Lil Deuce Deuce - I Like Trains

posted
Total Posts
71
Topic Starter
Sushi
This beatmap was submitted using in-game submission on vendredi 24 août 2012 at 00:44:58

Artist: Lil Deuce Deuce
Title: I Like Trains
Source: Asdf Movies
Tags: Real Taiko
BPM: 185
Filesize: 18046kb
Play Time: 01:55
Difficulties Available:
  1. Easy (2,09 stars, 132 notes)
  2. Intrain (5 stars, 413 notes)
  3. Normal (3,55 stars, 171 notes)
  4. Real's Hard (4,93 stars, 338 notes)
  5. Trainko Oni (5 stars, 760 notes)


Download: Lil Deuce Deuce - I Like Trains
Download: Lil Deuce Deuce - I Like Trains (no video)
Information: Scores/Beatmap Listing
---------------
I LIKE TRAINS !

Video is skjlfhzdeqkilhfgdsqj,hgfdqkljhg epilepsy impossible to play with. Removing it. nvm lol
Kurai
J'aime les treings !
Jasquil
I like trains :D
Cool video and song xD
Neptune
O my god c:
Zlew
I like singing~
Low
je suis treings
XripztEr
i love the singing yeah
Musty
J'AIME LES TRAINS
Realazy
Je peux faire une Hard? \:D/
Topic Starter
Sushi

Real wrote:

Je peux faire une Hard? \:D/
Non, désolé, je pense pas prendre de guest diff sur ça A part si tu fais un truc parfait bien etc etc...

EDIT: Ok !
Mutsui
Star ! :) !
lepidopodus
[Trainko Oni]

- Nice diff name, lol.
- Generally nice map.
- I don't care about that 'I like trains' part. That part is already insane so who cares!
- Every 'I like trains' parts are also kiai-able, I guess?

00:01:054 (3) - Big note? You already put big note in 00:01:054 (3)...
00:12:891 (12) - k? Cause vocal pitch is going up.
00:15:162 (27,28,29) - kdd or kkd? Similar reason.
00:16:621 (38,39,40,41) - 'd k k d' or 'd d k k', yeah similar reason.
00:37:216 (38,39) - 'd k' instead of 'k d', since I prefer stressing out 39 is better.
00:40:459 (56,57,58) - kkd or kdd or something like that? since I think there are lots of ddk in that part already.
00:42:567 (66) - Big note? Similar as 00:01:054 (3), you used bit note in 00:47:756 (109).
00:56:026 (23,24,25) - kkd or kdd?
00:59:108 (45) - k? Too many dons are not so good with high pitched vocal, I think.
01:02:513 (3) - Make it big drum roll? Previous two notes were big and it is 'great' anyway.
01:06:567 (27) - k? there wasn't many 'k d k d' type of patterns in this part, I guess it might be ok...
01:10:459 (50,51,52,53,54,55,56,57,58,59) - Personally I don't like repeating same pattern over measure like this. It feels like, just previous 5 notes are stick to next measure or vice versa for later 5 notes.
01:35:107 (28) - Big notes? I guess you know what I mean now.

Oh, why so many minor suggestions, huh.
Song was kinda... mind*beep*ing, lol.
TheVileOne
another classic song

General

Guest mappers need to be added to tags.

Consider adding taiko to tags.

Easy

I found some parts a bit hard to read at first, and overall seems more difficult than the average Easy. It plays solid and I'd argue it's easy enough though. Although I did notice that several parts of this difficulty felt unpolished. I recommend going through and looking for sliders/ areas that seem marginally off and trying to make them perfect and just trying to improve this beatmap's layout in general.

00:06:243 (1,2) - Slightly too close?
00:19:216 (1) - Slider design is random and unfitting. How about reducing by 1/1 and adding a note where it ended. That slider size is more managable and you can make a better shape out of it.
00:26:026 - Add note for consistency.
00:28:297 (2,3,4) - Is it just me or do these look too high?
00:34:783 (1,2,3) - make spacing equal?
00:54:243 (2,3) - Nazi- make 0.9?
01:02:026 (1) - Straight slider here doesn't seem fitting to me.
01:07:216 (4) - This would play better if you reduced it by half. It also sounds a lot better because it matches that musical tone. Highly recommended you do this.
01:08:513 (1,2,3,4,5) - Curve of this looks unpolished. Straightening these 01:09:810 (3,4,5) - makes it look nicer in my opinion.
http://osu.ppy.sh/ss/364690
01:21:161 - Why is there not a note here?
01:37:701 (1,2,3,4) - Random changes in hitsounding?
01:42:890 (1,2,3,4) - ^ Something doesn't sound right
01:49:377 (2,3,4,5) - IMO this is a bit tricky to hit, but it sounds nice, so I wont bother you about it.
01:51:972 (2,3) - Line up better?

Normal

I just don't quite understand why you have some of these gaps in the beat. The rhythm continues, but the notes just decide to stop.

00:05:918 - Why isn't there a note here? I think it would play rather nice with one here.
00:13:378 (4,1) - It's weird having to go so much lower for slider 1 from 4. It feels like they should be more level.
00:19:216 (2) - This curve isn't perfect. ._. I know how it is trying to get those sliders round. It's a pain.
00:25:702 (2) - End of this shouldn't have any hitsounds IMO. The hitsounds are supposed to go here 00:26:675 - (add note)
00:29:918 (1,2) - Spacing?
00:38:999 (2) - This sounds bad by itself, I suggest you remove the clap.
00:46:459 (2) - Same comment as at 25 seconds
00:58:783 (2,3,4) - IC wut u did thar
01:01:378 (3,4,1) - Transition is slightly uneven
01:21:485 (4) - Same as 25 and 46 seconds.
01:22:134 (1) - Maybe make the curves on this slightly more defined. It doesn't look entirely right the way it is IMO.
01:37:053 (4,5) - Spacing should be 1.0
01:39:647 (4) - You know my opinion.
01:42:080 (4) - This slider doesn't look entirely symmetrical. Please make it perfect.
01:44:188 (4,5,6) - Unsure I like this. It seems so unfitting, and the note placement isn't very appealing and looks random.
01:49:377 (2,3,4,5) - Those sliders play weird IMO. I think having gaps would play much nicer. http://osu.ppy.sh/ss/364712

Real's Hard

This difficulty is really nice. I like the pacing.

00:15:972 (3) - Clap on the end. The clap rhythm shouldn't break here.
00:16:621 (2,3,4,5,6,7) - spacing changes randomly
00:32:189 (1,2,3,4) - ^
00:33:486 (1,2,3,4,5) - ^
00:34:621 (1,2,3,1,2,3) - <3
00:39:324 (6,1) - I don't understand why you have to wait here. I don't hear any cues in the song for such a transition.
00:43:864 (1) - This combo is inconsistent with how you map the same sound through most of the map, especially here 01:18:242 (1) -
01:21:809 - Not having a note/slider here just throws me off. I expect something here.
01:44:188 (5,1) - This doesn't look very good. perhaps there's a better way you could map it that doesn't involve 1/4th. hmm > http://osu.ppy.sh/ss/364727

Intrain

It wouldn't be right if I didn't mention your weird way of adding combos. I know it's supposed to indicate differences in spacings, but if there's no coherence to the combo, it's not that helpful. Besides in combo spacing isn't nearly as frowned upon as it was. I think it's safe to fix some of those combos.

00:05:918 (5,1) - I really don't like this stacked. If you unstack you can have a note here 00:06:081 - . I will have the same opinion for every instance you do this.
00:12:567 (4,1) - This spacing is unexpected. AR 9 definitely doesn't help me read this.
00:19:378 (4,5,6,7) - Curve goes weird here
00:22:053 (2) - Don't create your own beat, especially in 3/4th time.
00:42:810 (2) - ^ (what are these notes even mapped to?)
00:43:702 (5) - I don't recommend having this under 3. It's not very visible there.
00:57:486 (5) - Clap rhythm shouldn't be broken here? add clap to end?
01:02:513 (3) - Sounds like it should be 1/4th later. hmm idk how well that would play.
01:17:188 (2) - What is this mapped to? (same opinion for every other part you mapped like this)

Trainko

Unsnapped notes- check ai mod.

Conclusion

I was going to star this since the difficulties were relatively straightforward and solidly mapped, and then I got to Intrain. Well lets just say I'm not a fan of that difficulty at all. I recommend you continue to get mods, especially for Intrain, because I don't think I have the ability to properly mod it. After a few mods, ask me for a recheck and i'll go in for a star. Until then good luck with this.
Topic Starter
Sushi
For further notice
About the notes like this one 00:22:053 (2) -

I'm not creating my "Own beat" or something. these notes are mapped on the kind of synthesizer which is like "Vu vu vuuuuu" . The second note of this doesn't have a properly defined timing (there's a kind of transition effect, so it makes it unclear), and I felt obvious that the feeling was to have an even time between the three notes.
If the timing of the circles themselves could have been quite weird, I used the sliders at the beginning so that the player would actually know how it will sound.

However if these notes are reaaaaaaaaaaaaaally that disturbing, I'll change them at a point, but that'll ruin some stuff :/


Thanks for the mod ~
TheVileOne
Well I told you i was not qualified to mod it correctly. If modders find it good, then great, good luck getting it ranked.

In the meantime I have concerns with your taiko. there are some parts that don't seem to be making any form of rhythm and I question whether parts of it are even following the song, especially towards the end.
Topic Starter
Sushi
Taiko mapping can be quite weird when you are used to standard ^^, I can tell you that everything has a reason to be there. Specially, for the hitsounds that seemed to be "out of place", They were actually matching something crucial on the music, aka the drums and the general rhythm.

For taiko mapping, the general feeling and rhythm is what it is based on, because just following the voice would be excessively boring for a taiko that is meant to be hard.
Realazy
Fixed most of them, thanks TVO !

http://puu.sh/GRgt
kurohana
From Mod Requests :3

General

Delete the .osb-file in the song folder :3

Real's Hard

01:35:107 (2) - NC

I Like Trains :D
Good map, good luck x3
Gabe
Mhm... Why is it in Works In Progress? The mapset seems to be done.
Topic Starter
Sushi
Ow, will fix that in a few
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