Okay, so last time the thread regarding this got locked+nuked. However, I'd like to hope we can discuss it again now that the community is involved.
What I'm suggesting is allowing tick rate 0.5 again, or possibly tick rate 0 (or both). I think tick rate 0.5 should be added again because there was no reason to remove it, and as Alace proved in a previous post, it works better than anything else in some cases.
The main reasons I could find for removing it are
let's see how far I can get before this gets nuked
What I'm suggesting is allowing tick rate 0.5 again, or possibly tick rate 0 (or both). I think tick rate 0.5 should be added again because there was no reason to remove it, and as Alace proved in a previous post, it works better than anything else in some cases.
The main reasons I could find for removing it are
I shall now demonstrate that these reasons are invalid.
- Making sliders optional.
- Making drain rate very inconsistent.
- Disrupting flow of a fast-paced beatmap.
- Weird placement of ticks when they do appear.
- Readability of speed changes.
- Making sliders optional. And then, what happens with 1/1 sliders? Will tick rate 1 be disallowed because it makes these optional? What about removing tick rate 2 because it makes 1/2 sliders optional? Besides, even if a slider has no ticks, most players will hold it anyway, because if used properly that's what the song calls for (and because it's more effort to hit twice instead of hitting once and holding)
- Making drain rate very inconsistent. how? The only thing I can think of is that there's no HP gain from hitting ticks, but this gain is so minor that it's practically negligible.
- Disrupting flow of a fast-paced beatmap. This comes from your idea of map "flow", others have different ideas.
- Weird placement of ticks when they do appear. Tick rate 0 could fix this, as mentioned earlier. Either way, if a tick sounds awkward with 0.5, it will likely sound even worse with 1 or more. Maybe not in your opinion, but definitely in other's opinions...
- Readability of speed changes. We already know when reading speed changes, hardly anyone uses ticks, so this is hardly a reason...
Even if a minority of players read speed changes with ticks, having them there doesn't hurt the players who do not. It only helps out players that do. it hurts everyone else because it makes the map less enjoyable, and we already know that people who read ticks are the minority. Thus, it hurts more people than it helps.
My brother pays no attention to spacing and relies on approach circles. Some players are different. We try to make intuitive spacing a ranking guideline to help those players. then make not using tick rate 0.5 a guideline instead of flat-out removing it.
I speculate that these maps that 'work well with tick 0.5' can be split up into 2 categories:
1. Maps that would have worked just as well, possibly a touch better, with tick 1. as Alace proved this is not always the case
2. Maps that would have worked better with creative skinning rather than removing a gameplay element. having a different tick sound doesn't make any difference, some places just don't call for ticks and that's it. Skinning out ticks makes no sense, as then someone will be fooled because it looks like there is no tick, when there is...
I also believe that all such maps would have used tick 0 if it were provided, and that the majority of sliders in these maps have no ticks. adding tick rate 0 as suggested above would be no problem, then
@Alace: In the ocassions where tick 1 doesnt work because of a 1.5 long slider, tick 2 may work. Not trying to destroy your examples down, but you'll need something stronger than that =P nope. As Alace said, tick rate 2 is very loud for most songs and puts a bunch of ticks where they don't fit
Building on this slightly:No offense but it seems like this was removed based on your own personal opinions. That's no reason to deny something that the majority of the community would find useful in some cases.
If you believe you need to use 0.5 ticks,
a) your BPM is too low; double it.
b) you are not a fan of the tick hitsound. find a replacement you like.
you are implying that there are absolutely no cases where tick rate 0.5 can be used properly, which is not only obviously wrong but your opinion. Changing the sound doesn't work because there are some places that don't call for a slider tick, period, regardless of what it is
Also one little tip: If you think tick rate 1 sounds bad so you need 0.5, try going *upwards* to 2 instead. In many cases it will be more even and sound better than 1. no, Alace proved it wasn't the case