Mir wrote:
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.Neoskylove wrote:
- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all. At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.
Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward
The rhythm repeats in 4 measures which is not a lot 00:05:455 - to 00:15:723 - which is only like 10 seconds, the map is short . The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring. Using variation in this will simply contradict the bagpipes which is the main thing the mapper is following, you don't want to end a slider on a layer you're priorotizing.
+making it consistent here makes the parts where the vocals get added more emphasized and different like 00:21:979 (1,2,3,4,5) - .
01:09:626 (1,2,3,4,5,6,7,1) - later in the map, he still emphasized the vocals making them standout that much more since its different from the usual rhythm, although vocals are emphasized with spacing, maybe a bit bigger jump can work better.
So really its just 10 seconds of no real variation on somewhat complex 1/2 rhythm in the map which the mapper uses as sweet contrast to when there's an actual change in the song. Considering that nowadays people copy paste the rhythm of the whole map over and over again, 10 seconds is nothing tbh, especially if its not the most generic of rhythms while it serves as nice contrast to actual changes in the song.