forum

Reven-G - Sakura [Osu|Taiko]

posted
Total Posts
18
Topic Starter
yeahyeahyeahhh
This beatmap was submitted using in-game submission on Sunday, February 12, 2012 at 10:54:12 PM

Artist: Reven-G
Title: Sakura
Source: beatmania IIDX
Tags: 8th style DDR Extreme lepidopodus la cataline natteke dance revolution
BPM: 150
Filesize: 8704kb
Play Time: 01:36
Difficulties Available:
  1. Another (5 stars, 392 notes)
  2. Easy (1.71 stars, 84 notes)
  3. Extra (5 stars, 438 notes)
  4. Hyper (4.93 stars, 286 notes)
  5. lepidon! - Taiko Oni (4.89 stars, 540 notes)
  6. Normal (3.89 stars, 122 notes)
Download: Reven-G - Sakura
Download: Reven-G - Sakura (no video)
Information: Scores/Beatmap Listing
---------------
Hyper - La Cataline
Another - Natteke

Taking this over for Natteke.

Artist: Reven-G
BPM: 13-320
Genre: Spiritual
VJ: VJ GYO
First Appeared On: AC 8th style
Glass
Offsets changes:
95117 to 95110
95328 to 95310
95590 to 95569
96254 to 96235
AngelHoney
extra

00:04:852 (4,1,2,3,4,5,6) - dont like this part 0.0
00:07:052 (4) - you should add more stream ! \:D/
00:08:652 (5) - ^
00:10:452 (1) - ^

00:48:458 (1) - http://puu.sh/g8ym ?
00:50:858 - ^ http://puu.sh/g8yr ?
00:52:724 (6) - http://puu.sh/g8yy ?
00:58:858 (3) - hmm a bit hard :< maybe change them to slider ? http://puu.sh/g8yM
01:15:879 (8,9) - spacing?
01:34:362 (7) - move left ? dont stack ?!
01:34:715 (1,2,3,4,5,6,7) - if i was you , i will use 40% volume

another

fine

hyper

fine

normal

fine

easy

01:32:766 (1) - whistle?! finish+clap ?! which one is better? coz easy diff and normal diff is different 0.0;

yyy is baka ,you should do better on extra :D
sherrie__fay
Red : Unrankable/error staff that you must fix them
Blue : Important things that I think you'd better fix
Black : Just suggestions

  • [E&N]
  1. fine.

    [Hyper]
  2. 00:41:652 (1) - remove clap at start
  3. 01:15:879 (5) - why soft-finish here?
  4. 01:24:879 (2) - add clap at start

    [Another]
  5. 00:43:366 (1,2) - hard to read.
  6. 01:20:004 (6,7,8) - change their position plz/_\

    [Extra]
  7. 00:14:052 (5) - +hitsound(?
  8. 01:34:715 (1,2,3,4,5,6,7) - will this spacing be fine(?

*Edit: i love this song.baka moded.
spboxer3

[general]


  • Settings
  1. Inconsistency in uninherited (red) timing sections
  2. normal-sliderslide.wav is only 0 bytes large. Please use the blank.wav which is 44 bytes large.
  3. suggest remove letterbox~because your have video in your map~

[Easy]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:00:052 (1,1) - not symmetrical
  2. 01:09:516 (3) - up 1 grid. (I try to let 01:08:766 (1,3,1) - use same spacing!!)

[Normal]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:11:852 (4) - suggest use finish and whistle for reverse [IMO]
  2. 00:24:452 (4) - suggest remove clap for reverse [IMO]
  3. 01:21:504 (2,3) - too far spacing for Normal diff

[Hyper]


  • Settings
  1. unused green line:
    01:24:754 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:42:442 (3,4) -
mapping
  1. 00:12:852 (1) - suggest add whistle hitsound~ only have finish I think It's not enough [IMO]
  2. 00:29:652 (3,5) - not full cover now~stack it :P? [nazi]
  3. 01:20:004 (1,2,3,4,1) - uneven spacing :(

[Another]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:34:052 (2) - I will set clap at the slider tail, If I map this hitSound xD [IMO]

[Extra]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:05:552 (1,6) - just suggest add clap [IMO]
  2. 01:13:266 (3,6,9,13,15) - suggest add whistle and finish, then add finish at 01:14:754 (1) - slider head [IMO]


[lepidon! - Taiko Oni]


  • Settings
  1. suggest remove video in Taiko diff!
  2. I think you need have a Taiko BG so I try to make one↓
mapping


  • suggest:
  1. 00:29:252 (24,25,26,27,28,29) - I think kdk kdk It's better._. just suggest!!
  2. 00:44:572 (33) - try to use D?


red is unrankable issue. bule is need to discuss. Black is just suggest.

Nice map!!
I cant find some error. Just some suggest :(
star!! and good luck :P
Topic Starter
yeahyeahyeahhh

sherrie__fay wrote:

Red : Unrankable/error staff that you must fix them
Blue : Important things that I think you'd better fix
Black : Just suggestions

  • [E&N]
  1. fine.

    [Hyper]
  2. 00:41:652 (1) - remove clap at start added
  3. 01:15:879 (5) - why soft-finish here? keeping, see no problem ^^
  4. 01:24:879 (2) - add clap at start ^

    [Another]
  5. 00:43:366 (1,2) - hard to read. I think okay
  6. 01:20:004 (6,7,8) - change their position plz/_\ fixed

    [Extra]
  7. 00:14:052 (5) - +hitsound(? I think it sounds okay!
  8. 01:34:715 (1,2,3,4,5,6,7) - will this spacing be fine(? I think so! It's distance snap!

*Edit: i love this song.baka moded.
thanks ^^
Topic Starter
yeahyeahyeahhh

spboxer3 wrote:

[general]


  • Settings
  1. Inconsistency in uninherited (red) timing sections Its okay, Taiko uses different timing.
  2. normal-sliderslide.wav is only 0 bytes large. Please use the blank.wav which is 44 bytes large. dunno what this is xD Don't think its an issue I've always used this silent sliderslide
  3. suggest remove letterbox~because your have video in your map~ done

[Easy]


  • Settings
  1. unused green line:
    01:24:754 -
    fixed
mapping
  1. 00:00:052 (1,1) - not symmetrical thats ok o.o
  2. 01:09:516 (3) - up 1 grid. (I try to let 01:08:766 (1,3,1) - use same spacing!!)

[Normal]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:11:852 (4) - suggest use finish and whistle for reverse [IMO]
  2. 00:24:452 (4) - suggest remove clap for reverse [IMO]
  3. 01:21:504 (2,3) - too far spacing for Normal diff

[Hyper]


  • Settings
  1. unused green line:
    01:24:754 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:42:442 (3,4) -
mapping
  1. 00:12:852 (1) - suggest add whistle hitsound~ only have finish I think It's not enough [IMO]
  2. 00:29:652 (3,5) - not full cover now~stack it :P? [nazi]
  3. 01:20:004 (1,2,3,4,1) - uneven spacing :(

[Another]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:34:052 (2) - I will set clap at the slider tail, If I map this hitSound xD [IMO]

[Extra]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:05:552 (1,6) - just suggest add clap [IMO]
  2. 01:13:266 (3,6,9,13,15) - suggest add whistle and finish, then add finish at 01:14:754 (1) - slider head [IMO]


[lepidon! - Taiko Oni]


  • Settings
  1. suggest remove video in Taiko diff!
  2. I think you need have a Taiko BG so I try to make one↓
    Taiko BG
    [attachment=0:b1755]Taiko BG[Sakura].JPG[/attachment:b1755]
mapping


  • suggest:
  1. 00:29:252 (24,25,26,27,28,29) - I think kdk kdk It's better._. just suggest!!
  2. 00:44:572 (33) - try to use D?


red is unrankable issue. bule is need to discuss. Black is just suggest.

Nice map!!
I cant find some error. Just some suggest :(
star!! and good luck :P
added some other stuff, sorry got too lazy to format my mod post :P
Zelos
yay Sakura.

Folder:
Clean

General:
Sections are snapped.
Tick rate is different on the normal difficulty. Change the tick rate to 1 so it matches the rest of the set.
I believe for the search to work correctly, you have to include dance twice in the tags. so put the word dance in one more time so when people search for Dance Dance Revolution, they will actually get this song.
Which iidx did this come from also?

Easy:
00:16:852 (2) - remove the clap on the beginning of this slider. it sounds so bad with it on.
00:17:652 (3) - remove the clap on the end of this slider. same reasoning as the above.
No real layout issues though \o/

Normal:
Reiteration: Change tick rate to 1 to match rest of set sir.
Nothing really wrong here but I just wanna point out that the beginning of this difficulty is definitely harder than the rest of this map.

Hyper:
00:26:452 (5,6) - I know that its small but really? A 1/4th jump on a Hyper?
00:28:052 (5,6) - ^^
00:42:896 (4) - the slider is touching the HP bar, lower it a little along with the rest of the pattern so it remains consistent with its sliders?
00:51:058 (6,7) - now that's a bit more harsh then the 1/4th jumps :I
00:54:858 (1) - grab this slider and move it to the right 1 or 2 grid points? it will round with the previous note in a nicer fashion.

Another:
Natteke diff is flawless <3

Extra:
00:22:452 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - this combo is just a bit long in my opinion. perhaps new combo somewhere in the pattern?
00:35:252 (2,3) - stack perfectly under each other? they are just slightly off.
00:36:052 (4,5) - ^^^^

And that would be it.

Have a star yeahyeahyeahhh
Topic Starter
yeahyeahyeahhh

Zelos wrote:

yay Sakura.

Folder:
Clean

General:
Sections are snapped.
Tick rate is different on the normal difficulty. Change the tick rate to 1 so it matches the rest of the set.
I believe for the search to work correctly, you have to include dance twice in the tags. so put the word dance in one more time so when people search for Dance Dance Revolution, they will actually get this song. That is incorrect
Which iidx did this come from also? 8th style, as says in tags

Easy:
00:16:852 (2) - remove the clap on the beginning of this slider. it sounds so bad with it on. dont see no real problem with how it is sorry o.o
00:17:652 (3) - remove the clap on the end of this slider. same reasoning as the above. ^
No real layout issues though \o/

Normal:
Reiteration: Change tick rate to 1 to match rest of set sir. fixed
Nothing really wrong here but I just wanna point out that the beginning of this difficulty is definitely harder than the rest of this map. eh I think its okay. its a bit hard yeah but thats cause of the rhytmn.

Hyper:
00:26:452 (5,6) - I know that its small but really? A 1/4th jump on a Hyper? not uncommon o.O
00:28:052 (5,6) - ^^
00:42:896 (4) - the slider is touching the HP bar, lower it a little along with the rest of the pattern so it remains consistent with its sliders? moved a bit
00:51:058 (6,7) - now that's a bit more harsh then the 1/4th jumps :I
00:54:858 (1) - grab this slider and move it to the right 1 or 2 grid points? it will round with the previous note in a nicer fashion.

Another:
Natteke diff is flawless <3

Extra:
00:22:452 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - this combo is just a bit long in my opinion. perhaps new combo somewhere in the pattern? combo is following the rhytmn/gallop in this part for the whole pattern, just like in the previosu one. the only difference is this uses more hit circles than sliders
00:35:252 (2,3) - stack perfectly under each other? they are just slightly off.
00:36:052 (4,5) - ^^^^

And that would be it.

Have a star yeahyeahyeahhh
SuperMIC
Okay, hi, m4m. :3

[GENERAL]

There's no video for the Normal Difficulty. :O

[Easy]

01:05:766 (1,2) - Eh, might want to re-do these, but they're okay, I guess.

[Normal]

00:38:452 (1,2) - The normal hit on the end of both of these kinda ruins the soft part of this, IMO. If you don't change, I'd probably just lower the volume.
01:29:754 (1,2) - Maybe add a lap on the end of both of these?

[Hyper]

00:52:858 (3,4) - Given the time distance between these two, I don't think you should stack 4 under 3. Maybe make a jump with 4. :P
01:18:879 (2) - You're missing one of those soft claps here.
01:24:879 (2) - ^

[Another]

00:06:452 (1) - Again, don't think you should stack. :<
00:49:924 (3) - There's probably a rhythm I'm missing here, but this slider sounds odd...

[Extra]

00:12:852 (1,2,3,4,5,6,1,2,3,4,5) - This whole soft part sounds weird without any hitsounds.
00:31:452 (1,2,3) - These might look more centered if they're one pixel down. :3
00:42:442 (1,2,3,4,1,2,3,4) - I feel it would look better if distance spacing grew as the song slows.
01:26:754 (1) - This one is too close to the other hitcircle...

---

I'm sorry I didn't findmuch, great map! :D
Barney Stinson
OH NO! A WILD BARNEY STINSON APPEARS! HE'S GONNA MOD THIS MAP! IT'S SUPER EFFECTIVE!

Easy:
052: Maybe do it like: http://puu.sh/gp7x So is for the flipped slider
Nothing more.

Normal: Uhhh, AR-1 or 2?
1:952: Try to avoid blue ticks notes. Try to follow rhythms like: http://puu.sh/gp91 (So is for other patterns)
23:252: Uhhh, a little nazi, but what about put it 1 grid up?
Nothing more.

Hyper: Nothing important to say here.


Another:
5:552: Remove this.
49:658: Try to add a note.

Extra:
1:14:016: NC?

Such a funny map! Hope to see this ranked. Good luck! :P
Topic Starter
yeahyeahyeahhh

SuperMICrophone wrote:

Okay, hi, m4m. :3

[GENERAL]

There's no video for the Normal Difficulty. :O Fixed

[Easy]

01:05:766 (1,2) - Eh, might want to re-do these, but they're okay, I guess. eh no need to really change

[Normal]

00:38:452 (1,2) - The normal hit on the end of both of these kinda ruins the soft part of this, IMO. If you don't change, I'd probably just lower the volume. lowered a bit
01:29:754 (1,2) - Maybe add a lap on the end of both of these? clap? noty

[Hyper]

00:52:858 (3,4) - Given the time distance between these two, I don't think you should stack 4 under 3. Maybe make a jump with 4. :P
01:18:879 (2) - You're missing one of those soft claps here.
01:24:879 (2) - ^

[Another]

00:06:452 (1) - Again, don't think you should stack. :<
00:49:924 (3) - There's probably a rhythm I'm missing here, but this slider sounds odd... don't think so, following the drums which play in 1/3 as does the slider

[Extra]

00:12:852 (1,2,3,4,5,6,1,2,3,4,5) - This whole soft part sounds weird without any hitsounds. I dont think hitsounds sound well here so I just went soft not hitsounds.
00:31:452 (1,2,3) - These might look more centered if they're one pixel down. :3 eh ok
00:42:442 (1,2,3,4,1,2,3,4) - I feel it would look better if distance spacing grew as the song slows.
01:26:754 (1) - This one is too close to the other hitcircle... its close, but its part of the pattern so I think its okay

---

I'm sorry I didn't findmuch, great map! :D

Thanks for mod
Sandpig
Extra

00:50:858 (4,1) - it's too far imo because of the flow here. it plays a little awkward
00:58:858 (3,4,5) - I think increasing the difference between the distances will make it better. for example 0.7x for 00:58:858 (3,4) and 1.4x for the following circles

01:15:879 (8) - I'd recommand +10% volume for those claps. btw the soft-hitnormal feels like noise in compare with other hitsounds, maybe use a muted hitnormal sample instead?(same suggestion for all diffs)
01:34:715 (1,2,3,4,5,6,7) - try this? XD


Another

01:17:191 (1) - spacing is a little comfusing due to previous stanza. I'd recommand put it in the center of the screen.
01:24:504 (4) - I think lifting the slider together with the circles will make the flow better though it will break the symmetric pattern


Hyper

00:01:652 (4) - new combo?
00:40:052 (1,2,3,4,5,6,7,8) - either make the spacing change more clear or place them even. looks not good by playing...


Normal

fine to me


Easy

01:05:766 (1,2) - I think there should be more notes here instead of these 2 sliders. it's quite empty here.


nice mapset I guess that's all I can say ;)
lepidopodus
Responding spboxer3's modding.

There isn't any difference in Timing of Taiko diff and standard diff except one in 59658. That one is for removing ugly duplicated bar lines.
Hmm... And do I really need to turn off video? Players can turn off video if they want, you know.

00:29:252 (24,25,26,27,28,29) - I think kdk kdk It's better._. just suggest!!
I wanted some kind of calmed patterns, I didn't want to use many kats in there. that is why I'm not using kdk there.
00:44:572 (33) - try to use D?
Well, big notes feels too big in there.

That is all.

EDIT:
Turning on video, I think it is ok. yyy can you do this for me?
xsrsbsns
Man, I couldn't mod this

[Easy]
00:11:252 (3) - Jw why isn't this spaced same as previous ones XD and maybe make the next (1) horizontally middle too

[Another]
00:31:252 (1) - Would prefer this note to be separated from the stack (2,3,4)
01:23:191 (6,7) - ^

[Extra]
00:51:524 (1) - I believe this is too far
01:14:016 (9) - New combo?

Good map, don't kudos and good luck!
Topic Starter
yeahyeahyeahhh

xsrsbsns wrote:

Man, I couldn't mod this

[Easy]
00:11:252 (3) - Jw why isn't this spaced same as previous ones XD and maybe make the next (1) horizontally middle too

[Another]
00:31:252 (1) - Would prefer this note to be separated from the stack (2,3,4)
01:23:191 (6,7) - ^

[Extra]
00:51:524 (1) - I believe this is too far
01:14:016 (9) - New combo?

Good map, don't kudos and good luck!
xD nonsense, fixed easy :) looked ugly, better now. ty
Nakagawa-Kanon
[Easy]
nothing to say

[Normal]
so hard lol
01:05:203 (2) - add clap?

[Hypher]
00:05:552 (2) - add new combo or keep distance?
00:12:052 (4) - add new combo
00:12:052 (4,2) - ,00:23:552 (5) - this diff is hypher. It's too hard for hard player.
00:31:252 (7) - add new combo
00:44:572 (8) - 3gird right? (grid 4)
01:08:391 (1) - delete new combo?

[Another]
00:50:858 (4) - make more round? : http://osu.ppy.sh/ss/243288
01:05:391 (1) - remove new combo

[Extra]
AR -1
OD -1
HR -1
this setting don't fit this BPM orz
00:23:852 (11) - add new combo?

nice work
Topic Starter
yeahyeahyeahhh

Nakagawa-Kanon wrote:

[Easy]
nothing to say

[Normal]
so hard lol
01:05:203 (2) - add clap?

[Hypher]
00:05:552 (2) - add new combo or keep distance?
00:12:052 (4) - add new combo
00:12:052 (4,2) - ,00:23:552 (5) - this diff is hypher. It's too hard for hard player.
00:31:252 (7) - add new combo
00:44:572 (8) - 3gird right? (grid 4)
01:08:391 (1) - delete new combo?

[Another]
00:50:858 (4) - make more round? : http://osu.ppy.sh/ss/243288
01:05:391 (1) - remove new combo

[Extra]
AR -1
OD -1
HR -1
this setting don't fit this BPM orz nah its okay. It's like the DDR Sakura which has really fast AR as well.
00:23:852 (11) - add new combo?

nice work
fixed some combos, ty
Please sign in to reply.

New reply