support~
pretty much this. so tempted to just deny this now ._.DakeDekaane wrote:
Hidden mod is meant to increase difficulty, having the first approach circle visible will reduce it, and a lot in many maps.
If you get mad for getting a 100 in the first note a lot of times while retrying, then keep retrying, play the song without HD at least once to "memorize", or don't use it at all.
I love HD mod as it is now, even for songs without lead-in music, makes it more challenging.
Just asking for something that would make easier a mod that is supposed to be hard an challenging doesn't make sense.
The timing isn't always consistent, though. Maps have differing approach rates, which also affects Hidden.Shiro wrote:
The fade-in of the note acts as an approach circle. With enough experience, you'll learn to read this as well as an approach circle. This isn't needed.
Yeah, either AR8 or AR9. It's not many to choose from. If you're good enough you should be able to adapt very quickly anyway.Teraku wrote:
The timing isn't always consistent, though. Maps have differing approach rates, which also affects Hidden.Shiro wrote:
The fade-in of the note acts as an approach circle. With enough experience, you'll learn to read this as well as an approach circle. This isn't needed.
i think the purpose is just to make the beatmap the little bit harder :/yoyomster wrote:
I wonder what the purpose of hidden really is: learning to read fading hitcircles or learing to follow the flow of the music WITHOUT reading any circles.
If it's the latter, I think this can help improving it.
bothyoyomster wrote:
I wonder what the purpose of hidden really is: learning to read fading hitcircles or learning to follow the flow of the music WITHOUT reading any circles.
If it's the latter, I think this can help improving it.
this.DakeDekaane wrote:
Hidden mod is meant to increase difficulty, having the first approach circle visible will reduce it, and a lot in many maps.
If you get mad for getting a 100 in the first note a lot of times while retrying, then keep retrying, play the song without HD at least once to "memorize", or don't use it at all.
I love HD mod as it is now, even for songs without lead-in music, makes it more challenging.
Just asking for something that would make easier a mod that is supposed to be hard an challenging doesn't make sense.
Well, one also have to memorize stacks and notes hidden by hitbursts, it's a very low sacrifice for a 1.06x multiplier.Oinari-sama wrote:
OSU is a rythmn game after all so having to side-read or even memorise the timing of the first note is somewhat against the theme of the game.
This is basically the skill required for HD. If you can't do this you should learn it.Tshemmp wrote:
You can read fading circles the same way you can read approach circles.
I Agree with it.Tshemmp wrote:
I'd like to quote myself.This is basically the skill required for HD. If you can't do this you should learn it.Tshemmp wrote:
You can read fading circles the same way you can read approach circles.
I have to call BS on that. The reading of the timing from fading circles is definitely not part of the purpose or design, it's just an emergent feature that happens to be an accepted way to cheat knowing how to play the map from the music alone, without timing information (which is fine). That really can't be part of the design, because that's the part that makes hidden become much easier with harder maps (so much so that sometimes hidden makes maps easier than without it).theowest wrote:
bothyoyomster wrote:
I wonder what the purpose of hidden really is: learning to read fading hitcircles or learning to follow the flow of the music WITHOUT reading any circles.
If it's the latter, I think this can help improving it.
Not scared, I'd feel offended as a HD player, it'd be like throwing my own effort and hours (minutes for me) of practicing the skill needed to the junkyard if something like what you ask for is added. Read my first paragraph again.Oblimix wrote:
Avoiding flaws and implying people aren't good players or need training, because they'd rather avoid the "fake difficulty"; it's pretty apparent you're scared of change.
I add 50/miss next to the 100DakeDekaane wrote:
If you get mad for getting a 100 in the first note a lot of times while retrying, then keep retrying, play the song without HD at least once to "memorize", or don't use it at all.
Please do that finally. The topic of this thread is just a joke. A big, fat, unfunny joke.deadbeat wrote:
can i just deny this now? or do you all wanna discuss this some more ._.
[invalid]Sad... Very sad...
Actually, that reason was totally weaksauce. A modification to help with the first beat of a song cannot change things to reduce difficulty "a lot in many maps", that is simply impossible. All it would do would help with one note, which would be easier to score a 300 instead of a 100, and at that point of the song, that's actually just a 200 point difference. It's not going to help with hitting any other note later on, so it can never be said to do "a lot" of anything, difficulty or score wise. The only "a lot" that applies is that it could reduce a lot of unnecessary frustration on some maps.deadbeat wrote:
i feel a lot better now.
anyway. there is enough reasoning in this thread to deny this. if you want to know why, read page 4. page 4 had pretty much the accurate reason for denying this :p