D33d wrote:
Retrying because some needless crap happened is awful and shouldn't happen.
The entire point of slider ticks is that a slider has to be followed properly and that it replenishes score. I don't see why such a fuss has to be made over this--anything slower than a tick on every beat would be too slow for pretty much all music and if there are really long sections with no underlying beat, then why the Hell are you mapping that song? This is a rhythm action game, which is derived from a game about dancing. Dancing to the beat. A beat which is followed by tick rate 1 at the very least.
This community is hilarious.
The hilarious thing moreover is you saying tick 1 fit all maps... well, If you double the BPMs of a maps timing.... how much tick rate 1 is? It is 1/2, so 0,5, plus people have their ways of mapping so things like "you have to use the same slider tick rate in all the map" IT'S CRAP", some want to follow double the ticks, some the half, some the correct number that depend too on the difficulty level.
The removing of tick rate 0,5 was HIGHLY Nosense,
Still neutral on tick rate 0.
Not Adding the "Variable tick rate" function because of some nosense bad using crap ( ok, that's a laugh, modder will say of something is bad used and if it's used so much, many will say it so... and a map that wasn't modded is difficult to even get "saw" by MATs/BATs) is a top-notch nosense too.
Then it go to most rules being actually something that's called "common sense".