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posted
This beatmap was submitted using in-game submission on Thursday, December 14, 2017 at 3:47:56 PM

Artist: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise)
Title: Deep in Abyss
Source: メイドインアビス
Tags: made in abyss opening op tv size kusano VINXIS kwk
BPM: 135
Filesize: 20626kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.35 stars, 89 notes)
  2. Expert (5.28 stars, 417 notes)
  3. Hard (2.93 stars, 238 notes)
  4. kusano's Insane (3.9 stars, 362 notes)
  5. kwk's Insane (4.5 stars, 372 notes)
  6. Normal (1.76 stars, 127 notes)
  7. VINXIS's Insane (3.67 stars, 295 notes)


Download: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss
Download: Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss (no video)
Information: Scores/Beatmap Listing
---------------
#2 of ?

what a horrible night to have a curse

the bgs are the curse of the abyss redownload 11/02/17

info about the top diff for modders and players
  1. Riko's vocal sliders are curved and Reg's are red ticks because he is a robot and she is not a robot
  2. a lot of the major patterns are based on moving from the top to the bottom of the screen ala climbing into the abyss 00:06:484 (1,2,1,2,1,2,1,2,3,4) - 01:26:929 (1,2,1,2) - 00:52:040 (1,2,1,2,1,2,1,2,1,2,1,2)
  3. the beginning vocals are lightly segmented into the top and bottom of the screen, with Riko's starting at the top 00:14:707 - because she starts at the top of the abyss and Reg's starting from the bottom 00:21:818 - because he starts from the bottom of the abyss
  4. the map ends with a sharp descent to the bottom of the screen because of the previously stated themes 01:26:929 (1,2,1,2) -
  5. all of these things are quite loose in their application but i hope they are nevertheless noticed and appreciated
collapsed text
inspired by fanzhen and yf and karen and rrtyui

thanks for suggestion omar

thank you to kusano , Mishima Yurara , and kwk for guest difficulties

hitsounds by kusano with alterations by me based on diff and Mishima Yurara for his diff
posted
2017-10-19 11:26 handsome: the animal
2017-10-19 11:26 handsome: i think
2017-10-19 11:26 handsome: 00:46:707 (1,2,1,2) -
2017-10-19 11:26 handsome: you can repeat this more often
2017-10-19 11:26 handsome: 00:48:484 -
2017-10-19 11:26 handsome: 00:55:596 -
2017-10-19 11:26 handsome: even tho theres no finish
2017-10-19 11:26 handsome: its cool to associate that pattern wti hteh vocal
2017-10-19 11:27 handsome: 01:03:929 (7,8) - super huge
2017-10-19 11:27 handsome: really weird to play
posted
Fixed Thanks
posted
h

00:22:596 (4,5,1,2,1) - this movement is awkward to play for me and these 00:22:484 (1,2) - i couldnt even read them first time playing , i didnt expect them to be there maybe stack the 1 on to this 00:23:818 (2) - then make the 2 just in the middle of them i think it plays better ok 8-)8-)8-)8-)

00:34:262 (1) - i get how it goes w vocals but the SV is rly out of place , since the instruments in the bg are like non existent, its just too quiet for that high sv IMO... :cry::cry::cry::cry:

00:52:929 (1,2,1,2) - feel like this is overdone just a little... especially the last one BUT thats just me :|:|:|:|

01:07:151 (1,2,3,4) - is this following that piano or the vocal part here, because if its piano then 01:06:929 (4) - should be notes too to go with it u know, but if its vocal then its ok cuz thats a Viable Option too.. :(:(:(:(

01:20:040 (1,2,3,4) - think these should increase in spacing instead of decrease,, i think u went with vocal pitch on these? and the previous 4plet too,, the first one could be same spacing then the second one can be increasing since the instrumental picks up on the second part :o:o:o:o

01:26:929 (2) - NC to go with these 01:24:707 (1,1) - 01:25:596 (1,1) - :?:?:?:?

rank soon trademark

edit: also hp8 wtf
posted

Astolfo wrote:

h

00:22:596 (4,5,1,2,1) - this movement is awkward to play for me and these 00:22:484 (1,2) - i couldnt even read them first time playing , i didnt expect them to be there maybe stack the 1 on to this 00:23:818 (2) - then make the 2 just in the middle of them i think it plays better ok 8-)8-)8-)8-)ok sure

00:34:262 (1) - i get how it goes w vocals but the SV is rly out of place , since the instruments in the bg are like non existent, its just too quiet for that high sv IMO... :cry::cry::cry::cry:loop gives player time to react, it's fine

00:52:929 (1,2,1,2) - feel like this is overdone just a little... especially the last one BUT thats just me :|:|:|:|nah its the most intense part of the song and its not really that difficult

01:07:151 (1,2,3,4) - is this following that piano or the vocal part here, because if its piano then 01:06:929 (4) - should be notes too to go with it u know, but if its vocal then its ok cuz thats a Viable Option too.. :(:(:(:(it's following both: since the piano at the timestamp you linked is 1/8 it's just a simplification

01:20:040 (1,2,3,4) - think these should increase in spacing instead of decrease,, i think u went with vocal pitch on these? and the previous 4plet too,, the first one could be same spacing then the second one can be increasing since the instrumental picks up on the second part :o:o:o:oim spacing to the overall intensity of the instrumentation: it speaks in intensity where the spacing is the highest 01:19:929 (4,1,2) - and gradually falls back down before jumping at 01:20:373 (4,1) - for emphasis

01:26:929 (2) - NC to go with these 01:24:707 (1,1) - 01:25:596 (1,1) - :?:?:?:?yes

rank soon trademark


thank you!
posted
This song is good stuff, there's a mod in there somehow
18:11 Kaifin: hi i make new map
18:11 *Kaifin is listening to [https://osu.ppy.sh/b/1445260 Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss]
18:12 Net0: Yo that show
18:12 Net0: ppl say it's great
18:15 Net0: I'll check pretty soon
18:15 Kaifin: good show
18:15 Net0: working on a reply since I have another veto as it seems
18:34 Net0: will check the map pretty soon just a sec
18:34 Kaifin: no worries
18:34 Kaifin: best of luck D:
18:34 Kaifin: i understand how that feels
18:48 Net0: like it's two different maps now
18:48 *Net0 is editing [https://osu.ppy.sh/b/1445198 Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss [Expert]]
18:48 Net0: 00:31:151 (1,2,1,2,1,2,1,2,1,2,3,4) -
18:48 Kaifin: to map non anime is hell
18:48 Kaifin: for rank
18:48 Net0: Holy
18:48 Net0: Flows is good
18:49 Net0: since spacing here is like "wtf"
18:49 Kaifin: zoom
18:49 Net0: so I guess it's okay
18:49 Kaifin: it plays good at this bpm
18:49 Kaifin: can get away with a lot
18:49 Net0: Actually Kaifin, the song is Natsukoi Hanabi
18:49 Net0: and I'm getting a veto
18:49 Net0: xDDDDDDDDDDDDDDDDDDD
18:49 Kaifin: i mean anime style
18:49 Kaifin: not anime map
18:49 Net0: oh ok
18:49 Kaifin: anime song**
18:50 Net0: this sliderend here 00:34:262 (1) -
18:51 Net0: could be placed like in the middle visually of
18:51 Net0: 00:35:818 (2,1) -
18:51 Net0: just for structure sake, something really personal imo
18:52 Net0: A small SV change can help with this pattern 00:57:373 (1,2,1,2,1,2) - if you want to keep the slider heads and tails in the same position on the playfield but you want to change shapes
18:53 Net0: Or you can use different shapes for different speed moviment in each repetition
18:53 Net0: in that case you will probably have to change the placement of the sliderheads and tails
18:57 Kaifin: i could place it there but then the flow would end up much worse
18:57 Kaifin: have to have natural flow for that sv or else the player will be like wt
18:57 Kaifin: i'll fidget with the sv and try to get those to stack
18:57 Net0: I'll test it
18:58 Net0: even tho I don't play that much anymore :3
18:58 Kaifin: because then it ends up going http://puu.sh/y2bv8/bac98be067.jpg
18:58 Kaifin: here
18:58 Kaifin: which isnt a natural angle to lead in
18:58 Net0: hmmm
18:58 Kaifin: i have a question on the hard though
18:58 Kaifin: 00:10:040 -
18:59 Net0: okay
18:59 Kaifin: do you think these 1/4 sliders/the double are fine
18:59 Net0: hmm
18:59 Net0: spread always depends on the previous diff
18:59 Net0: considering normal
18:59 Net0: not ok
19:00 Kaifin: there is likely to be a diff between normal and hard
19:00 Net0: Net0's Advanced? Pro spreading mapper? :^)
19:01 Net0: like if you want the repeats in white tick
19:01 Net0: the diff before needs at least 1/2 sliders
19:01 Kaifin: yeah i know
19:01 Kaifin: there is 1/2 sliders in last diff
19:02 Kaifin: in normal that is
19:02 Kaifin: i dont really know how to make advanced when i already considered normal to be pretty hard for low diff
19:03 Net0: Hmm
19:03 Net0: most ppl don't practice a lot low diffs
19:03 Net0: specially spread
19:03 Net0: I have a map with 6 diffs from 1* to 3*, just to test DS, flow, rhythm, etc.
19:04 Net0: This level design is really mathematic imo
19:04 Net0: 00:12:040 (3,4,1) - for example
19:04 Net0: in the normal diff you have overlaping 1/2 rhythms
19:04 Net0: this means that the next level diff
19:04 Net0: 1/2 should be spaced like this
19:05 Net0: https://puu.sh/y2bNN.png
19:05 Kaifin: its not really overlapping because the slider is fully gone
19:05 Net0: I mean placement wise
19:05 Net0: objects with 1/2 gaps are always touching
19:05 Kaifin: oh yeah
19:05 Net0: so the natural progression is having low spaced without touching
19:06 Kaifin: i understand
19:06 Net0: and you have to adjust CS, AR, base slider velocity, etc with that in mind
19:06 Kaifin: ok well first i'll see if i even need an advanced
19:06 Net0: in case you need it I can map low level to fit spread
19:07 Kaifin: ill keep in mind
19:07 Net0: I'm used to that
19:07 Net0: puxtu had the same problem with this set
19:07 *Net0 is listening to [https://osu.ppy.sh/b/1237033 Fear, and Loathing in Las Vegas - Stray in Chaos]
19:11 Kaifin: i fixed the 1/4
19:11 Kaifin: just made it 1/2
19:11 Kaifin: can you post log in thread for kds?
19:12 Net0: well sure
19:12 Net0: xD
19:12 Kaifin: thank you for the feedback
posted
Normal
  1. 00:05:818 (4) - ok this definitely deserves attention but the slider shape is pretty off relative to the rest of the map, especially in a calm section like this. i think its a bit too wonky since its introduced so early, and the fact that its pretty similar to 00:52:040 (5) - even though this one is kiai and the other one isn't doesn't make too much sense to me
  2. 00:20:040 not a big deal but ignoring the bass and piano here is pretty bland
  3. 00:33:818 (3) - moving this to the previous red tick and making it repeat fits the song better, i dont see a good reason to skip a beat
  4. 00:50:040 (7) - deleting this note would make it a lot more interactive with the vocals here, and you ignore it on 00:53:151 too so
  5. 01:06:262 (1,2) - you could make these a slider instead, gives more attention to the vocals and compliments (3,4) well


Hard
  1. 00:02:262 (1,2) - maybe a bit too dramatic in spacing, i couldn't find anything else using spacing like this
  2. 00:03:040 i dont think you should ignore it here if you didnt ignore it on 00:01:262 (3) -
  3. 00:10:262 (3) - you can definitely give more attention to the piano here by making this a repeat slider instead
  4. 00:54:707 (4,5) - higher spacing than 00:55:373 (7,1) - even though 7 & 1 r way more dramatic,


kusano's Insane
  1. 00:00:485 (1,4) - weird structure and awkward flow, ctrl+j gives it much cleaner look (should also fix this overlap 00:01:373 (4,1) - )
  2. 00:22:707 (3,4) - can't find the reason for the spacing increase here, if its to follow the piano that wouldn't make much sense since the piano starts on the blue tick
  3. 00:47:596 (5,6,7,8,1) - this plays pretty awkwardly where it doesn't really seem called for.. the spacing increase between each note is fine but the way you have this flow 00:47:596 (5) - here then break it on (8), only to have the spacing decrease on the nc is pretty weird.
  4. 00:56:707 (5,6,7) - these should be way less dramatic if you want to give attention to the vocals on 00:57:818 (4,5,6,7) -
  5. 01:09:373 (8,1) - compare this to 01:10:262 (4,5) - and you can see a drastic change in spacing despite the vocals staying relatively the same
  6. 01:21:151 (3,4,5,6,7,8,9,10,11) - idk this overmap doesn't really do the piano justice, this rhythm fits it much better
  7. 01:25:818 (2,3,4) - feels out of place, if you wanna use a triple then starting it on the red tick instead feels more natural to the song
  8. 01:27:151 (8) - make this two kick sliders instead, fits the sudden ending much better


Expert
  1. 00:03:818 quiet piano note here that i think would be better if you didnt ignore
  2. 00:05:373 (6) - i think it'd be cool if you made this more distinguishable from 00:01:373 (5,6) - considering the stronger piano note
  3. 00:10:151 (2,3) - there's a pretty distinct difference in sound here that i dont think the copy and paste compliments well, i feel like its pretty similar to 00:06:484 (1,2,1,2,1,2) - so you should use a similar pattern as well, except not as dramatic
  4. 00:13:596 (1,2,3,1) - definitely not the right rhythm but i guess its a good way to give attention to the piano while keeping it playable, idk
  5. 00:18:262 (1,2,3,4,1,2) - since the whistle(?) becomes a lot more noticeable on (2) i think slightly changing the pattern to something like this fits it much better
  6. 00:41:373 (1,2,3,4,5) - rhythm choice here is a bit weird, i can't really tell what its following. think it'd be better if you made it more obvious to the vocals
  7. 00:46:040 (1,2,3) - you should make these more dramatic, song calls for it
  8. 01:00:929 - this little section here is so cool ok just wanted to mention that
  9. 01:14:040 (1,2,3,4,5) - i don't see the reason for the jump between 2 & 3


good Stuff kaifin GL!!
posted

mithew wrote:

Normal
  1. 00:05:818 (4) - ok this definitely deserves attention but the slider shape is pretty off relative to the rest of the map, especially in a calm section like this. i think its a bit too wonky since its introduced so early, and the fact that its pretty similar to 00:52:040 (5) - even though this one is kiai and the other one isn't doesn't make too much sense to me i dont think its really a huge deal: i made this slider to emphasize the note and it's not like WO 8 million BPM impossible to read or anything its just a normal slider, noob player is unaffected and just sees different shape
  2. 00:20:040 not a big deal but ignoring the bass and piano here is pretty bland need rest section in map D:
  3. 00:33:818 (3) - moving this to the previous red tick and making it repeat fits the song better, i dont see a good reason to skip a beat changed the rhythm in a different way cause double repeat would be too confusing
  4. 00:50:040 (7) - deleting this note would make it a lot more interactive with the vocals here, and you ignore it on 00:53:151 too so there is a vocal here and there is no vocal there, i will consider this if mentioned again though because i understand the idea and it could break up the segment
  5. 01:06:262 (1,2) - you could make these a slider instead, gives more attention to the vocals and compliments (3,4) well slidered


Hard
  1. 00:02:262 (1,2) - maybe a bit too dramatic in spacing, i couldn't find anything else using spacing like this lowered!
  2. 00:03:040 i dont think you should ignore it here if you didnt ignore it on 00:01:262 (3) - im following the piano
  3. 00:10:262 (3) - you can definitely give more attention to the piano here by making this a repeat slider instead made them 2 repeat sliders i hope thats fine
  4. 00:54:707 (4,5) - higher spacing than 00:55:373 (7,1) - even though 7 & 1 r way more dramatic, pattern adjusted

Expert
  1. 00:03:818 quiet piano note here that i think would be better if you didnt ignore this is an echo if anything, the stop on the blue tick leads to REALLY good emphasis so i want to keep
  2. 00:05:373 (6) - i think it'd be cool if you made this more distinguishable from 00:01:373 (5,6) - considering the stronger piano note my mirror D: i think that it is ok as is because the flow switch is good emphasis, making it stray from the flip would be a bit weird but i can consider options if i think of something
  3. 00:10:151 (2,3) - there's a pretty distinct difference in sound here that i dont think the copy and paste compliments well, i feel like its pretty similar to 00:06:484 (1,2,1,2,1,2) - so you should use a similar pattern as well, except not as dramatic the copy and paste increases the emphasis here because you play the notes a beat off from when they were originally played, giving it a "twist" if that makes any sense: it gives it more emphasis since it's based on something that just happened but has a different rhythm
  4. 00:13:596 (1,2,3,1) - definitely not the right rhythm but i guess its a good way to give attention to the piano while keeping it playable, idk ??? its def 1/6 if its 1/8 tell me so i can fix it
  5. 00:18:262 (1,2,3,4,1,2) - since the whistle(?) becomes a lot more noticeable on (2) i think slightly changing the pattern to something like this fits it much better YES agree sick change thank you
  6. 00:41:373 (1,2,3,4,5) - rhythm choice here is a bit weird, i can't really tell what its following. think it'd be better if you made it more obvious to the vocals following the drums: every syllable of the vocal is clickable so this level of density of the drums just lets me create more buildup
  7. 00:46:040 (1,2,3) - you should make these more dramatic, song calls for it antispacing is dramatic :cry:
  8. 01:00:929 - this little section here is so cool ok just wanted to mention that thanks owo
  9. 01:14:040 (1,2,3,4,5) - i don't see the reason for the jump between 2 & 3 same as previous pattern, the jump is to emphasize the structure that has been made in the segment and to emphasize the doublet nature of the sounds if that makes sense


good Stuff kaifin GL!!


thank you mittens!!
posted
hp 8 hp 8 hp 8 hp 8 hp 8 h
p 8

top
  • 00:03:484 (7) - move this to 00:03:596 (7) - instead and add a circle on the blue tick? feels a lot better that way, also you wouldn't be skipping the clap
    00:10:040 (1,2) - this gap isn't really discernable as 1/4 imo, spacing is too high
    00:14:484 (4,5,1) - space this out a bit more from 3 cuz it looks like the exact same spacing as the 1/4 patterns
    00:23:373 (1,2) - ctrl+g here? would help give 00:23:596 (1) - emphasis to this
    00:28:262 (3,4) - this flows awkward as hell lo l i'd put 3 next to 4 rather than having huge spacing here
    00:28:818 (6,3) - Plz stack :)
    00:31:151 (1) - not really needed nc
    00:34:262 (1) - reduce sv here a bit, kinda weird speedup with no buildup lol
    00:55:151 (1,2,1,2) - maybe make these more spaced out to accompany the larger spacing in between
    00:57:818 (1,2) - ctrl+g here or smth would be nice, the flow differs from 00:58:484 (1,2) - this pretty noticeably
    00:59:818 (2) - is the drum hitnormal rly needed here
    01:08:707 (4,3) - silence sliderends?
    01:10:707 (3,4) - ctrl+g for (((maximum cool))) also you kinda do it 01:14:040 (1,2,3,4) - here anyway
    01:27:373 (1,2) - feel like these should be given a lot more emphasis considering it's the end of the song but e


Insanee
  • 00:18:929 (2,3,4) - minor bickering but this doesn't look straight
    00:26:929 (1,2) - space this out a bit more? kinda looks weird as it is rn
    00:42:707 (6,7,8) - kinda don't give emphasis to this at all with this spacing
    01:14:262 (5,6,7,8) - this is like the only awkwardly flowing stream in the map, would probably be better to straighten it out
    01:27:151 (8) - make this 2 sliders instead of a repeat? would make more sense here tbh


hard
  • 00:05:818 (1,2,3,1,2,3) - dont u think this pattern is a bit too dense for ar 7
    00:44:262 (4) - this could prob be emphasized a bit more than it is right now for the vocal
    01:10:707 (6,7) - rhythm-wise this is kinda weird especially for a hard diff, maybe take off a repeat from the slider? idk just seems too dense rn


normal is gay
gl o/
posted

fieryrage wrote:

hp 8 hp 8 hp 8 hp 8 hp 8 h
p 8 its like 2 stars

top
  • 00:03:484 (7) - move this to 00:03:596 (7) - instead and add a circle on the blue tick? feels a lot better that way, also you wouldn't be skipping the clap this is one i need to think about, i really like the sudden stop it fits the piano super super well but i'll consider it
    00:10:040 (1,2) - this gap isn't really discernable as 1/4 imo, spacing is too high legit what did you see the part that came right before it 00:06:484 (1,2,1,2,1,2,1,2,3,4) - as well as the entire intro with half screen 1/4 jumps
    00:14:484 (4,5,1) - space this out a bit more from 3 cuz it looks like the exact same spacing as the 1/4 patterns no one has misread this yet,
    because of the ncing is fine

    00:23:373 (1,2) - ctrl+g here? would help give 00:23:596 (1) - emphasis to this it was like that before but ended up being too hard to read
    00:28:262 (3,4) - this flows awkward as hell lo l i'd put 3 next to 4 rather than having huge spacing here tweaked the angle a bit
    00:28:818 (6,3) - Plz stack :)ty
    00:31:151 (1) - not really needed nc decided to remove nc on 00:30:707 (6) - instead cause having them nc'd that way is important
    00:34:262 (1) - reduce sv here a bit, kinda weird speedup with no buildup lol addressed in irc with melloe by adding increasing sv beforehand
    00:55:151 (1,2,1,2) - maybe make these more spaced out to accompany the larger spacing in between did it and tweaked the spacing
    00:57:818 (1,2) - ctrl+g here or smth would be nice, the flow differs from 00:58:484 (1,2) - this pretty noticeably i wanted the flow to be different between the two because of the repeated vocal, also ctrl ging makes the flow so terrible lol
    00:59:818 (2) - is the drum hitnormal rly needed here i think it sounds textured
    01:08:707 (4,3) - silence sliderends? yep, did it for all of them
    01:10:707 (3,4) - ctrl+g for (((maximum cool))) also you kinda do it 01:14:040 (1,2,3,4) - here anyway no way terrible flow that way
    01:27:373 (1,2) - feel like these should be given a lot more emphasis considering it's the end of the song but e notes are really not that emphasized, just cause its the end doesn't mean it has to be a cross screen jump or anything


hard
  • 00:05:818 (1,2,3,1,2,3) - dont u think this pattern is a bit too dense for ar 7 not really
    00:44:262 (4) - this could prob be emphasized a bit more than it is right now for the vocal the line is definitely emphasis enough
    01:10:707 (6,7) - rhythm-wise this is kinda weird especially for a hard diff, maybe take off a repeat from the slider? idk just seems too dense rn how is it weird? i do the same rhythm with all the repeat sliders, they all are held for the same amount of time :?


normal is gay im gay
gl o/


thanks for the mod!
posted
Hello, M4M from your queue, probably not going to be very helpful but I'll do my best
Lost this mod once so this is version 2, might have forgotten a few things

Normal
It's under 2 stars but I've had some problems in the past with the lowest difficulty being considered too dense due to having a large amount of 1/2, even when the BPM is around 128. Personally I don't really mind, at least the difficulty isn't boring

00:43:151 (3,4,5,6) - Are you sure you don't want to follow the lyrics here, I sort of see the build up thing you're doing but in my opinion it would be more effective rhythmically to continue following the lyrics like you have been doing

00:50:040 (7) - This could be deleted, it would add a bit more emphasis to the lyrics, and would also make the pattern a little less dense (which could be good or bad, as it is the start of the kiai after all)

00:59:151 (4,5,6) - Consider making "4" a repeat slider followed by a single note where the current slider "6" ends. Personally I feel this fits really well with the lyrics while also making 01:00:484 - clickable as it is a somewhat strong sound, as opposed to it being a sliderend

01:00:929 (1,2,3,4,5,6) - Hmm I believe this rhythm doesn't quite follow the sounds as well as it could. Consider something like this, or if that is unappealing to you, consider making the current rhythm a little denser at least

01:20:484 (1,2) - Consider mapping the 1/2 note between these (and/or the one between 01:21:373 (2,3) - ). I get that the song is winding down somewhat, but there are some piano sounds here that could be mapped and in my opinion the current rhythm doesn't really fit to any particular sounds in the map

Hard
Very nice diff, quite a treat

00:02:929 (2,3) - Maybe consider mapping the triple here, it sounds somewhat awkward when the previous one is mapped, even if this one is significantly softer

00:04:929 (4,5) - Consider curving these more to make them a little prettier, perhaps something like this.

00:08:262 (2,3,4) - Hmm I'm not sure about the flow and arrangement of these notes either, it travels a little strangely from the end of slider "1". Consider something a bit more conventional like this.

00:12:707 (3,1) - Why is 00:11:818 (3,1) - a jump when this isn't? The slider at 00:12:929 (1) - is on the downbeat, has a stronger sound, and has a finish hitsound, so the logical choice for the higher spacing would be there in my opinion.

00:19:151 (3,4,5,6) - Hmm, I'm not sure. Representing the 1/6 (if that's what that is) isn't quite done well as the triple ends a little after the sound itself, and the piano stream (while being gentle volume wise) isn't really fully represented either. Perhaps a continuation of the repeat slider pattern would be a somewhat better representation of the music in this section, up to you

00:21:596 (5,6) - Consider deleting these notes and placing "1" under "4". There isn't an actual triple here in the music (that I can hear at least) and the filler rhythm takes away from the emphasis of the vocal here, particularly when there are many more actual triples in the song that are far more obvious, and mapped as well

00:25:151 (4,5,1) - Hmm, I'm unsure about the spacing from 4->5 being greater than 5->1

(minor)00:26:929 (2,4) - Not quite perfectly stacked

00:32:484 (1,3) - Consider blanketing these, looks a little strange at the moment in my opinion

00:54:707 (4,5,6,7,1) - I get what you were going for here somewhat, but the fact that 5->6 is spaced greater than 7->1 when the emphasis on 1 is so much higher bugs me

00:56:484 (4,5) - Hmmmmm, I quite dislike the arrangement of these sliders. Ignoring the imperfect blanket from 3 to 4, I believe the current pattern is somewhat unsightly. Consider something like this, which I personally find much more visually appealing. It may require extensive adjustment of the following notes, however, I do honestly feel that the current pattern needs a touch up. I leave it to your discretion

00:57:373 (1,2,3,4) - Due to the stack, the distance from 1->2 is greater than the distance from 5->1, which should not be the case in my opinion, as 1 is a much stronger beat. If stacking is turned off in the editor, this discrepancy is not visible.

01:00:929 (1,2,3,4,1,2,3,4) - Interesting structural symmetry

kusano's Insane
Enjoyable to play

00:22:262 (2,3) - I found it quite strange that the vocal 1/4 here is not mapped despite being mapped in all previous occurrences of it. Consider mapping it

00:22:929 (4,5) - While I appreciate the hitsounding that makes this 1/2 rhythm mapping possible, consider following the background piano here, as it makes a somewhat more interesting rhythm that can be safely emphasized

00:25:373 (1,2,3) - Hmm, I am unsure about ignoring the piano stream here, as it is an Insane, and particularly when the Hard difficulty applied some 1/4 rhythms to this section as well. In context, it is unusual for a higher difficulty to map the same section with a less dense rhythm (even if it is a GD)

00:48:040 (7,8,1) - Unsure why the jump from 7 to 8 is so much greater than the distance from 8 to 1, particularly when 1 is on the downbeat and has a finish hitsound on top of being a stronger beat to begin with. Consider adjusting the spacing here

00:58:262 (6,7,8,9) - Consider making the rhythm more like 00:57:373 (1,2,3,4) - , with the note between 6 and 7 being mapped, and the current 8 being deleted. I believe it would add more emphasis to the lyrics at 00:58:706 (9,10) - while also keeping the rhythm consistent between the two instances of "made". An illustration: https://puu.sh/y3ihQ/817aca8278.png

01:07:151 (3) - Consider Ctrl+G on this slider, some extra distance+circular flow might help emphasize the rhythm here better

01:14:262 (5,6,7,8) - Consider a more conventional curve or shape on this stream. If you were trying to make it look like a set of two doubles, personally I believe the spacing is too small for that visual view to be possible, and it ends up looking somewhat unsightly. Perhaps something closer to 01:18:262 (6,7,8,9) - would be prettier


A quaint difficulty overall, quite well done.

Expert is far beyond my ability to accurately judge I'm afraid, sorry about that :c (it's an interesting map to say the least.....are you sure the spread isn't a problem between Insane and Expert?)
I'm sure you can find a plethora of people better equipped to playtest it however.

Quite a solid set all round, not many things to point out about it, it looks pretty close to being ready, at least the diffs I looked at. It's well crafted and I wish you luck in getting it ranked. Nice work.
posted

Arf wrote:

Hello, M4M from your queue, probably not going to be very helpful but I'll do my best
Lost this mod once so this is version 2, might have forgotten a few things

Normal
It's under 2 stars but I've had some problems in the past with the lowest difficulty being considered too dense due to having a large amount of 1/2, even when the BPM is around 128. Personally I don't really mind, at least the difficulty isn't boring in this case there definitely is not a lot of 1/2 in this diff, if there ends up being any spread issues i'll just make an advanced

00:43:151 (3,4,5,6) - Are you sure you don't want to follow the lyrics here, I sort of see the build up thing you're doing but in my opinion it would be more effective rhythmically to continue following the lyrics like you have been doing the lyrical rhythm is too complex here, plus the buildup effect of using 4 circles is good

00:50:040 (7) - This could be deleted, it would add a bit more emphasis to the lyrics, and would also make the pattern a little less dense (which could be good or bad, as it is the start of the kiai after all) deleted

00:59:151 (4,5,6) - Consider making "4" a repeat slider followed by a single note where the current slider "6" ends. Personally I feel this fits really well with the lyrics while also making 01:00:484 - clickable as it is a somewhat strong sound, as opposed to it being a sliderend agree did it and changed the next pattern to suit

01:00:929 (1,2,3,4,5,6) - Hmm I believe this rhythm doesn't quite follow the sounds as well as it could. Consider something like this, or if that is unappealing to you, consider making the current rhythm a little denser at least not making the rhythm denser because player needs a break after previous segment and it serves the stripped back instrumental

01:20:484 (1,2) - Consider mapping the 1/2 note between these (and/or the one between 01:21:373 (2,3) - ). I get that the song is winding down somewhat, but there are some piano sounds here that could be mapped and in my opinion the current rhythm doesn't really fit to any particular sounds in the map here i would rather have it wind down and just follow the big drum notes on each white tick after the previous segment

Hard
Very nice diff, quite a treat

00:02:929 (2,3) - Maybe consider mapping the triple here, it sounds somewhat awkward when the previous one is mapped, even if this one is significantly softer following the piano, makes the rhythm the piano follows a lot more emphasized

00:04:929 (4,5) - Consider curving these more to make them a little prettier, perhaps something like this. ok curved

00:08:262 (2,3,4) - Hmm I'm not sure about the flow and arrangement of these notes either, it travels a little strangely from the end of slider "1". Consider something a bit more conventional like this. straightened

00:12:707 (3,1) - Why is 00:11:818 (3,1) - a jump when this isn't? The slider at 00:12:929 (1) - is on the downbeat, has a stronger sound, and has a finish hitsound, so the logical choice for the higher spacing would be there in my opinion. switched up the patterning i hope thats better

00:19:151 (3,4,5,6) - Hmm, I'm not sure. Representing the 1/6 (if that's what that is) isn't quite done well as the triple ends a little after the sound itself, and the piano stream (while being gentle volume wise) isn't really fully represented either. Perhaps a continuation of the repeat slider pattern would be a somewhat better representation of the music in this section, up to you the strum is also 1/4 so i decided to go with clickable 1/4 for the triplet, continuing the repeat slider would break my consistency

00:21:596 (5,6) - Consider deleting these notes and placing "1" under "4". There isn't an actual triple here in the music (that I can hear at least) and the filler rhythm takes away from the emphasis of the vocal here, particularly when there are many more actual triples in the song that are far more obvious, and mapped as well there is a clear triple here

00:25:151 (4,5,1) - Hmm, I'm unsure about the spacing from 4->5 being greater than 5->1 the way that it's placed/the shape of 1 compensates for the lack of spacing and has big emphasis

(minor)00:26:929 (2,4) - Not quite perfectly stacked tried

00:32:484 (1,3) - Consider blanketing these, looks a little strange at the moment in my opinion blanketed

00:54:707 (4,5,6,7,1) - I get what you were going for here somewhat, but the fact that 5->6 is spaced greater than 7->1 when the emphasis on 1 is so much higher bugs me ctrl g'd 2 notes

00:56:484 (4,5) - Hmmmmm, I quite dislike the arrangement of these sliders. Ignoring the imperfect blanket from 3 to 4, I believe the current pattern is somewhat unsightly. Consider something like this, which I personally find much more visually appealing. It may require extensive adjustment of the following notes, however, I do honestly feel that the current pattern needs a touch up. I leave it to your discretion adjusted

00:57:373 (1,2,3,4) - Due to the stack, the distance from 1->2 is greater than the distance from 5->1, which should not be the case in my opinion, as 1 is a much stronger beat. If stacking is turned off in the editor, this discrepancy is not visible. i have stacking enabled in the editor pattern got adjusted

01:00:929 (1,2,3,4,1,2,3,4) - Interesting structural symmetry thanks its to show off the central gimmick of the mapset the sliders



Expert is far beyond my ability to accurately judge I'm afraid, sorry about that :c (it's an interesting map to say the least.....are you sure the spread isn't a problem between Insane and Expert?) there's another diff coming dw
I'm sure you can find a plethora of people better equipped to playtest it however.

Quite a solid set all round, not many things to point out about it, it looks pretty close to being ready, at least the diffs I looked at. It's well crafted and I wish you luck in getting it ranked. Nice work.


thanks for the mod and kind words!
posted
oh, your bg is in png and 720p :(here is waifu2xed one and with reasonable size if you wish

Expert
00:03:484 (7) - head of this needs something like soft whistle or drum sampleset, because of piano(even clap works imo xD)
00:06:484 (1) - this circle has a drum in the music so it might be good to clap it too, also it'll give some sort of definition that this is 1/4 jumps maybe? not sure but it sounds good
00:13:744 (3) - things that deserves soft whistle are starting on that circle
00:18:262 (1) - should have a finish imo, so it differs from previous calm piano things and gives some crash-feedback to a player (i'd go finishing all of them 00:18:707 (1,3,1,1) - xD)
00:31:151 (1) - how did i hit all that thing lol, good placement i guess, gj
00:48:040 (1,1) - imo this two are better be soft whistled for vocals
00:55:151 (1) - also this and head of 00:55:596 (1) - maybe it wasn't your idea of soft whistle usage but for me it sounds rather empty now
01:02:262 (8,9) - as you placed a jump previously on a similar vocal thing 01:01:596 (4,5) - you might wanna swap them on the time line
01:03:373 (4,5) - here again, feels underwhelming because of 01:03:929 (7,8) - for me https://i.imgur.com/z6Sd4oN.png
01:05:151 (3) - move it a bit up so its rankable https://i.imgur.com/ZEgAKxu.png
01:20:929 (2,3,4) - imo not a very good choice of movement from previous slider and to further one https://i.imgur.com/uGi6xXu.png also like this 01:21:373 (1) - gets emphAisis

kusano's Insane
check for missing hitsounds from copying, like 00:02:262 (1) - clap 00:05:373 (6) - clap etc
00:14:262 (6) - difference between this one and previous circles after 3/4 sliders are too small, it feels not that good, could really increase spacing here, like place on the tail of 00:15:484 (3) - it'd fit your style i guess
00:26:929 (1) - head prob missing finish
00:54:929 (4) - mhh, same thing as at the start, it needs more highlighting imo, 00:54:929 (4,5,6) - try crl g this

Hard
00:13:818 (3,4) - movement is not that cool, i'd go with something like https://i.imgur.com/EyPkLzZ.png tbh
00:46:707 (1) - thats just something i should say, when there is a pause in your map and you nc next note player will not know where new circles will come from and when they suddenly appear from cross screen distance it feels bad moving cursor there, imo its better to just stack things where they ended. but yeah, considering ar this diff has i think its not worth changing, too much trouble with DS objects so nvm xD

Normal
00:23:596 (3) - tail needs normal sampleset or something
01:01:818 (2) - head normal sampleset
01:03:596 (5) - and dis

also put source メイドインアビス
posted
hey, m4m!

[Normal]
  1. 01:27:151 - Minor suggestion, but this sound was mapped others diffs. Maybe you could put a 1/2 slider here or something else


[Hard]
  1. 00:14:262 (5,6,1) - I'm not sure if such a small DS here works as well against spacings like 00:06:484 (1,2,3) - and 00:08:262 (2,3,4) - due to the spacing previously used. It probably looks ok for people that are already estabilized on game, but considering newer players that are progressing across difficulties, they shouldn't expect and react to such small spacing here, ending on a possible miss on that slider since they could just pass over it due to muscular memory


[kusano's Insane]
  1. 00:27:818 (3) - I think that this finish is so loud in comparison to the sound on the music. Maybe you could use a ~65% timing point here. Also, you could use a whistle too since the sound on 00:26:929 (1) - is present here too
  2. 00:36:707 (3,4,5) - Honestly this stack with a 1/4 gap kinda breaks your movement no need. It looks better with (5) stacked instead (3). Do you think that you could do something about it?


Hard diff is really great to play, geez
Sorry about short modding, I still lack on "modding skill" and deliver such mod while I have a great mod from you make me feels bad. I'll be dropping some stars and I'll try playing last diff later to do an additional mod.
Great set, good luck!
posted

Mirash wrote:

oh, your bg is in png and 720p :(here is waifu2xed one and with reasonable size if you wish thank you!

Expert
00:03:484 (7) - head of this needs something like soft whistle or drum sampleset, because of piano(even clap works imo xD) whistled
00:06:484 (1) - this circle has a drum in the music so it might be good to clap it too, also it'll give some sort of definition that this is 1/4 jumps maybe? not sure but it sounds good clapped, also clapped the next two notes for a lil rhythm
00:13:744 (3) - things that deserves soft whistle are starting on that circle i made it normal sample set, it already had soft whistle
00:18:262 (1) - should have a finish imo, so it differs from previous calm piano things and gives some crash-feedback to a player (i'd go finishing all of them 00:18:707 (1,3,1,1) - xD) added 3 finishes skipped one cause it sounded spammy
00:31:151 (1) - how did i hit all that thing lol, good placement i guess, gj thanks :D
00:48:040 (1,1) - imo this two are better be soft whistled for vocals whistled
00:55:151 (1) - also this and head of 00:55:596 (1) - maybe it wasn't your idea of soft whistle usage but for me it sounds rather empty now whistled
01:02:262 (8,9) - as you placed a jump previously on a similar vocal thing 01:01:596 (4,5) - you might wanna swap them on the time line good idea, changed
01:03:373 (4,5) - here again, feels underwhelming because of 01:03:929 (7,8) - for me https://i.imgur.com/z6Sd4oN.png i'm keeping this one as not a jump bc i think the pull back flow is fine consistency + now the jumps are consistent with above change
01:05:151 (3) - move it a bit up so its rankable https://i.imgur.com/ZEgAKxu.png yeeee moved this up but forgot to update LOL
01:20:929 (2,3,4) - imo not a very good choice of movement from previous slider and to further one https://i.imgur.com/uGi6xXu.png also like this 01:21:373 (1) - gets emphAisis this is the flow theme the whole map D: cannot abandon at very end, i understand your point but i think flow is fine here

Hard
00:13:818 (3,4) - movement is not that cool, i'd go with something like https://i.imgur.com/EyPkLzZ.png tbh sure
00:46:707 (1) - thats just something i should say, when there is a pause in your map and you nc next note player will not know where new circles will come from and when they suddenly appear from cross screen distance it feels bad moving cursor there, imo its better to just stack things where they ended. but yeah, considering ar this diff has i think its not worth changing, too much trouble with DS objects so nvm xD i understand your point but on hard diff i dont think it is big deal really, especially with this big of a gap

Normal
00:23:596 (3) - tail needs normal sampleset or something normal'd
01:01:818 (2) - head normal sampleset normal'd
01:03:596 (5) - and dis normal'd

also put source メイドインアビス sourced

Pulse wrote:

hey, m4m!

[Normal]
  1. 01:27:151 - Minor suggestion, but this sound was mapped others diffs. Maybe you could put a 1/2 slider here or something elseadded


[Hard]
  1. 00:14:262 (5,6,1) - I'm not sure if such a small DS here works as well against spacings like 00:06:484 (1,2,3) - and 00:08:262 (2,3,4) - due to the spacing previously used. It probably looks ok for people that are already estabilized on game, but considering newer players that are progressing across difficulties, they shouldn't expect and react to such small spacing here, ending on a possible miss on that slider since they could just pass over it due to muscular memory pretty sure this is fine i just wanted it to be clear it was 1/4, i'll grab a hard player testplay to see



Hard diff is really great to play, geez
Sorry about short modding, I still lack on "modding skill" and deliver such mod while I have a great mod from you make me feels bad. I'll be dropping some stars and I'll try playing last diff later to do an additional mod.
Great set, good luck! it's okay, thank you for the stars!


thank you both for the mods! the hitsounding help was really helpful as i was lost
posted
hi
2017-10-19 18:58 melloe: 00:10:040 (1,2,3,4,5) - 
2017-10-19 18:58 melloe: rhythm here is kinda weird
2017-10-19 18:59 melloe: the highest note in the series of piano notes going downward is here 00:10:151 (2) -
2017-10-19 18:59 melloe: but on the sliderend
2017-10-19 18:59 melloe: which is kinda strange
2017-10-19 18:59 melloe: while the sliderhead is a very minor note
2017-10-19 19:00 melloe: 00:10:707 (5,6) - also the jump between these objects is too large imo given that nothing significant is happening in the music really
2017-10-19 19:00 Kaifin: 00:10:151 (2) - but the highest note is on the slider head?
2017-10-19 19:00 Kaifin: there is no note piano note on 00:10:262 -
2017-10-19 19:00 Kaifin: no piano note*
2017-10-19 19:01 melloe: i hear one
2017-10-19 19:01 Kaifin: its the echo of the other note
2017-10-19 19:02 Kaifin: listen on 50
2017-10-19 19:02 Kaifin: the flow is abrupt on 00:10:707 (5,6) - because of the sound of the piano, i can nerf it slightly
2017-10-19 19:02 Kaifin: ill try out a different flow
2017-10-19 19:03 melloe: the slower i make the music the quieter the note on 00:10:262- gets, but when i play it at 100% i can positively hear it
2017-10-19 19:03 melloe: anyway
2017-10-19 19:03 melloe: 00:11:151 (1,2,1,2,1,2,1,2) - i like the decreasing spacing here, i think it wouldnt hurt to make the spacing of the first two sets of sliders slightly larger
2017-10-19 19:03 melloe: will emphasizing the lowered octave more
2017-10-19 19:04 Kaifin: 00:10:707 (5,6) - this spacing is pretty normal actually for the map up to this point looking at stuff right before it like 00:08:484 (5,6) -
2017-10-19 19:04 Kaifin: i can space those a bit more sure
2017-10-19 19:05 Kaifin: buffed them
2017-10-19 19:05 melloe: yea but previously you've mapped a similar set of descending notes right here 00:06:484 (1,2,1,2,1,2,1,2,3,4) -
2017-10-19 19:05 melloe: 00:10:040 (1,2,3,4,5,6) - is basically the same thing but a few notes less and a few notes lower
2017-10-19 19:05 Kaifin: i dont see what relation those two have
2017-10-19 19:06 Kaifin: im not sure what to say other than those are completely different
2017-10-19 19:06 Kaifin: everywhere there is a clickable object, there is a note
2017-10-19 19:06 Kaifin: in that highlight
2017-10-19 19:06 Kaifin: no other notes are there
2017-10-19 19:07 Kaifin: maybe you're hearing the drum hit at 00:10:262 - ?
2017-10-19 19:07 Kaifin: btw i buffed the spacing to this https://osu.ppy.sh/ss/9353846 do you think its enough
2017-10-19 19:07 melloe: i hear piano notes haha, i cant hear it any other way
2017-10-19 19:07 Kaifin: pretty sure with this cs if i make them further it'll start to be awkward
2017-10-19 19:07 Kaifin: well if someone else brings it up i'll consider it but i dont hear anything
2017-10-19 19:07 melloe: yea i think thats good
2017-10-19 19:09 Kaifin: ok
2017-10-19 19:09 melloe: 00:18:929 (1) - i'd personally de emphasize this (maybe by moving it down and to the right) to further emphasize this 00:19:151 (1,2,3,4,1,2) -
2017-10-19 19:10 Kaifin: why de emphasize it when it is the loudest/strongest sound in the stream segment
2017-10-19 19:10 melloe: 00:32:040 (1,2,3,4) - if you moved this down sliiightly and maybe to the left a tiny bit, it would make the whole stream pattern a bit smoother to play
2017-10-19 19:11 melloe: feels right to me
2017-10-19 19:11 melloe: it's up to you
2017-10-19 19:12 Kaifin: slightly tweaked the stream you mentioned
2017-10-19 19:13 melloe: you mapped this 00:32:484 (1) - a lot differently than this 00:28:929 (1,2,3,4) -
2017-10-19 19:13 Kaifin: did what you suggested then buffed the spacing to the left a bit
2017-10-19 19:13 Kaifin: thats because it sounds a lot different than 00:28:929 (1,2,3,4) -
2017-10-19 19:13 Kaifin: from 00:28:929 - to 00:32:484 (1) - is mapped to piano/emphasizes the piano
2017-10-19 19:14 Kaifin: right after the stream, player needs a break
2017-10-19 19:14 Kaifin: and vocal is super emphasized
2017-10-19 19:14 Kaifin: so i switch to vocals with repeat slider
2017-10-19 19:14 Kaifin: and continue to emphasize the vocal later with 00:34:262 (1) -
2017-10-19 19:14 Kaifin: make sense?
2017-10-19 19:14 melloe: 00:28:929 (1,2,3,4) - i cant really hear the piano here, the voice is just too dominant
2017-10-19 19:15 melloe: but the break after a stream makes sense
2017-10-19 19:15 Kaifin: well if you look at the rhythm of that part
2017-10-19 19:15 Kaifin: every major syllable of the vocal is clickable
2017-10-19 19:15 Kaifin: i'm mapping to both
2017-10-19 19:15 Kaifin: 00:28:929 - su 00:29:262 - sa 00:29:596 - ki
2017-10-19 19:16 Kaifin: 00:29:818 - wa
2017-10-19 19:16 melloe: yea and then here 00:32:484 (1) - vocal isnt clickable except that first sliderhead
2017-10-19 19:16 Kaifin: like mentioned, for break
2017-10-19 19:16 Kaifin: also, having repeat slider can emphasize more than clicking sometimes
2017-10-19 19:16 Kaifin: this is one of those times
2017-10-19 19:16 Kaifin: because it comes after the rhythmically dense stream
2017-10-19 19:17 melloe: i guess
2017-10-19 19:17 melloe: when i played it it didnt feel emphasized, personally
2017-10-19 19:17 melloe: anyway
2017-10-19 19:17 Kaifin: i just prefer that feeling to making it clickable
2017-10-19 19:18 Kaifin: btw if you have hitsound suggestions please give them because i have no clue what i'm doing
2017-10-19 19:18 melloe: 00:34:262 (1) - i thought this felt weird
2017-10-19 19:18 Kaifin: Noob
2017-10-19 19:18 melloe: i have hitsounds off right now so i can focus on the objects
2017-10-19 19:18 melloe: deal with hitsounds l8r
2017-10-19 19:18 Kaifin: kk
2017-10-19 19:18 Kaifin: jk
2017-10-19 19:19 melloe: LOL
2017-10-19 19:19 melloe: but yea that slider
2017-10-19 19:19 Kaifin: its vocal emphasize
2017-10-19 19:19 melloe: that note deserves emphasis
2017-10-19 19:19 melloe: but it's overemphasis imo
2017-10-19 19:19 Kaifin: the lead into it is really obvious
2017-10-19 19:19 Kaifin: and its not a cheap sb
2017-10-19 19:19 Kaifin: because the tick is after the loop
2017-10-19 19:20 Kaifin: so the player has a ton of time to react to it
2017-10-19 19:20 Kaifin: if they cant read the sv
2017-10-19 19:20 melloe: oh im not worried about the player
2017-10-19 19:20 melloe: i just think that that vocal note is strong, but it's not THAT strong
2017-10-19 19:20 melloe: the sv is ver high comparatively
2017-10-19 19:20 melloe: theres no other slider like that in the map
2017-10-19 19:21 Kaifin: i may eventually lower to 1.75
2017-10-19 19:21 Kaifin: but for now i'm keeping cause i dont think its really an issue
2017-10-19 19:21 melloe: you could raise 00:34:040 (2) - a bit
2017-10-19 19:21 Kaifin: no testplayer has struggled with the slider or anything
2017-10-19 19:21 Kaifin: thats a good idea actualy
2017-10-19 19:21 Kaifin: i will do that instead
2017-10-19 19:21 melloe: i'm not worried about it being too hard
2017-10-19 19:21 melloe: it just felt jarring
2017-10-19 19:22 Kaifin: i'll make those 2 sliders
2017-10-19 19:22 Kaifin: raise in sv
2017-10-19 19:22 melloe: kk
2017-10-19 19:22 Kaifin: so that its less jarring
2017-10-19 19:23 Kaifin: buffed those svs and changed placements slightly to compensate
2017-10-19 19:23 melloe: coolcool
2017-10-19 19:23 melloe: ok 00:42:262 (1,2,3) - imo spacing looks a little weird
2017-10-19 19:23 melloe: maybe move 00:42:262 (1) - to the left to make it equal
2017-10-19 19:24 melloe: 1 is a little close to 3
2017-10-19 19:24 Kaifin: they're stacked on slider ends
2017-10-19 19:24 Kaifin: of 00:40:484 (1,2) -
2017-10-19 19:24 Kaifin: errr slider end and slider head
2017-10-19 19:24 Kaifin: i can move 2 closer
2017-10-19 19:24 Kaifin: but its also stacked
2017-10-19 19:25 Kaifin: i see how the spacing looks a little odd though
2017-10-19 19:25 Kaifin: i'll just buff 3 spacing
2017-10-19 19:25 melloe: hmm
2017-10-19 19:25 Kaifin: to 2's size
2017-10-19 19:25 melloe: i dont think it's necessary to stack those
2017-10-19 19:25 Kaifin: not too hung up about losing 1 stack
2017-10-19 19:25 Kaifin: well nothing is necessary
2017-10-19 19:25 melloe: no player is going to remember the exact positions of objects 5-6 objects ago
2017-10-19 19:25 Kaifin: chinese mapping style
2017-10-19 19:25 melloe: yeah i guess but its just that it's not very noticeable
2017-10-19 19:25 Kaifin: its not noticable structure so i dont mind changing
2017-10-19 19:26 Kaifin: just was explaining why it was like that
2017-10-19 19:26 melloe: ah
2017-10-19 19:26 melloe: 00:43:151 (1,2,3,4) - suggestion: make these into sliders
2017-10-19 19:26 melloe: like these 00:44:040 (1,2,3) - but lower sv
2017-10-19 19:26 Kaifin: no
2017-10-19 19:26 melloe: ok
2017-10-19 19:26 Kaifin: circles better effect
2017-10-19 19:26 Kaifin: https://osu.ppy.sh/ss/9353897
2017-10-19 19:26 Kaifin: new spacing
2017-10-19 19:27 melloe: yea that looks nice
2017-10-19 19:28 melloe: 00:48:929 (1,2) - maybe slowly increase sv for these
2017-10-19 19:28 melloe: because the string instrument that this emphasizes 00:49:373 (1) -
2017-10-19 19:28 melloe: the sound starts earlier over here 00:48:929 (1) -
2017-10-19 19:28 Kaifin: ye
2017-10-19 19:29 Kaifin: but if i increase sv then slower slider will feel misleading
2017-10-19 19:29 Kaifin: at 00:49:373 (1) -
2017-10-19 19:29 melloe: i think it would emphasize it more actually
2017-10-19 19:29 Kaifin: i think the motion of 00:48:929 (1,2) - then to 00:49:373 (1) - emphasizes the sound better than sv
2017-10-19 19:29 melloe: sometimes lowering sv is just as effective of an emphasis
2017-10-19 19:29 Kaifin: ya i know
2017-10-19 19:30 Kaifin: i'm saying that if i raise it
2017-10-19 19:30 Kaifin: it's going to be unreadable
2017-10-19 19:30 Kaifin: and the player will just play 00:49:373 (1) - as if its a 1/4 slider
2017-10-19 19:30 Kaifin: plus since the bg sound is so quiet, increased sv would feel more random than emphasis
2017-10-19 19:30 melloe: true
2017-10-19 19:31 melloe: if you stack the sliders like this https://puu.sh/y2nXG.png
2017-10-19 19:31 melloe: i think it would better emphasize the increased sv of 00:49:818 (1,2) -
2017-10-19 19:31 Kaifin: sure, i like that
2017-10-19 19:33 melloe: 00:56:929 (1,2) - maybe change these into doubles
2017-10-19 19:33 melloe: i assume these 00:54:929 (1,2,1,2,1,2) - were doubles because they were vocals
2017-10-19 19:34 Kaifin: i didnt make these ones doubles because the constant 1/4 goes away in the second half of the kiai
2017-10-19 19:34 Kaifin: theres no note on 00:57:040 -
2017-10-19 19:34 Kaifin: the sliders help emphasize the vocal since its 2 clear more held sounds
2017-10-19 19:35 melloe: if you made those sliders it'd differentiate them from these 00:57:373 (1,2) - tho
2017-10-19 19:35 melloe: which would emphasize those more
2017-10-19 19:35 Kaifin: that is true
2017-10-19 19:36 Kaifin: you could also consider it like a lead in to that section, which is what i was going for
2017-10-19 19:36 Kaifin: since 00:56:484 (1,2,1,2) - builds up
2017-10-19 19:36 Kaifin: maybe i could make 00:56:929 (1,2) - 1.25
2017-10-19 19:36 Kaifin: so that00:57:373 - this stuff being 1.5 is more emphasized?
2017-10-19 19:37 melloe: you could decrease spacing as well
2017-10-19 19:37 melloe: https://puu.sh/y2oe0.png
2017-10-19 19:38 Kaifin: imo spacing needs to increase for it to feel right
2017-10-19 19:38 Kaifin: if i nerf spacing as well it kind of makes it a structural mess
2017-10-19 19:38 Kaifin: i would rather just buff the vertical spacing
2017-10-19 19:39 melloe: hmm
2017-10-19 19:39 melloe: well up to you
2017-10-19 19:39 Kaifin: in fact i think i will just do that
2017-10-19 19:39 melloe: it's not like 00:57:373 (1,2) - NEEDS more emphasis it would just be a small nice thing
2017-10-19 19:40 Kaifin: ye i get what you mean
2017-10-19 19:40 Kaifin: i'll change the sv of those sliders and buff the spacing by like a tiny bit and it should make a difference
2017-10-19 19:40 melloe: kk
2017-10-19 19:40 melloe: for 01:09:596 (3) - instead of making it curved you could make it straight like 01:08:707 (4) -
2017-10-19 19:41 melloe: since the notes are overall rising
2017-10-19 19:41 melloe: and it'd be like a repeating pattern
2017-10-19 19:41 melloe: very fanzhen-y
2017-10-19 19:41 Kaifin: oh did you note notice the theme lol
2017-10-19 19:41 Kaifin: not notice*
2017-10-19 19:42 melloe: hmm
2017-10-19 19:42 melloe: guess not
2017-10-19 19:42 Kaifin: the girl's vocals are curved
2017-10-19 19:42 Kaifin: the boys vocals are red ticks
2017-10-19 19:42 Kaifin: it goes on the entire map LOL
2017-10-19 19:42 melloe: what boy
2017-10-19 19:42 melloe: wtf
2017-10-19 19:42 melloe: LOL wdf
2017-10-19 19:42 Kaifin: the boy is a robot in the show
2017-10-19 19:42 melloe: ok nvm then
2017-10-19 19:42 Kaifin: so thats why i chose red ticks
2017-10-19 19:42 Kaifin: cause its more robotic
2017-10-19 19:42 Kaifin: why else would i make this slider 00:25:818 (5) -
2017-10-19 19:43 melloe: i literally thought it was two girls
2017-10-19 19:43 melloe: that sound almost the same
2017-10-19 19:43 Kaifin: also this happens in the other diffs but to a less extent
2017-10-19 19:43 Kaifin: ye they do sound similar
2017-10-19 19:43 Kaifin: i'm 99% sure his voice actor is a girl so
2017-10-19 19:43 Kaifin: he's like 12
2017-10-19 19:43 melloe: everybodys a girl
2017-10-19 19:43 melloe: fuckin goku has a girl voice
2017-10-19 19:43 Kaifin: thats also why 00:34:262 (1) - is such a big emphasis
2017-10-19 19:43 Kaifin: i am a girl
2017-10-19 19:44 melloe: we are all girls here
2017-10-19 19:44 Kaifin: in parts they are singing together too
2017-10-19 19:44 melloe: no boys on the internet
2017-10-19 19:44 Kaifin: its actually most clear here
2017-10-19 19:44 Kaifin: 01:00:929 -
2017-10-19 19:44 Kaifin: boy
2017-10-19 19:44 Kaifin: 01:02:707 -
2017-10-19 19:44 Kaifin: girl
2017-10-19 19:44 Kaifin: line vs curve
2017-10-19 19:44 melloe: ahhh
2017-10-19 19:44 Kaifin: 01:04:484 - then they sing together so i use both
2017-10-19 19:44 melloe: i see now
2017-10-19 19:44 Kaifin: brain blast
2017-10-19 19:45 Kaifin: they're also on opposite sides of the screen during hte opening
2017-10-19 19:45 melloe: why not make those sliders use both curves and straights
2017-10-19 19:45 Kaifin: so thats why i flip sides in the intro
2017-10-19 19:45 melloe: thatd be sick
2017-10-19 19:45 Kaifin: that is Beyond my Capability
2017-10-19 19:45 melloe: LOL
2017-10-19 19:46 Kaifin: also since the show is about climbing into the abyss
2017-10-19 19:46 Kaifin: a lot of the bigger patterns go from top to bottom
2017-10-19 19:46 Kaifin: 00:06:484 -
2017-10-19 19:46 Kaifin: like this
2017-10-19 19:46 melloe: fuck
2017-10-19 19:46 melloe: that show seems so good
2017-10-19 19:46 melloe: even just the title
2017-10-19 19:46 Kaifin: and also the girl starts from the top
2017-10-19 19:46 Kaifin: and the boy starts from the bottom
2017-10-19 19:46 Kaifin: so her first vocal section is at the top
2017-10-19 19:46 melloe: man that is a lot of context mapping LOL
2017-10-19 19:46 Kaifin: and his first vocal section is at the bottom
2017-10-19 19:47 Kaifin: i dont really bind myself too strictly to it though
2017-10-19 19:47 Kaifin: just loose ideas that i think help tie the map together
2017-10-19 19:47 Kaifin: this show is sick btw
2017-10-19 19:47 Kaifin: really really really good
2017-10-19 19:48 melloe: holy
2017-10-19 19:48 melloe: it has a high ass rating in MAL
2017-10-19 19:48 Kaifin: thats cause its god
2017-10-19 19:48 Kaifin: any other points btw
2017-10-19 19:48 Kaifin: if you want to irc the other diffs i can
2017-10-19 19:48 Kaifin: its kind of easiest for me that way
2017-10-19 19:49 melloe: yea just one more for this diff
2017-10-19 19:49 melloe: 01:23:040 (6,6) - maybe remove these
2017-10-19 19:49 melloe: and make these longer 01:22:707 (5,5) -
2017-10-19 19:49 Kaifin: they were originally removed
2017-10-19 19:49 Kaifin: but i think the sound too clear not to make clickable
2017-10-19 19:49 Kaifin: it was really weird like that, thats how it had it
2017-10-19 19:49 Kaifin: i had it*
2017-10-19 19:50 melloe: i dont think the sound is that noticeable at all actually
2017-10-19 19:50 melloe: probably for most ppl anyway
2017-10-19 19:50 melloe: since
2017-10-19 19:50 melloe: 01:21:373 (1,2,3) -
2017-10-19 19:50 melloe: they'll have been following the violin because of these
2017-10-19 19:50 melloe: so patterns that follow only the violin will feel natural
2017-10-19 19:50 Kaifin: to Me
2017-10-19 19:51 Kaifin: it also made it super boring
2017-10-19 19:51 melloe: hm
2017-10-19 19:51 melloe: fair
2017-10-19 19:51 melloe: all right that's all for this diff
2017-10-19 19:51 Kaifin: oh and one more theming
2017-10-19 19:51 Kaifin: it ends at the bottom
2017-10-19 19:51 melloe: ohh
2017-10-19 19:51 Kaifin: on purpose from top to bottom
2017-10-19 19:51 Kaifin: They Goin Down
2017-10-19 19:52 melloe: does this shape have any significance
2017-10-19 19:52 melloe: 01:26:484 (1) -
2017-10-19 19:52 melloe: strange slidershape
2017-10-19 19:52 Kaifin: no im just on meth
2017-10-19 19:52 melloe: haha
2017-10-19 19:53 Kaifin: made it a little clearner
2017-10-19 19:53 Kaifin: cleanrr
2017-10-19 19:53 Kaifin: slider art isnt really my strong suit
2017-10-19 19:53 melloe: hmm
2017-10-19 19:54 melloe: 00:34:262 (1) -
2017-10-19 19:54 melloe: you could curve the bottom out a bit
2017-10-19 19:54 melloe: https://puu.sh/y2oRE.png
2017-10-19 19:54 melloe: nifty little blanket there
2017-10-19 19:54 melloe: that one is a bit messy but you get the idea
2017-10-19 19:55 Kaifin: did it
2017-10-19 19:55 Kaifin: looks nicer yes
2017-10-19 19:55 melloe: ok cool
2017-10-19 19:55 melloe: i gotta go now
2017-10-19 19:55 melloe: we can irc the other diffs later
2017-10-19 19:56 melloe: super cool diff
2017-10-19 19:56 melloe: fun streams
2017-10-19 19:56 Kaifin: thank you!
2017-10-19 19:56 melloe: oh wait hitsounds
2017-10-19 19:56 Kaifin: thanks for irc
2017-10-19 19:56 Kaifin: o
2017-10-19 19:56 Kaifin: ye just do quick check
2017-10-19 19:57 Kaifin: while you were modding i placed like 2 whistles and updated
2017-10-19 19:58 melloe: 00:22:262 (2) -
2017-10-19 19:58 melloe: maybe soft hitclap on the head?
2017-10-19 19:58 melloe: tbh with you i dont have much experience hitsounding LOL
2017-10-19 19:59 melloe: i just play the drums in my head and then put it on the map
2017-10-19 19:59 Kaifin: added
2017-10-19 19:59 Kaifin: i meant more does it sound fine to you
2017-10-19 19:59 Kaifin: general opinoin
2017-10-19 20:00 melloe: yea
2017-10-19 20:02 melloe: yea sounds fine as far as i can tell
posted
theres 50 mods already waht t he Fuck
posted
ur a mod
posted
mir
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09:44 VINXIS: hrey can u irc my diff
09:44 Mir: uh sure
09:44 *VINXIS is editing [https://osu.ppy.sh/b/1449999 Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss [VINXIS's Insane]]
09:46 Mir: 00:10:817 (9,10) - kinda wish this ended on blue
09:46 Mir: like the piano does
09:47 VINXIS: Tru
09:47 Mir: 00:11:040 - probably double on head or something
09:47 Mir: or leave empty
09:47 Mir: up to you
09:47 VINXIS: double sounds nicr
09:47 Mir: 00:14:707 (1) - erhheheh
09:47 Mir: can you make that a nicer slider xD
09:48 VINXIS: ok i jsut made it into a curve
09:48 Mir: 00:18:929 - this piano sounds pretty strong but ends on a tail which kinda threw me off a bit
09:49 Mir: could remove reverse and triple the next 1/4 slider
09:49 VINXIS: ojh thats a good idea actualy
09:51 Mir: 00:19:818 (1) - might wanna make a more parallel wave thing?
09:51 Mir: pretty minor https://i.imgur.com/1RT6DMz.png
09:52 VINXIS: sound has an accentuation at its start
09:52 VINXIS: Tho
09:52 Mir: i see, fair enough
09:52 VINXIS: Osu
09:52 Mir: 00:20:484 (2,3) - since 3 has a pretty nice finish on it how about stacking 2 under 1's end?
09:52 VINXIS: O ok
09:52 Mir: 00:26:929 (1,2,1) - similar to what you did with this
09:53 VINXIS: ya
09:54 Mir: 01:02:707 (1,2) - jump felt a little bit excessive to me considering the spacing of most other things
09:54 Mir: doesn't rly help that it's in a corner
09:55 Mir: if you stack 1 somewhere under 01:01:929 (3) - it might be better
09:55 VINXIS: i just made 2 circles
09:55 Mir: o
09:55 VINXIS: and put 1 higher
09:55 VINXIS: above the 1/4 sliders
09:56 Mir: ah ok
09:56 Mir: well that seems to be it
09:56 Mir: nothing else really worth mentioning
09:56 VINXIS: hell Yrea
09:56 Mir: od 8 tho
09:56 Mir: uh try 7
09:56 Mir: or tell the guy above you to 8.x
09:56 VINXIS: oh iw as guna change that


dsco
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10:00 VINXIS: irc mod
10:03 dsco: A
10:04 dsco: on what
10:04 VINXIS: irc my anime map
10:04 dsco: np
10:04 VINXIS: https://puu.sh/y5dYo/4eb51dadfb.osz
10:04 VINXIS: i cahgned stuff and its not uploaded yetr
10:04 dsco: 00:00:000 (1) - hate it
10:04 VINXIS: FDuckj
10:04 dsco: 00:00:485 (1) - thats a dangerous amount of nodes there Bro
10:05 VINXIS: its all bezier
10:05 VINXIS: aside for kiai
10:06 dsco: 00:10:929 (10) - feel lik stream should end on 9 since u have pretty heavy focus on melody / piano
10:06 dsco: maybe make 9 a 1/4 repeat slider
10:06 VINXIS: diud u update
10:06 VINXIS: the mapre
10:06 dsco: Haha,
10:06 VINXIS: X D
10:07 dsco: Owned
10:07 VINXIS: well its jus a double on the sldierhead now
10:07 dsco: i dont hear anything on 10 tHO,
10:07 VINXIS: The Ting
10:07 dsco: idk, better than other i tihnk,
10:07 VINXIS: ghoes skrra
10:07 VINXIS: i hgavre no idea how to make it not play ass
10:08 dsco: Quyestonabale but Defenedable i Gues
10:08 dsco: i think 1/4 repeat slider works welllest but ur choice
10:08 VINXIS: aside for tht
10:08 VINXIS: idk cuz
10:08 VINXIS: most peop[le would just read that as a 1/4 space between the next slider and 9
10:08 dsco: wot
10:08 dsco: im talking 1/4 repeat slider starting where 9 is now
10:09 dsco: single repeat
10:09 VINXIS: wait
10:09 VINXIS: so u diDNt mean this https://puu.sh/y5e8i/a2579f1e4f.jpg
10:09 dsco: like that but rotate 9 180 and then make it repeat once
10:09 dsco: tht was my idea
10:10 VINXIS: ok so i compolektely misread wot u meant
10:10 dsco: emphasizes all ticks wel
10:10 VINXIS: Tru
10:10 dsco: 00:15:596 (1) - feel like this looks better rotated -15 around head
10:11 dsco: but i think u intentional ur aes so
10:11 VINXIS: cw or ccw
10:11 VINXIS: oh
10:11 VINXIS: ccs
10:11 VINXIS: ccw
10:11 dsco: Ye
10:11 dsco: so it matches next slider angl
10:11 VINXIS: Ya
10:12 dsco: 00:21:373 (4,5,1) - maybe custom stack 5 under 4
10:12 dsco: if thats what u ment 2 do cary on
10:12 VINXIS: Momma Luigi
10:12 VINXIS: https://puu.sh/y5egL/efa2a367a3.jpg
10:13 dsco: Daberoni XD
10:13 VINXIS: LOL!XD
10:13 dsco: 00:24:484 (1) - this stands out 2 me in this section as not following the vocals as well as other things but idk best fix
10:13 dsco: cuz the tick it repeats around got nothiing
10:13 dsco: i gues the piano but idk
10:13 VINXIS: ill just map to vocals Lol
10:14 dsco: 00:27:596 (2,2) - custom stack these so they flip when they Flip
10:14 dsco: god dude im a Trogolodyte
10:14 dsco: 90% of my mods are about stacks now
10:14 dsco: Yet , i made tonight and dark steering !
10:15 VINXIS: waitr
10:16 dsco: 00:35:484 - think drum thig start here (send so i REmemb to Send)
10:16 VINXIS: oh Tru
10:16 VINXIS: LOL
10:17 dsco: LOL @ me being a trogolodyTE?
10:17 VINXIS: Ya get rektw noob
10:17 VINXIS: was laughin at the brackets
10:17 VINXIS: WQaitr
10:17 VINXIS: hwo do i customn stack these
10:18 VINXIS: nvm
10:18 dsco: 00:27:596 (2) - move this one down and right 4
10:18 dsco: and other one down and in 4
10:18 VINXIS: ShuTUp
10:18 VINXIS: thts exactly wot i Did
10:18 dsco: or more because that isn't the Cutest with the slider boreder,er,er,ererereREdEreF Erer[ BorderERE}r]ererEr erere.)
10:19 dsco: 00:36:040 (1) - section starting here i think should be either more or less strongly mapped to vocals
10:19 dsco: the 3/4 sliders imply that is the focus
10:19 dsco: but 00:37:262 - but theres a vocal syllable here thats complete avoid
10:20 dsco: maybe do less strongly to transitioon to 00:39:596 (1,2,3,4,1) - section
10:21 dsco: wait im reatrd
10:21 dsco: wait nvm
10:21 VINXIS: oh
10:21 dsco: https://i.imgur.com/gx6uzb0.png mite b best solution
10:21 VINXIS: i already changed everythrting
10:21 dsco: SWAG
10:24 dsco: 00:48:818 - would be pretty egg to add circle here near next slider head
10:24 VINXIS: i added it on
10:24 VINXIS: 00:49:707 - too
10:24 dsco: 00:53:818 (1,2) - 00:46:707 (1,2,3) - was this consciously mapped differnertly
10:25 VINXIS: yea
10:25 dsco: ok wanted 2 see
10:25 VINXIS: c uz of the strings
10:25 VINXIS: i map 1/2 shit again later cuz of strings
10:25 dsco: i actually think 00:49:707 - better to not here because contrast the vocal highlight
10:25 VINXIS: ok wait lemme change the whole pattern
10:27 dsco: 01:05:151 (4) - https://i.imgur.com/RzCeLDD.png Power rhythm
10:27 dsco: 01:21:596 (2,3,4) - stacked triple sticks out in this section imo
10:28 dsco: twas all me ol eyes caught
posted
thank u mir and dsco feel free to make a post so i can kudos you

info about the top diff for modders and players
  1. Riko's vocal sliders are curved and Reg's are red ticks because he is a robot and she is not a robot
  2. a lot of the major patterns are based on moving from the top to the bottom of the screen ala climbing into the abyss 00:06:484 (1,2,1,2,1,2,1,2,3,4) - 01:26:929 (1,2,1,2) - 00:52:040 (1,2,1,2,1,2,1,2,1,2,1,2)
  3. the beginning vocals are lightly segmented into the top and bottom of the screen, with Riko's starting at the top 00:14:707 - because she starts at the top of the abyss and Reg's starting from the bottom 00:21:818 - because he starts from the bottom of the abyss
  4. the map ends with a sharp descent to the bottom of the screen because of the previously stated themes 01:26:929 (1,2,1,2) -
  5. all of these things are quite loose in their application but i hope they are nevertheless noticed and appreciated


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