revivu + add another diff + refreshing map + idk!!!!
No answer = fixedbite you death wrote:
guilt tripped into modding
generaltop diff
- mp3 file is only 128kbps, maybe try to find a higher quality mp3 file xd i took it on league soundcloud, and the mp3 doesn't look in bad quality, if other complain about it, i will correct this
- a few hitsounds have over 5ms delay; soft-hitnormal and soft-hitwhistle. click on the name of the hs for dl link without the delay.
- soft-hitclap2 is unused
- 00:56:494 - kiai end is unsnapped
- switch combo color 2 and 3 so that it varies more and you can distinguish a new combo easier
- volume seems rather high, maybe lower it a bit, 25 or 30 should be fine.
i'll have a look at hitsounds with kotori's check
dont have much time so quicker modok i gtg now maybe continue later
- overall some spacing inconsistencies, like how you emphasize strong vocals with higher spacing, but this is usually slider to slider, while you also emphasize the quiet guitar sounds with higher spacing circle to slider/circle, 00:37:042 (5,6) - and 00:38:986 (4,5,6) - for example. i think that you should lower the spacing of the guitar emphasis to emphasize the vocals more I don't agree, for me since both are important, I wanted to emphasis the both sounds.
- 00:11:209 (1,2) - could be hard to hit if u actually follow sliders, cause of the distance you have to move in that short amount of time, and since this is the calm beginning of the map i think u should make it easier, maybe try something like https://osu.ppy.sh/ss/10508433
- 00:17:598 (4,5,1) - either make it perfectly align with the same ds or increase the spacing of 00:17:875 (1) - more, depending on what you were going for here. cause currently it looks like something inbetween which kinda just looks messy While playing, it's not noticeable
- 00:47:042 (3,4) - the guitar here sounds more aggressive, so maybe nc 3 and add change the node to an anchor in 4 to emphasize this, rather than them looking the same [b]Did the NC but not the curve
- 00:56:486 (8) - nc xd
- 01:12:042 (1) - plz add a white node to the left curve, it looks more "aggressive" than just normal curves, and sicne this part is calm it fits better
- maybe add another spinner from 01:36:625 - to 01:38:709 - like the rest of the diffs have
BOUYAAA wrote:
Hard :
01:08:709 - why is this silenced all of a sudden idk weird hsing i guess
01:25:375 (1,2,3) - i like how this triple emphasizes the note on 3. It's probably a good idea to replicate here : 01:27:598 (2,3) - as the music does the same thing oke
taiko :
ddkd lol
osu file format v14
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AudioLeadIn: 0
PreviewTime: 35653
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
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Title:The Charmer And The Rebel
TitleUnicode:The Charmer And The Rebel
Artist:League of Legends
ArtistUnicode:League of Legends
Creator:Pachiru
Version:AyyLazy's Average
Source:League of Legends
Tags:rakan xayah theme login screen ayyri realazy
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478,162,92042,38,0,P|494:100|483:57,1,90,4|0,0:3|0:0,0:0:0:0:
466,31,92459,2,0,P|404:15|361:26,1,90,2|2,0:0|0:0,0:0:0:0:
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256,96,93153,1,8,0:0:0:0:
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77,345,94681,2,0,L|180:323,1,90,2|0,0:0|0:0,0:0:0:0:
214,317,95098,1,2,0:0:0:0:
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320,329,95653,1,8,0:0:0:0:
382,251,95931,2,0,L|485:229,1,90,10|8,0:0|0:0,0:0:0:0:
495,136,96486,37,2,0:0:0:0:
256,192,96764,12,2,98709,0:3:0:0:
Venix wrote:
hello
general
- the green line on the end of kiai isn't snapped correctly
- seems like those hitsounds have a delay more than 5ms:
drum-hitfinish.wav
soft-hitclap.wav
soft-hitnormal.wav
soft-hitwhistle.wav
normal
00:16:486 (2) - this slider is probably missing a clap at the end.
00:17:320 (3) - seems like you should use here 1/2 slider like 00:12:875 (3) - here to keep consistency across the diff. it also sounds better on the actual rhythm.
00:46:486 (1) - this slider shape should emphasize sound in another way to 00:45:653 (3) - this one because there's another kind of rhythm and it looks a bit overgeneralized.
00:52:875 (2) - you are probably missing an important sound in the middle of this slider (00:53:153 - here). focusing vocal
00:55:375 (2) - you are missing one here too, i'd prefer to use repeat slider here because it would fit rhythm nicely here.
01:03:153 (1) - whistle on the head of this slider seems kinda random in comparison to other ones in this part.
01:12:042 (1,1,1) - same as above.
01:16:486 (1) - it would be nice to make this slider in perfect symmetry with the X axis (look for ctrl+h). too minor and not noticeable
01:32:042 (1) - maybe try to make this shape stack perfectly at the end with 01:29:820 (1) - this one, because it looks a little bit weird when the head is stacked but the end isn't.
01:36:486 (1) - a hitsound at the end of this spinner is a bit overmapped, i'd prefer to replace it with a bit quieter and more fitting one.
insane
00:15:653 (1) - there's very important downbeat here so i think spacing 00:15:098 (5,1) - here should be higher than one 00:14:542 (4,5) - here on your actual rhythm following.
00:21:209 (4,5,1) - same as above i prefer to keep it like this
00:23:431 (4,5,6,1) - using the same spacing between these notes looks a bit flat so i'd prefer to focus on something here. but i don't see reasons to not doing this
00:26:764 - using the same spacing between every note on this part looks a bit undermapped, you should focus on something in this part. // something similar 01:18:709 - here. in this part, i decided to focus on density instead of spacing to show the intensity of the music
00:34:264 (3) - 00:35:653 (1) - overlap here looks unpolished, i know there's a star pattern 00:35:098 (1,2,3,4,1) - here, but i think you can rotate it to obtain a stack on those sliders. no overlaps were intended
00:43:431 (4,5,6,7,1) - on every pattern like this except this one you were using the highest spacing between last kickslider and next downbeat so i'd prefer to do this here too. when you look at distance snap, there is no issue, and i think it plays smoothly so i prefer to no fix
01:03:153 (1) - it would be cool to make the second circle in this slider more circular, like this: http://osu.ppy.sh/ss/10129907 this is already circular
01:36:486 (4) - you should place an nc here because you placed it on literally every big tick excluding this one.
here some hitsounding problems from normal diff are repeating too.
@Kotori-Chan, I'll let you fix the hitsounding
anyways, good set. good luck~ thanks <3
Sharu wrote:
yo
love birds
00:09:820 (2,3) - blanket avec la wave du slider
00:12:875 - pourquoi faire un changement aussi drastique de rythme? aucun changement dans la musique et pourtant le rythme est plus intense, je pense que tu devrais garder le même qu'avant pour emphasize encore plus le changement dans la musique ici 00:17:875 - la voix devient plus intense a ce moment-la
00:20:931 (4,5,6) - fait un vrai triangle equilateral avec une rotation des slider de 120°, oublie pas de garder une equidistance entre les sliders ils sont déja triangulaires o:
00:35:098 (6,7,8,9) - je pense que ce jump pourrait être plus agréable à jouer, je te propose de ctrl g ça 00:35:236 (7,9) - puis ça 00:35:375 (8,9) -
00:40:098 (1,2,3) - equidistance ça passe
challenging
00:09:820 (2,3) - 00:12:042 (2,3) - 00:14:264 (3,4) - améliore blanket
00:53:709 (6) - 01:24:820 (5) - bof, je pense que deux 1/4 sliders iraient mieux je trouve que ces sliders passent bien, ça montre d'une autre manière que les notes sont liées entres elles, et puis ça ajoute de la diversité de pattern
Franchement tu devrais pas avoir de problème à rank ça, les diffs sont assez clean ^^merci frero <3
BOUYAAA wrote:
mv1 ew
General stuff :
I think soft-hitnormal is quite loud and unfitting in some parts of the song. especially in the calm/quiet parts it sounds quite overwhelming. Especially where you map dense stuff 00:18:709 (3,4,5,6) - it sounds bad because music is nowhere near as dense as 1/4 spam. Using softer custom hitsounds and using the tom sounds as additions would make more sense. I think a soft whistle like sound would probably fit better with how intense the song really is too.
Hard Insane :
00:08:986 (1) - Prolly better to end the slider on the blue tick since i think vocal lands here. Just like in this part it lands on the blue tick too 00:13:848 (2) - i don't agree with it, it sounds too weird to have the slider ending on the blue ticks imo
00:18:709 (3,4,5,6,7) - 00:20:653 (3,4,5,6) - i do'nt think patterns as dense as this fit the intesity or even what happens in the music. kinda overmapped in some places ;(. Also it's mentionned above but if you want to map the backgrounds 1/4 stuff the tom sound is too loud and using some softer, les spammy hitsound fits better i agree with the hitsounding, though i prefer to keep the 1/4 slider, since i mostly made it based on clickable beats on the 1/4 sliders. i'll fix the hitsounding
00:24:542 (1,2,3) - idk how much you're willing to change but i think some parts would benefit from differentiation due to how the music emphasizes things. Vocals get more intense here for a brief moment, expressing that with a sv increase is prolly a good idea
00:47:598 - same here where things get gradually more intense and reach a climax in the last few notes 00:54:264 - you could reflect that with sv stuff. added more sv in the end of the kiai
01:03:153 (1) - you can do any slider that has a constant curve by using just 3 white anchors, avoids the headache of randomly using 323434521 red and white anchors :p http://puu.sh/zRABP/204ef0e8ed.jpg
Ez insane :
00:08:986 (1) - same thing as insane, prolly better to end on 00:09:403 - prefer to keep the thing like this for the moment, if someone else complain i'll change (same for love birbs diff)
merci bro
Venix wrote:
hello
general
- the green line on the end of kiai isn't snapped correctly
- seems like those hitsounds have a delay more than 5ms:
drum-hitfinish.wav
soft-hitclap.wav
soft-hitnormal.wav
soft-hitwhistle.wav
normal
00:16:486 (2) - this slider is probably missing a clap at the end. yes
01:36:486 (1) - a hitsound at the end of this spinner is a bit overmapped, i'd prefer to replace it with a bit quieter and more fitting one. pachi you can mute it ~
01:03:153 (1) - whistle on the head of this slider seems kinda random in comparison to other ones in this part. I find it very fitting
bite you death wrote:
guilt tripped into modding
general
- mp3 file is only 128kbps, maybe try to find a higher quality mp3 file xd
- a few hitsounds have over 5ms delay; soft-hitnormal and soft-hitwhistle. click on the name of the hs for dl link without the delay.
- soft-hitclap2 is unused pachi remove it ~
- 00:56:494 - kiai end is unsnapped
- switch combo color 2 and 3 so that it varies more and you can distinguish a new combo easier
- volume seems rather high, maybe lower it a bit, 25 or 30 should be fine.sounds to me all fine tbh hhmm
BOUYAAA wrote:
mv1 ew
General stuff :
I think soft-hitnormal is quite loud and unfitting in some parts of the song. especially in the calm/quiet parts it sounds quite overwhelming. Especially where you map dense stuff 00:18:709 (3,4,5,6) - it sounds bad because music is nowhere near as dense as 1/4 spam. Using softer custom hitsounds and using the tom sounds as additions would make more sense. I think a soft whistle like sound would probably fit better with how intense the song really is too.
I am just Hitsounding it, pachi mapped the 1/4 spam, so i hitsounded it to whatever pattern he did there ~
16:29 Gabe: pa-pa-pachiruuu
16:30 Pachiru: gagagabu!!!
16:35 *Gabe is editing [https://osu.ppy.sh/b/1444141 League of Legends - The Charmer And The Rebel [Challenging]]
16:35 Gabe: on pousse ça?
16:35 Pachiru: omg yessss
16:48 Gabe: t prêt?
16:48 Gabe: on va irc un peu
16:48 Pachiru: yes :eyes:
16:48 Gabe: 00:35:653 (1) - bouge-le à x:188 y:224
16:48 *Gabe is editing [https://osu.ppy.sh/b/1444141 League of Legends - The Charmer And The Rebel [Challenging]]
16:49 Gabe: pour qu'il soit centré avec 00:35:098 (1,4) -
16:49 Pachiru: ok done
16:49 Gabe: ajoute manuellement un break à 00:56:625 (1,1) -
16:49 Gabe: pour faire comme dans la Love Birds
16:50 Gabe: ...............
16:50 Gabe: LOVE BIRBS??
16:50 Gabe: HAHAHAHAH
16:51 Pachiru: XD
16:52 Pachiru: yep done
16:52 Gabe: fait la même chose pour la Average
16:53 Gabe: avoue que la première partie c'est fait par Real
16:53 Pachiru: je l'ai ajouté sur les autres diffs
16:53 Pachiru: je sais pas tbh XD
16:54 Pachiru: j'ai pas demandé qui a fait quoi
16:56 Gabe: y'a un problème de tags avec les taikos
16:57 Pachiru: ah je vais check :eyes:
16:57 Gabe: en parlant de tags, t'as mit Riot Games dedans?
17:04 Pachiru: fixed owo
17:04 Pachiru: et du coup non
17:04 Pachiru: mais je vais le mettre
17:08 Gabe: ptn j'ai hâte de pouvoir manger normalement
17:08 Gabe: j'arrive mm pas a gober un morceau de pain
17:09 Pachiru: pauvre gabe ;w;
17:11 *Gabe is editing [https://osu.ppy.sh/b/1581307 League of Legends - The Charmer And The Rebel [Muzukashii]]
17:11 Gabe: 00:24:542 (22,23) - pk pas de finishers ici?
17:12 Pachiru: bcz i suck
17:12 Gabe: same
17:12 Pachiru: but yeah added LMAO
17:13 Gabe: 00:54:820 (28) -
17:13 Gabe: le finisher??
17:14 Gabe: XD
17:14 Gabe: il devrait se retrouvee la 00:54:264 (26) -
17:14 Pachiru: poruquoi y'a un finisher ici
17:14 Pachiru: yes justement
17:14 Pachiru: c'est ce que je me disais
17:14 Pachiru: pourquoi je l'ai pas mis la MDR
17:17 Gabe: tu peux updates
17:17 Pachiru: oki
17:17 Gabe: sinon, t'es sur de vouloir garder 'Love Birbs' ? xD
17:18 Pachiru: bah en fait
17:18 Pachiru: ce nom c'est comme ça que moi et ma meuf on les appelle du coup c'était pour ça XD
17:18 Pachiru: et a la base c'est deux oiseaux donc bon
17:18 Gabe: alright xD
17:20 Pachiru: updated :p
17:20 Pachiru: oh wait
17:20 Pachiru: les kiais sont pas snapped dans les taiko
17:20 Gabe: y'a des lyrics dans la map?
17:21 Pachiru: NON LOL
17:21 Gabe: MAIS POURQUOI LE WARNING
17:21 Gabe: HAHAHAHAHA
17:21 Pachiru: PARCE QU'EN FAIT A LA BASE
17:21 Pachiru: C'EST UN POTE QUAND IL A JOUER LA MAP
17:21 Pachiru: IL A DIT
17:22 Pachiru: "POURQUOI EN CHANT Y'A UNE MEUF QUI JOUIT"
17:22 Gabe: ????????????????????????????????????????????????????????????????????????????????????????????????
17:22 Gabe: IL A FUMÉ QUOI TON POTE
17:22 Gabe: HAHAHAHAHAH
17:22 Pachiru: JSP
17:22 Pachiru: BTW j'ai fix le kiai non snapped ;)
17:24 Gabe: bon
17:24 Gabe: je bubble
17:24 Pachiru: :dab:
17:24 Pachiru: les taiko elles te vont?
17:24 Gabe: ouaish
17:24 Pachiru: yessss
404,120,20098,6,0,P|365:22|260:29,1,225,4|8,0:0|0:0,0:0:0:0:
mancuso_JM_ wrote:
[AyyLazy's Average]
- 00:43:014 (3) - In my personal point of view, this note follow better the rhythm if you move it to 00:42:736 - . The actual rhythm sounds kinda off to me. k
- 00:44:542 (1,2,3) - Try increasing the spacing between these objects, the transition change make this pattern weird to play with the normal spacing. If you move (2,3) around x:94 y:300 will make this pattern more predictable than now. already moved from the pattern before so idk.
- 01:02:042 (3,4) - What do you think about reducing these slider end? There is not a high sound here, so using the current volume is not the best option in my opinion, using around 15% in both provide a good effect in my opinion. i didn't so the hs, so i don't really care either way. lol
- 01:07:042 (3,4,1,2) - The actual rhythm doesn't follow really the music to me, for example (3,4) are creating a new rhythm that don't benefit the song. I'd recommend something simpler here, you can take a look at this having one slider feels quite lacking, as you can audibly hear two different pitches here.
- 01:10:931 (3,4) - Use 3/4 sliders as you did in 01:02:042 (3,4) - ? This section sound inconsistent, it's not the best moment to add variety.can't use too many 3/4's cuz of the spread z
- 01:28:986 (6) - Are you missing a clap here? idk about kotori, but it doesn't sound the same as 01:29:264 - , so i don't think so.
- 01:36:764 (1) - Remove this whistle from this spinner. If you compare it with the sound in the music, it sounds really noisy. again, idk about kotori's ideas, but yeah, a whistle at the end sounds pretty bad.
Gabe wrote:
ReNominated for both Standard and Taiko. Good luck!
yeah even if it's not unrankable, why not fixing it, if it can provide more quality :pHobbes2 wrote:
soft-hitclap.wav has some minor delay, its not unrankable but it still sounds like poo so i suggest fixing it if you care to :<