HakuNoKaemi
HakuNoKaemi wrote:
This could be unuseful.
Won't it be better to say "Rules, Guidelines and Information" in front of "Rules", as, from what I see, It's a mixup of those.
OnosakiHito: Mainly they are rules, and informations are for mainly clarify why some of the rules are taken while Guidelines/Recommendations are just for a few caes(atm jus one). Calling them a mix could be not taken serious by people, maybe?
(...)BreaksI would say that it's actually better not allowing them on song shorter than like 2 minutes, avoiding them with less than 3 minutes, and suggesting them on song longer than 5.
Break sections are not allowed and should be artificially removed from .osu.
Exeptions: A song has a short empty period of time or the song it self is pretty long.BreaksOnosakiHito: I had the same though, but it is meanless to make a strict time in this case because every song is different, what means it could probably happen that in a 2min song allready 3 of these 'no-sound-sections' appear. So I would say the exeption is enough here.
Break sections are not allowed in songs that are shorter than 120 seconds, and should be avoided of the song is less than 180 seconds long. Neverthless, is suggested to have a some breaks on longer song(like from 300 seconds or so).
ziin
All in one, it seams like everyone has a spreaded opinion about this, but the rule I wrote down is connecting everyones opinion together.
So lets leave it for now how it is, except of the change I want to take you have mentioned before, ziin.
OnosakiHito: I agree. I could metione somthing like this to make it more understandable. Probably I should bold the ,,recommended", too.ziin wrote:
I just don't think that an increased OD ruins the play experience, which is why a recommendation of as close to 5 as possible as a guideline would be excellent.
All in one, it seams like everyone has a spreaded opinion about this, but the rule I wrote down is connecting everyones opinion together.
So lets leave it for now how it is, except of the change I want to take you have mentioned before, ziin.
wmfchris
OnosakiHito: lepidopodus mentioned it allready, people can use ,,no-video" in this case, so maybe letting this in the hand of mapper itself is enough?wmfchris wrote:
Video
Video should not be put in the taiko diff because it's partially covered by the taiko bar.
ziin & at all
SB's:
But maybe some restirctions should be taken? I can tell you why:
Pulse - as you say - was a really nice SB, but it was pretty meanless to keep it because the scrollbar(where the notes appear) has overlay the SB so it was mostly not seeable. In this case my opinion is that Taiko players should delete such SB's in the diff. because it makes not the SB but lags visible(lol).
To be more accurate: osu! SB's which are not really visible because of the scrollbar or are way too interupting for gameplay(e.g. flashes) are not recommended because of a higher chance to get a lag for something which is meanless in the Taiko diff. itself(The osu! SB has no relation to the Taiko diff.). Making an own Taiko-SB which appears mostly at the bottom of the playfild is more recommended.
Example: http://osu.ppy.sh/s/27677 (just on the bottom)
Example2: http://osu.ppy.sh/s/40077 (on the whole play fild, without flashes)
(Sorry, I can just take my diff's as example, 'cause I dunno others orz)
OnosakiHito: Thought about the SB too, and I got also the same opinion in mind, to let mapper choose this.ziin wrote:
I wanted to make ono's taiko in pulse have a storyboard, but he expressed his distaste towards SBs, which is something we have to respect when it comes to a mapper. In the same token, we have to respect when a mapper wants as storyboard.
But maybe some restirctions should be taken? I can tell you why:
Pulse - as you say - was a really nice SB, but it was pretty meanless to keep it because the scrollbar(where the notes appear) has overlay the SB so it was mostly not seeable. In this case my opinion is that Taiko players should delete such SB's in the diff. because it makes not the SB but lags visible(lol).
To be more accurate: osu! SB's which are not really visible because of the scrollbar or are way too interupting for gameplay(e.g. flashes) are not recommended because of a higher chance to get a lag for something which is meanless in the Taiko diff. itself(The osu! SB has no relation to the Taiko diff.). Making an own Taiko-SB which appears mostly at the bottom of the playfild is more recommended.
Example: http://osu.ppy.sh/s/27677 (just on the bottom)
Example2: http://osu.ppy.sh/s/40077 (on the whole play fild, without flashes)
(Sorry, I can just take my diff's as example, 'cause I dunno others orz)
not approved
I mentioned it in my deleted post before, but I will do it gladly again(personaly I want to see this as rule, you will understand why):
It is obviously that we don't want to let - I will say - low qualitative Taiko diffs getting ranked. That's why we are trying to mod them. But replacing a diff. of a newcomer with his own diff. because of the allegedly though the diff. is bad is wrong and should be not tolarated.
1. osu!-mapper which are interested in taiko are getting in panic
2. It dosen't help the mapper-"victim", rather it stops him from continue mapping
3. It makes the mapper community smaller or just didn't let it rise up
About this, I really would like to hear some opinions from you.
Then I have another rule or probably more like a recommendation...?
Sometimes I see how severel Taiko mappers are interested into a project, how they got all the permission to make a guest diff. and how all of them made an hard Taiko Oni or a pretty similiar one.
In my eyes such prospects should be taken and used!
1. Instead that all mappers are making an Oni, they could talk together about it and decide who is making an Oni, Muzukashii and etc..
2. Instead adding an second similiar diff., the mapper should concider what would be better -> Making a harder or easier diff..
3. If the prospects of adding more diffs by his own is given, the choosen mapper should make by his own an Easy and Hard Taiko diff..
I saw this rarely that such cases happened, rather I'm doing this as only one in the whole community(online based, not offline).
To 1., such cases shouldn't really happen: http://osu.ppy.sh/s/29454 - all maps are hard based.
To 2., http://osu.ppy.sh/s/37305 - lepidopodus made an Oni allready, so I decided to make a Muzukashii. Or in this case, I decided to make a harder diff. as the previous one: http://osu.ppy.sh/s/28705
To 3., http://osu.ppy.sh/s/20898 (Muzu+Oni); http://osu.ppy.sh/s/32883 (Oni+Taikosaki); http://osu.ppy.sh/s/40873 (Muzu+Oni+Taikosaki(comming))
This can be also take in relation with the rule Taiko guest diffs, instead of replacing a diff. just making another one.
Taiko guest diffs
It is not allowed to replace another mappers Taiko guest diff. with his own, without contacting and discuss/talk about this with him personally.
I don't want to show examples here, but it happened allready. Severel times now(and I'm really angry about this). The newest case isn't even a week old.It is not allowed to replace another mappers Taiko guest diff. with his own, without contacting and discuss/talk about this with him personally.
It is obviously that we don't want to let - I will say - low qualitative Taiko diffs getting ranked. That's why we are trying to mod them. But replacing a diff. of a newcomer with his own diff. because of the allegedly though the diff. is bad is wrong and should be not tolarated.
1. osu!-mapper which are interested in taiko are getting in panic
2. It dosen't help the mapper-"victim", rather it stops him from continue mapping
3. It makes the mapper community smaller or just didn't let it rise up
About this, I really would like to hear some opinions from you.
Then I have another rule or probably more like a recommendation...?
Taiko lvl's in a Project
Try to avoid making for a project, which have allready a Taiko diff. in it, the same diff. lvl like the previous one. Rather make an easier or if the song allowes an hard one.
I love this to be honest.Try to avoid making for a project, which have allready a Taiko diff. in it, the same diff. lvl like the previous one. Rather make an easier or if the song allowes an hard one.
Sometimes I see how severel Taiko mappers are interested into a project, how they got all the permission to make a guest diff. and how all of them made an hard Taiko Oni or a pretty similiar one.
In my eyes such prospects should be taken and used!
1. Instead that all mappers are making an Oni, they could talk together about it and decide who is making an Oni, Muzukashii and etc..
2. Instead adding an second similiar diff., the mapper should concider what would be better -> Making a harder or easier diff..
3. If the prospects of adding more diffs by his own is given, the choosen mapper should make by his own an Easy and Hard Taiko diff..
I saw this rarely that such cases happened, rather I'm doing this as only one in the whole community(online based, not offline).
To 1., such cases shouldn't really happen: http://osu.ppy.sh/s/29454 - all maps are hard based.
To 2., http://osu.ppy.sh/s/37305 - lepidopodus made an Oni allready, so I decided to make a Muzukashii. Or in this case, I decided to make a harder diff. as the previous one: http://osu.ppy.sh/s/28705
To 3., http://osu.ppy.sh/s/20898 (Muzu+Oni); http://osu.ppy.sh/s/32883 (Oni+Taikosaki); http://osu.ppy.sh/s/40873 (Muzu+Oni+Taikosaki(comming))
This can be also take in relation with the rule Taiko guest diffs, instead of replacing a diff. just making another one.