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ichigo - YU-MU [Osu|Taiko]

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Total Posts
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Topic Starter
Louis Cyphre
This beatmap was submitted using in-game submission on 16 декабря 2012 г. at 15:31:26

Artist: ichigo
Title: YU-MU
Source: Touhou
Tags: Reiji-RJ IceBeam Collab Collaboration Yuuka Kazami OnosakiHito [Ryuu] Vass_Bass
BPM: 160
Filesize: 8429kb
Play Time: 04:04
Difficulties Available:
  1. Extra (5 stars, 724 notes)
  2. Hard (4,82 stars, 497 notes)
  3. Normal (2,91 stars, 272 notes)
  4. Ono's Taiko Oni (4,89 stars, 1297 notes)
Download: ichigo - YU-MU
Information: Scores/Beatmap Listing
---------------
Extra - Finished. Mapped by IceBeam, Reiji-RJ, Louis Cyphre
Hard - by Vass Bass
Normal - mapped by [Ryuu]
Taiko - mapped by OnosakiHito
Vass_Bass
Love you all~
Reiji-RJ
C Днем Рождения, Вассик! >w<
IceBeam
/late

с днюшей,Васюша!
OnosakiHito
Taiko guest diff. finished. I hope you like it.



Download: ichigo - YU-MU (Louis Cyphre) [Ono's Taiko Oni].osu
Mitsuneko
It's already awesome so star~
Topic Starter
Louis Cyphre
thanks
Kert
[Extra]
01:36:139 (3,4,5,6) - намного круче если сдвинуть на 1/4 назад
02:51:796 (1,2,3,4) - почему-то я это не смог прочитать сходу лол дать каждому кругу по новому комбо ftw

[Hard]
00:38:671 (5,1) - близко. но у меня нет идей как это легко исправить =\
01:36:139 (3,4) - лол и тут по-моему лучше сдвинуть на 1/4 назад
02:00:608 (1) - заканчивается странно. пропуская пару акцентных битов
можно закончить на 02:02:296 и добавить что-нибудь на 02:02:671 и 02:02:858
или ещё чуть раньше и добавить 3 круга вместо двух
02:40:546 (1) - близко и не стакнуто на слайдере прошлом. можно просто перенести ниже и правее 02:40:733 (2) -

[Normal]
хитсаундов вообще не слышно :o
02:51:796 (1) - =\ кажется что он не следует ни за чем o: и бит пропущен - 02:52:171

\o/
Nakagawa-Kanon
[Normal]
fine

[Hard]
AR-1 is better.
01:36:139 (3) - keep distance. this is very confusing object
02:39:796 (8) - add 1 return object

[Extra]
I think this diff can ranked, if delet some overmapped stream.
add SB? I can find SB stuff.
good :D
Topic Starter
Louis Cyphre
I think this diff can ranked, if delet some overmapped stream.
link please overmapped patterns
20 millions is rankable score btw.
Nakagawa-Kanon
01:00:702 (6) -
01:03:702 (5) -
01:06:702 (5) -
01:16:827 (5) -
01:18:327 (5) -
01:19:827 (4) -
01:36:421 (5,6) - instead 1/6 slider.
02:28:733 (2,3,4,5,6) -
02:32:014 (3,4,5) -
02:38:671 (1,2,3,4,5) -
03:14:577 (6) -
03:23:952 (6) -
03:33:608 (3,4) -
Vass_Bass
Topic Starter
Louis Cyphre
removed some of them Nakagawa, thanks!
292081655
hi ><

[Extra]

00:30:421 (9,10,11,12) - make same space plz orz..
03:45:702 (6) - i can't read it ;_;

[Hard]
00:45:233 (4,5) - why slowdawn ...
01:26:483 (1,2,3,4,5,6) - spacing different.

good map :D
ryuu
спасибо,керт ~

Download: ichigo - YU-MU (Louis Cyphre) [Normal].osu
S h i o n
hi, Lucifer. :)

Here comes my mod,

and I'd appreciate it much if you would do M4M for this map:

Minagawa Junko - swear to (Short Ver.)

Normal

Why is the volume is low?
01:01:546 (1) - You might re-do its shape to have a better flow like this:

01:42:796 (3) - A bit farther spacing(x1.04), but it's ok I guess.
02:54:796 (1) - Make the reverse arrow on 02:55:546. This fits the vocal well imo. And if you do this, please add a note on 02:56:671.
03:39:421 (4) - Such overlap is not recommended in an easiest diff.
03:52:171 ~ 03:57:046 - please try using whistles.
04:03:796 (1) - The place where this spinner starts doesn't fit music at all. Please make it the same as other two diffs. (start on 04:04:171.)

Hard

00:16:171 (1) - Seems that you don't have good reason to use such a small spacing here.
00:39:608 (1) - Remvoe NC and NC for 00:40:171 (3).
00:43:921 (6) - NC
02:33:983 (5) - Unexpected big jump
03:38:671 (7) - NC
02:00:608 (1,2,3) - whistle for all
02:06:421 (3) - clap for head

Insane

01:50:671 (5) - NC because you did the same thing for 00:59:671 (1).
01:53:671 (5) - ^
03:45:608 (5,6) - lol Are you serious ?!

Star.
Topic Starter
Louis Cyphre
thanks S h i o n :3
ryuu
all fixed orz
thank u ~

Download: ichigo - YU-MU (Louis Cyphre) [Normal].osu
[CSGA]Ar3sgice
Hi, from my queue


Normal

  1. 00:22:171 (1) - 2 grids down
  2. 01:17:296 (2,4) - 2 grids up
Hard

  1. 01:06:233 (6,7) - manual stack here.. ? looks bad here
  2. 01:36:046 - add note..? it's in the music
  3. 01:36:233 (4) - delete this..?
  4. 01:47:296 (4) - move up a little
  5. 01:54:608 (6,7) - right & down 1 grid cuz it's stacking in play mode
  6. 02:41:483 (4,5) - ^
  7. 03:59:858 (1,2) - move right 1 grid
  8. 04:03:889 - add note here ? it can give more score
Extra

  1. 00:27:983 (11) - whistle here ?
  2. 01:06:046 (2) - this is not stacked at the right place ?
  3. 01:40:171 (1) - remove the whistle at the beginning ?
that's all :)

Good luck~
L_P
because the map is good, so only suggestion, feel free to ignore any!

General: what a waste of the star, vass_bass, use it to encourage new mappers imo

normal
02:31:921 (2) - curve too much imo
02:38:671 (6) - body whistle?
i feel like could use more whistle here
03:05:296 (4,5,6) -
taiko
a bit overmap at calm place

hard
00:43:921 (6) - move to red tick?the rhythm is not that smooth
01:36:327 (5) - add note? reading is a bit difficult for hard
01:51:421 (6) - tail finish
01:53:671 (5) - ^
03:33:796 (7) - start at blue tick or add note at blue tick?
add a timing at offset 232140, and 233671
because 03:52:140 (1,2,3,4,5) - here sounds off with the guitar..

extra
00:42:796 (9) - move out? cause only here have this pattern or 00:53:296 (3) - make this the same
01:26:671 (1) - head finish
01:32:671 (1) - ^
01:35:858 (2) - make like hard's arrangement? looks easy to insane here
01:40:921 (2) - add 2 note at previous red and blue tick?
02:45:796 (3) - finish?
02:46:171 (1) - head finish
03:31:171 (1) - all whistle?
timing section at here is also needed, sound pretty off here.......(remember to make it consistent in taiko diff..)

thats all. best map of the round gets 2 stars....damn you cheers~!
Vass_Bass

L_P wrote:

General: what a waste of the star, vass_bass, use it to encourage new mappers imo
My stars - my rules no? This map for my birthday, i can afford it


Fixed some
Тайминг и правда надо проверить, я у себя не меняла, так что на твое усмотрение

Download: ichigo - YU-MU (Louis Cyphre) [Hard].osu
Topic Starter
Louis Cyphre
а что не так с таймингом?
Vass_Bass
начиная отсюда 03:52:171 - слышно что не попадает, именно если по нотам смотреть
Topic Starter
Louis Cyphre
И правда. Посмотрел уже ранкнутую версию, там также не падает, но неожиданно отсюда всё идёт ок 03:57:421 -
Тут либо ломанный ритм, либо хрен его знает. Сейчас что нибудь придумаем
L_P
?? sorry?
Regou
Hi Lucifer! :D
Mod..?

[Extra]
Great! :)
May you mind change the diff name into [Lunatic]? This diff is not too hard... :)
The maximum score is not too far to the limit for ranked map... (Below 19,000,000)
Suggesion:
Change 03:52:358 (2,3,4) and 03:52:733 (5,6,7) into sliders
and also 03:56:858 (2,3,4).
Therefore you will get a score below 19,000,000 and make this map for ranked but not approval.

01:48:889 (1,2) Maybe make this two into one slider? A bit confusing for me...
02:45:421 (1,2,3,4) ...Make this jump in a larger scale?
04:03:796 (1,2) Make this two notes in a larger scale?

[Hard]
00:16:171 (1) Maybe make it like this?
00:27:233 (7,8) Right 1 grid
00:28:546 (2,3) Right 1 grid
00:56:671 (1,2,3,4,5) Make the scale bigger for a bit.
01:26:483 (1,2,3,4,5,6) Spacing...
03:17:483 (4) Down 1 grid
03:34:171 ~ the end: The spacing become a bit smaller than the previous part. Make it larger. :?

[Normal]
01:01:171 (4) New combo?
01:04:546 (8) New combo?
01:25:171 (3) New combo?
01:31:171 (6) New combo?
02:52:171 ~ 03:04:171 May add a break here to make the total play length same as the hard diff.

Unlucky that I don't have any kudosu to shoot a star for this map :(
Vass_Bass

Regou wrote:

[Hard]
00:16:171 (1) Maybe make it like this?
SPOILER
[attachment=0:2d295].PNG[/attachment:2d295]
00:27:233 (7,8) Right 1 grid
00:28:546 (2,3) Right 1 grid
00:56:671 (1,2,3,4,5) Make the scale bigger for a bit.
01:26:483 (1,2,3,4,5,6) Spacing...
03:17:483 (4) Down 1 grid
03:34:171 ~ the end: The spacing become a bit smaller than the previous part. Make it larger. :?
nnno
Topic Starter
Louis Cyphre
May you mind change the diff name into [Lunatic]? This diff is not too hard... :)
The maximum score is not too far to the limit for ranked map... (Below 19,000,000)
Suggesion:
Change 03:52:358 (2,3,4) and 03:52:733 (5,6,7) into sliders
and also 03:56:858 (2,3,4).
Therefore you will get a score below 19,000,000 and make this map for ranked but not approval.
If the name is Extra, then it should be DAMNFUCKINGHARD? It's Extra because it is Collab, and i hate when difficulty names are named 'Collab'.
Maximum score is 20 millions. viewtopic.php?f=87&t=56753

No difficulty is allowed to exceed a score of 20 million points (check this by pressing F5 in the editor to test play the map). If you want your map in the "ranked" category, then you can shorten the map (or replace a portion with a break), lower the difficulty settings (within reason), or remap part of the difficulty. Do not resort to dropping the slider tick rate to reduce score. Otherwise, the map can be "approved". The only difference is that an approved map does not count towards a player's ranked score, but there will still be an online scoreboard. 18 million is the recommended maximum.
Regou
I know the maximum score is 20 millions, but I have never seen a diff with a score above 19,000,000 being ranked.
18 million is the recommended maximum.
Just suggesion only.
Topic Starter
Louis Cyphre
believe me, one day they will pop up
-[ ix Ishida xi ]-
[ono's Taiko Oni]

00:07:171 ~ 00:09:608 - Maybe change the volume to 60% is better ?
01:36:421 (1) - Change to k ?
01:41:296 (1,2,3,4,1) - Change to kkd K ?
02:53:108 (1,1,1) - Change to kd k ?
03:26:577 - Add a k may be better at listen i think.
03:45:702 (3) - Change to d ?

First time mod, hope my baka mod can be helpful Orz
OnosakiHito
I will search for two more mods.

Thank you ishida!

Changed also few other stuffs.

Download: ichigo - YU-MU (Louis Cyphre) [Ono's Taiko Oni].osu
Kite
;-; Right when I started to map this I see this mapset today.. sigh
Good job on this, good luck to you guys and happy (belated) birthday Vass!
Kurai
IRC mod

SPOILER
16:38 <Kurai> : Normal :
16:38 <Kurai> : 01:43:171 (4) - don't put it underneath the previous note
16:38 <Kurai> : that plays awkward and it is hard to read because of the hitburst
16:39 <Louis Cyphre> : ok sec
16:39 <Louis Cyphre> : it's not my diff
16:39 <Louis Cyphre> : let me report it
16:39 <Kurai> : ah yes >w<
16:39 <Kurai> : 01:49:171 (1) - even if the reverse arrow is still visible, it is kinda hard to notice it
16:40 <Kurai> : so don't put it so close with the slider
16:40 <Kurai> : and make it fully visible
16:40 <Louis Cyphre> : ok reported
16:43 <Kurai> : Do NOT put anything at the center of the screen after a spinner in easy/normal difficulties (and avoid it in
16:43 <Kurai> : Hard/insane diffs). The hitburst hides the note and make it very hard to read. Plus in this case, as the default
16:43 <Kurai> : spinner-circle is yellow/red (most of the player use this skin) the approach-circle of this slider blend in the
16:43 <Kurai> : spinner which make it even harder to read.
16:43 <Kurai> : 02:02:671 (1) -
16:44 <Louis Cyphre> : ok
16:45 <Louis Cyphre> : ок
16:45 <Louis Cyphre> : ok
16:45 <Louis Cyphre> : haircut
16:45 <Louis Cyphre> : ок
16:45 <Louis Cyphre> : :D
16:45 <Louis Cyphre> : xDD
16:46 <Kurai> : xD
16:46 <Kurai> : 03:36:421 (4,5,1,2) - this pattern is too much messy because of all the overlaps
16:47 <Louis Cyphre> : ok --> ок
16:47 <Kurai> : 04:04:171 (1) - Silence it at the end with 5% Soft
16:47 <Kurai> : That's all for this diff
16:48 <Kurai> : tell her that this is a good map for a first one :3
16:49 <Louis Cyphre> : :3
16:49 <Louis Cyphre> : ok!
16:50 <Kurai> : Hard :
16:50 <Louis Cyphre> : ок
16:50 <Kurai> : 00:16:171 (1) - imo, this anti-jump isn't a good idea. It is too much unexpected for a Hard
16:51 <Louis Cyphre> : fixed
16:54 <Kurai> : 01:27:233 (5) - Why the spacing changes suddenly without any reason here ? o.o
16:55 <Louis Cyphre> : <_<
16:55 <Kurai> : xD
16:55 <Louis Cyphre> : done
16:56 <Kurai> : 01:36:140 (3,4) - these circles are too late, move them 1/4 backward. Plus don't stack them, this kind of stacks
16:56 <Kurai> : is awkward and hard too read. (They break the flow imo).
16:56 <Kurai> : backwards*
16:58 <Louis Cyphre> : рьь
16:58 <Louis Cyphre> : hmm
16:58 <Louis Cyphre> : why too late?
16:58 <Kurai> : Because of the drums
16:59 <Louis Cyphre> : it's start perfectly on blue
16:59 <Louis Cyphre> : i mean '3'
16:59 <Kurai> : °°
17:00 <Kurai> : 04:03:796 (1,2) - I thought it was 1/4 when I testplayed
17:01 <Louis Cyphre> : it's 1/shit
17:01 <Louis Cyphre> : fixed that one too
17:02 <Kurai> : 04:03:983 (2) - this should be one a 1/8 tick
17:02 <Kurai> : on*
17:03 <Louis Cyphre> : hm
17:03 <Louis Cyphre> : then slider
17:03 <Louis Cyphre> : no notes
17:03 <Kurai> : Extra :
17:03 <Kurai> : yep
17:03 <Kurai> : 01:31:921 (1,2,1) - This pattern is wholly awkward, I mean, why the sliders end on blue ticks ?
17:03 <Louis Cyphre> : or i'll just start
17:03 <Louis Cyphre> : spiiner
17:04 <Louis Cyphre> : 01:31:921 (1) -
17:04 <Louis Cyphre> : vocal
17:04 <Louis Cyphre> : 01:32:296 (2) -
17:04 <Louis Cyphre> : vocal
17:04 <Kurai> : o.o
17:04 <Louis Cyphre> : :#
17:04 <Kurai> : That's still awkward
17:05 <Louis Cyphre> : ok... suggest something
17:05 <Kurai> : 01:33:796 (3) - you should reduce the pattern by 1/4 and add a circle at the spot where it ended. to keep
17:05 <Kurai> : consistency with the following patterns and because it sounds nicer
17:05 <Kurai> : reduce them by 1/4
17:06 <Kurai> : 02:40:171 (5) - New combo here instead of 02:40:546 (1) - ?
17:07 <Kurai> : and remove new combo at 02:39:796 (1) -
17:07 <Louis Cyphre> : wait wait
17:07 <Louis Cyphre> : 01:33:796 (3) -
17:07 <Louis Cyphre> : what's wrong with this? :o
17:07 <Kurai> : nothing
17:07 <Kurai> : sounds better
17:08 <Kurai> : with my suggestion
17:08 <Louis Cyphre> : and by adding new combo on '5' it makes stream look ugly
17:08 <Louis Cyphre> : :/
17:08 <Kurai> : 02:51:421 - the stream should start here, it would prevent the big jump and would follow the music better
17:08 <Louis Cyphre> : can i keep that jump? ;w;
17:09 <Kurai> : That suck ;_;
17:09 <Louis Cyphre> : o\
17:09 <Kurai> : 03:33:171 (1,2) - like this one which is a way too big
17:09 <Louis Cyphre> : it's 1/3
17:10 <Louis Cyphre> : easy to hit
17:10 <Louis Cyphre> : even i can!
17:10 <Louis Cyphre> : :3
17:10 <Kurai> : EXACTLY IT'S 1/3
17:10 <Kurai> : So it's worse
17:10 <Louis Cyphre> : yea
17:10 <Louis Cyphre> : why? :o
17:10 <Louis Cyphre> : 1/3 is always fun
17:10 <Louis Cyphre> : tick tick tick
17:10 <Louis Cyphre> : 1 hand
17:10 <Louis Cyphre> : ww
17:11 <Kurai> : big jump in 1/3 are wsfgh
17:11 <Kurai> : 03:48:421 (8) - too far from the previous note, actually you read it as 1/2 and it's 1/4
17:11 <Louis Cyphre> : um
17:12 <Louis Cyphre> : sec
17:12 <Louis Cyphre> : i'll ask mapper who mapped that
17:12 <Louis Cyphre> : she is not online :/
17:12 <Kurai> : =w=
17:13 <Louis Cyphre> : i'll fix this
17:13 <Louis Cyphre> : done
17:13 <Louis Cyphre> : xD
17:14 <Kurai> : =w=
17:14 <Louis Cyphre> : same shit with 1/8 note
17:14 <Louis Cyphre> : right?
17:14 <Louis Cyphre> : ninjafixed
17:15 <Kurai> : yep
17:15 <Louis Cyphre> : also del unused nicknames in folder
17:15 <Louis Cyphre> : and that's it
17:15 <Kurai> : waaait
17:15 <Kurai> : 00:57:421 (1) - maybe add a circle here ?
17:16 <Louis Cyphre> : diff?
17:16 <Kurai> : extra
17:16 <Louis Cyphre> : it's already added o.x
17:16 <Kurai> : @.@
17:17 <Louis Cyphre> : you don't have lol?
17:17 <Kurai> : I mean 00:57:608 -
17:17 <Louis Cyphre> : O_o why?
17:17 <Kurai> : because it feels good
17:17 <Kurai> : eh
17:17 <Kurai> : just a suggestion though
17:18 <Louis Cyphre> : then i'll have to put it there 00:57:983

Bubbled ~
Topic Starter
Louis Cyphre
thanks Kurai)

;-; Right when I started to map this I see this mapset today.. sigh
Good job on this, good luck to you guys and happy (belated) birthday Vass!
This is 3rd version of this song XD
senaya
wait till mom hears about this D:
rockleejkooo
bakalouis. BG in hard is awesome!
Natteke
LOL why my and LC's posts were deleted? :D Everyone needs to know how much of a douche louis is!

Topic Starter
Louis Cyphre
huh
HakuNoKaemi
The real artist is "Kishida Kyoudan & The Akeboshi Rockets" change it now that you're in time, if you want
The image with Marisa, track 06

I know there are 2 ranked versions ...

EDIT: nuff' said. Kinda think the circle name could be more known though.
Kite
http://vgmdb.net/album/6593
circle =/= artist
In most cases you can use the circle as artist but sometimes people prefer to put the vocalist/performer instead
ztrot
I would really like to see more contribution from the mapper on this set before I could think about ranking it also extra can be ranked just so you know.
:edit till then popped.
Topic Starter
Louis Cyphre
What should i do?
Kuroneko-sHerald
[General]
I would have seen at least a simple storyboard that says who mapped what for Extra.

[Normal]
02:02:671 (1) - Since it's your easiest diff, I suggest to replace this slider with a beat at 02:03:046 (1) -
04:03:796 - Add a beat (new combo) here?
04:04:171 (1) - start at 04:03:983 - (same end).

[Hard]
00:43:921 (1,2) - I think you should unstack these beats, because it's unexpected.

[Extra]
00:57:421 (1,2) - Same suggestion of Hard
03:32:483 (3,1,2,3,4) - While playing seems that there is the same space between (3), (1) and (1), (2). I suggest to space more between (1), (2) (then fix 3,4) )
Parachute
Hi, so here's the mod :3

Normal

01:16:171 (1) - You should make this slider more round so it fits better to the circle and it just looks much better here and then
01:17:671 (3) - Make this slider in the middle so it is like symettric to the slider bevore
02:00:421 (1) - Maybe you should make this spinner beginn at 02:00:046 - and end at 02:01:921 - so it is easier for normal and it fits to the beat

Hard

01:13:171 (1,2,3,4) - Maybe move the 2 a bit so you can see it better and its easier to read

Extra

01:45:796 (5) - Maybe make this slider a bit more down it doesn't look very good like that for me
02:51:796 (1,2,3,4,1) - Stack this so it looks better


Nice map ^^
LQA20Ans
M4M~

But I'm not good at modding T.T

[Normal]

-01:02:296 (2) - Remove whistle.

-02:00:421 (1) - End at 02:01:921 - It's little bit close with next note.


[Hard]

-00:33:421 (7) - Reduce one repeat?

-00:43:358 (4) - Add NC and 00:43:921 (1) - Remove NC

-01:36:046 - Add a note would be better imo

-03:37:171 (1,2) - It would be hard imo. Change pattern like 03:41:671 (5,6,7) - 03:45:421 (6,7,8) -


[Extra]

-00:57:796 (2) - NC...?

-01:04:358 (2) - one grid down. Make similar with 01:04:546 (1,2) - and 01:04:921 (1,2) -

-01:05:483 (2) - one gird right. Same reason with former one.

-01:48:233 (3) - move to x:392, y:232

-02:33:983 (6) - It's just suggestion...


-02:51:796 (1,2,3,4,1) - It's hard to read imo... How about stacking these notes?

-03:33:171 (1) - remove NC and 03:33:421 (2) - add NC

Sorry for nazi mod...



Good luck for rank~ ^^
zeroclover
General

nothing

Normal

00:44:671 (3,4) - i suggest you, dont make those notes overlap to 00:46:171 (1) - after you make that. try blanket 00:46:171 (1) - to (4), it help make it less overlap by hitburst
02:00:421 (1) - this spinner not good in flow for easiest mapset o_o
03:34:171 - start new kiai here too, more firework :)

Hard

00:33:421 (7) - i like more kick slider ,
00:43:921 (1,2) - dont make this 1/2 stacked D:

Extra

dont get any o_o


just playtest and give some suggestions
not good in modding now
Snaggletooth
M4M~ :3

[Extra]

01:23:671 (1) - Well I played this like 5 times and i always failed on this slider. Maybe crtr+g ?
01:34:827 (2,3) - I think a slider instead plays better.
01:48:702 (4,1,2) - That is a very strange pattern for a stream. This 01:48:796 (1) slider kinda Crashes into the play and
kind of ruins the fun. But I don't know about the pros though.

[Hard]

04:04:030 (1) - Y is the spinner so much shorter than the one in Extra?

[Normal]

00:23:296 (2,1) - Stack properly with (2). Looks better to me.
00:30:046 (4,6) - Those sliders look so.. 'sharp' ? I don't know if u get what I mean but make a more smoother curve.
00:48:421 add circle?
01:14:671 (3,4) - make them parallel >.<
01:39:796 (5) - This slider was kind of surprising to see.
04:04:171 (1) - Why is the spinner so much shorter than the one in extra?

Thats it! Good luck, I hope to see this ranked roon X3
Topic Starter
Louis Cyphre
Thanks a lot for modding guys ;)
Chewin
Okay, let's do this ;3

[General]

  1. I know that taiko diff is a guest diff but what about to start the 2nd kiai time on 03:32:671 to keep consistency with standard diffs?
[Normal]

  1. 00:07:171 remove green line just use the red one setting S:C1 on it.
  2. 00:14:296 (3) - I'd reduce this slider by 1/2 so that you can also add whistle on the reverse arrow to keep hitsound consistency. Obviously, reducing this slider by 1/2 you also need to add a circle on the next empty white line with new combo (according to the new rhythm), on 00:15:421. To be clearer: http://puu.sh/1sMJ4
  3. 00:31:921 (5) - I can hear a drum sound here. What about to add clap on it?
  4. 00:44:671 (3,4) - To be honest, I don't like how these 2 sliders flow and how they are played. I mean, what about to make something like this? I think it's more enjoyable and flowable to play:
    SPOILER




    420,172,44671,2,0,B|424:108|364:84,1,100,0|4,0:0|0:0,0:0:0
    288,44,45421,2,0,B|192:100,1,100,0|12,0:0|0:0,0:0:0
  5. 01:03:796 (3) - Finish + clap, sounds better (on the slider end, obv)
  6. 01:17:296 (2,4) - Since this is a Normal diff I would move these 2 circles some grid up so that they are perfectly centered with both sliders (I mean
  7. 01:16:171 (1,3)). According to this, why don't you move them to x:168 y:168?
  8. 01:25:171 (3) - (maybe it could be nazi) but improve the stack with 01:22:921 (1) because it looks bad during gameplay, really.
  9. 01:28:171 (1) - You should remove finish from this slider's head to keep consistency with 01:19:171 (1). If you want to keep it you also will have to add a finish on 01:19:171 (1)
  10. 01:31:171 (6) - I'd use New combo here, according to the new vocal sound/downbeat
  11. 01:53:296 (2) - I think this slider doesn't fit the vocal as it should (maybe also becaus to miss a note on the downbeat in a normal diff looks really weird, IMO). What about to edit the rhythm here like this? I think it'd fit really much better: http://puu.sh/1sN2A
  12. 02:02:671 (1) - Too soon after the spinner for a normal diff/easiest diff of the mapset. You must fix this, please.
  13. 02:04:171 (3) - Maybe new combo? Like 02:10:171 (1)
  14. 02:11:671 (3) - I'd remove this whistle from slider body, I don't like how it sounds, honestly D;
  15. 02:40:171 (1) - Finish on the slider head
  16. 02:43:171 (4) - Add new combo according to new rhythm
  17. 02:45:421 (1) - I don't like this slider xD Yea, I'm just suggesting you my opinions. What about to curve it in this way so that it's also blanketted with
  18. 02:44:296 (7)'s head? I mean: http://puu.sh/1sNdS
  19. 02:51:421 (3) - Maybe remove finish? There aren't cymbals in the song, or, at least, I can't hear them.
  20. 02:52:171 (1) - Add finish here instead, to match that clash in the cymbals
  21. 03:11:671 (1) - You should remove new combo from this slider to keep consistency with previous parts
  22. 03:44:671 (1) - Remove new combo
  23. 03:46:171 (3) - Add new combo removing it from 03:47:671 (1) instead. Still to keep consistency, please.
  24. 04:03:046 (6) - Move this slider to x:180 y:248 because of bad blanket with 04:02:671 (5)
  25. 04:03:796 (x) - Add a circle because the next spinner without a first "finish" note looks too empty to me, and pretty weird, really.
  26. 04:04:171 (1) - Since this spinner should be looonger, reduce it till 04:08:671, with 5% volume
[Hard]

  1. 00:12:046 (2) - Are you missing a whistle on the slider's end here? I guess yes.
  2. 00:28:921 (3) - What an ugly slider/blanket with previous slider ç_ç Just fix this moving the central sliderpoint to x:392 y:64
  3. 00:39:796 (4) - Finish on this slider head because of clash in the cymbals
  4. 00:45:046 (3) - ^
  5. 00:51:796 (2) - ^
  6. 00:58:171 (1) - ^
  7. 01:03:421 (7) - Finish + clap? Or just clap if you don't want to use finish in this calmer part
  8. 01:08:671 (5) - Finish
  9. 01:20:671 (6) - I'd use new combo to start this slider rhythm/new spacing
  10. 01:34:827 (4,5) and 01:36:140 (3,4) - I'd change these doublets with two 1/4 sliders ç.ç
  11. 03:17:483 (4) - Move this circle to x:80 y:252 to keep spacing consistency between 03:17:296 (3,4) and 03:17:483 (4,5)
  12. 03:32:671 (1,2,3,4) - Please no, this spacing is confusing and really awkward to play ._. Use a different and a more enjoyable pattern to play here.
  13. 03:58:546 (3) till the end - I don't understand why you are not using custom clap hitsounds here to fill the drum sounds. I mean that you should add some custom claps on sound likes 03:58:546 (3), 03:59:296 (5)'s heads and so on.
  14. 04:03:983 (x) - Add circle, same reason of normal diff
[Extra]

  1. What about to use AR 9? This is an extra diff, and it looks better..
  2. 00:30:608 (10,11,12) - It has always been awkward playing this kind of spacing/pattern. I suggest you something like this instead: http://puu.sh/1sNMS (just move the (11) like the screenshoot shows)
  3. 00:56:671 (6) - New combo? According to spacing changes and also because of next square çwç
  4. 01:00:421 (4) - Move to x:348 y:208 to make a symmetrical triangle (with 1.30x spacing)
  5. 02:33:796 (5,6) - Just stack them. This sudden "weird" stack could confuse a lot.
  6. 03:28:171 (5) - New combo on this slider removing it from the next one
  7. 04:03:983 (x) - Add a circle, same reason of normal diff
  8. Before to mod this map I was imagining something harder than this xD Well, pretty nice map for me, good job ;3
[Taiko]

  1. 00:22:171 (7) - kat? It sounds better in my opinion
  2. Just this, rest is fine for me.
Reply to this mod mod with which you have fixed and which not, please.
Call me back when you've looked over the mod!
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