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Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss

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Total Posts
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Topic Starter
Kaifin
This beatmap was submitted using in-game submission on Thursday, December 14, 2017 at 3:47:56 PM

Artist: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
Title: Deep in Abyss
Source: メイドインアビス
Tags: made in abyss opening op tv size kusano VINXIS kwk
BPM: 135
Filesize: 20626kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.35 stars, 89 notes)
  2. Expert (5.28 stars, 417 notes)
  3. Hard (2.93 stars, 238 notes)
  4. kusano's Insane (3.9 stars, 362 notes)
  5. kwk's Insane (4.5 stars, 372 notes)
  6. Normal (1.76 stars, 127 notes)
  7. VINXIS's Insane (3.67 stars, 295 notes)
Download: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss
Download: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss (no video)
Information: Scores/Beatmap Listing
---------------
trans rights


#2 of 5

what a horrible night to have a curse

the bgs are the curse of the abyss redownload 11/02/17

info about the top diff for modders and players
  1. Riko's vocal sliders are curved and Reg's are red ticks because he is a robot and she is not a robot
  2. a lot of the major patterns are based on moving from the top to the bottom of the screen ala climbing into the abyss 00:06:484 (1,2,1,2,1,2,1,2,3,4) - 01:26:929 (1,2,1,2) - 00:52:040 (1,2,1,2,1,2,1,2,1,2,1,2)
  3. the beginning vocals are lightly segmented into the top and bottom of the screen, with Riko's starting at the top 00:14:707 - because she starts at the top of the abyss and Reg's starting from the bottom 00:21:818 - because he starts from the bottom of the abyss
  4. the map ends with a sharp descent to the bottom of the screen because of the previously stated themes 01:26:929 (1,2,1,2) -
  5. all of these things are quite loose in their application but i hope they are nevertheless noticed and appreciated


SPOILER
inspired by fanzhen and yf and karen and rrtyui

thanks for suggestion omar

thank you to kusano , Mishima Yurara , and kwk for guest difficulties

hitsounds by kusano with alterations by me based on diff and Mishima Yurara for his diff
hehe
2017-10-19 11:26 handsome: the animal
2017-10-19 11:26 handsome: i think
2017-10-19 11:26 handsome: 00:46:707 (1,2,1,2) -
2017-10-19 11:26 handsome: you can repeat this more often
2017-10-19 11:26 handsome: 00:48:484 -
2017-10-19 11:26 handsome: 00:55:596 -
2017-10-19 11:26 handsome: even tho theres no finish
2017-10-19 11:26 handsome: its cool to associate that pattern wti hteh vocal
2017-10-19 11:27 handsome: 01:03:929 (7,8) - super huge
2017-10-19 11:27 handsome: really weird to play
Topic Starter
Kaifin
Fixed Thanks
vrnl
h

00:22:596 (4,5,1,2,1) - this movement is awkward to play for me and these 00:22:484 (1,2) - i couldnt even read them first time playing , i didnt expect them to be there maybe stack the 1 on to this 00:23:818 (2) - then make the 2 just in the middle of them i think it plays better ok 8-) 8-) 8-) 8-)

00:34:262 (1) - i get how it goes w vocals but the SV is rly out of place , since the instruments in the bg are like non existent, its just too quiet for that high sv IMO... :cry: :cry: :cry: :cry:

00:52:929 (1,2,1,2) - feel like this is overdone just a little... especially the last one BUT thats just me :| :| :| :|

01:07:151 (1,2,3,4) - is this following that piano or the vocal part here, because if its piano then 01:06:929 (4) - should be notes too to go with it u know, but if its vocal then its ok cuz thats a Viable Option too.. :( :( :( :(

01:20:040 (1,2,3,4) - think these should increase in spacing instead of decrease,, i think u went with vocal pitch on these? and the previous 4plet too,, the first one could be same spacing then the second one can be increasing since the instrumental picks up on the second part :o :o :o :o

01:26:929 (2) - NC to go with these 01:24:707 (1,1) - 01:25:596 (1,1) - :? :? :? :?

rank soon trademark

edit: also hp8 wtf
Topic Starter
Kaifin

Astolfo wrote:

h

00:22:596 (4,5,1,2,1) - this movement is awkward to play for me and these 00:22:484 (1,2) - i couldnt even read them first time playing , i didnt expect them to be there maybe stack the 1 on to this 00:23:818 (2) - then make the 2 just in the middle of them i think it plays better ok 8-) 8-) 8-) 8-) ok sure

00:34:262 (1) - i get how it goes w vocals but the SV is rly out of place , since the instruments in the bg are like non existent, its just too quiet for that high sv IMO... :cry: :cry: :cry: :cry: loop gives player time to react, it's fine

00:52:929 (1,2,1,2) - feel like this is overdone just a little... especially the last one BUT thats just me :| :| :| :| nah its the most intense part of the song and its not really that difficult

01:07:151 (1,2,3,4) - is this following that piano or the vocal part here, because if its piano then 01:06:929 (4) - should be notes too to go with it u know, but if its vocal then its ok cuz thats a Viable Option too.. :( :( :( :( it's following both: since the piano at the timestamp you linked is 1/8 it's just a simplification

01:20:040 (1,2,3,4) - think these should increase in spacing instead of decrease,, i think u went with vocal pitch on these? and the previous 4plet too,, the first one could be same spacing then the second one can be increasing since the instrumental picks up on the second part :o :o :o :o im spacing to the overall intensity of the instrumentation: it speaks in intensity where the spacing is the highest 01:19:929 (4,1,2) - and gradually falls back down before jumping at 01:20:373 (4,1) - for emphasis

01:26:929 (2) - NC to go with these 01:24:707 (1,1) - 01:25:596 (1,1) - :? :? :? :? yes

rank soon trademark
thank you!
Net0
This song is good stuff, there's a mod in there somehow
18:11 Kaifin: hi i make new map
18:11 *Kaifin is listening to [https://osu.ppy.sh/b/1445260 Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss]
18:12 Net0: Yo that show
18:12 Net0: ppl say it's great
18:15 Net0: I'll check pretty soon
18:15 Kaifin: good show
18:15 Net0: working on a reply since I have another veto as it seems
18:34 Net0: will check the map pretty soon just a sec
18:34 Kaifin: no worries
18:34 Kaifin: best of luck D:
18:34 Kaifin: i understand how that feels
18:48 Net0: like it's two different maps now
18:48 *Net0 is editing [https://osu.ppy.sh/b/1445198 Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss [Expert]]
18:48 Net0: 00:31:151 (1,2,1,2,1,2,1,2,1,2,3,4) -
18:48 Kaifin: to map non anime is hell
18:48 Kaifin: for rank
18:48 Net0: Holy
18:48 Net0: Flows is good
18:49 Net0: since spacing here is like "wtf"
18:49 Kaifin: zoom
18:49 Net0: so I guess it's okay
18:49 Kaifin: it plays good at this bpm
18:49 Kaifin: can get away with a lot
18:49 Net0: Actually Kaifin, the song is Natsukoi Hanabi
18:49 Net0: and I'm getting a veto
18:49 Net0: xDDDDDDDDDDDDDDDDDDD
18:49 Kaifin: i mean anime style
18:49 Kaifin: not anime map
18:49 Net0: oh ok
18:49 Kaifin: anime song**
18:50 Net0: this sliderend here 00:34:262 (1) -
18:51 Net0: could be placed like in the middle visually of
18:51 Net0: 00:35:818 (2,1) -
18:51 Net0: just for structure sake, something really personal imo
18:52 Net0: A small SV change can help with this pattern 00:57:373 (1,2,1,2,1,2) - if you want to keep the slider heads and tails in the same position on the playfield but you want to change shapes
18:53 Net0: Or you can use different shapes for different speed moviment in each repetition
18:53 Net0: in that case you will probably have to change the placement of the sliderheads and tails
18:57 Kaifin: i could place it there but then the flow would end up much worse
18:57 Kaifin: have to have natural flow for that sv or else the player will be like wt
18:57 Kaifin: i'll fidget with the sv and try to get those to stack
18:57 Net0: I'll test it
18:58 Net0: even tho I don't play that much anymore :3
18:58 Kaifin: because then it ends up going http://puu.sh/y2bv8/bac98be067.jpg
18:58 Kaifin: here
18:58 Kaifin: which isnt a natural angle to lead in
18:58 Net0: hmmm
18:58 Kaifin: i have a question on the hard though
18:58 Kaifin: 00:10:040 -
18:59 Net0: okay
18:59 Kaifin: do you think these 1/4 sliders/the double are fine
18:59 Net0: hmm
18:59 Net0: spread always depends on the previous diff
18:59 Net0: considering normal
18:59 Net0: not ok
19:00 Kaifin: there is likely to be a diff between normal and hard
19:00 Net0: Net0's Advanced? Pro spreading mapper? :^)
19:01 Net0: like if you want the repeats in white tick
19:01 Net0: the diff before needs at least 1/2 sliders
19:01 Kaifin: yeah i know
19:01 Kaifin: there is 1/2 sliders in last diff
19:02 Kaifin: in normal that is
19:02 Kaifin: i dont really know how to make advanced when i already considered normal to be pretty hard for low diff
19:03 Net0: Hmm
19:03 Net0: most ppl don't practice a lot low diffs
19:03 Net0: specially spread
19:03 Net0: I have a map with 6 diffs from 1* to 3*, just to test DS, flow, rhythm, etc.
19:04 Net0: This level design is really mathematic imo
19:04 Net0: 00:12:040 (3,4,1) - for example
19:04 Net0: in the normal diff you have overlaping 1/2 rhythms
19:04 Net0: this means that the next level diff
19:04 Net0: 1/2 should be spaced like this
19:05 Net0: https://puu.sh/y2bNN.png
19:05 Kaifin: its not really overlapping because the slider is fully gone
19:05 Net0: I mean placement wise
19:05 Net0: objects with 1/2 gaps are always touching
19:05 Kaifin: oh yeah
19:05 Net0: so the natural progression is having low spaced without touching
19:06 Kaifin: i understand
19:06 Net0: and you have to adjust CS, AR, base slider velocity, etc with that in mind
19:06 Kaifin: ok well first i'll see if i even need an advanced
19:06 Net0: in case you need it I can map low level to fit spread
19:07 Kaifin: ill keep in mind
19:07 Net0: I'm used to that
19:07 Net0: puxtu had the same problem with this set
19:07 *Net0 is listening to [https://osu.ppy.sh/b/1237033 Fear, and Loathing in Las Vegas - Stray in Chaos]
19:11 Kaifin: i fixed the 1/4
19:11 Kaifin: just made it 1/2
19:11 Kaifin: can you post log in thread for kds?
19:12 Net0: well sure
19:12 Net0: xD
19:12 Kaifin: thank you for the feedback
mithew
Normal
  1. 00:05:818 (4) - ok this definitely deserves attention but the slider shape is pretty off relative to the rest of the map, especially in a calm section like this. i think its a bit too wonky since its introduced so early, and the fact that its pretty similar to 00:52:040 (5) - even though this one is kiai and the other one isn't doesn't make too much sense to me
  2. 00:20:040 not a big deal but ignoring the bass and piano here is pretty bland
  3. 00:33:818 (3) - moving this to the previous red tick and making it repeat fits the song better, i dont see a good reason to skip a beat
  4. 00:50:040 (7) - deleting this note would make it a lot more interactive with the vocals here, and you ignore it on 00:53:151 too so
  5. 01:06:262 (1,2) - you could make these a slider instead, gives more attention to the vocals and compliments (3,4) well
Hard
  1. 00:02:262 (1,2) - maybe a bit too dramatic in spacing, i couldn't find anything else using spacing like this
  2. 00:03:040 i dont think you should ignore it here if you didnt ignore it on 00:01:262 (3) -
  3. 00:10:262 (3) - you can definitely give more attention to the piano here by making this a repeat slider instead
  4. 00:54:707 (4,5) - higher spacing than 00:55:373 (7,1) - even though 7 & 1 r way more dramatic,
kusano's Insane
  1. 00:00:485 (1,4) - weird structure and awkward flow, ctrl+j gives it much cleaner look (should also fix this overlap 00:01:373 (4,1) - )
  2. 00:22:707 (3,4) - can't find the reason for the spacing increase here, if its to follow the piano that wouldn't make much sense since the piano starts on the blue tick
  3. 00:47:596 (5,6,7,8,1) - this plays pretty awkwardly where it doesn't really seem called for.. the spacing increase between each note is fine but the way you have this flow 00:47:596 (5) - here then break it on (8), only to have the spacing decrease on the nc is pretty weird.
  4. 00:56:707 (5,6,7) - these should be way less dramatic if you want to give attention to the vocals on 00:57:818 (4,5,6,7) -
  5. 01:09:373 (8,1) - compare this to 01:10:262 (4,5) - and you can see a drastic change in spacing despite the vocals staying relatively the same
  6. 01:21:151 (3,4,5,6,7,8,9,10,11) - idk this overmap doesn't really do the piano justice, this rhythm fits it much better
  7. 01:25:818 (2,3,4) - feels out of place, if you wanna use a triple then starting it on the red tick instead feels more natural to the song
  8. 01:27:151 (8) - make this two kick sliders instead, fits the sudden ending much better
Expert
  1. 00:03:818 quiet piano note here that i think would be better if you didnt ignore
  2. 00:05:373 (6) - i think it'd be cool if you made this more distinguishable from 00:01:373 (5,6) - considering the stronger piano note
  3. 00:10:151 (2,3) - there's a pretty distinct difference in sound here that i dont think the copy and paste compliments well, i feel like its pretty similar to 00:06:484 (1,2,1,2,1,2) - so you should use a similar pattern as well, except not as dramatic
  4. 00:13:596 (1,2,3,1) - definitely not the right rhythm but i guess its a good way to give attention to the piano while keeping it playable, idk
  5. 00:18:262 (1,2,3,4,1,2) - since the whistle(?) becomes a lot more noticeable on (2) i think slightly changing the pattern to something like this fits it much better
  6. 00:41:373 (1,2,3,4,5) - rhythm choice here is a bit weird, i can't really tell what its following. think it'd be better if you made it more obvious to the vocals
  7. 00:46:040 (1,2,3) - you should make these more dramatic, song calls for it
  8. 01:00:929 - this little section here is so cool ok just wanted to mention that
  9. 01:14:040 (1,2,3,4,5) - i don't see the reason for the jump between 2 & 3
good Stuff kaifin GL!!
Topic Starter
Kaifin

mithew wrote:

Normal
  1. 00:05:818 (4) - ok this definitely deserves attention but the slider shape is pretty off relative to the rest of the map, especially in a calm section like this. i think its a bit too wonky since its introduced so early, and the fact that its pretty similar to 00:52:040 (5) - even though this one is kiai and the other one isn't doesn't make too much sense to me i dont think its really a huge deal: i made this slider to emphasize the note and it's not like WO 8 million BPM impossible to read or anything its just a normal slider, noob player is unaffected and just sees different shape
  2. 00:20:040 not a big deal but ignoring the bass and piano here is pretty bland need rest section in map D:
  3. 00:33:818 (3) - moving this to the previous red tick and making it repeat fits the song better, i dont see a good reason to skip a beat changed the rhythm in a different way cause double repeat would be too confusing
  4. 00:50:040 (7) - deleting this note would make it a lot more interactive with the vocals here, and you ignore it on 00:53:151 too so there is a vocal here and there is no vocal there, i will consider this if mentioned again though because i understand the idea and it could break up the segment
  5. 01:06:262 (1,2) - you could make these a slider instead, gives more attention to the vocals and compliments (3,4) well slidered
Hard
  1. 00:02:262 (1,2) - maybe a bit too dramatic in spacing, i couldn't find anything else using spacing like this lowered!
  2. 00:03:040 i dont think you should ignore it here if you didnt ignore it on 00:01:262 (3) - im following the piano
  3. 00:10:262 (3) - you can definitely give more attention to the piano here by making this a repeat slider instead made them 2 repeat sliders i hope thats fine
  4. 00:54:707 (4,5) - higher spacing than 00:55:373 (7,1) - even though 7 & 1 r way more dramatic, pattern adjusted
Expert
  1. 00:03:818 quiet piano note here that i think would be better if you didnt ignore this is an echo if anything, the stop on the blue tick leads to REALLY good emphasis so i want to keep
  2. 00:05:373 (6) - i think it'd be cool if you made this more distinguishable from 00:01:373 (5,6) - considering the stronger piano note my mirror D: i think that it is ok as is because the flow switch is good emphasis, making it stray from the flip would be a bit weird but i can consider options if i think of something
  3. 00:10:151 (2,3) - there's a pretty distinct difference in sound here that i dont think the copy and paste compliments well, i feel like its pretty similar to 00:06:484 (1,2,1,2,1,2) - so you should use a similar pattern as well, except not as dramatic the copy and paste increases the emphasis here because you play the notes a beat off from when they were originally played, giving it a "twist" if that makes any sense: it gives it more emphasis since it's based on something that just happened but has a different rhythm
  4. 00:13:596 (1,2,3,1) - definitely not the right rhythm but i guess its a good way to give attention to the piano while keeping it playable, idk ??? its def 1/6 if its 1/8 tell me so i can fix it
  5. 00:18:262 (1,2,3,4,1,2) - since the whistle(?) becomes a lot more noticeable on (2) i think slightly changing the pattern to something like this fits it much better YES agree sick change thank you
  6. 00:41:373 (1,2,3,4,5) - rhythm choice here is a bit weird, i can't really tell what its following. think it'd be better if you made it more obvious to the vocals following the drums: every syllable of the vocal is clickable so this level of density of the drums just lets me create more buildup
  7. 00:46:040 (1,2,3) - you should make these more dramatic, song calls for it antispacing is dramatic :cry:
  8. 01:00:929 - this little section here is so cool ok just wanted to mention that thanks owo
  9. 01:14:040 (1,2,3,4,5) - i don't see the reason for the jump between 2 & 3 same as previous pattern, the jump is to emphasize the structure that has been made in the segment and to emphasize the doublet nature of the sounds if that makes sense
good Stuff kaifin GL!!
thank you mittens!!
fieryrage
hp 8 hp 8 hp 8 hp 8 hp 8 h
p 8

top
  • 00:03:484 (7) - move this to 00:03:596 (7) - instead and add a circle on the blue tick? feels a lot better that way, also you wouldn't be skipping the clap
    00:10:040 (1,2) - this gap isn't really discernable as 1/4 imo, spacing is too high
    00:14:484 (4,5,1) - space this out a bit more from 3 cuz it looks like the exact same spacing as the 1/4 patterns
    00:23:373 (1,2) - ctrl+g here? would help give 00:23:596 (1) - emphasis to this
    00:28:262 (3,4) - this flows awkward as hell lo l i'd put 3 next to 4 rather than having huge spacing here
    00:28:818 (6,3) - Plz stack :)
    00:31:151 (1) - not really needed nc
    00:34:262 (1) - reduce sv here a bit, kinda weird speedup with no buildup lol
    00:55:151 (1,2,1,2) - maybe make these more spaced out to accompany the larger spacing in between
    00:57:818 (1,2) - ctrl+g here or smth would be nice, the flow differs from 00:58:484 (1,2) - this pretty noticeably
    00:59:818 (2) - is the drum hitnormal rly needed here
    01:08:707 (4,3) - silence sliderends?
    01:10:707 (3,4) - ctrl+g for (((maximum cool))) also you kinda do it 01:14:040 (1,2,3,4) - here anyway
    01:27:373 (1,2) - feel like these should be given a lot more emphasis considering it's the end of the song but e
Insanee
  • 00:18:929 (2,3,4) - minor bickering but this doesn't look straight
    00:26:929 (1,2) - space this out a bit more? kinda looks weird as it is rn
    00:42:707 (6,7,8) - kinda don't give emphasis to this at all with this spacing
    01:14:262 (5,6,7,8) - this is like the only awkwardly flowing stream in the map, would probably be better to straighten it out
    01:27:151 (8) - make this 2 sliders instead of a repeat? would make more sense here tbh
hard
  • 00:05:818 (1,2,3,1,2,3) - dont u think this pattern is a bit too dense for ar 7
    00:44:262 (4) - this could prob be emphasized a bit more than it is right now for the vocal
    01:10:707 (6,7) - rhythm-wise this is kinda weird especially for a hard diff, maybe take off a repeat from the slider? idk just seems too dense rn
normal is gay
gl o/
Topic Starter
Kaifin

fieryrage wrote:

hp 8 hp 8 hp 8 hp 8 hp 8 h
p 8 its like 2 stars

top
  • 00:03:484 (7) - move this to 00:03:596 (7) - instead and add a circle on the blue tick? feels a lot better that way, also you wouldn't be skipping the clap this is one i need to think about, i really like the sudden stop it fits the piano super super well but i'll consider it
    00:10:040 (1,2) - this gap isn't really discernable as 1/4 imo, spacing is too high legit what did you see the part that came right before it 00:06:484 (1,2,1,2,1,2,1,2,3,4) - as well as the entire intro with half screen 1/4 jumps
    00:14:484 (4,5,1) - space this out a bit more from 3 cuz it looks like the exact same spacing as the 1/4 patterns no one has misread this yet,
    because of the ncing is fine

    00:23:373 (1,2) - ctrl+g here? would help give 00:23:596 (1) - emphasis to this it was like that before but ended up being too hard to read
    00:28:262 (3,4) - this flows awkward as hell lo l i'd put 3 next to 4 rather than having huge spacing here tweaked the angle a bit
    00:28:818 (6,3) - Plz stack :) ty
    00:31:151 (1) - not really needed nc decided to remove nc on 00:30:707 (6) - instead cause having them nc'd that way is important
    00:34:262 (1) - reduce sv here a bit, kinda weird speedup with no buildup lol addressed in irc with melloe by adding increasing sv beforehand
    00:55:151 (1,2,1,2) - maybe make these more spaced out to accompany the larger spacing in between did it and tweaked the spacing
    00:57:818 (1,2) - ctrl+g here or smth would be nice, the flow differs from 00:58:484 (1,2) - this pretty noticeably i wanted the flow to be different between the two because of the repeated vocal, also ctrl ging makes the flow so terrible lol
    00:59:818 (2) - is the drum hitnormal rly needed here i think it sounds textured
    01:08:707 (4,3) - silence sliderends? yep, did it for all of them
    01:10:707 (3,4) - ctrl+g for (((maximum cool))) also you kinda do it 01:14:040 (1,2,3,4) - here anyway no way terrible flow that way
    01:27:373 (1,2) - feel like these should be given a lot more emphasis considering it's the end of the song but e notes are really not that emphasized, just cause its the end doesn't mean it has to be a cross screen jump or anything
hard
  • 00:05:818 (1,2,3,1,2,3) - dont u think this pattern is a bit too dense for ar 7 not really
    00:44:262 (4) - this could prob be emphasized a bit more than it is right now for the vocal the line is definitely emphasis enough
    01:10:707 (6,7) - rhythm-wise this is kinda weird especially for a hard diff, maybe take off a repeat from the slider? idk just seems too dense rn how is it weird? i do the same rhythm with all the repeat sliders, they all are held for the same amount of time :?
normal is gay im gay
gl o/
thanks for the mod!
Arf
Hello, M4M from your queue, probably not going to be very helpful but I'll do my best
Lost this mod once so this is version 2, might have forgotten a few things

Normal
It's under 2 stars but I've had some problems in the past with the lowest difficulty being considered too dense due to having a large amount of 1/2, even when the BPM is around 128. Personally I don't really mind, at least the difficulty isn't boring

00:43:151 (3,4,5,6) - Are you sure you don't want to follow the lyrics here, I sort of see the build up thing you're doing but in my opinion it would be more effective rhythmically to continue following the lyrics like you have been doing

00:50:040 (7) - This could be deleted, it would add a bit more emphasis to the lyrics, and would also make the pattern a little less dense (which could be good or bad, as it is the start of the kiai after all)

00:59:151 (4,5,6) - Consider making "4" a repeat slider followed by a single note where the current slider "6" ends. Personally I feel this fits really well with the lyrics while also making 01:00:484 - clickable as it is a somewhat strong sound, as opposed to it being a sliderend

01:00:929 (1,2,3,4,5,6) - Hmm I believe this rhythm doesn't quite follow the sounds as well as it could. Consider something like this, or if that is unappealing to you, consider making the current rhythm a little denser at least

01:20:484 (1,2) - Consider mapping the 1/2 note between these (and/or the one between 01:21:373 (2,3) - ). I get that the song is winding down somewhat, but there are some piano sounds here that could be mapped and in my opinion the current rhythm doesn't really fit to any particular sounds in the map

Hard
Very nice diff, quite a treat

00:02:929 (2,3) - Maybe consider mapping the triple here, it sounds somewhat awkward when the previous one is mapped, even if this one is significantly softer

00:04:929 (4,5) - Consider curving these more to make them a little prettier, perhaps something like this.

00:08:262 (2,3,4) - Hmm I'm not sure about the flow and arrangement of these notes either, it travels a little strangely from the end of slider "1". Consider something a bit more conventional like this.

00:12:707 (3,1) - Why is 00:11:818 (3,1) - a jump when this isn't? The slider at 00:12:929 (1) - is on the downbeat, has a stronger sound, and has a finish hitsound, so the logical choice for the higher spacing would be there in my opinion.

00:19:151 (3,4,5,6) - Hmm, I'm not sure. Representing the 1/6 (if that's what that is) isn't quite done well as the triple ends a little after the sound itself, and the piano stream (while being gentle volume wise) isn't really fully represented either. Perhaps a continuation of the repeat slider pattern would be a somewhat better representation of the music in this section, up to you

00:21:596 (5,6) - Consider deleting these notes and placing "1" under "4". There isn't an actual triple here in the music (that I can hear at least) and the filler rhythm takes away from the emphasis of the vocal here, particularly when there are many more actual triples in the song that are far more obvious, and mapped as well

00:25:151 (4,5,1) - Hmm, I'm unsure about the spacing from 4->5 being greater than 5->1

(minor)00:26:929 (2,4) - Not quite perfectly stacked

00:32:484 (1,3) - Consider blanketing these, looks a little strange at the moment in my opinion

00:54:707 (4,5,6,7,1) - I get what you were going for here somewhat, but the fact that 5->6 is spaced greater than 7->1 when the emphasis on 1 is so much higher bugs me

00:56:484 (4,5) - Hmmmmm, I quite dislike the arrangement of these sliders. Ignoring the imperfect blanket from 3 to 4, I believe the current pattern is somewhat unsightly. Consider something like this, which I personally find much more visually appealing. It may require extensive adjustment of the following notes, however, I do honestly feel that the current pattern needs a touch up. I leave it to your discretion

00:57:373 (1,2,3,4) - Due to the stack, the distance from 1->2 is greater than the distance from 5->1, which should not be the case in my opinion, as 1 is a much stronger beat. If stacking is turned off in the editor, this discrepancy is not visible.

01:00:929 (1,2,3,4,1,2,3,4) - Interesting structural symmetry

kusano's Insane
Enjoyable to play

00:22:262 (2,3) - I found it quite strange that the vocal 1/4 here is not mapped despite being mapped in all previous occurrences of it. Consider mapping it

00:22:929 (4,5) - While I appreciate the hitsounding that makes this 1/2 rhythm mapping possible, consider following the background piano here, as it makes a somewhat more interesting rhythm that can be safely emphasized

00:25:373 (1,2,3) - Hmm, I am unsure about ignoring the piano stream here, as it is an Insane, and particularly when the Hard difficulty applied some 1/4 rhythms to this section as well. In context, it is unusual for a higher difficulty to map the same section with a less dense rhythm (even if it is a GD)

00:48:040 (7,8,1) - Unsure why the jump from 7 to 8 is so much greater than the distance from 8 to 1, particularly when 1 is on the downbeat and has a finish hitsound on top of being a stronger beat to begin with. Consider adjusting the spacing here

00:58:262 (6,7,8,9) - Consider making the rhythm more like 00:57:373 (1,2,3,4) - , with the note between 6 and 7 being mapped, and the current 8 being deleted. I believe it would add more emphasis to the lyrics at 00:58:706 (9,10) - while also keeping the rhythm consistent between the two instances of "made". An illustration: https://puu.sh/y3ihQ/817aca8278.png

01:07:151 (3) - Consider Ctrl+G on this slider, some extra distance+circular flow might help emphasize the rhythm here better

01:14:262 (5,6,7,8) - Consider a more conventional curve or shape on this stream. If you were trying to make it look like a set of two doubles, personally I believe the spacing is too small for that visual view to be possible, and it ends up looking somewhat unsightly. Perhaps something closer to 01:18:262 (6,7,8,9) - would be prettier


A quaint difficulty overall, quite well done.

Expert is far beyond my ability to accurately judge I'm afraid, sorry about that :c (it's an interesting map to say the least.....are you sure the spread isn't a problem between Insane and Expert?)
I'm sure you can find a plethora of people better equipped to playtest it however.

Quite a solid set all round, not many things to point out about it, it looks pretty close to being ready, at least the diffs I looked at. It's well crafted and I wish you luck in getting it ranked. Nice work.
Topic Starter
Kaifin

Arf wrote:

Hello, M4M from your queue, probably not going to be very helpful but I'll do my best
Lost this mod once so this is version 2, might have forgotten a few things

Normal
It's under 2 stars but I've had some problems in the past with the lowest difficulty being considered too dense due to having a large amount of 1/2, even when the BPM is around 128. Personally I don't really mind, at least the difficulty isn't boring in this case there definitely is not a lot of 1/2 in this diff, if there ends up being any spread issues i'll just make an advanced

00:43:151 (3,4,5,6) - Are you sure you don't want to follow the lyrics here, I sort of see the build up thing you're doing but in my opinion it would be more effective rhythmically to continue following the lyrics like you have been doing the lyrical rhythm is too complex here, plus the buildup effect of using 4 circles is good

00:50:040 (7) - This could be deleted, it would add a bit more emphasis to the lyrics, and would also make the pattern a little less dense (which could be good or bad, as it is the start of the kiai after all) deleted

00:59:151 (4,5,6) - Consider making "4" a repeat slider followed by a single note where the current slider "6" ends. Personally I feel this fits really well with the lyrics while also making 01:00:484 - clickable as it is a somewhat strong sound, as opposed to it being a sliderend agree did it and changed the next pattern to suit

01:00:929 (1,2,3,4,5,6) - Hmm I believe this rhythm doesn't quite follow the sounds as well as it could. Consider something like this, or if that is unappealing to you, consider making the current rhythm a little denser at least not making the rhythm denser because player needs a break after previous segment and it serves the stripped back instrumental

01:20:484 (1,2) - Consider mapping the 1/2 note between these (and/or the one between 01:21:373 (2,3) - ). I get that the song is winding down somewhat, but there are some piano sounds here that could be mapped and in my opinion the current rhythm doesn't really fit to any particular sounds in the map here i would rather have it wind down and just follow the big drum notes on each white tick after the previous segment

Hard
Very nice diff, quite a treat

00:02:929 (2,3) - Maybe consider mapping the triple here, it sounds somewhat awkward when the previous one is mapped, even if this one is significantly softer following the piano, makes the rhythm the piano follows a lot more emphasized

00:04:929 (4,5) - Consider curving these more to make them a little prettier, perhaps something like this. ok curved

00:08:262 (2,3,4) - Hmm I'm not sure about the flow and arrangement of these notes either, it travels a little strangely from the end of slider "1". Consider something a bit more conventional like this. straightened

00:12:707 (3,1) - Why is 00:11:818 (3,1) - a jump when this isn't? The slider at 00:12:929 (1) - is on the downbeat, has a stronger sound, and has a finish hitsound, so the logical choice for the higher spacing would be there in my opinion. switched up the patterning i hope thats better

00:19:151 (3,4,5,6) - Hmm, I'm not sure. Representing the 1/6 (if that's what that is) isn't quite done well as the triple ends a little after the sound itself, and the piano stream (while being gentle volume wise) isn't really fully represented either. Perhaps a continuation of the repeat slider pattern would be a somewhat better representation of the music in this section, up to you the strum is also 1/4 so i decided to go with clickable 1/4 for the triplet, continuing the repeat slider would break my consistency

00:21:596 (5,6) - Consider deleting these notes and placing "1" under "4". There isn't an actual triple here in the music (that I can hear at least) and the filler rhythm takes away from the emphasis of the vocal here, particularly when there are many more actual triples in the song that are far more obvious, and mapped as well there is a clear triple here

00:25:151 (4,5,1) - Hmm, I'm unsure about the spacing from 4->5 being greater than 5->1 the way that it's placed/the shape of 1 compensates for the lack of spacing and has big emphasis

(minor)00:26:929 (2,4) - Not quite perfectly stacked tried

00:32:484 (1,3) - Consider blanketing these, looks a little strange at the moment in my opinion blanketed

00:54:707 (4,5,6,7,1) - I get what you were going for here somewhat, but the fact that 5->6 is spaced greater than 7->1 when the emphasis on 1 is so much higher bugs me ctrl g'd 2 notes

00:56:484 (4,5) - Hmmmmm, I quite dislike the arrangement of these sliders. Ignoring the imperfect blanket from 3 to 4, I believe the current pattern is somewhat unsightly. Consider something like this, which I personally find much more visually appealing. It may require extensive adjustment of the following notes, however, I do honestly feel that the current pattern needs a touch up. I leave it to your discretion adjusted

00:57:373 (1,2,3,4) - Due to the stack, the distance from 1->2 is greater than the distance from 5->1, which should not be the case in my opinion, as 1 is a much stronger beat. If stacking is turned off in the editor, this discrepancy is not visible. i have stacking enabled in the editor pattern got adjusted

01:00:929 (1,2,3,4,1,2,3,4) - Interesting structural symmetry thanks its to show off the central gimmick of the mapset the sliders



Expert is far beyond my ability to accurately judge I'm afraid, sorry about that :c (it's an interesting map to say the least.....are you sure the spread isn't a problem between Insane and Expert?) there's another diff coming dw
I'm sure you can find a plethora of people better equipped to playtest it however.

Quite a solid set all round, not many things to point out about it, it looks pretty close to being ready, at least the diffs I looked at. It's well crafted and I wish you luck in getting it ranked. Nice work.
thanks for the mod and kind words!
Mirash
oh, your bg is in png and 720p :( here is waifu2xed one and with reasonable size if you wish

Expert
00:03:484 (7) - head of this needs something like soft whistle or drum sampleset, because of piano(even clap works imo xD)
00:06:484 (1) - this circle has a drum in the music so it might be good to clap it too, also it'll give some sort of definition that this is 1/4 jumps maybe? not sure but it sounds good
00:13:744 (3) - things that deserves soft whistle are starting on that circle
00:18:262 (1) - should have a finish imo, so it differs from previous calm piano things and gives some crash-feedback to a player (i'd go finishing all of them 00:18:707 (1,3,1,1) - xD)
00:31:151 (1) - how did i hit all that thing lol, good placement i guess, gj
00:48:040 (1,1) - imo this two are better be soft whistled for vocals
00:55:151 (1) - also this and head of 00:55:596 (1) - maybe it wasn't your idea of soft whistle usage but for me it sounds rather empty now
01:02:262 (8,9) - as you placed a jump previously on a similar vocal thing 01:01:596 (4,5) - you might wanna swap them on the time line
01:03:373 (4,5) - here again, feels underwhelming because of 01:03:929 (7,8) - for me https://i.imgur.com/z6Sd4oN.png
01:05:151 (3) - move it a bit up so its rankable https://i.imgur.com/ZEgAKxu.png
01:20:929 (2,3,4) - imo not a very good choice of movement from previous slider and to further one https://i.imgur.com/uGi6xXu.png also like this 01:21:373 (1) - gets emphAisis

kusano's Insane
check for missing hitsounds from copying, like 00:02:262 (1) - clap 00:05:373 (6) - clap etc
00:14:262 (6) - difference between this one and previous circles after 3/4 sliders are too small, it feels not that good, could really increase spacing here, like place on the tail of 00:15:484 (3) - it'd fit your style i guess
00:26:929 (1) - head prob missing finish
00:54:929 (4) - mhh, same thing as at the start, it needs more highlighting imo, 00:54:929 (4,5,6) - try crl g this

Hard
00:13:818 (3,4) - movement is not that cool, i'd go with something like https://i.imgur.com/EyPkLzZ.png tbh
00:46:707 (1) - thats just something i should say, when there is a pause in your map and you nc next note player will not know where new circles will come from and when they suddenly appear from cross screen distance it feels bad moving cursor there, imo its better to just stack things where they ended. but yeah, considering ar this diff has i think its not worth changing, too much trouble with DS objects so nvm xD

Normal
00:23:596 (3) - tail needs normal sampleset or something
01:01:818 (2) - head normal sampleset
01:03:596 (5) - and dis

also put source メイドインアビス
Pulse
hey, m4m!

[Normal]
  1. 01:27:151 - Minor suggestion, but this sound was mapped others diffs. Maybe you could put a 1/2 slider here or something else
[Hard]
  1. 00:14:262 (5,6,1) - I'm not sure if such a small DS here works as well against spacings like 00:06:484 (1,2,3) - and 00:08:262 (2,3,4) - due to the spacing previously used. It probably looks ok for people that are already estabilized on game, but considering newer players that are progressing across difficulties, they shouldn't expect and react to such small spacing here, ending on a possible miss on that slider since they could just pass over it due to muscular memory
[kusano's Insane]
  1. 00:27:818 (3) - I think that this finish is so loud in comparison to the sound on the music. Maybe you could use a ~65% timing point here. Also, you could use a whistle too since the sound on 00:26:929 (1) - is present here too
  2. 00:36:707 (3,4,5) - Honestly this stack with a 1/4 gap kinda breaks your movement no need. It looks better with (5) stacked instead (3). Do you think that you could do something about it?
Hard diff is really great to play, geez
Sorry about short modding, I still lack on "modding skill" and deliver such mod while I have a great mod from you make me feels bad. I'll be dropping some stars and I'll try playing last diff later to do an additional mod.
Great set, good luck!
Topic Starter
Kaifin

Mirash wrote:

oh, your bg is in png and 720p :( here is waifu2xed one and with reasonable size if you wish thank you!

Expert
00:03:484 (7) - head of this needs something like soft whistle or drum sampleset, because of piano(even clap works imo xD) whistled
00:06:484 (1) - this circle has a drum in the music so it might be good to clap it too, also it'll give some sort of definition that this is 1/4 jumps maybe? not sure but it sounds good clapped, also clapped the next two notes for a lil rhythm
00:13:744 (3) - things that deserves soft whistle are starting on that circle i made it normal sample set, it already had soft whistle
00:18:262 (1) - should have a finish imo, so it differs from previous calm piano things and gives some crash-feedback to a player (i'd go finishing all of them 00:18:707 (1,3,1,1) - xD) added 3 finishes skipped one cause it sounded spammy
00:31:151 (1) - how did i hit all that thing lol, good placement i guess, gj thanks :D
00:48:040 (1,1) - imo this two are better be soft whistled for vocals whistled
00:55:151 (1) - also this and head of 00:55:596 (1) - maybe it wasn't your idea of soft whistle usage but for me it sounds rather empty now whistled
01:02:262 (8,9) - as you placed a jump previously on a similar vocal thing 01:01:596 (4,5) - you might wanna swap them on the time line good idea, changed
01:03:373 (4,5) - here again, feels underwhelming because of 01:03:929 (7,8) - for me https://i.imgur.com/z6Sd4oN.png i'm keeping this one as not a jump bc i think the pull back flow is fine consistency + now the jumps are consistent with above change
01:05:151 (3) - move it a bit up so its rankable https://i.imgur.com/ZEgAKxu.png yeeee moved this up but forgot to update LOL
01:20:929 (2,3,4) - imo not a very good choice of movement from previous slider and to further one https://i.imgur.com/uGi6xXu.png also like this 01:21:373 (1) - gets emphAisis this is the flow theme the whole map D: cannot abandon at very end, i understand your point but i think flow is fine here

Hard
00:13:818 (3,4) - movement is not that cool, i'd go with something like https://i.imgur.com/EyPkLzZ.png tbh sure
00:46:707 (1) - thats just something i should say, when there is a pause in your map and you nc next note player will not know where new circles will come from and when they suddenly appear from cross screen distance it feels bad moving cursor there, imo its better to just stack things where they ended. but yeah, considering ar this diff has i think its not worth changing, too much trouble with DS objects so nvm xD i understand your point but on hard diff i dont think it is big deal really, especially with this big of a gap

Normal
00:23:596 (3) - tail needs normal sampleset or something normal'd
01:01:818 (2) - head normal sampleset normal'd
01:03:596 (5) - and dis normal'd

also put source メイドインアビス sourced

Pulse wrote:

hey, m4m!

[Normal]
  1. 01:27:151 - Minor suggestion, but this sound was mapped others diffs. Maybe you could put a 1/2 slider here or something elseadded
[Hard]
  1. 00:14:262 (5,6,1) - I'm not sure if such a small DS here works as well against spacings like 00:06:484 (1,2,3) - and 00:08:262 (2,3,4) - due to the spacing previously used. It probably looks ok for people that are already estabilized on game, but considering newer players that are progressing across difficulties, they shouldn't expect and react to such small spacing here, ending on a possible miss on that slider since they could just pass over it due to muscular memory pretty sure this is fine i just wanted it to be clear it was 1/4, i'll grab a hard player testplay to see

Hard diff is really great to play, geez
Sorry about short modding, I still lack on "modding skill" and deliver such mod while I have a great mod from you make me feels bad. I'll be dropping some stars and I'll try playing last diff later to do an additional mod.
Great set, good luck! it's okay, thank you for the stars!
thank you both for the mods! the hitsounding help was really helpful as i was lost
melloe
hi
2017-10-19 18:58 melloe: 00:10:040 (1,2,3,4,5) - 
2017-10-19 18:58 melloe: rhythm here is kinda weird
2017-10-19 18:59 melloe: the highest note in the series of piano notes going downward is here 00:10:151 (2) -
2017-10-19 18:59 melloe: but on the sliderend
2017-10-19 18:59 melloe: which is kinda strange
2017-10-19 18:59 melloe: while the sliderhead is a very minor note
2017-10-19 19:00 melloe: 00:10:707 (5,6) - also the jump between these objects is too large imo given that nothing significant is happening in the music really
2017-10-19 19:00 Kaifin: 00:10:151 (2) - but the highest note is on the slider head?
2017-10-19 19:00 Kaifin: there is no note piano note on 00:10:262 -
2017-10-19 19:00 Kaifin: no piano note*
2017-10-19 19:01 melloe: i hear one
2017-10-19 19:01 Kaifin: its the echo of the other note
2017-10-19 19:02 Kaifin: listen on 50
2017-10-19 19:02 Kaifin: the flow is abrupt on 00:10:707 (5,6) - because of the sound of the piano, i can nerf it slightly
2017-10-19 19:02 Kaifin: ill try out a different flow
2017-10-19 19:03 melloe: the slower i make the music the quieter the note on 00:10:262- gets, but when i play it at 100% i can positively hear it
2017-10-19 19:03 melloe: anyway
2017-10-19 19:03 melloe: 00:11:151 (1,2,1,2,1,2,1,2) - i like the decreasing spacing here, i think it wouldnt hurt to make the spacing of the first two sets of sliders slightly larger
2017-10-19 19:03 melloe: will emphasizing the lowered octave more
2017-10-19 19:04 Kaifin: 00:10:707 (5,6) - this spacing is pretty normal actually for the map up to this point looking at stuff right before it like 00:08:484 (5,6) -
2017-10-19 19:04 Kaifin: i can space those a bit more sure
2017-10-19 19:05 Kaifin: buffed them
2017-10-19 19:05 melloe: yea but previously you've mapped a similar set of descending notes right here 00:06:484 (1,2,1,2,1,2,1,2,3,4) -
2017-10-19 19:05 melloe: 00:10:040 (1,2,3,4,5,6) - is basically the same thing but a few notes less and a few notes lower
2017-10-19 19:05 Kaifin: i dont see what relation those two have
2017-10-19 19:06 Kaifin: im not sure what to say other than those are completely different
2017-10-19 19:06 Kaifin: everywhere there is a clickable object, there is a note
2017-10-19 19:06 Kaifin: in that highlight
2017-10-19 19:06 Kaifin: no other notes are there
2017-10-19 19:07 Kaifin: maybe you're hearing the drum hit at 00:10:262 - ?
2017-10-19 19:07 Kaifin: btw i buffed the spacing to this https://osu.ppy.sh/ss/9353846 do you think its enough
2017-10-19 19:07 melloe: i hear piano notes haha, i cant hear it any other way
2017-10-19 19:07 Kaifin: pretty sure with this cs if i make them further it'll start to be awkward
2017-10-19 19:07 Kaifin: well if someone else brings it up i'll consider it but i dont hear anything
2017-10-19 19:07 melloe: yea i think thats good
2017-10-19 19:09 Kaifin: ok
2017-10-19 19:09 melloe: 00:18:929 (1) - i'd personally de emphasize this (maybe by moving it down and to the right) to further emphasize this 00:19:151 (1,2,3,4,1,2) -
2017-10-19 19:10 Kaifin: why de emphasize it when it is the loudest/strongest sound in the stream segment
2017-10-19 19:10 melloe: 00:32:040 (1,2,3,4) - if you moved this down sliiightly and maybe to the left a tiny bit, it would make the whole stream pattern a bit smoother to play
2017-10-19 19:11 melloe: feels right to me
2017-10-19 19:11 melloe: it's up to you
2017-10-19 19:12 Kaifin: slightly tweaked the stream you mentioned
2017-10-19 19:13 melloe: you mapped this 00:32:484 (1) - a lot differently than this 00:28:929 (1,2,3,4) -
2017-10-19 19:13 Kaifin: did what you suggested then buffed the spacing to the left a bit
2017-10-19 19:13 Kaifin: thats because it sounds a lot different than 00:28:929 (1,2,3,4) -
2017-10-19 19:13 Kaifin: from 00:28:929 - to 00:32:484 (1) - is mapped to piano/emphasizes the piano
2017-10-19 19:14 Kaifin: right after the stream, player needs a break
2017-10-19 19:14 Kaifin: and vocal is super emphasized
2017-10-19 19:14 Kaifin: so i switch to vocals with repeat slider
2017-10-19 19:14 Kaifin: and continue to emphasize the vocal later with 00:34:262 (1) -
2017-10-19 19:14 Kaifin: make sense?
2017-10-19 19:14 melloe: 00:28:929 (1,2,3,4) - i cant really hear the piano here, the voice is just too dominant
2017-10-19 19:15 melloe: but the break after a stream makes sense
2017-10-19 19:15 Kaifin: well if you look at the rhythm of that part
2017-10-19 19:15 Kaifin: every major syllable of the vocal is clickable
2017-10-19 19:15 Kaifin: i'm mapping to both
2017-10-19 19:15 Kaifin: 00:28:929 - su 00:29:262 - sa 00:29:596 - ki
2017-10-19 19:16 Kaifin: 00:29:818 - wa
2017-10-19 19:16 melloe: yea and then here 00:32:484 (1) - vocal isnt clickable except that first sliderhead
2017-10-19 19:16 Kaifin: like mentioned, for break
2017-10-19 19:16 Kaifin: also, having repeat slider can emphasize more than clicking sometimes
2017-10-19 19:16 Kaifin: this is one of those times
2017-10-19 19:16 Kaifin: because it comes after the rhythmically dense stream
2017-10-19 19:17 melloe: i guess
2017-10-19 19:17 melloe: when i played it it didnt feel emphasized, personally
2017-10-19 19:17 melloe: anyway
2017-10-19 19:17 Kaifin: i just prefer that feeling to making it clickable
2017-10-19 19:18 Kaifin: btw if you have hitsound suggestions please give them because i have no clue what i'm doing
2017-10-19 19:18 melloe: 00:34:262 (1) - i thought this felt weird
2017-10-19 19:18 Kaifin: Noob
2017-10-19 19:18 melloe: i have hitsounds off right now so i can focus on the objects
2017-10-19 19:18 melloe: deal with hitsounds l8r
2017-10-19 19:18 Kaifin: kk
2017-10-19 19:18 Kaifin: jk
2017-10-19 19:19 melloe: LOL
2017-10-19 19:19 melloe: but yea that slider
2017-10-19 19:19 Kaifin: its vocal emphasize
2017-10-19 19:19 melloe: that note deserves emphasis
2017-10-19 19:19 melloe: but it's overemphasis imo
2017-10-19 19:19 Kaifin: the lead into it is really obvious
2017-10-19 19:19 Kaifin: and its not a cheap sb
2017-10-19 19:19 Kaifin: because the tick is after the loop
2017-10-19 19:20 Kaifin: so the player has a ton of time to react to it
2017-10-19 19:20 Kaifin: if they cant read the sv
2017-10-19 19:20 melloe: oh im not worried about the player
2017-10-19 19:20 melloe: i just think that that vocal note is strong, but it's not THAT strong
2017-10-19 19:20 melloe: the sv is ver high comparatively
2017-10-19 19:20 melloe: theres no other slider like that in the map
2017-10-19 19:21 Kaifin: i may eventually lower to 1.75
2017-10-19 19:21 Kaifin: but for now i'm keeping cause i dont think its really an issue
2017-10-19 19:21 melloe: you could raise 00:34:040 (2) - a bit
2017-10-19 19:21 Kaifin: no testplayer has struggled with the slider or anything
2017-10-19 19:21 Kaifin: thats a good idea actualy
2017-10-19 19:21 Kaifin: i will do that instead
2017-10-19 19:21 melloe: i'm not worried about it being too hard
2017-10-19 19:21 melloe: it just felt jarring
2017-10-19 19:22 Kaifin: i'll make those 2 sliders
2017-10-19 19:22 Kaifin: raise in sv
2017-10-19 19:22 melloe: kk
2017-10-19 19:22 Kaifin: so that its less jarring
2017-10-19 19:23 Kaifin: buffed those svs and changed placements slightly to compensate
2017-10-19 19:23 melloe: coolcool
2017-10-19 19:23 melloe: ok 00:42:262 (1,2,3) - imo spacing looks a little weird
2017-10-19 19:23 melloe: maybe move 00:42:262 (1) - to the left to make it equal
2017-10-19 19:24 melloe: 1 is a little close to 3
2017-10-19 19:24 Kaifin: they're stacked on slider ends
2017-10-19 19:24 Kaifin: of 00:40:484 (1,2) -
2017-10-19 19:24 Kaifin: errr slider end and slider head
2017-10-19 19:24 Kaifin: i can move 2 closer
2017-10-19 19:24 Kaifin: but its also stacked
2017-10-19 19:25 Kaifin: i see how the spacing looks a little odd though
2017-10-19 19:25 Kaifin: i'll just buff 3 spacing
2017-10-19 19:25 melloe: hmm
2017-10-19 19:25 Kaifin: to 2's size
2017-10-19 19:25 melloe: i dont think it's necessary to stack those
2017-10-19 19:25 Kaifin: not too hung up about losing 1 stack
2017-10-19 19:25 Kaifin: well nothing is necessary
2017-10-19 19:25 melloe: no player is going to remember the exact positions of objects 5-6 objects ago
2017-10-19 19:25 Kaifin: chinese mapping style
2017-10-19 19:25 melloe: yeah i guess but its just that it's not very noticeable
2017-10-19 19:25 Kaifin: its not noticable structure so i dont mind changing
2017-10-19 19:26 Kaifin: just was explaining why it was like that
2017-10-19 19:26 melloe: ah
2017-10-19 19:26 melloe: 00:43:151 (1,2,3,4) - suggestion: make these into sliders
2017-10-19 19:26 melloe: like these 00:44:040 (1,2,3) - but lower sv
2017-10-19 19:26 Kaifin: no
2017-10-19 19:26 melloe: ok
2017-10-19 19:26 Kaifin: circles better effect
2017-10-19 19:26 Kaifin: https://osu.ppy.sh/ss/9353897
2017-10-19 19:26 Kaifin: new spacing
2017-10-19 19:27 melloe: yea that looks nice
2017-10-19 19:28 melloe: 00:48:929 (1,2) - maybe slowly increase sv for these
2017-10-19 19:28 melloe: because the string instrument that this emphasizes 00:49:373 (1) -
2017-10-19 19:28 melloe: the sound starts earlier over here 00:48:929 (1) -
2017-10-19 19:28 Kaifin: ye
2017-10-19 19:29 Kaifin: but if i increase sv then slower slider will feel misleading
2017-10-19 19:29 Kaifin: at 00:49:373 (1) -
2017-10-19 19:29 melloe: i think it would emphasize it more actually
2017-10-19 19:29 Kaifin: i think the motion of 00:48:929 (1,2) - then to 00:49:373 (1) - emphasizes the sound better than sv
2017-10-19 19:29 melloe: sometimes lowering sv is just as effective of an emphasis
2017-10-19 19:29 Kaifin: ya i know
2017-10-19 19:30 Kaifin: i'm saying that if i raise it
2017-10-19 19:30 Kaifin: it's going to be unreadable
2017-10-19 19:30 Kaifin: and the player will just play 00:49:373 (1) - as if its a 1/4 slider
2017-10-19 19:30 Kaifin: plus since the bg sound is so quiet, increased sv would feel more random than emphasis
2017-10-19 19:30 melloe: true
2017-10-19 19:31 melloe: if you stack the sliders like this https://puu.sh/y2nXG.png
2017-10-19 19:31 melloe: i think it would better emphasize the increased sv of 00:49:818 (1,2) -
2017-10-19 19:31 Kaifin: sure, i like that
2017-10-19 19:33 melloe: 00:56:929 (1,2) - maybe change these into doubles
2017-10-19 19:33 melloe: i assume these 00:54:929 (1,2,1,2,1,2) - were doubles because they were vocals
2017-10-19 19:34 Kaifin: i didnt make these ones doubles because the constant 1/4 goes away in the second half of the kiai
2017-10-19 19:34 Kaifin: theres no note on 00:57:040 -
2017-10-19 19:34 Kaifin: the sliders help emphasize the vocal since its 2 clear more held sounds
2017-10-19 19:35 melloe: if you made those sliders it'd differentiate them from these 00:57:373 (1,2) - tho
2017-10-19 19:35 melloe: which would emphasize those more
2017-10-19 19:35 Kaifin: that is true
2017-10-19 19:36 Kaifin: you could also consider it like a lead in to that section, which is what i was going for
2017-10-19 19:36 Kaifin: since 00:56:484 (1,2,1,2) - builds up
2017-10-19 19:36 Kaifin: maybe i could make 00:56:929 (1,2) - 1.25
2017-10-19 19:36 Kaifin: so that00:57:373 - this stuff being 1.5 is more emphasized?
2017-10-19 19:37 melloe: you could decrease spacing as well
2017-10-19 19:37 melloe: https://puu.sh/y2oe0.png
2017-10-19 19:38 Kaifin: imo spacing needs to increase for it to feel right
2017-10-19 19:38 Kaifin: if i nerf spacing as well it kind of makes it a structural mess
2017-10-19 19:38 Kaifin: i would rather just buff the vertical spacing
2017-10-19 19:39 melloe: hmm
2017-10-19 19:39 melloe: well up to you
2017-10-19 19:39 Kaifin: in fact i think i will just do that
2017-10-19 19:39 melloe: it's not like 00:57:373 (1,2) - NEEDS more emphasis it would just be a small nice thing
2017-10-19 19:40 Kaifin: ye i get what you mean
2017-10-19 19:40 Kaifin: i'll change the sv of those sliders and buff the spacing by like a tiny bit and it should make a difference
2017-10-19 19:40 melloe: kk
2017-10-19 19:40 melloe: for 01:09:596 (3) - instead of making it curved you could make it straight like 01:08:707 (4) -
2017-10-19 19:41 melloe: since the notes are overall rising
2017-10-19 19:41 melloe: and it'd be like a repeating pattern
2017-10-19 19:41 melloe: very fanzhen-y
2017-10-19 19:41 Kaifin: oh did you note notice the theme lol
2017-10-19 19:41 Kaifin: not notice*
2017-10-19 19:42 melloe: hmm
2017-10-19 19:42 melloe: guess not
2017-10-19 19:42 Kaifin: the girl's vocals are curved
2017-10-19 19:42 Kaifin: the boys vocals are red ticks
2017-10-19 19:42 Kaifin: it goes on the entire map LOL
2017-10-19 19:42 melloe: what boy
2017-10-19 19:42 melloe: wtf
2017-10-19 19:42 melloe: LOL wdf
2017-10-19 19:42 Kaifin: the boy is a robot in the show
2017-10-19 19:42 melloe: ok nvm then
2017-10-19 19:42 Kaifin: so thats why i chose red ticks
2017-10-19 19:42 Kaifin: cause its more robotic
2017-10-19 19:42 Kaifin: why else would i make this slider 00:25:818 (5) -
2017-10-19 19:43 melloe: i literally thought it was two girls
2017-10-19 19:43 melloe: that sound almost the same
2017-10-19 19:43 Kaifin: also this happens in the other diffs but to a less extent
2017-10-19 19:43 Kaifin: ye they do sound similar
2017-10-19 19:43 Kaifin: i'm 99% sure his voice actor is a girl so
2017-10-19 19:43 Kaifin: he's like 12
2017-10-19 19:43 melloe: everybodys a girl
2017-10-19 19:43 melloe: fuckin goku has a girl voice
2017-10-19 19:43 Kaifin: thats also why 00:34:262 (1) - is such a big emphasis
2017-10-19 19:43 Kaifin: i am a girl
2017-10-19 19:44 melloe: we are all girls here
2017-10-19 19:44 Kaifin: in parts they are singing together too
2017-10-19 19:44 melloe: no boys on the internet
2017-10-19 19:44 Kaifin: its actually most clear here
2017-10-19 19:44 Kaifin: 01:00:929 -
2017-10-19 19:44 Kaifin: boy
2017-10-19 19:44 Kaifin: 01:02:707 -
2017-10-19 19:44 Kaifin: girl
2017-10-19 19:44 Kaifin: line vs curve
2017-10-19 19:44 melloe: ahhh
2017-10-19 19:44 Kaifin: 01:04:484 - then they sing together so i use both
2017-10-19 19:44 melloe: i see now
2017-10-19 19:44 Kaifin: brain blast
2017-10-19 19:45 Kaifin: they're also on opposite sides of the screen during hte opening
2017-10-19 19:45 melloe: why not make those sliders use both curves and straights
2017-10-19 19:45 Kaifin: so thats why i flip sides in the intro
2017-10-19 19:45 melloe: thatd be sick
2017-10-19 19:45 Kaifin: that is Beyond my Capability
2017-10-19 19:45 melloe: LOL
2017-10-19 19:46 Kaifin: also since the show is about climbing into the abyss
2017-10-19 19:46 Kaifin: a lot of the bigger patterns go from top to bottom
2017-10-19 19:46 Kaifin: 00:06:484 -
2017-10-19 19:46 Kaifin: like this
2017-10-19 19:46 melloe: fuck
2017-10-19 19:46 melloe: that show seems so good
2017-10-19 19:46 melloe: even just the title
2017-10-19 19:46 Kaifin: and also the girl starts from the top
2017-10-19 19:46 Kaifin: and the boy starts from the bottom
2017-10-19 19:46 Kaifin: so her first vocal section is at the top
2017-10-19 19:46 melloe: man that is a lot of context mapping LOL
2017-10-19 19:46 Kaifin: and his first vocal section is at the bottom
2017-10-19 19:47 Kaifin: i dont really bind myself too strictly to it though
2017-10-19 19:47 Kaifin: just loose ideas that i think help tie the map together
2017-10-19 19:47 Kaifin: this show is sick btw
2017-10-19 19:47 Kaifin: really really really good
2017-10-19 19:48 melloe: holy
2017-10-19 19:48 melloe: it has a high ass rating in MAL
2017-10-19 19:48 Kaifin: thats cause its god
2017-10-19 19:48 Kaifin: any other points btw
2017-10-19 19:48 Kaifin: if you want to irc the other diffs i can
2017-10-19 19:48 Kaifin: its kind of easiest for me that way
2017-10-19 19:49 melloe: yea just one more for this diff
2017-10-19 19:49 melloe: 01:23:040 (6,6) - maybe remove these
2017-10-19 19:49 melloe: and make these longer 01:22:707 (5,5) -
2017-10-19 19:49 Kaifin: they were originally removed
2017-10-19 19:49 Kaifin: but i think the sound too clear not to make clickable
2017-10-19 19:49 Kaifin: it was really weird like that, thats how it had it
2017-10-19 19:49 Kaifin: i had it*
2017-10-19 19:50 melloe: i dont think the sound is that noticeable at all actually
2017-10-19 19:50 melloe: probably for most ppl anyway
2017-10-19 19:50 melloe: since
2017-10-19 19:50 melloe: 01:21:373 (1,2,3) -
2017-10-19 19:50 melloe: they'll have been following the violin because of these
2017-10-19 19:50 melloe: so patterns that follow only the violin will feel natural
2017-10-19 19:50 Kaifin: to Me
2017-10-19 19:51 Kaifin: it also made it super boring
2017-10-19 19:51 melloe: hm
2017-10-19 19:51 melloe: fair
2017-10-19 19:51 melloe: all right that's all for this diff
2017-10-19 19:51 Kaifin: oh and one more theming
2017-10-19 19:51 Kaifin: it ends at the bottom
2017-10-19 19:51 melloe: ohh
2017-10-19 19:51 Kaifin: on purpose from top to bottom
2017-10-19 19:51 Kaifin: They Goin Down
2017-10-19 19:52 melloe: does this shape have any significance
2017-10-19 19:52 melloe: 01:26:484 (1) -
2017-10-19 19:52 melloe: strange slidershape
2017-10-19 19:52 Kaifin: no im just on meth
2017-10-19 19:52 melloe: haha
2017-10-19 19:53 Kaifin: made it a little clearner
2017-10-19 19:53 Kaifin: cleanrr
2017-10-19 19:53 Kaifin: slider art isnt really my strong suit
2017-10-19 19:53 melloe: hmm
2017-10-19 19:54 melloe: 00:34:262 (1) -
2017-10-19 19:54 melloe: you could curve the bottom out a bit
2017-10-19 19:54 melloe: https://puu.sh/y2oRE.png
2017-10-19 19:54 melloe: nifty little blanket there
2017-10-19 19:54 melloe: that one is a bit messy but you get the idea
2017-10-19 19:55 Kaifin: did it
2017-10-19 19:55 Kaifin: looks nicer yes
2017-10-19 19:55 melloe: ok cool
2017-10-19 19:55 melloe: i gotta go now
2017-10-19 19:55 melloe: we can irc the other diffs later
2017-10-19 19:56 melloe: super cool diff
2017-10-19 19:56 melloe: fun streams
2017-10-19 19:56 Kaifin: thank you!
2017-10-19 19:56 melloe: oh wait hitsounds
2017-10-19 19:56 Kaifin: thanks for irc
2017-10-19 19:56 Kaifin: o
2017-10-19 19:56 Kaifin: ye just do quick check
2017-10-19 19:57 Kaifin: while you were modding i placed like 2 whistles and updated
2017-10-19 19:58 melloe: 00:22:262 (2) -
2017-10-19 19:58 melloe: maybe soft hitclap on the head?
2017-10-19 19:58 melloe: tbh with you i dont have much experience hitsounding LOL
2017-10-19 19:59 melloe: i just play the drums in my head and then put it on the map
2017-10-19 19:59 Kaifin: added
2017-10-19 19:59 Kaifin: i meant more does it sound fine to you
2017-10-19 19:59 Kaifin: general opinoin
2017-10-19 20:00 melloe: yea
2017-10-19 20:02 melloe: yea sounds fine as far as i can tell
VINXIS
theres 50 mods already waht t he Fuck
Topic Starter
Kaifin
ur a mod
VINXIS
mir
SPOILER
09:44 VINXIS: hrey can u irc my diff
09:44 Mir: uh sure
09:44 *VINXIS is editing [https://osu.ppy.sh/b/1449999 Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss [VINXIS's Insane]]
09:46 Mir: 00:10:817 (9,10) - kinda wish this ended on blue
09:46 Mir: like the piano does
09:47 VINXIS: Tru
09:47 Mir: 00:11:040 - probably double on head or something
09:47 Mir: or leave empty
09:47 Mir: up to you
09:47 VINXIS: double sounds nicr
09:47 Mir: 00:14:707 (1) - erhheheh
09:47 Mir: can you make that a nicer slider xD
09:48 VINXIS: ok i jsut made it into a curve
09:48 Mir: 00:18:929 - this piano sounds pretty strong but ends on a tail which kinda threw me off a bit
09:49 Mir: could remove reverse and triple the next 1/4 slider
09:49 VINXIS: ojh thats a good idea actualy
09:51 Mir: 00:19:818 (1) - might wanna make a more parallel wave thing?
09:51 Mir: pretty minor https://i.imgur.com/1RT6DMz.png
09:52 VINXIS: sound has an accentuation at its start
09:52 VINXIS: Tho
09:52 Mir: i see, fair enough
09:52 VINXIS: Osu
09:52 Mir: 00:20:484 (2,3) - since 3 has a pretty nice finish on it how about stacking 2 under 1's end?
09:52 VINXIS: O ok
09:52 Mir: 00:26:929 (1,2,1) - similar to what you did with this
09:53 VINXIS: ya
09:54 Mir: 01:02:707 (1,2) - jump felt a little bit excessive to me considering the spacing of most other things
09:54 Mir: doesn't rly help that it's in a corner
09:55 Mir: if you stack 1 somewhere under 01:01:929 (3) - it might be better
09:55 VINXIS: i just made 2 circles
09:55 Mir: o
09:55 VINXIS: and put 1 higher
09:55 VINXIS: above the 1/4 sliders
09:56 Mir: ah ok
09:56 Mir: well that seems to be it
09:56 Mir: nothing else really worth mentioning
09:56 VINXIS: hell Yrea
09:56 Mir: od 8 tho
09:56 Mir: uh try 7
09:56 Mir: or tell the guy above you to 8.x
09:56 VINXIS: oh iw as guna change that

dsco
SPOILER
10:00 VINXIS: irc mod
10:03 dsco: A
10:04 dsco: on what
10:04 VINXIS: irc my anime map
10:04 dsco: np
10:04 VINXIS: https://puu.sh/y5dYo/4eb51dadfb.osz
10:04 VINXIS: i cahgned stuff and its not uploaded yetr
10:04 dsco: 00:00:000 (1) - hate it
10:04 VINXIS: FDuckj
10:04 dsco: 00:00:485 (1) - thats a dangerous amount of nodes there Bro
10:05 VINXIS: its all bezier
10:05 VINXIS: aside for kiai
10:06 dsco: 00:10:929 (10) - feel lik stream should end on 9 since u have pretty heavy focus on melody / piano
10:06 dsco: maybe make 9 a 1/4 repeat slider
10:06 VINXIS: diud u update
10:06 VINXIS: the mapre
10:06 dsco: Haha,
10:06 VINXIS: X D
10:07 dsco: Owned
10:07 VINXIS: well its jus a double on the sldierhead now
10:07 dsco: i dont hear anything on 10 tHO,
10:07 VINXIS: The Ting
10:07 dsco: idk, better than other i tihnk,
10:07 VINXIS: ghoes skrra
10:07 VINXIS: i hgavre no idea how to make it not play ass
10:08 dsco: Quyestonabale but Defenedable i Gues
10:08 dsco: i think 1/4 repeat slider works welllest but ur choice
10:08 VINXIS: aside for tht
10:08 VINXIS: idk cuz
10:08 VINXIS: most peop[le would just read that as a 1/4 space between the next slider and 9
10:08 dsco: wot
10:08 dsco: im talking 1/4 repeat slider starting where 9 is now
10:09 dsco: single repeat
10:09 VINXIS: wait
10:09 VINXIS: so u diDNt mean this https://puu.sh/y5e8i/a2579f1e4f.jpg
10:09 dsco: like that but rotate 9 180 and then make it repeat once
10:09 dsco: tht was my idea
10:10 VINXIS: ok so i compolektely misread wot u meant
10:10 dsco: emphasizes all ticks wel
10:10 VINXIS: Tru
10:10 dsco: 00:15:596 (1) - feel like this looks better rotated -15 around head
10:11 dsco: but i think u intentional ur aes so
10:11 VINXIS: cw or ccw
10:11 VINXIS: oh
10:11 VINXIS: ccs
10:11 VINXIS: ccw
10:11 dsco: Ye
10:11 dsco: so it matches next slider angl
10:11 VINXIS: Ya
10:12 dsco: 00:21:373 (4,5,1) - maybe custom stack 5 under 4
10:12 dsco: if thats what u ment 2 do cary on
10:12 VINXIS: Momma Luigi
10:12 VINXIS: https://puu.sh/y5egL/efa2a367a3.jpg
10:13 dsco: Daberoni XD
10:13 VINXIS: LOL!XD
10:13 dsco: 00:24:484 (1) - this stands out 2 me in this section as not following the vocals as well as other things but idk best fix
10:13 dsco: cuz the tick it repeats around got nothiing
10:13 dsco: i gues the piano but idk
10:13 VINXIS: ill just map to vocals Lol
10:14 dsco: 00:27:596 (2,2) - custom stack these so they flip when they Flip
10:14 dsco: god dude im a Trogolodyte
10:14 dsco: 90% of my mods are about stacks now
10:14 dsco: Yet , i made tonight and dark steering !
10:15 VINXIS: waitr
10:16 dsco: 00:35:484 - think drum thig start here (send so i REmemb to Send)
10:16 VINXIS: oh Tru
10:16 VINXIS: LOL
10:17 dsco: LOL @ me being a trogolodyTE?
10:17 VINXIS: Ya get rektw noob
10:17 VINXIS: was laughin at the brackets
10:17 VINXIS: WQaitr
10:17 VINXIS: hwo do i customn stack these
10:18 VINXIS: nvm
10:18 dsco: 00:27:596 (2) - move this one down and right 4
10:18 dsco: and other one down and in 4
10:18 VINXIS: ShuTUp
10:18 VINXIS: thts exactly wot i Did
10:18 dsco: or more because that isn't the Cutest with the slider boreder,er,er,ererereREdEreF Erer[ BorderERE}r]ererEr erere.)
10:19 dsco: 00:36:040 (1) - section starting here i think should be either more or less strongly mapped to vocals
10:19 dsco: the 3/4 sliders imply that is the focus
10:19 dsco: but 00:37:262 - but theres a vocal syllable here thats complete avoid
10:20 dsco: maybe do less strongly to transitioon to 00:39:596 (1,2,3,4,1) - section
10:21 dsco: wait im reatrd
10:21 dsco: wait nvm
10:21 VINXIS: oh
10:21 dsco: https://i.imgur.com/gx6uzb0.png mite b best solution
10:21 VINXIS: i already changed everythrting
10:21 dsco: SWAG
10:24 dsco: 00:48:818 - would be pretty egg to add circle here near next slider head
10:24 VINXIS: i added it on
10:24 VINXIS: 00:49:707 - too
10:24 dsco: 00:53:818 (1,2) - 00:46:707 (1,2,3) - was this consciously mapped differnertly
10:25 VINXIS: yea
10:25 dsco: ok wanted 2 see
10:25 VINXIS: c uz of the strings
10:25 VINXIS: i map 1/2 shit again later cuz of strings
10:25 dsco: i actually think 00:49:707 - better to not here because contrast the vocal highlight
10:25 VINXIS: ok wait lemme change the whole pattern
10:27 dsco: 01:05:151 (4) - https://i.imgur.com/RzCeLDD.png Power rhythm
10:27 dsco: 01:21:596 (2,3,4) - stacked triple sticks out in this section imo
10:28 dsco: twas all me ol eyes caught
Topic Starter
Kaifin
thank u mir and dsco feel free to make a post so i can kudos you

info about the top diff for modders and players
  1. Riko's vocal sliders are curved and Reg's are red ticks because he is a robot and she is not a robot
  2. a lot of the major patterns are based on moving from the top to the bottom of the screen ala climbing into the abyss 00:06:484 (1,2,1,2,1,2,1,2,3,4) - 01:26:929 (1,2,1,2) - 00:52:040 (1,2,1,2,1,2,1,2,1,2,1,2)
  3. the beginning vocals are lightly segmented into the top and bottom of the screen, with Riko's starting at the top 00:14:707 - because she starts at the top of the abyss and Reg's starting from the bottom 00:21:818 - because he starts from the bottom of the abyss
  4. the map ends with a sharp descent to the bottom of the screen because of the previously stated themes 01:26:929 (1,2,1,2) -
  5. all of these things are quite loose in their application but i hope they are nevertheless noticed and appreciated

looking for bn now!
Mir
remap kds pls

this is a totally serious post btw logs are above
Naichatta
mithew

mithew wrote:

kusano's Insane
  1. 00:00:485 (1,4) - weird structure and awkward flow, ctrl+j gives it much cleaner look (should also fix this overlap 00:01:373 (4,1) - ) I think there is no problem.
  2. 00:22:707 (3,4) - can't find the reason for the spacing increase here, if its to follow the piano that wouldn't make much sense since the piano starts on the blue tick
  3. 00:47:596 (5,6,7,8,1) - this plays pretty awkwardly where it doesn't really seem called for.. the spacing increase between each note is fine but the way you have this flow 00:47:596 (5) - here then break it on (8), only to have the spacing decrease on the nc is pretty weird. fixed
  4. 00:56:707 (5,6,7) - these should be way less dramatic if you want to give attention to the vocals on 00:57:818 (4,5,6,7) - I changed the pattern
  5. 01:09:373 (8,1) - compare this to 01:10:262 (4,5) - and you can see a drastic change in spacing despite the vocals staying relatively the same no change
  6. 01:21:151 (3,4,5,6,7,8,9,10,11) - idk this overmap doesn't really do the piano justice, this rhythm fits it much better I don't want to change it
  7. 01:25:818 (2,3,4) - feels out of place, if you wanna use a triple then starting it on the red tick instead feels more natural to the song no change
  8. 01:27:151 (8) - make this two kick sliders instead, fits the sudden ending much better fixed

fieryrage

fieryrage wrote:

Insanee
  • 00:18:929 (2,3,4) - minor bickering but this doesn't look straight fixed
    00:26:929 (1,2) - space this out a bit more? kinda looks weird as it is rn no change
    00:42:707 (6,7,8) - kinda don't give emphasis to this at all with this spacing fixed
    01:14:262 (5,6,7,8) - this is like the only awkwardly flowing stream in the map, would probably be better to straighten it out fixed
    01:27:151 (8) - make this 2 sliders instead of a repeat? would make more sense here tbh fixed

Arf

Arf wrote:

kusano's Insane
Enjoyable to play

00:22:262 (2,3) - I found it quite strange that the vocal 1/4 here is not mapped despite being mapped in all previous occurrences of it. Consider mapping it fixed
00:22:929 (4,5) - While I appreciate the hitsounding that makes this 1/2 rhythm mapping possible, consider following the background piano here, as it makes a somewhat more interesting rhythm that can be safely emphasized no change
00:25:373 (1,2,3) - Hmm, I am unsure about ignoring the piano stream here, as it is an Insane, and particularly when the Hard difficulty applied some 1/4 rhythms to this section as well. In context, it is unusual for a higher difficulty to map the same section with a less dense rhythm (even if it is a GD) ok, i adapt it to the piano
00:48:040 (7,8,1) - Unsure why the jump from 7 to 8 is so much greater than the distance from 8 to 1, particularly when 1 is on the downbeat and has a finish hitsound on top of being a stronger beat to begin with. Consider adjusting the spacing here no change, Because I thought it was a good pattern
00:58:262 (6,7,8,9) - Consider making the rhythm more like 00:57:373 (1,2,3,4) - , with the note between 6 and 7 being mapped, and the current 8 being deleted. I believe it would add more emphasis to the lyrics at 00:58:706 (9,10) - while also keeping the rhythm consistent between the two instances of "made". An illustration: https://puu.sh/y3ihQ/817aca8278.png fixed
01:07:151 (3) - Consider Ctrl+G on this slider, some extra distance+circular flow might help emphasize the rhythm here better fixed
01:14:262 (5,6,7,8) - Consider a more conventional curve or shape on this stream. If you were trying to make it look like a set of two doubles, personally I believe the spacing is too small for that visual view to be possible, and it ends up looking somewhat unsightly. Perhaps something closer to 01:18:262 (6,7,8,9) - would be prettier fixed

Mirash

Mirash wrote:

kusano's Insane
check for missing hitsounds from copying, like 00:02:262 (1) - clap 00:05:373 (6) - clap etc 00:05:373 (6) - added
00:14:262 (6) - difference between this one and previous circles after 3/4 sliders are too small, it feels not that good, could really increase spacing here, like place on the tail of 00:15:484 (3) - it'd fit your style i guess no change
00:26:929 (1) - head prob missing finish ^
00:54:929 (4) - mhh, same thing as at the start, it needs more highlighting imo, 00:54:929 (4,5,6) - try crl g this ^

Pulse

Pulse wrote:

[kusano's Insane]
  1. 00:27:818 (3) - I think that this finish is so loud in comparison to the sound on the music. Maybe you could use a ~65% timing point here. Also, you could use a whistle too since the sound on 00:26:929 (1) - is present here too I changed it to 70%
  2. 00:36:707 (3,4,5) - Honestly this stack with a 1/4 gap kinda breaks your movement no need. It looks better with (5) stacked instead (3). Do you think that you could do something about it? hmm... I think this is good

Thanks for mod :)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 485
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.499999

[Metadata]
Title:Deep in Abyss
TitleUnicode:Deep in Abyss
Artist:Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Kaifin
Version:kusano's Insane
Source:メイドインアビス
Tags:made in abyss opening op tv size kusano VINXIS
BeatmapID:1445260
BeatmapSetID:683322

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.9
SliderTickRate:1

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dsco
GGGGGGGGGGGGGGGGGGGGGGGGGG
GG:GG:GGG (G) - GGGGGGG, GG GGG GGGGG.
GG:GG:GGG (G,G,G) - GGGG+G
GG:GG:GGG (G,G) - GGGGGGG GGGGGGG
Delis

fix this

[expert]
the intro has much less newcombos in comparison, 00:01:151 (3,4,5) - and 00:04:707 (3,4,5) - could use something similar with 00:40:262 (1,2,1,2,3) - to make the spaced streams standing out.
00:01:151 (3,4) - is it just me or swapping the whistle could work better because it would be on the piano which has much higher pitch than 00:01:151 -
00:13:670 (2) - overmapping in 1/6 is way too edgy, would just stick to 1/4 snapping here as 00:13:818 (1) - the slider tail is also off-snapped anyway.
00:22:596 (4) - hitsounding the slider head helps playing it consistently a bit.
00:25:818 (5) - soft whistle on the head?
00:28:373 (4) - 1/12
00:29:818 - 00:30:262 - clap perhaps
00:35:596 (1,2) - I don't really know the logic people use for this kind of mapping but doesn't faster sv play usually nicer when it comes to 1/4 sliders? https://osu.ppy.sh/ss/9386591 actually making the sv 2 times faster on 00:35:818 - feels pretty nice to represent the different music elements they have on, the piano on 00:35:596 - and vocals on 00:35:818 - and it also introduces to the next part actually well, would give a try at least.
00:46:040 (1,2,3) - this just can be the reversed pattern of 00:45:151 (1,2,3) - the music indeed is different a lot but this would be an enjoyable pattern definitely!
00:55:596 (1) - any reason behind this being normal sv instead of x0.5 like the rest u did for the same part of the song such as 00:48:484 (1) - ? just going consistent through the kiai is nice, atm this breaks the concept you have imo :/
01:00:040 (1,2) - undermapping here feels oh ok mapping every sound makes more sense to ur mapping here tho
01:12:707 (1) - kinda over jumped I think, https://osu.ppy.sh/ss/9386874 closer spacing makes more sense tbh

[kusano's insane]
00:02:707 - 以前のmodで指摘されていたと思うんですが、まだclapついてないです。
00:28:373 (4) - 1/12
00:29:818 - 00:30:262 (6) - 片方、或いは両方にclap付けても合うと思います。また正直な所、あえてアレンジを加えて曲のドラムを正確にすべて取らずに音付けしているのか、つけ忘れなのかわからなかったのでもし後者なのであれば少し見直してみてもいいかもしれません。
00:48:484 (1,2,3) - 00:46:707 (1,2) - と同じように3/4 + circleの方が分かり易いリズムでよりプレイしやすいと思います。00:55:596 (1,2,3,4) - とは若干裏の音が異なっているので比較対象としてはあまり良くないんですが、00:48:484 (1,2,3,4,5,6) - にて3連打が2個連続で来る音取りが、この譜面でここだけなので少し浮いているというのと、やはり00:46:707 (1,2,3,4,5) - の一連のリズムの方が個人的には叩きやすいと思うので。
01:09:151 (7) - clapあってもいいかも?

[vinx]
lmao beziers next time u better do it without the red tick at its end 00:05:818 (1) - cuz it looks slightly different
00:13:596 (2) - 1/4 feels better due to the reverse point doesn't make any sense right now
00:37:818 (1) - wot slider is this
01:07:596 (4) - welcome back bezier i missed u
01:18:707 (1) - finish instead?

the only thing that triggers me is the spaced 1/4s after slider such as 00:07:596 (1,2,3,4,1) - they don't really match to beziers if u wanted to do something fake collab between the kiai and the rest you should only stick to do this in the kiai and map the in a normal way, it will be a lot more obvious in game play that you've used a different concept in the kiai.

[hard]
00:24:929 - could match a clap with the one on 00:22:929 -
00:28:929 - prob because you copied kusano's hitsounds fundamentally the claps in this part don't really go well through the rhythm here overall. for example 00:28:929 (1,2) - there's no clap on the second reverse (00:30:151 - ) but there's not really a noticeable change musically which feels weird.
00:41:373 (5) - you used to have nc every measure unless the combo will be too short

best bg tbh

[easy]
00:18:484 (1) - shouldn't this snapped to 00:20:707 - instead of 00:20:484 - this sounds so off
00:25:373 (6) - 1/1 slider feels more accurate rhythm for the vocal etc, 00:25:596 - doesn't look worthy to be mapped out in this diff lol
00:26:040 (1) - same as the spinner i pointed out, you just need only 2 beats after a spinner so is still fine for the rule
00:28:929 (1,2,3,4,1,2,3,4,5) - this might be too long chain with a lot of 1/2s, the longer sliders also make playing harder than just circles for newbies especially. 00:33:373 (2) - would remove this to balance it.
00:38:262 (6) - eh wouldn't snap to the vocal correctly but 1/1 seems more reasonable rhythm for this since the usage of 3/4 sliders here is usually for the piano played that way so doing this for the vocals is kinda out of place for the diff.
00:41:373 (1,3) - swap the nc?
00:57:151 (7) - can remove this to avoid too long 1/2 chain again.
01:11:373 (8) - ^
01:14:040 (7) - 3/2 is enough length for the vocal to be on the tail like 01:10:484 (7) -
01:17:596 (7) - same

if u will like to keep the 1/2 chains as is you should map an easy as well because it's anime anyway
VINXIS
ok next time is now cuz i changed all of them to not red node sliderend

hmm i didnt mean to make it look liek a fake collab i just wanted it to have a supposedly subtle curve slider change for the kiai to emphasize the chorus a bit : L dont realluytr wanna change those 1/4 patterns so it can stay consistent

SPOILER
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[Metadata]
Title:Deep in Abyss
TitleUnicode:Deep in Abyss
Artist:Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Kaifin
Version:VINXIS's Insane
Source:メイドインアビス
Tags:made in abyss opening op tv size kusano VINXIS
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177,300,19596,2,0,L|167:354,1,32.4,2|0,0:0|0:0,0:0:0:0:
297,148,19818,6,0,B|254:138|254:138|226:157|226:157|156:161,1,129.6,2|2,0:0|0:0,0:0:0:0:
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24,12,21707,1,0,3:0:0:0:
45,36,21818,6,0,B|89:18|141:21|198:51,1,145.799995550537,6|0,1:2|1:0,0:0:0:0:
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367,34,22596,1,0,0:0:0:0:
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226,269,23818,1,0,0:0:0:0:
367,326,24040,1,0,1:0:0:0:
512,281,24262,2,0,L|502:341,1,36.4499988876343
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298,21,24929,2,0,B|274:41|266:66|269:98,1,72.8999977752686,2|2,1:2|0:0,0:0:0:0:
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272,266,25707,1,0,0:0:0:0:
272,266,25818,2,0,L|282:212,2,36.4499988876343,2|0|0,1:2|0:0|0:0,0:0:0:0:
186,203,26151,1,0,0:0:0:0:
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100,140,26484,2,0,L|110:86,1,36.4499988876343,2|0,0:0|0:0,0:0:0:0:
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157,328,26929,6,0,L|5:349,1,145.799995550537,2|2,0:0|0:0,0:0:0:0:
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355,328,27818,6,0,L|507:349,1,145.799995550537,2|2,1:2|0:0,0:0:0:0:
512,364,28485,1,2,0:0:0:0:
256,204,28707,5,2,0:0:0:0:
256,204,28818,1,0,0:0:0:0:
256,203,28929,2,0,B|284:183|310:173|346:173,2,97.2,2|2|2,0:0|0:0|0:0,0:0:0:0:
365,72,29818,2,0,B|393:92|419:102|455:102,2,97.2,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,196,30707,6,0,L|428:320,1,97.2,2|0,0:0|0:0,0:0:0:0:
365,336,31151,1,2,0:0:0:0:
334,346,31262,1,0,0:0:0:0:
302,350,31373,1,0,0:0:0:0:
269,349,31484,1,0,0:0:0:0:
238,343,31595,5,2,0:0:0:0:
206,337,31706,1,0,0:0:0:0:
173,338,31817,1,0,0:0:0:0:
142,345,31928,1,0,0:0:0:0:
113,359,32040,6,0,L|66:389,1,32.4,2|0,0:0|0:0,0:0:0:0:
27,282,32262,2,0,L|54:264,1,32.4,2|0,0:0|0:0,0:0:0:0:
145,265,32484,6,0,B|156:232|161:204|154:167,2,97.2,2|2|2,0:0|0:0|0:0,0:0:0:0:
192,49,33373,1,0,0:0:0:0:
290,85,33596,5,2,0:0:0:0:
381,33,33818,1,2,0:0:0:0:
480,68,34040,1,2,0:0:0:0:
393,126,34262,6,0,B|377:192|398:255|398:255|365:255|334:280,1,194.4,2|2,0:0|0:0,0:0:0:0:
403,368,35151,2,0,L|338:374,1,64.8
319,348,35484,1,0,3:0:0:0:
293,368,35596,1,0,3:0:0:0:
262,379,35707,1,0,3:0:0:0:
230,384,35818,1,0,3:0:0:0:
198,382,35929,1,0,3:0:0:0:
166,375,36040,6,0,L|176:241,2,109.349996662903,2|2|2,0:0|0:0|0:0,0:0:0:0:
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181,220,37818,6,0,B|221:183|259:173|320:186,1,145.799995550537,2|2,0:0|0:0,0:0:0:0:
431,220,38484,1,0,0:0:0:0:
431,220,38596,1,0,0:0:0:0:
431,220,38707,5,2,0:0:0:0:
438,184,38818,1,0,0:0:0:0:
440,148,38929,1,0,0:0:0:0:
435,111,39040,1,0,0:0:0:0:
425,77,39151,6,0,L|382:85,1,36.4499988876343,2|0,0:0|0:0,0:0:0:0:
298,11,39373,2,0,L|334:14,1,36.4499988876343,2|0,0:0|0:0,0:0:0:0:
305,112,39596,5,6,0:0:0:0:
354,288,39929,1,0,3:0:0:0:
354,288,40040,1,2,0:0:0:0:
386,375,40262,1,0,3:0:0:0:
294,365,40484,5,2,0:0:0:0:
343,189,40817,1,0,3:0:0:0:
343,189,40928,1,2,0:0:0:0:
375,102,41150,1,0,3:0:0:0:
162,25,41373,5,6,0:0:0:0:
55,122,41707,1,0,3:0:0:0:
55,122,41818,1,2,0:0:0:0:
147,130,42040,1,0,3:0:0:0:
162,359,42262,5,2,0:0:0:0:
55,262,42596,1,0,3:0:0:0:
55,262,42707,1,2,0:0:0:0:
147,254,42929,1,0,3:0:0:0:
239,246,43151,6,0,B|287:243|319:250|360:288,2,121.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
486,260,44040,6,0,B|472:222|461:207|426:179,1,89.1000027191163,2|0,0:0|0:0,0:0:0:0:
216,82,44484,1,0,0:0:0:0:
33,248,44707,6,0,B|57:187|71:129|64:44,1,186.300003553391,6|2,0:0|0:0,0:0:0:0:
239,246,45373,1,0,0:0:0:0:
25,372,45596,1,2,2:1:0:0:
25,372,46040,5,2,0:0:0:0:
97,330,46262,1,2,0:0:0:0:
168,287,46484,1,2,0:0:0:0:
239,246,46707,6,0,P|258:172|261:127,1,101.25,6|0,1:2|0:1,0:0:0:0:
243,36,47040,1,0,0:0:0:0:
237,73,47151,1,8,0:0:0:0:
117,14,47373,1,2,0:0:0:0:
390,78,47596,5,2,1:2:0:0:
237,73,47818,1,0,0:0:0:0:
117,14,48040,2,0,P|43:35|11:55,1,101.25,8|2,0:0|0:0,0:0:0:0:
184,222,48484,6,0,P|218:270|241:339,1,101.25,2|2,1:2|0:1,0:0:0:0:
91,135,48818,1,0,3:0:0:0:
101,165,48929,2,0,P|43:170|-27:156,1,101.25,8|2,0:2|0:1,0:0:0:0:
192,122,49373,2,0,P|216:68|264:14,1,101.25,2|2,1:2|0:1,0:0:0:0:
416,243,49818,1,8,0:0:0:0:
316,115,50040,1,0,3:0:0:0:
324,94,50151,1,0,3:0:0:0:
332,73,50262,5,2,1:2:0:0:
282,294,50484,2,2,P|265:245|261:151,1,101.25,2|8,0:1|0:0,0:1:0:0:
91,8,50929,5,2,0:2:0:0:
141,229,51151,2,2,P|158:180|162:86,1,101.25,2|0,1:1|0:0,0:1:0:0:
306,44,51596,1,8,0:0:0:0:
457,117,51818,1,2,0:0:0:0:
451,284,52040,6,0,L|456:342,3,50.625,2|0|0|0,1:2|0:0|3:0|0:0,0:0:0:0:
384,364,52484,1,8,0:0:0:0:
346,367,52595,1,0,0:0:0:0:
308,370,52706,1,0,3:0:0:0:
270,373,52817,1,0,0:0:0:0:
232,376,52929,6,0,L|236:325,3,50.625,2|0|0|0,1:2|0:0|3:0|0:0,0:0:0:0:
165,296,53373,1,8,0:0:0:0:
127,293,53484,1,0,0:0:0:0:
89,290,53595,1,0,3:0:0:0:
51,287,53706,1,0,0:0:0:0:
13,284,53818,6,2,L|39:173,1,101.25,6|0,1:2|0:0,0:1:0:0:
161,48,54262,2,2,L|184:146,1,101.25,8|0,0:0|0:0,0:1:0:0:
499,284,54707,6,2,L|473:173,1,101.25,2|0,1:2|0:0,0:1:0:0:
351,48,55151,2,2,L|327:146,1,101.25,8|0,0:0|0:0,0:1:0:0:
208,328,55596,6,2,P|255:344|305:338,1,101.25,2|0,1:2|0:0,0:1:0:0:
306,137,56040,2,2,P|256:131|208:147,1,101.25,8|0,0:0|3:0,0:1:0:0:
147,251,56373,1,0,3:0:0:0:
153,221,56484,6,2,L|176:57,1,151.875,2|0,1:2|0:0,0:1:0:0:
180,41,56929,1,8,0:0:0:0:
346,10,57151,1,0,0:0:0:0:
483,106,57373,5,2,1:2:0:0:
433,327,57595,2,2,P|416:278|412:184,1,101.25,2|8,0:1|0:0,0:1:0:0:
261,34,58040,5,2,0:2:0:0:
311,255,58262,2,2,P|328:206|332:112,1,101.25,2|0,1:1|0:0,0:1:0:0:
193,71,58707,1,8,0:0:0:0:
42,144,58929,1,2,0:0:0:0:
223,52,59151,6,2,P|296:55|382:77,1,151.875,2|0,1:2|0:0,0:1:0:0:
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278,179,60040,2,2,P|238:240|176:304,1,151.875,2|0,1:2|0:0,0:1:0:0:
161,309,60484,1,8,0:0:0:0:
389,107,60707,1,0,0:0:0:0:
381,155,60818,1,0,0:0:0:0:
392,204,60929,6,0,P|404:284|403:325,1,101.25,6|2,1:2|3:2,0:0:0:0:
338,362,61262,1,0,3:0:0:0:
309,380,61373,2,0,L|235:370,1,50.625,10|0,3:2|3:0,0:0:0:0:
161,309,61596,5,2,3:2:0:0:
161,309,61707,2,0,L|235:299,1,50.625,2|0,3:2|1:0,0:0:0:0:
216,212,61929,2,0,L|142:202,1,50.625,2|0,3:2|3:0,0:0:0:0:
57,303,62151,1,2,3:2:0:0:
57,303,62262,2,0,L|-17:293,1,50.625,10|0,3:2|3:0,0:0:0:0:
2,206,62484,2,0,L|76:196,1,50.625,2|0,3:2|3:0,0:0:0:0:
120,127,62707,5,2,1:2:0:0:
238,7,62929,1,2,0:0:0:0:
405,25,63151,6,0,P|355:36|313:64,1,101.25,10|2,3:2|3:2,0:0:0:0:
305,109,63484,2,0,L|315:161,1,50.625,2|0,3:2|1:0,0:0:0:0:
439,109,63707,2,0,L|429:161,1,50.625,2|0,3:2|3:0,0:0:0:0:
309,242,63929,1,2,0:0:0:0:
309,242,64040,2,0,L|319:294,1,50.625,10|0,3:2|3:0,0:0:0:0:
443,242,64263,2,0,L|433:294,1,50.625,2|0,3:2|3:0,0:0:0:0:
374,361,64484,5,2,1:2:0:0:
220,320,64707,1,2,0:0:0:0:
69,371,64929,1,8,0:0:0:0:
0,228,65151,2,0,L|21:77,1,151.875,2|0,0:0|0:2,0:0:0:0:
28,47,65596,1,2,0:0:0:0:
107,143,65818,2,0,P|136:82|205:31,1,151.875,8|0,0:0|0:0,0:0:0:0:
249,103,66262,6,0,P|301:91|364:99,1,101.25,2|0,1:2|0:0,0:0:0:0:
347,298,66707,2,0,P|296:301|247:289,1,101.25,8|0,0:0|0:0,0:0:0:0:
346,121,67151,2,0,P|412:121|495:83,1,151.875,2|0,1:2|0:0,0:0:0:0:
493,90,67596,2,0,B|470:144|465:177|469:246,1,151.875,8|0,0:0|0:0,0:0:0:0:
468,238,68040,5,6,1:2:0:0:
503,348,68262,1,8,0:0:0:0:
169,13,68707,6,0,B|196:77|207:123|212:245,1,226.799993078613,10|2,1:2|0:0,0:0:0:0:
171,317,69373,1,2,0:0:0:0:
303,55,69596,6,0,B|289:123|314:167|314:167|340:216|328:275,1,226.799993078613,8|2,1:2|0:0,0:0:0:0:
212,235,70262,1,2,1:2:0:0:
89,245,70484,2,0,B|42:267|23:286|-2:320,1,113.399996539307,2|0,0:0|1:0,0:0:0:0:
415,345,70929,2,0,B|368:323|349:304|324:270,1,113.399996539307,2|0,0:0|1:0,0:0:0:0:
419,95,71373,1,2,0:0:0:0:
333,279,71596,5,8,1:2:0:0:
333,279,71818,2,0,B|347:211|322:167|322:167|296:118|307:58,1,226.799993078613,0|10,1:2|0:0,0:0:0:0:
172,5,72484,1,0,1:0:0:0:
67,107,72707,2,0,B|48:143|42:181|52:221,1,113.399996539307,2|10,0:0|0:0,0:0:0:0:
253,349,73151,6,0,B|212:313|165:296|71:324,1,170.09999480896,10|0,1:2|0:0,0:0:0:0:
20,348,73596,1,2,0:0:0:0:
354,302,73818,2,0,B|344:264|337:239|312:190,1,113.399996539307,2|2,1:2|0:0,0:0:0:0:
464,328,74262,2,0,B|474:290|482:261|483:210,1,113.399996539307,0|2,1:0|0:0,0:0:0:0:
451,100,74707,2,0,B|429:33|387:8|308:32,1,170.09999480896,2|0,1:2|0:0,0:0:0:0:
248,66,75151,6,0,L|94:46,1,129.6,2|0,1:2|1:0,0:0:0:0:
158,210,75596,2,0,L|4:230,1,129.6,2|2,0:0|1:2,0:0:0:0:
449,46,76040,6,0,L|295:26,1,129.6,0|2,1:2|0:0,0:0:0:0:
370,258,76484,2,0,L|216:278,1,129.6,2|10,0:0|1:2,0:0:0:0:
36,0,77151,5,2,0:0:0:0:
102,64,77373,1,2,0:0:0:0:
19,100,77596,2,0,B|3:160|8:283|99:350,1,259.2,10|2,1:2|3:2,0:0:0:0:
171,349,78151,1,0,3:0:0:0:
185,383,78262,1,0,3:0:0:0:
240,120,78484,1,0,1:0:0:0:
256,207,78707,6,0,B|300:213|331:227|383:270,1,129.6,6|0,1:2|1:0,0:0:0:0:
60,357,79151,2,0,B|104:352|147:336|195:296,1,129.6,2|0,0:0|1:0,0:0:0:0:
163,148,79596,2,0,B|131:120|88:104|44:99,1,129.6,2|0,0:0|1:0,0:0:0:0:
178,308,80040,2,0,B|221:277|241:255|259:200,1,129.6,2|0,0:0|1:0,0:0:0:0:
325,87,80484,6,0,B|384:103|416:96|469:60,1,139.725002665043,6|0,1:2|3:0,0:0:0:0:
512,132,80929,1,10,3:2:0:0:
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508,191,81151,1,0,0:0:0:0:
369,350,81373,5,2,1:2:0:0:
370,216,81596,1,0,3:0:0:0:
509,324,81818,1,8,3:2:0:0:
508,191,82040,1,0,0:2:0:0:
271,160,82262,5,2,1:2:0:0:
268,277,82484,1,0,0:0:0:0:
508,191,82707,2,0,L|493:83,1,93.1500017766953,10|0,0:0|3:0,0:0:0:0:
379,135,83040,1,0,3:0:0:0:
390,108,83151,2,0,L|331:32,1,93.1500017766953,2|0,1:2|3:0,0:0:0:0:
238,71,83484,1,0,3:0:0:0:
228,43,83596,2,0,L|124:25,1,93.1500017766953,10|0,0:0|0:0,0:0:0:0:
26,33,83929,1,0,3:0:0:0:
12,69,84040,5,2,1:2:0:0:
110,148,84262,1,0,1:0:0:0:
22,249,84484,1,8,0:0:0:0:
110,148,84707,5,8,1:2:0:0:
398,244,85151,1,8,0:0:0:0:
371,354,85373,1,8,0:0:0:0:
398,244,85596,6,0,L|376:150,1,93.1500017766953,2|0,1:2|0:0,0:0:0:0:
245,32,86040,1,8,0:0:0:0:
70,68,86262,1,8,0:0:0:0:
3,207,86484,2,0,B|1:268|13:303|47:356,1,139.725002665043,2|0,0:0|0:0,0:0:0:0:
66,364,86929,5,0,1:0:0:0:
271,293,87151,1,8,0:0:0:0:
185,97,87373,1,0,3:0:0:0:
185,97,87484,1,0,3:0:0:0:
Naichatta

Delis wrote:

[kusano's insane]
00:02:707 - 以前のmodで指摘されていたと思うんですが、まだclapついてないです。fixed
00:28:373 (4) - 1/12 fixed
00:29:818 - 00:30:262 (6) - 片方、或いは両方にclap付けても合うと思います。また正直な所、あえてアレンジを加えて曲のドラムを正確にすべて取らずに音付けしているのか、つけ忘れなのかわからなかったのでもし後者なのであれば少し見直してみてもいいかもしれません。 つけ忘れです...!
00:48:484 (1,2,3) - 00:46:707 (1,2) - と同じように3/4 + circleの方が分かり易いリズムでよりプレイしやすいと思います。00:55:596 (1,2,3,4) - とは若干裏の音が異なっているので比較対象としてはあまり良くないんですが、00:48:484 (1,2,3,4,5,6) - にて3連打が2個連続で来る音取りが、この譜面でここだけなので少し浮いているというのと、やはり00:46:707 (1,2,3,4,5) - の一連のリズムの方が個人的には叩きやすいと思うので。fixed
01:09:151 (7) - clapあってもいいかも? 追加しました
all fixed, thanks for modding :)
SPOILER
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Title:Deep in Abyss
TitleUnicode:Deep in Abyss
Artist:Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Kaifin
Version:kusano's Insane
Source:メイドインアビス
Tags:made in abyss opening op tv size kusano VINXIS
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Topic Starter
Kaifin

Delis wrote:


fix this fixed this

[expert]
the intro has much less newcombos in comparison, 00:01:151 (3,4,5) - and 00:04:707 (3,4,5) - could use something similar with 00:40:262 (1,2,1,2,3) - to make the spaced streams standing out.NC'd them
00:01:151 (3,4) - is it just me or swapping the whistle could work better because it would be on the piano which has much higher pitch than 00:01:151 - swapped the whistle to the slider head
00:13:670 (2) - overmapping in 1/6 is way too edgy, would just stick to 1/4 snapping here as 00:13:818 (1) - the slider tail is also off-snapped anyway. made it 1/4, i think the snapping of the slider end should be fine now because its consistently 1/4
00:22:596 (4) - hitsounding the slider head helps playing it consistently a bit.added a whistle
00:25:818 (5) - soft whistle on the head? added a whistle
00:28:373 (4) - 1/12 1/12'd
00:29:818 - 00:30:262 - clap perhaps clapped the first one, put a whistle on the second because 2 claps sounded a little spammy
00:35:596 (1,2) - I don't really know the logic people use for this kind of mapping but doesn't faster sv play usually nicer when it comes to 1/4 sliders? https://osu.ppy.sh/ss/9386591 actually making the sv 2 times faster on 00:35:818 - feels pretty nice to represent the different music elements they have on, the piano on 00:35:596 - and vocals on 00:35:818 - and it also introduces to the next part actually well, would give a try at least. did it,
i like that suggestion

00:46:040 (1,2,3) - this just can be the reversed pattern of 00:45:151 (1,2,3) - the music indeed is different a lot but this would be an enjoyable pattern definitely! definitely a cooler effect and better theme too, did it
00:55:596 (1) - any reason behind this being normal sv instead of x0.5 like the rest u did for the same part of the song such as 00:48:484 (1) - ? just going consistent through the kiai is nice, atm this breaks the concept you have imo :/ here i originally wanted to emphasize the vocals, but i changed for consistency with the other time
01:00:040 (1,2) - undermapping here feels oh ok mapping every sound makes more sense to ur mapping here tho here i wanted to transition into the next section and think that the two notes are really strong and should be heavily emphasized by the change in rhythm
01:12:707 (1) - kinda over jumped I think, https://osu.ppy.sh/ss/9386874 closer spacing makes more sense tbh applied your suggestion

[hard]
00:24:929 - could match a clap with the one on 00:22:929 - clappped
00:28:929 - prob because you copied kusano's hitsounds fundamentally the claps in this part don't really go well through the rhythm here overall. for example 00:28:929 (1,2) - there's no clap on the second reverse (00:30:151 - ) but there's not really a noticeable change musically which feels weird. added claps to both repeats to fix hopefully
00:41:373 (5) - you used to have nc every measure unless the combo will be too short NC'd

best bg tbh agreed but i like blood boy best

[easy]
00:18:484 (1) - shouldn't this snapped to 00:20:707 - instead of 00:20:484 - this sounds so off snapped and changed hitsound to reflect new snap
00:25:373 (6) - 1/1 slider feels more accurate rhythm for the vocal etc, 00:25:596 - doesn't look worthy to be mapped out in this diff lol changed to 1/1
00:26:040 (1) - same as the spinner i pointed out, you just need only 2 beats after a spinner so is still fine for the rule fixed and different hitsound
00:28:929 (1,2,3,4,1,2,3,4,5) - this might be too long chain with a lot of 1/2s, the longer sliders also make playing harder than just circles for newbies especially. 00:33:373 (2) - would remove this to balance it. removed
00:38:262 (6) - eh wouldn't snap to the vocal correctly but 1/1 seems more reasonable rhythm for this since the usage of 3/4 sliders here is usually for the piano played that way so doing this for the vocals is kinda out of place for the diff. i understand your point, but i think the 1/1 sounds really weird, i'd rather keep it like this unless you really really think i should change to 1/1
00:41:373 (1,3) - swap the nc? swapped
00:57:151 (7) - can remove this to avoid too long 1/2 chain again. removed
01:11:373 (8) - ^ removed
01:14:040 (7) - 3/2 is enough length for the vocal to be on the tail like 01:10:484 (7) - fixed and changed shape to reflect
01:17:596 (7) - same fixed and changed shape to reflect

if u will like to keep the 1/2 chains as is you should map an easy as well because it's anime anyway i removed all the 1/2 chains you mentioned, if i still need easy i can map one just let me know
thank you for the mod basically all applied :)
Delis
bleeding from every orifice
-Mo-
First layer
=== Note density does still seem pretty high for the lowest diff in the set. Stuff like 00:36:040 (1,2,3,4,5,6,7) - 00:53:373 (6,1,2,3,4,5,6) - are pretty significant chains of 1/2 seperated objects, and there's quite a few of them in the diff. I do think an Easy is required since nerfing the diff into the ground isn't very nice.
- 00:18:484 (1) - 00:26:040 (1) - I think it might be better to map more accurately to the music rather than cover these sections with spinners (specifically background sounds). The first one misses a vocal beat at 00:19:151 while the second one the held vocal stops at 00:27:151. If you want at least one spinner in this diff, then you could probably get away with keeping the first one, but start it at 00:19:151, or place it 01:20:484 like in Hard.

Second layer
- 00:16:262 (5,6,1) - Minor thing, I would arrange the circles to follow the curve of the slider rather than make a straight line, just so it looks a bit neater.
- 00:17:151 - Any particular reason for missing this beat? I feel like you might as well map this if the vocals are being followed, and if you mapped 00:18:040.
- 00:30:707 (3) - Is a loop necessary? In my opinion I don't like these kinds of sliders where the loop isn't clear (no visible hole) since players tend to play them in an unintended way (leaving their cursor still on the loop part) or maybe even get confused by them. There's not much room to make a proper loop with a visible hole, however.
- 01:00:929 (1,2,3,4,1,2,3,4) - Repeating the same sort of motion over these two combos seemed to stick out in a boring kind of way to me. I think this could work well if you reversed the direction of the second combo somehow.

VINXIS layer
- 00:22:707 (4,5) - This 1/4 jump seems a bit of a stretch for this difficulty and sounds to me.
- 00:54:707 (1,2) - A Ctrl+G on this would fit better to me since I don't think the large jump through 00:54:262 (2,1) really helps to emphasise anything properly.

kusano layer
- Is this diff supposed to have different combo colours?
- 00:50:484 (2,3) - Would be better as a triple like 00:57:596 (2,3,4) so that you don't miss the snare I think. The blue tick vocals isn't significant enough like the other times to leave it as is either.

Bottom layer
=== The gap between this diff and the previous diffs is pretty significant. Given the added difficulty elements, I really don't feel like this is a reasonable enough spread, and I recommend adding another diff in between this and kusano's too (kusano and VINXIS's were very comfortable FCs for me, but this I can only barely pass after a couple of attempts).
- 00:03:484 (7) - I would say that this sort of rhythm would be better so that you map that weird clap thing on the white tick, and so there's less of a gap before the next combo.
- 00:44:040 (1,2,3) - Would've liked to see more spacing between these to match with the build up better.
- 00:52:040 (1,2,1,2,1,2,1,2,1,2,1,2) - What is this spike for aaaaaaaa. I think there's way too much going on through here in terms of movement that it feels less like playing according to the song and more just a big difficult mess. I would at least keep 00:52:040 (1,2,1,2,1,2,1,2) this part somewhat similar since this is all part of the same vocal melody (maybe keep it as the ladder thing like the first 4 notes but keep the spacing increase) so that change at 00:52:929 (1,2,1,2) supports the dropped vocals and high pitched violins. 00:53:040 (2,2) don't even seem to be supported by music but I want to give a benefit of the doubt for adding extra emphasis for the build up/vioins.
VINXIS
00:54:707 (1,2) - i think that its not just the large jump playing here but also the visual symmetry that is put in place because of the patterning done that emphasizes it much more than just the spacing also this plays rly sex so i dont wanna change it >: /


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Title:Deep in Abyss
TitleUnicode:Deep in Abyss
Artist:Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Kaifin
Version:VINXIS's Insane
Source:メイドインアビス
Tags:made in abyss opening op tv size kusano VINXIS
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106,109,18262,6,0,L|96:163,2,32.4,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,172,18596,1,0,0:0:0:0:
192,172,18707,2,0,L|182:226,2,32.4,2|0|0,0:0|0:0|0:0,0:0:0:0:
278,235,19040,1,0,0:0:0:0:
278,235,19151,6,0,L|268:289,1,32.4,2|0,0:0|0:0,0:0:0:0:
364,298,19373,2,0,L|354:352,1,32.4,2|0,0:0|0:0,0:0:0:0:
177,300,19596,2,0,L|167:354,1,32.4,2|0,0:0|0:0,0:0:0:0:
297,148,19818,6,0,B|254:138|254:138|226:157|226:157|156:161,1,129.6,2|2,0:0|0:0,0:0:0:0:
174,159,20484,1,2,0:0:0:0:
84,239,20707,2,0,B|98:286|95:336|72:376,1,129.6,6|2,0:0|0:0,0:0:0:0:
0,176,21373,2,0,L|10:112,1,64.8,8|0,0:0|3:0,0:0:0:0:
24,12,21707,1,0,3:0:0:0:
45,36,21818,6,0,B|89:18|141:21|198:51,1,145.799995550537,6|0,1:2|1:0,0:0:0:0:
319,20,22484,1,0,0:0:0:0:
367,34,22596,1,0,0:0:0:0:
416,29,22707,2,0,L|433:147,2,109.349996662903,2|2|2,1:2|0:0|0:0,0:0:0:0:
302,99,23484,1,0,0:0:0:0:
319,133,23596,5,0,1:0:0:0:
216,292,23818,1,0,0:0:0:0:
394,353,24040,1,0,1:0:0:0:
492,191,24262,2,0,L|482:251,1,36.4499988876343
495,166,24484,6,0,B|474:142|449:134|417:137,1,72.8999977752686,2|2,1:2|0:0,0:0:0:0:
331,35,24929,2,0,B|307:55|299:80|302:112,1,72.8999977752686,2|2,1:2|0:0,0:0:0:0:
358,329,25373,6,0,L|368:275,2,36.4499988876343,2|0|0,1:2|0:0|0:0,0:0:0:0:
272,266,25707,1,0,0:0:0:0:
272,266,25818,2,0,L|282:212,2,36.4499988876343,2|0|0,1:2|0:0|0:0,0:0:0:0:
186,203,26151,1,0,0:0:0:0:
186,203,26262,6,0,L|196:149,1,36.4499988876343,2|0,1:2|0:0,0:0:0:0:
100,140,26484,2,0,L|110:86,1,36.4499988876343,2|0,0:0|0:0,0:0:0:0:
287,138,26707,2,0,L|297:84,1,36.4499988876343,2|0,1:2|0:0,0:0:0:0:
157,328,26929,6,0,L|5:349,1,145.799995550537,2|2,0:0|0:0,0:0:0:0:
0,364,27596,1,2,0:0:0:0:
355,328,27818,6,0,L|507:349,1,145.799995550537,2|2,1:2|0:0,0:0:0:0:
512,364,28485,1,2,0:0:0:0:
256,204,28707,5,2,0:0:0:0:
256,204,28818,1,0,0:0:0:0:
256,203,28929,2,0,B|284:183|310:173|346:173,2,97.2,2|2|2,0:0|0:0|0:0,0:0:0:0:
365,72,29818,2,0,B|393:92|419:102|455:102,2,97.2,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,196,30707,6,0,L|428:320,1,97.2,2|0,0:0|0:0,0:0:0:0:
365,336,31151,1,2,0:0:0:0:
334,346,31262,1,0,0:0:0:0:
302,350,31373,1,0,0:0:0:0:
269,349,31484,1,0,0:0:0:0:
238,343,31595,5,2,0:0:0:0:
206,337,31706,1,0,0:0:0:0:
173,338,31817,1,0,0:0:0:0:
142,345,31928,1,0,0:0:0:0:
113,359,32040,6,0,L|66:389,1,32.4,2|0,0:0|0:0,0:0:0:0:
27,282,32262,2,0,L|54:264,1,32.4,2|0,0:0|0:0,0:0:0:0:
145,265,32484,6,0,B|156:232|161:204|154:167,2,97.2,2|2|2,0:0|0:0|0:0,0:0:0:0:
192,49,33373,1,0,0:0:0:0:
290,85,33596,5,2,0:0:0:0:
381,33,33818,1,2,0:0:0:0:
480,68,34040,1,2,0:0:0:0:
393,126,34262,6,0,B|377:192|398:255|398:255|365:255|334:280,1,194.4,2|2,0:0|0:0,0:0:0:0:
403,368,35151,2,0,L|338:374,1,64.8
319,348,35484,1,0,3:0:0:0:
293,368,35596,1,0,3:0:0:0:
262,379,35707,1,0,3:0:0:0:
230,384,35818,1,0,3:0:0:0:
198,382,35929,1,0,3:0:0:0:
166,375,36040,6,0,L|176:241,2,109.349996662903,2|2|2,0:0|0:0|0:0,0:0:0:0:
196,91,36929,2,0,B|171:112|146:117|114:112,1,72.8999977752686,2|0,0:0|0:0,0:0:0:0:
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181,220,37818,6,0,B|221:183|259:173|320:186,1,145.799995550537,2|2,0:0|0:0,0:0:0:0:
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431,220,38596,1,0,0:0:0:0:
431,220,38707,5,2,0:0:0:0:
438,184,38818,1,0,0:0:0:0:
440,148,38929,1,0,0:0:0:0:
435,111,39040,1,0,0:0:0:0:
425,77,39151,6,0,L|382:85,1,36.4499988876343,2|0,0:0|0:0,0:0:0:0:
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305,112,39596,5,6,0:0:0:0:
354,288,39929,1,0,3:0:0:0:
354,288,40040,1,2,0:0:0:0:
386,375,40262,1,0,3:0:0:0:
294,365,40484,5,2,0:0:0:0:
343,189,40817,1,0,3:0:0:0:
343,189,40928,1,2,0:0:0:0:
375,102,41150,1,0,3:0:0:0:
162,25,41373,5,6,0:0:0:0:
55,122,41707,1,0,3:0:0:0:
55,122,41818,1,2,0:0:0:0:
147,130,42040,1,0,3:0:0:0:
162,359,42262,5,2,0:0:0:0:
55,262,42596,1,0,3:0:0:0:
55,262,42707,1,2,0:0:0:0:
147,254,42929,1,0,3:0:0:0:
239,246,43151,6,0,B|287:243|319:250|360:288,2,121.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
486,260,44040,6,0,B|472:222|461:207|426:179,1,89.1000027191163,2|0,0:0|0:0,0:0:0:0:
216,82,44484,1,0,0:0:0:0:
33,248,44707,6,0,B|57:187|71:129|64:44,1,186.300003553391,6|2,0:0|0:0,0:0:0:0:
239,246,45373,1,0,0:0:0:0:
25,372,45596,1,2,2:1:0:0:
25,372,46040,5,2,0:0:0:0:
97,330,46262,1,2,0:0:0:0:
168,287,46484,1,2,0:0:0:0:
239,246,46707,6,0,P|258:172|261:127,1,101.25,6|0,1:2|0:1,0:0:0:0:
243,36,47040,1,0,0:0:0:0:
237,73,47151,1,8,0:0:0:0:
117,14,47373,1,2,0:0:0:0:
390,78,47596,5,2,1:2:0:0:
237,73,47818,1,0,0:0:0:0:
117,14,48040,2,0,P|43:35|11:55,1,101.25,8|2,0:0|0:0,0:0:0:0:
184,222,48484,6,0,P|218:270|241:339,1,101.25,2|2,1:2|0:1,0:0:0:0:
91,135,48818,1,0,3:0:0:0:
101,165,48929,2,0,P|43:170|-27:156,1,101.25,8|2,0:2|0:1,0:0:0:0:
192,122,49373,2,0,P|216:68|264:14,1,101.25,2|2,1:2|0:1,0:0:0:0:
416,243,49818,1,8,0:0:0:0:
316,115,50040,1,0,3:0:0:0:
324,94,50151,1,0,3:0:0:0:
332,73,50262,5,2,1:2:0:0:
282,294,50484,2,2,P|265:245|261:151,1,101.25,2|8,0:1|0:0,0:1:0:0:
91,8,50929,5,2,0:2:0:0:
141,229,51151,2,2,P|158:180|162:86,1,101.25,2|0,1:1|0:0,0:1:0:0:
306,44,51596,1,8,0:0:0:0:
457,117,51818,1,2,0:0:0:0:
451,284,52040,6,0,L|456:342,3,50.625,2|0|0|0,1:2|0:0|3:0|0:0,0:0:0:0:
384,364,52484,1,8,0:0:0:0:
346,367,52595,1,0,0:0:0:0:
308,370,52706,1,0,3:0:0:0:
270,373,52817,1,0,0:0:0:0:
232,376,52929,6,0,L|236:325,3,50.625,2|0|0|0,1:2|0:0|3:0|0:0,0:0:0:0:
165,296,53373,1,8,0:0:0:0:
127,293,53484,1,0,0:0:0:0:
89,290,53595,1,0,3:0:0:0:
51,287,53706,1,0,0:0:0:0:
13,284,53818,6,2,L|39:173,1,101.25,6|0,1:2|0:0,0:1:0:0:
161,48,54262,2,2,L|184:146,1,101.25,8|0,0:0|0:0,0:1:0:0:
499,284,54707,6,2,L|473:173,1,101.25,2|0,1:2|0:0,0:1:0:0:
351,48,55151,2,2,L|327:146,1,101.25,8|0,0:0|0:0,0:1:0:0:
208,328,55596,6,2,P|255:344|305:338,1,101.25,2|0,1:2|0:0,0:1:0:0:
306,137,56040,2,2,P|256:131|208:147,1,101.25,8|0,0:0|3:0,0:1:0:0:
147,251,56373,1,0,3:0:0:0:
153,221,56484,6,2,L|176:57,1,151.875,2|0,1:2|0:0,0:1:0:0:
180,41,56929,1,8,0:0:0:0:
346,10,57151,1,0,0:0:0:0:
483,106,57373,5,2,1:2:0:0:
433,327,57595,2,2,P|416:278|412:184,1,101.25,2|8,0:1|0:0,0:1:0:0:
261,34,58040,5,2,0:2:0:0:
311,255,58262,2,2,P|328:206|332:112,1,101.25,2|0,1:1|0:0,0:1:0:0:
193,71,58707,1,8,0:0:0:0:
42,144,58929,1,2,0:0:0:0:
223,52,59151,6,2,P|296:55|382:77,1,151.875,2|0,1:2|0:0,0:1:0:0:
140,164,59596,2,2,P|106:99|82:13,1,151.875,8|0,0:0|0:0,0:1:0:0:
278,179,60040,2,2,P|238:240|176:304,1,151.875,2|0,1:2|0:0,0:1:0:0:
161,309,60484,1,8,0:0:0:0:
389,107,60707,1,0,0:0:0:0:
381,155,60818,1,0,0:0:0:0:
392,204,60929,6,0,P|404:284|403:325,1,101.25,6|2,1:2|3:2,0:0:0:0:
338,362,61262,1,0,3:0:0:0:
309,380,61373,2,0,L|235:370,1,50.625,10|0,3:2|3:0,0:0:0:0:
161,309,61596,5,2,3:2:0:0:
161,309,61707,2,0,L|235:299,1,50.625,2|0,3:2|1:0,0:0:0:0:
216,212,61929,2,0,L|142:202,1,50.625,2|0,3:2|3:0,0:0:0:0:
57,303,62151,1,2,3:2:0:0:
57,303,62262,2,0,L|-17:293,1,50.625,10|0,3:2|3:0,0:0:0:0:
2,206,62484,2,0,L|76:196,1,50.625,2|0,3:2|3:0,0:0:0:0:
120,127,62707,5,2,1:2:0:0:
238,7,62929,1,2,0:0:0:0:
405,25,63151,6,0,P|355:36|313:64,1,101.25,10|2,3:2|3:2,0:0:0:0:
305,109,63484,2,0,L|315:161,1,50.625,2|0,3:2|1:0,0:0:0:0:
439,109,63707,2,0,L|429:161,1,50.625,2|0,3:2|3:0,0:0:0:0:
309,242,63929,1,2,0:0:0:0:
309,242,64040,2,0,L|319:294,1,50.625,10|0,3:2|3:0,0:0:0:0:
443,242,64263,2,0,L|433:294,1,50.625,2|0,3:2|3:0,0:0:0:0:
374,361,64484,5,2,1:2:0:0:
220,320,64707,1,2,0:0:0:0:
69,371,64929,1,8,0:0:0:0:
0,228,65151,2,0,L|21:77,1,151.875,2|0,0:0|0:2,0:0:0:0:
28,47,65596,1,2,0:0:0:0:
107,143,65818,2,0,P|136:82|205:31,1,151.875,8|0,0:0|0:0,0:0:0:0:
249,103,66262,6,0,P|301:91|364:99,1,101.25,2|0,1:2|0:0,0:0:0:0:
347,298,66707,2,0,P|296:301|247:289,1,101.25,8|0,0:0|0:0,0:0:0:0:
346,121,67151,2,0,P|412:121|495:83,1,151.875,2|0,1:2|0:0,0:0:0:0:
493,90,67596,2,0,B|470:144|465:177|469:246,1,151.875,8|0,0:0|0:0,0:0:0:0:
468,238,68040,5,6,1:2:0:0:
503,348,68262,1,8,0:0:0:0:
169,13,68707,6,0,B|196:77|207:123|212:245,1,226.799993078613,10|2,1:2|0:0,0:0:0:0:
171,317,69373,1,2,0:0:0:0:
303,55,69596,6,0,B|289:123|314:167|314:167|340:216|328:275,1,226.799993078613,8|2,1:2|0:0,0:0:0:0:
212,235,70262,1,2,1:2:0:0:
89,245,70484,2,0,B|42:267|23:286|-2:320,1,113.399996539307,2|0,0:0|1:0,0:0:0:0:
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419,95,71373,1,2,0:0:0:0:
333,279,71596,5,8,1:2:0:0:
333,279,71818,2,0,B|347:211|322:167|322:167|296:118|307:58,1,226.799993078613,0|10,1:2|0:0,0:0:0:0:
172,5,72484,1,0,1:0:0:0:
67,107,72707,2,0,B|48:143|42:181|52:221,1,113.399996539307,2|10,0:0|0:0,0:0:0:0:
253,349,73151,6,0,B|212:313|165:296|71:324,1,170.09999480896,10|0,1:2|0:0,0:0:0:0:
20,348,73596,1,2,0:0:0:0:
354,302,73818,2,0,B|344:264|337:239|312:190,1,113.399996539307,2|2,1:2|0:0,0:0:0:0:
464,328,74262,2,0,B|474:290|482:261|483:210,1,113.399996539307,0|2,1:0|0:0,0:0:0:0:
451,100,74707,2,0,B|429:33|387:8|308:32,1,170.09999480896,2|0,1:2|0:0,0:0:0:0:
248,66,75151,6,0,L|94:46,1,129.6,2|0,1:2|1:0,0:0:0:0:
158,210,75596,2,0,L|4:230,1,129.6,2|2,0:0|1:2,0:0:0:0:
449,46,76040,6,0,L|295:26,1,129.6,0|2,1:2|0:0,0:0:0:0:
370,258,76484,2,0,L|216:278,1,129.6,2|10,0:0|1:2,0:0:0:0:
36,0,77151,5,2,0:0:0:0:
102,64,77373,1,2,0:0:0:0:
19,100,77596,2,0,B|3:160|8:283|99:350,1,259.2,10|2,1:2|3:2,0:0:0:0:
171,349,78151,1,0,3:0:0:0:
185,383,78262,1,0,3:0:0:0:
240,120,78484,1,0,1:0:0:0:
256,207,78707,6,0,B|300:213|331:227|383:270,1,129.6,6|0,1:2|1:0,0:0:0:0:
60,357,79151,2,0,B|104:352|147:336|195:296,1,129.6,2|0,0:0|1:0,0:0:0:0:
163,148,79596,2,0,B|131:120|88:104|44:99,1,129.6,2|0,0:0|1:0,0:0:0:0:
178,308,80040,2,0,B|221:277|241:255|259:200,1,129.6,2|0,0:0|1:0,0:0:0:0:
325,87,80484,6,0,B|384:103|416:96|469:60,1,139.725002665043,6|0,1:2|3:0,0:0:0:0:
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369,350,81373,5,2,1:2:0:0:
370,216,81596,1,0,3:0:0:0:
509,324,81818,1,8,3:2:0:0:
508,191,82040,1,0,0:2:0:0:
271,160,82262,5,2,1:2:0:0:
268,277,82484,1,0,0:0:0:0:
508,191,82707,2,0,L|493:83,1,93.1500017766953,10|0,0:0|3:0,0:0:0:0:
379,135,83040,1,0,3:0:0:0:
390,108,83151,2,0,L|331:32,1,93.1500017766953,2|0,1:2|3:0,0:0:0:0:
238,71,83484,1,0,3:0:0:0:
228,43,83596,2,0,L|124:25,1,93.1500017766953,10|0,0:0|0:0,0:0:0:0:
26,33,83929,1,0,3:0:0:0:
12,69,84040,5,2,1:2:0:0:
110,148,84262,1,0,1:0:0:0:
22,249,84484,1,8,0:0:0:0:
110,148,84707,5,8,1:2:0:0:
398,244,85151,1,8,0:0:0:0:
371,354,85373,1,8,0:0:0:0:
398,244,85596,6,0,L|376:150,1,93.1500017766953,2|0,1:2|0:0,0:0:0:0:
245,32,86040,1,8,0:0:0:0:
70,68,86262,1,8,0:0:0:0:
3,207,86484,2,0,B|1:268|13:303|47:356,1,139.725002665043,2|0,0:0|0:0,0:0:0:0:
66,364,86929,5,0,1:0:0:0:
271,293,87151,1,8,0:0:0:0:
185,97,87373,1,0,3:0:0:0:
185,97,87484,1,0,3:0:0:0:
Naichatta

-Mo- wrote:

kusano layer
- Is this diff supposed to have different combo colours? fixed
- 00:50:484 (2,3) - Would be better as a triple like 00:57:596 (2,3,4) so that you don't miss the snare I think. The blue tick vocals isn't significant enough like the other times to leave it as is either. fixed
thank you for modding :)
SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 485
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Deep in Abyss
TitleUnicode:Deep in Abyss
Artist:Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Kaifin
Version:kusano's Insane
Source:メイドインアビス
Tags:made in abyss opening op tv size kusano VINXIS
BeatmapID:1445260
BeatmapSetID:683322

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Topic Starter
Kaifin

-Mo- wrote:

First layer
=== Note density does still seem pretty high for the lowest diff in the set. Stuff like 00:36:040 (1,2,3,4,5,6,7) - 00:53:373 (6,1,2,3,4,5,6) - are pretty significant chains of 1/2 seperated objects, and there's quite a few of them in the diff. I do think an Easy is required since nerfing the diff into the ground isn't very nice. ok easy added
- 00:18:484 (1) - 00:26:040 (1) - I think it might be better to map more accurately to the music rather than cover these sections with spinners (specifically background sounds). The first one misses a vocal beat at 00:19:151 while the second one the held vocal stops at 00:27:151. If you want at least one spinner in this diff, then you could probably get away with keeping the first one, but start it at 00:19:151, or place it 01:20:484 like in Hard. both spinners are after the vocals: it's not meant to be a spinner over the held vocal, the parts without vocals have less emphasis in the song and to represent the lack of intensity/give the player a break without it literally being a break, i made them both spinners. they're consistent and the same length and both end on vital points with a finish with enough recovery time for the next object, i don't see why these are an issue.

Second layer
- 00:16:262 (5,6,1) - Minor thing, I would arrange the circles to follow the curve of the slider rather than make a straight line, just so it looks a bit neater. all the triples in the map are like this (asides from the ones that are stacked) and it looks/flows fine so i don't want to break consistency
- 00:17:151 - Any particular reason for missing this beat? I feel like you might as well map this if the vocals are being followed, and if you mapped 00:18:040. i wanted to emphasize the piano: i'm not really particularly trying to follow the vocal here, the reason i map 00:18:040 (3) - is because there has to be some sort of lead into the next rhythm at 00:18:262 - or it would be awkward. i could change this pattern if you really want me to, but it would make the map worse so i don't want to unless i have to
- 00:30:707 (3) - Is a loop necessary? In my opinion I don't like these kinds of sliders where the loop isn't clear (no visible hole) since players tend to play them in an unintended way (leaving their cursor still on the loop part) or maybe even get confused by them. There's not much room to make a proper loop with a visible hole, however. the two slider ticks make it very very clear where the loop is, and i really don't think it'll be confusing to any player, i can get some testplays on the hard if that helps? i just don't see this being an issue at all really and removing it just makes the map more boring
- 01:00:929 (1,2,3,4,1,2,3,4) - Repeating the same sort of motion over these two combos seemed to stick out in a boring kind of way to me. I think this could work well if you reversed the direction of the second combo somehow. the purpose of this pattern is to explicitly outline the concept of the map: the first vocalist's sliders are lines 01:00:929 (1,2,3,4) - and the second vocalist's are curves 01:02:707 (1,2,3,4) - i could switch the direction of the pattern but it would be awkward and confusing

Bottom layer
=== The gap between this diff and the previous diffs is pretty significant. Given the added difficulty elements, I really don't feel like this is a reasonable enough spread, and I recommend adding another diff in between this and kusano's too (kusano and VINXIS's were very comfortable FCs for me, but this I can only barely pass after a couple of attempts). VINXIS's diff is much harder than kusano's from an objective standpoint and introduces every concept used in the top diff at a lower level: 1/4 highly spaced movement, higher density, and overall rhythm complexity with stuff like the doubles rhythms he uses. Despite the star rating disparity, there is MORE than enough introduction of the concepts used in the top diff in the set, and making an overstarred insane just for the sake of trying to fill a spread by star rating would both bloat the set and be completely unnecessary. i hope you can understand my perspective on why the spread is ok, if you want to talk more about it we can. i can lower the ar and hp of my diff if that helps?
- 00:03:484 (7) - I would say that this sort of rhythm would be better so that you map that weird clap thing on the white tick, and so there's less of a gap before the next combo.
doesn't really fit the song very well to me.. the gap is just following the music, adding a note "dumbs down" the rhythm
- 00:44:040 (1,2,3) - Would've liked to see more spacing between these to match with the build up better. spaced them a little more
- 00:52:040 (1,2,1,2,1,2,1,2,1,2,1,2) - What is this spike for aaaaaaaa. I think there's way too much going on through here in terms of movement that it feels less like playing according to the song and more just a big difficult mess. I would at least keep 00:52:040 (1,2,1,2,1,2,1,2) this part somewhat similar since this is all part of the same vocal melody (maybe keep it as the ladder thing like the first 4 notes but keep the spacing increase) so that change at 00:52:929 (1,2,1,2) supports the dropped vocals and high pitched violins. 00:53:040 (2,2) don't even seem to be supported by music but I want to give a benefit of the doubt for adding extra emphasis for the build up/vioins.

this is the most intense part of the entire song, in the middle of the most intense section so it makes sense for it to be the hardest pattern in the map: this is not a jumbled mess, this is very comfortable 1/4 flow and a completely justified peak in intensity in the map. there is a constant 1/4 in the background that it is following that becomes more emphasized when the spacing increases if you're wondering how the pattern is supported by music. you
say there is "too much going on here in terms of movement" but i really don't think that's the case at all, it's completely reasonable to expect the player to be able to handle this after the clear introduction of the spaced 1/4 at 00:31:151 - how come THIS pattern isn't too much while this one is? multiple testplays from a varied amount of skill levels have hit both of these patterns consistently on sightread/after one play because they are well arranged, set up well within the context of the map and are overall reasonable movements to ask of the player: everyone from xilver to rlc was able to play them so i really do not think the pattern is too much, especially not when the entire map is built around it existing
thank you for the mod, i hope you understand my points: i will make an easy and hopefully that will be fine for spread
Nozhomi
HP8 on last diff feels super unconfortable with that kind of mapping btw.
Topic Starter
Kaifin

Nozhomi wrote:

HP8 on last diff feels super unconfortable with that kind of mapping btw.
one can play a map well, but you can't. then you're just too weak

changed to hp 6 anyways Lol
VINXIS
shudup ur name rhymes wit coffin
Topic Starter
Kaifin
Updated: added easy, changed expert stats to ar 9.2/od 8.5/hp 6, applied mods

@kusano i changed your HP to 6 for consistency i hope that is ok
Karen
i can qualify if you need
Topic Starter
Kaifin

Karen wrote:

i can qualify if you need
yes please :o i am not suring if mo is vetoing or not now that i have added easy, just waiting on him to recheck rn
Einja
add video pls thanx
Topic Starter
Kaifin
kwk's insane to fix spread

video added bgs adjusted to accommodate new diffs

ready now!

irc mod with kwk on his diff kds myself
15:34 kwk: http://puu.sh/ydmeL/6cd3a39f59.osu
15:34 kwk: copy hitsounds from ur diff or soemthing
15:34 Kaifin: ill copy the hitsouonds
15:34 Kaifin: can we irc it rn
15:35 kwk: go
15:35 Kaifin: it fits the spread really well
15:35 Kaifin: btw
15:35 Kaifin: like perfectly
15:35 kwk: thats good
15:36 Kaifin: 00:13:818 (5,6) - i understand what you wer going for with the emphasis here but i think you should lower spacing a bit/make consistent with the other spacing
15:36 Kaifin: not cause its difficult it just looks weird
15:37 Kaifin: stuff like 00:36:040 (1,2,3,4,1,2,3,4,1,2,3) - is cool
15:43 Kaifin: 01:25:151 (5) -
15:43 Kaifin: would make this circles like 01:26:040 (2,3) - for consistency
15:43 Kaifin: 00:07:929 (2,3) - why is this far and this 00:08:373 (4,5) - close
15:43 Kaifin: imo would be better if you made both far cause 00:08:373 (4,5) - is the only close one
15:43 Kaifin: in the whole segment
15:44 kwk: 01:25:373 - beat here is weaker
15:44 Kaifin: 00:19:151 - consider something like this, would look a lot nicer + be easier to read/more what you're going for i think https://osu.ppy.sh/ss/9455673
15:45 Kaifin: 01:27:373 - sad you didnt map out this double
15:45 kwk: the logic there was if it was the same ds then you wouldnt be able to highlight the piano 00:07:596 (1,2,3) -
15:45 kwk: maybe it makes better sense if the dsing was the other way around
15:45 Kaifin: yes
15:45 Kaifin: then flip them around i'd say
15:46 Kaifin: 00:23:373 (7,8,1) - this seems a little big randomly
15:47 Kaifin: considering the spacing of the 1/4 jumps in the last sectioion
15:47 Kaifin: at 00:18:262 -
15:49 kwk: ya made that smaller
15:49 Kaifin: 00:17:262 (4,1) -
15:49 Kaifin: y not just stack thes
15:51 kwk: cause shit never stacks properly
15:51 kwk: every map yo
15:51 kwk: always
15:51 kwk: idk why
15:51 Kaifin: 01:00:929 - this rhythm might get pointed out as a point but i think its prob fine
15:51 Kaifin: ok send updated ver whenever you're ready
15:52 kwk: also i legit didnt realise there was more stuff at the end
15:52 kwk: whats wrong witht hat rhythm
15:52 kwk: vinxis does it
15:53 Kaifin: its about what you make clickable
15:53 Kaifin: and what you dont make clickable
15:53 Kaifin: not about the rhythm itself
15:53 Kaifin: i do the same rhythm too just with different clickable objects
15:53 Kaifin: compare that rhythm to the rhythm you use at 01:02:707 -
15:54 Kaifin: 01:03:484 (5) - you make all the vocal syllables clickable here
15:54 Kaifin: 01:01:707 (5) - but not here
15:54 kwk: mm
15:57 kwk: well i'll change it later when i can think of a rhythm cause with what i have i think i'll have to make it like 3 1/4 sliders 01:00:929 (1,2,3) - which i dont really want
15:58 kwk: or maybe thats ok
15:58 kwk: hmm
15:58 Kaifin: its probably fine like that
15:58 Kaifin: i was pointing it out just in case
15:58 kwk: killing my patterns
15:59 Kaifin: send updated version so i can copy hs
15:59 kwk: sec, modding harder than mapping
16:00 Kaifin: Ok
16:06 Kaifin: 00:44:484 (5,3) - fix this stak too Lol
16:06 kwk: http://puu.sh/ydnsU/8c7b0b71f2.osu
16:06 kwk: u can fix it
16:06 kwk: lol
16:06 kwk: fix all the other ones u see
16:06 Kaifin: OOk
16:06 Kaifin: no reply = fixed?
16:06 kwk: also why is countdown enabled
16:06 kwk: angry
16:06 Kaifin: Unenabld
16:07 kwk: post logs in thread i give u kd
16:08 Kaifin: Niice
Ascendance
cute map :D
-Mo-
Easy looks fine.

kwk's
- 00:43:818 - Expected this to be clickable since your rhythm so far seems to imply following the vocals, and since the vocals are extra important here I would've kept to it.
- 01:01:929 - Similar thing. Each of the vocal notes in this section seems to be mapped to something clickable apart from this one, so it makes 01:02:040 (6) - stick out too.
- 01:18:707 (1,1,1,1) - If you care about stacking then you could fix these if you wanted, first two are off by a tiny amount but it's nazi so /shrug

I still don't fully agree with that one section in the top diff though. 00:31:151 is more acceptable to me because at least the spaced parts follow roughly a smooth path without a bunch of sharp angles everywhere like a more conventional stream, while 00:52:040 you're changing directions and speeds a lot. Since the spread is actually fixed though, it's probably more acceptable, but I do find it hard to believe that it's intuitive enough for as large a skill level as you claim.

I'm fine with it being pushed though even though I personally disagree with some of the choices, so you can get Delis/Karen to repair.
kwk
fixed all 3 points, thanks -Mo-

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TitleUnicode:Deep in Abyss
Artist:Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Kaifin
Version:kwk's Insane
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Delis
kwk

00:02:929 (6,7,8) - yeah the piano is still different from 00:01:151 (2,3,4) - like it's stronk already at 00:01:262 - and 00:01:151 - is noticeable, 00:02:929 (6,7,8) - here the volume is increasingly raised. although with these I still don't get why this has a smaller spacing but weird patterning instead, like x0.6 and more clearn patterning for them is what would be most appropriate here. the 1/4 jump 00:03:484 (9,10) - is also questionable to me but should be your style, I see a lot people tend to use it as well so.

00:06:484 (1,2,3,4,1,2,3,4,5,6) - not very comfortable because of the combo hitsounding and the patterning. as long as I tried to figure out the hitsound is random that is irrelevant to the song it self, whistle is constantly on 1/2 which doesn't support the pianos really, the clap is uh idk what it's supposed to do. 00:06:596 (2) - should remove the clap or 00:06:818 (4) - add one to do something reasonable if 00:06:484 (1,2,3,4) - has to be in the equivalent spacing, same goes for 00:07:151 (3,4,5,6) - like this totally looks like it needed to be as a group but is in 00:06:929 (1,2,3,4) - group instead, if this were increasingly spaced from 00:07:151 - the hitsounding would've worked nice enough though this isn't so this does look really weird to me.

00:09:707 (2,3) - any reason behind this has to be like this not 00:07:929 (2,3) - ? tbh this doesn't make sense besides intended to be bad on purpose.

00:13:818 - the normal sample feels out of place so 00:14:151 - is also not something would fill the sound in background.

00:18:262 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - they don't really play pretty when this isn't either spaced out, or being close enough. you're forced to keep the cursor movement slow on the overlapped streams then jumping around, that's common these days but still how the streams mapped out is what I don't really feel comfy at all :/. 00:18:707 (5,6,7) - how this plays would be one of the reasons the cursor feels stuck likely. would just not blanket with 00:18:262 (1,2,3,4) - then place it to be smoother like https://delisha.s-ul.eu/UcF2ttV5 (I fucked up making it but still a lot better to me) though making this no stream jumps at all is what this makes the best ideally after all since the 1/6 slider is very cancerous in a stream already.

00:24:373 (3,4) - swapping the hitsound doesn't make it reasonably having emphasis?? I assume that happened because of hitsound copier so would just move the normal sample 00:24:484 - but it still doesn't make any sense conflicting the usage of emphasis with 00:23:373 (7,8,1) -. if 00:23:596 (1) - meant to be emphasizing the vocal most likely I wouldn't understand what you're doing here lol, you didn't really do it until here.

00:39:596 - the part much getting less intensity can i just ask why. this part deserves more intense pattern than 00:36:040 - (or at least not this huge difference), but this feels like the mapper switched suddenly then mapped out with a different concept.

01:01:596 (4,5) - for the sake of playability, would rather put them closer not making them jumpy.

01:09:040 - 01:09:929 - no need to lower the volume.
not really a problem found in the kiai except it's quite messy in comparison lol

What would I do, this set has gone too far, uh.
kwk

Delis wrote:

kwk

00:02:929 (6,7,8) - yeah the piano is still different from 00:01:151 (2,3,4) - like it's stronk already at 00:01:262 - and 00:01:151 - is noticeable, 00:02:929 (6,7,8) - here the volume is increasingly raised. although with these I still don't get why this has a smaller spacing but weird patterning instead, like x0.6 and more clearn patterning for them is what would be most appropriate here. the 1/4 jump 00:03:484 (9,10) - is also questionable to me but should be your style, I see a lot people tend to use it as well so. :arrow: spacing is lower cause piano is overall softer,i smoothed out the patterning though.

00:06:484 (1,2,3,4,1,2,3,4,5,6) - not very comfortable because of the combo hitsounding and the patterning. as long as I tried to figure out the hitsound is random that is irrelevant to the song it self, whistle is constantly on 1/2 which doesn't support the pianos really, the clap is uh idk what it's supposed to do. 00:06:596 (2) - should remove the clap or 00:06:818 (4) - add one to do something reasonable if 00:06:484 (1,2,3,4) - has to be in the equivalent spacing, same goes for 00:07:151 (3,4,5,6) - like this totally looks like it needed to be as a group but is in 00:06:929 (1,2,3,4) - group instead, if this were increasingly spaced from 00:07:151 - the hitsounding would've worked nice enough though this isn't so this does look really weird to me. :arrow: remapped patterning,should be more fitting with the hitsounding now

00:09:707 (2,3) - any reason behind this has to be like this not 00:07:929 (2,3) - ? tbh this doesn't make sense besides intended to be bad on purpose. :arrow: made same

00:13:818 - the normal sample feels out of place so 00:14:151 - is also not something would fill the sound in background. :arrow: 00:14:151 - is this only referring to the hitsound and not the rhythm? i changed it to soft

00:18:262 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - they don't really play pretty when this isn't either spaced out, or being close enough. you're forced to keep the cursor movement slow on the overlapped streams then jumping around, that's common these days but still how the streams mapped out is what I don't really feel comfy at all :/. 00:18:707 (5,6,7) - how this plays would be one of the reasons the cursor feels stuck likely. would just not blanket with 00:18:262 (1,2,3,4) - then place it to be smoother like https://delisha.s-ul.eu/UcF2ttV5 (I fucked up making it but still a lot better to me) though making this no stream jumps at all is what this makes the best ideally after all since the 1/6 slider is very cancerous in a stream already. :arrow: remapped

00:24:373 (3,4) - swapping the hitsound doesn't make it reasonably having emphasis?? I assume that happened because of hitsound copier so would just move the normal sample 00:24:484 - but it still doesn't make any sense conflicting the usage of emphasis with 00:23:373 (7,8,1) -. if 00:23:596 (1) - meant to be emphasizing the vocal most likely I wouldn't understand what you're doing here lol, you didn't really do it until here. :arrow: not really fully understanding what you're trying to say but 00:23:596 (1) vocal emphasis here is what im doing, and it doesnt really occur until this part because none of the other vocals before this bit is worth emphasising. i think normal sample is fine since 00:24:373 (3) - is vocal beat?

00:39:596 - the part much getting less intensity can i just ask why. this part deserves more intense pattern than 00:36:040 - (or at least not this huge difference), but this feels like the mapper switched suddenly then mapped out with a different concept. :arrow: i interpret this bit more intense than the next part due to the presence of the drums+violin? on every white tick

01:01:596 (4,5) - for the sake of playability, would rather put them closer not making them jumpy. :arrow: changed this and spacing stuff for the next 5 seconds

01:09:040 - 01:09:929 - no need to lower the volume. :arrow: i cleaned it up
not really a problem found in the kiai except it's quite messy in comparison lol

What would I do, this set has gone too far, uh.
thanks for mod Delis

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ailv
kwk's

00:03:484 (9,10) - i think spacing should be higher its even smaller than 6-7-8 earleir

00:36:373 (2,3) - prolly increase spacing a little? 00:37:263 (2,3) - and 00:38:151 (2,3) - are all higher by a lot

00:47:373 (4,5) - high spacing here vs 00:54:707 (5) - lower spacing here, increase 00:54:707 (5) - spacing here and 00:55:373 (8,1) -

01:08:929 (5,6) - i think by keeping the pattern here the same the "So" vocal loses emphasis,

top diff

00:52:929 (1,2,1,2) - can you move 00:52:929 (1,2) - slightly up so it like looks cleaner https://ailv.s-ul.eu/504h4YmD

01:01:373 (3,4) - i think this spacing is slightly too large, 01:03:151 (3,4) - is smaller for example
Topic Starter
Kaifin

ailv wrote:

top diff

00:52:929 (1,2,1,2) - can you move 00:52:929 (1,2) - slightly up so it like looks cleaner https://ailv.s-ul.eu/504h4YmD its a line right now,
i dont think it looks unclean? your suggestion makes it look worse because of the overlap between 2 and slider end


01:01:373 (3,4) - i think this spacing is slightly too large, 01:03:151 (3,4) - is smaller for example different kinds of movement, one follows the slider flow and one goes against it, which is why the second is smaller

thank you for mod!
bad boy
hey nice diff kwk! just a few suggestions =w=
*00:08:929 (6,7,8) - I don't think this is really needed, there is no real sound on 00:09:040 (7) - that warrants this being clickable. I suggest using a slider into a circle like you did in 00:07:929 (2,3) -
*00:10:151 (4,5,6,7,8,9) - similarly I think the object usage here could be used better.00:10:151 (4) - The white tick is pretty important so i'd suggest making it clickable and I think the circles would play better if it started here 00:10:596 (6) - .Something like this would make more sense imo. https://osu.ppy.sh/ss/9752325
*00:17:262 (4) - not really important but maybe make it parallel with 00:16:484 (1) - ?
00:19:596 (5,6,1) - i dont think there's any reason for these objects to be so close to each other and i think you can be more generous with the spacing here. Maybe like http://osu.ppy.sh/ss/9752370. Oh and 00:20:262 (2) - isn't lined up with the stream but that's just nitpicking and it's barely noticeable.
*00:28:262 (2,3,4,5) - it'd be cool to see these 2 sets could be the same angle. I'm not feeling the asymmetry too much.
*01:13:596 (2,4) - dat blanket
*01:15:596 (3,1) - i dont think there's enough spacing here. What you could do is just ctrl+g all the notes individually for 01:15:818 (1,2,3,4) - but idk if you'll like it. I think changing the movement while keeping the structure looking the same would be nice since it'll be consistent with what you do here 01:08:040 (1,2,3,4,5,6,7) -
*01:18:262 (3,4,5,6,1) - i mean u might as well make this a perfect hemisphere, I think it'll look at lot nicer that way.
kwk

ailv wrote:

kwk's

00:03:484 (9,10) - i think spacing should be higher its even smaller than 6-7-8 earleir :arrow: made it the same, wont make it bigger cause want to focus on emphasizing the piano which occurs on 9 and not on 10

00:36:373 (2,3) - prolly increase spacing a little? 00:37:263 (2,3) - and 00:38:151 (2,3) - are all higher by a lot :arrow: how, without breaking the entire structure?though i think the spacing is fine, its not that big of a distance that it requires them to all be similar

00:47:373 (4,5) - high spacing here vs 00:54:707 (5) - lower spacing here, increase 00:54:707 (5) - spacing here and 00:55:373 (8,1) - :arrow: made 00:47:373 (4,5) - smaller a bit

01:08:929 (5,6) - i think by keeping the pattern here the same the "So" vocal loses emphasis, :arrow: 01:09:151 (6) - i ctrl+g maybe its better
thanks ailv

ChronoNig wrote:

hey nice diff kwk! just a few suggestions =w=
*00:08:929 (6,7,8) - I don't think this is really needed, there is no real sound on 00:09:040 (7) - that warrants this being clickable. I suggest using a slider into a circle like you did in 00:07:929 (2,3) - :arrow: but there is a sound though
*00:10:151 (4,5,6,7,8,9) - similarly I think the object usage here could be used better.00:10:151 (4) - The white tick is pretty important so i'd suggest making it clickable and I think the circles would play better if it started here 00:10:596 (6) - .Something like this would make more sense imo. https://osu.ppy.sh/ss/9752325 :arrow: im following piano rhythm mainly, and they occur on blue ticks, i changed rhythm here tho 00:10:596 -
*00:17:262 (4) - not really important but maybe make it parallel with 00:16:484 (1) - ? :arrow: nope, i think its better aesthetically this way
00:19:596 (5,6,1) - i dont think there's any reason for these objects to be so close to each other and i think you can be more generous with the spacing here. Maybe like http://osu.ppy.sh/ss/9752370. Oh and 00:20:262 (2) - isn't lined up with the stream but that's just nitpicking and it's barely noticeable. :arrow: ok
*00:28:262 (2,3,4,5) - it'd be cool to see these 2 sets could be the same angle. I'm not feeling the asymmetry too much. :arrow: not sure how to do this without changing how the flow currently is, and i like how it flows atm
*01:13:596 (2,4) - dat blanket
*01:15:596 (3,1) - i dont think there's enough spacing here. What you could do is just ctrl+g all the notes individually for 01:15:818 (1,2,3,4) - but idk if you'll like it. I think changing the movement while keeping the structure looking the same would be nice since it'll be consistent with what you do here 01:08:040 (1,2,3,4,5,6,7) - :arrow: hmm i ctrl+h'd the second set, and shifted some stuff around
*01:18:262 (3,4,5,6,1) - i mean u might as well make this a perfect hemisphere, I think it'll look at lot nicer that way. :arrow: how do i make it 3d? :thinking: ,maybe its better now idk
thanks for mod ChronoNig
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Artist:Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
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165,225,58707,2,0,P|134:235|90:226,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
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149,18,59151,6,0,L|292:-7,1,142.500005435944,4|0,1:0|0:0,0:0:0:0:
367,0,59484,1,0,0:0:0:0:
464,96,59596,2,0,L|321:71,1,142.500005435944,8|0,1:2|3:0,0:0:0:0:
246,83,59929,1,0,0:0:0:0:
160,174,60040,2,0,L|300:149,1,142.500005435944,0|0,1:0|0:0,0:0:0:0:
374,167,60373,1,0,0:0:0:0:
324,252,60484,2,0,L|245:234,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
352,348,60707,2,0,L|421:332,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
506,253,60929,6,0,P|505:169|480:145,1,71.2500027179719,4|0,1:0|0:0,0:0:0:0:
468,37,61151,2,0,P|460:72|467:114,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
390,160,61373,2,0,L|284:182,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
242,177,61596,1,2,0:0:0:0:
173,139,61707,2,0,P|155:108|154:73,1,71.2500027179719,0|0,0:0|1:0,0:0:0:0:
242,177,61929,2,0,P|260:207|262:243,1,71.2500027179719
227,312,62151,1,0,0:0:0:0:
162,356,62262,2,0,P|113:358|70:325,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
289,360,62484,2,0,P|333:340|385:356,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
481,317,62707,6,0,P|532:243|505:197,1,142.500005435944,0|2,1:0|0:0,0:0:0:0:
444,165,63040,1,0,0:0:0:0:
365,169,63151,2,0,L|301:213,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
240,251,63373,1,2,0:0:0:0:
169,215,63484,2,0,P|152:176|162:136,1,71.2500027179719,0|0,0:0|1:0,0:0:0:0:
75,109,63707,2,0,P|99:74|137:63,1,71.2500027179719,0|2,0:0|0:0,0:0:0:0:
202,79,63929,1,0,0:0:0:0:
278,97,64040,2,0,L|361:74,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
482,130,64262,2,0,L|412:151,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
296,272,64484,6,0,P|286:308|301:352,1,71.2500027179719,4|0,1:2|0:0,0:0:0:0:
168,384,64707,2,0,P|177:347|163:304,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
117,184,64929,2,0,L|194:244,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
367,239,65151,2,0,P|261:200|225:255,1,142.500005435944,2|0,0:0|1:0,0:0:0:0:
242,285,65484,1,0,0:0:0:0:
169,315,65596,2,0,P|164:268|195:225,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
284,120,65818,2,0,P|289:73|188:41,1,142.500005435944,8|0,1:2|0:0,0:0:0:0:
143,80,66151,1,0,0:0:0:0:
251,207,66262,6,0,B|292:230|324:204|328:204|333:204|365:191|405:219,1,142.500005435944,4|0,1:2|0:0,0:0:0:0:
436,273,66596,1,0,0:0:0:0:
403,344,66707,2,0,L|281:364,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
208,357,66929,2,0,L|137:345,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
51,379,67151,1,0,1:0:0:0:
51,379,67262,1,0,0:0:0:0:
76,289,67373,2,0,L|59:183,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
2,148,67596,1,8,1:2:0:0:
2,148,67707,1,0,0:0:0:0:
93,133,67818,2,0,B|208:102,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
291,25,68040,6,0,L|254:140,1,71.2500027179719,4|0,1:0|0:0,0:0:0:0:
161,114,68262,2,0,L|124:229,1,71.2500027179719,10|0,0:0|0:0,0:0:0:0:
31,203,68484,2,0,L|-6:318,1,71.2500027179719,0|0,1:0|0:0,0:0:0:0:
19,46,68707,2,0,L|137:20,1,71.2500027179719,6|0,0:0|0:0,0:0:0:0:
161,114,68929,2,0,L|279:88,1,71.2500027179719,0|0,1:0|0:0,0:0:0:0:
372,166,69151,2,0,L|303:182,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
512,234,69373,2,0,L|443:250,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
289,343,69596,6,0,P|355:322|414:357,1,142.500005435944,4|0,1:0|0:0,0:0:0:0:
203,383,69929,1,0,0:0:0:0:
203,383,70040,2,0,P|191:331|236:277,1,71.2500027179719,10|0,0:0|0:0,0:0:0:0:
95,291,70262,2,0,P|119:243|188:231,1,71.2500027179719,0|0,1:0|0:0,0:0:0:0:
272,260,70484,2,0,P|330:223|334:154,1,142.500005435944,2|0,0:0|1:0,0:0:0:0:
238,113,70818,1,0,0:0:0:0:
238,113,70929,2,0,L|260:196,1,71.2500027179719,10|0,0:0|0:0,0:0:0:0:
195,315,71151,2,0,L|159:176,1,142.500005435944,8|2,1:2|0:0,0:0:0:0:
298,16,71596,5,4,1:0:0:0:
334,154,71818,1,0,1:0:0:0:
435,55,72040,1,8,0:0:0:0:
212,16,72262,5,4,0:0:0:0:
176,154,72484,1,0,1:0:0:0:
75,55,72706,1,10,0:0:0:0:
261,125,72929,1,8,1:2:0:0:
74,261,73151,6,0,P|141:235|231:273,1,142.500005435944,4|0,1:0|0:0,0:0:0:0:
398,372,73596,2,0,L|398:300,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
327,152,73818,2,0,L|327:243,1,71.2500027179719,0|0,1:0|0:0,0:0:0:0:
508,297,74040,2,0,P|485:231|426:193,1,142.500005435944,4|0,0:0|1:0,0:0:0:0:
177,361,74484,2,0,L|174:264,1,71.2500027179719,10|0,0:0|0:0,0:0:0:0:
66,286,74707,2,0,L|111:200,1,71.2500027179719,8|0,1:2|0:0,0:0:0:0:
7,164,74929,2,0,L|89:112,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
187,95,75151,6,0,P|199:61|196:26,1,71.2500027179719,4|0,1:0|0:0,0:0:0:0:
284,85,75373,2,0,P|306:112|338:127,1,71.2500027179719,0|0,1:0|0:0,0:0:0:0:
244,174,75596,2,0,P|209:180|180:200,1,71.2500027179719,8|0,0:0|0:0,0:0:0:0:
323,311,75818,6,0,P|335:343|332:379,1,71.2500027179719,4|0,1:2|0:0,0:0:0:0:
419,321,76040,2,0,P|441:293|473:278,1,71.2500027179719,0|0,1:0|0:0,0:0:0:0:
380,232,76263,2,0,P|345:224|316:204,1,71.2500027179719,0|0,1:0|0:0,0:0:0:0:
243,70,76484,2,0,P|277:77|306:97,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
317,205,76707,6,0,P|399:219|475:167,1,142.500005435944,4|2,1:2|0:0,0:0:0:0:
293,296,77151,1,8,1:2:0:0:
373,99,77373,1,2,0:0:0:0:
512,249,77596,6,0,L|353:216,1,142.500005435944,4|0,1:2|0:0,0:0:0:0:
198,337,78040,1,8,1:2:0:0:
0,248,78262,1,8,0:0:0:0:
65,204,78373,1,0,0:0:0:0:
143,204,78484,1,2,0:0:0:0:
199,259,78596,1,0,0:0:0:0:
198,337,78707,6,0,L|222:196,1,142.500005435944,4|2,1:0|0:0,0:0:0:0:
235,119,79040,1,0,0:0:0:0:
89,246,79151,6,0,L|223:197,1,142.500005435944,8|2,1:2|0:0,0:0:0:0:
295,168,79484,1,0,0:0:0:0:
113,105,79596,6,0,L|223:197,1,142.500005435944,0|2,1:0|0:0,0:0:0:0:
282,244,79929,1,0,0:0:0:0:
247,56,80040,6,0,L|223:197,1,142.500005435944,8|2,1:2|0:0,0:0:0:0:
207,271,80373,1,0,0:0:0:0:
356,218,80484,6,0,P|425:200|480:225,1,118.75,4|0,1:0|0:0,0:0:0:0:
287,351,80929,1,0,1:0:0:0:
251,353,81040,1,0,0:0:0:0:
215,356,81151,1,2,0:0:0:0:
179,359,81262,1,0,0:0:0:0:
143,360,81373,2,0,P|88:268|106:227,1,118.75,0|2,1:0|0:0,0:0:0:0:
152,190,81707,1,0,0:0:0:0:
152,190,81818,2,0,L|225:171,1,59.375,0|0,1:0|0:0,0:0:0:0:
298,232,82040,2,0,L|382:211,1,59.375,2|0,0:0|0:0,0:0:0:0:
434,283,82262,6,0,P|455:241|419:145,1,118.75,0|2,1:0|0:0,0:0:0:0:
209,175,82707,2,0,P|195:231|218:285,1,118.75,0|0,1:0|0:0,0:0:0:0:
319,364,83040,1,0,0:0:0:0:
319,364,83151,2,0,L|331:205,1,118.75,0|0,1:0|0:0,0:0:0:0:
441,176,83484,1,0,0:0:0:0:
441,176,83595,2,0,L|429:17,1,118.75,0|0,1:0|0:0,0:0:0:0:
345,127,83929,1,0,0:0:0:0:
345,127,84040,6,0,P|259:158|196:118,1,118.75,4|2,1:0|0:0,0:0:0:0:
93,83,84373,1,0,0:0:0:0:
93,83,84484,2,0,L|144:184,1,59.375,0|0,1:0|0:0,0:0:0:0:
26,277,84707,2,0,P|105:295|165:218,1,178.125,6|0,0:0|0:0,0:0:0:0:
204,319,85151,2,0,P|251:300|328:307,1,118.75,2|0,1:2|1:0,0:0:0:0:
479,172,85596,6,0,P|432:191|315:122,1,178.125,4|0,0:0|0:0,0:0:0:0:
263,64,86040,1,0,1:0:0:0:
283,238,86262,1,4,1:2:0:0:
141,107,86484,2,0,P|198:145|108:167,1,178.125,2|0,1:2|0:0,0:0:0:0:
56,143,86929,1,8,1:2:0:0:
56,143,87151,1,8,0:0:0:0:
17,52,87373,5,2,0:0:0:0:
30,32,87484,1,0,0:0:0:0:
Topic Starter
Kaifin
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