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Lil Deuce Deuce - I Like Trains

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Topic Starter
Sushi
This beatmap was submitted using in-game submission on vendredi 24 août 2012 at 00:44:58

Artist: Lil Deuce Deuce
Title: I Like Trains
Source: Asdf Movies
Tags: Real Taiko
BPM: 185
Filesize: 18046kb
Play Time: 01:55
Difficulties Available:
  1. Easy (2,09 stars, 132 notes)
  2. Intrain (5 stars, 413 notes)
  3. Normal (3,55 stars, 171 notes)
  4. Real's Hard (4,93 stars, 338 notes)
  5. Trainko Oni (5 stars, 760 notes)
Download: Lil Deuce Deuce - I Like Trains
Download: Lil Deuce Deuce - I Like Trains (no video)
Information: Scores/Beatmap Listing
---------------
I LIKE TRAINS !

Video is skjlfhzdeqkilhfgdsqj,hgfdqkljhg epilepsy impossible to play with. Removing it. nvm lol
Kurai
J'aime les treings !
Jasquil
I like trains :D
Cool video and song xD
Neptune
O my god c:
Zlew
I like singing~
Low
je suis treings
XripztEr
i love the singing yeah
Musty
J'AIME LES TRAINS
Realazy
Je peux faire une Hard? \:D/
Topic Starter
Sushi

Real wrote:

Je peux faire une Hard? \:D/
Non, désolé, je pense pas prendre de guest diff sur ça A part si tu fais un truc parfait bien etc etc...

EDIT: Ok !
Mutsui
Star ! :) !
lepidopodus
[Trainko Oni]

- Nice diff name, lol.
- Generally nice map.
- I don't care about that 'I like trains' part. That part is already insane so who cares!
- Every 'I like trains' parts are also kiai-able, I guess?

00:01:054 (3) - Big note? You already put big note in 00:01:054 (3)...
00:12:891 (12) - k? Cause vocal pitch is going up.
00:15:162 (27,28,29) - kdd or kkd? Similar reason.
00:16:621 (38,39,40,41) - 'd k k d' or 'd d k k', yeah similar reason.
00:37:216 (38,39) - 'd k' instead of 'k d', since I prefer stressing out 39 is better.
00:40:459 (56,57,58) - kkd or kdd or something like that? since I think there are lots of ddk in that part already.
00:42:567 (66) - Big note? Similar as 00:01:054 (3), you used bit note in 00:47:756 (109).
00:56:026 (23,24,25) - kkd or kdd?
00:59:108 (45) - k? Too many dons are not so good with high pitched vocal, I think.
01:02:513 (3) - Make it big drum roll? Previous two notes were big and it is 'great' anyway.
01:06:567 (27) - k? there wasn't many 'k d k d' type of patterns in this part, I guess it might be ok...
01:10:459 (50,51,52,53,54,55,56,57,58,59) - Personally I don't like repeating same pattern over measure like this. It feels like, just previous 5 notes are stick to next measure or vice versa for later 5 notes.
01:35:107 (28) - Big notes? I guess you know what I mean now.

Oh, why so many minor suggestions, huh.
Song was kinda... mind*beep*ing, lol.
TheVileOne
another classic song

General

Guest mappers need to be added to tags.

Consider adding taiko to tags.

Easy

I found some parts a bit hard to read at first, and overall seems more difficult than the average Easy. It plays solid and I'd argue it's easy enough though. Although I did notice that several parts of this difficulty felt unpolished. I recommend going through and looking for sliders/ areas that seem marginally off and trying to make them perfect and just trying to improve this beatmap's layout in general.

00:06:243 (1,2) - Slightly too close?
00:19:216 (1) - Slider design is random and unfitting. How about reducing by 1/1 and adding a note where it ended. That slider size is more managable and you can make a better shape out of it.
00:26:026 - Add note for consistency.
00:28:297 (2,3,4) - Is it just me or do these look too high?
00:34:783 (1,2,3) - make spacing equal?
00:54:243 (2,3) - Nazi- make 0.9?
01:02:026 (1) - Straight slider here doesn't seem fitting to me.
01:07:216 (4) - This would play better if you reduced it by half. It also sounds a lot better because it matches that musical tone. Highly recommended you do this.
01:08:513 (1,2,3,4,5) - Curve of this looks unpolished. Straightening these 01:09:810 (3,4,5) - makes it look nicer in my opinion.
http://osu.ppy.sh/ss/364690
01:21:161 - Why is there not a note here?
01:37:701 (1,2,3,4) - Random changes in hitsounding?
01:42:890 (1,2,3,4) - ^ Something doesn't sound right
01:49:377 (2,3,4,5) - IMO this is a bit tricky to hit, but it sounds nice, so I wont bother you about it.
01:51:972 (2,3) - Line up better?

Normal

I just don't quite understand why you have some of these gaps in the beat. The rhythm continues, but the notes just decide to stop.

00:05:918 - Why isn't there a note here? I think it would play rather nice with one here.
00:13:378 (4,1) - It's weird having to go so much lower for slider 1 from 4. It feels like they should be more level.
00:19:216 (2) - This curve isn't perfect. ._. I know how it is trying to get those sliders round. It's a pain.
00:25:702 (2) - End of this shouldn't have any hitsounds IMO. The hitsounds are supposed to go here 00:26:675 - (add note)
00:29:918 (1,2) - Spacing?
00:38:999 (2) - This sounds bad by itself, I suggest you remove the clap.
00:46:459 (2) - Same comment as at 25 seconds
00:58:783 (2,3,4) - IC wut u did thar
01:01:378 (3,4,1) - Transition is slightly uneven
01:21:485 (4) - Same as 25 and 46 seconds.
01:22:134 (1) - Maybe make the curves on this slightly more defined. It doesn't look entirely right the way it is IMO.
01:37:053 (4,5) - Spacing should be 1.0
01:39:647 (4) - You know my opinion.
01:42:080 (4) - This slider doesn't look entirely symmetrical. Please make it perfect.
01:44:188 (4,5,6) - Unsure I like this. It seems so unfitting, and the note placement isn't very appealing and looks random.
01:49:377 (2,3,4,5) - Those sliders play weird IMO. I think having gaps would play much nicer. http://osu.ppy.sh/ss/364712

Real's Hard

This difficulty is really nice. I like the pacing.

00:15:972 (3) - Clap on the end. The clap rhythm shouldn't break here.
00:16:621 (2,3,4,5,6,7) - spacing changes randomly
00:32:189 (1,2,3,4) - ^
00:33:486 (1,2,3,4,5) - ^
00:34:621 (1,2,3,1,2,3) - <3
00:39:324 (6,1) - I don't understand why you have to wait here. I don't hear any cues in the song for such a transition.
00:43:864 (1) - This combo is inconsistent with how you map the same sound through most of the map, especially here 01:18:242 (1) -
01:21:809 - Not having a note/slider here just throws me off. I expect something here.
01:44:188 (5,1) - This doesn't look very good. perhaps there's a better way you could map it that doesn't involve 1/4th. hmm > http://osu.ppy.sh/ss/364727

Intrain

It wouldn't be right if I didn't mention your weird way of adding combos. I know it's supposed to indicate differences in spacings, but if there's no coherence to the combo, it's not that helpful. Besides in combo spacing isn't nearly as frowned upon as it was. I think it's safe to fix some of those combos.

00:05:918 (5,1) - I really don't like this stacked. If you unstack you can have a note here 00:06:081 - . I will have the same opinion for every instance you do this.
00:12:567 (4,1) - This spacing is unexpected. AR 9 definitely doesn't help me read this.
00:19:378 (4,5,6,7) - Curve goes weird here
00:22:053 (2) - Don't create your own beat, especially in 3/4th time.
00:42:810 (2) - ^ (what are these notes even mapped to?)
00:43:702 (5) - I don't recommend having this under 3. It's not very visible there.
00:57:486 (5) - Clap rhythm shouldn't be broken here? add clap to end?
01:02:513 (3) - Sounds like it should be 1/4th later. hmm idk how well that would play.
01:17:188 (2) - What is this mapped to? (same opinion for every other part you mapped like this)

Trainko

Unsnapped notes- check ai mod.

Conclusion

I was going to star this since the difficulties were relatively straightforward and solidly mapped, and then I got to Intrain. Well lets just say I'm not a fan of that difficulty at all. I recommend you continue to get mods, especially for Intrain, because I don't think I have the ability to properly mod it. After a few mods, ask me for a recheck and i'll go in for a star. Until then good luck with this.
Topic Starter
Sushi
For further notice
About the notes like this one 00:22:053 (2) -

I'm not creating my "Own beat" or something. these notes are mapped on the kind of synthesizer which is like "Vu vu vuuuuu" . The second note of this doesn't have a properly defined timing (there's a kind of transition effect, so it makes it unclear), and I felt obvious that the feeling was to have an even time between the three notes.
If the timing of the circles themselves could have been quite weird, I used the sliders at the beginning so that the player would actually know how it will sound.

However if these notes are reaaaaaaaaaaaaaally that disturbing, I'll change them at a point, but that'll ruin some stuff :/


Thanks for the mod ~
TheVileOne
Well I told you i was not qualified to mod it correctly. If modders find it good, then great, good luck getting it ranked.

In the meantime I have concerns with your taiko. there are some parts that don't seem to be making any form of rhythm and I question whether parts of it are even following the song, especially towards the end.
Topic Starter
Sushi
Taiko mapping can be quite weird when you are used to standard ^^, I can tell you that everything has a reason to be there. Specially, for the hitsounds that seemed to be "out of place", They were actually matching something crucial on the music, aka the drums and the general rhythm.

For taiko mapping, the general feeling and rhythm is what it is based on, because just following the voice would be excessively boring for a taiko that is meant to be hard.
Realazy
Fixed most of them, thanks TVO !

http://puu.sh/GRgt
kurohana
From Mod Requests :3

General

Delete the .osb-file in the song folder :3

Real's Hard

01:35:107 (2) - NC

I Like Trains :D
Good map, good luck x3
Aurele
Mhm... Why is it in Works In Progress? The mapset seems to be done.
Topic Starter
Sushi
Ow, will fix that in a few
Shiro
SURPRISE MOD HAHAHAHAHA

you know the drill

General
  • Looks fine. I thought "taiko" was not needed in tags, but your taiko is named trainko, not taiko lol
Easy
  1. I'm not sure using claps is that good of an idea in this diff. Seeing how it's mapped, you'll only get a clap ever so often, and said clap will feel and sound weird due to the lack of other claps. Claps usually work if they're used consistently (which implies often enough), which is not possible in this diff.
  2. Your slideeeersss.... I suppose you know how to prettify them. If not, just ask me. Anyway, these are the ones that could use some prettyfying: 00:42:567 (1) - 01:24:728 (1) -
  3. 00:04:945 (3) - this and all similar patterns: a 1/1 repeat slider would be better, to mirror the rhythm you used at 00:01:054 (1,2,3) - . Otherwise, the diff has some blank at this point 00:05:270 - which feels weird.
  4. 01:49:377 (2,3,4,5) - and 01:54:566 (1,2,3,4) - really surprised and confused me. I wasn't expecting that at all. The 1/2 slider isn't so surprising, but having circles on red ticks after it is.
Normal
  1. Slider naziing: 00:17:918 (6) - 01:02:026 (1) -
  2. 01:07:216 (1,2) - This surprised me quite a lot. Until then, you always had a 1/1 break after 3 1/2, and this one breaks this trend. Also, you've been following the vocals, and the vocals land on the white tick, not the red one, which make this more confusing.
  3. 01:37:701 (1) - Missing finish on the start ?
Real's Hard
  • Tooooo haaaaaard... Too many 1/2, AR is too high, too.
  1. 00:01:054 (3) - and 00:06:243 (1) - and 00:47:756 (1) - should have a length of 1/1, not 3/4. I'm not even sure there is any 3/4 in the song, and 1/1 is much more intuitive, and that's what the song sounds like.
  2. 00:10:135 (5) - Asymmetric. D:
  3. 01:40:296 (1,2) - This is quite confusing. The 3/4 rhythm, despite being used before, is still unexpected, and so is the note 1/4 after (and under) the slider's end. =x
Intrain
  • Overall I'm not quite sure of this. Although some parts flow very well, there are patterns that are way harder than I expected them to be. The map overall is extremely fast, which fits the song, but not so flowy. =x
  1. 00:01:054 (1) - and 00:06:243 (1) - and 00:21:810 (1,2) - and 00:26:999 (1) - and 00:42:567 (1,2) - and 00:47:756 (1) - a,d 01:16:945 (1,2) - and 01:22:134 (1) - and 01:35:107 (1,2) - and 01:40:296 (1) - and 01:45:485 (1,2) - and 01:50:674 (1) - should last 1/1 and not 3/4 =x
  2. 00:52:783 (1) - This comes really too soon after the spinner =x
Trainko Oni
  • The 4notes patterns were really unexpected.
  1. 00:25:702 (96,97,98,99,100,101,102) - I expected to play ddkdk k d, which I find to be more intuitive
That's about it. Surprise mod /o/
Realazy
Fixed errything + AR set to 7.

@Odaril:I think the map is not too hard, especially because sv is low and spacing isn't that high.
Musty
o/

[General]

Fut pas un temps ou tout les Tick Rates devaient être les mêmes sur chaque diff? faut vraiment que je relise tout si c'est pas le cas.. ( j'me remet a modder aussi )

[Easy]

Shiro wrote:

Your slideeeersss.... I suppose you know how to prettify them. If not, just ask me. Anyway, these are the ones that could use some prettyfying: 00:42:567 (1) - 01:24:728 (1) -
Heh, no i don't understand your point, it's mapper choice.

La diff a pas de problème a mon avis.

[Normal]

↓Ignore si tu suis autre chose que la voix↓
01:02:026 (1) - Je sais pas si c'est une bonne idée de mettre un nouveau combo pour cette courte phrase.
↓Ignore si tu suis autre chose que la voix↓
01:07:216 (1) - Ici aussi, il ne finis pas sa phrase.

[Real asdasdasd]

00:01:054 (3) - euh pourquoi le 3/4 ? o_o
00:06:243 (1) - Same, ça suit pas le rythme, j'pense que tu devrais faire du 1/1 de même pour tous les sliders comme ça a un moment simillaire dans la chanson
01:02:026 (1,2,3) - Spacing trop haut a mon goût pour une Hard.


[Intrain]

Coucou mod inutile parceque j'arrive a rien trouver. ._.

[Trainko Oni]

00:08:999 (61) - k?
00:30:081 (129,130) - d?

s'tout, Star . o/
Topic Starter
Sushi
Fixed a bunch of stuff.

I just want to say

00:01:054 (1) - and 00:06:243 (1) - and 00:21:810 (1,2) - and 00:26:999 (1) - and 00:42:567 (1,2) - and 00:47:756 (1) - a,d 01:16:945 (1,2) - and 01:22:134 (1) - and 01:35:107 (1,2) - and 01:40:296 (1) - and 01:45:485 (1,2) - and 01:50:674 (1) - should last 1/1 and not 3/4 =x
I admit, The timing on those notes is very, very blur. HOWEVER on a majority of these notes you can clearly hear (if you hear what I'm mapping on) that it is not on 1/1. for example 00:01:054 (1) - or 00:06:243 (1) -

Using several timings for all these patterns would be even more confusing, and putting 1/1 everywhere would actually not follow what it's supposed to follow.
aston_old
I'll be listing out everything under "Modder Note (MN)" if it's repeated
note: everything i say is a suggestion, i'm modding based on the quality of the map, not the rankabability

Intrain

00:01:054 (1) - Extend this out to the white tick; if you listen to the song at 25%, there's actually a hit on the white tick. I think it sounds better extended; increases the difficulty a bit but it's still fun; apply to all white-blue sliders/circles following this. I saw you discuss this and give your reasoning for it, but I still think it should be 1/1, I can hear all the notes hitting on the white ticks for sure. *Modder Note 1
00:06:243 (1) - See MN1
00:16:945 (4) - Move the first tick right one? I feel like it'll look better like this; or move the whole slider right one
00:22:135 (2) - See MN1 - move to white tick
00:26:999 (1) - See MN1
00:42:810 (2) - See MN1
00:46:459 (1,2,3) - I don't like this combo, you could've had a stream! though this is just a suggestion
00:47:756 (1) - See MN1
01:17:269 (2) - See MN1
01:22:134 (1) - See MN1
01:22:620 (2) - Feels lopsided, move the last tick right 1? I think it looks better this way
01:35:350 (2) - See MN1
01:40:296 (1) - See MN1
01:45:728 (2) - See MN1
01:50:674 (1) - See MN1

That's about it for this diff. It was cleanly made.

Real's Hard
00:22:297 (2) - The way this blanket was formed is a bit weird. I think you should move it closer to look like http://puu.sh/OcUC ; followed by moving the last tick into place downwards.
00:27:486 (2) - Curve this to fit the first slider a little bit better, kinda reminds me of train tracks. *Modder Note 2
00:50:837 (2) - See MN2
01:20:026 (2) - same as 00:22:297 (2)

That's about it. Nice difficulty, looks fun for a Hard player o/


Normal
00:24:405 (1) - last tick down 1, MN2; sorry, I just like it looking like that a bit better.
00:38:999 (2) - Move this up till the approach circle matches up with the slider ; visual example : http://puu.sh/OcYW
00:45:162 (1,2) - This just looks weird; can you uguu-pretty it up?
01:40:296 (1) - ^

01:20:836 (2,3,4) - a little bit boring
01:38:999 (2,3,4) - ^


Easy
01:24:728 (1) - Can you make this even on grid4?
01:07:216 (4,5) - This part might be a little bit too difficult for an easy

And sorry I can't mod Taiko. Looks like a really high quality map. Can't wait to see it get ranked! :D
Realazy
Fixed most, thanks aston o/

http://puu.sh/Oh4G
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