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syrela - Pulsation

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Total Posts
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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Dienstag, 24. Oktober 2017 at 13:55:40

Artist: syrela
Title: Pulsation
Source: BMS
Tags: bofu2017 drumstep genkai records
BPM: 177
Filesize: 9963kb
Play Time: 02:14
Difficulties Available:
  1. Easy (1,52 stars, 126 notes)
  2. Expert (4,59 stars, 511 notes)
  3. Hard (3,12 stars, 339 notes)
  4. Insane (4,18 stars, 461 notes)
  5. Normal (2,22 stars, 242 notes)
Download: syrela - Pulsation
Information: Scores/Beatmap Listing
---------------
https://soundcloud.com/syreler/pulsation

https://www.pixiv.net/member_illust.php ... d=64856655
Sulfur
first

Expert
  1. 00:28:631 (2) - Dont really understand what this slider supposed to follow :/ something similar to what you did at 00:31:173 (1,2) - would works a lot better
  2. 00:43:715 (1) - Maybe you could split this 1/2 into 1/4 and a note for that snare on red tick an thats stop-n-go thing would be more apparent kinda
  3. 00:46:258 (1,2,3) - this pattern is kinda underwhelming tho :c As a player you kinda expect 00:46:427 (2) - to be spaced out a bit more, imo something similar to this would work a bit better
  4. 00:51:681 (5,1,2,1,2) - not a big fan of this pattern, because you keeping this back-n-forth motion in the same direction prominent synth on 00:52:020 (2) - feels kinda underemphasized. Maybe try something similar to this
Insane
  1. 00:24:563 (2,3) - perhaps you could 00:24:902 (3) - just to somewhat indicate that its 1/2 gap. Same thing with 01:40:495 (2,3) -
  2. 01:58:800 (1,2) - probably maybe some sort of subjective but i thing ssomething like this looks just a tiny bit better
Hard
  1. 00:43:715 (2) - maybe split into two circles just so u have prominent synth+snare at 00:43:885 - clickable
  2. 01:24:224 - i really think this kick should be clickable, it feels kinda awkward when its mapped as a sliderend (and you mapping it as a circle 01:29:648 (1,2,3,4,5) - here anyway)
  3. 02:08:122 (2) - maybe try a different from 02:07:783 (1) - slidershape to somewhat show that its like a different pitch and stuff
Normal
  1. 00:43:716 (2,3) - maybe 1/2 sliders instead of those or something, it feels super awkward to skeep over 00:43:885 - and 00:44:393 -
Cant find literally anything in easy ;_;

Hope it helps, good luck
Sulfur
oh god i accidentally doubleposted while trying to edit my mod asdjaifopfa
DeletedUser_423548
Hi

Easy
  1. 00:29:817 (2) - 00:29:987 - Why do not you try making a right angle according to the sound?
    00:24:393 (2) - this like
  2. I think that the curve of the slider is dirty
  3. 01:23:376 (2) - Why distance 0.8?
  4. 01:46:766 - You should pick up the sound of the cymbal here
  5. 01:51:173 (2) - In Easy it is a slider that I can not see :o
Normal
  1. AImod points out 02:00:664 (1) - 02:09:308 (2) -
  2. 00:11:681 (4,1) - Why distance 0.9?
  3. 00:43:885 - 00:44:393 - Can you pick up the sound here?
  4. 01:19:648 (1,2,3,4) - Since Easy and rhythm are the same, I think that it is okay to pick up a little sound
    01:20:156 - 01:21:512 - here
Hard
  1. 01:33:207 (5,2) - I think that you can avoid overlap
Insane
  1. 00:56:258 (2,3,4,5) - Since it is kiai, why not try spreading the distance?
    00:23:715 (2,3,4,5) - About this
  2. 01:04:054 (1,1) - I think it is better to stack with the same combo
  3. 01:34:902 (2) - I think that it is better to continue 1/3 sound
  4. 01:57:614 (1,1) - As this map uses a lot of stacks, how about stacking here too?
Expert
  1. 00:11:004 (1) - Patternwise Ctrl+G?
  2. 00:41:512 (1,1) - stack is better
  3. 01:34:902 (2) - Same as Insane
Very amazing map!
Good luck!
Topic Starter
Lasse
Sulfur

Sulfur wrote:

first

Expert
  1. 00:28:631 (2) - Dont really understand what this slider supposed to follow :/ something similar to what you did at 00:31:173 (1,2) - would works a lot better follows the wub like 00:23:207 (2) -
  2. 00:43:715 (1) - Maybe you could split this 1/2 into 1/4 and a note for that snare on red tick an thats stop-n-go thing would be more apparent kinda think current works better to build some suspense and fits drop in intensity
  3. 00:46:258 (1,2,3) - this pattern is kinda underwhelming tho :c As a player you kinda expect 00:46:427 (2) - to be spaced out a bit more, imo something similar to this would work a bit better it's only a kick so underwhelming is fine
  4. 00:51:681 (5,1,2,1,2) - not a big fan of this pattern, because you keeping this back-n-forth motion in the same direction prominent synth on 00:52:020 (2) - feels kinda underemphasized. Maybe try something similar to this think it just fits that part well and the big spacing change also seperates it
Insane
  1. 00:24:563 (2,3) - perhaps you could 00:24:902 (3) - just to somewhat indicate that its 1/2 gap. Same thing with 01:40:495 (2,3) - should be okay to ready + slider leniency
  2. 01:58:800 (1,2) - probably maybe some sort of subjective but i thing ssomething like this looks just a tiny bit better both look fine to me but I'd like to keep it since it shows the whole "repeating sound thing" better imo
Hard
  1. 00:43:715 (2) - maybe split into two circles just so u have prominent synth+snare at 00:43:885 - clickable same as higher diffs
  2. 01:24:224 - i really think this kick should be clickable, it feels kinda awkward when its mapped as a sliderend (and you mapping it as a circle 01:29:648 (1,2,3,4,5) - here anyway) bit dense and piano focus in this part
  3. 02:08:122 (2) - maybe try a different from 02:07:783 (1) - slidershape to somewhat show that its like a different pitch and stuff just looks weird and don't really do that anywhere else
Normal
  1. 00:43:716 (2,3) - maybe 1/2 sliders instead of those or something, it feels super awkward to skeep over 00:43:885 - and 00:44:393 - too dense in comparison imo
Cant find literally anything in easy ;_;

Hope it helps, good luck

Yasaija 714

Yasaija 714 wrote:

Hi

Easy
  1. 00:29:817 (2) - 00:29:987 - Why do not you try making a right angle according to the sound? dont get this
    00:24:393 (2) - this like
  2. I think that the curve of the slider is dirty
  3. 01:23:376 (2) - Why distance 0.8? fits well here and still fine to read
  4. 01:46:766 - You should pick up the sound of the cymbal here can't really do that without ignoring the other thing
  5. 01:51:173 (2) - In Easy it is a slider that I can not see :o
Normal
  1. AImod points out 02:00:664 (1) - 02:09:308 (2) - fixed
  2. 00:11:681 (4,1) - Why distance 0.9? sv transition
  3. 00:43:885 - 00:44:393 - Can you pick up the sound here? current works fine already
  4. 01:19:648 (1,2,3,4) - Since Easy and rhythm are the same, I think that it is okay to pick up a little sound prefer piano focus
    01:20:156 - 01:21:512 - here
Hard
  1. 01:33:207 (5,2) - I think that you can avoid overlap fixed
Insane
  1. 00:56:258 (2,3,4,5) - Since it is kiai, why not try spreading the distance? low spacing works better for these sounds imo
    00:23:715 (2,3,4,5) - About this
  2. 01:04:054 (1,1) - I think it is better to stack with the same combo
  3. 01:34:902 (2) - I think that it is better to continue 1/3 sound weird with the kick on 01:35:071 -
  4. 01:57:614 (1,1) - As this map uses a lot of stacks, how about stacking here too? really prefer current
Expert
  1. 00:11:004 (1) - Patternwise Ctrl+G? like to change it here for transition
  2. 00:41:512 (1,1) - stack is better current looks nicer with pattern before
  3. 01:34:902 (2) - Same as Insane
Very amazing map!
Good luck!

thanks!
Kencho
[General]
  1. I think Insane diff is more like Light Insane, and Expert diff is more like Insane

[Easy]
  1. 00:06:936 (1) - Since there is no SV change, DS shouldn't change as well?
  2. 00:54:902 (4) - There is not much difference between 1.0x and 0.9x DS, so I don't recommend change SV just for 1 slider here.
  3. 01:24:393 (3) - Same as 00:06:936 (1) -
  4. 01:36:258 (1) - Should be 1.0x DS here?

[Normal]
  1. 00:12:190 (1) - DS a bit close, should be 1.0x.
  2. 00:35:241 (3) - DS a bit too far, should be 1.0x.
  3. 00:41:004 (5) - ^
  4. 00:45:749 (3) - 01:33:546 (1) - 01:40:326 (3) - 01:46:597 (7) - 01:56:936 (4) - 02:08:122 (5,6) - all of these
  5. 00:44:393 - Add a circle here? Sounds weird if empty.
  6. 02:00:326 - ^

[Hard]
  1. In my opinion, use a circle instead of a slider is better, it can emphasize the beat you want. Same as 01:24:393 (1,2) - which you ignore the white tick beat 01:20:665 - .

[Insane]
  1. 00:24:563 (2) - Use two circles or other patterns instead of a slider? I mean the rhythm structure should be like 00:27:105 (1,1,2) - that you emphasize two downbeats 00:27:444 - and 00:27:614 - .
  2. 01:40:495 (2) - ^
  3. 01:55:071 (3) - It is better to use two circles instead of a slider as well.
  4. 01:59:648 (2,1) - 02:00:665 (1,2) - 02:03:207 (2,1) - 02:06:597 (2,3) - 02:08:800 (1,2) - Stack a bit off.

[Expert]
  1. 00:24:563 (2) - The same problem as Insane diff.
  2. 01:40:495 (2) - ^

Call me back when you get 12+ sp
Topic Starter
Lasse
Kencho

Kencho wrote:

[General]
  1. I think Insane diff is more like Light Insane, and Expert diff is more like Insane mh current makes sense to me since expert uses lots of heavy sv changes and harder to read stuff, so the name is more fitting imo

[Easy]
  1. 00:06:936 (1) - Since there is no SV change, DS shouldn't change as well? i used lower ds before since the rhythm gaps are much bigger
  2. 00:54:902 (4) - There is not much difference between 1.0x and 0.9x DS, so I don't recommend change SV just for 1 slider here. yes,
    fixed
  3. 01:24:393 (3) - Same as 00:06:936 (1) - changed cause it's different from 6second thing
  4. 01:36:258 (1) - Should be 1.0x DS here? yes

[Normal]
  1. 00:12:190 (1) - DS a bit close, should be 1.0x.
  2. 00:35:241 (3) - DS a bit too far, should be 1.0x.
  3. 00:41:004 (5) - ^
  4. 00:45:749 (3) - 01:33:546 (1) - 01:40:326 (3) - this one is fine with stacking 01:46:597 (7) - 01:56:936 (4) - 02:08:122 (5,6) - all of these
    others all fixed
  5. 00:44:393 - Add a circle here? Sounds weird if empty.
  6. 02:00:326 - ^ think it sounds alright since the other sound stands out so much and makes a nicer transition

[Hard]
  1. In my opinion, use a circle instead of a slider is better, it can emphasize the beat you want. Same as 01:24:393 (1,2) - which you ignore the white tick beat 01:20:665 - . think this is missing a timestamp but I figured it out, though I think current rhythm fits the part overall a bit better :/

[Insane]
  1. 00:24:563 (2) - Use two circles or other patterns instead of a slider? I mean the rhythm structure should be like 00:27:105 (1,1,2) - that you emphasize two downbeats 00:27:444 - and 00:27:614 - . there is only wub on head though which I want to follow, also differentiates it from things like 00:29:817 (1,2) -
    where there is one on both 1/2
  2. 01:40:495 (2) - ^ same
  3. 01:55:071 (3) - It is better to use two circles instead of a slider as well. changed this to make second clickable
  4. 01:59:648 (2,1) - 02:00:665 (1,2) - 02:03:207 (2,1) - 02:06:597 (2,3) - 02:08:800 (1,2) - Stack a bit off. should be all fixed now

[Expert]
  1. 00:24:563 (2) - The same problem as Insane diff.
  2. 01:40:495 (2) - ^
    same for both

Call me back when you get 12+ sp

thanks!
Kencho
Looks good
Bubbled!
DeletedUser_423548
speed rank :D
Mir

Yasaija 714 wrote:

speed rank :D
Qualified!
Shunao
already??
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