01:19 Sushi: : Sup
01:19 *Sushi is listening to (Lil Deuce Deuce - I Like Trains)[http://osu.ppy.sh/s/40322]
01:19 Jenny: : i like that title
01:19 Sushi: : :3
01:19 Sushi: : Although it's pretty much polished, opinions are welcome
01:21 Sushi: : It's kinda a pain to find a MAT or a BAT :<
01:21 Jenny: : i know that feeling
01:21 *Jenny forever unrechecked
01:22 Jenny: : DL so slow
01:22 Sushi: : daw
01:22 Jenny: : WOAH FLASHY
01:23 Jenny: : 00:01:054 (1) - that one doesn't really feel good as of that length, extend to white?
01:23 Jenny: : as in, a mirrored version of 2 would prolly do good
01:23 Sushi: : ;~;
01:24 Jenny: : mh?
01:24 Sushi: : I fought so much for this one
01:24 Sushi: : check thread
01:24 Jenny: : well i don't really see a reason for the length in song :/
01:24 Jenny: : 00:01:540 (2,3,4) - i'd expect 4 to be more downwards since 2 leads that way and 3 continues
01:25 Sushi: : Yup but it's kinda like a S movement
01:25 Sushi: : And starts the following combo
01:25 Sushi: : well, the movement of the following combo
01:25 Jenny: : http://osu.ppy.sh/ss/402944 this would fit the curve of 2 better and not go too far away of next one (2.0x instead of 1.8x tho)
01:26 Jenny: : would repisition the triangle of sliders tho, to fit 2 (blue) better with 4 (green)
01:27 Sushi: : Hmm
01:27 Sushi: : The idea wasn't to stack them
01:27 Jenny: : http://osu.ppy.sh/ss/402947 like that, 2 would fit 4 better as by the curve, people whould prolly bitch about readability though (...at least I
01:27 Jenny: : assume)
01:27 Jenny: : 00:06:567 - adding a note there would feel reasoned
01:28 Sushi: : Nope, considering what I'm based on, it would ruin what I want to map actually
01:28 Jenny: : 00:05:756 (3,4,5) - i guess you know these are like "woah" sudden since you just got softsample-hitnormals yet, right? (at least on hearing
01:28 Jenny: : it the first time it was like "woah" - i prolly would've stopped my gameplay)
01:29 Jenny: : (i still recommend you to arrange 3-4 on the first combo so they follow 2's curve more though i can't enforce anything and such)
01:29 Sushi: : You mean the hitsound ?
01:29 Jenny: : 00:04:135 (2) - feels a bit too close to 1 , i'd prefer if it was like 1 grid more up or smth
01:29 Sushi: : Heh wait for me to answer D;
01:29 Jenny: : yeah, the hitsound is very strong
01:30 Jenny: : 00:11:918 (2,4) - do not like the overlap between these
01:30 Jenny: : (...am I going too fast? ;~;)
01:30 Sushi: : This overlap is only visible in the editor xD and it's so little...
01:31 Sushi: : It's just that I say things but you already moved to the next point...
01:31 Jenny: : myu ;~;
01:31 Jenny: : should prolly just do a forum post
01:31 Sushi: : The thing is
01:31 Sushi: : For suggestions like that
01:32 Sushi: : I think it's even better to discuss them
01:32 Jenny: : mh... discuss? :/
01:32 Sushi: : yup
01:32 Sushi: : Just look up what I was trying to say before
01:32 Sushi: : :p
01:32 Jenny: : o3o
01:33 Sushi: : Plus there are loadsa stuff that are fake esthetism, aka only visible in the editor
01:33 Sushi: : as the note remains way longer than ingame
01:34 Sushi: : (specially on an AR9 map =w=)
01:34 Jenny: : http://osu.ppy.sh/ss/402951 this seems better to me, just as a suggestion (also, apart from the overlap)
01:36 Sushi: : Hmm, on esthetism side, I'd agree, but it breaks completely the way the pattern was played
01:36 Sushi: : Let me try to modify that a bit
01:38 Jenny: : mh... would 1.5x-2.0x be okay?
01:38 Sushi: : the thing is I was using 1.4 first as it is the global Distance snap for the map
01:38 Sushi: : But
01:39 Sushi: : There can be an Exception here :°
01:39 Jenny: : http://osu.ppy.sh/ss/402955
01:39 Jenny: : also, i assume you have heard
01:39 Sushi: : Pretty much how I just put them :p
01:39 Sushi: : hm ?
01:39 Jenny: : *referring to video/song/screenshot
01:40 Sushi: : rofl
01:41 Jenny: : anyways, 00:13:864 (1,2) - i'd suggest to swap the NC since 1 is still mapped in the wide distance and it kinda seems to belong to the blue
01:41 Jenny: : combo (and the "main vocal" starts on 2, the 'vocals' on 1 are more hasty and thus feel like they are more a 'bridge part' to get into
01:41 Jenny: : 'vocalism' again)
01:41 Sushi: : The thing is
01:42 Sushi: : On this one, actually I think even removing the NC on 00:13:540 (1) - might be better
01:42 Jenny: : that seems to be okay
01:42 Sushi: : As the new combo was put to show change due to the guitar
01:43 Sushi: : So that's a little blur here :/
01:43 Jenny: : i'll leave that up to you then o.o
01:43 Jenny: : 00:16:621 (3,4) - NAZI: move a grid up (3 is 1 grid closer to 2 than 1 is) *run
01:43 Sushi: : oh yes
01:43 Sushi: : I like these
01:44 Jenny: : *also, i think 4 could blanket better with just one point
01:45 Sushi: : I'm terribad at blankets :<
01:45 Jenny: : http://puu.sh/Fl1f hua
01:46 Sushi: : .
01:46 Sushi: : ? *
01:46 Jenny: : blanket
01:46 Sushi: : I know xD
01:46 Sushi: : I said I'm terribad at doing blankets :>
01:46 Jenny: : using BG/Vid in combination with map /o/
01:46 Jenny: : yeye
01:47 Jenny: : http://osu.ppy.sh/ss/402961 what about that?
01:47 Sushi: : http://puu.sh/Vnlj Like this ?
01:47 Jenny: : look okai there
01:47 Sushi: : \:D/
01:48 Jenny: : 00:17:432 (5,6,7) - i'd prefer if that was remade into a proper triangle (also, swapping 6 and 7 seems more reasoned when taking 4's curve
01:48 Jenny: : in thought)
01:48 Jenny: : but that'd make the jump huge
01:48 Sushi: : yup
01:49 Jenny: : (http://osu.ppy.sh/ss/402962 smth)
01:49 Jenny: : well that's not really huge tho
01:49 Sushi: : wasn't supposed to be a curve after the slider, but more like a M movement
01:49 Jenny: : this feels more natural tho (at least to me)
01:51 Jenny: : 00:24:405 (1) - NAZI: adjust to 2's approach circle, then use a mirrored version for 2 and let it blanket 1's end
01:52 Jenny: : 00:27:324 - adding a note here feels fitting to music
01:52 Sushi: : on this
01:52 Sushi: : I'm not on the drums on that part, more on the thing hmmm
01:53 Sushi: : how to explain, on the synth
01:53 Sushi: : it's like that during all the choruses :(
01:53 *Jenny that one person that goes for the song and not parts of it :/
01:54 Jenny: : shouldn't bug too hard to leave it empty though it'd be a neat adition imo
01:57 Sushi: : That feels so awkward to me to add a note there, each time I listen to it it makes me feel weird considering what is mapped >_>
01:57 Jenny: : wellk
01:57 Jenny: : 00:28:460 (2,4) - these feel too close together, might have a not-so-pretty hitburst overlap, suggesting to move 4 more down-right
01:58 Sushi: : how about like this ? http://puu.sh/Vny6
02:02 Jenny: : better
02:02 Jenny: : ye
02:03 Sushi: : c:
02:04 Jenny: : 00:24:405 (1,2) - did that=+
02:04 Jenny: : ?
02:04 Jenny: : equalplus
02:04 Sushi: : I'm trying
02:04 Sushi: : Everytime I try to blanket it perfectly
02:04 Sushi: : it looks horrible
02:05 Sushi: : :(
02:05 Jenny: : http://osu.ppy.sh/ss/402975 would that shape be fine with you?
02:06 Sushi: : yup
02:06 Jenny: : points on x44, y112 - x40, y180 - x88, y216
02:06 Jenny: : :x
02:06 Jenny: : (not counting beginning)
02:09 Sushi: : Thanks !
02:09 Jenny: : 00:30:081 (2,3,4) - these feel like they should be ascending
02:09 Jenny: : 00:30:567 (6,7,8) - these descending
02:10 Jenny: : might adjust volume and also space them out so that fits
02:10 Sushi: : Oh I see the feeling
02:11 Jenny: : also
02:11 Jenny: : add note on 00:30:891 - ?
02:11 Jenny: : with a finish on it
02:11 Jenny: : make the spinner start 1/4 later then and let it end where it ends now
02:13 Sushi: : The spinner become extremely short with that :'D but are still ok, But I'm not fan of note with 1/4 later spinners, specially on short ones
02:13 Jenny: : :/
02:13 Jenny: : the spinners length is fine
02:14 Jenny: : i can 300 that with ease and my top spin is like, 390 and i can't reach that anymore :/
02:14 Sushi: : Hmm ok then
02:14 Jenny: : 00:34:297 (4) - *nazi?*: 1 grid down to have a more consistent distance
02:15 Jenny: : is that just me or is 00:36:081 (3,4,5) - actually louder?
02:15 Jenny: : 00:40:621 (5) - that curve feels somewhat awkward
02:17 Jenny: : http://osu.ppy.sh/ss/402990 feels more balanced like that
02:17 Sushi: : 00:36:081 (3,4,5) - not louder :3
02:17 Jenny: : the hitsounds feel louder there without an inherit to me
02:17 Jenny: : no idea
02:18 Jenny: : 00:58:135 (2) - what is that fucked up blanket D:
02:18 Sushi: : :x
02:19 Jenny: : http://osu.ppy.sh/ss/402994
02:19 Jenny: : 4 points (not counting star but end as one), X84, Y84 - X104, Y140 - X164, Y156 - X196, Y148
02:20 Jenny: : 01:03:972 (6,7) - not as 'bad' but fixable
02:21 Jenny: : http://osu.ppy.sh/ss/402997
02:21 Jenny: : X248, Y280 - X308, Y280
02:21 Sushi: : oh yes, hell better indeed
02:22 Jenny: : 01:05:918 (2) - the vocals on here are more 'powerful', thus i'd recommend more distance
02:22 Sushi: : Oh, good idea
02:22 Jenny: : http://osu.ppy.sh/ss/403000
02:23 Jenny: : 01:07:216 (1) - sliderpoint (the middle one) 1 grid down (size 4)
02:23 Jenny: : gives a better bow imo
02:23 Sushi: : indeed
02:23 Jenny: : 01:10:459 (8) - NOT MOE
02:23 Sushi: : nuuuu
02:24 Jenny: : http://osu.ppy.sh/ss/403002 takes more of the 7-8 motion into the curve
02:24 Jenny: : not much effort needed to adjust next 1-2
02:26 Jenny: : 01:20:026 (2) - better with just one point
02:26 Jenny: : http://osu.ppy.sh/ss/403003
02:26 Jenny: : 01:23:917 (4) - do not understand why that one is there and so long o.o
02:27 Jenny: : 01:25:863 (8,1) - suggesting to change to this: http://osu.ppy.sh/ss/403004
02:27 Sushi: : "Oooooow ow ow"
02:28 Jenny: : 01:29:269 (3) - move sliderpoint 1 grid up, 100% symmetry /o/
02:28 Jenny: : 01:31:864 (3) - same
02:29 Jenny: : 01:42:890 (1,2) - OUUUUUUCH
02:29 Jenny: : you... better...
02:29 Jenny: : AAAAAAAAH
02:29 *Jenny dies
02:29 Jenny: : 00:24:405 (1,2) - use these there
02:30 Jenny: : 01:45:972 (3) - can look better if sliderpoint gets set on heigth of the slidertick, but just 2-3 grids left
02:31 Jenny: : 01:48:080 (1,2) - 90° sliderpoint arcs are not moe
02:32 Jenny: : 01:53:269 (1) - 1 sliderpoint at X444, Y288 does do well
02:32 Jenny: : 01:55:944 (1) - add 5% softvolume spin /o/
02:33 Sushi: : D: for the last spin
02:33 Jenny: : well it feels fitting
02:33 Jenny: : tho the .mp3 ends suddenly
02:34 Jenny: : so you'd have to place the ending a like 2 whiteticks before end
02:35 Jenny: : well that'd be it
02:35 Jenny: : i'd suggest hitsounded sliderticks for the normal
02:35 Jenny: : to keep the soundpattern consistent
02:37 Jenny: : and that's the only thing bugging me there
02:37 Sushi: : hmm
02:37 Sushi: : ok
02:38 Jenny: : in taiko, I myself prefer to have a lower volume and SV in nonkiai parts
02:38 Jenny: : as in, like 70% volume in non-chorus would do, 85% in chorus
02:38 Jenny: : and in final kiai, 95-100%