Opposite of mapping too much, you skip the vocals, which is a big feature in the song, why?
[4K Insane]Thanks for the checking dude.
01:02:976 - Quite confused bout 1/3 here. first you fully followed the 1/3 sound here, and then suddenly the 1/3 at 01:07:876 - and 01:07:976 - got ignored and replaced by 1/2. I did this for patterning reasons. There would be a very sudden and inconsistent jump, so avoiding this note was the most preferable thing to do.
and then at 02:33:076 - , suddenly there isn't any 1/3 usage at all when it's same section as 2 section before. So i'm not sure why the usage here is inconsistent. There is a discernable difference in the actual song over the string instrument. The second section is not played in the same way as the first section, so it was mapped accordingly.
01:40:776 - Having this as 1/4 when it's 1/6 is incorrect here, since this diff is trying to be precise with the snap, other snap has to be precise too, including this. This was actually a 1/12 snap, but I see where you're coming from. Fixed this.
03:09:626 (189626|3) - Quite sure this note is a mistake here, if you follow the 1/3, there isn't any 1/6 here. no other diff has this note as well. This patterning is following the clicking sound which, itself, is being played in 1/6.
And at Cokii's 4K Hard
03:52:876 (232876|3,232976|2) - I'm not sure how this snap supposed to be. this is simply too far from original sound and it felt more like wrongly snapped instead of simplification. removed the notes at 03:52:876 (232876|3,232976|2) - and added a note at 03:52:926 (232926|1) -
[Ash's 4K Extra]I don't think there's anything I need/want to change at this point, so no update to send?
00:24:276 - 01:38:676 - 03:49:476 - having this as highest diff and ignored all these 1/8 is simply a shock tbh, i don't think it should be substituted with jumpstream and jumptrill when there isn't even any changes in music pace here. and even you still actually use 1/8 burst at 01:49:176 - , so this isn't really 1/8 free burst diff at least from what i see. I get where you're coming from, but it was more of a personal choice only to include the 1/8 where I felt the intensity of the song was the strongest (so in a sense the 1/8 use was more for emphasis than anything else). Elsewhere where the 1/8 was ignored, I instead focused on the other sounds around the drum roll. (Also the true difficulty, i.e. not abusing the hitwindows, of the 1/8 is much higher than jumpstreams or jumptrills, hence why I tried to avoid using those except when I felt I absolutely had to.)
01:08:451 (68451|3,68601|3) - I don't think there's any 1/4 here tbh, try confirmed it with others. I think this was more for the 1/4 echoes from that percussive instrument (goodness knows what the name is for that) rather than following the 1/3.
01:49:626 (109626|2,109776|0,109851|3,109926|0,110001|3) - if you try to follow vocals, the series of LNs here are
extremely awkward. i don't know what these actually supposed to follow especially the 1/4 LN.
Even if "somehow" there's something here. the fact that it follow vocal 1 at 01:49:476 - , then vocal 2 at 01:49:626 - , then something at 01:49:776 - , then vocal again at 01:50:076 - , and synth at 01:50:526 - is very mixed up with no focus that it is vague what you try to do here. This is following the bass line rather than the vocals, which do do this. Well, 4 1/4 repeats represented like this rather than an anchor.
Will mention this first, since the snap thing need to be fixed here.
And don't forget to also reply Evening's concern as well. soon (tm) hopefully insp1r3 isn't going to kill me for being so slow
Please reply to all mods, same goes for everyone who has a GD here!There is no reply to Evening's mod yet.