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League of Legends - The Charmer And The Rebel [Osu|Taiko]

posted
Total Posts
36
Topic Starter
Pachiru
This beatmap was submitted using in-game submission on samedi 23 juin 2018 at 21:22:15

Artist: League of Legends
Title: The Charmer And The Rebel
Source: League of Legends
Tags: Ed the Conqueror rakan xayah theme riot game login screen ayyri realazy eiri-
BPM: 108
Filesize: 4404kb
Play Time: 01:38
Difficulties Available:
  1. AyyLazy's Average (2,56 stars, 219 notes)
  2. Ayyri's Oni (3,26 stars, 346 notes)
  3. Challenging (3,2 stars, 200 notes)
  4. Love Birbs (4,18 stars, 232 notes)
  5. Muzukashii (2,88 stars, 238 notes)
  6. Simple (1,6 stars, 105 notes)
Download: League of Legends - The Charmer And The Rebel
Information: Scores/Beatmap Listing
---------------
#8

Rakan & Xayah's theme, composed by Ed the Conqueror.
18+ lyrics

Hard by Ayyri & Realazy
Oni by Ayyri
Hitsounding by Kotori-Chan
Lovesmack
Insane Diff: Los 2 últimos sliders 1:35:375-1:36:209 se sentían raros de timing durante el gameplay.

Esta bueno el mapa a pesar de que parece haber demasiados sliders
:) :)
Topic Starter
Pachiru

Lovesmack wrote:

Insane Diff: Los 2 últimos sliders 1:35:375-1:36:209 se sentían raros de timing durante el gameplay.

Esta bueno el mapa a pesar de que parece haber demasiados sliders
:) :)
Estoy de acuerdo contigo, voy a hacer algunos cambios en el mapa para arreglarlo. Pero, el hecho de que el mapa tiene mucho sliders es intencional! :)

Gracias por tu opinion!
_handholding
insane
hp 6 the most, you don't need it higher for this SR

00:33:153 (8) - https://osu.ppy.sh/ss/9502032 Something like this would flow better and fit the structure of your map more

00:45:653 (3) - This is really easily mis-readable as a single reverse slider. A circle + reverse slider would be eliminate this problem and would also fit better imo since you used the rhythm at other places such as 00:41:764 (6,7) -

00:53:709 (6) and 01:24:820 (5) - - If you change the above then change these

00:35:098 (1,2,3,4) - this is by far the hardest pattern in the map, surprising that you have it so early
[]w ~
Venix
hello

general
- the green line on the end of kiai isn't snapped correctly
- seems like those hitsounds have a delay more than 5ms:
drum-hitfinish.wav
soft-hitclap.wav
soft-hitnormal.wav
soft-hitwhistle.wav

normal
00:16:486 (2) - this slider is probably missing a clap at the end.
00:17:320 (3) - seems like you should use here 1/2 slider like 00:12:875 (3) - here to keep consistency across the diff. it also sounds better on the actual rhythm.
00:46:486 (1) - this slider shape should emphasize sound in another way to 00:45:653 (3) - this one because there's another kind of rhythm and it looks a bit overgeneralized.
00:52:875 (2) - you are probably missing an important sound in the middle of this slider (00:53:153 - here).
00:55:375 (2) - you are missing one here too, i'd prefer to use repeat slider here because it would fit rhythm nicely here.
01:03:153 (1) - whistle on the head of this slider seems kinda random in comparison to other ones in this part.
01:12:042 (1,1,1) - same as above.
01:16:486 (1) - it would be nice to make this slider in perfect symmetry with the X axis (look for ctrl+h).
01:32:042 (1) - maybe try to make this shape stack perfectly at the end with 01:29:820 (1) - this one, because it looks a little bit weird when the head is stacked but the end isn't.
01:36:486 (1) - a hitsound at the end of this spinner is a bit overmapped, i'd prefer to replace it with a bit quieter and more fitting one.

AyyLazy's hard
00:19:820 (5,1) - 00:20:653 (3,4) - honestly, i think you should emphasize one of those rhythms by spacing changes because now it looks kinda weird.
00:26:486 (6,7,1) - if this is spaced stronger, 00:17:598 (4,5,1) - it should be too because rhythm on downbeats sounds similar.
00:42:875 (2,3,4) - there's actually no triple sound here, so it's kinda overmapped what's a bit uncomfortable to play.
01:08:709 (3) - i don't think so this should be silenced, that actually plays weird when the volume is 5% i'd propose to make it a bit higher.

also, most of hitsounds issues on normal are repeating here.

insane
00:15:653 (1) - there's very important downbeat here so i think spacing 00:15:098 (5,1) - here should be higher than one 00:14:542 (4,5) - here on your actual rhythm following.
00:21:209 (4,5,1) - same as above
00:23:431 (4,5,6,1) - using the same spacing between these notes looks a bit flat so i'd prefer to focus on something here.
00:26:764 - using the same spacing between every note on this part looks a bit undermapped, you should focus on something in this part. // something similar 01:18:709 - here.
00:34:264 (3) - 00:35:653 (1) - overlap here looks unpolished, i know there's a star pattern 00:35:098 (1,2,3,4,1) - here, but i think you can rotate it to obtain a stack on those sliders.
00:43:431 (4,5,6,7,1) - on every pattern like this except this one you were using the highest spacing between last kickslider and next downbeat so i'd prefer to do this here too.
01:03:153 (1) - it would be cool to make the second circle in this slider more circular, like this: http://osu.ppy.sh/ss/10129907
01:36:486 (4) - you should place an nc here because you placed it on literally every big tick excluding this one.

here some hitsounding problems from normal diff are repeating too.

anyways, good set. good luck~
Realazy

Venix wrote:

hello

AyyLazy's hard
00:19:820 (5,1) - 00:20:653 (3,4) - honestly, i think you should emphasize one of those rhythms by spacing changes because now it looks kinda weird. but they're already more spaced than the other patterns?
00:26:486 (6,7,1) - if this is spaced stronger, 00:17:598 (4,5,1) - it should be too because rhythm on downbeats sounds similar. relative intensity, the earlier pattern is in a much calmer section so having a smaller jump is justified so the next section can have more spacing
00:42:875 (2,3,4) - there's actually no triple sound here, so it's kinda overmapped what's a bit uncomfortable to play. there's a vocal sound on the white tick and 2 guitar notes on the following ticks, so that does make for a triple. and having a double here would be much more awkward to play considering you want rhythms to be as simple as possible at this level
01:08:709 (3) - i don't think so this should be silenced, that actually plays weird when the volume is 5% i'd propose to make it a bit higher. spinners + hitsound copier don't go along well
@pachiru can you delete the green line at 01:08:709 - please
_handholding
wb ayyri!
Topic Starter
Pachiru
revivu + add another diff + refreshing map + idk!!!!
bite you death
guilt tripped into modding

general

  1. mp3 file is only 128kbps, maybe try to find a higher quality mp3 file xd
  2. a few hitsounds have over 5ms delay; soft-hitnormal and soft-hitwhistle. click on the name of the hs for dl link without the delay.
  3. soft-hitclap2 is unused
  4. 00:56:494 - kiai end is unsnapped
  5. switch combo color 2 and 3 so that it varies more and you can distinguish a new combo easier
  6. volume seems rather high, maybe lower it a bit, 25 or 30 should be fine.
top diff
dont have much time so quicker mod

  1. overall some spacing inconsistencies, like how you emphasize strong vocals with higher spacing, but this is usually slider to slider, while you also emphasize the quiet guitar sounds with higher spacing circle to slider/circle, 00:37:042 (5,6) - and 00:38:986 (4,5,6) - for example. i think that you should lower the spacing of the guitar emphasis to emphasize the vocals more
  2. 00:11:209 (1,2) - could be hard to hit if u actually follow sliders, cause of the distance you have to move in that short amount of time, and since this is the calm beginning of the map i think u should make it easier, maybe try something like https://osu.ppy.sh/ss/10508433
  3. 00:17:598 (4,5,1) - either make it perfectly align with the same ds or increase the spacing of 00:17:875 (1) - more, depending on what you were going for here. cause currently it looks like something inbetween which kinda just looks messy
  4. 00:47:042 (3,4) - the guitar here sounds more aggressive, so maybe nc 3 and add change the node to an anchor in 4 to emphasize this, rather than them looking the same
  5. 00:56:486 (8) - nc xd
  6. 01:12:042 (1) - plz add a white node to the left curve, it looks more "aggressive" than just normal curves, and sicne this part is calm it fits better
  7. maybe add another spinner from 01:36:625 - to 01:38:709 - like the rest of the diffs have
ok i gtg now maybe continue later
BOUYAAA
mv1 ew
General stuff :

I think soft-hitnormal is quite loud and unfitting in some parts of the song. especially in the calm/quiet parts it sounds quite overwhelming. Especially where you map dense stuff 00:18:709 (3,4,5,6) - it sounds bad because music is nowhere near as dense as 1/4 spam. Using softer custom hitsounds and using the tom sounds as additions would make more sense. I think a soft whistle like sound would probably fit better with how intense the song really is too.

Hard Insane :

00:08:986 (1) - Prolly better to end the slider on the blue tick since i think vocal lands here. Just like in this part it lands on the blue tick too 00:13:848 (2) -

00:18:709 (3,4,5,6,7) - 00:20:653 (3,4,5,6) - i do'nt think patterns as dense as this fit the intesity or even what happens in the music. kinda overmapped in some places ;(. Also it's mentionned above but if you want to map the backgrounds 1/4 stuff the tom sound is too loud and using some softer, les spammy hitsound fits better

00:24:542 (1,2,3) - idk how much you're willing to change but i think some parts would benefit from differentiation due to how the music emphasizes things. Vocals get more intense here for a brief moment, expressing that with a sv increase is prolly a good idea
00:47:598 - same here where things get gradually more intense and reach a climax in the last few notes 00:54:264 - you could reflect that with sv stuff.

01:03:153 (1) - you can do any slider that has a constant curve by using just 3 white anchors, avoids the headache of randomly using 323434521 red and white anchors :p http://puu.sh/zRABP/204ef0e8ed.jpg

Ez insane :


00:08:986 (1) - same thing as insane, prolly better to end on 00:09:403 -


Hard :


00:08:986 (1) - same as insane, note change seems to be on blue, so it's prolly better to end on blue in some way 00:13:431 (1) -. Clicking pattern will still land on intuitive beats so i doubt it's gonna cause confusion tbh

01:08:709 - why is this silenced all of a sudden

01:25:375 (1,2,3) - i like how this triple emphasizes the note on 3. It's probably a good idea to replicate here : 01:27:598 (2,3) - as the music does the same thing

Uhm idk about you guy's 3/4 gaps they look so much like 1/2 they probably are a pain to read atm, especially with thigns like this 00:46:486 (4,5,6,7) - where weird snaps overlap

Baby diff:

yea p good

taiko :

ddkd
Topic Starter
Pachiru

bite you death wrote:

guilt tripped into modding

general

  1. mp3 file is only 128kbps, maybe try to find a higher quality mp3 file xd i took it on league soundcloud, and the mp3 doesn't look in bad quality, if other complain about it, i will correct this
  2. a few hitsounds have over 5ms delay; soft-hitnormal and soft-hitwhistle. click on the name of the hs for dl link without the delay.
  3. soft-hitclap2 is unused
  4. 00:56:494 - kiai end is unsnapped
  5. switch combo color 2 and 3 so that it varies more and you can distinguish a new combo easier
  6. volume seems rather high, maybe lower it a bit, 25 or 30 should be fine.
    i'll have a look at hitsounds with kotori's check
top diff
dont have much time so quicker mod

  1. overall some spacing inconsistencies, like how you emphasize strong vocals with higher spacing, but this is usually slider to slider, while you also emphasize the quiet guitar sounds with higher spacing circle to slider/circle, 00:37:042 (5,6) - and 00:38:986 (4,5,6) - for example. i think that you should lower the spacing of the guitar emphasis to emphasize the vocals more I don't agree, for me since both are important, I wanted to emphasis the both sounds.
  2. 00:11:209 (1,2) - could be hard to hit if u actually follow sliders, cause of the distance you have to move in that short amount of time, and since this is the calm beginning of the map i think u should make it easier, maybe try something like https://osu.ppy.sh/ss/10508433
  3. 00:17:598 (4,5,1) - either make it perfectly align with the same ds or increase the spacing of 00:17:875 (1) - more, depending on what you were going for here. cause currently it looks like something inbetween which kinda just looks messy While playing, it's not noticeable
  4. 00:47:042 (3,4) - the guitar here sounds more aggressive, so maybe nc 3 and add change the node to an anchor in 4 to emphasize this, rather than them looking the same [b]Did the NC but not the curve
  5. 00:56:486 (8) - nc xd
  6. 01:12:042 (1) - plz add a white node to the left curve, it looks more "aggressive" than just normal curves, and sicne this part is calm it fits better
  7. maybe add another spinner from 01:36:625 - to 01:38:709 - like the rest of the diffs have
ok i gtg now maybe continue later
No answer = fixed

Gonna respond to the rest after :P
Annabel
add eiri- to tags

BOUYAAA wrote:


Hard :


01:08:709 - why is this silenced all of a sudden idk weird hsing i guess

01:25:375 (1,2,3) - i like how this triple emphasizes the note on 3. It's probably a good idea to replicate here : 01:27:598 (2,3) - as the music does the same thing oke

taiko :

ddkd lol
birbs
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35653
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60931,98709
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:The Charmer And The Rebel
TitleUnicode:The Charmer And The Rebel
Artist:League of Legends
ArtistUnicode:League of Legends
Creator:Pachiru
Version:AyyLazy's Average
Source:League of Legends
Tags:rakan xayah theme login screen ayyri realazy
BeatmapID:1454256
BeatmapSetID:681703

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"X_R_WALLPAPER_LOGO_SPLASH_1920X1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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17875,-100,4,2,1,40,0,0
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Combo2 : 170,0,85
Combo3 : 128,0,64
Combo4 : 241,198,67

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251,193,47181,1,8,0:0:0:0:
187,72,47598,38,0,P|144:63|101:74,1,90,4|2,0:3|0:0,0:0:0:0:
82,87,48014,1,2,0:0:0:0:
65,101,48153,1,0,0:0:0:0:
98,184,48431,2,0,P|105:227|92:270,1,90,2|8,0:0|0:0,0:0:0:0:
81,290,48848,1,8,0:0:0:0:
68,309,48986,2,0,L|26:321,2,45,8|8|8,0:0|0:0|0:0,0:0:0:0:
183,283,49542,1,8,0:0:0:0:
183,283,49681,1,8,0:0:0:0:
183,283,49820,6,0,L|268:306,1,90,6|2,0:0|0:0,0:0:0:0:
304,335,50236,2,0,L|390:311,1,90,2|2,0:0|0:0,0:0:0:0:
425,283,50653,1,2,0:0:0:0:
383,203,50931,1,8,0:0:0:0:
383,203,51070,1,8,0:0:0:0:
383,203,51209,2,0,L|379:158,2,45,8|8|8,0:0|0:0|0:0,0:0:0:0:
311,258,51764,1,8,0:0:0:0:
241,164,52042,38,0,P|204:138|160:131,1,90,6|2,0:0|0:0,0:0:0:0:
118,146,52459,2,0,P|83:174|65:215,1,90,2|2,0:0|0:0,0:0:0:0:
65,259,52875,1,2,0:0:0:0:
129,337,53153,1,8,0:0:0:0:
129,337,53292,1,8,0:0:0:0:
129,337,53431,2,0,L|126:381,2,45,8|8|8,0:0|0:0|0:0,0:0:0:0:
189,270,53986,1,8,0:0:0:0:
264,347,54264,5,4,0:3:0:0:
264,347,54403,1,0,0:0:0:0:
264,347,54542,2,0,L|316:348,1,45,0|0,0:0|0:0,0:0:0:0:
347,323,54820,1,4,0:3:0:0:
422,372,55098,1,0,0:0:0:0:
471,297,55375,2,0,L|469:207,1,90,2|8,0:0|0:0,0:0:0:0:
421,130,55931,1,8,0:0:0:0:
384,156,56069,1,8,0:0:0:0:
340,162,56208,1,8,0:0:0:0:
298,148,56347,1,8,0:0:0:0:
266,117,56486,37,10,0:0:0:0:
256,192,56764,12,2,58709,0:3:0:0:
108,245,60931,22,0,P|95:301|172:252,1,180,4|0,0:3|0:0,0:0:0:0:
214,202,61764,1,2,0:0:0:0:
214,202,62042,2,0,P|274:186|297:113,1,135,2|2,0:0|0:0,0:0:0:0:
323,84,62598,2,0,P|355:138|443:150,1,135,2|2,0:0|0:0,0:0:0:0:
465,146,63153,6,0,P|461:196|483:255,1,90,2|0,0:3|0:0,0:0:0:0:
402,305,63709,2,0,P|357:300|313:311,1,90,0|0,0:0|0:0,0:0:0:0:
278,218,64264,2,0,P|259:159|194:225,1,180,0|0,0:0|0:0,0:0:0:0:
105,255,65098,1,0,0:0:0:0:
105,255,65375,38,0,P|113:125|224:59,1,270,4|0,0:0|0:0,0:0:0:0:
314,98,66486,2,0,P|368:93|415:41,1,90,0|0,0:0|0:0,0:0:0:0:
487,33,67042,2,0,L|495:87,1,45,0|0,0:0|0:0,0:0:0:0:
467,119,67320,2,0,L|475:173,1,45,0|0,0:0|0:0,0:0:0:0:
456,210,67598,6,0,P|399:209|346:235,1,90,4|0,0:0|0:0,0:0:0:0:
329,311,68153,2,0,P|286:324|241:321,1,90,0|0,0:0|0:0,0:0:0:0:
152,275,68709,2,0,L|144:151,1,90,0|0,0:0|0:0,0:0:0:0:
109,93,69264,1,2,0:0:0:0:
55,176,69542,1,2,0:0:0:0:
109,93,69820,38,0,B|177:111|220:33|220:33|229:59|257:71,1,180,4|0,0:3|0:0,0:0:0:0:
335,107,70653,1,2,0:0:0:0:
334,107,70931,2,0,P|325:150|338:193,1,90,2|0,0:0|0:0,0:0:0:0:
437,193,71486,2,0,P|450:150|440:106,1,90,2|0,0:0|0:0,0:0:0:0:
375,31,72042,6,0,B|319:24|319:24|208:115|208:115|172:44,1,270,2|0,0:3|0:0,0:0:0:0:
78,66,73153,2,0,L|162:233,1,180,0|2,0:0|0:0,0:0:0:0:
210,311,73986,1,2,0:0:0:0:
210,311,74264,38,0,B|198:239|266:195|266:195|334:239|322:311,1,270,2|0,0:3|0:0,0:0:0:0:
405,352,75375,1,0,0:0:0:0:
479,286,75653,2,0,P|494:244|490:199,1,90,0|2,0:0|0:0,0:0:0:0:
462,104,76209,1,2,0:0:0:0:
462,104,76486,6,0,P|401:122|434:43,1,180,2|0,0:3|0:0,0:0:0:0:
324,5,77320,1,0,0:0:0:0:
234,48,77598,2,0,L|221:149,1,90,0|0,0:0|0:0,0:0:0:0:
135,183,78153,1,4,0:0:0:0:
178,271,78431,1,0,0:0:0:0:
262,219,78709,38,0,P|305:208|362:213,1,90,4|0,0:3|0:0,0:0:0:0:
385,244,79125,2,0,P|429:246|473:235,1,90,2|2,0:0|0:0,0:0:0:0:
505,196,79542,1,2,0:0:0:0:
471,102,79820,2,0,L|483:34,2,45,8|8|8,0:0|0:0|0:0,0:0:0:0:
375,129,80375,2,0,L|391:40,1,90,8|8,0:0|0:0,0:0:0:0:
292,32,80931,6,0,P|228:77|142:29,1,180,6|2,0:0|0:0,0:0:0:0:
46,37,81764,1,2,0:0:0:0:
84,124,82042,2,0,P|119:159|161:173,1,90,8|8,0:0|0:0,0:0:0:0:
258,178,82598,1,8,0:0:0:0:
350,128,82875,1,8,0:0:0:0:
408,207,83153,38,0,L|498:159,1,90,6|0,0:0|0:0,0:0:0:0:
486,264,83709,2,0,L|472:366,1,90,2|2,0:0|0:0,0:0:0:0:
387,304,84264,2,0,L|285:318,1,90,8|8,0:0|0:0,0:0:0:0:
222,251,84820,1,8,0:0:0:0:
183,342,85098,1,8,0:0:0:0:
114,270,85375,6,0,L|108:175,1,90,6|0,0:0|0:0,0:0:0:0:
71,146,85792,1,2,0:0:0:0:
71,146,85931,2,0,L|76:56,1,90,2|2,0:0|0:0,0:0:0:0:
158,1,86486,1,8,0:0:0:0:
246,45,86764,1,8,0:0:0:0:
341,20,87042,38,0,P|394:34|450:25,1,90,8|8,0:0|0:0,0:0:0:0:
463,124,87598,2,0,P|418:122|375:135,1,90,6|0,0:0|0:0,0:0:0:0:
331,158,88014,1,0,0:0:0:0:
331,158,88153,2,0,P|288:171|244:170,1,90,0|8,0:0|0:0,0:0:0:0:
181,92,88709,1,8,0:0:0:0:
102,177,88986,1,0,0:0:0:0:
102,177,89264,1,8,0:0:0:0:
124,273,89542,1,8,0:0:0:0:
218,302,89820,6,0,L|325:297,1,90,6|0,0:0|0:0,0:0:0:0:
349,325,90236,1,2,0:0:0:0:
349,325,90375,2,0,L|438:329,1,90,2|0,0:0|0:0,0:0:0:0:
507,257,90931,1,2,0:0:0:0:
478,162,91209,1,10,0:0:0:0:
409,233,91486,2,0,L|364:235,2,45,8|8|8,0:0|0:0|0:0,0:0:0:0:
478,162,92042,38,0,P|494:100|483:57,1,90,4|0,0:3|0:0,0:0:0:0:
466,31,92459,2,0,P|404:15|361:26,1,90,2|2,0:0|0:0,0:0:0:0:
332,34,92875,1,10,0:0:0:0:
256,96,93153,1,8,0:0:0:0:
180,34,93431,1,8,0:0:0:0:
131,120,93709,2,0,P|81:138|35:132,1,90,10|10,0:0|0:0,0:0:0:0:
17,230,94264,6,0,L|39:333,1,90,6|0,0:0|0:0,0:0:0:0:
77,345,94681,2,0,L|180:323,1,90,2|0,0:0|0:0,0:0:0:0:
214,317,95098,1,2,0:0:0:0:
277,241,95375,1,10,0:0:0:0:
320,329,95653,1,8,0:0:0:0:
382,251,95931,2,0,L|485:229,1,90,10|8,0:0|0:0,0:0:0:0:
495,136,96486,37,2,0:0:0:0:
256,192,96764,12,2,98709,0:3:0:0:
Sharu
yo
love birds
00:09:820 (2,3) - blanket avec la wave du slider
00:12:875 - pourquoi faire un changement aussi drastique de rythme? aucun changement dans la musique et pourtant le rythme est plus intense, je pense que tu devrais garder le même qu'avant pour emphasize encore plus le changement dans la musique ici 00:17:875 -
00:20:931 (4,5,6) - fait un vrai triangle equilateral avec une rotation des slider de 120°, oublie pas de garder une equidistance entre les sliders
00:35:098 (6,7,8,9) - je pense que ce jump pourrait être plus agréable à jouer, je te propose de ctrl g ça 00:35:236 (7,9) - puis ça 00:35:375 (8,9) -
00:40:098 (1,2,3) - equidistance

challenging
00:09:820 (2,3) - 00:12:042 (2,3) - 00:14:264 (3,4) - améliore blanket
00:53:709 (6) - 01:24:820 (5) - bof, je pense que deux 1/4 sliders iraient mieux

AyyLazy
00:32:320 (4) - 00:34:542 (4) - un triple irait mieux pour différencier de 00:31:765 (3) - non?
00:45:792 (2,4,5) - blanket?

simple
RAS

Franchement tu devrais pas avoir de problème à rank ça, les diffs sont assez clean ^^
Topic Starter
Pachiru

Venix wrote:

hello

general
- the green line on the end of kiai isn't snapped correctly
- seems like those hitsounds have a delay more than 5ms:
drum-hitfinish.wav
soft-hitclap.wav
soft-hitnormal.wav
soft-hitwhistle.wav

normal
00:16:486 (2) - this slider is probably missing a clap at the end.
00:17:320 (3) - seems like you should use here 1/2 slider like 00:12:875 (3) - here to keep consistency across the diff. it also sounds better on the actual rhythm.
00:46:486 (1) - this slider shape should emphasize sound in another way to 00:45:653 (3) - this one because there's another kind of rhythm and it looks a bit overgeneralized.
00:52:875 (2) - you are probably missing an important sound in the middle of this slider (00:53:153 - here). focusing vocal
00:55:375 (2) - you are missing one here too, i'd prefer to use repeat slider here because it would fit rhythm nicely here.
01:03:153 (1) - whistle on the head of this slider seems kinda random in comparison to other ones in this part.
01:12:042 (1,1,1) - same as above.
01:16:486 (1) - it would be nice to make this slider in perfect symmetry with the X axis (look for ctrl+h). too minor and not noticeable
01:32:042 (1) - maybe try to make this shape stack perfectly at the end with 01:29:820 (1) - this one, because it looks a little bit weird when the head is stacked but the end isn't.
01:36:486 (1) - a hitsound at the end of this spinner is a bit overmapped, i'd prefer to replace it with a bit quieter and more fitting one.

insane
00:15:653 (1) - there's very important downbeat here so i think spacing 00:15:098 (5,1) - here should be higher than one 00:14:542 (4,5) - here on your actual rhythm following.
00:21:209 (4,5,1) - same as above i prefer to keep it like this
00:23:431 (4,5,6,1) - using the same spacing between these notes looks a bit flat so i'd prefer to focus on something here. but i don't see reasons to not doing this
00:26:764 - using the same spacing between every note on this part looks a bit undermapped, you should focus on something in this part. // something similar 01:18:709 - here. in this part, i decided to focus on density instead of spacing to show the intensity of the music
00:34:264 (3) - 00:35:653 (1) - overlap here looks unpolished, i know there's a star pattern 00:35:098 (1,2,3,4,1) - here, but i think you can rotate it to obtain a stack on those sliders. no overlaps were intended
00:43:431 (4,5,6,7,1) - on every pattern like this except this one you were using the highest spacing between last kickslider and next downbeat so i'd prefer to do this here too. when you look at distance snap, there is no issue, and i think it plays smoothly so i prefer to no fix
01:03:153 (1) - it would be cool to make the second circle in this slider more circular, like this: http://osu.ppy.sh/ss/10129907 this is already circular
01:36:486 (4) - you should place an nc here because you placed it on literally every big tick excluding this one.

here some hitsounding problems from normal diff are repeating too.
@Kotori-Chan, I'll let you fix the hitsounding :)


anyways, good set. good luck~ thanks <3

Sharu wrote:

yo
love birds
00:09:820 (2,3) - blanket avec la wave du slider
00:12:875 - pourquoi faire un changement aussi drastique de rythme? aucun changement dans la musique et pourtant le rythme est plus intense, je pense que tu devrais garder le même qu'avant pour emphasize encore plus le changement dans la musique ici 00:17:875 - la voix devient plus intense a ce moment-la
00:20:931 (4,5,6) - fait un vrai triangle equilateral avec une rotation des slider de 120°, oublie pas de garder une equidistance entre les sliders ils sont déja triangulaires o:
00:35:098 (6,7,8,9) - je pense que ce jump pourrait être plus agréable à jouer, je te propose de ctrl g ça 00:35:236 (7,9) - puis ça 00:35:375 (8,9) -
00:40:098 (1,2,3) - equidistance ça passe

challenging
00:09:820 (2,3) - 00:12:042 (2,3) - 00:14:264 (3,4) - améliore blanket
00:53:709 (6) - 01:24:820 (5) - bof, je pense que deux 1/4 sliders iraient mieux je trouve que ces sliders passent bien, ça montre d'une autre manière que les notes sont liées entres elles, et puis ça ajoute de la diversité de pattern

Franchement tu devrais pas avoir de problème à rank ça, les diffs sont assez clean ^^merci frero <3

BOUYAAA wrote:

mv1 ew
General stuff :

I think soft-hitnormal is quite loud and unfitting in some parts of the song. especially in the calm/quiet parts it sounds quite overwhelming. Especially where you map dense stuff 00:18:709 (3,4,5,6) - it sounds bad because music is nowhere near as dense as 1/4 spam. Using softer custom hitsounds and using the tom sounds as additions would make more sense. I think a soft whistle like sound would probably fit better with how intense the song really is too.

Hard Insane :

00:08:986 (1) - Prolly better to end the slider on the blue tick since i think vocal lands here. Just like in this part it lands on the blue tick too 00:13:848 (2) - i don't agree with it, it sounds too weird to have the slider ending on the blue ticks imo

00:18:709 (3,4,5,6,7) - 00:20:653 (3,4,5,6) - i do'nt think patterns as dense as this fit the intesity or even what happens in the music. kinda overmapped in some places ;(. Also it's mentionned above but if you want to map the backgrounds 1/4 stuff the tom sound is too loud and using some softer, les spammy hitsound fits better i agree with the hitsounding, though i prefer to keep the 1/4 slider, since i mostly made it based on clickable beats on the 1/4 sliders. i'll fix the hitsounding ;)

00:24:542 (1,2,3) - idk how much you're willing to change but i think some parts would benefit from differentiation due to how the music emphasizes things. Vocals get more intense here for a brief moment, expressing that with a sv increase is prolly a good idea
00:47:598 - same here where things get gradually more intense and reach a climax in the last few notes 00:54:264 - you could reflect that with sv stuff. added more sv in the end of the kiai

01:03:153 (1) - you can do any slider that has a constant curve by using just 3 white anchors, avoids the headache of randomly using 323434521 red and white anchors :p http://puu.sh/zRABP/204ef0e8ed.jpg

Ez insane :


00:08:986 (1) - same thing as insane, prolly better to end on 00:09:403 - prefer to keep the thing like this for the moment, if someone else complain i'll change (same for love birbs diff)

merci bro :)
Kotori-Chan

Venix wrote:

hello

general
- the green line on the end of kiai isn't snapped correctly
- seems like those hitsounds have a delay more than 5ms:
drum-hitfinish.wav
soft-hitclap.wav
soft-hitnormal.wav
soft-hitwhistle.wav

normal
00:16:486 (2) - this slider is probably missing a clap at the end. yes
01:36:486 (1) - a hitsound at the end of this spinner is a bit overmapped, i'd prefer to replace it with a bit quieter and more fitting one. pachi you can mute it ~
01:03:153 (1) - whistle on the head of this slider seems kinda random in comparison to other ones in this part. I find it very fitting :(

bite you death wrote:

guilt tripped into modding

general

  1. mp3 file is only 128kbps, maybe try to find a higher quality mp3 file xd
  2. a few hitsounds have over 5ms delay; soft-hitnormal and soft-hitwhistle. click on the name of the hs for dl link without the delay.
  3. soft-hitclap2 is unused pachi remove it ~
  4. 00:56:494 - kiai end is unsnapped
  5. switch combo color 2 and 3 so that it varies more and you can distinguish a new combo easier
  6. volume seems rather high, maybe lower it a bit, 25 or 30 should be fine.sounds to me all fine tbh hhmm

BOUYAAA wrote:

mv1 ew
General stuff :

I think soft-hitnormal is quite loud and unfitting in some parts of the song. especially in the calm/quiet parts it sounds quite overwhelming. Especially where you map dense stuff 00:18:709 (3,4,5,6) - it sounds bad because music is nowhere near as dense as 1/4 spam. Using softer custom hitsounds and using the tom sounds as additions would make more sense. I think a soft whistle like sound would probably fit better with how intense the song really is too.
I am just Hitsounding it, pachi mapped the 1/4 spam, so i hitsounded it to whatever pattern he did there ~
Aurele
irclog
16:29 Gabe: pa-pa-pachiruuu
16:30 Pachiru: gagagabu!!!
16:35 *Gabe is editing [https://osu.ppy.sh/b/1444141 League of Legends - The Charmer And The Rebel [Challenging]]
16:35 Gabe: on pousse ça?
16:35 Pachiru: omg yessss
16:48 Gabe: t prêt?
16:48 Gabe: on va irc un peu
16:48 Pachiru: yes :eyes:
16:48 Gabe: 00:35:653 (1) - bouge-le à x:188 y:224
16:48 *Gabe is editing [https://osu.ppy.sh/b/1444141 League of Legends - The Charmer And The Rebel [Challenging]]
16:49 Gabe: pour qu'il soit centré avec 00:35:098 (1,4) -
16:49 Pachiru: ok done
16:49 Gabe: ajoute manuellement un break à 00:56:625 (1,1) -
16:49 Gabe: pour faire comme dans la Love Birds
16:50 Gabe: ...............
16:50 Gabe: LOVE BIRBS??
16:50 Gabe: HAHAHAHAH
16:51 Pachiru: XD
16:52 Pachiru: yep done
16:52 Gabe: fait la même chose pour la Average
16:53 Gabe: avoue que la première partie c'est fait par Real
16:53 Pachiru: je l'ai ajouté sur les autres diffs
16:53 Pachiru: je sais pas tbh XD
16:54 Pachiru: j'ai pas demandé qui a fait quoi
16:56 Gabe: y'a un problème de tags avec les taikos
16:57 Pachiru: ah je vais check :eyes:
16:57 Gabe: en parlant de tags, t'as mit Riot Games dedans?
17:04 Pachiru: fixed owo
17:04 Pachiru: et du coup non
17:04 Pachiru: mais je vais le mettre
17:08 Gabe: ptn j'ai hâte de pouvoir manger normalement
17:08 Gabe: j'arrive mm pas a gober un morceau de pain
17:09 Pachiru: pauvre gabe ;w;
17:11 *Gabe is editing [https://osu.ppy.sh/b/1581307 League of Legends - The Charmer And The Rebel [Muzukashii]]
17:11 Gabe: 00:24:542 (22,23) - pk pas de finishers ici?
17:12 Pachiru: bcz i suck
17:12 Gabe: same
17:12 Pachiru: but yeah added LMAO
17:13 Gabe: 00:54:820 (28) -
17:13 Gabe: le finisher??
17:14 Gabe: XD
17:14 Gabe: il devrait se retrouvee la 00:54:264 (26) -
17:14 Pachiru: poruquoi y'a un finisher ici
17:14 Pachiru: yes justement
17:14 Pachiru: c'est ce que je me disais
17:14 Pachiru: pourquoi je l'ai pas mis la MDR
17:17 Gabe: tu peux updates
17:17 Pachiru: oki
17:17 Gabe: sinon, t'es sur de vouloir garder 'Love Birbs' ? xD
17:18 Pachiru: bah en fait
17:18 Pachiru: ce nom c'est comme ça que moi et ma meuf on les appelle du coup c'était pour ça XD
17:18 Pachiru: et a la base c'est deux oiseaux donc bon
17:18 Gabe: alright xD
17:20 Pachiru: updated :p
17:20 Pachiru: oh wait
17:20 Pachiru: les kiais sont pas snapped dans les taiko
17:20 Gabe: y'a des lyrics dans la map?
17:21 Pachiru: NON LOL
17:21 Gabe: MAIS POURQUOI LE WARNING
17:21 Gabe: HAHAHAHAHA
17:21 Pachiru: PARCE QU'EN FAIT A LA BASE
17:21 Pachiru: C'EST UN POTE QUAND IL A JOUER LA MAP
17:21 Pachiru: IL A DIT
17:22 Pachiru: "POURQUOI EN CHANT Y'A UNE MEUF QUI JOUIT"
17:22 Gabe: ????????????????????????????????????????????????????????????????????????????????????????????????
17:22 Gabe: IL A FUMÉ QUOI TON POTE
17:22 Gabe: HAHAHAHAHAH
17:22 Pachiru: JSP
17:22 Pachiru: BTW j'ai fix le kiai non snapped ;)
17:24 Gabe: bon
17:24 Gabe: je bubble
17:24 Pachiru: :dab:
17:24 Pachiru: les taiko elles te vont?
17:24 Gabe: ouaish
17:24 Pachiru: yessss

Nominated for both Standard and Taiko. Good luck!
Topic Starter
Pachiru
Pray F for Gabe's wisdom teeth
mancuso_JM_
Hi there! Random bubble check!

Standard


[General]

  1. Combo colours: In my opinion combo 1-2 & 3-4 are pretty similar. Would you mind to make 1-3 lighter or 2-4 darker? It can also help you in making patterns such as 01:02:598 (3,1) - (top diff) easier to read.
[Simple]

  1. 00:20:098 (1,2) - I wouldn't call this a variety because you only used once in the whole difficulty, so it looks inconsistent. In addition, I don't find a good reason to have a note over 00:21:209 - because there isn't any high pitch and you decided to emphasize it with clap + whistle. First of all, I would try removing (2) from this pattern and then I would also try to use this 3/4 slider at least once in the section at 01:23:153 ~ 01:29:542.
    On the other hand, you can also make try the pattern used in 00:22:320 (1,2) - for example for consistency or make an easier pattern in the first section (00:17:875 ~ 00:24:264) such as this slider to represent better this calm section.
    I think you can have a lot of things here to touch, but actually your idea is not the best in my opinion. I left some examples, you can choose the best one for you ofc.
[]

Taiko


[Ayyri's Oni]

  1. 00:26:764 ~ 00:35:653 - I have to say I found this section not really intuitive to play, it looks like you wanted to simplify some patterns by using 5-plets when they weren't really necessary, they don't follow the music in a correct way to me. I find the usage of some "off-beats" more intuitive and fun to play here, I think that some 2-plets / 4-plets/ 6-plets can work better in this section. I'll leave some examples in the following box:
    Examples
    1. 00:26:764 ~ 00:28:986 - Click here
    2. 00:29:403 ~ 00:31:209 - Click here
    3. 00:31:625 - This note fits better as kat imo.
    4. 00:33:848 ~ 00:35:653 - Click here
    Just in case, take them as examples, you can maybe have better ideas than me in those patterns. I'm sure you can make those better in term of playability and experience than now.
  2. 00:58:014 (x) - Try adding a note here. You used a lot of 1/4 pattern in the kiai section and the change into 1/2 patterns feels a bit abrupt.
  3. 01:18:709 ~ 01:23:153 - Some thing can be changed here as well, comparing with the section at 00:26:764 ~ 00:35:653 - .
- This difficulty is not bad at all, but this sections don't feel really comfortable to play in my opinion. I'll be waiting an answer on them, I hope you can make them much better.

[Muzukashii]

- OD 5 please. With this slow BPM, there is no need to use any higher Overall difficulty.

[]

That should be all. I'm going to pop this for now, waiting for some answers.
If changes convince me, I'll be glad on giving you the nomination back because the map is not bad at all.
See you around!
Annabel
G
Topic Starter
Pachiru
fixed everything you suggested, indeed the colors was too similar and the 3/4 slider in the simple is pretty inconsistant

thanks for the check!
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