[General]- First thing, your background in not compressed. It's really not important but I did it for ya.
changeHere.- From what I see in the mp3 it's from YouTube. Please note that YouTube does NOT host high quality audio, and this mp3 is UPSCALED. Not a problem,
here's a fixed mp3. This will also solve the "Map exceeds 10mb without video" AIMod entry.
change mp3- Widescreen Support does not need to be checked unless you have a Storyboard.
I want there to be a storyboard for this map - but I can't make 1 myself - I keeping this check cause I want lyrics for this song but uncheck if it never happens- Timing seems weird to me at 01:52:224 (1,2,1,2,1,2,1,1,2,1) - . Sound great when playing, but not metronome wise.
- Use 1/4 instead of 1/8. If you NEED to use 1/8 it's mostly because you misstimed your map. (BPM is 208 instead of 104 for example).
I just went on and change this- Source should be "東方Project ~ Shoot the Bullet"
change[Extra]- You can use a modified name for the Top Difficulty. You're not forced too, but since this is a touhou song, i'm sure you can find something cool
I suck at making difficulty names so I probably just sticking with Extra even though I don't like to call it that- 00:44:438 (2) - Should be snapped on 1/4
mistake - change- 01:52:224 (1,2,1,2,1,2,1,1,2) - As I said previously, timing is weird. Seems right in play, but not on the metronome side.
- 01:55:315 (1,2,3,4,1,2,3,4) - Using this kind of "slider hell pattern" as I call them is fine in kiai, but not this fast AFTER a kiai. Using 0.75 sv would be better in my opinion, and resnap slider lenght using the timing setup. (check the box, do the timing point et click ok should resnap the sliders to the new sv)
- 02:54:769 (5,3) - stack
- 03:02:042 (5,2,3) - stack
- 03:19:678 (1,2,3) - doesn't flow really good to be honest
- 03:19:678 (1,3) - stack
- 03:23:133 (4,3) - overlap
- 03:24:042 (1,1) - ^
guess you got what I mean, I won't point out stacks and overlaps further except if you want me to.
(uncheck "Hit Animations" in the View tab in the editor to see the mess that is your map in for stacks and ugly overlaps).
tbh I didn't even remember this exist when I try to fix overlaps... Anyways, I fix (attempt to at least) some overlaps - I'm not going to changes too much since I might end up messing my map up for going to far 01:55:315 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,1,2,1,2,1,2,3,4,5,6) -
Overall, the map has really good slider design and ideas but you use too much SV during the non kiai time I pointed out ^ .The map gets boring and just hard to play consistently. Achieving an FC without missing sliderends is too hard. The base SV is also too high in my opinion, even though this is needed when mapping this style of extra difficulty.
The only thing to change about your map is the speed between the first and second kiai time. After a Kiai time, the speed should decrease significantly after a Kiai and increase progressively.
Hope I helped!