Oh no, this silly prejudice again. And ranking is not a bad thing!ziin wrote:
you guys care way too much about ranking rather than making the best possible map you can make.
Oh no, this silly prejudice again. And ranking is not a bad thing!ziin wrote:
you guys care way too much about ranking rather than making the best possible map you can make.
because none of it matters at all and 0.5x can never be removed, and you can make an effective tick rate 0 map if you want to easily. There's absolutely nothing stopping you except yourself.yongtw123 wrote:
What if it is exactly for making a better beatmap that we argue about the why the and the how of sliders?ziin wrote:
you guys care way too much about ranking rather than making the best possible map you can make.
Also, unless I'm mistaken, tick rate 0.5x can't be removed completely due to past ranked maps.mm201 wrote:
In situations where tick 0.5 is desired, you should always be able to half the BPM and create the same effect with tick 1.
In situations where tick 0 is desired, the problem is of a cosmetic nature and should be addressed by silencing the ticks.
(I've said this a few times already but I just thought you could use a refresher.)
I've retitled the thread, as the subject has shifted back to include 0.5 and some new variants.
OBJECTION!!!mm201 wrote:
In situations where tick 0.5 is desired, you should always be able to half the BPM and create the same effect with tick 1.
In situations where tick 0 is desired, the problem is of a cosmetic nature and should be addressed by silencing the ticks.
(I've said this a few times already but I just thought you could use a refresher.)
I've retitled the thread, as the subject has shifted back to include 0.5 and some new variants.
hey man,mm201 wrote:
That's what I'm saying here--if tick 0.5 actually fits, half BPM should also logically make sense.
there should always be a pulse on white ticks.Always/Rules means 100%, which is NOT TRUE.
Pretty much not rofl.RandomJibberish wrote:
there should always be a pulse on white ticks.
This isn't true, and I'm quite sure that the majority agree it's not true.RandomJibberish wrote:
there should always be a pulse on white ticks.
Just no. As I said, the unit of time called a beat is not the same as the sound called a beat.Shiirn wrote:
The entire definition of "Beats Per Minute" implies there are -beats- there. If tick 0.5 makes ticks fit the beat perfectly
well your bpm is doubled.
Convincing anyone which of these two things ticks are supposed to represent could very well be impossible. I suggest we drop it.mm201 wrote:
"Sound" and "pulse" are not always the same concept. A song can potentially have no sound on a whole beat, but still have a pulse there.
This whole philosophical argument has to deal with whether ticks represent pulses or sounds.
May You bring me an example of invisible pulse?mm201 wrote:
May I redirect your attention to:Convincing anyone which of these two things ticks are supposed to represent could very well be impossible. I suggest we drop it.mm201 wrote:
"Sound" and "pulse" are not always the same concept. A song can potentially have no sound on a whole beat, but still have a pulse there.
This whole philosophical argument has to deal with whether ticks represent pulses or sounds.
It's not like any of this would convince peppy to bring 0.5 back anyway.
May You bring me an example of invisible pulse?Again, pulse is related to the music as a fundamental element and is not an arbitrary thing. Just set the tick rate to the beat or quavers and there would be no problem with such a basic issue.
There's no such thing, and if there were, it was a good reason to bring it on with Tick Rate 0 ( still "invisible" ). If it have no sound and it will have no pulse - still.
Then it goes to 0.5 having an actual pulse-related matter. A pulse every 2/1 it's still related to the mapping style of someone (Using slider in certain places and so). No pulse aren't related to the style of someone.
This is why your arguement is fundamentally flawed.HakuNoKaemi wrote:
Tick Rate is related to mapping style moreover