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Demetori - U.N. Owen wa Kanojo nanoka? [Osu|Taiko]

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Topic Starter
Louis Cyphre
This beatmap was submitted using in-game submission on Friday, October 21, 2016 at 10:56:13 PM

Artist: Demetori
Title: U.N. Owen wa Kanojo nanoka?
Source: 東方Project
Tags: Flandre Scarlet EoSD embodiment of scarlet devil Eastern Lands metal toho ZUN BEGIERDE DES ZAUBERER lepidopodus lepidon onosakihito Nwolf Ntiger
BPM: 194
Filesize: 10931kb
Play Time: 04:45
Difficulties Available:
  1. Advanced (2.67 stars, 444 notes)
  2. Beginner (1.48 stars, 215 notes)
  3. lepidon's Inner Oni (5.57 stars, 2155 notes)
  4. Lunatic (3.85 stars, 673 notes)
  5. Middling (2.21 stars, 340 notes)
  6. Nwolf's Muzukashii (3.34 stars, 1294 notes)
  7. Ono's Oni (4.71 stars, 1805 notes)
  8. Unknown (5.55 stars, 1108 notes)
Download: Demetori - U.N. Owen wa Kanojo nanoka?
Information: Scores/Beatmap Listing
---------------
LAST FULL SUBMISSION: 10/17/2016
Guest difficulties:
lepidon! Inner Oni by lepidopodus
Ono's Oni by OnosakiHito
Nwolf's Muzukashii by Nwolf
CTB DARKNESS: DOWNLOAD
Kurohige_old
german album lol :P
OnosakiHito
Taiko guest diff. finished. Thank you once again for accepting it. 199# Map

Edit:
Okay, I have updated now the full taiko map.Hope people will mod it.
I will update the Taiko_BG after I saw which lvl lepidopodus is mapping.

Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [Ono's Taiko Oni].osu
Cyclone
That took long...
lepidopodus
Hmm, some uninherited timelines are added due to barline issues. If there is any problem or change in timing, please tell me asap.

Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [lepidon! - Taiko Oni].osu
L_G_B_
good map ;)
Deif
Whatever you need for this map, just call me 24/7.

I love you, Louis <3
Spectator
Backfire
Needs more difficulties.
Musty
Needs minimum 42 diffs.
Topic Starter
Louis Cyphre
:|
Kuzino
hola_old
Cofcof
-Lunasa-
The tags become very long
Topic Starter
Louis Cyphre
and?
Cristian
You told me "No ctb diff's"
... ok
justsaying
Topic Starter
Louis Cyphre

Quote wrote:

CTB difficulty is temporary included in mapset. Mappers: CLSW, Louis Cyphre, Spectacor, Kuzino, ExGon
ExGon
Bakario
clap
CLSW
Derp
Deif
Louis, you are nuts~

General:

Timing sections: It'll need some metronome restarts:

01:36:754 (Offset 96754, BPM 205, TS 4/4).
03:25:970 (Offset 205970, BPM 205, TS 3/4). It's a different Timing Signature for sure.
03:29:628 (Offset 209628, BPM 205, TS 4/4). You'll need to remove the one you have in 03:29:043.
03:49:969 (Offset 229969, BPM 205, TS 4/4). Not really necessary, it's a really short section.
03:53:335 (Offset 233335, BPM 205, TS 4/4).
04:31:384 (Offset 271383, BPM 205, TS 4/4).

Combo colours: There's an inconsistency (not counting Taikos and CTB diffs):

Easy, Normal and Hard: Combo1 : 255,128,0 Combo2 : 255,0,0 Combo3 : 64,0,64 Combo4 : 0,0,160.
Lunatic and Unknown: Combo1 : 128,0,128 Combo2 : 255,0,0 Combo3 : 255,100,26 Combo4 : 0,255,0.

Hard:

01:32:071 (6) - NC.
01:32:363 (1) - Remove NC.
01:36:754 (5) - NC.
01:37:339 (1) - Remove NC.
01:51:680 (2) - The Finish fits better at the end of the slider, instead of the beginning.
02:16:558 (2) - NC.
02:42:283 (3) - Hmm... With the BPM change, this slider seems to be a bit slow. Consider adding a green timing section to make a similiar slider speed as (1). 1.5x BPM should be ok.
02:49:677 (3) - NC.
03:01:531 (5) - NC.
03:09:579 (4,5,6) - It felt a bit odd while playing. Consider converting it in a slider w/1 repetition from 03:09:579 to 03:10:457.
04:38:408 (5) - NC.

Lunatic:

01:24:168 (3,4) - Instead of stacking them into (1,2), do one of your semi-stacks as 00:35:583 (1,2,3,4).
02:09:534 (4) - NC.
03:09:579 (5) - NC.
03:20:701 (1,2,3,4,5) - Hard to sightread because (2) is hidden. Try this pattern (you'll need to move (6) a bit though):
Unknown:

What the hell... this is great! But I cannot really play it on standard ^^'.

lepidon! - Taiko Oni:

Kiai #3: Ends on 04:21:432, while the other diffs do in 04:21:433.
Consider adding a Taiko specific BG for this diff.

Ono's Taiko Oni:

AIBat detects some unsnapped objects that AIBot misses: 04:32:701 (1), 04:35:701 (2), 04:38:701 (1) and 04:41:701 (3).


CTB diff needs a long test-play, so I'll mod it when you finish Easy and Normal.

About both taikos... dunno if they're going for approval or not, according to Rokodo's Taiko guidelines (combo limit 999 blahblahblah).

Anyway keep up the good job, this is a great mapset.
Yuki Hana-Chan
kuu.. Louis... so intense. QQ
I should get 2 kudosu's for this. D:<
Scared by the intensity... ;___;

[Hard]:
01:32:098: Make the 6th combo (red) part of the next combo (purple). It really doesn't matter if you change it or not. Thing is that you kept your combos consistant with the beats of the song in the beginning, keep the consistancy going. O:
03:27:724: Beats 5 and 6 look kind of sloppy. The positioning seems like they were just placed there randomly. o-o You have a formation of a line for beats 1-4 but then your beats 5 and 6 are just... plopped beside them. Then you have beat 7 which is on the line again. If you understand what I mean. o-o If i were you, I'd place beat 5 around x:256, y:328 and beat 6 around x:256, y:48. Throughout your beatmap, you use patterns of symmetrical placements. The beats were just surprising to see. :P

[Lunatic]:
0:58:412: Make beat 1 (red) as beat 6 from the combo before (purple).
03:21:570: Maybe make beat 6 a new combo with beat 7?

[Unknown]: First of all, so ... intense... and I can't really mod that since I'm not used to the intense osu standard! beatmaps. o-o

[Ono's Taiko Oni]: I see no problems. O:

[lepidon! - Taiko Oni]: See no problems. o-o


Finish your normal and easy version so that I can mod. :3
You can tell that I suck at modding the harder versions. |: but whatever.

Forever modding for you Louis♥ :3
lepidopodus

Deif wrote:

Timing sections: It'll need some metronome restarts:

01:36:754 (Offset 96754, BPM 205, TS 4/4).
03:25:970 (Offset 205970, BPM 205, TS 3/4). It's a different Timing Signature for sure.
03:29:628 (Offset 209628, BPM 205, TS 4/4). You'll need to remove the one you have in 03:29:043.
03:49:969 (Offset 229969, BPM 205, TS 4/4). Not really necessary, it's a really short section.
03:53:335 (Offset 233335, BPM 205, TS 4/4).
04:31:384 (Offset 271383, BPM 205, TS 4/4).
I don't think this metronome reset is perfect. If you can checked my diff properly, I set metronome reset for my diff. I guess some of mine need to be fixed, but not exactly like this. (Due to resetting timing sections, exact time might be differ by 1-2 ms.)

01:36:754 (Offset 96754, BPM 205, TS 4/4) --> Metronome should reset in 01:36:461, not 01:36:754, so I guess we should use 3/4 96461. Due to this, reseting metronome in 01:39:095 to 4/4 is required.
03:25:970 (Offset 205970, BPM 205, TS 3/4) --> Agree with this one itself, but due to that we have misplaced barline in 03:29:481. (Don't forget that barlines actually appears in Taiko mode.) In order to remove that I think we need to set another red timing section in 03:28:603 with 4/4.
03:29:628 (Offset 209628, BPM 205, TS 4/4) --> Agree with this one.
03:49:969 (Offset 229969, BPM 205, TS 4/4) --> I don't know exact musical term in English but sometimes empty first beats appears. Yeah I mean that is for this case. so 230115 4/4 will be suitable. (We have very similar part in this song, check 01:41:290 and see were is barlines.)
03:53:335 (Offset 233335, BPM 205, TS 4/4) --> Agree with this.
04:31:384 (Offset 271383, BPM 205, TS 4/4) --> Should reset metronome from 266700, not 271383.

So my suggestion is
9799,309.278350515464,4,1,1,65,1,0
10998,292.682926829268,4,1,1,65,1,0
96461,292.682926829268,3,1,1,65,1,0
99095,292.682926829268,4,1,1,65,1,0
161144,277.136258660508,4,1,1,65,1,0
161698,292.682926829268,4,1,1,65,1,0
162283,370.37037037037,4,1,1,65,1,0
162653,292.682926829268,4,1,1,65,1,0
205970,292.682926829268,3,1,1,65,1,0
208604,292.682926829268,4,1,1,65,1,0
209628,292.682926829268,4,1,1,65,1,0
230115,292.682926829268,4,1,1,65,1,0
233335,292.682926829268,4,1,1,65,1,0
266700,292.682926829268,4,1,1,65,1,0
Hope I didn't miss anything.

Deif wrote:

Kiai #3: Ends on 04:21:432, while the other diffs do in 04:21:433.
Consider adding a Taiko specific BG for this diff.
That is due to different timing sections between diffs. It will be snapped after we fixed everything, so no need to fix it now. (It's already snapped in my diff.)
Taiko specific BG isn't mandatory, and I don't really interested in adding one, to be honest. But if someone make that, I won't refuse.

Yeah I always consider barlines when I map cause in Taiko they appear when playing Taiko maps.

Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [lepidon! - Taiko Oni].osu
lepidopodus
Louis got timing fixed, so I fixed my diff again. Still including additional red timing lines to reset metronome.

Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [lepidon! - Taiko Oni].osu
OnosakiHito
I used lepidopodus timing.
Also, changed the Taiko BG, so you can use it for lepidopodus, too.



Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [Ono's Taiko Oni].osu
Topic Starter
Louis Cyphre
thanks a lot, i'll upload whole these set when i'll wake up :D

I damn love you guys xD
OnosakiHito
Timing changed.
Lepidopodus audio volumen is just 65%, you should change this.
Normaly I would do it allready for you, but don't know what you are using normaly lepidopodus.

Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [Ono's Taiko Oni].osu
Deif
SB elements for the CTB collab are done. I just need the times of the sections of each mapper to create an appropiate SB.

Download: SB.rar
Tenshi-nyan
Y U NO USE GOOD HITSOUNDS?
The default hitnormal sounds like crap for this kinda song, same goes for the finish.

Good thing I mapped a song from the same album: http://osu.ppy.sh/s/43534 :<

by the way. a mini mod with things that REALLY bugged the hell outta me

SPOILER
Unknown
00:46:997 (2,3,4) - the claps sound REALLY bad.
00:46:412 (2,3,4) - ^
00:59:290 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - the claps in here are sound technically ABSOLUTELY wrong. there's a single tom every 2 whites lines, so use that >:/
01:30:900 (3) - missing clap
01:32:071 (2,3,4) - horrible claps - remove the first 2 and keep the 3rd
01:32:656 (2,3,4) - ^
01:33:241 (2,3,4) - ^
01:32:656 (2,3,4) - ^
01:33:241 (2,3,4) - ^
01:34:412 (3,4,5) - ^
and so on for those. Also, you missed the claps on the red ticks - listen to 01:31:778 (1) - and to 01:32:363 (1). You gotta add them.

The Kiai part lacks in hitsound consistency. Please make sure to add more finishes where necessary and keep the clap pattern clean - a clap every 2 beats, nothing else.

01:53:143 - claps on every red tick starting here until 02:10:704, so yeah, fix em.

02:23:787 - you could add some more beats in this break, feels weird to have the first stream at 02:22:412 (4,5,6,7) - mapped, but to have nothing after that...

02:43:083 (2) - remove clap from end and...
02:43:522 (3) - add it to the begin to fix the correct clap pattern.
02:44:546 (6) - remove clap...
02:44:692 (1) - add clap...

and so on.

03:04:009 (6,7,8,9,1,2,3,4,5,6,7,8,9) - where are the claps?

03:29:630 - wrong hitsound pattern until 03:38:264 - the claps are each at 03:29:922 (2) - end of slider and at 03:30:654 (5) - those are red ticks. listen to them and add them to the correct places.

03:43:678 - same story again until 03:47:629 -

and the kiai with the inconsistant hitsounds and wrong clap patterns again :<

long story short, good map with crappy hitsounds. please take some time to fix them, thank you.

and if you want to whine about stuff like "those hitsounds are part of my style", well then I've gotta say, what counts for hitsounds is no style or anything, it's the music you're mapping

TL;DR fix your damn hitsounds.
Topic Starter
Louis Cyphre
what counts for hitsounds is no style or anything, it's the music you're mapping
No. Sometimes mapping according the music makes them suck. For example there 03:29:630 (1,2,3,4,5,1,2, etc )
But i fixed some of your suggestions. Added hit normal.

Anyway hitsounds were in progress, it was not really needed to mod them.
-Weezy-
hi there :)
this map makes a lot of fun during playing it BUT i think at the [Lunatic]-diff some sliders should be replaced by triplets ;)
LiuKang_old
Good Map
Loooctav
Hi :3
Topic Starter
Louis Cyphre
Give me some energy and motivation to finally finish this ;w;
Cristian
Think about Sakura.
Sarthorious
Man, I love this song ! Keep up the good work!
Irreversible
gogo louis :D you can do it xD
Topic Starter
Louis Cyphre
Got some motivation. Dunno how much it can give me power to finish this and other 2 maps from my pending...
Kyouren
can i make diff (easy diff)????

please try you see first
StickyPicky
CTB Darkness FtW .
Topic Starter
Louis Cyphre
Alright. Let's get started
Raiden
That's one hell of a revival, Louis!

Anyway, going over today's standards, you need an extra CTB diff, two extra Taiko diffs (Muzukashii and Oni, since the both present are Inner Oni level) and the source should be 東方Project

No kudosu of course
Topic Starter
Louis Cyphre
This map was submitted a long time before the new rules were set. So i can flawlessly ignore those rules.
CTB difficulty will be added as a extra link in mapset.
Okoayu
No you cant if you want to rank something nowadays adhere to the rules of today
Only exception iirc are bubbled maps

Refer to p/4684959 which is a similar spread case
Akiyama Mizuki
oh my god yes <3
Topic Starter
Louis Cyphre

Okoratu wrote:

No you cant if you want to rank something nowadays adhere to the rules of today
So no matter when this map was uploaded?

Well then. I'll contact with taiko mappers. Since i'm not a taiko mapper i'll try to find mappers for it.
Akiyama Mizuki
Taiko is absolutely fine, if the map is uploaded before Muzu/Oni rule was made it's okay to have GDs like this.
Raiden
It's not, the map wasn't bubbled/qualified before this rule was made, so it has to adapt now lol.
Topic Starter
Louis Cyphre

Raiden wrote:

It's not, the map wasn't bubbled/qualified before this rule was made, so it has to adapt now lol.
What if i said you, that this map is older than new ranking system? Is it absolutely true, or is it needed still to be discussed?
Okoayu
New stuff that applies to this map:
1. you can omit the Taiko from the Taiko Oni diffnames because there are clear icons on the website indicating what kind of difficulties they are
2. According to Demetori's website the title of this song is
Title: U.N.オーエンは彼女なのか?
Romanised: U.N.Owen wa Kanojo nanoka?
(not 100% sure about how spaces and the nanoka are handled so you should probably doublecheck this with a native)
unless you can find Demetori translating the song title somewhere translating the title to another language goes against the following thing in the following things in the Ranking Criteria:
Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. Loan words should be expressed using romanisation from the original language.
(since the official thing on Demetori's website is japanese only)
Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
(since translating the title to english is also altering)
And the thing that Raiden said about the source (you could also source the actual game the original song is from iirc, but i suppose you'll just go for 東方Project)
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