Isn't that was first proposed a long long time ago?
OnosakiHito wrote:
I don't think so? Or I didn't recognize this post before.
the middle ground would be only xxxdK be allowed as a guideline, if that. Backfire, ozzy, Rokodo, and maybe lepi all say a big "NO" to any big notes in 1/4 streams, even at the end of screams. The points I made earlier are still valid (big notes aren't impossible, and can be fun to some people) but a lot of people despise them with a passion, especially on osu. Since the users really need to make the rules, we need to follow their lead.OnosakiHito wrote:
Okay, stop please for a moment.
Before any new ideas are coming up, first discuss about the rule it self, please. After that you can use new ideas and opinions. But not before.Things got at the moment really messed up here. I will aske some BAT's to clean the thread if necessary.
- Finish Notes
These notes should not be used in 1/4 or 1/6 or 1/8 streams, even at the beginning or the end. This is because the player is supposed to hit this type of note with both keys corresponding to the note's colour and because they overlap the related notes.
Exeptions: At the end of a minimum 8-plet or 5-plets long 1/4 stream were a climax sound is clearly hearable. Consecutive finishes-streams are discouraged unless the BPM is low(SV 1.60 is here recommendet, to avoid overlapping).
Example: AU - Infinite of Nuclear Fusion [Taiko Oni]
If this should happen, I will add this into the second post two, what has been deleted.
we have been over this.MMzz wrote:
Why can't we just stick to authentic rules.
Oh wait noone even maps authentic anymore.
no. this is not necessary and will be caught in modding. you don't have to make a rule for everything.TheVileOne wrote:
Okay. May I make some insight of a new rule?
No note must be visible within the track of other notes due to an inherited SV change.
I've really hate when a slider velocity just plummets and you see this note moving within all the other notes, because it's got an x50 or now it would be x65.
Size?OnosakiHito wrote:
Information: Circle Side and Approchal Rate have no effect in Taiko
ISHIDAMITSUNARI wrote:
一些看法 :
1. imo finish in the ending of BPM180 1/4 should be permitted.
2. Flashing kiai should be permitted unless they affect reading the notes
3. A clear-cut rule for 1/8 should be given, e.g. BPM140+ no 1/8; BPM120-140 no more that 1/8 5-plets, etc.
4. hitsound (whistle v clap) in editor is not that important and should be used to fit the song (i.e. some fit with whistle)
5. A clear range of SV should be set for different BPM as well.
6. custom skin is possible to appear in taiko gameplay so I don't think it's to be banned
sp3 wrote:
1. taiko BG should be required
2. Don't use slider in maps with 1/3 music because slider = 1/4
3. Letterbox during breaks should be removed.
4. Flashy SB/Vid should be removed artificially.
Numbers wrote:
1. Difficulty setting: AR/CS shouldn't be unreasonbly low because that affects score multiplier.
2. imo 1/8 in BPM 105 or below is ok, and 1/6 should be ok for all time.
3. BPM multiplier should be restricted to like 1.5x, 0.75x, 0.5x, 2x, etc but not 0.8x, 0.95x,...
4. streams should not exist between two neighbouring sliders.
kpy wrote:
Being a player I oppose finishes on 1/4 1/6 1/8
climbb wrote:
1. I oppose finishes on 1/4 or above because hitting both keys is supposed to hit the finishes in osu! taiko (in ordinary ways of playing), they are only acceptable in very low BPM songs like BPM120 or below.
2. "playability" of 1/8 is hard to define but it doesn't need a clear banning, such conditions would be ideal for 1/8:
i) BPM140 or below; AND
ii) 1/8 is clearly auidable OR 1/8 has clear meaning in the song.
3. Video should not be artificially removed. If they affects gameplay they have the right to use no video but artificially removing video destroys the oppotunity for all players to watch the video in taiko gameplay.
Kanarin wrote:
If there's clear accent in the music, simple stream with finish at the end is acceptable for all BPM like ddddK
Said discussion will be talked about with other taiko mappers.wmfchris wrote:
Here're some translations from the Chinese taiko mappers.ISHIDAMITSUNARI wrote:
一些看法 :
1. imo finish in the ending of BPM180 1/4 should be permitted. Right now finish is on every BPM allowed as long as the notes dosen't overlap, too much.
2. Flashing kiai should be permitted unless they affect reading the notes This need to be discussed with more people. In my opinion it should never be allowed. Having some short kiai breaks which are some seconds long in fitting sections is okay.
3. A clear-cut rule for 1/8 should be given, e.g. BPM140+ no 1/8; BPM120-140 no more that 1/8 5-plets, etc. This need to be discussed more.
4. hitsound (whistle v clap) in editor is not that important and should be used to fit the song (i.e. some fit with whistle) This is just a recommended guideline. Using whistle is okay, but not recommended since clap = original kat.
5. A clear range of SV should be set for different BPM as well. Need to be discussed more.
6. custom skin is possible to appear in taiko gameplay so I don't think it's to be banned Right now it is premited. Just Custom-Hitbursts are not allowed.sp3 wrote:
1. taiko BG should be required I will add this in the next update in Recommendations section for now.
2. Don't use slider in maps with 1/3 music because slider = 1/4 Sounds resonable. Some discuss requiered.
3. Letterbox during breaks should be removed. To mention it in the guidelines should be enough.
4. Flashy SB/Vid should be removed artificially. This is hard to consider, people still can delete flashy SB's or use no-video. Further discussion coming.Numbers wrote:
1. Difficulty setting: AR/CS shouldn't be unreasonbly low because that affects score multiplier. keep it as lvl 5 should be okay. But so or so we don't know the real affect of it.
2. imo 1/8 in BPM 105 or below is ok, and 1/6 should be ok for all time. On low BPM's 1/8 is okay. I forgot to mention it in the rules because of many changes.
3. BPM multiplier should be restricted to like 1.5x, 0.75x, 0.5x, 2x, etc but not 0.8x, 0.95x,... Need some discussion.
4. streams should not exist between two neighbouring sliders. At the moment the guidelines says the same. In some cases we may do it.kpy wrote:
Being a player I oppose finishes on 1/4 1/6 1/8 Still on discussion. But most people seam to be fine with it(even aquabluu and Zekira)climbb wrote:
1. I oppose finishes on 1/4 or above because hitting both keys is supposed to hit the finishes in osu! taiko (in ordinary ways of playing), they are only acceptable in very low BPM songs like BPM120 or below. Hitting them with both keys is an invalid reason if the finish is another colour as the stream (xxxxooooX)
2. "playability" of 1/8 is hard to define but it doesn't need a clear banning, such conditions would be ideal for 1/8:
i) BPM140 or below; AND
ii) 1/8 is clearly auidable OR 1/8 has clear meaning in the song. Need to be discussed more.
3. Video should not be artificially removed. If they affects gameplay they have the right to use no video but artificially removing video destroys the oppotunity for all players to watch the video in taiko gameplay. I agree. But as I said before this needs also some discussions and borders.Kanarin wrote:
If there's clear accent in the music, simple stream with finish at the end is acceptable for all BPM like ddddK I agree.
This can be fixed with setting a new BPM at 1.5x. It's better to lie about the real BPM than to limit the map in any way.wmfchris wrote:
Don't use slider in maps with 1/3 music because slider = 1/4
I don't understand the reasoning for limiting AR/CS.wmfchris wrote:
Difficulty setting: AR/CS shouldn't be unreasonbly low because that affects score multiplier
Sure.wmfchris wrote:
streams should not exist between two neighbouring sliders.
Blatant lies.wmfchris wrote:
Don't use slider in maps with 1/3 music because slider = 1/4
Except for the dual time signature maps where you would have to use x1.5 BPM. If it's still "unrankable" then it's a terrible limitation and needs to be implemented for all modes of play.mm201 wrote:
Blatant lies.
Set the tick rate to 3 and your sliders will have triple rolls.
There should be a rule, 1/3 snap maps *must* use tick rate 3. x1.5 BPM is unrankable.
I think an exception can be made in the case where it changes mid-song. This applies to all modes.ziin wrote:
Except for the dual time signature maps where you would have to use x1.5 BPM. If it's still "unrankable" then it's a terrible limitation and needs to be implemented for all modes of play.
And yes, this is my 500th post ._.mm201 wrote:
^ Someone can't read. I actually read that, but I didn't test if it works yet. So I just assume that there's no way to fix that. Sry sbout that
I don't understand the reasoning for limiting AR/CS.In most of the taiko maps points per hit is 1100. If AR/CS is too low so that the difficulty rating decreases that will affect scores of taiko diff in which that difficulty rating may not fit the general difficulty of the diff.
Numbers wrote:
The break time for very slow songs (like BPM120) could be half beat instead of 1.
Hitting them with both keys is an invalid reason if the finish is another colour as the stream (xxxxooooX)For the considerable amount of two-finger-players like me, this matters. Players playing with specific techniques should not benefit from the rules-----Do you play a real drum with four sticks?
just because you can hit them doesn't mean everyone can.OnosakiHito wrote:
@hknoboru: I played the original TnT and I play the TataCon on my PC. Personally I can hit them and other people would say the same or the controvers opinion.
So let's move to the question ,,what we are playing with"? Since this a keyboard based game which can be played with 4 keys this allegation is a bit wobbly.
Are you saying what the notes look like counts towards how good/bad the map is?Odaril wrote:
I disagree with putting anything other than a k or d (small) after a stream (1/4 1/6 or 1/8). Anything like that looks ugly (ddddddddK looks unbelievably ugly, or sliders right after streams) and are usually unplayable (unless certain conditions...).
Well whenever I'm in the situation where oooooooO (or viseversa) appears I usually just cut the note before the finisher. ooooooo OOnosakiHito wrote:
Mh, I said that a bit awkward, huh?
I have the same thought as you MMzz, that's why I said to hknoboru ,,So let's move to the question ,,what we are playing with"? Since this a keyboard based game which can be played with 4 keys this allegation is a bit wobbly.".
This should mean like ,,My opinion, or other people opinions, what is possible with drum or not is pretty invalid, so let's move to the question..."
Yes, I thought about this, tbh, too. BUt never testet it. Will do that soon. lol
About 1/4 finishes, there will be probably no big changes anymore since this has been really often dicussed before and most people seams fine with them when they are just on easy streams (xxxxxxxxO/xxxxooooX)
I will make soon a more understandable rule about finishes.
OD/HP of marathon diffs: 1~4=>
HP of marathon diffs: 1~5 depends on length and # of notes in the song.You didn't add "Tick rate 3 for 1/3 songs only" as well.
We don't need to add to the rules that hitobjects need to fit the music. (which also means that finishers should only be placed where it fits)MMzz wrote:
I think you should add into the Finish Note section that finishers should be used WHEN THERE IS A FINISHER SOUND IN THE SONG (Cymbols and stuff)
I've been seeing a lot of random finishers these days.
Probably should, albeit authentic TnT rarely ever goes over 2 mins (if ever) but we have a lot of ranked long Taiko maps so i guess we could just put the same limit for Taiko maps.NoHitter wrote:
Just curious, what is the maximum draining time for a Taiko difficulty to be ranked, and not approved.
Does it follow the same time set in the rules for standard?
I guess so. The only problem is like in solo diffs 4:30 of draining time + breaks may last like 5 minutes, while taiko diff may fill up those breaks making the draining time exceeds 4:30.NoHitter wrote:
Just curious, what is the maximum draining time for a Taiko difficulty to be ranked, and not approved.
Does it follow the same time set in the rules for standard?
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.it means finish note allowed in short stream like oX or ooX as long the finish note alternates with the previous note ?
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
I know, cause sometimes even I thought that kind of thing would be suitable for the music, but we should know that this isn't an art.HakuNoKaemi wrote:
not permitting ...oO is like forcing a drummer to not use a Kick Drum after a normal tom or a Crash after some Hat..
This is a taiko drum.HakuNoKaemi wrote:
not permitting ...oO is like forcing a drummer to not use a Kick Drum after a normal tom or a Crash after some Hat..
mancusojuanmattos wrote:
If you have a Taiko Guest diff. the mapper must be in the Name of Difficulty?? Or is just an option? I didn't understood that
same.MMzz wrote:
This is a taiko drum.HakuNoKaemi wrote:
not permitting ...oO is like forcing a drummer to not use a Kick Drum after a normal tom or a Crash after some Hat..
Not a drum kit.
Carry-on
Heavily depends on songs, the reason for no 1/8 sliders because there're no relavent rhythm in the music, and I don't see why even slower songs would contain 1/8s. If they really exist there's no problem with the 1/8 slider._Gezo_ wrote:
Off-Finisher : The Drumrolls should not be used within this range of BPM : 100-125 (1/8s) but CAN be used in 65-100. I tried to play some LOW SPEED songs (in this range) and they can be hit easily.
It was about ticks, but yeah that thing might be calculated with bounds (500 - 1000 BPM 1/1 for ticks ?)wmfchris wrote:
Heavily depends on songs, the reason for no 1/8 sliders because there're no relavent rhythm in the music, and I don't see why even slower songs would contain 1/8s. If they really exist there's no problem with the 1/8 slider._Gezo_ wrote:
Off-Finisher : The Drumrolls should not be used within this range of BPM : 100-125 (1/8s) but CAN be used in 65-100. I tried to play some LOW SPEED songs (in this range) and they can be hit easily.
dubstep can be considered 70 bpm, and at that bpm there would be a lot of 1/8. Of course that would mean that 1/4 at 140 BPM would fit equally.wmfchris wrote:
Heavily depends on songs, the reason for no 1/8 sliders because there're no relavent rhythm in the music, and I don't see why even slower songs would contain 1/8s. If they really exist there's no problem with the 1/8 slider.
Fix'd_Gezo_ wrote:
About finishers on 1/4, I will say it once and for all : DON'TSPAMUSE THEM.