Meramipop - enemy of the society

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Arphimigon
[Bunkachou]
Object at 02:55:769 - should be placed at: [440, 113] currently at: [440, 111] to move in line with slider
Object at 03:10:951 - should be placed at: [302, 190] currently at: [301, 192] to move in line with slider

I hope I didn't malfunction! C:


It didnt find much so nice and easy fixing for ya
All the lucks and skills \ o /
Topic Starter
Cheri

Arphimigon wrote:

[Bunkachou]
Object at 02:55:769 - should be placed at: [440, 113] currently at: [440, 111] to move in line with slider
Object at 03:10:951 - should be placed at: [302, 190] currently at: [301, 192] to move in line with slider

I hope I didn't malfunction! C:


It didnt find much so nice and easy fixing for ya
All the lucks and skills \ o /
Wow that was short lol - I thought for sure it be longer with this type of map

thanks for mod :)
Our Arrival
Hey saw your NM request

「General」


Try using a 5° Angle on straight sliders like this at 00:53:813


Check AIMod more frequently

「Bunkachou」


01:07:946 (1,2) & 01:09:677 (1,2) - These circles have different rhythm but the same gaps between them, either make the 1/2 beat jump bigger or make the 1/4th smaller
01:12:562 (1,2) & 01:14:293 (1,2) - Same thing

02:01:133 (1) - There is a slightly bigger gap between the stream and the slider

02:12:224 (1,2,3,4,5,6) - Try spacing out the stream a bit to match the high velocity sliders
02:17:769 (1,2,3,4,5,6) - Same thing
02:35:496 (1,2,3,4,5,6) - ^

02:41:315 (1,2,3,4,5,6) - Instead of increasing spacing on this stream, decrease it to signal that the song is slowing down

03:04:769 - Change stream into sliders (shown below) for stamina reasons and the song already has slowed down


01:54:776 - 02:41:860 - There is an entire fast section without Kiai time, please change that
03:16:769 - Start Kiai time here
03:28:405 - End Kiai time here

03:27:678 (1,2,3,4,5,6,7,8) - Use circular flow into the next slider like this


04:48:329 - 1/8 jumps are near impossible to sightread and play

05:18:420 (2) - I feel like this slider is closer than it should be

05:46:511 - The slider should flow into the next circle and not have to instantly jump to it at a weird angle


That's all I got, good luck on your map :D
Topic Starter
Cheri

Our Arrival wrote:

Hey saw your NM request

「General」


Try using a 5° Angle on straight sliders like this at 00:53:813


Check AIMod more frequentlythere is nothing wrong in AIMod - What u seeing is just the kiai time and it ain't nothing wrong with it as long as it not abusive

「Bunkachou」


01:07:946 (1,2) & 01:09:677 (1,2) - These circles have different rhythm but the same gaps between them, either make the 1/2 beat jump bigger or make the 1/4th smaller made the 1/4 smaller because I didn't realize
01:12:562 (1,2) & 01:14:293 (1,2) - Same thing

02:01:133 (1) - There is a slightly bigger gap between the stream and the slider opps - change

02:12:224 (1,2,3,4,5,6) - Try spacing out the stream a bit to match the high velocity sliders done
02:17:769 (1,2,3,4,5,6) - Same thing nothing
02:35:496 (1,2,3,4,5,6) - ^ done

02:41:315 (1,2,3,4,5,6) - Instead of increasing spacing on this stream, decrease it to signal that the song is slowing down adjusted it here

03:04:769 - Change stream into sliders (shown below) for stamina reasons and the song already has slowed down
eh I prefer the stream - but if others complain that this stream is too much - I will consider

01:54:776 - 02:41:860 - There is an entire fast section without Kiai time, please change that
03:16:769 - Start Kiai time here
03:28:405 - End Kiai time here [/color]

03:27:678 (1,2,3,4,5,6,7,8) - Use circular flow into the next slider like this
change it

04:48:329 - 1/8 jumps are near impossible to sightread and play yea... I adjusted this - might need more work since this more like a quick fix here

05:18:420 (2) - I feel like this slider is closer than it should beadjusted

05:46:511 - The slider should flow into the next circle and not have to instantly jump to it at a weird angle
change to someting similar

That's all I got, good luck on your map :D
thanks for the mod :)
AlexTroIIPsy
Mod from #ModReq

01:05:639 (1) - This stream is overlappingwith this one 01:05:206 (1) -
Also the first one i marked is kinda close compared to the others with 1,76x while the others are at least 2,0x or more
U could also try to make those(Examples:01:03:331 (1) - 01:05:639 (1) - 01:06:360 (1) - ) streams more "round" (More circular , idk if that makes sense , sorry) Try to make more like this one 01:04:052 (1) - It looks a lot smoothier than the others
Maybe ctrl + c this 03:13:860 (1) - paste it here 03:14:224 (2) - and ctrl +h and ctrl +j and then just put it back where the other one was
04:00:570 (1) - this note is kinda weird with this stream , try to change it a lil bit more to the left
04:04:465 (1,2,3) - same thing as before about making it more "round" , check if there are more like those
04:54:147 (8,1) - 04:48:329 (8,1) - The flow from 8 to 1 in both cases is kinda weird and its a really big spacing compared to the stream b4 , this doesnt happen at other parts like those 04:42:511 (16,1) - 05:05:874 (1) - but the spacing

Sorry for my english , its kinda rusty to be honest
Anyway , hope this will be usefull :3
Loved the Song and the map , i'll be waiting till it gets ranked ;)
Topic Starter
Cheri

AlexTroIIPsy wrote:

Mod from #ModReq

01:05:639 (1) - This stream is overlappingwith this one 01:05:206 (1) - fix
Also the first one i marked is kinda close compared to the others with 1,76x while the others are at least 2,0x or more
U could also try to make those(Examples:01:03:331 (1) - 01:05:639 (1) - 01:06:360 (1) - ) streams more "round" (More circular , idk if that makes sense , sorry) Try to make more like this one 01:04:052 (1) - It looks a lot smoothier than the others reduce the spacing on all streams - made them look more smoother compare to before
Maybe ctrl + c this 03:13:860 (1) - paste it here 03:14:224 (2) - and ctrl +h and ctrl +j and then just put it back where the other one was change
04:00:570 (1) - this note is kinda weird with this stream , try to change it a lil bit more to the left stream been change up a bit
04:04:465 (1,2,3) - same thing as before about making it more "round" , check if there are more like those fix this problem
04:54:147 (8,1) - 04:48:329 (8,1) - The flow from 8 to 1 in both cases is kinda weird and its a really big spacing compared to the stream b4 , this doesnt happen at other parts like those 04:42:511 (16,1) - 05:05:874 (1) - but the spacing Yea this has been a problem... - I thought I could fix it by just reducing the spacing - I decided to make it similar to the other streams -

Sorry for my english , its kinda rusty to be honest ur english is fine :D
Anyway , hope this will be usefull :3
Loved the Song and the map , i'll be waiting till it gets ranked ;)
thanks for the mod


I notice nobody mentions the 1 stream in first chorus since it has the same issue but i'm guessing that 1 is ok for the time being until I do a slight remap like I did to the other areas
PoteznyBartosz
That's overally an excellent map

00:53:525 (1,2,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - don't place slow circles like this - maybe do this like similiar pattern's are done in rrtyui's Exit This Earth Atomosphere or handsome's Something Just Like This
00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream is too round for this spacing, try to make a semicircle
01:04:052 (1,2,3,4,5,6,7,8,9,10,11,12) - same here, semicircle would be more playable
01:06:360 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - same
02:41:315 (1,2,3,4,5,6) - keep it same-spaced
02:44:769 (1,2,3,4,5,6,7,8) - same
02:52:769 (1,2,3,4,5,6) - decrease spacing
02:58:587 (1,2,3,4,5,6,7,8) - same
03:27:678 (1,2,3,4,5,6,7,8) - keep it same-spaced
03:50:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - same as the first advice
Decrease roundness of some later's streams.
04:41:147 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - here's no reason for spacing change
Topic Starter
Cheri

[ClickMyCircle] wrote:

That's overally an excellent map

00:53:525 (1,2,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - don't place slow circles like this - maybe do this like similiar pattern's are done in rrtyui's Exit This Earth Atomosphere or handsome's Something Just Like This I might check out that map and see how he does it but for now I still prefer it is kept as is
00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream is too round for this spacing, try to make a semicircle change a bit
01:04:052 (1,2,3,4,5,6,7,8,9,10,11,12) - same here, semicircle would be more playable disagree and need more opinons
01:06:360 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - same same as above
02:41:315 (1,2,3,4,5,6) - keep it same-spaced
02:44:769 (1,2,3,4,5,6,7,8) - same
02:52:769 (1,2,3,4,5,6) - decrease spacing
02:58:587 (1,2,3,4,5,6,7,8) - same
03:27:678 (1,2,3,4,5,6,7,8) - keep it same-spaced
03:50:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - same as the first advice
Decrease roundness of some later's streams. same reason as before
04:41:147 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - here's no reason for spacing change there is - the play have just got through with these 04:39:693 (1,2,3,4,5,6,7,8) - so suddenly a space stream out of the blue is annoying - it be better to keep it gradually getting bigger spacing to be prepare for kiai - That oh course isn't the main reason - it gradually getting bigger spacing to go with the music and vocals if u pay close attention
Sorry I disagree with changing the streams like this so I keeping em like it is - thanks for trying
Faputa

Sorry if my banner is quirky. I am gonna submerge into mapping and modding gradually
From your M4M queue :)
Since I don't have experience playing 5*+ maps, so mods will focus on the aesthetics and general visualization of the map.
[Comments]
▴Unnecessary double spaces for tags, please check them out: RD-Sounds 凋叶棕 夢
▵03:16:769 (1) - starting from this part the song features guitar heavily, inducing more 1/2 sliders like in 03:17:496 (1) - , to some map-able parts like 03:20:405 (3,4) - would make this part better
[Bunkachou]
▴The map is inconsistent with slider shapes (linear and curved 1/4 sliders). Although there maybe some justifications but they would probably not consistent as well throughout the map. Example include this one: 02:13:133 (3) . Would be better if the slider shape uses like the next section(02:14:224 (1) )

▵01:52:224 (1,2,1,2,1,2) - They have the same sound so don't make the first two look different from the latter two pairs
▴02:06:224 (5) - ctrl+shift+R selection centre, 12 degrees, to make it visually better
▵02:08:133 (2) - Prev: 0.75x Next: 0.73x, make both become 0.72x to fit with 02:07:769 (2) -
▴02:09:315 (3,1) - Why not stack these two overlapped slider?
▵02:10:678 (2) - Prev: 0.75x Next: 0.71x
▴02:14:405 (2) - Make this slider angle better
▵02:16:042 (3) - Considering the slider pairs you have used, try to make this a 180 degree rotation of 02:16:042 (4) -, or vice versa, for map fluency
▴02:22:951 (1) - This slider should not be looking like this, just make it like other ones instead. If not, at least make it like 02:27:315 (1) -
▵02:34:405 (3,1) - Really intriguing slider angle of 3, this should definitely be better if it leads players to move upwards instead of downwards
▴02:45:315 (7,8,1) - They are too further apart
▵02:57:315 (2,3,4) - All of these sliders' angles can be better to be honest
▴02:58:405 (4) - Make this angle better so it slides towards the following streaming section better
▵03:08:042 (1,2) - lower 2, so it flows better, plus it fits the visual look of the next pair
▴03:15:315 (1,2,3,4,1,2) - The song has yet changed from calm to intense part, you should not increase SV here, or you make it a stream, which also provide transitioning of song intensities
▵03:29:133 (3) - NC here and remove the NC 03:29:850 (1) - ?
▴03:57:541 (1,2,3,4,5,6,7,8) - This looks bizarre, try to make it spirals better maybe?
▵04:06:339 (1,2,3,4,5) - Same as above ^
▴04:13:695 (1,2) - This does not fit at all, when other notes are spaced far apart and given these two sounds are very loud
▵04:16:003 (1,2) - Same as above ^
▴04:17:878 (6) - Why not Ctrl+g this?
▵04:35:486 - Since you are following the vocal before 04:35:486, this should be mapped with a note as it has a rather noticeable vocal sound
▴04:47:693 (1,2,3,4,5,6,7,8,1) - This spacing is too hard even for a 6.1* map
▵05:05:147 (9) - NC this?
▴05:22:602 (1,2,3,4,5,6,7,8) - Same as above and above^^
▵05:23:329 - I don't think you need a kiai here, it sounds the same as 03:16:769
▴05:31:147 (4) - I suspect the curvy turn of this slider correspond to the guitar sound, but I don't suggest it because other parts in this kiai section don't follow like that. So it would be weird and random
▵05:37:693 (4,3) - These two sliders' curvature don't really have any backing up from the song
▴05:46:602 (1) - The sudden increse in spacing of this note in this way is not that good in fact
_____
I hope they can provide support to the map. Thanks for M4Ming with me :)
Good luck with approval :)
Topic Starter
Cheri

jack1817 wrote:


Sorry if my banner is quirky. I am gonna submerge into mapping and modding gradually
From your M4M queue :)
Since I don't have experience playing 5*+ maps, so mods will focus on the aesthetics and general visualization of the map.
[Comments]
▴Unnecessary double spaces for tags, please check them out: RD-Sounds 凋叶棕 夢 got confuse a bit with this so I didn't do anything
▵03:16:769 (1) - starting from this part the song features guitar heavily, inducing more 1/2 sliders like in 03:17:496 (1) - , to some map-able parts like 03:20:405 (3,4) - would make this part better Eh I hear ya a bit - I'm kind of worry of ruining this part so I much rather not use 1/2s why I didn't use it much here - I add 1 more 1/2 but I am not going to add anymore unless I get more creative
[Bunkachou]
▴The map is inconsistent with slider shapes (linear and curved 1/4 sliders). Although there maybe some justifications but they would probably not consistent as well throughout the map. Example include this one: 02:13:133 (3) . Would be better if the slider shape uses like the next section(02:14:224 (1) )
Eh the sliders shapes was intentional made - I guess some might see it random and it makes it look inconsistent so what I did change some that was unnecessary completely and made some patterns more consistent so it should be better now
▵01:52:224 (1,2,1,2,1,2) - They have the same sound so don't make the first two look different from the latter two pairs Copy&Paste them all so they all look the exact same
▴02:06:224 (5) - ctrl+shift+R selection centre, 12 degrees, to make it visually better done
▵02:08:133 (2) - Prev: 0.75x Next: 0.73x, make both become 0.72x to fit with 02:07:769 (2) - done
▴02:09:315 (3,1) - Why not stack these two overlapped slider? not quite sure what u mean't so no change
▵02:10:678 (2) - Prev: 0.75x Next: 0.71x change
▴02:14:405 (2) - Make this slider angle better change
▵02:16:042 (3) - Considering the slider pairs you have used, try to make this a 180 degree rotation of 02:16:042 (4) -, or vice versa, for map fluency kept the same for now until I find a better way to fix it
▴02:22:951 (1) - This slider should not be looking like this, just make it like other ones instead. If not, at least make it like 02:27:315 (1) - change up a bit
▵02:34:405 (3,1) - Really intriguing slider angle of 3, this should definitely be better if it leads players to move upwards instead of downwards change the whole pattern
▴02:45:315 (7,8,1) - They are too further apart change
▵02:57:315 (2,3,4) - All of these sliders' angles can be better to be honest change
▴02:58:405 (4) - Make this angle better so it slides towards the following streaming section better change
▵03:08:042 (1,2) - lower 2, so it flows better, plus it fits the visual look of the next pair change
▴03:15:315 (1,2,3,4,1,2) - The song has yet changed from calm to intense part, you should not increase SV here, or you make it a stream, which also provide transitioning of song intensitiesI disagree a bit - the song does get faster here but at the same I do agree that the pattern I choose was too fast - I change it completely - Now whether it actually help depends and if it doesn't I'll lower the SV from 1x to .8X so it won't be as fast
▵03:29:133 (3) - NC here and remove the NC 03:29:850 (1) - ? Rather not - the NC on the last note is also on a time signature and it represent a completely different sound from the pattern and if I were to actually map the break you probably notice it more
▴03:57:541 (1,2,3,4,5,6,7,8) - This looks bizarre, try to make it spirals better maybe? change
▵04:06:339 (1,2,3,4,5) - Same as above ^ change
▴04:13:695 (1,2) - This does not fit at all, when other notes are spaced far apart and given these two sounds are very loudI disagree on this - not that I had no plan on changing - just not doing it now
▵04:16:003 (1,2) - Same as above ^ same as above
▴04:17:878 (6) - Why not Ctrl+g this? done
▵04:35:486 - Since you are following the vocal before 04:35:486, this should be mapped with a note as it has a rather noticeable vocal sound change and this too similar section
▴04:47:693 (1,2,3,4,5,6,7,8,1) - This spacing is too hard even for a 6.1* map adjusted but I already Nerf this part hard already and I don't want to change too much
▵05:05:147 (9) - NC this? Eh tbh it looks better without the NC
▴05:22:602 (1,2,3,4,5,6,7,8) - Same as above and above^^ Similar to above but this time I kind of don't see how this is hard...
▵05:23:329 - I don't think you need a kiai here, it sounds the same as 03:16:769 Yea you are right... I got rid of it
▴05:31:147 (4) - I suspect the curvy turn of this slider correspond to the guitar sound, but I don't suggest it because other parts in this kiai section don't follow like that. So it would be weird and randomadjusted
▵05:37:693 (4,3) - These two sliders' curvature don't really have any backing up from the song change them
▴05:46:602 (1) - The sudden increase in spacing of this note in this way is not that good in fact I might change this but tbh the last note is a jump and I much rather keep it a jump - need more opinions
_____
I hope they can provide support to the map. Thanks for M4Ming with me :)
Good luck with approval :)
Thanks for the mod :)
Aro
Hey! Quick NM from me. Excuse any language mistakes I make because my English isn't that fluent.

00:54:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - they lack emphasis campared to 00:49:486 (1,2,3,4,5,6,7,8) - etc.
Mapping them the same although they are clearly different from each other (and with much stronger sounds) doesn't visualize the song pretty good.
03:50:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - and 03:55:233 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - ^ same case

01:14:437 (2) - I don't know about this one but the strong snare sound is on 1/3
04:15:426 (1,2) - ^

01:37:658 (1,1,1,1,1,1) - I know you want to emphasize the snare sound, but just ignoring the 1/6 beats isn't quite fitting

01:53:642 (1,1,1,1,2) - what the? The sounds are clearly on 1/3, please snap the objects to their sounds

In the next section of the song (between the second and third Kia time) you used these space increasing streams but they aren't quite reasonable to me. They give the impression that the end of the stream has much stronger sounds than the beginning, but mostly this isn't the case at all. So the emphasis isn't quite fitting. Also sometimes some circles of those streams are over mapped.

03:16:496 (3) - over mapped
03:21:951 (2) - ^

03:29:405 (4) - what do you think about NC this one so it gets more readable that it has a 2 tick gap and not just only 1 tick. It's hard to read because they have the same screen spacing, also spacing the 4 a more would help

03:49:464 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I don't know how to feel about this one, but it's oddly over mapped, the week sounds which could be mapped as a stream are on 1/3 and they are really week


Good Luck with your Map!
Topic Starter
Cheri

Aro wrote:

Hey! Quick NM from me. Excuse any language mistakes I make because my English isn't that fluent.

00:54:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - they lack emphasis campared to 00:49:486 (1,2,3,4,5,6,7,8) - etc.
Mapping them the same although they are clearly different from each other (and with much stronger sounds) doesn't visualize the song pretty good.
03:50:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - and 03:55:233 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - ^ same case they both have different spacing - As much as I would like to agree - there isn't really a good way for me to map this without looking bizzare compare to whole map so I just kept it like this until a idea pop in my head

01:14:437 (2) - I don't know about this one but the strong snare sound is on 1/3 this is not 1/3 I hear it on the blue tick
04:15:426 (1,2) - ^ same as above

01:37:658 (1,1,1,1,1,1) - I know you want to emphasize the snare sound, but just ignoring the 1/6 beats isn't quite fitting either this or the stream would look funky and I much rather not as it be losing a lot of emphasis than u really think if I actually map that - I disagree strongly on this

01:53:642 (1,1,1,1,2) - what the? The sounds are clearly on 1/3, please snap the objects to their sounds Well no need to be rude - it was clearly a mistake and most of this map was 1/4 so of course I make them like that - change

In the next section of the song (between the second and third Kia time) you used these space increasing streams but they aren't quite reasonable to me. They give the impression that the end of the stream has much stronger sounds than the beginning, but mostly this isn't the case at all. So the emphasis isn't quite fitting. Also sometimes some circles of those streams are over mapped. meh I much rather not give the stream a constant spacing here since that would just make things harder if I do that- I rather leave the built up and majority of those streams at least, isn't overmap

03:16:496 (3) - over mapped no it isn't
03:21:951 (2) - ^ I agree on this so I change

03:29:405 (4) - what do you think about NC this one so it gets more readable that it has a 2 tick gap and not just only 1 tick. It's hard to read because they have the same screen spacing, also spacing the 4 a more would help fix the spacing here because I haven't realize they were the same -
No NC - I probably will since it still be hard to read


03:49:464 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I don't know how to feel about this one, but it's oddly over mapped, the week sounds which could be mapped as a stream are on 1/3 and they are really week tbh changing everything here on 1/3 feels so horrible and it play much better what it is right now


Good Luck with your Map!
thanks :)
TheKingHenry
Hello mod from my queue~
Bunkachou
  1. Check AiMod for unsnapped objects
  2. The 208 bpm point at 00:57:563 - (or more like the latter one) is pointless since it's covered by the first one. Althought being completely honest, the first 104 bpm red point is useless too since the section is covered by the 208 anyways (and with 208 you don't have uneven measure at 00:56:409 - ) If you want to have slower SV, you can just use green points instead of abusing red points
  3. 00:57:562 (1,2,3,4,5,6,7,8,1) - I don't think this is smooth curve, maybe fixerino? That being´said, while 00:58:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - are smooth curve, they aren't still completely creating the opening circle type stuff you look like you are trying to do here
  4. 00:59:292 (9) - NC the upbeats instead. Also preferably keep the combos at 8 (actually 7 here since one kickslider) since that's what you did with the first ones. So NC at 00:59:870 (7) - too. And then switch the current NC to the upbeat at 01:00:447 (15) - again. And so on, fix all of the section
  5. 01:09:678 (1,2) - vs 01:07:946 (1,2) - these have very similar spacing, not really good idea. 01:12:563 (1,2) - this for example would be good solution
  6. Just noticed, why'd you change back to the 104 bpm at 01:12:563 (1,2) - . The bpm is very much consistent, so either use the 104 or the 208 for as long as it's the correct one
  7. for the stream section again (tho 1/3 this time) NC the white ticks instead (the music isn't really supporting the current NC system here either). So basically NC at 01:36:215 (2,2,2) - and so on. Tho unlike the last one, here you could perhaps slighlty repattern this as well due the 1/3. The currently NCd objects are actually the last ones of the last measures instead of being the beginnings of the next ones, so it would be good idea to pattern is somehow that would implement that. Tho tbh if you don't want to, it's fine to just tune the NC, it will make the structure clear enough.
  8. That being said, for 01:37:370 (2,2) - it would be good idea to pattern it differently, since currently there is like no spacing from the circles to the snare sounds that should be emphasised. So basically would be good idea to space 'em here somehow, maybe in similar fashion how you treat your 165 1/4 later in the map (02:33:860 (1,2) - what I mean)
  9. All those gibberish timing points before the 165 bpm at 01:55:297 - are unnecessary. Just add one 165 (or to be exact, 164,650) bpm one to 01:49:485 - and it lines up. Covers the music, and does it in a way that stuff actually emphasises the right places (see for example the drum at 01:52:224 - leading to the 1st white tick at the sliderhead of 01:52:404 (2) - and so on.
  10. 01:52:404 (2,2,2,1) - all these sliders have no sound on their tail, and I think it would be better to just map them as circles. Also, 01:54:971 (1,2,3,4,5) - aren't the correct rhythm. With the correct time this part is the last beat before the beginning of a new measure. And the rhythm is basically just 1/4 (although I'd say there's only triple worth of audible stuff, but I guess it could be possible to map smth like 2 circles + kickslider for some emphasis)
  11. 02:00:587 (1,2,3,4,5,6) - for these I'd personally NC 02:00:769 (3) - instead, but as kinda of separate pattern like this here, this will go too I guess
  12. 02:33:678 (4,2) - fix stack?
  13. 02:39:315 (3,1) - overlap kinda standing out. Speaking of overlaps, very minor overlaps like 02:40:133 (2,1) - don't really look good even if intended, since they just look more like accident nevertheless
  14. 02:41:769 (6,1) - definitely nerf this spacing lmao
  15. For the stream section, basically the same NC drill again
  16. 02:43:497 (5,6,7,8) - not looking good here (actually looks more like the stream is kinda getting straight)
  17. 02:49:496 (3,4,1) - I don't think this is going to flow well, like you are forcing the player to follow sliders back-and-forth. For most part you've been using fairly smooth flow circular flow. Tho tbh I think it's better if you go stuff like flow of these sections with guys that can actually play the map well enough to see what's what
  18. 03:04:769 (1,2,3,4,5,6) - not exactly pure 1/6 here, but the strings are rhythmically pretty fucked up so, uh, whatever
  19. 03:29:133 (3) - maybe NC to indicate the new beginning of the rhythm you just introduced
  20. 03:49:465 - okay the hell's up with the switching between these 2 bpms again lol. Like, at 03:59:271 - for example, red timing point for 1 (or 2) beats. Uh
  21. For the stream section, apply the stuff that's somewhere above in this mod. 04:09:079 (1,2,1,2) - also seem like pretty much the same as the couple I mentioned earlier too
  22. 04:41:874 (9,10,11,12,13,14,15,16) - tune this slightly so that it's actualy somewhat more the shape of circle, the patterns gonna be pretty cool tbh.
  23. 04:47:965 (4,5,6,7,8) - this curve could use some tuning too (I guess it needs to be tuned more already from the root since it's kinda running out of space tbh)
  24. 04:58:420 (4,3,1) - fix stack. Same with 05:01:147 (4,2) - and 05:02:784 (5,4) - and probably many others too tbh, but it's not like I can catch everything
  25. 05:45:874 (1,2,3) - there's actually 1/6 under this triple (4 notes instead of 3 basically) if you wanna do smth with them
Good luck!
Lorkee
Hiiiii
  1. 00:31:025 (1,2) - You can make these cooler by copying one of them and replacing the other one. (You can rotate it by using ctrl+shift+r combination!)
  2. 00:32:755 (5,3) - Same^, but rework these by making them symmetrical!
  3. 00:49:486 (1,2,3,4,5,6,7,8,2,3,4,5,6,7,8) - I don't think it's good to overlap these, cuz you have a lot of free space since it's a non intense part.
  4. 00:52:948 (1,2,1,2) - I understand this part, but you when had the same guitar sounds (00:50:640 - 00:51:794 -) you didn't emphasized them. It's ok if you want to keep it.
  5. 00:53:813 (1) - It's not snapped on 00:53:957 -
  6. 00:54:101 (1,2) - It's different from the rest of the jumps.
  7. 00:55:255 (1,2) - ^
  8. 00:56:409 (1,2) - ^
  9. 01:22:370 (2) - Make it symmetrical!
  10. 01:27:563 (3) - ^ This applies to all of these type of sliders.
  11. 02:33:678 (4,2) - Overlap?
  12. 03:00:405 (4,5,1) - Do it as a straight line!
  13. 03:46:003 (1,1,1) - El triangel desu ne would be cool. D:
  14. 03:49:465 - I would put one more circle here, and then start the spinner from 03:49:537 -
  15. 04:09:079 (1,2) - Stack these or larger spacing is ok too.


I like the music *w* Good map!
Topic Starter
Cheri

TheKingHenry wrote:

Hello mod from my queue~
Bunkachou
  1. Check AiMod for unsnapped objects
  2. The 208 bpm point at 00:57:563 - (or more like the latter one) is pointless since it's covered by the first one. Althought being completely honest, the first 104 bpm red point is useless too since the section is covered by the 208 anyways (and with 208 you don't have uneven measure at 00:56:409 - ) If you want to have slower SV, you can just use green points instead of abusing red points
    I wasn't really abusing red point for SV change since I can easily have the same SV by doubling it (it was going faster now slower) just some people complain that the song need 208 timing points for 1/8 so I change it even if I did saw it as pointless - I got rid of all red timing points like this and everything is just 104
  3. 00:57:562 (1,2,3,4,5,6,7,8,1) - I don't think this is smooth curve, maybe fixerino? That being´said, while 00:58:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - are smooth curve, they aren't still completely creating the opening circle type stuff you look like you are trying to do here
  4. 00:59:292 (9) - NC the upbeats instead. Also preferably keep the combos at 8 (actually 7 here since one kickslider) since that's what you did with the first ones. So NC at 00:59:870 (7) - too. And then switch the current NC to the upbeat at 01:00:447 (15) - again. And so on, fix all of the section I keeping the nc the same for now
  5. 01:09:678 (1,2) - vs 01:07:946 (1,2) - these have very similar spacing, not really good idea. 01:12:563 (1,2) - this for example would be good solution
  6. Just noticed, why'd you change back to the 104 bpm at 01:12:563 (1,2) - . The bpm is very much consistent, so either use the 104 or the 208 for as long as it's the correct one look above for what I did with the timing
  7. for the stream section again (tho 1/3 this time) NC the white ticks instead (the music isn't really supporting the current NC system here either). So basically NC at 01:36:215 (2,2,2) - and so on. Tho unlike the last one, here you could perhaps slighlty repattern this as well due the 1/3. The currently NCd objects are actually the last ones of the last measures instead of being the beginnings of the next ones, so it would be good idea to pattern is somehow that would implement that. Tho tbh if you don't want to, it's fine to just tune the NC, it will make the structure clear enough. Same as before with the NCs - I will probably in end up changing them tho
  8. That being said, for 01:37:370 (2,2) - it would be good idea to pattern it differently, since currently there is like no spacing from the circles to the snare sounds that should be emphasised. So basically would be good idea to space 'em here somehow, maybe in similar fashion how you treat your 165 1/4 later in the map (02:33:860 (1,2) - what I mean) I rather just keep the circles like it is tbh
  9. All those gibberish timing points before the 165 bpm at 01:55:297 - are unnecessary. Just add one 165 (or to be exact, 164,650) bpm one to 01:49:485 - and it lines up. Covers the music, and does it in a way that stuff actually emphasises the right places (see for example the drum at 01:52:224 - leading to the 1st white tick at the sliderhead of 01:52:404 (2) - and so on. change
  10. 01:52:404 (2,2,2,1) - all these sliders have no sound on their tail, and I think it would be better to just map them as circles. Also, 01:54:971 (1,2,3,4,5) - aren't the correct rhythm. With the correct time this part is the last beat before the beginning of a new measure. And the rhythm is basically just 1/4 (although I'd say there's only triple worth of audible stuff, but I guess it could be possible to map smth like 2 circles + kickslider for some emphasis)
  11. 02:00:587 (1,2,3,4,5,6) - for these I'd personally NC 02:00:769 (3) - instead, but as kinda of separate pattern like this here, this will go too I guess
  12. 02:33:678 (4,2) - fix stack? fix
  13. 02:39:315 (3,1) - overlap kinda standing out. Speaking of overlaps, very minor overlaps like 02:40:133 (2,1) - don't really look good even if intended, since they just look more like accident nevertheless change a bit
  14. 02:41:769 (6,1) - definitely nerf this spacing lmao nerf again...
  15. For the stream section, basically the same NC drill again
  16. 02:43:497 (5,6,7,8) - not looking good here (actually looks more like the stream is kinda getting straight) fix
  17. 02:49:496 (3,4,1) - I don't think this is going to flow well, like you are forcing the player to follow sliders back-and-forth. For most part you've been using fairly smooth flow circular flow. Tho tbh I think it's better if you go stuff like flow of these sections with guys that can actually play the map well enough to see what's what change a bit
  18. 03:04:769 (1,2,3,4,5,6) - not exactly pure 1/6 here, but the strings are rhythmically pretty fucked up so, uh, whatever Just kept it the same lol
  19. 03:29:133 (3) - maybe NC to indicate the new beginning of the rhythm you just introduced change since it been needing to be change
  20. 03:49:465 - okay the hell's up with the switching between these 2 bpms again lol. Like, at 03:59:271 - for example, red timing point for 1 (or 2) beats. Uh
  21. For the stream section, apply the stuff that's somewhere above in this mod. 04:09:079 (1,2,1,2) - also seem like pretty much the same as the couple I mentioned earlier too
  22. 04:41:874 (9,10,11,12,13,14,15,16) - tune this slightly so that it's actualy somewhat more the shape of circle, the patterns gonna be pretty cool tbh. change it slightly
  23. 04:47:965 (4,5,6,7,8) - this curve could use some tuning too (I guess it needs to be tuned more already from the root since it's kinda running out of space tbh) change it a bit
  24. 04:58:420 (4,3,1) - fix stack. Same with 05:01:147 (4,2) - and 05:02:784 (5,4) - and probably many others too tbh, but it's not like I can catch everything
  25. 05:45:874 (1,2,3) - there's actually 1/6 under this triple (4 notes instead of 3 basically) if you wanna do smth with them
    kept it the same
Good luck!
Thanks for the mod

Lorkee wrote:

Hiiiii
  1. 00:31:025 (1,2) - You can make these cooler by copying one of them and replacing the other one. (You can rotate it by using ctrl+shift+r combination!) idk I kept changing it back and forth since it was either copying it or make (2) different - so I ain't changing this time
  2. 00:32:755 (5,3) - Same^, but rework these by making them symmetrical! rather keep it the same
  3. 00:49:486 (1,2,3,4,5,6,7,8,2,3,4,5,6,7,8) - I don't think it's good to overlap these, cuz you have a lot of free space since it's a non intense part. moved
  4. 00:52:948 (1,2,1,2) - I understand this part, but you when had the same guitar sounds (00:50:640 - 00:51:794 -) you didn't emphasized them. It's ok if you want to keep it. keeping it the same
  5. 00:53:813 (1) - It's not snapped on 00:53:957 - been change
  6. 00:54:101 (1,2) - It's different from the rest of the jumps. they are change
  7. 00:55:255 (1,2) - ^
  8. 00:56:409 (1,2) - ^
  9. 01:22:370 (2) - Make it symmetrical!
  10. 01:27:563 (3) - ^ This applies to all of these type of sliders.
  11. 02:33:678 (4,2) - Overlap?
  12. 03:00:405 (4,5,1) - Do it as a straight line! done
  13. 03:46:003 (1,1,1) - El triangel desu ne would be cool. D: change slightly
  14. 03:49:465 - I would put one more circle here, and then start the spinner from 03:49:537 - no change
  15. 04:09:079 (1,2) - Stack these or larger spacing is ok too. change


I like the music *w* Good map!
thanks for the mod

- I may or may have miss some stuff along as I replying to both of you but it not like I didn't apply it or anything...
saggi
Why not the previous background? Imo it looked better :>
Topic Starter
Cheri

DominiGG wrote:

Why not the previous background? Imo it looked better :>
I wanted to use it for a demetori song of the same character because after I had listen to this with the lyrics in all - the background really isn't that fitting for the song so I change it
DendyHere
Hi

00:34:486 (3) - make it more spaced because of strong sound
00:39:101 (3) - ^
00:41:409 (3) - -
00:43:717 (3) - - (and more)
00:58:716 (1,2,3,4,5,6,7,8,9) - sound is growing, isn't it should have different spacing than this 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) ?
01:35:351 (6) - maybe you not gonna stack it? Because it's very uncomfortable to read, also you can follow it and circular flow.
01:35:638 (1,2,3) - all your streams are the same until bpm change, it's boring to play if there is no difference in them, +its kiai, maybe you could make a difference?
01:55:860 (4) - make it face it towards this 01:56:042 (1) slider, for making it more readable
01:58:769 (4,1) - very uncomfortable flow, most players will click fast slider rather than follow them fully, I suggest you can change the angle
02:08:951 (4) - ^
02:09:860 (1,2) - strange flow
02:11:133 (3,1) - ^
03:23:133 (4,1) - ^
02:16:042 (3,4) - ^
02:11:678 (3,4) - okey, if you changing the pattern, 02:11:860 (4,5) why this have the different spacing than?
02:12:678 (6,1) -
02:17:860 (2) - you can make it more special, I mean different shape
02:41:133 (2) - ^
02:31:678 (1) - this have different flow, 02:31:860 (2,3) but they follow normal, why ??!?!?
02:46:042 (1,1) - - increase spacing between them a little bit more
02:54:042 (4,1) - okey wtf
03:28:405 (1) - reverse?

Nice alternate map
Topic Starter
Cheri

DendyMudak wrote:

Hi

00:34:486 (3) - make it more spaced because of strong sound
00:39:101 (3) - ^
00:41:409 (3) - -
00:43:717 (3) - - (and more) change all spacing here
00:58:716 (1,2,3,4,5,6,7,8,9) - sound is growing, isn't it should have different spacing than this 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) ?
I slightly disagre to this - I want the spacing on this 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) bigger because it isn't exactly constant like the other stream and reducing the spacing would lose the emphasis to this part - plus the other part to the stream is almost the hardest part in the map so I didn't wanted the spacing to be bigger than the other because it would just make it even harder as well but I have no problem changing it if it gathers more complains
01:35:351 (6) - maybe you not gonna stack it? Because it's very uncomfortable to read, also you can follow it and circular flow. change it
01:35:638 (1,2,3) - all your streams are the same until bpm change, it's boring to play if there is no difference in them, +its kiai, maybe you could make a difference? I'll think of somethign but for now this part is staying the same
01:55:860 (4) - make it face it towards this 01:56:042 (1) slider, for making it more readable
01:58:769 (4,1) - very uncomfortable flow, most players will click fast slider rather than follow them fully, I suggest you can change the angle change
02:08:951 (4) - ^ I don't see much problem here
02:09:860 (1,2) - strange flow I don't see how strange this 1 is but I might change it only because this is the only time I did the flow like this
02:11:133 (3,1) - ^ change
03:23:133 (4,1) - ^ change slightly
02:16:042 (3,4) - ^ change slightly
02:11:678 (3,4) - okey, if you changing the pattern, 02:11:860 (4,5) why this have the different spacing than? didn't pay attention - change
02:12:678 (6,1) - change a bit even tho I didn't see a problem here
02:17:860 (2) - you can make it more special, I mean different shape kept the same shape
02:41:133 (2) - ^ ^
02:31:678 (1) - this have different flow, 02:31:860 (2,3) but they follow normal, why ??!?!? I don't see the big deal here but I change it so it looks and flow better
02:46:042 (1,1) - - increase spacing between them a little bit more change
02:54:042 (4,1) - okey wtf I don't see much of an issue here but I might change this consider this may play weird since I didn't do this pattern often/consistently
03:28:405 (1) - reverse? it is better like it is

Nice alternate map
thanks for the mod :)
-Latias-
aaaaaaa
- When u emphasize points like 00:32:178 (3) - 00:34:486 (3) - I found them to be very inconsistent with the amount of spacing. for example 00:32:178 (3) - 00:36:794 (3) - both have a circle emphasizing the same sound but have diffrent spacing between both of them, 00:34:486 (3) - 00:39:101 (3) - slider instead of the circle here, but both have different distances between them. you can use a unique slider shape to differentiate sliders like 00:34:486 (3) - 00:39:101 (3) - which would emphasize that sound even further.00:41:409 (3) -, Also flow here kinda confuses me when compared to other places like 00:32:178 (3) - which the slider before it flows directly in to here. Probably just a flow mistake
- 00:49:486 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Ahhhhh, bad mapping choice imo since this is a really calm part of the song and mapping it to a stream doesn't feel right to me. What you can do is map 00:49:486 (1,2) - to circles and have 00:49:774 (3,4,5,6,7,8) - a 1/4 sliders, so that you can have that 1/4 sound mapped to, but also making the rythem density lower to match this section of the song
- 00:53:092 (2) - Missing hitsound here
- 00:58:716 (1) - The stream starting here should have more distance to hit like what 00:58:139 (1) - did for the stream
- 01:07:947 (1,2) - You can make this a smaller version of 01:09:678 (1,2) - since they're mapped to relatively the same sound with 01:09:678 (1,2) - being louder
- 01:11:553 (1,2,3) - Sound is unique here so instead of doing the jump pattern you've been using u can use something like this
-01:12:563 (1,2) - is a lot more louder than 01:07:947 (1,2) - but mapped the same way
-01:15:448 (1) - A lot quieter than 01:15:592 (2) - yet stacked. I would sepearate them to where there a lot of distance needed to click 01:15:592 (2) - since its a prominent sound and 01:15:448 (1) - is very weak
-01:15:448 (1) - Important sound mapped to slider reverse doesn't give that sound a lot of emphasise
-01:29:005 (2,3) - 2 is a lot stronger than 3 yet the distance to get to 01:29:005 (2) - is the same as 01:29:294 (3) -
-01:44:869 (1,2,3,4) - Music is a lot stronger here so I would space this stream out more
-01:54:394 (1,2) - Slider here should be something like 01:52:212 (1,2) - since nothing significant has changed in the music. This would also make 01:52:212 (1,2,1,2,1,2,1,1,2) - different from 01:54:939 - since you would use only straight sliders while 01:54:939 - uses primarily curve sliders
-02:00:769 (3,4,5,6) - 02:06:587 (3,4,5,6) - etc -Normally, stream changes spacing because intensity changes, but in this case it doesn't and feels really unsupported to me
02:47:678 (1,2) - 02:55:860 (3,4) - Straight slider in an area where you primarlly use curved sliders, you should know what to do at this point
I'll stop at here since most of the other things I found wrong I already listed in some form or another. The main problem with this map is the lack of consistency in some areas and wrongly using emphasise or not enough emphasise at all.

Hope the mod helps ! :D
im bad at modding
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