That means there's no rhythm, so that moment is unmappable. Consider using a spinner, a break, or just a pause with the object placement.pieguy1372 wrote:
>.< Not really, what if there's no emphasis on a certain "beat", but you still need a hold feeling? In that case a tick would be way out of place.
That's basically what I said, only I'm more open to the possibility of patterns which aren't necessarily readable given the music, but still make sense in retrospect. These situations depend on tick reading or memorization, but shouldn't necessarily be outright banned.pieguy1372 wrote:
No, in a perfect world, every speed change is read with no regard to ticks because the speed change fits the song well, so ticks would never need to be used.
If you'll read them carefully, they don't really ban much of anything. One of the options is if it follows a change in the musical texture, which includes everything of what you said.pieguy1372 wrote:
The problem with your rules is that they were way too strict and prevented too much, especially cases where the only cues were the feeling of the song and map (which is what speed changes should always fit, IMO at least). It seems you and others on staff consider those cases "unreadable", when actually they are very readable and play really well.
Stating a song has a steady 1/2 rhythm is a bold statement to make. Some songs divide into thirds, others don't divide at all. Stating that a song has a steady 1/1 rhythm is a basic concept of music theory. If your song doesn't have a 1/1 rhythm to it, but only a 2/1 rhythm (which corresponds to tick 0.5) then your BPM is double what it should be. Divide your BPM by two, double your slider speed, and enjoy your "tick 0.5" that way.pieguy1372 wrote:
Oh. Now that you mention it, I claim that some songs do not even carry a 1/1 rhythm at some points, hence why tick rate 0.5 would work in those parts even by your definition. Saying that a song has something at every 1/1 tick, or 1/2 tick, is a very strong statement to make.
Most if not all songs have exceptions. What matters is that the 1/2 rhythm is stable.pieguy1372 wrote:
If a tick clashes with the rhythm, it shouldn't be there. Also, the last sentence is the opposite of your 1 and 2, or someone liking the tick sound, so shouldn't that be banned under your reasoning?
Edit: I think you misunderstood. Allow me to rephrase that one:
If tick 2 clashes, so you opt for tick 1, you may experience "syncoticks" on sliders that begin on 1/2s. This is usually a sign that tick 2 is correct, but if it isn't, try to place objects more carefully. Tick 0.5 has syncoticks too! It even has them with sliders beginning on 1/1 offbeats, which almost always sounds awful. See my screenshot below.
pieguy1372 wrote:
What if the song has that rhythm? I have a map myself where this is the case and tick rate 0.5 sounded better than anything.
I don't see how this is preferable.
Please link me that map and I will look into a better solution.