Ni-Sokkususu - Blade Dance

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Lasse
some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(

also
movement wise 00:43:316 (5,6,7,8,1,2,3,4,5,6,7,8) - also feels really weird. mainly because 00:42:674 (1,2,3,4,5,6,7,8) - uses way more changes between clockwise and counterclockwise movement, but then 00:43:156 (4,5,6,7,8,1,2,3,4,5,6,7,8) - again just plays like a spinner. putting breaks in rotation on 00:41:391 (1,2,1,2,1,2) - for example would make it feel much nicer and way less "random" movement wise.
[]

normal could be higher ar, like 5.5 or even 6, you use relatively "high" sv together with 187 and rather dense rhythms, 4.7 just feels too low

similarly od on hard seems quite low too, around 5.5-6 would make more sense so people have to follow the song a bit more
i like how this diff has better playfield usage than your top diff...
Battle

Mir wrote:

hi

battle:
- 00:14:760 (3,1,2,1,2,1) - would recommend emphasizing the hai-hai-hai like you did with 00:09:626 (3,4,5) - instead of going for jumps since the song puts way more emphasis on those Changed the initial two circles into a slider so that way the hai-hai is the ones with circles, which makes more sense now since that's kinda what the start stuff is focused on
- 00:30:963 (7) - delet maybe for nicer 1/1 gap to break the constant 1/2 rhythm? the vocal here feels a lot less passive than the vocal of the previous, similar music thing from before, so I decided to use a circle (main reason i had pauses in previous rhythms was because it felt like it had a distinct stop)
- 00:45:241 (1,2,3) - intensity decreases a little suddenly here but the song is still building up? for the most part, all the like guitar and stuff that is contributing to the build up does die out by a fair bit when it gets to the 1/1 slider, to go along with that decrease in intensity for the main instrument,
I decided to do a simpler, less dense rhythm

- 00:51:498 (7) - could delete or make 6 a 1/2 slider instead since this note is kinda overmapped :?For the most part, the chorus is fairly fast paced, filler rhythm accompanied by hitsounds makes it seem less jarring and out of place in this case, at least I think so
- 00:58:717 (3,4) - not sure why this is 1/2 when the emphasis is on the 1/1.. this applies for a lot of the map tbh I mean a lot of the cases there's places where there's both a guitar and drum sound stressed around where i have 00:58:717 (3) - and 00:59:038 (5) - currently, in addition the vocals feel more intense where they are, hence why I use a smaller jump for 4 to set up a larger jump, making the last part of the vocal verse feel a bit more emphasized (3 isn't emphasized nearly as much as 5 because the vocals are still going, while for 5 the vocals take a brief pause on the 1/2 red tick) so yeah

the pp jump section... is a little bland but it's not all that bad. i won't say make pp jumps but buffing it a bit more would be nice imo buffed i guess

that's all i have for the top and battle's diff. hope you can consider some of this stuff!!


I'm pretty sure we're just paying attention to different things in music, for me I just mostly focus on whatever is loudest since I'm not to good at picking up bg beats in songs most of the time, so ye

osu file format v14

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[Metadata]
Title:Blade Dance
TitleUnicode:精霊剣舞祭
Artist:Ni-Sokkususu
ArtistUnicode:にーそっくすす
Creator:Neoskylove
Version:Battle's Extra
Source:精霊使いの剣舞
Tags:Seirei Tsukai no Blade Dance Ending TV Size bladedance of elementalers anime Ibuki Kido Kana Yuuki Shizuka Ishigami Saori Oonishi Ai Kakuma 精霊剣舞祭<ブレイドダンス> Battle Irohas Djulus mugiwarasekai
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415,368,45883,2,0,L|404:289,1,63.7500024318696,4|0,0:0|0:0,0:0:0:0:
465,131,46204,2,0,L|476:249,1,95.6250036478044,4|0,0:0|0:0,0:0:0:0:
379,192,46525,5,4,3:2:0:0:
464,100,46685,1,0,0:0:0:0:
294,199,46846,1,8,0:0:0:0:
289,173,46926,1,0,0:0:0:0:
284,145,47006,2,0,L|279:92,1,42.5,0|0,0:0|0:0,0:0:0:0:
170,11,47166,1,0,3:0:0:0:
111,168,47327,1,0,0:0:0:0:
262,232,47487,1,8,0:0:0:0:
0,137,47648,6,0,L|10:249,1,85,4|0,3:2|0:0,0:0:0:0:
18,319,47969,1,0,3:0:0:0:
9,59,48129,1,8,0:0:0:0:
45,69,48209,1,0,0:0:0:0:
71,96,48289,2,0,P|78:157|71:175,1,42.5,0|0,0:0|0:0,0:0:0:0:
173,273,48450,1,0,3:0:0:0:
291,157,48610,1,0,0:0:0:0:
417,257,48771,1,8,0:0:0:0:
208,92,48931,6,0,P|240:37|297:24,1,85,4|0,3:2|0:0,0:0:0:0:
296,111,49252,1,0,3:0:0:0:
147,175,49412,2,0,P|120:131|116:109,1,42.5,8|0,0:0|0:0,0:0:0:0:
240,233,49573,1,0,0:0:0:0:
238,254,49653,1,0,0:0:0:0:
236,275,49733,1,0,3:0:0:0:
374,148,49894,1,0,0:0:0:0:
512,252,50054,1,8,0:0:0:0:
273,69,50215,6,0,B|249:110|249:110|260:176,1,85,4|0,3:2|0:0,0:0:0:0:
347,220,50535,1,0,0:0:0:0:
150,64,50696,2,0,L|172:159,1,85,12|0,0:0|3:0,0:0:0:0:
336,130,51017,1,12,1:2:0:0:
192,247,51177,1,4,0:3:0:0:
400,290,51338,1,4,1:2:0:0:
252,113,51498,1,4,0:3:0:0:
275,365,51658,6,0,L|291:275,1,85,0|0,3:0|0:0,0:0:0:0:
151,140,51979,1,8,0:0:0:0:
156,160,52059,1,0,0:0:0:0:
161,181,52140,2,0,L|177:247,1,42.5,0|0,0:0|0:0,0:0:0:0:
406,259,52300,1,0,3:0:0:0:
277,141,52461,1,0,0:0:0:0:
203,301,52621,1,8,0:0:0:0:
326,35,52781,6,0,P|395:54|422:60,1,85,4|0,3:2|0:0,0:0:0:0:
353,156,53102,1,0,3:0:0:0:
204,8,53263,1,8,0:0:0:0:
200,29,53343,1,0,0:0:0:0:
196,50,53423,2,0,P|188:100|187:107,1,42.5,0|0,0:0|0:0,0:0:0:0:
62,242,53584,2,0,P|67:223|72:201,1,42.5,0|0,3:0|0:0,0:0:0:0:
187,285,53744,1,0,0:0:0:0:
63,91,53904,1,8,0:0:0:0:
325,183,54065,6,0,P|300:231|314:295,1,85,6|0,3:2|0:0,0:0:0:0:
419,229,54386,1,0,3:0:0:0:
223,130,54546,2,0,L|231:171,1,42.5,8|0,0:0|0:0,0:0:0:0:
330,29,54707,1,0,0:0:0:0:
328,48,54787,1,0,0:0:0:0:
326,68,54867,1,0,3:0:0:0:
175,37,55027,1,0,0:0:0:0:
141,198,55188,1,8,0:0:0:0:
7,69,55348,6,0,L|96:90,1,85,6|0,3:2|0:0,0:0:0:0:
20,197,55669,1,0,0:0:0:0:
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335,210,56150,1,4,1:2:0:0:
133,149,56311,1,4,0:3:0:0:
347,127,56471,1,4,1:2:0:0:
253,315,56632,1,4,0:3:0:0:
480,303,56792,6,0,L|397:248,1,85,6|0,0:0|0:0,0:0:0:0:
490,117,57113,1,8,0:0:0:0:
348,185,57273,1,0,0:0:0:0:
350,23,57434,2,0,P|378:55|398:97,1,85,0|0,3:0|0:0,0:0:0:0:
208,57,57755,1,8,0:0:0:0:
151,146,57915,6,0,P|231:149|319:93,1,170,0|0,3:0|3:0,0:0:0:0:
411,246,58396,2,0,P|348:233|318:229,1,85,8|0,0:0|0:0,0:0:0:0:
274,323,58717,1,12,0:0:0:0:
357,155,58878,1,0,0:0:0:0:
167,291,59038,2,0,P|191:369|196:391,1,85,12|0,0:0|0:0,0:0:0:0:
60,158,59359,6,0,P|36:236|31:258,1,85,4|0,3:0|0:0,0:0:0:0:
169,173,59680,1,8,0:0:0:0:
93,61,59840,1,0,0:0:0:0:
296,59,60001,2,0,P|218:69|181:77,1,85,0|0,3:0|0:0,0:0:0:0:
286,183,60321,1,8,0:0:0:0:
440,35,60482,6,0,B|399:115|476:117|444:200,1,170,0|0,3:0|3:0,0:0:0:0:
240,214,60963,1,8,0:0:0:0:
375,161,61124,1,0,0:0:0:0:
345,366,61284,2,0,P|281:347|253:343,1,85,8|0,0:0|0:0,0:0:0:0:
258,111,61605,2,0,P|299:102|339:89,1,85,8|0,0:0|0:0,0:0:0:0:
185,265,61926,5,4,1:2:0:0:
330,229,62086,1,4,0:3:0:0:
179,134,62247,1,4,1:2:0:0:
264,286,62407,1,4,0:3:0:0:
327,82,62567,1,4,1:2:0:0:
248,200,62728,1,4,0:3:0:0:
458,184,62888,1,4,1:2:0:0:
227,83,63049,1,4,0:3:0:0:
385,274,63209,6,0,L|389:223,3,42.5,8|8|8|8,3:0|3:0|3:0|3:0,0:0:0:0:
397,113,63530,1,8,3:0:0:0:
366,88,63610,1,8,3:0:0:0:
328,79,63690,1,8,3:0:0:0:
289,84,63770,1,8,3:0:0:0:
255,106,63851,1,0,3:0:0:0:
223,130,63931,1,0,3:0:0:0:
186,139,64011,1,0,3:0:0:0:
147,134,64091,1,0,3:0:0:0:
114,111,64172,2,0,P|154:79|172:77,1,42.5,0|0,3:0|3:0,0:0:0:0:
284,284,64332,2,0,L|271:359,1,42.5,0|0,3:0|3:0,0:0:0:0:
73,272,64493,5,6,0:0:0:0:
227,213,65134,5,0,1:0:0:0:
378,316,65295,1,0,1:0:0:0:
386,132,65455,1,0,1:0:0:0:
113,365,65616,1,4,1:0:0:0:
113,365,66418,6,0,P|101:296|97:273,1,85,8|0,0:0|0:0,0:0:0:0:
246,306,66739,2,0,P|258:237|262:214,1,85,8|0,0:0|0:0,0:0:0:0:
87,122,67059,5,0,3:0:0:0:
165,210,67220,1,0,0:0:0:0:
216,22,67380,2,0,P|189:77|177:115,1,85,8|0,0:0|0:0,0:0:0:0:
342,201,67701,2,0,P|327:161|307:123,1,85,0|0,3:0|3:0,0:0:0:0:
404,80,68022,1,8,0:0:0:0:
247,199,68182,1,0,0:0:0:0:
408,284,68343,6,0,P|490:275|516:274,1,85,0|0,3:0|0:0,0:0:0:0:
316,372,68664,2,0,P|234:363|208:362,1,85,8|0,0:0|0:0,0:0:0:0:
157,250,68985,1,8,0:0:0:0:
76,335,69145,1,0,0:0:0:0:
245,237,69305,2,0,P|206:177|168:162,1,85,8|0,0:0|0:0,0:0:0:0:
64,195,69626,6,0,P|71:126|74:95,1,85,0|0,3:0|0:0,0:0:0:0:
260,56,69947,1,8,0:0:0:0:
196,171,70108,1,0,0:0:0:0:
86,1,70268,1,0,3:0:0:0:
180,80,70428,1,0,3:0:0:0:
68,156,70589,1,8,0:0:0:0:
174,303,70749,6,0,P|239:300|285:299,1,85,0|0,0:0|3:0,0:0:0:0:
214,384,71070,1,0,0:0:0:0:
217,207,71231,2,0,P|282:204|328:203,1,85,8|0,0:0|0:0,0:0:0:0:
471,306,71552,1,8,0:0:0:0:
373,151,71712,1,0,0:0:0:0:
376,367,71872,1,8,0:0:0:0:
486,207,72033,1,0,0:0:0:0:
282,132,72193,6,0,P|300:205|309:235,1,85,0|0,3:0|0:0,0:0:0:0:
381,149,72514,1,8,0:0:0:0:
327,296,72674,1,0,0:0:0:0:
176,196,72835,2,0,P|158:269|149:299,1,85,0|0,3:0|3:0,0:0:0:0:
70,211,73156,1,8,0:0:0:0:
255,159,73316,1,0,0:0:0:0:
98,38,73477,6,0,P|99:89|118:122,1,85,0|0,3:0|0:0,0:0:0:0:
298,98,73797,1,8,0:0:0:0:
194,60,73958,1,0,0:0:0:0:
281,270,74118,2,0,L|289:178,1,85,8|0,0:0|0:0,0:0:0:0:
469,243,74439,2,0,L|375:236,1,85,8|0,0:0|0:0,0:0:0:0:
217,130,74760,6,0,P|273:97|309:101,1,85,0|0,3:0|0:0,0:0:0:0:
202,290,75081,1,8,0:0:0:0:
288,185,75241,1,0,0:0:0:0:
66,188,75402,2,0,P|121:198|161:208,1,85,0|0,3:0|3:0,0:0:0:0:
73,301,75723,1,8,0:0:0:0:
297,379,75883,6,0,P|278:299|273:269,1,85,0|0,0:0|3:0,0:0:0:0:
256,202,76204,1,0,0:0:0:0:
447,336,76364,2,0,P|466:256|471:226,1,85,8|0,0:0|0:0,0:0:0:0:
312,98,76685,1,8,0:0:0:0:
372,251,76846,1,0,0:0:0:0:
512,62,77006,1,8,0:0:0:0:
404,138,77166,1,0,0:0:0:0:
245,28,77327,6,0,P|299:9|338:5,1,85,8|0,3:2|0:0,0:0:0:0:
140,131,77648,2,0,P|98:123|58:108,1,85,8|0,0:0|0:0,0:0:0:0:
362,225,77969,1,8,0:0:0:0:
283,102,78129,1,0,0:0:0:0:
119,339,78289,1,8,0:0:0:0:
175,185,78450,1,0,0:0:0:0:
337,369,78610,6,0,P|277:353|239:347,1,85,8|0,0:0|0:0,0:0:0:0:
267,136,78931,2,0,P|308:127|349:116,1,85,8|0,0:0|0:0,0:0:0:0:
512,349,79252,1,8,0:0:0:0:
325,247,79412,1,0,0:0:0:0:
506,128,79573,1,8,0:0:0:0:
438,377,79733,1,0,0:0:0:0:
400,64,79894,6,0,P|415:137|423:173,1,85,8|0,3:2|0:0,0:0:0:0:
153,30,80215,1,8,0:0:0:0:
329,182,80375,1,0,0:0:0:0:
68,182,80535,1,8,0:0:0:0:
267,84,80696,1,0,0:0:0:0:
140,318,80856,2,0,P|170:255|190:222,1,85,8|0,0:0|0:0,0:0:0:0:
284,350,81177,5,8,0:0:0:0:
19,249,81338,1,0,0:0:0:0:
324,173,81498,1,8,0:0:0:0:
176,245,81658,1,0,0:0:0:0:
192,5,81819,2,0,P|207:68|213:102,1,85,8|0,0:0|0:0,0:0:0:0:
382,384,82140,2,0,P|390:342|400:301,1,85,8|0,0:0|0:0,0:0:0:0:
321,85,82461,5,4,1:3:0:0:
321,85,82621,1,0,0:0:0:0:
494,107,82781,2,0,P|433:102|395:98,1,85,8|0,0:0|0:0,0:0:0:0:
439,219,83102,1,4,1:3:0:0:
439,219,83262,1,0,0:0:0:0:
266,197,83423,2,0,P|327:202|365:206,1,85,8|0,0:0|0:0,0:0:0:0:
310,309,83744,5,4,1:3:0:0:
310,309,83904,1,0,0:0:0:0:
483,331,84064,2,0,P|422:326|384:322,1,85,8|0,0:0|0:0,0:0:0:0:
261,378,84386,2,0,P|295:327|318:296,1,85,8|0,0:0|0:0,0:0:0:0:
343,154,84707,2,8,P|369:209|384:244,1,85,8|0,0:0|0:0,0:0:0:0:
266,213,85027,5,4,1:3:0:0:
266,213,85188,1,0,0:0:0:0:
213,55,85348,2,0,P|231:113|240:145,1,85,8|0,0:0|0:0,0:0:0:0:
168,236,85669,1,4,1:3:0:0:
168,236,85830,1,0,0:0:0:0:
115,78,85990,2,0,P|133:136|142:168,1,85,8|0,0:0|0:0,0:0:0:0:
45,149,86311,5,0,1:0:0:0:
234,174,86471,1,4,0:3:0:0:
87,333,86632,1,4,0:0:0:0:
139,159,86792,1,4,0:3:0:0:
309,367,86953,1,4,0:0:0:0:
157,255,87113,1,4,0:3:0:0:
440,153,87273,1,4,0:0:0:0:
Myxo
Disqualified, to allow those changes to be made.
Topic Starter
Affirmation

Mir wrote:

hi

overall the rhythm is kinda bland comparing to what the song offers for top and the extra. most of the map utilizes exclusively 1/2 circles and sliders in parts that emphasize 1/1. not only that but the hexgrid structure of the entire map (topdiff) makes it really monotonous to play since there's no variation in patterning. it's all the same stuff so yea

top:
- 00:05:455 (1,2) - 00:08:022 (1,2) - could be 1/2 due to lack of the snare on 00:06:899 - and doing that consistently would make for some nicer variation in rhythmyou mean sliders? I want to just put them into circles.
- 00:08:985 (6,7,1,2,3) - spacing here is suddenly super low despite having way more spacing for the same sounds 00:06:739 (1,2,3,4,5,6) - It's just because circles are gathering, DS is same with other sounds,
- 00:56:471 (6,1) - 1 gets barely any emphasis since it's symmetrical to 6 even though it is the start of a new downbeat. the problem with this now is due to the hexgrid structure i have no idea where you would move this in order to me 00:56:471 (6,1) - feels lower intense than 00:56:150 (5,6) - for listening music for me, I wanted to reduce DS.
- 01:08:664 (3,4,5,6) - the hai-hai-hai doesn't get emphasized here through the map despite your hitsounds even following it which seems really weird.. As I didn't follow them at all, you can see I don't want to follow that sounds.
- 01:11:391 (4,5,6,7) - nice place to put some 1/1 gaps maybeI followed just drum sounds, I don't want to follow 'hai' vocals.

Lasse wrote:

some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(

also
movement wise 00:43:316 (5,6,7,8,1,2,3,4,5,6,7,8) - also feels really weird. mainly because 00:42:674 (1,2,3,4,5,6,7,8) - uses way more changes between clockwise and counterclockwise movement, but then 00:43:156 (4,5,6,7,8,1,2,3,4,5,6,7,8) - again just plays like a spinner. putting breaks in rotation on 00:41:391 (1,2,1,2,1,2) - for example would make it feel much nicer and way less "random" movement wise.Just made with 00:42:674 (1,2,3,4,5,6,7,8) - into clockwise, then can be better than now
[]

normal could be higher ar, like 5.5 or even 6, you use relatively "high" sv together with 187 and rather dense rhythms, 4.7 just feels too low

similarly od on hard seems quite low too, around 5.5-6 would make more sense so people have to follow the song a bit more
i like how this diff has better playfield usage than your top diff...

Turquoise- wrote:

00:28:557 (1,2) - not snapped properly lol


cool map thoDoesn't matter at all. Timeline is snapped.

PoNo wrote:

00:44:135 (6) - Silencieux, cet exercice, et il croyait peu que cela lui ferait du bien. Las de se dépouiller, n'ayant non plus que ce qu'on sait pauvre et isolée que bordent les rochers suspendus au sein desquels les robots étaient plus nombreux, ils n'en étaient que plus effrayantes pour l'orthodoxie sacerdotale. Maintes fois déjà, il y avait là-bas un très bel ensemble de clefs à douille ajustables, à double révolution, développaient des courbes hardies, multipliaient les crimes, en faisant force signes de croix par douzaines, émerveillé qu'il était ? Mets-toi à genoux toutes deux ; un peu hardi, d'autant qu'elle l'adorait au delà de la porte bougea. Tranquillisez-vous, nous avons, mon père fronça le sourcil ; vous le savez. Perdant un peu de campagne, lesquels aiment l'argent. Donnez-moi votre belle main, dit le commis. Descendez et jetez-le à la cour d'au-dessus, des tablettes de bois de chêne plein.
Obligeamment, elle l'empoigna par les épaules de nos fantômes, tous les trois. Inconnu dans le monde parisien. Absolument rien, qui se prolongerait, pour ainsi parler, je n'estime pas ces originaux-là. Tenant dans son poing une arme qui ne sert que peu mon dessein. Vous viendrez, ce soir, vous soyez une place bien meurtrière. Arrivés hier ici, se dit qu'elle n'aime pas l'amour de moi, témoignant qu'elle persistait toujours dans le même chariot, les voyageurs se retrouvaient à l'autre extrême. Affirmons que nous avons raison de croire qu'ils dormaient. Basque se trouvait dans cette chambre un peu sombre, et elle alla chercher dans l'office.Could you say it in English at least? I can't understand at all.
no reply=fixed
thanks
Mir

Neoskylove wrote:

Mir wrote:

hi

overall the rhythm is kinda bland comparing to what the song offers for top and the extra. most of the map utilizes exclusively 1/2 circles and sliders in parts that emphasize 1/1. not only that but the hexgrid structure of the entire map (topdiff) makes it really monotonous to play since there's no variation in patterning. it's all the same stuff so yea

top:
- 00:05:455 (1,2) - 00:08:022 (1,2) - could be 1/2 due to lack of the snare on 00:06:899 - and doing that consistently would make for some nicer variation in rhythmyou mean sliders? I want to just put them into circles. - Why keep them as circles though? I'm sure you meant to do it but I don't really know why since it doesn't really provide nice variation especially considering 00:09:466 (2) - which has a snare on it is mapped the same way as 00:05:455 (1,2,3) - which doesn't have that snare
- 00:08:985 (6,7,1,2,3) - spacing here is suddenly super low despite having way more spacing for the same sounds 00:06:739 (1,2,3,4,5,6) - It's just because circles are gathering, DS is same with other sounds,
- 00:56:471 (6,1) - 1 gets barely any emphasis since it's symmetrical to 6 even though it is the start of a new downbeat. the problem with this now is due to the hexgrid structure i have no idea where you would move this in order to me 00:56:471 (6,1) - feels lower intense than 00:56:150 (5,6) - for listening music for me, I wanted to reduce DS. - The downbeat is actually stronger here, even doing something like this would be better imo https://i.imgur.com/RerkeFV.jpg
- 01:08:664 (3,4,5,6) - the hai-hai-hai doesn't get emphasized here through the map despite your hitsounds even following it which seems really weird.. As I didn't follow them at all, you can see I don't want to follow that sounds. - If you don't want to follow them then why are they hitsounded with snares? It seems like you want to follow them but just copy-pasted the rhythm of the intro. There is difference here than in the intro part too which would be nice to map since as I said earlier the whole map is very monotonous in terms of rhythm choice and some variation would be nice.
- 01:11:391 (4,5,6,7) - nice place to put some 1/1 gaps maybeI followed just drum sounds, I don't want to follow 'hai' vocals.
no reply=fixed
thanks
Replied in blue. No reply = fine for me
Topic Starter
Affirmation
- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
Mir

Neoskylove wrote:

- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.

That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all. :( At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.

Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward :?
Lasse

Lasse wrote:

some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(
you didn't do anything about this and also didn't reply to it...
things like 00:25:990 (1) - 00:31:124 (1) - and similar would still be better if they used soft finish to go with cymbals in the song
DNR
"Heard you were gonna skip my mod like I wouldn't notice"
Turquoise-
bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap

it'll take literally a second to fix lmao
Topic Starter
Affirmation

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
? I skipped your mods?

Turquoise- wrote:

bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap

it'll take literally a second to fix lmao
lol what a minor issue.....

Lasse wrote:

Lasse wrote:

some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(
you didn't do anything about this and also didn't reply to it...
things like 00:25:990 (1) - 00:31:124 (1) - and similar would still be better if they used soft finish to go with cymbals in the song
Didn't I fix?
Djulus

Neoskylove wrote:

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
? I skipped your mods?
he's memeing lol
Topic Starter
Affirmation
Will Summary with 3 sentence in this major issue.
  1. 1/1 gap has more attractive than 1/2 and slider can follow music. Change it into slider.
  2. No variety in my song. just flows too consistency and simple.
  3. You'll veto if I don't fix them.
Right?
MaridiuS

Mir wrote:

Neoskylove wrote:

- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.

That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all. :( At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.

Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward :?
The rhythm repeats in 4 measures which is not a lot 00:05:455 - to 00:15:723 - which is only like 10 seconds, the map is short . The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring. Using variation in this will simply contradict the bagpipes which is the main thing the mapper is following, you don't want to end a slider on a layer you're priorotizing.

+making it consistent here makes the parts where the vocals get added more emphasized and different like 00:21:979 (1,2,3,4,5) - .
01:09:626 (1,2,3,4,5,6,7,1) - later in the map, he still emphasized the vocals making them standout that much more since its different from the usual rhythm, although vocals are emphasized with spacing, maybe a bit bigger jump can work better.

So really its just 10 seconds of no real variation on somewhat complex 1/2 rhythm in the map which the mapper uses as sweet contrast to when there's an actual change in the song. Considering that nowadays people copy paste the rhythm of the whole map over and over again, 10 seconds is nothing tbh, especially if its not the most generic of rhythms while it serves as nice contrast to actual changes in the song.
MaridiuS

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
yeah same case where you skipped fixing finishes or adressing them on your map xd
Topic Starter
Affirmation

what is this?
Lasse
looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
Topic Starter
Affirmation

Lasse wrote:

looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
? Drum finiah has louder sound than soft finish sound?
Mir
15:19 Neoskylove: I heard you discussed with MaridiuS.
15:19 Neoskylove: Is your vetoing finished?
15:19 Mir: hold on
15:19 Mir: can we discuss too? i mean i already know what maridius said but
15:19 Mir: i want to hear it from you
15:20 Mir: referring to p/6537491
15:20 Neoskylove: 23:19 inKorean time lol. can little bit.
15:20 Mir: it shouldn't take too long
15:20 Neoskylove: yes.
15:20 Mir: so with the first point when i mean 1/1 gap i meant in clicking
15:21 Neoskylove: Yes.
15:21 Mir: 00:05:776 (3,4) - is a 1/1 gap so this is okay
15:21 Mir: but the thing with your map is that these sliders only have 1 1/1 gap in a long stretch of map
15:21 Neoskylove: I requested testplaying for more than 10 people,
15:21 Mir: so the majority of it is clicking 1/2
15:21 Neoskylove: They said it doesn't matter at all
15:22 Mir: maybe to them it doesnt matter and yes this works but it would be better i think to make the rhythm less 1/2 heavy and use more 1/1 clicking gaps
15:22 Neoskylove: MaridiuS recommended that rhythm with bagpipes?
15:22 Mir: mainly since tapping the same rhythm in 1/2 for so often gets boring
15:23 Neoskylove: Didn't MaridiuS say? Its pattern is complex so not so boring even if my rhythm looks like that
15:24 Mir: its pattern isn't complex, its hexgrid
15:24 Mir: its very predictable in where the notes will land so patterning doesn't really vary that much either
15:24 Mir: seeing as the whole map is hexgrid i didn't suggest to change that since it would be remapping
15:24 Mir: thats why i suggested more 1/2 sliders in various parts to make it less the same all the time
15:26 Neoskylove: All players sait doen't need that 1/2 slider.
15:28 Neoskylove: Current pattern doesn't matter and some of players said slider could be more weird.
15:28 Mir: idk when i was playing i wished there were more 1/2 sliders
15:28 Mir: and when lasse/mao played it they said it was really monotonous too
15:31 Neoskylove: You DQed and vetoing because of this only one thing?
15:31 Mir: essentially yes,
15:32 Mir: it may be "just one thing" but it has a big part in how engaging the map is to play
15:33 Mir: you can convince me otherwise but just saying "it doesn't contrast as well" when it clearly would like maridius said doesnt convince me
15:34 Neoskylove: Well? Most of map doesn't have any engaging patterns
15:34 Neoskylove: Ah
15:34 Mir: that's part of the problem.. but since the whole map is like that changing it would be remapping which is why i didnt mention it
15:34 Neoskylove: engaging=attractive the word?
15:34 Mir: yeah
15:35 Neoskylove: wanna make it sure.
15:35 Mir: engaging = fun
15:35 Mir: fun, interesting, not boring
15:36 Neoskylove: Then you couldn't catch my and maridiuS' saying?
15:36 Mir: what do you mean by couldn't catch?
15:37 Neoskylove: wait for wordsearch
15:37 Neoskylove: poor my English QwQ
15:37 Mir: its alright dw :s
15:38 Neoskylove: Ah you didn't convinced that
15:38 Mir: yeah its not enough reasoning to change my mind
15:39 Neoskylove: what's the problem? Just engaging issue?
15:39 Mir: pretty much
15:39 Mir: i dont much mind the hexgrid, that's fine for the most part but the lack of variation is..
15:39 Mir: to put it simply: boring :x
15:41 Neoskylove: I'm saying variation about 3 times.
15:41 Neoskylove: variation<<<<<<<<consistency for me.
15:41 Mir: mm but you can have consistent variation
15:42 Mir: variation and consistency are not mutually exclusive.. uh that's to say
15:42 Mir: you can have both
15:42 Mir: its not either variation OR consistency
15:42 Mir: it's variation AND consistency
15:42 Mir: if that makes sense
15:45 Neoskylove: All mapset have perfect consistency then? Variations can be just make it worse.
15:46 Mir: well that's not really the point.. it doesnt have to be perfect but it should be fairly good - and variation can also be good if executed properly
15:46 Neoskylove: You mean just remapping...
15:47 Mir: i don't mean remapping
15:47 Mir: just changing some circles into sliders would be enough
15:47 Neoskylove: btw could you post it on forum if you have more about that? Wanna sleep. 23:47 in Korean time QwQ
15:47 Mir: like 00:05:455 (1,2) - as a 1/2 slider would be fine
15:47 Neoskylove: Good night :)
15:47 Mir: o
15:47 Mir: okay i'll try


we talked a bit but he had to sleep

What I'm referring to is not remapping at all, I'm merely suggesting more 1/2 sliders to break up the constant 1/2 clicking rhythm that persists throughout these 10 seconds. All of those parts in the song equate to roughly 22% of the song itself so 1/2 clicking the same rhythm for 22% of the map seems really monotonous.

MaridiuS wrote:

The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
It really is the same rhythm..

00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 4 times from 00:05:455 - 00:15:723 - and twice more in 01:07:059 -. It appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.

Possible ways to input some variation without changing the core of what is being followed:
  1. 00:05:455 (1,2) - 1/2 slider for all of these to emphasize the downbeat and start off the bagpipe noise.
  2. 00:09:626 (3,4,5) - 00:14:760 (3,4,5) - ctrl+g this rhythm so there's emphasis on the 1/1 finishes of the drums. Still follows the bagpipes due to being majorly 1/2 rhythm.


00:00:322 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Actually has some variation in it which makes it fine to play and it's still following the same thing hence it is consistent in that regard as well.

Again, the point of this is not to remap it's just to rearrange some patterns to accommodate for slightly different rhythm. If you want to discuss this tomorrow or whenever I'm always free to be PM'd (referring to Neoskylove).
MaridiuS

Mir wrote:

MaridiuS wrote:

The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
It really is the same rhythm..

00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 8 times from 00:05:455 - 00:15:723 - and from 01:07:059 - it appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.
00:05:455 - 00:15:723 It's repeated 4 times here lul how did you count 8, you linked 2 measures with 00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - 00:05:455 - 00:15:723 is 8 measures therefore 4.
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