Anybody who plays or played an instrument knows how to count the beat before playing.
Problem with osu! at the moment: You can't do that. The entry-point for the first played note is completely unrelated.
Songs with music in advance are fine because you have something to tap to, you'll hit the first note in hidden-mode almost perfectly without hassle.
But silent starters are just awful. No beat, no rythm. Just nothing and you're supposed to click just in time without any relation. That's unnecessary and could be fixed easily.
Same for fade-in: Do we have to use non-music-related information to play the map? Is this actually intended?
Another solution for those who don't like the approach circle: You could make the BPM somehow visible or even audible at start. The mainscreen is a perfect example for it. Draw a transparent circle on the screen, let it beat to the BPM at start.
Problem with osu! at the moment: You can't do that. The entry-point for the first played note is completely unrelated.
Songs with music in advance are fine because you have something to tap to, you'll hit the first note in hidden-mode almost perfectly without hassle.
But silent starters are just awful. No beat, no rythm. Just nothing and you're supposed to click just in time without any relation. That's unnecessary and could be fixed easily.
"Use the timer-circle at the top right!"
"Learn to read the fade-in!"Using the timer-circle is just... ... Are we really supposed to misuse the song-timer to hit notes? Is this the point of the timer?
Same for fade-in: Do we have to use non-music-related information to play the map? Is this actually intended?
Another solution for those who don't like the approach circle: You could make the BPM somehow visible or even audible at start. The mainscreen is a perfect example for it. Draw a transparent circle on the screen, let it beat to the BPM at start.