m4m from your queue
A lot of your map seems to be missing hitsounds, perhaps just using normal hit normals for snares and drum finishes for kicks thatseems to play a lot during the song
00:25:202 (2,3,4,5) - while there is that synth sound building up in the back, im not sure that this spacing increase is justified, perhaps reduce the overall spacing of this by a bit
00:32:197 (1,2,3,4,5) - not really sure what you are mapping to here, it seems you are switching between the drum and the sound justifying the triples, I feel if you were mapping to either of these, the sliders should start on the white ticks as i feel its more fitting since there isnt really any strong rhythm starting on the red ticks
00:34:373 (1,2,3,1) - should remove the nc on the triple or the slider
00:49:762 (1,2,1,2,1,2) - not a huge fan of this kickslider pattern, should be more spacing per slider in general due to the strength of the drums here
00:54:114 (1,2,1,2,1,2,1,2,1,2,1,2) - honestly this is a 6 star extra, you could probably make the 1/3 clickable as the 1/3 sounds are very strong
01:10:285 (1,2,3) - your patterns before show an increase or a decrease in pitch of the orchestral sounds, the one time this isnt so should be different i feel and not just the same similar pattern copy pasted
01:27:694 (1,2,3,4) - The cymbal crashes on all of these are a little much, should be soft whistles on all and perhaps a custom weak finish sound on the 2 or perhaps make it like something like 01:37:642 (1,2,3,4) - with no soft additions and just drum sample set
01:30:181 (1,2,3,4) - ^
02:00:647 (1,2,3,4,5,6) - normal whistles on the white white ticks would be more fitting here however i feel soft whistles might work even better
02:02:357 (3) - probably dont need a normal whistle on this, just hitsounding the drum alone should be powerful enough
02:02:357 (3) - for a soft sound like this, a soft whistle works much better than a finish
02:07:487 (2,3,4,5,6,1) - could probably all be hitsounded for more feedback also 5% volume here is unrankable due to not enough feedback being given to the player after clicking
02:51:863 (6,1) - perhaps stack this like 02:52:874 (4,5,1) - for consistency in the section
03:33:911 (1,2,3,4,1,2,3,4) - I really like this
03:46:968 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - should be properly hitsounded with increasing volume per section to show the increase in drum intensity
04:35:464 (1) - the triples in this section onward seem very random, would probably be best to use a set pattern as to feel less random and more structured in rhythm and would sound much better in my opinion since you seem to be switching a lot, it feels very out of place at some points.
05:26:448 (1,2,3,4,1) - this could have increased spacing to show the increase of intensity done by the synth
05:47:899 (1,1,1,1,1) - these repeat sliders sound a little out of place to me since the clickable aspect of them is on a strong beat but the 1/8 needing to be repeated isnt until the last red tick
overall this map has a lot of nice ideas but that the map overall just needs a bit of refinement, also some hitsounding is lacking in a lot of areas which is very noticeable and often makes the map feel a little incomplete