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posted
Hey, (switched to NM cause I don't need more M4M)

00:15:400 (2) - I think here you can map a triple, thats gonna increase the density and also this part looks a but undermapped at all, same for others ones like 00:17:109 (2) - etc

00:32:187 (2) - 00:38:560 (1) - SV looks a bit low in that part in my opinion, you can fairly increase it a bit

00:43:845 (1) - try to avoid that kind of overlapping, you can put that on 00:42:913 (4) - or just separe it !

00:45:244 (2,3,4,5) - visuals too, for that kind of things just point out the next object, https://i.imgur.com/QYwYtQK.png like that

00:49:673 (8,1) - spacing is toooooo huge, place the (1) closer to the (8)

00:50:840 (2,2,3,4) - that looks very messy, you should fix these overlaps

00:55:970 (1,2,3,4,5,1,2,3) - why instead of just 1/3 sliders trying to put 1 slider, 1 circle, 1 slider.. etc could be more dynamic

01:22:399 (1) - personnal tips, when you have that kind of huge kick at the end of a part, try to make higher SV (x1.8 or something like that) than just use 1/4 instead of 1/2

02:32:969 (2,3,4,5,1) - why everynotes aren't stacked for me, put them on the same place !

03:27:373 (1,2) - kickslider then jump, should be better
posted

PoNo wrote:

Hey, (switched to NM cause I don't need more M4M)

00:15:400 (2) - I think here you can map a triple, thats gonna increase the density and also this part looks a but undermapped at all, same for others ones like 00:17:109 (2) - etc

00:32:187 (2) - 00:38:560 (1) - SV looks a bit low in that part in my opinion, you can fairly increase it a bit I want this part to stay as it is now (hope you understand)

00:43:845 (1) - try to avoid that kind of overlapping, you can put that on 00:42:913 (4) - or just separe it !

00:45:244 (2,3,4,5) - visuals too, for that kind of things just point out the next object, https://i.imgur.com/QYwYtQK.png like that

00:49:673 (8,1) - spacing is toooooo huge, place the (1) closer to the (8)

00:50:840 (2,2,3,4) - that looks very messy, you should fix these overlaps

00:55:970 (1,2,3,4,5,1,2,3) - why instead of just 1/3 sliders trying to put 1 slider, 1 circle, 1 slider.. etc could be more dynamic

01:22:399 (1) - personnal tips, when you have that kind of huge kick at the end of a part, try to make higher SV (x1.8 or something like that) than just use 1/4 instead of 1/2

02:32:969 (2,3,4,5,1) - why everynotes aren't stacked for me, put them on the same place !

03:27:373 (1,2) - kickslider then jump, should be better
O ma gawd! What is this ? Christmas ?? Four mods in 24 hours. It's raining mods, hallelujah!
Anyway. Thanks for the mod,man. Everything besides orange part is changed.
posted
m4m, map link irc.
22:05 Stormiverse: m4m?
22:05 bezbashn: yee
22:05 *Stormiverse is listening to [https://osu.ppy.sh/b/1388097 ClariS - SHIORI (TV Size)]
22:06 bezbashn: If you are okay with this rules - we can start working
22:06 bezbashn: https://osu.ppy.sh/forum/p/6210055
22:07 Stormiverse: sure
22:07 Stormiverse: i can mod your map right now
22:07 Stormiverse: you want irc or forum?
22:08 bezbashn: forum is better
22:08 Stormiverse: ok


FALL IN TRANCE

Slider Tick Rate should be set to 1 as this map contains both 1/2 and 1/3 divisions.

00:13:690 (1,2) - These shouldn't be stacked as it breaks consistency with 00:15:244 (1,2) - , 00:16:799 (1,2) - , etc...
00:38:249 (5,6) - These should be stacked because wide angle movements are pretty uncomfortable.

04:33:279 (5,6,1) - ^
00:41:669 (6,7,8) - Disable Stacking in View and stacks these properly.
02:32:969 (2,3,4,5) - ^
05:56:128 (4,5,6) - ^
01:32:036 (3) - I think it would look nicer with blanket.
02:35:301 (4) - ^
02:38:254 (1) - You can move the tail so that it lined up with 02:38:876 (3) -

02:44:471 (3) - Just here to fix some blanket.

03:08:720 (1,2) - Why do you stack them here? You haven't stacked any 1/1 beat gap since the beginning of the map, except for that first one.
03:09:186 (3,4,5) - ^
03:27:684 (2,3) - I would place them further apart as players could easily misread them into 1/4.
03:48:746 (12,1) - I would rather placed the 1/4 jump like this

so that momentum is preserved, rather than like this

04:47:502 (12,1) - ^
04:48:434 (12,1) - ^
05:57:993 (1) - What is this doing here? Why aren't you following your pattern?

Hope this mod help :D

Striked parts are pre-update.
posted

Stormiverse wrote:

m4m, map link irc.
22:05 Stormiverse: m4m?
22:05 bezbashn: yee
22:05 *Stormiverse is listening to [https://osu.ppy.sh/b/1388097 ClariS - SHIORI (TV Size)]
22:06 bezbashn: If you are okay with this rules - we can start working
22:06 bezbashn: https://osu.ppy.sh/forum/p/6210055
22:07 Stormiverse: sure
22:07 Stormiverse: i can mod your map right now
22:07 Stormiverse: you want irc or forum?
22:08 bezbashn: forum is better
22:08 Stormiverse: ok


FALL IN TRANCE

Slider Tick Rate should be set to 1 as this map contains both 1/2 and 1/3 divisions.

00:13:690 (1,2) - These shouldn't be stacked as it breaks consistency with 00:15:244 (1,2) - , 00:16:799 (1,2) - , etc...
00:38:249 (5,6) - These should be stacked because wide angle movements are pretty uncomfortable.

04:33:279 (5,6,1) - ^
00:41:669 (6,7,8) - Disable Stacking in View and stacks these properly.
02:32:969 (2,3,4,5) - ^
05:56:128 (4,5,6) - ^
01:32:036 (3) - I think it would look nicer with blanket.
02:35:301 (4) - ^
02:38:254 (1) - You can move the tail so that it lined up with 02:38:876 (3) -

02:44:471 (3) - Just here to fix some blanket.

03:08:720 (1,2) - Why do you stack them here? You haven't stacked any 1/1 beat gap since the beginning of the map, except for that first one.
03:09:186 (3,4,5) - ^
03:27:684 (2,3) - I would place them further apart as players could easily misread them into 1/4.
03:48:746 (12,1) - I would rather placed the 1/4 jump like this

so that momentum is preserved, rather than like this

04:47:502 (12,1) - ^
04:48:434 (12,1) - ^
05:57:993 (1) - What is this doing here? Why aren't you following your pattern?

Hope this mod help :D

Striked parts are pre-update.
The majority of things is changed. Thanks for the mod !
posted
heyHey :)

Here are my suggestions for your map!

00:16:488 (2,3,4) - - on which sound is 3 ?
if you map 00:15:866 (3,4,5) - why is here: 00:16:954 (00:18:508 - )- no circles at all while there are the same sounds?
hope u got me there you map sth that isnt there and skip beats u should map imo

00:49:752 (1,2,1,2,1,2,1,2) - since this is a buildupsection why is this spacing at the end so little? 00:50:529 (2,1) -
00:53:793 (2,2) - ugly overlap
00:55:348 (1,2) - again that little spacing
00:57:420 (4,5) - why a stack there?^^
00:56:280 (3) - and 00:56:799 (6) - got an ugly overlap
01:18:047 (2,3) - blanket
01:18:668 (4) - make this straight
01:21:466 (1,1,1,1) - NCs
01:32:036 (3,4) - blanket
01:36:855 (4,5) - here too
01:41:829 (6,7) - again
02:17:114 (1,1) - NC
02:32:502 (1,1) - blanket
02:34:212 (1,2) - bad flow
02:34:834 (3,4) - blanket
02:34:834 (3) - and short this and at a circle
02:44:471 (3,4) - here too
03:03:124 (2,3) - and here too
03:09:808 (5) - 03:10:585 (3) - another not clean blanket
04:23:642 (4,5,1,2) - why is the 5 so close to the slider end, same with the 1 on the next slider while there is a big gap
04:54:107 (1,2) - guess what^^
05:54:728 (1,2,3,4,5,6,1,2,3,4,5,6) - that tripples are not in the song

Okay :D Good luck ranking it, have a nice day!
posted
Hey, m4m from #modreqs

[Fall in Trance]
  1. Check AIMod, I found two unsnapped objects!
  2. 00:15:866 (3,4,5) - Not a fan of all these triplets in the beginning part of the map. I feel like they add an unnecessary amount of difficulty to an incredibly calm part of the song. I would replace all of these with a repeat slider, because that way you are still mapping to the instrument but the intensity of the map decreases, making it suit the song better.
  3. 00:23:949 (6,7,8) - Make this angle a bit sharper so that it's more consistent and so that you're adding emphasis on (7) and (8).
  4. 00:46:954 (6,7,8,9) - Increase the spacing going into this triplet. Because the song is getting more intense, the spacing in your map should reflect on that.
  5. 00:50:995 (1,2,3,4) - Like the above suggestion, I feel like this triplet needs more emphasis too. The cursor is already moving pretty fast from the kicksliders, so having the spacing so small here can play quite tacky.
  6. 00:56:799 (6,1,2) - The angle here is too obtuse, which plays comparatively worse compared to the section at 00:55:970 (1,2,3,4,5) - . It is also inconsistent, because nothing in the music calls for this change in angle. I would fix this by moving (2) somewhere so that the cursor makes a sharper movement, ideally less than 90°
  7. 01:27:684 (1,2) - Space these sliders out - again, the music is getting more intense here. I'm also not fond of the shape of these sliders, because they look out of place in this section of the map.
  8. 01:32:347 (4,5,1) - I'd angle this pattern to give (1) more emphasis, because it lands on a much more powerful beat than the previous two notes. Increasing the spacing from (5) to (1) would also work here.
  9. 01:36:544 (2,3,4) - This angle is just inconsistently obtuse and I find that it doesn't particularly play well here. 01:35:145 (1,2,3,4) - , 01:33:902 (1,2,3,4) - , and 01:32:658 (1,2,3,4) - are sharp angles, so it only makes sense that this would be a sharp angle too.
  10. 01:37:632 (1,2) - These sliders share the same problem as 01:27:684 (1,2) -
  11. 01:40:119 (1,2) - ^. Happens again too at places, but I'm sure you get the idea now.
  12. 01:58:461 (3,4,1,2,3,4) - Stream entry doesn't flow well at all because the player has to make a conscious effort to get into fluid motion. You definitely want to avoid sharp angles when entering into a stream, if you keep that in mind then they will flow well most of the time. In this case, moving the start of the stream to a place like x:48 y:208 would flow much better.
  13. 01:59:083 (5,1,2) - Same kind of issue, make the angle of these three notes less sharp so the player doesn't have to snap to change direction.
  14. 03:08:720 (1,2,3) - This section can be hard to read due to the sudden 1/2. I would make this clearer by placing an NC at 03:09:031 (2) - .
  15. 03:10:430 (2,3) - Increase the spacing here because (3) lands on a much stronger beat than the two sliders.
  16. 03:25:508 (2,3) - The sound extends to the blue tick, so you should make these 1/4 sliders.
  17. 03:37:321 (4,5) - Make these two notes sliders for the sake of consistency. You've done this at 03:29:549 (1,2,3,4) - and 03:22:088 (1,2,3,4) - so I don't see why these should be any different.
  18. 03:44:781 (4,5) - ^
  19. 04:12:450 (2) - For the sake of consistency, I would move this slider forward 1 beat and place a circle where it previously started. However, I understand that you need to emphasise the note at 04:13:071 (1) - so I'd reduce the length of this slider to 1/2. This is what the timeline should look like.
  20. 04:18:823 (4,5) - I would reduce the spacing between these two objects. The beat that (5) lands on is quite weak, so I wouldn't emphasise it that much.
  21. 04:37:009 (6,1) - Hm, this sudden break of flow seems quite awkward, because the cursor settles into a smooth circular motion but then has to jerk the opposite way. I would form a square pattern like this, as it maintains the circular flow motion.
  22. 05:05:920 (6,1) - This set of sliders also flow bad, because slider leniency doesn't work with it. The player will go straight to (1) and miss the tail of (6). Moving (1) up a bit more should alleviate this issue.
  23. 05:22:087 (1,2,3,4,5,6) - Same kind of problem as the above suggestion but with a stream.
  24. 05:23:640 (3,1) - Get rid of the blanket here and move (1) to an area like x:332 y:12 to keep the circular flow motion.
  25. 05:58:770 (4,1) - On this part, I would gradually increase the spacing here as well, because this instrument is also sharply increasing in intensity as well.


Overall this map was pretty good, I felt that it was structured well and it looked nice. Some areas of the map, such as the 2-3 minute mark I felt were mapped the really well. You'll need to work more on your flow and emphasis, however. I found lots of issues regarding these so I think you should go over your map and ask yourself these two questions: "does it flow well?" (ie, does the cursor make a smooth movement here, or do I have to unnaturally move it to reach the next note), and "does this beat have the correct emphasis". Most often, you increase the spacing to emphasise a note, but emphasis can also be done through flow breaks. That's all I have to say, good luck!
posted

Rin Desu wrote:

heyHey :)

Here are my suggestions for your map!

00:16:488 (2,3,4) - - on which sound is 3 ?
if you map 00:15:866 (3,4,5) - why is here: 00:16:954 (00:18:508 - )- no circles at all while there are the same sounds?
hope u got me there you map sth that isnt there and skip beats u should map imo

00:49:752 (1,2,1,2,1,2,1,2) - since this is a buildupsection why is this spacing at the end so little? 00:50:529 (2,1) -
00:53:793 (2,2) - ugly overlap
00:55:348 (1,2) - again that little spacing
00:57:420 (4,5) - why a stack there?^^
00:56:280 (3) - and 00:56:799 (6) - got an ugly overlap
01:18:047 (2,3) - blanket
01:18:668 (4) - make this straight
01:21:466 (1,1,1,1) - NCs
01:32:036 (3,4) - blanket
01:36:855 (4,5) - here too
01:41:829 (6,7) - again
02:17:114 (1,1) - NC
02:32:502 (1,1) - blanket
02:34:212 (1,2) - bad flow
02:34:834 (3,4) - blanket
02:34:834 (3) - and short this and at a circle
02:44:471 (3,4) - here too
03:03:124 (2,3) - and here too
03:09:808 (5) - 03:10:585 (3) - another not clean blanket
04:23:642 (4,5,1,2) - why is the 5 so close to the slider end, same with the 1 on the next slider while there is a big gap
04:54:107 (1,2) - guess what^^
05:54:728 (1,2,3,4,5,6,1,2,3,4,5,6) - that tripples are not in the song

Okay :D Good luck ranking it, have a nice day!
Tanks for the mod! I'll post mine soon
posted

-Faded- wrote:

Hey, m4m from #modreqs

[Fall in Trance]
  1. Check AIMod, I found two unsnapped objects!
  2. 00:15:866 (3,4,5) - Not a fan of all these triplets in the beginning part of the map. I feel like they add an unnecessary amount of difficulty to an incredibly calm part of the song. I would replace all of these with a repeat slider, because that way you are still mapping to the instrument but the intensity of the map decreases, making it suit the song better.
  3. 00:23:949 (6,7,8) - Make this angle a bit sharper so that it's more consistent and so that you're adding emphasis on (7) and (8).
  4. 00:46:954 (6,7,8,9) - Increase the spacing going into this triplet. Because the song is getting more intense, the spacing in your map should reflect on that.
  5. 00:50:995 (1,2,3,4) - Like the above suggestion, I feel like this triplet needs more emphasis too. The cursor is already moving pretty fast from the kicksliders, so having the spacing so small here can play quite tacky.
  6. 00:56:799 (6,1,2) - The angle here is too obtuse, which plays comparatively worse compared to the section at 00:55:970 (1,2,3,4,5) - . It is also inconsistent, because nothing in the music calls for this change in angle. I would fix this by moving (2) somewhere so that the cursor makes a sharper movement, ideally less than 90°
  7. 01:27:684 (1,2) - Space these sliders out - again, the music is getting more intense here. I'm also not fond of the shape of these sliders, because they look out of place in this section of the map.
  8. 01:32:347 (4,5,1) - I'd angle this pattern to give (1) more emphasis, because it lands on a much more powerful beat than the previous two notes. Increasing the spacing from (5) to (1) would also work here.
  9. 01:36:544 (2,3,4) - This angle is just inconsistently obtuse and I find that it doesn't particularly play well here. 01:35:145 (1,2,3,4) - , 01:33:902 (1,2,3,4) - , and 01:32:658 (1,2,3,4) - are sharp angles, so it only makes sense that this would be a sharp angle too.
  10. 01:37:632 (1,2) - These sliders share the same problem as 01:27:684 (1,2) -
  11. 01:40:119 (1,2) - ^. Happens again too at places, but I'm sure you get the idea now.
  12. 01:58:461 (3,4,1,2,3,4) - Stream entry doesn't flow well at all because the player has to make a conscious effort to get into fluid motion. You definitely want to avoid sharp angles when entering into a stream, if you keep that in mind then they will flow well most of the time. In this case, moving the start of the stream to a place like x:48 y:208 would flow much better.
  13. 01:59:083 (5,1,2) - Same kind of issue, make the angle of these three notes less sharp so the player doesn't have to snap to change direction.
  14. 03:08:720 (1,2,3) - This section can be hard to read due to the sudden 1/2. I would make this clearer by placing an NC at 03:09:031 (2) - .
  15. 03:10:430 (2,3) - Increase the spacing here because (3) lands on a much stronger beat than the two sliders.
  16. 03:25:508 (2,3) - The sound extends to the blue tick, so you should make these 1/4 sliders.
  17. 03:37:321 (4,5) - Make these two notes sliders for the sake of consistency. You've done this at 03:29:549 (1,2,3,4) - and 03:22:088 (1,2,3,4) - so I don't see why these should be any different.
  18. 03:44:781 (4,5) - ^
  19. 04:12:450 (2) - For the sake of consistency, I would move this slider forward 1 beat and place a circle where it previously started. However, I understand that you need to emphasise the note at 04:13:071 (1) - so I'd reduce the length of this slider to 1/2. This is what the timeline should look like.
  20. 04:18:823 (4,5) - I would reduce the spacing between these two objects. The beat that (5) lands on is quite weak, so I wouldn't emphasise it that much.
  21. 04:37:009 (6,1) - Hm, this sudden break of flow seems quite awkward, because the cursor settles into a smooth circular motion but then has to jerk the opposite way. I would form a square pattern like this, as it maintains the circular flow motion.
  22. 05:05:920 (6,1) - This set of sliders also flow bad, because slider leniency doesn't work with it. The player will go straight to (1) and miss the tail of (6). Moving (1) up a bit more should alleviate this issue.
  23. 05:22:087 (1,2,3,4,5,6) - Same kind of problem as the above suggestion but with a stream.
  24. 05:23:640 (3,1) - Get rid of the blanket here and move (1) to an area like x:332 y:12 to keep the circular flow motion.
  25. 05:58:770 (4,1) - On this part, I would gradually increase the spacing here as well, because this instrument is also sharply increasing in intensity as well.


Overall this map was pretty good, I felt that it was structured well and it looked nice. Some areas of the map, such as the 2-3 minute mark I felt were mapped the really well. You'll need to work more on your flow and emphasis, however. I found lots of issues regarding these so I think you should go over your map and ask yourself these two questions: "does it flow well?" (ie, does the cursor make a smooth movement here, or do I have to unnaturally move it to reach the next note), and "does this beat have the correct emphasis". Most often, you increase the spacing to emphasise a note, but emphasis can also be done through flow breaks. That's all I have to say, good luck!
Thanks for the mod ! Everything you've mentioned is now changed. Later I'll look through the map for flow checks.
posted
Continuation mod

13:47 bezbashn: Hi-hi! Have you checked the map or you are still busy with other stuff ?
13:48 Mir: wait link it again
13:48 Mir: i can actually check it now
13:48 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
13:48 bezbashn: с_с
13:48 bezbashn: just look if you even would take it
13:51 Mir: theres a lot of rhythm stuff that seems like i wouldn't agree with it
13:51 Mir: some easily fixable
13:51 Mir: some are a structural flaw
13:52 bezbashn: are you able to mod em ?
13:52 bezbashn: or i just need to rethink my life, get a book of mapping and do it myself for a long-long time
13:53 Mir: well its nothing like that its just
13:53 Mir: idk if you would go through and change all of it lol
13:53 Mir: like 05:06:076 - most of these should be clickable
13:53 bezbashn: but yeah
13:53 Mir: cuz 05:05:920 (6,1,2) - 1 gets no emphasis with 6 being a slider
13:53 bezbashn: that's the thing
13:53 bezbashn: I need other people vision
13:53 bezbashn: to fix stuff
13:53 Mir: 05:07:786 (6) - so on
13:54 Mir: 05:18:356 - and idk why this isn't clickable
13:54 bezbashn: oh, i think i got it
13:54 bezbashn: stronger beats, right ?
13:54 Mir: 05:36:231 (4,5) - is kinda weird cuz 05:36:076 (3) - is really weak but has the same emphasis as 4
13:54 Mir: yeah stuff like that
13:55 Mir: 05:46:024 - doesnt the 1/4 start here
13:55 Mir: 05:46:956 - not here
13:55 Mir: 05:48:200 - these should tottaallyy be clickable :(
13:55 Mir: 05:49:754 - would suggest a nice long slider for the synth
13:55 Mir: 05:50:065 - leads into this a bit nicer than just a break
13:56 Mir: 05:52:785 - a lot of these triples are skipped too which is a bit odd
13:56 Mir: 05:56:904 - and the 1/8 you mapped at 05:48:045 (2) - isn't mapped here
13:56 Mir: i could go on and on pointing out things cuz as i said it's a structural thing
13:57 bezbashn: yee
13:57 bezbashn: my bad mostly
13:57 Mir: it's not a bad start but i don't think it's ready yet
13:57 Mir: mainly lacking in consistency and rhythm i think
13:57 bezbashn: i think, that i can fix these and other like them later in the day
13:58 bezbashn: cos soon i'm gonna leave for study
13:58 Mir: okay
13:58 Mir: i also suggest
13:58 Mir: you should look for mods from more experienced mappers
13:59 bezbashn: yeah
13:59 bezbashn: i tried
13:59 bezbashn: they are mostly closed
13:59 Mir: yah.. you kinda have to camp them lo
13:59 bezbashn: would be nice if you can look up some more and post this irc to thread for me to check later
14:00 Mir: kk


- 00:15:244 - You follow the bg drums here but not after 00:19:907 - why?
- 00:16:177 (1,1) - Overlaps like this can be avoided quite easily.
- 00:26:125 (1) - Could use a lot more emphasis than it has, space it more?
- 00:32:187 (2,4,2) - I feel like centering these would have been cooler. Like this: https://puu.sh/xJh9z/9034d0495b.mp4
- 01:37:632 (1,2) - Such strong beats like this that you hitsounded would be better as circles imo.
- 01:52:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Seems really out of place since the song isn't increasing in intensity nor does it drop so much in the beginning of the pattern. It just doesn't fit the map or song.
- 02:02:503 - You can get rid of these breaks lol they're so short
- 02:07:477 (2,3,4) - Blankets and stacks off :/

Stuff we talked about in IRC can apply to most of the map. Work on consistency and making noticeable sounds more clickable.

Also the latter part of the map seems a lot more polished than the beginning lol.
posted

Mir wrote:

Continuation mod

13:47 bezbashn: Hi-hi! Have you checked the map or you are still busy with other stuff ?
13:48 Mir: wait link it again
13:48 Mir: i can actually check it now
13:48 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
13:48 bezbashn: с_с
13:48 bezbashn: just look if you even would take it
13:51 Mir: theres a lot of rhythm stuff that seems like i wouldn't agree with it
13:51 Mir: some easily fixable
13:51 Mir: some are a structural flaw
13:52 bezbashn: are you able to mod em ?
13:52 bezbashn: or i just need to rethink my life, get a book of mapping and do it myself for a long-long time
13:53 Mir: well its nothing like that its just
13:53 Mir: idk if you would go through and change all of it lol
13:53 Mir: like 05:06:076 - most of these should be clickable
13:53 bezbashn: but yeah
13:53 Mir: cuz 05:05:920 (6,1,2) - 1 gets no emphasis with 6 being a slider
13:53 bezbashn: that's the thing
13:53 bezbashn: I need other people vision
13:53 bezbashn: to fix stuff
13:53 Mir: 05:07:786 (6) - so on
13:54 Mir: 05:18:356 - and idk why this isn't clickable
13:54 bezbashn: oh, i think i got it
13:54 bezbashn: stronger beats, right ?
13:54 Mir: 05:36:231 (4,5) - is kinda weird cuz 05:36:076 (3) - is really weak but has the same emphasis as 4
13:54 Mir: yeah stuff like that
13:55 Mir: 05:46:024 - doesnt the 1/4 start here
13:55 Mir: 05:46:956 - not here
13:55 Mir: 05:48:200 - these should tottaallyy be clickable :(
13:55 Mir: 05:49:754 - would suggest a nice long slider for the synth
13:55 Mir: 05:50:065 - leads into this a bit nicer than just a break
13:56 Mir: 05:52:785 - a lot of these triples are skipped too which is a bit odd
13:56 Mir: 05:56:904 - and the 1/8 you mapped at 05:48:045 (2) - isn't mapped here
13:56 Mir: i could go on and on pointing out things cuz as i said it's a structural thing
13:57 bezbashn: yee
13:57 bezbashn: my bad mostly
13:57 Mir: it's not a bad start but i don't think it's ready yet
13:57 Mir: mainly lacking in consistency and rhythm i think
13:57 bezbashn: i think, that i can fix these and other like them later in the day
13:58 bezbashn: cos soon i'm gonna leave for study
13:58 Mir: okay
13:58 Mir: i also suggest
13:58 Mir: you should look for mods from more experienced mappers
13:59 bezbashn: yeah
13:59 bezbashn: i tried
13:59 bezbashn: they are mostly closed
13:59 Mir: yah.. you kinda have to camp them lo
13:59 bezbashn: would be nice if you can look up some more and post this irc to thread for me to check later
14:00 Mir: kk


- 00:15:244 - You follow the bg drums here but not after 00:19:907 - why?
- 00:16:177 (1,1) - Overlaps like this can be avoided quite easily.
- 00:26:125 (1) - Could use a lot more emphasis than it has, space it more?
- 00:32:187 (2,4,2) - I feel like centering these would have been cooler. Like this: https://puu.sh/xJh9z/9034d0495b.mp4
- 01:37:632 (1,2) - Such strong beats like this that you hitsounded would be better as circles imo.
- 01:52:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Seems really out of place since the song isn't increasing in intensity nor does it drop so much in the beginning of the pattern. It just doesn't fit the map or song.
- 02:02:503 - You can get rid of these breaks lol they're so short
- 02:07:477 (2,3,4) - Blankets and stacks off :/

Stuff we talked about in IRC can apply to most of the map. Work on consistency and making noticeable sounds more clickable.

Also the latter part of the map seems a lot more polished than the beginning lol.
Thx alot for a mod! We'll connect tomorrow as you suggested to discuss the things that left. Thx again ;)
posted
Coming from #modreq

Not a mod, but a general thing that bugged me throughout the map.
Quite an amount of objects are weirdly spaced in terms of their visual (and also actual) spacing. I'll take these objects as example:

- 01:16:803 (2,3) -
There is no, to only a little change in the music, so just going from theoretics, 01:16:803 (2,3) - should have the same or a similar spacing to 01:16:492 (1,2) - or the other way around. You'll have a "fast" movement from (1) to (2), but (2) to (3) is almost a full stop.

- 01:32:036 (3,4) -
The problem with this one is that, compared to the objects mentioned above, there is more movement before/after (3) and (4) due to the song being more intense, but even less actual movement during these two objects. Players wont follow the Slider like it's shaped, but rather stop after about 1/2 and then just move down to hit the Circle. This, also, is a full stop in a rather strong part of this section and thus kinda bleh.

- 01:41:829 (6,7) -
Is the same thing as above, but reversed.

- 01:52:399 (4,1) -
I feel like the dead stop that youre having here, should be a tick after this (which is what you do with these slow Sliders afterwards), but not on the one it's currently on. The Sliderhead technically still belongs to the jump combo before and should be spaced accordingly.
(Also, while being at it, maybe add some Circles inbetween those Sliders. The section feels really slow while it probably shouldnt (similar intensity as the section before, "XX" type music shouldnt be mapped as "XY")

- 02:33:902 (6,1) -
Here, too, is a basically dead stop when transitioning from (6) to (1) while you build up alot of movement in the stream beforehand. Imagine a river flowing down the "stream", all the water just suddenly has to stop after the Slider and it overflows, now knowing where to go with all of that momentum. (Idk, thats how I do it)

There are more of these scattered around the map and I feel like they tank a hit on the map's polish. If you feel like making the most out of your map, try to change the spacing of these kinds of things. Imagine the river if you need to, if that even helps :v
posted

Yauxo wrote:

Coming from #modreq

Not a mod, but a general thing that bugged me throughout the map.
Quite an amount of objects are weirdly spaced in terms of their visual (and also actual) spacing. I'll take these objects as example:

- 01:16:803 (2,3) -
There is no, to only a little change in the music, so just going from theoretics, 01:16:803 (2,3) - should have the same or a similar spacing to 01:16:492 (1,2) - or the other way around. You'll have a "fast" movement from (1) to (2), but (2) to (3) is almost a full stop.

- 01:32:036 (3,4) -
The problem with this one is that, compared to the objects mentioned above, there is more movement before/after (3) and (4) due to the song being more intense, but even less actual movement during these two objects. Players wont follow the Slider like it's shaped, but rather stop after about 1/2 and then just move down to hit the Circle. This, also, is a full stop in a rather strong part of this section and thus kinda bleh.

- 01:41:829 (6,7) -
Is the same thing as above, but reversed.

- 01:52:399 (4,1) -
I feel like the dead stop that youre having here, should be a tick after this (which is what you do with these slow Sliders afterwards), but not on the one it's currently on. The Sliderhead technically still belongs to the jump combo before and should be spaced accordingly.
(Also, while being at it, maybe add some Circles inbetween those Sliders. The section feels really slow while it probably shouldnt (similar intensity as the section before, "XX" type music shouldnt be mapped as "XY")

- 02:33:902 (6,1) -
Here, too, is a basically dead stop when transitioning from (6) to (1) while you build up alot of movement in the stream beforehand. Imagine a river flowing down the "stream", all the water just suddenly has to stop after the Slider and it overflows, now knowing where to go with all of that momentum. (Idk, thats how I do it)

There are more of these scattered around the map and I feel like they tank a hit on the map's polish. If you feel like making the most out of your map, try to change the spacing of these kinds of things. Imagine the river if you need to, if that even helps :v
Thank you for the mod! I've applied things that I think I got right.
posted
Discussed more stuff with Mir. Thx to him

19:48 bezbashn: So, I've just checked the flow and for me it seems ok. Can you recheck it ?
19:51 Mir: flow is super subjective so idk what i would be able to say
19:51 bezbashn: like in general, is it possible to play without flow choking
19:51 Mir: 05:34:832 (1,2,3,4,5,6) - you should make these sliders if you made 05:23:019 (1,2,3) - sliders
19:51 Mir: i'd have to play it to see
19:58 Mir: several places felt a bit weird
19:58 bezbashn: sliders above fixed
19:58 Mir: 01:32:347 (4,5,1) - was a bit lol
19:59 Mir: 01:41:518 (4,5,6,7) - too
19:59 Mir: 01:49:757 (3,4,1,2) - too
20:02 Mir: 03:33:124 (3) - isn't in a nice spot to read
20:02 Mir: it's even overmapped so i would just remove it
20:03 Mir: 04:50:687 (2,3,4,5) - please unstack prefectly
20:03 Mir: perfectly*
20:04 Mir: 05:05:609 (2,3,4,5,6,7,1) - played a bit awkwardly
20:05 Mir: yea that's the major ones
20:09 bezbashn: look up pls
20:09 Mir: look what
20:09 bezbashn: changes
20:12 Mir: 01:32:503 (5,1,2,3) - lol you made it worse
20:12 bezbashn: lulz
20:12 Mir: 01:49:757 (3,4,1,2) - ??? now it's a perfect line jump
20:12 Mir: it's even more difficult than before lmao
20:13 bezbashn: maybe make a square ?
20:13 bezbashn: out of these jumps
20:13 Mir: just make normal jumps?
20:13 Mir: they're not emphasizing anything
20:13 bezbashn: *tinking*
20:17 bezbashn: here we go again. updte
20:26 Mir: close enough
20:26 Mir: fine i guess
20:26 Mir: maybe od 8.7 cuz streams
20:26 Mir: but other than that i have nothing else to say
20:28 bezbashn: isn't this od will be high ?
20:28 bezbashn: or just fine
20:28 Mir: fine
20:29 bezbashn: updated
20:37 Mir: find more bns i guess
20:37 Mir: or move on to something else
20:40 bezbashn: ok then
20:40 bezbashn: thx alot !
20:41 Mir: np
posted
beep boop, from q.

16:04 bezbashn: Hi Have a min ?
16:04 Error-: yea?
16:04 bezbashn: I've posted a map in your q. Can you check it so I have your answer now ?
16:05 bezbashn: Would be great
16:05 Error-: well, ok then, I was searching for BN and got tired of it anyway lol.
16:05 Error-: lemme download your map first
16:05 bezbashn: kk <
16:05 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
16:06 Error-: 30s pls
16:06 *Error- is editing [https://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando- [FALL IN TRANCE]]
16:07 Error-: check aimod please
16:07 bezbashn: c_c
16:07 bezbashn: wait a s
16:08 bezbashn: update
16:08 Error-: ok done.
16:09 Error-: so, uhh, first of all, I wanna ask you about things like 00:15:555 (4,5) -, I think its unnecessary to create a huge jump there
16:09 Error-: its pretty calm here, I would recommend same spacing tbh
16:09 bezbashn: Mir haven't noticed it
16:10 bezbashn: mh
16:10 bezbashn: okay
16:10 Error-: oh uhh, the image size is 1365x768
16:10 Error-: should it be 1366x768? you can resize it easily.
16:11 bezbashn: lulz
16:11 bezbashn: sec
16:11 bezbashn: gotta open ps
16:11 Error-: kek you can do it on paint lol
16:11 bezbashn: paint i garbage lel
16:11 bezbashn: is*
16:12 Error-: lol you just want to resize like 1 pixel
16:12 Error-: anyway just leave that topic
16:12 Error-: xdd
16:12 bezbashn: XD
16:14 bezbashn: done. update
16:15 Error-: 00:32:032 (1,2) - this is a sudden rhythm change, it sounds kinda messed up imo, try to change those to the pattern before, it plays a lot better.
16:15 Error-: also there's a background stream you can map there, it will be interesting.
16:16 bezbashn: these are staying i think
16:16 bezbashn: and just because of this rythm change
16:16 bezbashn: cos there is one more like this
16:16 Error-: you mean 00:35:762 (1,2) - ?
16:17 bezbashn: yee
16:17 Error-: well ok then if you want to keep.
16:17 bezbashn: it was way worse before i made them like this
16:17 Error-: lol
16:18 bezbashn: garbage
16:18 bezbashn: it was like paint
16:18 Error-: 00:47:887 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - nice stream btw
16:18 bezbashn: xd
16:18 Error-: 00:50:529 (2,2) - overlap
16:18 bezbashn: )
16:18 bezbashn: moved
16:19 Error-: 00:55:970 (1,2) - make them a straight line, it'll looks better, also make 00:56:280 (3,4,5,6) - 's spacing and stuff similliar with 00:55:970 (1,2) - pls
16:20 Error-: I know you're trying to stack, but its better to make thing like [https://osu.ppy.sh/ss/9207118 this]
16:22 Error-: you alive therE?
16:22 Error-: (shift wtf)
16:23 bezbashn: im hereee
16:23 bezbashn: just fixing things
16:23 bezbashn: you know
16:23 Error-: ok let's continue then :3
16:23 bezbashn: ye]
16:25 Error-: 01:16:803 (2,3) - kinda make the flow better, it looks like [https://puu.sh/xMtb7/e106800aee.png this] now
16:26 Error-: same goes 01:32:036 (3,4) - here, its a bit off
16:27 bezbashn: http://prntscr.com/grhyit k with this ?
16:28 Error-: yea like that
16:29 Error-: also 02:02:503 - make this clickable please
16:30 bezbashn: done
16:30 Error-: 02:04:368 (1) - I would rather make this 1/8 instead.
16:30 Error-: 02:08:720 (4) - no sound to click here
16:30 Error-: wait there is
16:30 bezbashn: yee
16:31 Error-: sorry was using 5%
16:31 bezbashn: about 1
16:31 bezbashn: agree
16:31 Error-: 02:22:399 (1,2,3) - do something triangle-ish like [https://osu.ppy.sh/ss/9207180 this?]
16:32 Error-: kiai starts 1/8 too early.
16:32 Error-: 02:38:254 (1,2) - 99% misread chance.
16:35 Error-: 03:08:720 (10) - could move something like x:220 y:156 here.
16:36 bezbashn: think 228 136 is ok
16:36 Error-: ok
16:36 Error-: 03:28:306 (1,2) - blanket?
16:37 Error-: so its like [https://puu.sh/xMttR/6b9a736355.png this]
16:37 bezbashn: it is blanket
16:37 bezbashn: but like summer blanket
16:37 bezbashn: when it's hot and you are hot kinda thing
16:38 Error-: I dunno but it feels like kinda odd.
16:38 bezbashn: blanket just flies away from the bed
16:38 Error-: I would rather do the blanket like what I screenshoted
16:38 Error-: also uhh... 03:37:165 (2,3,4,5) - the heck is this? :/
16:39 Error-: I mean, 03:37:165 (2,3) - and 03:37:321 (4,5) - stuff
16:39 bezbashn: oh lol
16:40 bezbashn: must have missclicked
16:40 Error-: kek
16:40 Error-: 03:44:626 (2,3,4) - this is nice, but I think its kinda unplayable..
16:40 bezbashn: stacked 3 and 4
16:40 Error-: 04:18:978 (5,1) - fix blanket
16:42 Error-: 05:46:956 (1,2,3,4,5,6,7) - you sure with 1/8 here?
16:43 Error-: 05:48:045 (1,2,3,4,5,6,1,2,3,4,5) - also this doesn't really fit with the music imo
16:43 bezbashn: yeah
16:44 bezbashn: it's strong preending part
16:44 bezbashn: so i thing 1/8 fith nice
16:44 bezbashn: Mir does too
16:44 Error-: ok then
16:44 Error-: okay that's it, I don't find any major problems again.
16:44 Error-: good luck with your set :3
posted

Error- wrote:

beep boop, from q.
16:04 bezbashn: Hi Have a min ?
16:04 Error-: yea?
16:04 bezbashn: I've posted a map in your q. Can you check it so I have your answer now ?
16:05 bezbashn: Would be great
16:05 Error-: well, ok then, I was searching for BN and got tired of it anyway lol.
16:05 Error-: lemme download your map first
16:05 bezbashn: kk <
16:05 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
16:06 Error-: 30s pls
16:06 *Error- is editing [https://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando- [FALL IN TRANCE]]
16:07 Error-: check aimod please
16:07 bezbashn: c_c
16:07 bezbashn: wait a s
16:08 bezbashn: update
16:08 Error-: ok done.
16:09 Error-: so, uhh, first of all, I wanna ask you about things like 00:15:555 (4,5) -, I think its unnecessary to create a huge jump there
16:09 Error-: its pretty calm here, I would recommend same spacing tbh

16:09 bezbashn: Mir haven't noticed it
16:10 bezbashn: mh
16:10 bezbashn: okay
16:10 Error-: oh uhh, the image size is 1365x768
16:10 Error-: should it be 1366x768? you can resize it easily.

16:11 bezbashn: lulz
16:11 bezbashn: sec
16:11 bezbashn: gotta open ps
16:11 Error-: kek you can do it on paint lol
16:11 bezbashn: paint i garbage lel
16:11 bezbashn: is*
16:12 Error-: lol you just want to resize like 1 pixel
16:12 Error-: anyway just leave that topic
16:12 Error-: xdd
16:12 bezbashn: XD
16:14 bezbashn: done. update
16:15 Error-: 00:32:032 (1,2) - this is a sudden rhythm change, it sounds kinda messed up imo, try to change those to the pattern before, it plays a lot better.
16:15 Error-: also there's a background stream you can map there, it will be interesting.

16:16 bezbashn: these are staying i think
16:16 bezbashn: and just because of this rythm change
16:16 bezbashn: cos there is one more like this
16:16 Error-: you mean 00:35:762 (1,2) - ?
16:17 bezbashn: yee
16:17 Error-: well ok then if you want to keep.
16:17 bezbashn: it was way worse before i made them like this
16:17 Error-: lol
16:18 bezbashn: garbage
16:18 bezbashn: it was like paint
16:18 Error-: 00:47:887 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - nice stream btw
16:18 bezbashn: xd
16:18 Error-: 00:50:529 (2,2) - overlap
16:18 bezbashn: )
16:18 bezbashn: moved
16:19 Error-: 00:55:970 (1,2) - make them a straight line, it'll looks better, also make 00:56:280 (3,4,5,6) - 's spacing and stuff similliar with 00:55:970 (1,2) - pls
16:20 Error-: I know you're trying to stack, but its better to make thing like [https://osu.ppy.sh/ss/9207118 this]

16:22 Error-: you alive therE?
16:22 Error-: (shift wtf)
16:23 bezbashn: im hereee done
16:23 bezbashn: just fixing things
16:23 bezbashn: you know
16:23 Error-: ok let's continue then :3
16:23 bezbashn: ye]
16:25 Error-: 01:16:803 (2,3) - kinda make the flow better, it looks like [https://puu.sh/xMtb7/e106800aee.png this] now
16:26 Error-: same goes 01:32:036 (3,4) - here, its a bit off

16:27 bezbashn: http://prntscr.com/grhyit k with this ?
16:28 Error-: yea like that

16:29 Error-: also 02:02:503 - make this clickable please
16:30 bezbashn: done
16:30 Error-: 02:04:368 (1) - I would rather make this 1/8 instead.
16:30 Error-: 02:08:720 (4) - no sound to click here
16:30 Error-: wait there is
16:30 bezbashn: yee
16:31 Error-: sorry was using 5%
16:31 bezbashn: about 1
16:31 bezbashn: agree
16:31 Error-: 02:22:399 (1,2,3) - do something triangle-ish like [https://osu.ppy.sh/ss/9207180 this?]
16:32 Error-: kiai starts 1/8 too early.
16:32 Error-: 02:38:254 (1,2) - 99% misread chance.
16:35 Error-: 03:08:720 (10) - could move something like x:220 y:156 here
.
16:36 bezbashn: think 228 y36 is ok (everything done)
16:36 Error-: ok
16:36 Error-: 03:28:306 (1,2) - blanket?
16:37 Error-: so its like [https://puu.sh/xMttR/6b9a736355.png this]

16:37 bezbashn: it is blanket
16:37 bezbashn: but like summer blanket
16:37 bezbashn: when it's hot and you are hot kinda thing
16:38 Error-: I dunno but it feels like kinda odd.
16:38 bezbashn: blanket just flies away from the bed
16:38 Error-: I would rather do the blanket like what I screenshoted
16:38 Error-: also uhh... 03:37:165 (2,3,4,5) - the heck is this? :/
16:39 Error-: I mean, 03:37:165 (2,3) - and 03:37:321 (4,5) - stuff

16:39 bezbashn: oh lol
16:40 bezbashn: must have missclicked
16:40 Error-: kek
16:40 Error-: 03:44:626 (2,3,4) - this is nice, but I think its kinda unplayable..
16:40 bezbashn: stacked 3 and 4 (+ done above things)
16:40 Error-: 04:18:978 (5,1) - fix blanket
16:42 Error-: 05:46:956 (1,2,3,4,5,6,7) - you sure with 1/8 here?
16:43 Error-: 05:48:045 (1,2,3,4,5,6,1,2,3,4,5) - also this doesn't really fit with the music imo

16:43 bezbashn: yeah
16:44 bezbashn: it's strong preending part
16:44 bezbashn: so i think 1/8 fits nice
16:44 bezbashn: Mir does too

16:44 Error-: ok then
16:44 Error-: okay that's it, I don't find any major problems again.
16:44 Error-: good luck with your set :3


Thx for mod. Highlighted commentaries for better view in log above
posted
M4M or NM (whatever :u)


00:16:799 (1,1) - Overlap, you can fix this by stacking 00:17:731 (1) - with 00:16:177 (1) -

00:18:975 (5,6,7) - Straight line triplet, this should be better if you make a curve pointing to 00:19:286 (8) - (better entrance)

00:19:286 (8) - New combo here, and move this slider a little bit up, or stack it with 00:18:353 (1) -

00:18:664 (4,9) - Overlap, move the slider to x:296 y:200 (in other words, stack it with 00:16:799 (1) - )

00:21:151 (8,1) - Those sliders can be a curved ones like this

00:22:550 (7,1) - Overlap, unintentional?

00:24:881 (2,7) - Just a suggestion but maybe you should do a blanket here

00:26:591 (2,3,6) - Overlap, unintentional?

00:32:032 (1,2,3,4,1,2,3,4,5,6,7,8) - The idea is good, but the sliders have a very uncomfortable movement, to fix this maybe if you start from 00:35:296 (8) -
to 00:32:187 (2) - should be fine, or making the rotation on clockwise instead of anti clockwise.

00:35:918 (2,3,4) - The same, the entrance and the movement of the sliders are uncomfortable

00:38:560 (1,2) - Increase the spacing of the slider for something like this

00:46:954 (6) - Fix the orientation of the slider to align it with 00:46:799 (5) -

00:50:995 (3) - Now here i got a suggestion to make this pattern like this

00:51:618 (2,3,4) - And here this triplet should be curved and just change the order of these sliders 00:51:928 (1,2) - and you will get a pattern
like this (also move 00:51:928 (1) - a little bit up to avoid overlaps)

00:57:628 (1) - The orientation of this slider is weird, you should change it to a better entrance from 00:57:524 (5) -

01:22:399 (4,2) - Overlap

01:39:808 (6,2,4) - Messy overlaps

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as before, the sliders have a very uncomfortable movement.

02:04:368 (1) - Here you can use x1,20 Slider velocity

02:10:041 (6) - Increase the spacing a little bit and make it a New Combo

02:14:005 (1) - This should start on 02:13:694 -

02:18:047 (4) - Inconsistency on the shape of this slider compared to 02:17:114 (1,2) -

02:38:254 (1) - Replace this slider for a normal curved one, you didn't use any other slider with different or similar shape on the whole part, so this will feel like a random placed slider during gameplay.

02:51:855 (6) - New combo

02:51:932 (1) - Remove new combo

03:03:901 (5) - Stack it with the head of 03:03:124 (2) - to maintain the movement and get a better entrance with 03:04:057 (6) -

03:04:834 (2,6,7) - Stack them

03:07:787 (6) - New combo

03:09:497 (3) - A good suggestion is to stack it with 03:09:031 (1) - for a back and forth

03:14:004 (9,10) - Remove them, and put the slider on 03:14:005 - then add a circle here 03:14:315 -

03:19:445 (2) - This slider could have more spacing

04:10:895 (4) - Put a curved slider here to mantain the pattern 04:09:652 (1,2,5,1,2,3) -

04:19:134 (1,2,3,4,5,6) - Overlap

04:37:009 (10,4) - Overlap

04:36:387 (6) - New combo

04:59:703 (1,2,3) - Fix this blanket

05:01:568 (1,1) - Overlap here

05:06:076 (7,4) - Overlap here too, increase the spacing of 05:06:697 (4) -

05:10:894 (1) - Stack this slider with 05:10:117 (8) - and just move the stream 05:11:127 (2,3,4,5) - a little bit to the left.

05:13:537 (7,5) - Overlap (yes :u)

05:19:599 (5) - New combo

05:18:511 (1) - Well, it would be perfect if you can stack this slider tail with 05:19:521 (4) - and maintain the blanket with 05:18:045 (4,1) -

05:29:238 (1,3) - Stack them properly

05:32:501 (2,1) - ^

05:39:495 (1,2,3) - Messy triplet, make it similar to 05:39:806 (4,5,6) -

05:39:806 (4) - New combo

05:53:018 (7) - Increase the spacing

05:59:858 (1,2,3,4,1) - And for the end just make this pattern like this

Also, i have to say that i can feel something wrong with the timing.
Just try to move this object 04:52:552 (1) - in the time line to see that it moves a litle bit to the right.

Nice map tho ^-^ gl
posted
Hiya from my queue!

It can be better if you place the NCs on the big white ticks. (Don't know what they're called)
00:13:690 (1,2) - Could stack these.
00:27:524 (6) - Either move it further away, or stack it with 00:26:747 (3)'s end.
00:28:923 (7) - Weird overlap with 00:27:990 (3)
00:32:187 (2,4,2,4,6,8,2,4,6,8) - Could Ctrl + G all of these, for better flow.
00:57:524 (5,1) - Try this
01:21:777 (2) - Ctrl + G can emphasize 01:22:088 (3)
01:52:554 (1,3,5,7,2,4,6,8) - Could Ctrl + G all of these, for better flow.
02:01:259 (1,2,3,4,5,6,7,8,1) - Maybe add just a bit of curve to this stream.
02:02:347 (3,4) - Make this like 02:02:036 (2)
02:07:477 (2,3,4,5,6) - Could stack all of these.
02:32:658 (1) - Remove NC

Something I think you can improve is the flow, here, watch Pishifat's video for some tips.


I could only mod half of it with the time I have, I hope you can apply these suggestions to the rest of the beatmap.
GL HF!
posted

Megapcmx wrote:

Nice map tho ^-^ gl
Thx ;)

In the list below you can find things that I can't agree with. All other stuff are applied as changes. Thx for mod !
00:32:032 (1,2,3,4,1,2,3,4,5,6,7,8) - The idea is good, but the sliders have a very uncomfortable movement, to fix this maybe if you start from 00:35:296 (8) -
to 00:32:187 (2) - should be fine, or making the rotation on clockwise instead of anti clockwise.

01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as before, the sliders have a very uncomfortable movement.


This sliders are here bacause of sudden rythm change. We with Mir have decided that this would wit more, than it was before. But if other BN will say to me that this aren't fitting, maybe I will fix them, but for now they are staying, sorry.
posted
Hello! NM from the queue: t/601442/start=75

00:23:638 (3,4,5,1) - There's a minor collision here that could look better if (1) was blanketing (5)
00:24:571 (1,1) - Why 2 NCs?
00:24:881 (2,7) - Blanket
00:27:058 (4) - Use ctrl+h instead and reposition upwards a bit
00:30:166 (5,7) - Dark color with barely visible approach circles at 100% dim AND an overlap? That's evil
00:31:332 - I can hear a triple here so maybe place an additional circle here?
00:31:876 (6) - Move between 00:31:099 (3,4) - To avoid collisions with 00:32:187 (2) -
00:32:032 (1) - If the circle/slider sequence had the circles below the sliders it would greatly improve the flow https://osu.ppy.sh/ss/9216378
00:38:560 (1,2) - I recommend a stack here
00:51:151 (4,5,6) - You have a ton of sliderends here as an overlap option
01:22:399 (4,1) - I'd like to see these two overlap for stopping cursor motion as the music stops as well
02:18:668 (1,2,3,4) - Keep the slider shapes consistent
03:04:834 (2,6,7) - Eh, just overlap is fine
03:09:031 (1,2) - This could be more expected if there was a stack at 03:08:720 (10,1)
03:26:441 (1,2) - This is a very nice opportunity to play with SV
04:18:978 (5,1) - Oh come on you can do better than that (try forming it around the approach circle)
04:19:833 (4,1) - Overlap
05:22:087 (1,2,3,4,5,6) - Pretty bad flow
-Wow, the ending's hard


That's all! Good luck! (please excuse my shitty modding)
posted

Forzaken4K wrote:

Hiya from my queue!

It can be better if you place the NCs on the big white ticks. (Don't know what they're called)
00:13:690 (1,2) - Could stack these. +
00:27:524 (6) - Either move it further away, or stack it with 00:26:747 (3)'s end. Idk why, but it's already stacked. Maybe because of previous mod.
00:28:923 (7) - Weird overlap with 00:27:990 (3) Moved some things in this part a bit
00:32:187 (2,4,2,4,6,8,2,4,6,8) - Could Ctrl + G all of these, for better flow. No. Reasons in box for Megapcmx's mod.
00:57:524 (5,1) - Try this Yesss
01:21:777 (2) - Ctrl + G can emphasize 01:22:088 (3) Maybe. Done
01:52:554 (1,3,5,7,2,4,6,8) - Could Ctrl + G all of these, for better flow. As above. No.
02:01:259 (1,2,3,4,5,6,7,8,1) - Maybe add just a bit of curve to this stream. There is no music or rythm change. Don't think changes are about to be made
02:02:347 (3,4) - Make this like 02:02:036 (2) Meh. This is strong ending, so no.
02:07:477 (2,3,4,5,6) - Could stack all of these. Nope. These are staying.
02:32:658 (1) - Remove NC Kinda fixed it

Something I think you can improve is the flow, here, watch Pishifat's video for some tips.


I could only mod half of it with the time I have, I hope you can apply these suggestions to the rest of the beatmap.
GL HF!
Thx for mod ! Some things have been realy helpfull.
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