forum

Mitchie M feat. Hatsune Miku with KAITO - Ohedo Julia-Night

posted
Total Posts
31
Topic Starter
Natsu
This beatmap was submitted using in-game submission on domingo, 1 de octubre de 2017 at 20:51:09

Artist: Mitchie M feat. Hatsune Miku with KAITO
Title: Ohedo Julia-Night
Tags: Vocaloid 10th anniversary 1990's techno music traditional Tsukasa Ryugu Not-116 Re:start 家の裏でマンボウが死んでるP 初音ミク
BPM: 144
Filesize: 30577kb
Play Time: 03:46
Difficulties Available:
  1. Advanced (1,85 stars, 348 notes)
  2. Dance Floor (4,93 stars, 1076 notes)
  3. Hyper (2,94 stars, 625 notes)
  4. Insane (3,94 stars, 855 notes)
  5. Standard (1,24 stars, 201 notes)
Download: Mitchie M feat. Hatsune Miku with KAITO - Ohedo Julia-Night
Download: Mitchie M feat. Hatsune Miku with KAITO - Ohedo Julia-Night (no video)
Information: Scores/Beatmap Listing
---------------
cute skin elements by Noffy

More Mitchie M:
https://osu.ppy.sh/s/332907
https://osu.ppy.sh/s/120002
https://osu.ppy.sh/s/220694
https://osu.ppy.sh/s/230442
Luna-
Rap superguay con instrumentos japoneses
alacat
Metadata :3

Romanised title : Oedo Julia-Night or Oedo Julia Night
I'm not sure whether this hyphen is necessary or not
http://d-ue.jp/miku10th/
Enon
Natsu without K-POP

Long time no see
Topic Starter
Natsu

Enon wrote:

Natsu without K-POP

Long time no see
U Juuuuuuuuuuuuuuuu :P
Euny


@the rest was done in voice chat~
A r M i N
M4M

This isn't KPop man what?

[Dance Floor]
imo u can go for ar 9 OD 8 here but its just personal preferance i guess

00:09:422 (1,2) - Its always 1,8x Spacing exept here?
00:12:963 (2) - 1,75 spacing?
00:18:588 (2,3,1,2) - again here, i would make them equal spacing but maybe its on purpose ^^
00:44:838 (5) - kinda close to the previous slider?
01:24:213 (1,4) - those overlap
01:45:047 (1,2,3) - space them equally?
02:33:172 (2) - make 1,9 spacing like 02:29:838 (2) -
02:54:213 - 02:54:422 - 02:54:630 - 02:54:838 - increase volume?
03:30:255 (1,1) - i'd space those a bit more for emphasis

[Insane]
01:25:255 (1,2) - Add a reverse on both maybe?
00:44:317 (1) - 01:39:317 (1) - make those equal rhythm, i'd choose the 1/4 not the 1/6 or what this is
02:09:631 (4,3) - stack?
02:26:922 (1,2) - reverse

[Hard]
00:57:547 - Would be nice if this was clickable maybe move the slider there and add a circle here 00:57:338 -
02:48:172 (5) - blanket hm
02:51:505 (6) - ^
03:28:067 - i am not a big fan of starting this on a blue tick, maybe move to white tick and make a 3/4

Nothing to say really about the lower diffs exept that its very cool how you use red points to "map" the beats

Good luck :3
https://osu.ppy.sh/s/646741
Eir_DELETED
Hello from your queue

General

  1. 03:39:696 - ~ 03:46:083 - i assume the section is suitable to added kiai since it is so hard to play same as other kiai part.

Easy

  1. 01:31:714 (3) - i'd prefer to extend the slider to the next white tick since it would make sense to beat vocal than muted slider end.
  2. 02:35:255 - 02:55:047 - i'm not sure the reason why the section is added NC at 1 measure.
  3. 03:38:579 (1) - probably it's unsnapped object?

Normal

  1. 01:31:714 (2) - same mention as easy
  2. 02:18:797 (2,2) - stack them then look neater on editor in my view
  3. 02:54:630 (3,4) - i seem the ds is kinda closer compared with privious objects

Hard

  1. 00:00:658 (2) - i suggest the slider is replaced 1/2 slider instead since i feel the blue tick sound doesn't have to be beat for not major sound as far as i could hear.

Insane

  1. 00:02:116 (3) - i'd prefer to replace a circle and start the spinner at 00:02:224 - like your hard diff cuz the spinner can follow synthesizer more properly in my view

Dance Floor

  1. 00:02:116 (3) - same mention as insane
  2. 00:04:747 (3) - can you remove reverse it then add circle on 00:04:928 - ? the reason why players are more comfortable that the objects are beat at equal interval. 03:39:419 (3) - same
  3. 01:46:192 (3) - the slider is not readable at all for me... maybe the issue is improved if the sldiers placed like this below?

sorry for short mod. i will be happy if i can be of any help!
the concept that the slider shape express various sounds in easy/normal is very exciting for me~
Good Luck!
my map: https://osu.ppy.sh/s/640013
Hectic
hi, m4m from your queue

  1. hitsounds are barely hearable
final diff:
  1. 00:23:381 (1,2) - this thing looks too far away from 00:23:276 (5) - (if compare to distance between these 00:23:172 (4,5) - for example)
  2. 00:23:484 (2) - i would shape it so this thing would look like one solid arc 00:22:964 (2,3,4,5,1,2) - , now slider seems a bit off (kinda same here 00:26:297 (2,3,4,5,1,2) - )
  3. 01:00:047 (1,2) - distance between those is not consistent
  4. 01:24:213 (1,4) - blanket?
  5. 01:27:547 (4,6) - for some reason (6) was incredibly hard to read, i think this position way to unnatural in comparison to anything else (01:30:880 (4,1) - same here) (or maybe its just me)
  6. 01:29:213 (1,2,3,4,5,6) - i listened to this thing on 25% with default hses and it seems that now objects don't land properly on sounds, this rhythm works much better (well object choice is yours, i just pointed out ticks with sounds on them which seem closer to the music)
  7. 01:32:130 (3,4) - didn't quite get why these sliders have this shape, you made such shape previously for different sounds, here it doesn't seem appropriate
  8. 03:11:088 (2,3,4,5,6) - perhaps emphasize vocal with some 1/4 sliders? (you did so in insane diff)
insane:
  1. 00:01:179 (1,2) - this rhythm was a bit confusing while playing, perhaps try something like this
  2. 01:29:213 (1,2,3,4,5,6) - same as final diff
  3. 01:32:130 (3,4) - same as final diff (these sounds are not even that continious to be 2/3 sliders, sounds more like 1/2)
  4. 02:21:192 - note here?
  5. 02:54:630 (3,4) - to big ds if compare to 02:54:213 (1,2) -
  6. 03:17:547 (1,2,3,4,5,1,2,3) - emphasize synth with 1/4 sliders?
  7. 03:29:838 (1,2,1,1,2,1) - thats really hard to read, maybe change 03:30:880 (2) - because its not the same sound as 03:30:047 (2) -
hard:
  1. 00:29:109 (3,4) - align?
  2. 01:42:546 (3,4) - too close
  3. 02:01:296 (6) - id make 2 sliders to emphasize dj scretches
  4. 02:54:838 (6,1) - perhaps make distance between those like 02:54:422 (4,6) -
normal:
  1. the whole intro mapped with sliderends on downbeats, thats pretty weird
  2. 00:18:380 (5,1) - swap nc?
  3. 01:32:963 - note here?
  4. 02:40:047 (1,2) - what. i think better abandon this idea for this diff, i don't think its loogs good
easy:
  1. 00:57:130 (4) - i think "wiggly" part of this thing should start later to match drums (01:58:797 (4) - same
  2. 01:06:714 (1,2) - 03:31:713 (1,2) - blanket
  3. 01:10:047 (1,2,3,4) - these touches kinda look ugly
  4. 03:34:213 (4,1) - visual space
Hope i helped. My thing for m4m - https://osu.ppy.sh/s/654575. Good luck!
Nevo
m4m from your queue

Normal
01:42:339 (3) - isn't the same visual spacing as the slider before I overlapped them and they is off
01:42:548 (4) - same with this one

Hard
00:49:630 (5) - maybe make this 2 circles for the vocal
01:00:047 (1) - maybe rotate this like 3 degrees so its parralel with 00:59:630 (6) -
01:03:796 (2) - you could move this a couple pixels over so its in line with 01:03:380 (1) -
01:18:172 (1) - the blanket here could be better or more like 01:18:797 (3) -
01:28:380 (3) - does this sldier need the red points since it doesnt really sound like a "wub" like the others
01:51:297 (5) - maybe make this 2 circles
02:07:547 (4) - blanket could be better
02:58:018 (3) - I think 3 is a little closer than 2 is to 1 (don't know if it was intentional)
03:26:505 (1,2) - maybe make the visual spacing more similar to 03:28:797 (2,3,4) - I know the spacing is technically the same it's just how the second pattern looks.

Dance Floor
this diff doesn't have widescreen supporter like the others
00:53:692 (2) - maybe move the tail just a tad bit out so it matches 00:52:650 (4) -
02:46:505 (6,7,8) - I found this kinda hard to read since I thought it was stacked to 02:46:192 (4) - could just be me though
01:24:213 (1) - overlaps the sldier
01:55:672 (3) - you could blanket this to 01:55:047 (1) -
02:16:297 (1) - i love this slider


Sorry i could find much, but heres my m4m map https://osu.ppy.sh/s/499482
Good Luck c:
Underforest
M4M

[General]
Deshabilita Widescreen Support en todas las diffs, no es necesario

[Easy]
00:03:847 (1) - 01:18:171 (3) - Segun AiMod, estos sliders están desajustados
03:17:547 (3) - Hacerle CTRL+H a este slider mejoraria el flow

[Normal]
00:45:047 (1) - - Este slider tiene un DS de x0.9 con el anterior, deberías arreglar esto para hacer consistencia con 01:46:713 (1) -
01:59:630 (3) - Puede ser simplemente un slider con curveado normal
02:55:047 (4) - El circulo se ve, visualmente, mal. Te recomiendo ajustarlo a un DS como x2.00
03:38:579 (1) - Esto termina demasiado pronto, pues lo que le sigue casi queda en el beat azul

[Hard]
00:01:700 (4) - Solo mi opinión, el slider puede ser un slider 4/4 con un círculo en lugar de un slider repetido de 1/2
00:57:338 (4) - Puedes en su lugar, poner un circulo en el beat rojo y luego a partir del beat azul, un slider, así para combinar con las vocales
01:28:380 (3) - No encuentro ningún sentido que el slider tenga un flow tipo zig-zag, pues no hay sonido "wub" aquí
01:59:005 (4) - Algo similar al segundo punto
02:15:879 (3) - Debería terminar en el beat rojo, y en el beat azul un circulo
02:47:547 (3) - Tiene distancia x1.08, cuando el promedio es x1.20
03:01:533 (3) - Espácialo un poco más, está muy cerca y puede ser confuso a la hora de hacerle clic

[Insane]
00:57:338 (4) - 01:59:004 (4) - Similar a lo que dije en Hard
01:29:213 (1,4) - Deberías agregarles un flow zig-zag, tal y como lo hiciste en el caso de Hard
01:36:609 - Puedes agregar un círculo aquí para hacer consistente el ritmo de 01:43:172 (4) -

[Dance Floor]
00:30:047 (1,2,3) - La distancia probablemente puede ser acortada un poco
Esta diff es muy buena, por lo que la encuentro limpia

Espero haya sido de ayuda, buena suerte~
Mi mapa: https://osu.ppy.sh/s/644996
Topic Starter
Natsu

A r M i N wrote:

M4M

This isn't KPop man what?

[Dance Floor]
imo u can go for ar 9 OD 8 here but its just personal preferance i guess tbh I wanted to use AR 8 lol

00:09:422 (1,2) - Its always 1,8x Spacing exept here? it's 1,77 pls
00:12:963 (2) - 1,75 spacing? yeah, those are fine, you don't need to space everything by the same pixels, since isn't noticeble in game and either i break them a little for stacking, blankets or pattern purposes
00:18:588 (2,3,1,2) - again here, i would make them equal spacing but maybe its on purpose ^^ ^
00:44:838 (5) - kinda close to the previous slider? ok
01:24:213 (1,4) - those overlap ok
01:45:047 (1,2,3) - space them equally? ok
02:33:172 (2) - make 1,9 spacing like 02:29:838 (2) - ok
02:54:213 - 02:54:422 - 02:54:630 - 02:54:838 - increase volume? ok
03:30:255 (1,1) - i'd space those a bit more for emphasis nah my 1/4 spacing is always short

[Insane]
01:25:255 (1,2) - Add a reverse on both maybe? I want to focus on the vocals
00:44:317 (1) - 01:39:317 (1) - make those equal rhythm, i'd choose the 1/4 not the 1/6 or what this is ok
02:09:631 (4,3) - stack? ok
02:26:922 (1,2) - reverse same as before

[Hard]
00:57:547 - Would be nice if this was clickable maybe move the slider there and add a circle here 00:57:338 - I'm following vocals
02:48:172 (5) - blanket hm ok
02:51:505 (6) - ^ ok
03:28:067 - i am not a big fan of starting this on a blue tick, maybe move to white tick and make a 3/4 vocals

Nothing to say really about the lower diffs exept that its very cool how you use red points to "map" the beats

Good luck :3
https://osu.ppy.sh/s/646741

joker- wrote:

Hello from your queue

General

  1. 03:39:696 - ~ 03:46:083 - i assume the section is suitable to added kiai since it is so hard to play same as other kiai part. ok

Easy

  1. 01:31:714 (3) - i'd prefer to extend the slider to the next white tick since it would make sense to beat vocal than muted slider end. it's a different rhythm, that's why I didn't want to extend the slider until there
  2. 02:35:255 - 02:55:047 - i'm not sure the reason why the section is added NC at 1 measure. because it fits the music better, since each measure needs to be mapped individually here, the previous parts were suitable to be mapped as pairs, but not this section
  3. 03:38:579 (1) - probably it's unsnapped object? it's 1/6

Normal

  1. 01:31:714 (2) - same mention as easy same
  2. 02:18:797 (2,2) - stack them then look neater on editor in my view not noticeable in game
  3. 02:54:630 (3,4) - i seem the ds is kinda closer compared with privious objects ok

Hard

  1. 00:00:658 (2) - i suggest the slider is replaced 1/2 slider instead since i feel the blue tick sound doesn't have to be beat for not major sound as far as i could hear. ok

Insane

  1. 00:02:116 (3) - i'd prefer to replace a circle and start the spinner at 00:02:224 - like your hard diff cuz the spinner can follow synthesizer more properly in my view I want to start the spinner with the vocal at this diff

Dance Floor

  1. 00:02:116 (3) - same mention as insane same
  2. 00:04:747 (3) - can you remove reverse it then add circle on 00:04:928 - ? the reason why players are more comfortable that the objects are beat at equal interval. 03:39:419 (3) - same If I do that, then I'll kill the acc of players, there is a timing change, so a transition slider to circle is best
  3. 01:46:192 (3) - the slider is not readable at all for me... maybe the issue is improved if the sldiers placed like this below? ok

sorry for short mod. i will be happy if i can be of any help!
the concept that the slider shape express various sounds in easy/normal is very exciting for me~
Good Luck!
my map: https://osu.ppy.sh/s/640013

h4d0uk3n1 wrote:

hi, m4m from your queue

  1. hitsounds are barely hearable disagree, they sound fine and compliment the music nicely with its current volume
final diff:
  1. 00:23:381 (1,2) - this thing looks too far away from 00:23:276 (5) - (if compare to distance between these 00:23:172 (4,5) - for example) it's intended, also the spacing difference is like 0,10 or less, it doesn't matter
  2. 00:23:484 (2) - i would shape it so this thing would look like one solid arc 00:22:964 (2,3,4,5,1,2) - , now slider seems a bit off (kinda same here 00:26:297 (2,3,4,5,1,2) - ) it's intended, since the sliders are symmetrical with the center of the grid
  3. 01:00:047 (1,2) - distance between those is not consistent it's consitent, they are only two objects, any spacing would be consistent
  4. 01:24:213 (1,4) - blanket? ok
  5. 01:27:547 (4,6) - for some reason (6) was incredibly hard to read, i think this position way to unnatural in comparison to anything else (01:30:880 (4,1) - same here) (or maybe its just me) it's in line with the previous slider, also approach circles are a thing
  6. 01:29:213 (1,2,3,4,5,6) - i listened to this thing on 25% with default hses and it seems that now objects don't land properly on sounds, this rhythm works much better (well object choice is yours, i just pointed out ticks with sounds on them which seem closer to the music) ok
  7. 01:32:130 (3,4) - didn't quite get why these sliders have this shape, you made such shape previously for different sounds, here it doesn't seem appropriate they are nice imo
  8. 03:11:088 (2,3,4,5,6) - perhaps emphasize vocal with some 1/4 sliders? (you did so in insane diff) I want to have circles on the top diff,
    insane only follows the vocals to make it less dense
insane:
  1. 00:01:179 (1,2) - this rhythm was a bit confusing while playing, perhaps try something like this that's way to dense for the intro and doesn't fits the music at all
  2. 01:29:213 (1,2,3,4,5,6) - same as final diff ok
  3. 01:32:130 (3,4) - same as final diff (these sounds are not even that continious to be 2/3 sliders, sounds more like 1/2) eh, not only focus on one sound, the sound on the bg is holding for longer
  4. 02:21:192 - note here? nop
  5. 02:54:630 (3,4) - to big ds if compare to 02:54:213 (1,2) - because there are sv changes
  6. 03:17:547 (1,2,3,4,5,1,2,3) - emphasize synth with 1/4 sliders? no i prefer circles over sliders, also the stream is closer to what the music is doing
  7. 03:29:838 (1,2,1,1,2,1) - thats really hard to read, maybe change 03:30:880 (2) - because its not the same sound as 03:30:047 (2) - reading is fun
hard:
  1. 00:29:109 (3,4) - align? intended
  2. 01:42:546 (3,4) - too close ok
  3. 02:01:296 (6) - id make 2 sliders to emphasize dj scretches too hard for this diff, also I'm not following that, but the 1/4 melody
  4. 02:54:838 (6,1) - perhaps make distance between those like 02:54:422 (4,6) -ok
normal:
  1. the whole intro mapped with sliderends on downbeats, thats pretty weird the downbeats don't act like the start of the melody at the intro, but more like the end or single beats, since the melody starts 1/2 later
  2. 00:18:380 (5,1) - swap nc? ^
  3. 01:32:963 - note here? nop
  4. 02:40:047 (1,2) - what. i think better abandon this idea for this diff, i don't think its loogs good maybe, anyways I want to keep it
easy:
  1. 00:57:130 (4) - i think "wiggly" part of this thing should start later to match drums (01:58:797 (4) - same I think it's fine
  2. 01:06:714 (1,2) - 03:31:713 (1,2) - blanket ok
  3. 01:10:047 (1,2,3,4) - these touches kinda look ugly I love them
  4. 03:34:213 (4,1) - visual space it's fine
Hope i helped. My thing for m4m - https://osu.ppy.sh/s/654575. Good luck!

Nevo wrote:

m4m from your queue

Normal
01:42:339 (3) - isn't the same visual spacing as the slider before I overlapped them and they is off ok
01:42:548 (4) - same with this one ok

Hard
00:49:630 (5) - maybe make this 2 circles for the vocal it's to make the rhythm less dense from the insane diff, also is better for a hard diff
01:00:047 (1) - maybe rotate this like 3 degrees so its parralel with 00:59:630 (6) - ok
01:03:796 (2) - you could move this a couple pixels over so its in line with 01:03:380 (1) - ok
01:18:172 (1) - the blanket here could be better or more like 01:18:797 (3) - ok
01:28:380 (3) - does this sldier need the red points since it doesnt really sound like a "wub" like the others IMO yes
01:51:297 (5) - maybe make this 2 circles same as before
02:07:547 (4) - blanket could be better ok
02:58:018 (3) - I think 3 is a little closer than 2 is to 1 (don't know if it was intentional) ok
03:26:505 (1,2) - maybe make the visual spacing more similar to 03:28:797 (2,3,4) - I know the spacing is technically the same it's just how the second pattern looks. mmm nop, I want to have them a bit different

Dance Floor
this diff doesn't have widescreen supporter like the others it doesn't matter unless you have Storyboard
00:53:692 (2) - maybe move the tail just a tad bit out so it matches 00:52:650 (4) - ok
02:46:505 (6,7,8) - I found this kinda hard to read since I thought it was stacked to 02:46:192 (4) - could just be me though reading is fun
01:24:213 (1) - overlaps the sldier ok
01:55:672 (3) - you could blanket this to 01:55:047 (1) - overlaps the sldier ok
02:16:297 (1) - i love this slider


Sorry i could find much, but heres my m4m map https://osu.ppy.sh/s/499482
Good Luck c:

Underforest wrote:

M4M

[General]
Deshabilita Widescreen Support en todas las diffs, no es necesario no importa, solo cuando tenes sb

[Easy]
00:03:847 (1) - 01:18:171 (3) - Segun AiMod, estos sliders están desajustados el mio no dice nada
03:17:547 (3) - Hacerle CTRL+H a este slider mejoraria el flow no veo que lo mejore en nada

[Normal]
00:45:047 (1) - - Este slider tiene un DS de x0.9 con el anterior, deberías arreglar esto para hacer consistencia con 01:46:713 (1) - ok
01:59:630 (3) - Puede ser simplemente un slider con curveado normal no
02:55:047 (4) - El circulo se ve, visualmente, mal. Te recomiendo ajustarlo a un DS como x2.00 ok
03:38:579 (1) - Esto termina demasiado pronto, pues lo que le sigue casi queda en el beat azul supongo que esta bien, para eso hice la easy para tener una edgy diff normal

[Hard]
00:01:700 (4) - Solo mi opinión, el slider puede ser un slider 4/4 con un círculo en lugar de un slider repetido de 1/2 nah
00:57:338 (4) - Puedes en su lugar, poner un circulo en el beat rojo y luego a partir del beat azul, un slider, así para combinar con las vocales muy complicado
01:28:380 (3) - No encuentro ningún sentido que el slider tenga un flow tipo zig-zag, pues no hay sonido "wub" aquí si hay
01:59:005 (4) - Algo similar al segundo punto igual
02:15:879 (3) - Debería terminar en el beat rojo, y en el beat azul un circulo da igual en cual termine
02:47:547 (3) - Tiene distancia x1.08, cuando el promedio es x1.20 ok
03:01:533 (3) - Espácialo un poco más, está muy cerca y puede ser confuso a la hora de hacerle clic ok

[Insane]
00:57:338 (4) - 01:59:004 (4) - Similar a lo que dije en Hard igual
01:29:213 (1,4) - Deberías agregarles un flow zig-zag, tal y como lo hiciste en el caso de Hard el ritmo cambio xd
01:36:609 - Puedes agregar un círculo aquí para hacer consistente el ritmo de 01:43:172 (4) - es diferente

[Dance Floor]
00:30:047 (1,2,3) - La distancia probablemente puede ser acortada un poco xq?
Esta diff es muy buena, por lo que la encuentro limpia

Espero haya sido de ayuda, buena suerte~
Mi mapa: https://osu.ppy.sh/s/644996

thanks for mods
Kilabarus
fuc I'm late as always...
ok then, here goes minor stuff

General:

Turn off Widescreen Support in all diffs except last, or turn it on in last?

Easy:

03:20:046 (3,4,1) - Everything is so clean, only this pattern make me sick, maybe rearrange it somehow?

Normal:

00:57:130 (2,3,1) - May be hard for new players to read this pattern

01:33:380 (1,2) - uhhh maybe just put sliders like you did on 00:31:713 (1,2,3,4) - ? Also 01:40:047 (1,2,3,4) - again these sliders

03:39:696 (1,2,3,1,2) - uf uf isn't patterns like this too hard for Normal diff? + there are a lot of them rip newbies

Hard:

03:11:088 (2) - I would move this slider onto blue tick and make here circle, it's better rhythm here imo

Insane:

00:00:241 (1) - hmm, maybe make this slider go into other way? Like https://puu.sh/xDOrf/99ede0cffa.png This way you will emphasize 00:00:450 (1) - more and it's still ok for the map difficulty as it stands right in the beginning

02:14:631 (4,3) - overlap feels eehh tbh

Dance Floor:

00:03:847 (1,2,3,1,2,3,1) - Maybe it's just me but this pattern plays weird, I just can FC it lolo

aaaand 01:27:963 (5,6) - 01:31:297 (5,1) - feels kinda awkward too because of circle inder previous slider ehh



This is all I can say now, feel free to request me another map of yours because this mod is really small, so it will be 2 mods from me for 1 mod from you xd

Good Luck!
Mir
Hello Natsu!

General
- When slider track is skinned. :(

Dance Floor

  • - 00:00:241 (1) - Unsnapped? Should be on blue I think.
    - 00:01:283 - Might be worth covering this with a sliderend similar to 00:01:387 (2) - ?
    - 00:05:464 (3,4,5,6,7,1,2,3,4,5,1) - I'm already not too much of a fan of how these distinct synth melodies are simplified to a stream.
  1. 00:05:464 (3,4) - Is clearly held but two circles fill this spot. I would think a 1/4 slider fits better here?
  2. 00:05:984 - Has a sound on it that gets skipped presumably to make for a rest before the next pattern when a 1/4 slider on 00:05:880 - would also fit.
  3. 00:06:505 (4,5) - Same issue as before, held sound to circles as does 00:07:755 (1,2) - do the same.
    This all repeats throughout the map.
- 00:35:984 (1,2) - More simplification things that misrepresents the song imo.
- 00:40:255 (2,3,2,3) - These having the same emphasis kinda irks me since 3 on 00:41:088 (2,3) - is a lot stronger? What about https://i.imgur.com/Si5GPfX.png ?
- 00:44:005 - Probably circle here to emphasize the stop? Up to you though, it's quite minor.
- 00:55:463 (4) - Deleting this would probably be cute to make a double. <:
- 01:15:255 (2,3) - https://i.imgur.com/cDrDvHO.png ?
- 01:29:700 (4) - Should be snapped onto 01:29:630 - since as you have it now the beats are off. So like this: https://i.imgur.com/1Oeyk8h.pngProblems just persist throughout the map but everything else looks okay I guess.

Insane

  • - 00:05:463 (3) - This simplification suffers from the same issue I have with it in the topdiff, which is the unique melody isn't mapped in the most optimal way. Imo, it would be nicer to do https://i.imgur.com/ZuBnYMM.png or make 4,5,6 a repeat slider (from the image).
    - 00:06:297 (2) - Remove one repeat for all of these? Not sure why it's so extended.
    - 01:21:505 (1,1,1) - Personally I would prefer movement here since they're all different vocals but.. up to you I guess.
    - 01:29:630 (3,4) - Same as topdiff.
    - 02:14:213 - Pretty sure NC should be here as well as the pattern switch. I think 02:14:006 (1) - is still part of the previous beat. The vocals also start up on 02:14:213 -
    - 02:16:297 (1) - I feel like this could use more emphasis..
Normal

  • - 00:45:047 (1,3) - 3 appears before this slider fades out so it might be a surprise for normal players to read this. Maybe you could offset 3?
    - 03:39:696 - Honestly I feel like this part is too big of a diffspike. Even in the 144bpm kiai and whatnot you never had so many clickable 1/2 in a row. Having so much at the end of the map where the player is probably already fatigued is a little bit unfair imo.
Easy

  • - 03:39:696 (1,2) - I feel like this could easily be misread by new players, as well as all of 00:07:755 (3) - and similar sliders throughout the map.
I'm not sure about some of the edgier buzz sliderbodies like 01:26:713 (1) - but otherwise seems fine to me.

I don't particularly like how the rhythm was done in the topdiff so much, I feel like it's too simple for the song. :( The lower diffs all look relatively okay except for some general concerns.

Good luck!
Topic Starter
Natsu

MashaSG wrote:

fuc I'm late as always...
ok then, here goes minor stuff

General:

Turn off Widescreen Support in all diffs except last, or turn it on in last? it doesn't matter if you don't have SB

Easy:

03:20:046 (3,4,1) - Everything is so clean, only this pattern make me sick, maybe rearrange it somehow? I like it

Normal:

00:57:130 (2,3,1) - May be hard for new players to read this pattern I don't see how it's hard to read

01:33:380 (1,2) - uhhh maybe just put sliders like you did on 00:31:713 (1,2,3,4) - ? Also 01:40:047 (1,2,3,4) - again these sliders this part is less dense than the before one

03:39:696 (1,2,3,1,2) - uf uf isn't patterns like this too hard for Normal diff? + there are a lot of them rip newbies ok

Hard:

03:11:088 (2) - I would move this slider onto blue tick and make here circle, it's better rhythm here imo vocals

Insane:

00:00:241 (1) - hmm, maybe make this slider go into other way? Like https://puu.sh/xDOrf/99ede0cffa.png This way you will emphasize 00:00:450 (1) - more and it's still ok for the map difficulty as it stands right in the beginning that's too hard lol, tbh I rarely break my 1/4 spacing and breaking it just at the start of the map is meh

02:14:631 (4,3) - overlap feels eehh tbh you can't see it in game

Dance Floor:

00:03:847 (1,2,3,1,2,3,1) - Maybe it's just me but this pattern plays weird, I just can FC it lolo u just need to put ur cursor in the slider start and stream, I don't think i can make it easier to play tbh

aaaand 01:27:963 (5,6) - 01:31:297 (5,1) - feels kinda awkward too because of circle inder previous slider ehh reading is fun



This is all I can say now, feel free to request me another map of yours because this mod is really small, so it will be 2 mods from me for 1 mod from you xd

Good Luck!
Topic Starter
Natsu

Mir wrote:

Hello Natsu!

General
- When slider track is skinned. :( it's magic

Dance Floor

  • - 00:00:241 (1) - Unsnapped? Should be on blue I think. are you sure? I feel it too early for 1/4 o.o
    - 00:01:283 - Might be worth covering this with a sliderend similar to 00:01:387 (2) - ? I think the current rhythm is better, if I make both of them sliders 2 will lose emphasis, since 2 has 2 sounds while 1 only one o.O
    - 00:05:464 (3,4,5,6,7,1,2,3,4,5,1) - I'm already not too much of a fan of how these distinct synth melodies are simplified to a stream.
  1. 00:05:464 (3,4) - Is clearly held but two circles fill this spot. I would think a 1/4 slider fits better here? there are 2 sounds on the melody and yea I prefer circles over sliders, idk I really dislike 1/4 sliders, I only use them when I'm forced to
  2. 00:05:984 - Has a sound on it that gets skipped presumably to make for a rest before the next pattern when a 1/4 slider on 00:05:880 - would also fit. let me explain you 00:05:255 (2,3,4,5,6,7) - 2 is a slider not because of the held sound, but to bring more emphasis to 00:05:464 (3) - and stops at 00:05:880 (7) - because a next object would not have relevance from a strong sound to a weak one, also the fact that If I start mapping everything the map will become a 1/4 constant rhythm, ignoring things is fine sometimes
  3. 00:06:505 (4,5) - Same issue as before, held sound to circles as does 00:07:755 (1,2) - do the same. this 00:07:755 (1,2,3,4,5,6,7) -
    is a clear 7 notes stream tho and 00:06:505 (4,5) - is a repeat sound from 00:06:297 (2,3) -

    This all repeats throughout the map.
- 00:35:984 (1,2) - More simplification things that misrepresents the song imo. there are 4 sounds in the melody o.O, maybe you are following the vocals instead of it? because the melody is really clear
- 00:40:255 (2,3,2,3) - These having the same emphasis kinda irks me since 3 on 00:41:088 (2,3) - is a lot stronger? What about https://i.imgur.com/Si5GPfX.png ? mmm tbh I think nowadays people focus much on single object emphasis and don't check the big picture of the things, for example if you check the bookmarks from 00:31:713 (1) - to 00:45:047 (1) - they are divided in 4 sections, slow/fast/slow/fast the slow ones follow distance snap while the fast ones introduce 1/4 rhythm to create a higher diference between them
- 00:44:005 - Probably circle here to emphasize the stop? Up to you though, it's quite minor. ok
- 00:55:463 (4) - Deleting this would probably be cute to make a double. <: I hate doubles lol, also that circle is still part of the melody
- 01:15:255 (2,3) - https://i.imgur.com/cDrDvHO.png ? ok
- 01:29:700 (4) - Should be snapped onto 01:29:630 - since as you have it now the beats are off. So like this: https://i.imgur.com/1Oeyk8h.png are u sure about this? i feels the second slider sounds really off snapped like that o.O
Problems just persist throughout the map but everything else looks okay I guess. I hope you're fine with my explain

Insane

  • - 00:05:463 (3) - This simplification suffers from the same issue I have with it in the topdiff, which is the unique melody isn't mapped in the most optimal way. Imo, it would be nicer to do https://i.imgur.com/ZuBnYMM.png or make 4,5,6 a repeat slider (from the image). same as top
    - 00:06:297 (2) - Remove one repeat for all of these? Not sure why it's so extended. because the melody has 4 notes, idk I think you are taking much attention to first beat and ignoring the second one?
    - 01:21:505 (1,1,1) - Personally I would prefer movement here since they're all different vocals but.. up to you I guess. 1/1 movements don't bring much emphasis unless is like a full screen movement
    - 01:29:630 (3,4) - Same as topdiff. same as you sure about it?
    - 02:14:213 - Pretty sure NC should be here as well as the pattern switch. I think 02:14:006 (1) - is still part of the previous beat. The vocals also start up on 02:14:213 - following the male vocals as in 01:12:338 (1,2,3,4) - in the second they don't appear that clearly, but eh consistency
    - 02:16:297 (1) - I feel like this could use more emphasis.. ok
Normal

  • - 00:45:047 (1,3) - 3 appears before this slider fades out so it might be a surprise for normal players to read this. Maybe you could offset 3? the slider fade out once u click 2 also is a circle is easier to read than a slider, like u can see the approach rate and normal diff players aren't that noobs tbh
    - 03:39:696 - Honestly I feel like this part is too big of a diffspike. Even in the 144bpm kiai and whatnot you never had so many clickable 1/2 in a row. Having so much at the end of the map where the player is probably already fatigued is a little bit unfair imo. ok
Easy

  • - 03:39:696 (1,2) - I feel like this could easily be misread by new players, as well as all of 00:07:755 (3) - and similar sliders throughout the map.
I'm not sure about some of the edgier buzz sliderbodies like 01:26:713 (1) - but otherwise seems fine to me. they already played things like 00:06:713 (2,3) - so they are prepared

I don't particularly like how the rhythm was done in the topdiff so much, I feel like it's too simple for the song. :( The lower diffs all look relatively okay except for some general concerns. i hope my explain makes sense for u, about the red node sliders on the low diffs I talked with a few nominators u can check the conversation about them in the discord thing

Good luck!
Mir
Dance Floor

  • - 00:05:464 (3,4) - I am 100% sure this is one held note that's why I don't really agree with giving these circles and 00:05:672 (5,6,7) - circles where 5,6,7 are actually distinct unlike 3,4.
    - 00:05:880 - Fine this break is quite minor anyways lol
    - 00:06:505 (4,5) - Isn't clearly distinct notes like 00:06:297 (2,3,4) - or 00:06:609 (5,1,2) - so 00:06:609 (5) - is out of place imo and would fit better deleted or just as a slider end to represent the melody as closely as possible.
    - 00:36:088 - I don't hear anything here so it would make more sense to delete this imo.
    - 00:55:463 - There is no melody on this note, just a drum. So I thought it wouldn't be appropriate to merge these two in the same stream especially without any spacing emphasis. So I suggested deleting it or you can make it a 1/4 slider.
Insane

  • - 00:06:297 (2) - I think if you're trying to merge the trickling sound in the back it really takes away from the melody so that's why I suggested to remove a reverse. It's not really as prominent as the main melody is.

    Also my point from topdiff still stands lol.
Idk.. the rhythm on the topdiff just irks me a bit too much to where we just disagree about it I guess.
Topic Starter
Natsu

Mir wrote:

Dance Floor

  • - 00:05:464 (3,4) - I am 100% sure this is one held note that's why I don't really agree with giving these circles and 00:05:672 (5,6,7) - circles where 5,6,7 are actually distinct unlike 3,4. 00:08:588 (1,2,3,4,5,6) - all are clearly, 1-2 rhythms, probably the drums at the previous beats 00:08:797 (2) - are making the next one obscure for you, the only reason why 1 is a slider is to don't have a drum in the middle of the stream
    - 00:05:880 - Fine this break is quite minor anyways lol
    - 00:06:505 (4,5) - Isn't clearly distinct notes like 00:06:297 (2,3,4) - or 00:06:609 (5,1,2) - so 00:06:609 (5) - is out of place imo and would fit better deleted or just as a slider end to represent the melody as closely as possible. as I said before, I think the previous sound is making the rhythm obscure to you, they are all 1-2 things, also there is even a bamboo sound at the blue tick or maybe the hs are making it confuse to hear?
    - 00:36:088 - I don't hear anything here so it would make more sense to delete this imo. just delete the object and play the map again at 100% and you'll notice how the melody would be missing a beat here 00:36:088 (2) -
    - 00:55:463 - There is no melody on this note, just a drum. So I thought it wouldn't be appropriate to merge these two in the same stream especially without any spacing emphasis. So I suggested deleting it or you can make it a 1/4 slider. again I think the drum is making the melody obscure for you, since there is a double here 00:55:255 (2,3) - and then the melody do a triplet here 00:55:463 (4,5,6) -
Insane

  • - 00:06:297 (2) - I think if you're trying to merge the trickling sound in the back it really takes away from the melody so that's why I suggested to remove a reverse. It's not really as prominent as the main melody is.

    Also my point from topdiff still stands lol.
Idk.. the rhythm on the topdiff just irks me a bit too much to where we just disagree about it I guess.
I really think you're maybe checking it at 25% which distords the song, maybe the drums sounds makes the melody obscure for you or the HS are making it confuse, because to be honest things like 01:37:651 (1,2,3,4) - 00:35:984 (1,2,3,4) - are clearly 4 beat melodies, yeah probably we disagree, because I asked a few people about them and seems you're the only who can't catche them
Noffy
The official title romanization is Ohedo Julia-Night


Source:
https://soundcloud.com/mitchiem/hatsune ... ulia-night
^ official upload on mitchie m's soundcloud.

Additionally, wouldn't the artist be Mitchie M feat.初音ミク with KAITO ?
Since that's how it is credited on the 10th anniversary album
http://d-ue.jp/miku10th/

p.s. the filesize is already close to the limit but can i make some skin elements for this set pretty please (at least the hitcircle set) the music video's aesthetic is so good 🙏
riffy
I'd prefer to refer to http://mitchie-m.com/discography/ this or the YT channel, rather than some shady compilation release.
Topic Starter
Natsu
i dunno if I can upload with more things LOL, since it's super close to the limit
Noffy

Bakari wrote:

I'd prefer to refer to http://mitchie-m.com/discography/ this or the YT channel, rather than some shady compilation release.
The song was made for the compilation release though o.O


Natsu wrote:

i dunno if I can upload with more things LOL, since it's super close to the limit
aawww, oh well
Topic Starter
Natsu
if u can make it really small size sure, or I can link it to the description
riffy
I'd still refer to the artist directly and stick to YT/website metadata, it is the closest to the artist source, hence I'd give it higher priority.
Noffy

Bakari wrote:

I'd still refer to the artist directly and stick to YT/website metadata, it is the closest to the artist source, hence I'd give it higher priority.
makes sense.
still Ohedo Julia-Night in that case, for the jp title (though the feat miku/kaito stuff could be added to the title based off of the discography page--)

Natsu wrote:

if u can make it really small size sure, or I can link it to the description
ok!! i'll pm you hopefully soon :D
riffy
Natsu, link the YT thingy please

Natsu made me watch this video of half-naked middle-aged japanese middle-aged men banging drums multiple times, he also made me listen to this song like 100 times. I'm fairly sure Natsu is the incarnation of Satan on this planet ♥

IRC log
19:59 Natsu: bakari can u help me with some old style map lol? but the prob is that it's vocaloid mitchi m xd
19:59 Bakari: depends on how old the style is :p i'm interested
20:01 Natsu: itt has my slider things, but is mapped with low spaced streams at low bpm https://osu.ppy.sh/s/664099 check it out
20:06 Bakari: >low bpm
20:06 Bakari: >140 D:
20:06 Natsu: 144
20:07 Natsu: yeah people will dt this a lot lol
20:07 Natsu: just as https://osu.ppy.sh/s/120002
20:07 Natsu: xD
20:09 Bakari: ugh, let's just go through it via irc and see if I can pick something
20:09 *Bakari is editing [https://osu.ppy.sh/b/1415824 Mitchie M feat.Hatsune Miku with KAITO - Oedo Julia Night [Easy]]
20:09 Natsu: KK lets do it
20:09 Bakari: 00:07:755 (3) - i really don't think these are readable enough
20:10 Bakari: 00:16:713 (2) - same with these
20:10 Bakari: assuming just about everything is enabled by default, this will be a disorienting hell for beginners :p
20:10 Bakari: as in, everything blending with everything and the shapes are confusing on their own
20:11 Natsu: i tested them with 1,000,000 rank person and didn't have probs with it, the 2,000,000 one missread the first one but then played the rest perfectly
20:11 Natsu: i tried to make an interesting easy tbh
20:11 Bakari: meh, 00:35:047 (1) - I still don't think that's gonna work, tho
20:11 Bakari: we are supposed to show the mechanics in a more or less easy to understand way
20:12 Natsu: what if I rename it ?
20:12 Natsu: to normal and normal to advanced?
20:12 Bakari: could do, just boost the settings slightly as well
20:13 Natsu: ar 3,5 od 3
20:15 Natsu: timig is from pishifat so should be fine
20:16 Bakari: 01:28:797 - shouldn't this be a separate circle, feels like a different part of the melody
20:18 Natsu: yeah. but the previous sound is in 1/3, that's why I used it tbh
20:19 Bakari: then maybe just remove the reverse from the slider and that's it?
20:19 Bakari: we'd highlight the wubs and let players rest a little
20:19 Natsu: i can do that sure
20:19 Bakari: plus, that still sort of works with the rhythm we use
20:20 Natsu: yup
20:20 Natsu: can I use like
20:21 Natsu: Standard, Advanced, Hyper Insane
20:21 Natsu: ¿
20:21 Bakari: o sure
20:21 Bakari: Standard / Advanced / Challenging / Extreme could be an option as well
20:21 Bakari: whatever you like the most
20:22 Bakari: 03:19:213 (2,4) - can you try replacing these with single circles? I feel like 03:19:630 - 03:21:297 - are just echo
20:23 Bakari: https://osu.ppy.sh/ss/9201094
20:23 Bakari: same would apply for similar parts, though
20:24 Natsu: tbh is just using the same rhythm as the previous kiai 01:10:047 (1,2,3,4) -
20:24 Natsu: following the vocals
20:24 Natsu: just happen that the last chorus don't have them lol
20:24 Natsu: and I mapped it similar for consistency
20:25 Bakari: I'd probably try the thing for every part anyway
20:25 Bakari: i don't know, i can't quite explain it, I just feel like that'd be slighly more intuitive for players
20:26 Natsu: but tbh the slider cover all the 1/4 sounds 03:19:213 (2) - and making it 2 circles would leave many sounds uncover, basically what i did at normal too
20:27 Bakari: thing is, the whole song is just spammed with 1/4s though
20:28 Bakari: so I don't see why you'd want to have these 1/4s mapped and ignore the rest :p
20:28 Natsu: but not as clear as these ones, also I think the slider are more friendly to play
20:30 Bakari: mkay
20:30 Bakari: let me quickly check general stuff
20:31 Natsu: kk
20:32 Bakari: where'd you get the metadata from?
20:32 Bakari: I'd rather do it like this
20:32 Bakari: Artist: Mitchie M
20:32 Bakari: Title: 大江戸ジュリアナイト feat. 初音ミク with KAITO
20:32 Bakari: http://mitchie-m.com/discography/ based on this
20:33 Natsu: p/6234434
20:34 Natsu: in alacat link disc 1 song 5
20:34 Natsu: 大江戸ジュリアナイト / Mitchie M feat.初音ミク with KAITO
20:34 Natsu: http://d-ue.jp/miku10th/
20:34 Bakari: wouldn't in this case artist's site have priority over whatever this thing is?
20:35 Natsu: tbh I really prefer to use mitchie m instead lol
20:35 Natsu: this long thing looks so troll, since vocaloids are instrument not artist
20:35 Natsu: but dunno if that's fine?
20:35 Bakari: welp, thing is, both links should be okay to use
20:36 Bakari: though I'd still prefer the one I've linked
20:37 Bakari: the guy literally wrote a website devoted to this vocaloid stuff
20:37 Bakari: and composed everything all buy himself
20:37 Natsu: lol
20:38 Natsu: so u think is better to just mitchie m?
20:38 Bakari: yeah
20:39 Natsu: https://www.youtube.com/watch?time_cont ... 3yyYYLyVzw
20:40 Bakari: If we refer to this video, than it's just Mitchie M - Ohedo Julia-Night
20:41 Natsu: k gonna add the other things to tags then
20:41 Bakari: this is why we don't map vocaloid stuff
20:41 Bakari: because metadata
20:43 Natsu: hahaha i just map mitchie m becaause it's different
20:43 Natsu: annd offer me weird rhythms hahah
20:44 Bakari: the video will probably give me nightmares though
20:44 Bakari: a bunch of middle-aged japanese men
20:44 Bakari: bald
20:44 Bakari: and banging drums with aggressive faces
20:44 Bakari: looks like hell to me tbh
20:45 Natsu: lmao
20:46 Natsu: hahahaha
20:46 Bakari: btw, is drum-hitnormal3 meant to be inaudible?
20:46 Natsu: yes
20:46 Natsu: it's only used in the weird timing part
20:47 Natsu: to avoid the sound of hitnormal and only have the drum sounds
20:47 Natsu: 02:55:047 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - top diff
20:47 Bakari: drum-hitnormal has a 2ms delay, btw
20:48 Bakari: i can fix that if you think it'd matter
20:48 Natsu: it's fine, but if u want :o
20:49 Bakari: https://bakarisu.s-ul.eu/1kJPVeIg.wav
20:49 Bakari: whoosh
20:51 Natsu: done
20:53 Bakari: back to normal
20:56 Natsu: kk
20:59 Bakari: 03:34:630 (3,1) - is there a way to make (1)'s sliderpath more clear?
20:59 Natsu: it's the normal or the easy
21:00 Bakari: normal
21:01 Natsu: tbh just making a tiny jump lol
21:02 Bakari: or you could just alter the pattern a little https://bakarisu.s-ul.eu/XdIkRtLj.jpg
21:04 Natsu: ok done
21:04 *Bakari is editing [https://osu.ppy.sh/b/1414941 Mitchie M feat.Hatsune Miku with KAITO - Oedo Julia Night [Hard]]
21:05 Bakari: 00:03:847 (1) - i'm not 100% sure we need it here, as in, it's just too long
21:06 Natsu: it's a simplified version from both top diff
21:06 Natsu: check them and u will see, u know I always do that kind of simplifications at each diff, to keep them similar
21:07 Bakari: i'd probably just keep two sliders like it's done on insane, though
21:07 Bakari: it's a little harder, but it keeps players busy
21:07 Bakari: they don't just hold on to a single object, they do some movement
21:08 Natsu: the thing is that is 1/6
21:08 Bakari: and it isn't something impossible, since OD is low and BPM isn't that fast two sliders would work
21:08 Bakari: yeah, I know it's 1/6
21:08 Natsu: and the single thing cause less confusion
21:09 Natsu: also is just holding a thing, is simple to play
21:09 Bakari: but it's just so passive and yet it gives such a long combo
21:10 Natsu: it would give the same with 2 slider, but more complicated and I kinda want to safe the 2 sliders for the next diff
21:10 Bakari: that's the point, two sliders would stress players more :p which would justify the combo count
21:12 Natsu: but i feel it's too complicated for a hard, because I didn't used many 1/6s there only 2 times the long slider x.x
21:14 Bakari: mhm, i don't think it's that hard since it's just a slider-slider pattern
21:14 Bakari: but yeah, that'd definitely stand out in a negative way
21:14 Natsu: i mean is hard, because one slider would have 1 more repeat
21:15 Natsu: that's why i didn't used it for a hard
21:16 Bakari: mhm, makes sense
21:17 Bakari: 01:27:130 (2) - any way we could make them more obvious? maybe [https://bakarisu.s-ul.eu/rz2EKtbL.jpg this way]?
21:17 Bakari: the idea is to make them very easy to tell from regular straight sliders
21:21 Bakari: 02:23:588 (1,1) - something something ncs not needed
21:22 Natsu: ok
21:22 Natsu: done the sliders
21:22 Natsu: the ncs are a decoration thing that comes with the flash in the video
21:23 Bakari: decorations aren't really needed as the video itself does the decorating job well enough
21:23 Bakari: and if players disable the video, NCs won't matter much
21:29 Natsu: also the snap and music suggest pause between objects
21:29 Natsu: like the music threat them more like a single beats than a group of beats
21:29 Bakari: well, if you just keep them stacked
21:29 Bakari: it'll feel like three separate beats that sound very similar
21:32 Natsu: i really want to keep them tbh they also make easier to read the rhythm pauses
21:33 Natsu: https://osu.ppy.sh/ss/9201620 btw this should be better right
21:33 Natsu: ?
21:33 Bakari: yeah, a lot better
21:33 *Bakari is editing [https://osu.ppy.sh/b/1413791 Mitchie M feat.Hatsune Miku with KAITO - Oedo Julia Night [Insane]]
21:34 Bakari: 01:24:630 (3,4) - prob it's better if we stack them, so the 1-2-3 thing is stressed more
21:35 Natsu: https://osu.ppy.sh/ss/9201638 this?
21:36 Bakari: https://bakarisu.s-ul.eu/6kQ8LZo3.jpg more like this?
21:37 Natsu: wait is insane lol
21:37 Natsu: i was still on hard ahahah
21:38 Bakari: i np'd it just a few minutes ago :p
21:39 Natsu: i'd rather don't stack it as I'm following the vocals
21:41 Bakari: then maybe increase the DS for 1-2-3
21:41 Bakari: they seem to be pretty strong
21:44 Natsu: https://osu.ppy.sh/ss/9201716
21:47 Bakari: yep, that's better
21:47 Bakari: brb, gotta afk for 5 minutes
21:47 Natsu: kk gonna pee then
21:56 Natsu: k
21:57 Natsu: btw
21:57 Natsu: there is a metadata post lol
21:57 Natsu: u might want to check it
21:58 Bakari: it's literally the same random website
22:00 Natsu: yeah
22:08 Bakari: 03:27:755 (1,2,1) - I'm not sure about spacing things this way, I'd probably try to keep (1) closer
22:08 Bakari: 03:33:172 (4,1) - 03:30:880 (2,1) - it can get confusing at times
22:11 Natsu: fixed the second one, the first and last are really readable tho
22:11 Bakari: 03:32:963 (3,4) - same lower-the-ds-thing
22:12 Natsu: nvm
22:12 Natsu: fixed the second one
22:13 Natsu: i mean i fixed second and last
22:13 Natsu: the first one is easy to read
22:13 Bakari: uguu
22:13 *Bakari is editing [https://osu.ppy.sh/b/1405572 Mitchie M feat.Hatsune Miku with KAITO - Oedo Julia Night [Dance Floor]]
22:16 Bakari: 00:26:714 (1,2) - how do these stacks work? are they easy/readable?
22:17 Natsu: 00:26:714 (1) - the melody change
22:17 Natsu: so i didn't wanted to keep the same spacing
22:18 Natsu: and using larger spacing would be weird, so i came up with the stack it's kinda a nice gimmick
22:18 Bakari: is it playable enough though?
22:19 Bakari: 00:33:588 (2,4) - also these two probably should be stacked, the other triangular patterns have 2-4 stacked
22:19 Natsu: yeah just u need to keep the same stream speed and it comes naturally, just the cursor movement stops to stress the different melody
22:22 Natsu: don't u think it's nice to keep the slow part with distance snap and without stack like really simple map?
22:23 Bakari: it's mostly for consistency tho 00:31:922 (2,4) - 00:38:588 (2,4) - also slow parts
22:27 Natsu: ah mmm let me think how to change that without remapping that full part
22:29 Natsu: https://osu.ppy.sh/ss/9202023
22:29 Natsu: lol was just a ctrl g thing lmao
22:34 Bakari: that should be it
22:35 Natsu: that guy will send me some skin element in a few hours, maybe i'll poke u back after check them? maybe they are cool lol
22:36 Bakari: soore
riffy
Doubleposting because tracking the icon time.

Roses are red,
Violets are blue,
Anime sucks,
Vocaloid too.


Bubbled!
Chaoslitz
m4m

[General]
  1. Better to use another combo colour instead of colour2 coz it is the same colour as the hitcircleoverlay (maybe a lighter one)
[Skin]
  1. Could add shadow to the hitcircleoverlay (like this) so that it will be easier to read when objects overlap (streams etc)
[Standard]
  1. 00:33:588 - probably don't need this break buffer thing
  2. 00:07:755 (3) - could actually avoid overlapping the slider end to the previous slider, it is quite confusing for beginners to read especially in this circle size
  3. 03:40:470 (2) - same as above
[Advanced]
  1. 00:36:713 (4,5,6) - pretty difficult to hit 3/4 rhythm properly when they are stacked :v (when you also stacked 1/1s and 1/2s)
[Dance Floor]
  1. 03:41:147 (7,1) - Kinda unecessary to space out this when this is the only spaced note pattern lol (or you can change 03:41:050 (6,7) - into a 1/4 slider like patterns behind do)

this song is so addicting
nothing much to point out, call me back :3
Topic Starter
Natsu

Chaoslitz wrote:

m4m

[General]
  1. Better to use another combo colour instead of colour2 coz it is the same colour as the hitcircleoverlay (maybe a lighter one)
[Skin]
  1. Could add shadow to the hitcircleoverlay (like this) so that it will be easier to read when objects overlap (streams etc) I like it more without it, also with the combo color change it's fine I suppose
[Standard]
  1. 00:33:588 - probably don't need this break buffer thing
  2. 00:07:755 (3) - could actually avoid overlapping the slider end to the previous slider, it is quite confusing for beginners to read especially in this circle size
  3. 03:40:470 (2) - same as above
[Advanced]
  1. 00:36:713 (4,5,6) - pretty difficult to hit 3/4 rhythm properly when they are stacked :v (when you also stacked 1/1s and 1/2s)
[Dance Floor]
  1. 03:41:147 (7,1) - Kinda unecessary to space out this when this is the only spaced note pattern lol (or you can change 03:41:050 (6,7) - into a 1/4 slider like patterns behind do)

this song is so addicting
nothing much to point out, call me back :3
Chaoslitz
Qualified!
Shunao
~
Please sign in to reply.

New reply