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Demetori - U.N. Owen wa Kanojo nanoka? [Osu|Taiko]

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lepidopodus
Louis got timing fixed, so I fixed my diff again. Still including additional red timing lines to reset metronome.

Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [lepidon! - Taiko Oni].osu
OnosakiHito
I used lepidopodus timing.
Also, changed the Taiko BG, so you can use it for lepidopodus, too.



Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [Ono's Taiko Oni].osu
Topic Starter
Louis Cyphre
thanks a lot, i'll upload whole these set when i'll wake up :D

I damn love you guys xD
OnosakiHito
Timing changed.
Lepidopodus audio volumen is just 65%, you should change this.
Normaly I would do it allready for you, but don't know what you are using normaly lepidopodus.

Download: Demetori - U.N. Owen Was Her (Louis Cyphre) [Ono's Taiko Oni].osu
Deif
SB elements for the CTB collab are done. I just need the times of the sections of each mapper to create an appropiate SB.

Download: SB.rar
Tenshi-nyan
Y U NO USE GOOD HITSOUNDS?
The default hitnormal sounds like crap for this kinda song, same goes for the finish.

Good thing I mapped a song from the same album: http://osu.ppy.sh/s/43534 :<

by the way. a mini mod with things that REALLY bugged the hell outta me

SPOILER
Unknown
00:46:997 (2,3,4) - the claps sound REALLY bad.
00:46:412 (2,3,4) - ^
00:59:290 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - the claps in here are sound technically ABSOLUTELY wrong. there's a single tom every 2 whites lines, so use that >:/
01:30:900 (3) - missing clap
01:32:071 (2,3,4) - horrible claps - remove the first 2 and keep the 3rd
01:32:656 (2,3,4) - ^
01:33:241 (2,3,4) - ^
01:32:656 (2,3,4) - ^
01:33:241 (2,3,4) - ^
01:34:412 (3,4,5) - ^
and so on for those. Also, you missed the claps on the red ticks - listen to 01:31:778 (1) - and to 01:32:363 (1). You gotta add them.

The Kiai part lacks in hitsound consistency. Please make sure to add more finishes where necessary and keep the clap pattern clean - a clap every 2 beats, nothing else.

01:53:143 - claps on every red tick starting here until 02:10:704, so yeah, fix em.

02:23:787 - you could add some more beats in this break, feels weird to have the first stream at 02:22:412 (4,5,6,7) - mapped, but to have nothing after that...

02:43:083 (2) - remove clap from end and...
02:43:522 (3) - add it to the begin to fix the correct clap pattern.
02:44:546 (6) - remove clap...
02:44:692 (1) - add clap...

and so on.

03:04:009 (6,7,8,9,1,2,3,4,5,6,7,8,9) - where are the claps?

03:29:630 - wrong hitsound pattern until 03:38:264 - the claps are each at 03:29:922 (2) - end of slider and at 03:30:654 (5) - those are red ticks. listen to them and add them to the correct places.

03:43:678 - same story again until 03:47:629 -

and the kiai with the inconsistant hitsounds and wrong clap patterns again :<

long story short, good map with crappy hitsounds. please take some time to fix them, thank you.

and if you want to whine about stuff like "those hitsounds are part of my style", well then I've gotta say, what counts for hitsounds is no style or anything, it's the music you're mapping

TL;DR fix your damn hitsounds.
Topic Starter
Louis Cyphre
what counts for hitsounds is no style or anything, it's the music you're mapping
No. Sometimes mapping according the music makes them suck. For example there 03:29:630 (1,2,3,4,5,1,2, etc )
But i fixed some of your suggestions. Added hit normal.

Anyway hitsounds were in progress, it was not really needed to mod them.
-Weezy-
hi there :)
this map makes a lot of fun during playing it BUT i think at the [Lunatic]-diff some sliders should be replaced by triplets ;)
LiuKang_old
Good Map
Loooctav
Hi :3
Topic Starter
Louis Cyphre
Give me some energy and motivation to finally finish this ;w;
Cristian
Think about Sakura.
Sarthorious
Man, I love this song ! Keep up the good work!
Irreversible
gogo louis :D you can do it xD
Topic Starter
Louis Cyphre
Got some motivation. Dunno how much it can give me power to finish this and other 2 maps from my pending...
Kyouren
can i make diff (easy diff)????

please try you see first
StickyPicky
CTB Darkness FtW .
Topic Starter
Louis Cyphre
Alright. Let's get started
Raiden
That's one hell of a revival, Louis!

Anyway, going over today's standards, you need an extra CTB diff, two extra Taiko diffs (Muzukashii and Oni, since the both present are Inner Oni level) and the source should be 東方Project

No kudosu of course
Topic Starter
Louis Cyphre
This map was submitted a long time before the new rules were set. So i can flawlessly ignore those rules.
CTB difficulty will be added as a extra link in mapset.
Okoratu
No you cant if you want to rank something nowadays adhere to the rules of today
Only exception iirc are bubbled maps

Refer to p/4684959 which is a similar spread case
Akiyama Mizuki
oh my god yes <3
Topic Starter
Louis Cyphre

Okoratu wrote:

No you cant if you want to rank something nowadays adhere to the rules of today
So no matter when this map was uploaded?

Well then. I'll contact with taiko mappers. Since i'm not a taiko mapper i'll try to find mappers for it.
Akiyama Mizuki
Taiko is absolutely fine, if the map is uploaded before Muzu/Oni rule was made it's okay to have GDs like this.
Raiden
It's not, the map wasn't bubbled/qualified before this rule was made, so it has to adapt now lol.
Topic Starter
Louis Cyphre

Raiden wrote:

It's not, the map wasn't bubbled/qualified before this rule was made, so it has to adapt now lol.
What if i said you, that this map is older than new ranking system? Is it absolutely true, or is it needed still to be discussed?
Okoratu
New stuff that applies to this map:
1. you can omit the Taiko from the Taiko Oni diffnames because there are clear icons on the website indicating what kind of difficulties they are
2. According to Demetori's website the title of this song is
Title: U.N.オーエンは彼女なのか?
Romanised: U.N.Owen wa Kanojo nanoka?
(not 100% sure about how spaces and the nanoka are handled so you should probably doublecheck this with a native)
unless you can find Demetori translating the song title somewhere translating the title to another language goes against the following thing in the following things in the Ranking Criteria:
Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. Loan words should be expressed using romanisation from the original language.
(since the official thing on Demetori's website is japanese only)
Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
(since translating the title to english is also altering)
And the thing that Raiden said about the source (you could also source the actual game the original song is from iirc, but i suppose you'll just go for 東方Project)
Loctav

Louis Cyphre wrote:

Raiden wrote:

It's not, the map wasn't bubbled/qualified before this rule was made, so it has to adapt now lol.
What if i said you, that this map is older than new ranking system? Is it absolutely true, or is it needed still to be discussed?
Your map is arguably very old, however, it has remained untouched for a very long time. You can not expect to return to this mapset after abandoning it for more than a year and expect the old rules to apply to it. Yes, there have been a safecatch for maps submitted before the change of the ranking criteria, but considering that your map was not actively worked on until now and was also never bubbled before (at least) or even remotely close to get ranked, this safecatch does not apply to you.
Topic Starter
Louis Cyphre
But considering that your map was not actively worked on until now and was also never bubbled before (at least) or even remotely close to get ranked, this safecatch does not apply to you.
I had nothing to do with almost whole mapset, since every difficulty has been fully mapped excluding only lowest difficulty in mapset. Though it was fully mapped but had no hitsounds. Today i've finished hitsounding it, so there you go, we have a full standard mapset.

Anyways it does not matter at all, since osu! policies have changed. So let's try to find taiko mappers


EDIT:

And back to WIP again, since i need easier difficulty in mapset.
Natteke desu
ну дела
Myxo
This is awesome, I hope you'll fix the spread issues, I want to see this masterpiece ranked!
OnosakiHito
Louis, I waited for that day. Release the old times! Will check my difficulty one more time to see if it is alright. About the Muzukashii, I can make one if needed + a new BG for lepi and me (maye using the picture you have). Oh, and don't forget to rename the diffs one more time to "Ono's Oni" and "lepidon! - Inner Oni".
Topic Starter
Louis Cyphre
Louis, I waited for that day. Release the old times! Will check my difficulty one more time to see if it is alright. About the Muzukashii, I can make one if needed + a new BG for lepi and me (maye using the picture you have). Oh, and don't forget to rename the diffs one more time to "Ono's Oni" and "lepidon! - Inner Oni".
Great. Then waiting for your difficulty and for your check.
Affirmation
m4m.

[General]
CTB darkness- turn off countdown/timing points offset.
inner oni- turn on the letterbon during break.
All-turn off widescreen supprot. you don't use SB.
01:43:778 - 03:53:335 - Kiai is not snaped
02:11:876 - 04:21:433 - End of Kiai is not snapped.

[big]
00:10:998 (1,2) - blanket
00:15:095 (4,1) - ^
00:19:193 (3) - how about this http://osu.ppy.sh/ss/4099951
00:21:534 (2) - ^
00:29:144 (4,1,3) - blanket
03:29:630 (1) - move to 32,31

[mid]
00:34:412 (1,3) - blanket
02:31:778 (1) - http://osu.ppy.sh/ss/4099963
02:32:949 (2,3) - ^
04:41:921 (1,1) - blanket 04:42:799 (2) -

[adv]
00:43:339 (1) - overlap?
03:59:630 (4) - how about two circles.

[lun]
04:15:873 (2,3) - blanket

[unk]
sotty. I can't mod extra...

Good map! Good luck!
Starset
Hi M4M here ^^

[Beginner]
-00:10:998 (1,2) - why dont u try to blanket here
-00:15:095 (4,1) - same here
-00:34:851 (1,2,3) - why not sth like this, i think its a better pattern also with blanket:
-00:36:754 (1) - should remove NC and add one here 00:39:095 (3) -
-00:56:656 (6) - NC dont make ur combos longer than 5 pls its a beginner diff
-01:08:363 (1) - ctrl+j
-01:37:046 (2,3) - ouch....stacks arent allowed in easy diffs i highly recommend to change this part (maybe replace with a slider)
-01:50:216 (3,4) - blanket also i reommend to rotate 01:50:216 (3) - by 20 degrees for better flow with 01:49:631 (2) - but its up to u
-01:51:387 (4,1) - why not parallel
-02:37:631 (1,2) - these notes are sorta unheard maybe a sound to emphasize?
-03:06:643 (3,1) - awh blanket fail
-03:36:654 (3,4) - same here improve ur blankets
-04:19:093 (3) - lol, its out of the screen
-04:44:262 (3) - NC, since ur NC pattern is up to 2 in the previous notes

[Middling]
Check ur AImod (some DS errors)
-00:11:437 - forgot clap
-00:26:217 (2,3) - id make them parallel, yeah it lacks some polish :3
-00:34:412 (1,2,3) - u couldve made a nice blanket here :/
-00:42:315 (2,3) - looks rather forced flow here, maybe move 00:42:607 (3) - x132 y163
-00:53:729 (3,4) - i would make a slider like those 00:54:900 (2,2) -
-01:22:412 (1) - ctrl+h?
-01:23:583 (3) - ^
-01:46:119 (1,2) - they dont look completly parallel
-01:56:070 - btw i dont get ur hitsounding pattern but i think there should be a clap here
-02:02:510 (1,2) - copy and paste? also it will fix ur blanket
-02:04:851 (1) - no reason for this slider shape, make a simple curved one and blanket it with 02:04:558 (5) -
-02:41:144 (2,3) - pls make it a blanket
-02:47:326 (1,2) - ^
-03:06:936 - no hitfinish?
-03:47:190 (1,2) - dis overlap
so other than that just wanted to insiste on blankets that are the current problem of this diff make sure u fix them all

[Advanced]
-00:28:558 (3) - weird slider shape
-01:10:705 (2,5) - uhh idk why these slider shapes, also its not blanketed
-03:01:522 (5,6) - wow it got me so confused
-03:02:839 (7,1,2,3,1,2,1,2,3,4,1,2,3) - this whole part miss hitsounding
-03:46:605 (3,4) - why not use the overlap as an advantage here:


[Lunatic]
-00:12:461 - feels weird not having a note here :/
-00:26:217 (3) - rotate by -11
-00:29:437 (7,1) - more space between them cuz of sudden increase of DS after might lead to confusion
-00:55:485 (1,2,3,4,5) - forgot hitsounds here? xD
-01:00:315 (5,6) - uhh well same about this diff like i said in Middling
-01:05:729 (6,1) - well this is clearly looking bad ill make it clear, make sth like this:
-01:06:900 (2,3) - ...
-01:59:583 (3) - move to x37 y126
ok so other than that i didnt point out all blankets since most of them are not well made so ill let u look for them urself

Blankets are important to get u map ranked remember that :)
Van246
m4m~ \:D/

its the map I DL'd 4 years ago!! yey!

[General]
  1. Huge difficulty spike between lunatic and unknown, try making lunatic alot harder (~+1 star rating)
  2. On the other hand middling and advanced have small gaps, advanced should be what lunatic is now (-streams) in terms of star rating
[Unknown]
  1. 00:21:973 (5) - extend this to red tick? same beat as 00:20:802 (2,3) -, sort of feels awkward to hit the 6 after(it does go well, very minor thing)
  2. 00:56:510 (1,1,2,3,1,2,3,1,2,3,1,2,3) - <3
  3. 01:18:022 - Add a break here? unless that hp drain is intentional (it is true that only about 1/2 the life bar drains even with HR)
  4. 02:15:241 (1,2,3,4,5,1,2,3,1,2,3) - is awesome
  5. 02:18:021 - note here like 02:13:338 (3) - or 02:13:338 (3) - ?
  6. 02:57:131 (2,3) - the beat follows better if you swap the circle and the slider
  7. 02:57:863 - also a note here? the gap between 4-5 is sort of weird
  8. 03:18:936 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - <33
  9. 04:26:848 - map any thing on this break? I feel like this entire section should be mapped... I think at least on this difficulty a break this long isn't necessary, especially when there's only 10s after the break remaining.
[Lunatic]

  • not much to say on this diff
  1. 01:09:534 (5) - rotate a little counter clockwise so it flows better
  2. 04:26:848 - same as unknown, to a lesser extent because the map is alot easier, might be ok to have nothing here, but is nice to have it mapped
[Advanced]
  1. 00:56:656 (1) - This one might be too long, a lot of music going in the background for such a large slider art
  2. 01:12:022 (1) - Thats a really short spinner o-o (although double spinners are cool)
  3. 02:01:485 (1) - ^ same here, sounds great, but might be too short/sudden for a [hard] difficulty, especially with this one having notes straight after it
  4. 02:32:949 (3) - love these :3
  5. 04:01:678 (1) - the spinner again
  6. 04:11:044 (1) - ^
  7. 04:24:947 (1) - add finish
===========================================================================
Can't really say much on really low difficulty level maps

[Middling]
  1. AR6 on normal? Maybe 5 maximum
  2. 03:11:034 (2,1) - might be slightly too hard
  3. 03:24:790 (1,2,3) - quick stack for normal
  4. 03:29:034 (2,3,4,5) - ^ 2 1/2 sliders may be simpler
  5. 04:20:410 (1) - short spinner
[Beginner]
  1. AR2 --> 3 maybe (2->6 is a big gap between easy and normal, 3->5 should be better imo)
  2. 02:10:851 (1) - short spinner
  3. 02:20:070 (1) - add finish
  4. 04:20:410 (1) - short spinner
can't wait to see this ranked >~<
CircleChu
Very nice map, but there is just one little problem...

here
Why is this not ranked yet?? :D
Luel Roseline
!
Asserin

Lunatic

  1. 00:12:607 (6) - Dont put slider on redline
  2. 00:14:949 (5) - ^
  3. 00:15:827 (2) - ^
  4. 00:19:632 (2) - ^
  5. 00:20:802 (1) - ^
  6. 00:23:437 (3) - ^
  7. 00:25:485 (1) - ^
  8. Eh its boring so try to find and correct other pls cus u break a rthythm
  9. 00:13:046 (7) - Its wrong cus Big white line shloud be clickable
  10. 00:15:534 (1) - ^
  11. 00:39:973 (4) - ^
  12. Same like ealier, try to find and correct same misake pls.
  13. 00:21:973 (5,6) - Correct blanket
  14. 00:39:827 (3,4) - ^
  15. 00:43:046 (1,1) - ^
  16. 00:44:949 (5,6,1) - ^
  17. 00:48:754 (2) - x 332 y 52
  18. 01:00:315 (5,6) - Correct blanket
  19. 01:56:510 (4,5) - ^
  20. 02:55:229 (3) - x 500 y 56
  21. 02:57:570 (4) - x 36 y 348
Good Luck with mapping !
Kimmyyyyy97
Here's the mod (mod4mod)
I hope I can help you with that!

At first, your sample is a bit too loud, especially the sound of the slider ticks. Decrease the volume a bit, then it would be better I think...

Beginner:

01:13:046 (3) - I would delete the circle, it flows better to the spinner
04:44:262 (1) - ^
02:11:875 (6) - stack the circle onto the circle stack before (02:11:290 (4))

Middling:

01:13:119 - there is not enough space between the objects. Try to move the objects or make them smaller, so you'll have a better flow (FLLOOWWW...XD)
02:42:717 - ^
03:00:351 (3) - Delete
03:00:351 (3) - ^
04:44:262 (3) - ^

these were the only difficulties where I found something ^^

Kimmy
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