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NEGOTO - Synchromanica [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Xinnoh
This beatmap was submitted using in-game submission on Friday, March 30, 2018 at 3:58:21 PM

Artist: NEGOTO
Title: Synchromanica
Source: ガリレイドンナ
Tags: Mentee Contest idke Kin sdafsf Zer0- Monarch Galilei Donna the story of three sisters in the search of a subjective mystery Synchro Manica
BPM: 148
Filesize: 3855kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.57 stars, 120 notes)
  2. Hard (2.78 stars, 162 notes)
  3. idke's Insane (4.63 stars, 306 notes)
  4. Insane (3.44 stars, 293 notes)
  5. Kin's Overdose (4.73 stars, 295 notes)
  6. Monarch’s Insane (4.56 stars, 331 notes)
  7. Normal (1.87 stars, 142 notes)
  8. Rain (3.43 stars, 238 notes)
  9. sdafsf's Insane (3.93 stars, 301 notes)
  10. Zer0's Insane (4.04 stars, 315 notes)
Download: NEGOTO - Synchromanica
Information: Scores/Beatmap Listing
---------------
Mentorship's 3 Hour Speedmapping Contest from many months ago

I didn't win, I'm just the host xd
jeanbernard8865
normal
  1. 00:38:741 (5,6) - this rhythm is out of place, as it should be following the vocals ( thus being another 3/4 reverse )

  2. 01:12:795 (2) - end is unsnapped

advanced
  1. i have some concerns about the diffname, since i feel it doesnt portray the difficulty accurately ; this map has a density that would be fitting for a hard ( arguably a light insane ) at this bpm, thus i suggest naming it accordingly

Not a lot of objective things to say i guess
Topic Starter
Xinnoh

AyanokoRin wrote:

normal
  1. 00:38:741 (5,6) - this rhythm is out of place, as it should be following the vocals ( thus being another 3/4 reverse ) another 3/4 is too much density, mapping 1/1 circles follows drum better

  2. 01:12:795 (2) - end is unsnapped fixd

advanced
  1. i have some concerns about the diffname, since i feel it doesnt portray the difficulty accurately ; this map has a density that would be fitting for a hard ( arguably a light insane ) at this bpm, thus i suggest naming it accordingly Just gonna call it insane

Not a lot of objective things to say i guess thx
_handholding
I did not win it, I'm just the only person willing to map easy/normal/hard
Where is the Easy diff :thonk:
Topic Starter
Xinnoh
soon
jeanbernard8865
that was probably the easiest 2 kds of my life holy shit
Topic Starter
Xinnoh
except for mv2 lol
jeanbernard8865
dude even mv2 isnt that free i literally got 2 kds for pressing ctrl shift a
fieryrage
u asked for a mod for the insanes wwwww

idke
  1. 00:03:369 (3,4) - would probably be better having this closer to 4 i.e. like this, would help keep the aesthetics imo, not to mention the first 1/4 pattern is kinda inconsistent with the map afterwards
  2. 00:04:484 (3) - having an important note on a sliderend kinda feels weird in terms of rhythm, maybe make this a 1/4 slider instead and add a circle?
  3. 00:06:105 (3,4) - would be better as a triple instead of weird gimmicky spacing here :s
  4. 00:19:078 (4,5,1) - this isn't snapped properly
  5. 00:27:288 (3,4) - I know the rhythm changes here slightly but it'd be better to keep your aesthetics consistent with 00:23:741 (2,3) - stuff like this
  6. 00:38:335 (2,3) - space this out more for similar reasons as above
  7. 00:39:551 (5) - nc for downbeat
  8. 01:27:795 (3) - have this end on the red tick instead for the drum beat here?
monarch
  1. 00:06:105 (1) - not really a big fan of skipping a snare here, I'd make this a 1/4 slider and add a circle on the white tick; it still keeps the pausing feeling that I think you're going for here
  2. 00:07:119 (1,2) - not perfectly parallel xd
  3. 00:31:443 (1,2,3,4) - these would flow a lot better as just stacks imo, either that or a bit reduced spacing since it's kinda sudden as it is rn
  4. 01:12:795 (5,6) - would just make this a repeat instead to keep consistent rhythm
can't find much about the other insane, looks really solid tbh

gl! o/
DeletedUser_423548
sorry. :o
I will edit again and post again
Topic Starter
Xinnoh

Sinnoh wrote:

Closed, do not mod my map until I mod yours.
still waiting for a diff to upload
Kawashiro
Edit : sry i didnt read all posts owo
Topic Starter
Xinnoh
all diffs are now uploaded~
JeZag
m4m mod

general
check ai mod, there are some inconsistencies between diffs (tags and countdown)

easy
00:11:781 (3,4) - as the lowest diff, see if you can avoid polarity swaps in rhythm (maybe put a hitcircle on the next red tick?)
00:31:849 (5,6) - same as above (and same in the future too, within reason)
00:33:876 (3) - i think this slidershape might be a bit too "complex" for an easy idk
00:56:578 (2,3) - you dont have many blankets in this diff, so make this one good (right now the blanket slider is too curved)

normal
this diff doesnt doesnt seem to have much structure or aesthetic (to me), but there doesnt seem to be anything wrong with it

hard
00:25:666 (2,3) - this rhythm feels weird because typically its done as something like this:

if its done solely to fit the aesthetics and get the spacing tho, then i guess it k

00:48:876 (1) - ur 1st and 2nd red anchor x coordinate dont match
01:07:119 (4,5) - i get the contrast in aesthetics, but this tiny overlap looks too ugly (to me). compare this to the overlap which looks pretty solid 01:03:065 (3,4) -
01:10:565 (2,3) - pls make this curved and not bent like (most of the) other vocal sliders in this section
pretty solid diff

ur insane
00:44:416 (1) - this pattern would look cooler if this were in line with 00:44:822 (2) - . this is what i mean:
nothing much else to say

sdadfasddfadf's insane
00:20:497 (2,3) - this is pretty small and could be misinterpreted as 1/4 spacing
00:40:666 missed vocal beat here feels weird cause you hit all the others ones
00:54:754 (2,3) - flow feels a bit weird cause of 00:54:957 (3) 's curve down (momentum of the cursor moving right then has to push itself down if it wants to follow slider body)
01:00:632 (1,2,3) - try doign something with increasing spacing? it feels right after you did your spacing contrast with 00:59:011 (1,2,3,4,1,2,3,4) -

0's insane
nothing to say, this seems clean to me

monarch insane
00:49:281 (1) - could be me, but this wavy slider seems better with less wave
nothing else to say, i couldnt find anything else

idk's insne
00:06:105 (3,4,5) - seems like an odd pattern given that there isnt anything outstanding going on. right now it seems to me that a lot of focus is on snapping to 4, and less to 5 (just staying there) and i dont see how it is reflected in the music
00:12:389 (1,2,3,4) - due to the spacing, there is more emphasis (imo) on 3 rather than 2, which should be the other way around
00:13:605 (1,2) - this looks extremely meh to me cause the tail of 2 is so close to 1 (and they not parallel)
00:46:038 (1) - it seemed to me that this section was mapped to feel chill and relaxed, but i dont like that you ditched the vocals altogether (e.g. the one in middle of 00:46:443 (2) - )
00:57:896 (3) - i feel like you made this slider to represent the bass sound? (i dont hear anything else you could be following) if so, i feel like a round slider seems much better in representing the glissando the bass makes.
01:27:795 (3) - AI mod says this is offscrean
01:27:795 (3) - have you tried experimenting with SV with this last slider? im thinking slower might make it feel good

good luck with this set!
Topic Starter
Xinnoh

JeZag wrote:

m4m mod

general
check ai mod, there are some inconsistencies between diffs (tags and countdown) done

easy
00:11:781 (3,4) - as the lowest diff, see if you can avoid polarity swaps in rhythm (maybe put a hitcircle on the next red tick?) tried doing it but it's just too rhythm dense
00:31:849 (5,6) - same as above (and same in the future too, within reason) did them
00:33:876 (3) - i think this slidershape might be a bit too "complex" for an easy idk made a bit easier, but are still reasonable since no overlaps
00:56:578 (2,3) - you dont have many blankets in this diff, so make this one good (right now the blanket slider is too curved) looks fine

normal
this diff doesnt doesnt seem to have much structure or aesthetic (to me), but there doesnt seem to be anything wrong with it :subjective:

hard
00:25:666 (2,3) - this rhythm feels weird because typically its done as something like this: don't have any active 1/4 in the diff tho

if its done solely to fit the aesthetics and get the spacing tho, then i guess it k

00:48:876 (1) - ur 1st and 2nd red anchor x coordinate dont match fixed
01:07:119 (4,5) - i get the contrast in aesthetics, but this tiny overlap looks too ugly (to me). compare this to the overlap which looks pretty solid 01:03:065 (3,4) - made the overlaps more annoying
01:10:565 (2,3) - pls make this curved and not bent like (most of the) other vocal sliders in this section fair point
pretty solid diff

ur insane
00:44:416 (1) - this pattern would look cooler if this were in line with 00:44:822 (2) - . this is what i mean: yeah this was mapped pretty hastily since I had no ideas on timer, great fix
nothing much else to say thank you for modding 👍
sdafsf

JeZag wrote:

m4m mod

sdadfasddfadf's insane
00:20:497 (2,3) - this is pretty small and could be misinterpreted as 1/4 spacing eh i think its fine still minor buff
00:40:666 missed vocal beat here feels weird cause you hit all the others ones sure
00:54:754 (2,3) - flow feels a bit weird cause of 00:54:957 (3) 's curve down (momentum of the cursor moving right then has to push itself down if it wants to follow slider body) slightly adjusted
01:00:632 (1,2,3) - try doign something with increasing spacing? it feels right after you did your spacing contrast with 00:59:011 (1,2,3,4,1,2,3,4) - i dont think its necessary. the build up is implied by the up/down movement


good luck with this set!
thanks!

UPDATE
kunka
Hi~~~
General

  1. add tags:「opening」「tv size」

idke's Insane

  1. 00:32:051 (5,1,2,3) - It's 1/4 rhythm between the 00:32:051 (5,1) - . Otherwise, it's 1/2 rhythm. But it's kinda unnatural because I seems at all the same spacing.
  2. 00:42:389 (6) - There is an error because the end point is out of screen.
  3. 00:58:403 (4,5) - fmm,,something is weak w How about this? https://puu.sh/z20xq.jpg I think that there is no problem because there is sounds.
  4. 01:21:410 (4) - I guess it's not necessary because I don't hear a sound here.

Monarch's Insane

  1. 00:03:369 (6,7,8) - Pursuit of Aesthetic placement. example https://puu.sh/z20KZ.jpg
  2. 00:18:470 (1,2) - It's the only stack in quiet part. Because the rhythm and the sound are not changed, it is recommended to remove the stack with a focus on consistency than the stack.
  3. 00:55:362 (8) - Perfect blanket x54y279
  4. 00:58:504 - Because there is no note, it sounds very weak. add circle?

Zer0's Insane

  1. 00:34:687 (1,2) - By stack of the 1/2 rhythm, I was confused a little. I recommend that you remove the stack to emphasize lyrics starting with 00:34:889 (2) -
  2. 00:40:970 (7,1) - ^
  3. 00:46:646 (2,4) - I can judge the (2), but can't judge (4) because it is difficult to see. I recommend that I move (4) a little.
  4. 00:53:132 (2,4) - ^

sdafsf's Insane

  1. 00:45:126 (2) - I don't feel need of snap of the 00:45:126 - . Because necessary sound and vocal are 00:45:227 - , it is necessary to click it. I recommend the circle on the white line.
  2. 01:27:997 - add circle? You can keep it consistent if stacked like a 01:22:524 (2,3) - 01:25:768 (2,3) -

Insane

  1. 00:21:105 (5,6) - I think the sound and vocal snap will be improved by ctrl+g.
  2. 00:58:504 - Why blank? Because there is a sound, adding circles is a natural flow.
  3. 01:19:889 (3,1,2,3) - Stack of the different rhythm really causes confusion. Source is ME!

Hard

  1. 00:12:997 (3) - Because the important sound is in the halfway point, it is unnatural. how about this? https://puu.sh/z22JY.jpg
  2. 00:25:971 (3) - ^
  3. 00:53:943 (3) - Move to x363y62? I like clean placement w

    nice vocal map!

Normal

  1. 00:07:119 (6,1) - swap nc? Consistency recommendations.
  2. 00:08:132 (2,3) - stack miss? 0.01x
  3. 00:15:227 (1) - Consistency of nc collapses from here.
  4. 01:04:281 (4,5) - ds
  5. 01:20:903 (4,5) - ds

Easy

  • omg,,It's easy diff, deviating from my common sense ww Since bpm is not so fast personally, the 1/2 rhythm is still acceptable. But the stack can not accept. I recommend that I hear many opinions to you. I think that I do not have any problem other than it.

It was a favorite anime personally (^ω^)
leo16834
Snivy~

m4m back

[General]

Turn off widescreen support on Easy diff



[Easy]

00:20:092 (1,2) - I think this one can follow vocal like this https://puu.sh/z267K/16643e426e.png
01:13:605 (3,4) - circle 4 I think can change like this part 01:20:092 (3,4) - use silder

I am not sure the stack can accept...

but the rhythm is good~



[Normal]

00:07:119 (6,1) - well... swap NC?
00:15:227 (1) - delete NC and NC here 00:16:849 (4) - , and 00:18:065 (1) - delete NC
01:00:632 (3,4) - ds problem 1.00 vs 0.92
01:20:903 (4,5) - ds


[Hard]

01:21:916 (4) - How about add NC on here? I think this one has vocal start point that can be emphasize

wow~ nice style


[Insane]

00:32:355 (4,5) - well... i think this stack ineffective because can cause player early click it
00:37:018 (3) - average distance? or can like this 00:48:369 (4,5) - increase distance
01:19:281 (1,3) - the stack is not perfect


[sdafsf's Insane]

01:27:795 (3) - i think this one change to silder and silder end for 01:27:997 -


[Zer0's Insane]

00:29:011 (4,1) - the stack is not perfect


[idke's Insane]

00:00:937 (2,3) - why this distance is smaller than this 00:00:633 (1,2) -
00:02:558 (2,3) - the same ^
00:19:078 (4,5,1) - why is part use 1/16? I think 1/4 is better than 1/16





I like the hard diff style~ :)

btw~ Can I ask Sinnoh what Pokemon name you want ? >w<
Because my song has a project which is about modders and mappers use Pokemon name :)
But if you don't want Pokemon name ,I think that it's ok


Finally~ good luck with this map :D
DeletedUser_423548
Easy
  1. 00:08:943 - I think that it is better to pick up the sound of a prominent drum here
    I think the rhythm like the image will suit both songs and vocals
    Image
  2. 00:20:700 - If I match the vocal, I think I should start from here
  3. 00:32:456 (6) - This is a very weird rhythm
  4. 00:37:524 (4,5) - How is the rhythm of the image?
    Image
Normal
  1. 00:09:754 (6) - I think that this is 1/1 slider if it matches vocals
  2. 00:15:227 (1) - Remove NC
    I think it is short.
  3. 00:34:889 (4) - Because it is Normal, I think it is okay to make the rhythm more difficult. By touching vocals
  4. 01:00:632 (3,4,5,3,4,5) - It is better to unify the rhythm
Hard
  1. 00:31:443 (1) - I think that it is not so noticeable sound so you better remove NC
  2. 00:41:376 (1) - ^
  3. 01:22:524 (5) - 01:24:146 (2) - 01:25:768 (5) - I think that it is better to reverse this. In the same way as before
    01:23:335 - The sound here is so conspicuous that picking up the rhythm at the slider end is uncomfortable
Insane
  1. 00:12:389 (1,2) - How is fixing this distance at 0.15?
    00:00:633 (1,2,3,1,2,3) - 00:06:308 (1,2,3) - Just like here
  2. 00:19:078 (2,3,4) - 00:19:890 (7,8,1) - I feel a bit strange that triple-strokes are different in the same combo
    00:19:890 (7) - Add NC 00:20:092 (1) - Remove NC. I think that it is better to do this
  3. 00:32:355 (4,5) - 00:32:862 (7,8,1) - ^
  4. 00:50:396 - Perhaps I think I can add a circle here
sdafsf's Insane
  1. 00:09:957 (1) - Why did you add NC here?
  2. 00:11:781 (6,7) - 00:12:389 (1,2) - It is the same appearance but the rhythm is different so it is a position where the player gets confused
  3. 00:36:714 (2,3) - 00:37:524 (5,1) - ^
  4. 00:40:666 - I think I can add notes here
  5. 01:27:997 - I think that it is okay to add notes as there is a noticeable drum sound here
Zer0's Insane
  1. 00:13:605 (1,2,3,1,2,3,4,5,6) - Why are these being distinguished by rhythm between vocals and songs?
    I think that one should keep on rhythm
  2. 00:18:876 (4) - It will suddenly get faster from here, so you should turn on NC to make it easier to understand
  3. 00:57:795 (3) - Since the sound of the drum is made up of three consecutive hits here, how about the reverse of 1/4 slider?
Monarch's Insane
  1. 00:03:065 (4) - It is better to add NC in order to make the change in rhythm easier to understand
  2. 00:29:416 (5,1) - In a quiet part I think this is a very big jump
    00:29:416 (5) - How about trying to Ctrl+G this?
idke's Insane
  1. 00:01:241 (3) - I think that it is better to stop the rhythm with 1/4 slider
  2. 00:03:673 - Since the sound of the bass drum has come from three consecutive hits from here, set the slider to 1/2 and make the sound
Good luck! :)

I did it. 999post
idke

fieryrage wrote:

00:03:369 (3,4) - would probably be better having this closer to 4 i.e. like this, would help keep the aesthetics imo, not to mention the first 1/4 pattern is kinda inconsistent with the map afterwards
ur way is ugly and i spaced out the first note instead because its too weak as an overlap
00:04:484 (3) - having an important note on a sliderend kinda feels weird in terms of rhythm, maybe make this a 1/4 slider instead and add a circle?
no it isnt weird because its not the same intensity as the three before so therefore a small break and a slider end on the transition is necessary
00:06:105 (3,4) - would be better as a triple instead of weird gimmicky spacing here :s
never use emotes again also changed it to make more sense with the rhythm and not be a triple
00:19:078 (4,5,1) - this isn't snapped properly
yea
00:27:288 (3,4) - I know the rhythm changes here slightly but it'd be better to keep your aesthetics consistent with 00:23:741 (2,3) - stuff like this
ok
00:38:335 (2,3) - space this out more for similar reasons as above
theyre different
00:39:551 (5) - nc for downbeat
ok
01:27:795 (3) - have this end on the red tick instead for the drum beat here?
k

JeZag wrote:

idk's insne
00:06:105 (3,4,5) - seems like an odd pattern given that there isnt anything outstanding going on. right now it seems to me that a lot of focus is on snapping to 4, and less to 5 (just staying there) and i dont see how it is reflected in the music
addressed in previous mod
00:12:389 (1,2,3,4) - due to the spacing, there is more emphasis (imo) on 3 rather than 2, which should be the other way around
?
00:13:605 (1,2) - this looks extremely meh to me cause the tail of 2 is so close to 1 (and they not parallel)
changed
00:46:038 (1) - it seemed to me that this section was mapped to feel chill and relaxed, but i dont like that you ditched the vocals altogether (e.g. the one in middle of 00:46:443 (2) - )
no way to map vocals here without undermapping
00:57:896 (3) - i feel like you made this slider to represent the bass sound? (i dont hear anything else you could be following) if so, i feel like a round slider seems much better in representing the glissando the bass makes.
i dont really see it
01:27:795 (3) - AI mod says this is offscrean
addressed in previous mod
01:27:795 (3) - have you tried experimenting with SV with this last slider? im thinking slower might make it feel good
put it to .75 but i dont feel a difference

kunka wrote:

00:32:051 (5,1,2,3) - It's 1/4 rhythm between the 00:32:051 (5,1) - . Otherwise, it's 1/2 rhythm. But it's kinda unnatural because I seems at all the same spacing.
its not but i changed spacing on the note after
00:42:389 (6) - There is an error because the end point is out of screen.
changed
00:58:403 (4,5) - fmm,,something is weak w How about this? https://puu.sh/z20xq.jpg I think that there is no problem because there is sounds.
increased spacing instead
01:21:410 (4) - I guess it's not necessary because I don't hear a sound here.
guitar

leo16834 wrote:

00:00:937 (2,3) - why this distance is smaller than this 00:00:633 (1,2) -
doesnt have to be perfect and its too small to notice lets be honest
00:02:558 (2,3) - the same ^

00:19:078 (4,5,1) - why is part use 1/16? I think 1/4 is better than 1/16
changed in previous mod because im stupid

Yasaija 714 wrote:

00:01:241 (3) - I think that it is better to stop the rhythm with 1/4 slider
nah the second mirrored part of it only has a 1/4 slider to make way for the new part and i think its more necessary to end on a beat
00:03:673 - Since the sound of the bass drum has come from three consecutive hits from here, set the slider to 1/2 and make the sound
sure
txt file puush
https://puu.sh/z2dQI/a221a65d91.txt
show more
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