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Meramipop - enemy of the society

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Topic Starter
Cheri

Maxylan wrote:

Thanks for applying to my queue!

[Extra]

01:05:495 (5,1) - This change of flow is way too sudden when you calculate the length and speed (1/4) in between the notes.
01:06:215 (9,1) - Same ^^
01:07:802 (5,1) - Same again ^^
And 01:07:948 (1) - 02:59:224 (8,1) - slider velocity is too slow. When the speed and distance between notes are that great and you have too slow of a slider velocity you will slider break almost every time. Tbh the song goes slow after the stream so it can't be help that much - I don't wish to change the velocity as that means this will affect the spend for the rest of this slow part and having the slider alone faster seems to be off considering this
01:57:315 (4,1) - 03:19:678 (1,2) - These have a new combo and great distance even though there's no special sound to emphasise. if u notice - I always with the exception of some of course- always have a new combo after 4 - 5 notes so I am not changing the 1st - the 2nd didn't makes since so I did change that
05:01:874 (3,4) - Distance too small. keeping this as is for now

02:08:951 (4,1) - Wierd angle on both the slider (4) and the slider-end to the next note (1), when it's that high speed.
02:11:133 (3,1) - Same ^^
02:13:315 (4,1) - Same again (You will probably say "ohh but it's a repeating pattern" well that doesn't make it a good pattern)
02:16:951 (3,1) - Same again again ^^
02:26:769 (2,3) - 02:32:224 (4,1) - 02:33:496 (3,4,1) - 02:36:951 (3,1) - 02:53:678 (2,3) - 02:56:042 (4,1) - 03:20:042 (4,1) - 04:43:147 (4) - 04:52:602 (5,1) - 04:56:784 (4,1) - 05:00:602 (4,1) - 05:29:511 (3,4) - 05:30:056 (2,3) - 05:36:238 (4,1) -

05:35:147 (2) - Probably the first slider I've seen that's different but I can't believe I'm saying this it actually doesn't fit very well. went out and change this

You might think I'm picky. And I can see this map is for the pro players out there but the thing is while they might seem like they have superhuman circle-clicking skills. Not even them can play a map if it has these weird angles at such high speed. In short, it feels like the map is deliberately trying to break the players flow/combo on too many occasions and on such high speed, combine that with the fact that it feels like the majority is copy pasted and there's alot of work that can be done here :) It wasn't truely my intentions making it hard to pass even for pro maps - that really just how my mapping style works in general and theses flow problems is what I always deal with but I do not it on purpose - I have at least attempt to fix any flow problems above and hoply this won't cause too much trouble in the near future

Don't think that I'm only here to bash this. It's certainly an impressive map and on the parts where the angles aren't weird, it does play amazingly well!
Thanks for the mod!

Also majority of this map isn't copy and pasted - Not that it means anything but I feels like i need to mention this....
Maxylan

DJ Lucky wrote:

And 01:07:948 (1) - 02:59:224 (8,1) - slider velocity is too slow. When the speed and distance between notes are that great and you have too slow of a slider velocity you will slider break almost every time. Tbh the song goes slow after the stream so it can't be help that much - I don't wish to change the velocity as that means this will affect the spend for the rest of this slow part and having the slider alone faster seems to be off considering this
You do know that maps have actually been disqualified for this in the past right? With circles, it isn't as strict when it comes to sudden slow parts because it's easily readable. But slider velocity doesn't have an approach circle, so if you don't make it painfully obvious that a slider will have low velocity after a really really quick part of a song. Chances are 99% of people slider break on them and loose their combos.
The most famous case of this exact issue happened after the first ever 600+ PP score was set on a ranked map, and shortly thereafter the map was taken down from ranked by a QAT member because of low slider velocity slider breaks. And the score was lost... Thank god we have Cookiezi nowadays who get's 600PP on everything he touches am I right?

DJ Lucky wrote:

01:57:315 (4,1) - 03:19:678 (1,2) - These have a new combo and great distance even though there's no special sound to emphasize. if u notice - I always with the exception of some of course- always have a new combo after 4 - 5 notes so I am not changing the 1st - the 2nd didn't make sense so I did change that
Instead of having a new combo every 4 - 5 notes you should start new combos to emphasize new sounds or different parts of a song, but that's just a tiny detail. The more important issue is that you should always aim to use the length in between objects to emphasize sound.
Forget I ever mentioned new combos if you want to, but imagine the slowest possible song you can.
You got it?
Okay, now imagine that same song but with 1/2 cross-screen snap jumps.
Doesn't fit well does it, yeah... This is why BN's and QAT's push for distance in between notes to fit with the song. I might have used exaggerated language but it doesn't change the fact that it's a pressing issue.

I hope you found this equally helpful!
Topic Starter
Cheri

Maxylan wrote:

DJ Lucky wrote:

And 01:07:948 (1) - 02:59:224 (8,1) - slider velocity is too slow. When the speed and distance between notes are that great and you have too slow of a slider velocity you will slider break almost every time. Tbh the song goes slow after the stream so it can't be help that much - I don't wish to change the velocity as that means this will affect the spend for the rest of this slow part and having the slider alone faster seems to be off considering this
You do know that maps have actually been disqualified for this in the past right? With circles, it isn't as strict when it comes to sudden slow parts because it's easily readable. But slider velocity doesn't have an approach circle, so if you don't make it painfully obvious that a slider will have low velocity after a really really quick part of a song. Chances are 99% of people slider break on them and loose their combos.
The most famous case of this exact issue happened after the first ever 600+ PP score was set on a ranked map, and shortly thereafter the map was taken down from ranked by a QAT member because of low slider velocity slider breaks. And the score was lost... Thank god we have Cookiezi nowadays who get's 600PP on everything he touches am I right?

I never really pay attention to maps disqualifying for stuff like this tbh... If is that big of an issue - I can will change it... not now as this mean I have to use my brain to come up with a way to fix this....
Edit: I change 1 of the issues brought up - I will simply need suggestions how to fix the other issue as I much prefer to keep it the same velocity and the long slider



DJ Lucky wrote:

01:57:315 (4,1) - 03:19:678 (1,2) - These have a new combo and great distance even though there's no special sound to emphasize. if u notice - I always with the exception of some of course- always have a new combo after 4 - 5 notes so I am not changing the 1st - the 2nd didn't make sense so I did change that
Instead of having a new combo every 4 - 5 notes you should start new combos to emphasize new sounds or different parts of a song, but that's just a tiny detail. The more important issue is that you should always aim to use the length in between objects to emphasize sound.
Forget I ever mentioned new combos if you want to, but imagine the slowest possible song you can.
You got it?
Okay, now imagine that same song but with 1/2 cross-screen snap jumps.
Doesn't fit well does it, yeah... This is why BN's and QAT's push for distance in between notes to fit with the song. I might have used exaggerated language but it doesn't change the fact that it's a pressing issue.


I hope you found this equally helpful!

I must have miss that part in ur sentence but tbh there is a sound that justify it being a NC...

- Now I will change the distance just slightly only because compare to how it is right here 02:08:405 (1) - the sound is stronger and this makes since for the Distance and when I go back to here 01:57:315 (4,1) I see the sound is more mild - I have only realize this after this was brought back to my attention

Doing all these changes for this map that only affects it if it was going for rank, makes me wonder if I should just go for rank...
Dstorv
Random modding, cuz was bored.

  1. 00:32:467 (4) - 00:37:082 (4) - I think this should be an NC, since this part is mapped with vocal, while the last 3 object before it is mapped to the instrument. (It also makes the NCing consistent.. except if you're looking for variety)
  2. 00:42:563 (6) - Hm? Missing NC..
  3. 00:49:053 (2,1) - 00:50:496 (8,1) - Inconsitency flow of movement... One of them is a 1/2, while the other is 1/4.
  4. 00:49:630 (2) - It'd be nice if you an give some emphasis to it .. This applies to the rest as well (00:52:948 (1,2) - 00:53:525 (1,2) - Like this one is empasized enough due to them being a standalone so you can recognize the sound it mapped to easily)
  5. 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You're breaking the pattern too sudden from the usual 00:56:409 (1,2,3,4,5,6,7,8) - to 208 bpm stream (I know you're probably aiming to map the riff, but it just doesnt seems to capture the sound for me '~')
  6. 00:58:427 (5) - Mssing emphasis
  7. 01:11:698 (2,3,1) - Any reason for this obtuse jump? It doesnt play well, and it doesnt suit well with the vocal.
  8. 01:21:216 (5) - 01:25:831 (5) - Any reason as to why one of them is a sharp and the other is a curve? There's some more random sharp slider on this section. But I'm pointing the most obvious one.. (You can use the sharp slider, in case there's a difference in the intensity of the song. People tend to use sharp slider, when its a more intense sound)
  9. 01:37:561 (1) - The drum is actually on the red tick. I'm sure what you want to mapped to here is the drum since, 01:37:273 (1,2) - is mapped to that drum sound as well. (I would suggest make 2 1/4 slider, so that the sliderhead will always land on the drum sound, while keeping consistent. And avoiding that weird entrance to the stream with slider.) Apply this to the rest as well
  10. 01:52:224 - Suggestion. It'll be much better if you make this part a build up for 01:55:315 - instead of making all of them with same intenstiy. (Actually, 01:52:224 - 01:54:633 - have higher intensity, due to higher bpm.)
Unfortunately, I cant do 01:55:315 - 03:29:850 - since I cant do 165 1/4 map. But there's some slider-jump with a really strange angle or distance spacing, like
01:58:405 (2,3,4) - Distance,
01:59:678 (1,2) - 01:59:860 (2,3,4) - 02:00:224 (4,5) - Strange Movement,
02:01:496 (3,4) - Angle + Distance, etc. (I cant really judge it tho, since I cant do this style '~')
  1. 03:50:546 (16,1) - 03:51:628 (8,1) - The other is 1/8, and the other one is 1/4. Altho, I guess flow-wise isnt that much of difference. But, playability-wise. 104 bpm 1/8 is quite hard '~'
  2. 04:41:965 (10) - Why 0.6x distance? If you want to make it so the spacing is gradually increasing but not too much, then make it so 04:41:874 (9,10,11,12) - is 0.6x distance, and then 04:42:238 (13,14,15,16) - 0.7x distance, since changing stream DS in the middle, 1 note at a time, usually result in a weird stream, unless you decided to make it an increasing DS stream from the beginning to the end of the stream. (Also dont forget to NC everytime, you change the DS of the stream, if you follow this mod) (Suggestion : 04:42:238 (13,14,15,16) - Give claps on all of them to emphasize that its the start of the kiai)
I probably missed something a bit. But, that's it. Some of the section is repeating, and mapped with the same concept. So you can just applied those mod to those part.

Overall, I'm sure you can polish the slider shape. Especially, on the 165 bpm part. But then, I cant really mapped a fast song, so who am I kidding? '~'
Topic Starter
Cheri

sullywally wrote:

Random modding, cuz was bored.

  1. 00:32:467 (4) - 00:37:082 (4) - I think this should be an NC, since this part is mapped with vocal, while the last 3 object before it is mapped to the instrument. (It also makes the NCing consistent.. except if you're looking for variety) I rather keep the NC as is for now
  2. 00:42:563 (6) - Hm? Missing NC.. oh shit fix lol
  3. 00:49:053 (2,1) - 00:50:496 (8,1) - Inconsitency flow of movement... One of them is a 1/2, while the other is 1/4. Well I wanted to make a well this is like starting a new section with 00:49:053 (2,1) - and I wanted to make a difference - I probably gonna adjust flow because there is stuff I see that is inconsistent with the map as a whole
  4. 00:49:630 (2) - It'd be nice if you an give some emphasis to it .. This applies to the rest as well (00:52:948 (1,2) - 00:53:525 (1,2) - Like this one is empasized enough due to them being a standalone so you can recognize the sound it mapped to easily) I kind of want to change this part so not that I disagree with u - I just keeping it like is until my brain can come up with something
  5. 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You're breaking the pattern too sudden from the usual 00:56:409 (1,2,3,4,5,6,7,8) - to 208 bpm stream (I know you're probably aiming to map the riff, but it just doesnt seems to capture the sound for me '~') Not changing unless get more opinions and suggestions
  6. 00:58:427 (5) - Mssing emphasis didn't hear this my bad - still I am not changing the stream until I can come up with an idea to fix it
  7. 01:11:698 (2,3,1) - Any reason for this obtuse jump? It doesnt play well, and it doesnt suit well with the vocal. this was mapped to music not the vocals - I have changes this - The change probably didn't help - I just did it cause I didn't like how it look in the get go
  8. 01:21:216 (5) - 01:25:831 (5) - Any reason as to why one of them is a sharp and the other is a curve? There's some more random sharp slider on this section. But I'm pointing the most obvious one.. (You can use the sharp slider, in case there's a difference in the intensity of the song. People tend to use sharp slider, when its a more intense sound) I change it to a curve slider and along with a few - and change some curve sliders to sharp sliders that sounds more fitting - I didn't wanted to get rid of them entirely but this way it works better
  9. 01:37:561 (1) - The drum is actually on the red tick. I'm sure what you want to mapped to here is the drum since, 01:37:273 (1,2) - is mapped to that drum sound as well. (I would suggest make 2 1/4 slider, so that the sliderhead will always land on the drum sound, while keeping consistent. And avoiding that weird entrance to the stream with slider.) Apply this to the rest as well Ugh... I can't believe I mess up that... anyways I follow the suggestion on this
  10. 01:52:224 - Suggestion. It'll be much better if you make this part a build up for 01:55:315 - instead of making all of them with same intenstiy. (Actually, 01:52:224 - 01:54:633 - have higher intensity, due to higher bpm.) I ain't changing this yet but I like the idea so i'm keeping it in mind
Unfortunately, I cant do 01:55:315 - 03:29:850 - since I cant do 165 1/4 map. But there's some slider-jump with a really strange angle or distance spacing, like
01:58:405 (2,3,4) - Distance,
01:59:678 (1,2) - 01:59:860 (2,3,4) - 02:00:224 (4,5) - Strange Movement,
02:01:496 (3,4) - Angle + Distance, etc. (I cant really judge it tho, since I cant do this style '~') I adjusted them slightly
  1. 03:50:546 (16,1) - 03:51:628 (8,1) - The other is 1/8, and the other one is 1/4. Altho, I guess flow-wise isnt that much of difference. But, playability-wise. 104 bpm 1/8 is quite hard '~' Eh I forgot to put timing section here whoops! that is actually 208 1/4 not that mean anything to what u just said... - the worst case scenario is the best way to fix this problem is just changing it to a spinner
    - the reason I am not changing this is I see no point unless I was going for rank and this is a reason to keep it from being so

  2. 04:41:965 (10) - Why 0.6x distance? If you want to make it so the spacing is gradually increasing but not too much, then make it so 04:41:874 (9,10,11,12) - is 0.6x distance, and then 04:42:238 (13,14,15,16) - 0.7x distance, since changing stream DS in the middle, 1 note at a time, usually result in a weird stream, unless you decided to make it an increasing DS stream from the beginning to the end of the stream. (Also dont forget to NC everytime, you change the DS of the stream, if you follow this mod) (Suggestion : 04:42:238 (13,14,15,16) - Give claps on all of them to emphasize that its the start of the kiai)
    I did what u suggestion - didn't add no NCs but probably will - I am not adding claps to all of those notes as I felt it is pointless
I probably missed something a bit. But, that's it. Some of the section is repeating, and mapped with the same concept. So you can just applied those mod to those part.

Overall, I'm sure you can polish the slider shape. Especially, on the 165 bpm part. But then, I cant really mapped a fast song, so who am I kidding? '~'
You ain't wrong about the polishing the slider shapes - This map is still fairly new and even I can still tell they need a bit more work even just for loved status -

thanks for the mod!
ailv
Throughout the map there are issues with consistency, you frequently map once sound in a certain manner, then change it the next time the sound reoccurs. This is an important issue to address.

00:31:025 (1,2) - Copy paste the first slider to make the second, there's no reason to make them different

00:37:948 (1,2) - ^

00:40:255 (1,2) - ^ There are more than just these, use Copy + Paste and Rotate in order to create these pairs of sliders. Doing so manually is unsightly. :roll:

00:33:909 (2,3) - large distance here to emphasize the snare on 3, but the rest of this section 00:31:601 (2,3) - and 00:36:217 (2,3) - for example, have lower spacing.

01:11:553 (1,2,3,1,2) - make them parallel

01:15:592 (2,3,4,5,6) - even out slider spacings and slider angles,

01:22:947 (3,4) - don't need such a large spacing

01:56:042 (1,2,3,4) - slider shapes in this section are constantly changing, without the song changing much to accompany it. Look into creating more symmetrical and neater structures. Certain patterns are particularly notable in how they are aesthetically unpleasing 02:00:042 (3,4,5) -.

02:01:315 (2,3,4) - Spacing is also of concern here, even out the spacing throughtout the section

02:06:951 (1,2) - make sure you use copy past and rotate more often, as they create better structure, and while things like 02:11:860 (4,5) - look approximately correct, it's both faster and better to make them Copy and pasted.

In terms of structuring and pattern design, take the case of 02:17:133 (1,2,2) -, while it's close, because it's manually made, it's not very pleasing. Rather if you use copy and paste + rotation by 120 degrees, you'll be able to create a perfect triangle, which is much more pleasing to the eye.

02:48:042 (3,1) - you have some stacking issues throughout the song, address these as well 02:50:769 (2,4,2) -

I'll stop here, Many of the things I covered with you in pm, and above are faults that are repeated throughout the map, so you should clean up patterning and structure throughout the map. However despite a lot of issues being present, the map's core concept is strong.
Topic Starter
Cheri

ailv wrote:

Throughout the map there are issues with consistency, you frequently map once sound in a certain manner, then change it the next time the sound reoccurs. This is an important issue to address.

00:31:025 (1,2) - Copy paste the first slider to make the second, there's no reason to make them different done

00:37:948 (1,2) - ^ done

00:40:255 (1,2) - ^ There are more than just these, use Copy + Paste and Rotate in order to create these pairs of sliders. Doing so manually is unsightly. :roll:

00:33:909 (2,3) - large distance here to emphasize the snare on 3, but the rest of this section 00:31:601 (2,3) - and 00:36:217 (2,3) - for example, have lower spacing. change the large distance on snare and kept the rest the same since this was intentional

01:11:553 (1,2,3,1,2) - make them parallel change a bit

01:15:592 (2,3,4,5,6) - even out slider spacings and slider angles, adjusted

01:22:947 (3,4) - don't need such a large spacing fix spacing here

01:56:042 (1,2,3,4) - slider shapes in this section are constantly changing, without the song changing much to accompany it. Look into creating more symmetrical and neater structures. Certain patterns are particularly notable in how they are aesthetically unpleasing 02:00:042 (3,4,5) -.

02:01:315 (2,3,4) - Spacing is also of concern here, even out the spacing throughtout the section I am gonna make the spacing I used more sense when I rework this part

02:06:951 (1,2) - make sure you use copy past and rotate more often, as they create better structure, and while things like 02:11:860 (4,5) - look approximately correct, it's both faster and better to make them Copy and pasted.

For this following issues - I am going to rework the here 01:55:315 - to here 02:06:860 - because I am a bit dissatisfied by it
- Every else I will just fix the structure up like u suggest the best way I can


In terms of structuring and pattern design, take the case of 02:17:133 (1,2,2) -, while it's close, because it's manually made, it's not very pleasing. Rather if you use copy and paste + rotation by 120 degrees, you'll be able to create a perfect triangle, which is much more pleasing to the eye. will change

02:48:042 (3,1) - you have some stacking issues throughout the song, address these as well 02:50:769 (2,4,2) - Eh I was thinking of redoing this part of the song anyways since I didn't very much llike how I did this pattern - will fix as much stacking issues that I see

I'll stop here, Many of the things I covered with you in pm, and above are faults that are repeated throughout the map, so you should clean up patterning and structure throughout the map. However despite a lot of issues being present, the map's core concept is strong.
Lot of things I agree with u - I am going to update the map probably in another 2 - 3 hours since I am going to be fixing a lot of stuff

thanks for the mod :D

EDIT: Taking longer than I anticipated - decided to update anyways but I am not done applying mod or fix other problems in the map just yet...
ailv

DJ Lucky wrote:

Lot of things I agree with u - I am going to update the map probably in another 2 - 3 hours since I am going to be fixing a lot of stuff

thanks for the mod :D
i'm looking forward to it.
CucumberCuc
Hi

00:32:611 put circle?
00:33:765 - 00:40:688 - 00:42:996 - 00:45:303 put circle and stack with slider 2 for voice sound?
00:37:948 (1,3) fix stack?
01:06:215 (9) move left for better flow
01:17:177 (1) maybe end slider do curve?
01:24:100 (1,2) do distance like on 01:19:485 (1,2) ?
01:36:216 (2) - 01:38:812 (5) - 01:39:966 (1) maybe try stack?
01:44:581 (1) stack with 01:47:273 (2)? and can end slider on 01:44:293 (2) to do so he looked at next slider?
01:46:600 (2) make curve like next little slider?
02:08:042 (1,2,3) - 02:09:496 (1,2,3) - 02:10:587 (1,2,3) - 02:13:496 (1,2,3) - 02:16:405 (1,2,3,1,2,3) - 02:25:496 (3,4,5) - 02:26:951 (3,4,5) - 02:31:315 (1,2,3) - 02:32:769 (1,2,3) - 02:39:678 (1,2,3) slightly different range
02:42:587 (9,1) maybe do far like you do prev time?
02:48:769 (4) copy this slider and ctrl+h - ctrl+j - ctrl+g and put on place next slider (for example x:176 y:240)?
02:52:769 (1,2,3,4,5,6,7,8) different range
02:58:587 (1,2,3,4,5,6) ^
03:26:496 (2) move to x:320 y:340 for better distance
04:12:830 (2) move to x:252 y:188 that was like 01:11:697 (2)?
05:17:511 strange start where in next tick he end 05:17:602
Topic Starter
Cheri

CucumberCuc wrote:

Hi

00:32:611 put circle? keep it like it is
00:33:765 - 00:40:688 - 00:42:996 - 00:45:303 put circle and stack with slider 2 for voice sound? I will keep this suggestion in mind but keeping it like it is
00:37:948 (1,3) fix stack? Don't see nothing wrong with it - might had already fix it before mention
01:06:215 (9) move left for better flow adjusted
01:17:177 (1) maybe end slider do curve? change
01:24:100 (1,2) do distance like on 01:19:485 (1,2) ? change
01:36:216 (2) - 01:38:812 (5) - 01:39:966 (1) maybe try stack? did nothing to this
01:44:581 (1) stack with 01:47:273 (2)? and can end slider on 01:44:293 (2) to do so he looked at next slider? change
01:46:600 (2) make curve like next little slider? adjusted
02:08:042 (1,2,3) - 02:09:496 (1,2,3) - 02:10:587 (1,2,3) - 02:13:496 (1,2,3) - 02:16:405 (1,2,3,1,2,3) - 02:25:496 (3,4,5) - 02:26:951 (3,4,5) - 02:31:315 (1,2,3) - 02:32:769 (1,2,3) - 02:39:678 (1,2,3) slightly different range did attempt to fix it
02:42:587 (9,1) maybe do far like you do prev time? change up a bit
02:48:769 (4) copy this slider and ctrl+h - ctrl+j - ctrl+g and put on place next slider (for example x:176 y:240)? did as you said with a few adjustments
02:52:769 (1,2,3,4,5,6,7,8) different range fix
02:58:587 (1,2,3,4,5,6) ^ fix
03:26:496 (2) move to x:320 y:340 for better distance change
04:12:830 (2) move to x:252 y:188 that was like 01:11:697 (2)? change
05:17:511 strange start where in next tick he end 05:17:602 Didn't quite get what u mean for a minute there - I still will justt keep it the same as is for now
Thanks for the mod
Joe Castle
Hi there! Im here from #modreqs since you requested mods there.

As a suggestion for the diff name, i can say Bunkachou, what is Bunkachou? is the book/notebook where Aya Shameimaru (the girl in the background) saves photos and notes for articles. Oh, and please go for ranked :(

now, lets get roooooooooight into the mod!

1. 00:31:601 (2) - this slider doesnt fit quite well like that, why not doing this? https://osu.ppy.sh/ss/8797780 or at least doing something similar like in 00:47:178 (1,2)

2. 00:59:437 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this stream looks kinda bad, maybe because the curve the stream is doing looks/flows bad... why not doing a circle like 01:04:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) ?

3. 01:07:370 (15) - why not doing something like this https://osu.ppy.sh/ss/8798012

4. 01:19:485 (1,2,3) - this sliders should have the same spacing between them, since they are following the vocals, taking 01:33:332 (1,2,3) as an example

5. 01:24:100 (1,2,3) - same as #4

6. 01:28:717 (1,2,3) - same as #4 too

7. 01:52:224 (1,2,1,2,1,2) - 01:54:419 (1,2) - this sliders are... kinda hard to properly SS them, i had to hit the sliders a bit early... why not doing this? https://osu.ppy.sh/ss/8798161 (that is just the idea, it doesnt need to look like that)

8. 02:18:042 (1,2,3,4,5,6) - looks kinda bad, but try to make it look more like a circle, or move 02:18:042 (1,2,3) a bit more down

9. 02:44:587 (5,6) - this doesnt look that nice to play, looks very very hard to be honest... try doing this? https://osu.ppy.sh/ss/8798202

10. 03:27:678 (1,2,3,4,5,6,7,8) - make it look more like a circle, doesnt look very good uwu

11. 03:49:464 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this stream doesnt look pretty :( maybe changing the shape?. Also, in my opinion, delete circle "16", because the transition between that stream and 03:50:618 (1,2,3,4,5,6,7,8) is waaaaay too difficult man (this is my opinion)

12. 03:50:618 (1,2,3,4,5,6,7,8) - fix the curve here, looks kinda bad. take 03:55:233 (1,2,3,4,5,6,7,8) as an example

13. 04:25:246 (1,2,3) - same reason i said on problem #4

14. 04:29:861 (1,2,3) - same as #4 too

15. 04:47:693 (1,2,3,4,5,6,7,8) - make it look exactly like 02:52:769 (1,2,3,4,5,6,7,8) it will look and flow way better

16. 05:22:602 (1,2,3,4,5,6,7,8) - make this stream just a bit wider (especially with the circles 7 and 8), so it can look more circular

17. 05:34:238 (1,2,3,4,5,6,7,8) - same reason as #16

18. 05:45:874 (1,2,3,4,5,6,7,8) - this curve looks very weird, fix it so it can be perfect https://osu.ppy.sh/ss/8798296 (i tried to fix it :p)
Topic Starter
Cheri

Joe Castle wrote:

Hi there! Im here from #modreqs since you requested mods there.

As a suggestion for the diff name, i can say Bunkachou, what is Bunkachou? is the book/notebook where Aya Shameimaru (the girl in the background) saves photos and notes for articles. Oh, and please go for ranked :( Hmm I will use the difficulty name since it make perfect sense and it not like I came up with something better with just sticking with Extra -

- Idk kind of rather have it loved tbh.. ya know I probably just go for loved as a last resort.


now, lets get roooooooooight into the mod!

1. 00:31:601 (2) - this slider doesnt fit quite well like that, why not doing this? https://osu.ppy.sh/ss/8797780 or at least doing something similar like in 00:47:178 (1,2) change

2. 00:59:437 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this stream looks kinda bad, maybe because the curve the stream is doing looks/flows bad... why not doing a circle like 01:04:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) ? adjusted the stream - made it curve better and should def flow better

3. 01:07:370 (15) - why not doing something like this https://osu.ppy.sh/ss/8798012 no change

4. 01:19:485 (1,2,3) - this sliders should have the same spacing between them, since they are following the vocals, taking 01:33:332 (1,2,3) as an example

5. 01:24:100 (1,2,3) - same as #4

6. 01:28:717 (1,2,3) - same as #4 too Did nothing with these suggestions but adjusted them since I think they are fine the way they are

7. 01:52:224 (1,2,1,2,1,2) - 01:54:419 (1,2) - this sliders are... kinda hard to properly SS them, i had to hit the sliders a bit early... why not doing this? https://osu.ppy.sh/ss/8798161 (that is just the idea, it doesnt need to look like that) I just went on and change the slider velocity to 1x to .8x - whether or not that actually help depends

8. 02:18:042 (1,2,3,4,5,6) - looks kinda bad, but try to make it look more like a circle, or move 02:18:042 (1,2,3) a bit more down
made it more like a circle

9. 02:44:587 (5,6) - this doesnt look that nice to play, looks very very hard to be honest... try doing this? https://osu.ppy.sh/ss/8798202
ik... just change it to a slider and hope this is better

10. 03:27:678 (1,2,3,4,5,6,7,8) - make it look more like a circle, doesnt look very good uwu change

11. 03:49:464 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this stream doesnt look pretty :( maybe changing the shape?. Also, in my opinion, delete circle "16", because the transition between that stream and 03:50:618 (1,2,3,4,5,6,7,8) is waaaaay too difficult man (this is my opinion) I figure the stream look ugly - change it up - also I knew that the transition was hard (was pointed out) didn't even think to just get rid of it 16 so change

12. 03:50:618 (1,2,3,4,5,6,7,8) - fix the curve here, looks kinda bad. take 03:55:233 (1,2,3,4,5,6,7,8) as an example change

13. 04:25:246 (1,2,3) - same reason i said on problem #4

14. 04:29:861 (1,2,3) - same as #4 too same as I previously mention

15. 04:47:693 (1,2,3,4,5,6,7,8) - make it look exactly like 02:52:769 (1,2,3,4,5,6,7,8) it will look and flow way better change the spacing but didn't made it look like the other 1

16. 05:22:602 (1,2,3,4,5,6,7,8) - make this stream just a bit wider (especially with the circles 7 and 8), so it can look more circular change

17. 05:34:238 (1,2,3,4,5,6,7,8) - same reason as #16 change

18. 05:45:874 (1,2,3,4,5,6,7,8) - this curve looks very weird, fix it so it can be perfect https://osu.ppy.sh/ss/8798296 (i tried to fix it :p) did attempt to fix it
Thanks for the mod
Arphimigon
Lab Mod!
[Bunkachou]
Object at 02:55:769 - should be placed at: [440, 113] currently at: [440, 111] to move in line with slider
Object at 03:10:951 - should be placed at: [302, 190] currently at: [301, 192] to move in line with slider

I hope I didn't malfunction! C:

It didnt find much so nice and easy fixing for ya
All the lucks and skills \ o /
Topic Starter
Cheri

Arphimigon wrote:

Lab Mod!
[Bunkachou]
Object at 02:55:769 - should be placed at: [440, 113] currently at: [440, 111] to move in line with slider
Object at 03:10:951 - should be placed at: [302, 190] currently at: [301, 192] to move in line with slider

I hope I didn't malfunction! C:

It didnt find much so nice and easy fixing for ya
All the lucks and skills \ o /
Wow that was short lol - I thought for sure it be longer with this type of map

thanks for mod :)
arrivalNA
Hey saw your NM request

「General」

Try using a 5° Angle on straight sliders like this at 00:53:813


Check AIMod more frequently

「Bunkachou」

01:07:946 (1,2) & 01:09:677 (1,2) - These circles have different rhythm but the same gaps between them, either make the 1/2 beat jump bigger or make the 1/4th smaller
01:12:562 (1,2) & 01:14:293 (1,2) - Same thing

02:01:133 (1) - There is a slightly bigger gap between the stream and the slider

02:12:224 (1,2,3,4,5,6) - Try spacing out the stream a bit to match the high velocity sliders
02:17:769 (1,2,3,4,5,6) - Same thing
02:35:496 (1,2,3,4,5,6) - ^

02:41:315 (1,2,3,4,5,6) - Instead of increasing spacing on this stream, decrease it to signal that the song is slowing down

03:04:769 - Change stream into sliders (shown below) for stamina reasons and the song already has slowed down


01:54:776 - 02:41:860 - There is an entire fast section without Kiai time, please change that
03:16:769 - Start Kiai time here
03:28:405 - End Kiai time here

03:27:678 (1,2,3,4,5,6,7,8) - Use circular flow into the next slider like this


04:48:329 - 1/8 jumps are near impossible to sightread and play

05:18:420 (2) - I feel like this slider is closer than it should be

05:46:511 - The slider should flow into the next circle and not have to instantly jump to it at a weird angle


That's all I got, good luck on your map :D
Topic Starter
Cheri

Our Arrival wrote:

Hey saw your NM request

「General」

Try using a 5° Angle on straight sliders like this at 00:53:813


Check AIMod more frequentlythere is nothing wrong in AIMod - What u seeing is just the kiai time and it ain't nothing wrong with it as long as it not abusive

「Bunkachou」

01:07:946 (1,2) & 01:09:677 (1,2) - These circles have different rhythm but the same gaps between them, either make the 1/2 beat jump bigger or make the 1/4th smaller made the 1/4 smaller because I didn't realize
01:12:562 (1,2) & 01:14:293 (1,2) - Same thing

02:01:133 (1) - There is a slightly bigger gap between the stream and the slider opps - change

02:12:224 (1,2,3,4,5,6) - Try spacing out the stream a bit to match the high velocity sliders done
02:17:769 (1,2,3,4,5,6) - Same thing nothing
02:35:496 (1,2,3,4,5,6) - ^ done

02:41:315 (1,2,3,4,5,6) - Instead of increasing spacing on this stream, decrease it to signal that the song is slowing down adjusted it here

03:04:769 - Change stream into sliders (shown below) for stamina reasons and the song already has slowed down
eh I prefer the stream - but if others complain that this stream is too much - I will consider

01:54:776 - 02:41:860 - There is an entire fast section without Kiai time, please change that
03:16:769 - Start Kiai time here
03:28:405 - End Kiai time here [/color]

03:27:678 (1,2,3,4,5,6,7,8) - Use circular flow into the next slider like this
change it

04:48:329 - 1/8 jumps are near impossible to sightread and play yea... I adjusted this - might need more work since this more like a quick fix here

05:18:420 (2) - I feel like this slider is closer than it should beadjusted

05:46:511 - The slider should flow into the next circle and not have to instantly jump to it at a weird angle
change to someting similar

That's all I got, good luck on your map :D
thanks for the mod :)
AlexTroIIPsy
Mod from #ModReq

Mod
01:05:639 (1) - This stream is overlappingwith this one 01:05:206 (1) -
Also the first one i marked is kinda close compared to the others with 1,76x while the others are at least 2,0x or more
U could also try to make those(Examples:01:03:331 (1) - 01:05:639 (1) - 01:06:360 (1) - ) streams more "round" (More circular , idk if that makes sense , sorry) Try to make more like this one 01:04:052 (1) - It looks a lot smoothier than the others
Maybe ctrl + c this 03:13:860 (1) - paste it here 03:14:224 (2) - and ctrl +h and ctrl +j and then just put it back where the other one was
04:00:570 (1) - this note is kinda weird with this stream , try to change it a lil bit more to the left
04:04:465 (1,2,3) - same thing as before about making it more "round" , check if there are more like those
04:54:147 (8,1) - 04:48:329 (8,1) - The flow from 8 to 1 in both cases is kinda weird and its a really big spacing compared to the stream b4 , this doesnt happen at other parts like those 04:42:511 (16,1) - 05:05:874 (1) - but the spacing
Sorry for my english , its kinda rusty to be honest
Anyway , hope this will be usefull :3
Loved the Song and the map , i'll be waiting till it gets ranked ;)
Topic Starter
Cheri

AlexTroIIPsy wrote:

Mod from #ModReq

Mod
01:05:639 (1) - This stream is overlappingwith this one 01:05:206 (1) - fix
Also the first one i marked is kinda close compared to the others with 1,76x while the others are at least 2,0x or more
U could also try to make those(Examples:01:03:331 (1) - 01:05:639 (1) - 01:06:360 (1) - ) streams more "round" (More circular , idk if that makes sense , sorry) Try to make more like this one 01:04:052 (1) - It looks a lot smoothier than the others reduce the spacing on all streams - made them look more smoother compare to before
Maybe ctrl + c this 03:13:860 (1) - paste it here 03:14:224 (2) - and ctrl +h and ctrl +j and then just put it back where the other one was change
04:00:570 (1) - this note is kinda weird with this stream , try to change it a lil bit more to the left stream been change up a bit
04:04:465 (1,2,3) - same thing as before about making it more "round" , check if there are more like those fix this problem
04:54:147 (8,1) - 04:48:329 (8,1) - The flow from 8 to 1 in both cases is kinda weird and its a really big spacing compared to the stream b4 , this doesnt happen at other parts like those 04:42:511 (16,1) - 05:05:874 (1) - but the spacing Yea this has been a problem... - I thought I could fix it by just reducing the spacing - I decided to make it similar to the other streams -
Sorry for my english , its kinda rusty to be honest ur english is fine :D
Anyway , hope this will be usefull :3
Loved the Song and the map , i'll be waiting till it gets ranked ;)

thanks for the mod


I notice nobody mentions the 1 stream in first chorus since it has the same issue but i'm guessing that 1 is ok for the time being until I do a slight remap like I did to the other areas
PoteznyBartosz
That's overally an excellent map

00:53:525 (1,2,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - don't place slow circles like this - maybe do this like similiar pattern's are done in rrtyui's Exit This Earth Atomosphere or handsome's Something Just Like This
00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream is too round for this spacing, try to make a semicircle
01:04:052 (1,2,3,4,5,6,7,8,9,10,11,12) - same here, semicircle would be more playable
01:06:360 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - same
02:41:315 (1,2,3,4,5,6) - keep it same-spaced
02:44:769 (1,2,3,4,5,6,7,8) - same
02:52:769 (1,2,3,4,5,6) - decrease spacing
02:58:587 (1,2,3,4,5,6,7,8) - same
03:27:678 (1,2,3,4,5,6,7,8) - keep it same-spaced
03:50:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - same as the first advice
Decrease roundness of some later's streams.
04:41:147 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - here's no reason for spacing change
Topic Starter
Cheri

[ClickMyCircle] wrote:

That's overally an excellent map

00:53:525 (1,2,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - don't place slow circles like this - maybe do this like similiar pattern's are done in rrtyui's Exit This Earth Atomosphere or handsome's Something Just Like This I might check out that map and see how he does it but for now I still prefer it is kept as is
00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream is too round for this spacing, try to make a semicircle change a bit
01:04:052 (1,2,3,4,5,6,7,8,9,10,11,12) - same here, semicircle would be more playable disagree and need more opinons
01:06:360 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - same same as above
02:41:315 (1,2,3,4,5,6) - keep it same-spaced
02:44:769 (1,2,3,4,5,6,7,8) - same
02:52:769 (1,2,3,4,5,6) - decrease spacing
02:58:587 (1,2,3,4,5,6,7,8) - same
03:27:678 (1,2,3,4,5,6,7,8) - keep it same-spaced
03:50:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - same as the first advice
Decrease roundness of some later's streams. same reason as before
04:41:147 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - here's no reason for spacing change there is - the play have just got through with these 04:39:693 (1,2,3,4,5,6,7,8) - so suddenly a space stream out of the blue is annoying - it be better to keep it gradually getting bigger spacing to be prepare for kiai - That oh course isn't the main reason - it gradually getting bigger spacing to go with the music and vocals if u pay close attention
Sorry I disagree with changing the streams like this so I keeping em like it is - thanks for trying
Faputa

Sorry if my banner is quirky. I am gonna submerge into mapping and modding gradually
From your M4M queue :)
Since I don't have experience playing 5*+ maps, so mods will focus on the aesthetics and general visualization of the map.
[Comments]
▴Unnecessary double spaces for tags, please check them out: RD-Sounds 凋叶棕 夢
▵03:16:769 (1) - starting from this part the song features guitar heavily, inducing more 1/2 sliders like in 03:17:496 (1) - , to some map-able parts like 03:20:405 (3,4) - would make this part better
[Bunkachou]
▴The map is inconsistent with slider shapes (linear and curved 1/4 sliders). Although there maybe some justifications but they would probably not consistent as well throughout the map. Example include this one: 02:13:133 (3) . Would be better if the slider shape uses like the next section(02:14:224 (1) )

▵01:52:224 (1,2,1,2,1,2) - They have the same sound so don't make the first two look different from the latter two pairs
▴02:06:224 (5) - ctrl+shift+R selection centre, 12 degrees, to make it visually better
▵02:08:133 (2) - Prev: 0.75x Next: 0.73x, make both become 0.72x to fit with 02:07:769 (2) -
▴02:09:315 (3,1) - Why not stack these two overlapped slider?
▵02:10:678 (2) - Prev: 0.75x Next: 0.71x
▴02:14:405 (2) - Make this slider angle better
▵02:16:042 (3) - Considering the slider pairs you have used, try to make this a 180 degree rotation of 02:16:042 (4) -, or vice versa, for map fluency
▴02:22:951 (1) - This slider should not be looking like this, just make it like other ones instead. If not, at least make it like 02:27:315 (1) -
▵02:34:405 (3,1) - Really intriguing slider angle of 3, this should definitely be better if it leads players to move upwards instead of downwards
▴02:45:315 (7,8,1) - They are too further apart
▵02:57:315 (2,3,4) - All of these sliders' angles can be better to be honest
▴02:58:405 (4) - Make this angle better so it slides towards the following streaming section better
▵03:08:042 (1,2) - lower 2, so it flows better, plus it fits the visual look of the next pair
▴03:15:315 (1,2,3,4,1,2) - The song has yet changed from calm to intense part, you should not increase SV here, or you make it a stream, which also provide transitioning of song intensities
▵03:29:133 (3) - NC here and remove the NC 03:29:850 (1) - ?
▴03:57:541 (1,2,3,4,5,6,7,8) - This looks bizarre, try to make it spirals better maybe?
▵04:06:339 (1,2,3,4,5) - Same as above ^
▴04:13:695 (1,2) - This does not fit at all, when other notes are spaced far apart and given these two sounds are very loud
▵04:16:003 (1,2) - Same as above ^
▴04:17:878 (6) - Why not Ctrl+g this?
▵04:35:486 - Since you are following the vocal before 04:35:486, this should be mapped with a note as it has a rather noticeable vocal sound
▴04:47:693 (1,2,3,4,5,6,7,8,1) - This spacing is too hard even for a 6.1* map
▵05:05:147 (9) - NC this?
▴05:22:602 (1,2,3,4,5,6,7,8) - Same as above and above^^
▵05:23:329 - I don't think you need a kiai here, it sounds the same as 03:16:769
▴05:31:147 (4) - I suspect the curvy turn of this slider correspond to the guitar sound, but I don't suggest it because other parts in this kiai section don't follow like that. So it would be weird and random
▵05:37:693 (4,3) - These two sliders' curvature don't really have any backing up from the song
▴05:46:602 (1) - The sudden increse in spacing of this note in this way is not that good in fact
_____
I hope they can provide support to the map. Thanks for M4Ming with me :)
Good luck with approval :)
Topic Starter
Cheri

jack1817 wrote:


Sorry if my banner is quirky. I am gonna submerge into mapping and modding gradually
From your M4M queue :)
Since I don't have experience playing 5*+ maps, so mods will focus on the aesthetics and general visualization of the map.
[Comments]
▴Unnecessary double spaces for tags, please check them out: RD-Sounds 凋叶棕 夢 got confuse a bit with this so I didn't do anything
▵03:16:769 (1) - starting from this part the song features guitar heavily, inducing more 1/2 sliders like in 03:17:496 (1) - , to some map-able parts like 03:20:405 (3,4) - would make this part better Eh I hear ya a bit - I'm kind of worry of ruining this part so I much rather not use 1/2s why I didn't use it much here - I add 1 more 1/2 but I am not going to add anymore unless I get more creative
[Bunkachou]
▴The map is inconsistent with slider shapes (linear and curved 1/4 sliders). Although there maybe some justifications but they would probably not consistent as well throughout the map. Example include this one: 02:13:133 (3) . Would be better if the slider shape uses like the next section(02:14:224 (1) )
Eh the sliders shapes was intentional made - I guess some might see it random and it makes it look inconsistent so what I did change some that was unnecessary completely and made some patterns more consistent so it should be better now
▵01:52:224 (1,2,1,2,1,2) - They have the same sound so don't make the first two look different from the latter two pairs Copy&Paste them all so they all look the exact same
▴02:06:224 (5) - ctrl+shift+R selection centre, 12 degrees, to make it visually better done
▵02:08:133 (2) - Prev: 0.75x Next: 0.73x, make both become 0.72x to fit with 02:07:769 (2) - done
▴02:09:315 (3,1) - Why not stack these two overlapped slider? not quite sure what u mean't so no change
▵02:10:678 (2) - Prev: 0.75x Next: 0.71x change
▴02:14:405 (2) - Make this slider angle better change
▵02:16:042 (3) - Considering the slider pairs you have used, try to make this a 180 degree rotation of 02:16:042 (4) -, or vice versa, for map fluency kept the same for now until I find a better way to fix it
▴02:22:951 (1) - This slider should not be looking like this, just make it like other ones instead. If not, at least make it like 02:27:315 (1) - change up a bit
▵02:34:405 (3,1) - Really intriguing slider angle of 3, this should definitely be better if it leads players to move upwards instead of downwards change the whole pattern
▴02:45:315 (7,8,1) - They are too further apart change
▵02:57:315 (2,3,4) - All of these sliders' angles can be better to be honest change
▴02:58:405 (4) - Make this angle better so it slides towards the following streaming section better change
▵03:08:042 (1,2) - lower 2, so it flows better, plus it fits the visual look of the next pair change
▴03:15:315 (1,2,3,4,1,2) - The song has yet changed from calm to intense part, you should not increase SV here, or you make it a stream, which also provide transitioning of song intensitiesI disagree a bit - the song does get faster here but at the same I do agree that the pattern I choose was too fast - I change it completely - Now whether it actually help depends and if it doesn't I'll lower the SV from 1x to .8X so it won't be as fast
▵03:29:133 (3) - NC here and remove the NC 03:29:850 (1) - ? Rather not - the NC on the last note is also on a time signature and it represent a completely different sound from the pattern and if I were to actually map the break you probably notice it more
▴03:57:541 (1,2,3,4,5,6,7,8) - This looks bizarre, try to make it spirals better maybe? change
▵04:06:339 (1,2,3,4,5) - Same as above ^ change
▴04:13:695 (1,2) - This does not fit at all, when other notes are spaced far apart and given these two sounds are very loudI disagree on this - not that I had no plan on changing - just not doing it now
▵04:16:003 (1,2) - Same as above ^ same as above
▴04:17:878 (6) - Why not Ctrl+g this? done
▵04:35:486 - Since you are following the vocal before 04:35:486, this should be mapped with a note as it has a rather noticeable vocal sound change and this too similar section
▴04:47:693 (1,2,3,4,5,6,7,8,1) - This spacing is too hard even for a 6.1* map adjusted but I already Nerf this part hard already and I don't want to change too much
▵05:05:147 (9) - NC this? Eh tbh it looks better without the NC
▴05:22:602 (1,2,3,4,5,6,7,8) - Same as above and above^^ Similar to above but this time I kind of don't see how this is hard...
▵05:23:329 - I don't think you need a kiai here, it sounds the same as 03:16:769 Yea you are right... I got rid of it
▴05:31:147 (4) - I suspect the curvy turn of this slider correspond to the guitar sound, but I don't suggest it because other parts in this kiai section don't follow like that. So it would be weird and randomadjusted
▵05:37:693 (4,3) - These two sliders' curvature don't really have any backing up from the song change them
▴05:46:602 (1) - The sudden increase in spacing of this note in this way is not that good in fact I might change this but tbh the last note is a jump and I much rather keep it a jump - need more opinions
_____
I hope they can provide support to the map. Thanks for M4Ming with me :)
Good luck with approval :)
Thanks for the mod :)
Aro
Hey! Quick NM from me. Excuse any language mistakes I make because my English isn't that fluent.

Bunkachou
00:54:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - they lack emphasis campared to 00:49:486 (1,2,3,4,5,6,7,8) - etc.
Mapping them the same although they are clearly different from each other (and with much stronger sounds) doesn't visualize the song pretty good.
03:50:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - and 03:55:233 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - ^ same case

01:14:437 (2) - I don't know about this one but the strong snare sound is on 1/3
04:15:426 (1,2) - ^

01:37:658 (1,1,1,1,1,1) - I know you want to emphasize the snare sound, but just ignoring the 1/6 beats isn't quite fitting

01:53:642 (1,1,1,1,2) - what the? The sounds are clearly on 1/3, please snap the objects to their sounds

In the next section of the song (between the second and third Kia time) you used these space increasing streams but they aren't quite reasonable to me. They give the impression that the end of the stream has much stronger sounds than the beginning, but mostly this isn't the case at all. So the emphasis isn't quite fitting. Also sometimes some circles of those streams are over mapped.

03:16:496 (3) - over mapped
03:21:951 (2) - ^

03:29:405 (4) - what do you think about NC this one so it gets more readable that it has a 2 tick gap and not just only 1 tick. It's hard to read because they have the same screen spacing, also spacing the 4 a more would help

03:49:464 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I don't know how to feel about this one, but it's oddly over mapped, the week sounds which could be mapped as a stream are on 1/3 and they are really week

Good Luck with your Map!
Topic Starter
Cheri

Aro wrote:

Hey! Quick NM from me. Excuse any language mistakes I make because my English isn't that fluent.

Bunkachou
00:54:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - they lack emphasis campared to 00:49:486 (1,2,3,4,5,6,7,8) - etc.
Mapping them the same although they are clearly different from each other (and with much stronger sounds) doesn't visualize the song pretty good.
03:50:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - and 03:55:233 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - ^ same case they both have different spacing - As much as I would like to agree - there isn't really a good way for me to map this without looking bizzare compare to whole map so I just kept it like this until a idea pop in my head

01:14:437 (2) - I don't know about this one but the strong snare sound is on 1/3 this is not 1/3 I hear it on the blue tick
04:15:426 (1,2) - ^ same as above

01:37:658 (1,1,1,1,1,1) - I know you want to emphasize the snare sound, but just ignoring the 1/6 beats isn't quite fitting either this or the stream would look funky and I much rather not as it be losing a lot of emphasis than u really think if I actually map that - I disagree strongly on this

01:53:642 (1,1,1,1,2) - what the? The sounds are clearly on 1/3, please snap the objects to their sounds Well no need to be rude - it was clearly a mistake and most of this map was 1/4 so of course I make them like that - change

In the next section of the song (between the second and third Kia time) you used these space increasing streams but they aren't quite reasonable to me. They give the impression that the end of the stream has much stronger sounds than the beginning, but mostly this isn't the case at all. So the emphasis isn't quite fitting. Also sometimes some circles of those streams are over mapped. meh I much rather not give the stream a constant spacing here since that would just make things harder if I do that- I rather leave the built up and majority of those streams at least, isn't overmap

03:16:496 (3) - over mapped no it isn't
03:21:951 (2) - ^ I agree on this so I change

03:29:405 (4) - what do you think about NC this one so it gets more readable that it has a 2 tick gap and not just only 1 tick. It's hard to read because they have the same screen spacing, also spacing the 4 a more would help fix the spacing here because I haven't realize they were the same -
No NC - I probably will since it still be hard to read


03:49:464 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I don't know how to feel about this one, but it's oddly over mapped, the week sounds which could be mapped as a stream are on 1/3 and they are really week tbh changing everything here on 1/3 feels so horrible and it play much better what it is right now

Good Luck with your Map!
thanks :)
TheKingHenry
Hello mod from my queue~
Bunkachou
  1. Check AiMod for unsnapped objects
  2. The 208 bpm point at 00:57:563 - (or more like the latter one) is pointless since it's covered by the first one. Althought being completely honest, the first 104 bpm red point is useless too since the section is covered by the 208 anyways (and with 208 you don't have uneven measure at 00:56:409 - ) If you want to have slower SV, you can just use green points instead of abusing red points
  3. 00:57:562 (1,2,3,4,5,6,7,8,1) - I don't think this is smooth curve, maybe fixerino? That being´said, while 00:58:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - are smooth curve, they aren't still completely creating the opening circle type stuff you look like you are trying to do here
  4. 00:59:292 (9) - NC the upbeats instead. Also preferably keep the combos at 8 (actually 7 here since one kickslider) since that's what you did with the first ones. So NC at 00:59:870 (7) - too. And then switch the current NC to the upbeat at 01:00:447 (15) - again. And so on, fix all of the section
  5. 01:09:678 (1,2) - vs 01:07:946 (1,2) - these have very similar spacing, not really good idea. 01:12:563 (1,2) - this for example would be good solution
  6. Just noticed, why'd you change back to the 104 bpm at 01:12:563 (1,2) - . The bpm is very much consistent, so either use the 104 or the 208 for as long as it's the correct one
  7. for the stream section again (tho 1/3 this time) NC the white ticks instead (the music isn't really supporting the current NC system here either). So basically NC at 01:36:215 (2,2,2) - and so on. Tho unlike the last one, here you could perhaps slighlty repattern this as well due the 1/3. The currently NCd objects are actually the last ones of the last measures instead of being the beginnings of the next ones, so it would be good idea to pattern is somehow that would implement that. Tho tbh if you don't want to, it's fine to just tune the NC, it will make the structure clear enough.
  8. That being said, for 01:37:370 (2,2) - it would be good idea to pattern it differently, since currently there is like no spacing from the circles to the snare sounds that should be emphasised. So basically would be good idea to space 'em here somehow, maybe in similar fashion how you treat your 165 1/4 later in the map (02:33:860 (1,2) - what I mean)
  9. All those gibberish timing points before the 165 bpm at 01:55:297 - are unnecessary. Just add one 165 (or to be exact, 164,650) bpm one to 01:49:485 - and it lines up. Covers the music, and does it in a way that stuff actually emphasises the right places (see for example the drum at 01:52:224 - leading to the 1st white tick at the sliderhead of 01:52:404 (2) - and so on.
  10. 01:52:404 (2,2,2,1) - all these sliders have no sound on their tail, and I think it would be better to just map them as circles. Also, 01:54:971 (1,2,3,4,5) - aren't the correct rhythm. With the correct time this part is the last beat before the beginning of a new measure. And the rhythm is basically just 1/4 (although I'd say there's only triple worth of audible stuff, but I guess it could be possible to map smth like 2 circles + kickslider for some emphasis)
  11. 02:00:587 (1,2,3,4,5,6) - for these I'd personally NC 02:00:769 (3) - instead, but as kinda of separate pattern like this here, this will go too I guess
  12. 02:33:678 (4,2) - fix stack?
  13. 02:39:315 (3,1) - overlap kinda standing out. Speaking of overlaps, very minor overlaps like 02:40:133 (2,1) - don't really look good even if intended, since they just look more like accident nevertheless
  14. 02:41:769 (6,1) - definitely nerf this spacing lmao
  15. For the stream section, basically the same NC drill again
  16. 02:43:497 (5,6,7,8) - not looking good here (actually looks more like the stream is kinda getting straight)
  17. 02:49:496 (3,4,1) - I don't think this is going to flow well, like you are forcing the player to follow sliders back-and-forth. For most part you've been using fairly smooth flow circular flow. Tho tbh I think it's better if you go stuff like flow of these sections with guys that can actually play the map well enough to see what's what
  18. 03:04:769 (1,2,3,4,5,6) - not exactly pure 1/6 here, but the strings are rhythmically pretty fucked up so, uh, whatever
  19. 03:29:133 (3) - maybe NC to indicate the new beginning of the rhythm you just introduced
  20. 03:49:465 - okay the hell's up with the switching between these 2 bpms again lol. Like, at 03:59:271 - for example, red timing point for 1 (or 2) beats. Uh
  21. For the stream section, apply the stuff that's somewhere above in this mod. 04:09:079 (1,2,1,2) - also seem like pretty much the same as the couple I mentioned earlier too
  22. 04:41:874 (9,10,11,12,13,14,15,16) - tune this slightly so that it's actualy somewhat more the shape of circle, the patterns gonna be pretty cool tbh.
  23. 04:47:965 (4,5,6,7,8) - this curve could use some tuning too (I guess it needs to be tuned more already from the root since it's kinda running out of space tbh)
  24. 04:58:420 (4,3,1) - fix stack. Same with 05:01:147 (4,2) - and 05:02:784 (5,4) - and probably many others too tbh, but it's not like I can catch everything
  25. 05:45:874 (1,2,3) - there's actually 1/6 under this triple (4 notes instead of 3 basically) if you wanna do smth with them
Good luck!
Lorkee
Hiiiii
Bunkachou
  1. 00:31:025 (1,2) - You can make these cooler by copying one of them and replacing the other one. (You can rotate it by using ctrl+shift+r combination!)
  2. 00:32:755 (5,3) - Same^, but rework these by making them symmetrical!
  3. 00:49:486 (1,2,3,4,5,6,7,8,2,3,4,5,6,7,8) - I don't think it's good to overlap these, cuz you have a lot of free space since it's a non intense part.
  4. 00:52:948 (1,2,1,2) - I understand this part, but you when had the same guitar sounds (00:50:640 - 00:51:794 -) you didn't emphasized them. It's ok if you want to keep it.
  5. 00:53:813 (1) - It's not snapped on 00:53:957 -
  6. 00:54:101 (1,2) - It's different from the rest of the jumps.
  7. 00:55:255 (1,2) - ^
  8. 00:56:409 (1,2) - ^
  9. 01:22:370 (2) - Make it symmetrical!
  10. 01:27:563 (3) - ^ This applies to all of these type of sliders.
  11. 02:33:678 (4,2) - Overlap?
  12. 03:00:405 (4,5,1) - Do it as a straight line!
  13. 03:46:003 (1,1,1) - El triangel desu ne would be cool. D:
  14. 03:49:465 - I would put one more circle here, and then start the spinner from 03:49:537 -
  15. 04:09:079 (1,2) - Stack these or larger spacing is ok too.

I like the music *w* Good map!
Topic Starter
Cheri

TheKingHenry wrote:

Hello mod from my queue~
Bunkachou
  1. Check AiMod for unsnapped objects
  2. The 208 bpm point at 00:57:563 - (or more like the latter one) is pointless since it's covered by the first one. Althought being completely honest, the first 104 bpm red point is useless too since the section is covered by the 208 anyways (and with 208 you don't have uneven measure at 00:56:409 - ) If you want to have slower SV, you can just use green points instead of abusing red points
    I wasn't really abusing red point for SV change since I can easily have the same SV by doubling it (it was going faster now slower) just some people complain that the song need 208 timing points for 1/8 so I change it even if I did saw it as pointless - I got rid of all red timing points like this and everything is just 104
  3. 00:57:562 (1,2,3,4,5,6,7,8,1) - I don't think this is smooth curve, maybe fixerino? That being´said, while 00:58:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - are smooth curve, they aren't still completely creating the opening circle type stuff you look like you are trying to do here
  4. 00:59:292 (9) - NC the upbeats instead. Also preferably keep the combos at 8 (actually 7 here since one kickslider) since that's what you did with the first ones. So NC at 00:59:870 (7) - too. And then switch the current NC to the upbeat at 01:00:447 (15) - again. And so on, fix all of the section I keeping the nc the same for now
  5. 01:09:678 (1,2) - vs 01:07:946 (1,2) - these have very similar spacing, not really good idea. 01:12:563 (1,2) - this for example would be good solution
  6. Just noticed, why'd you change back to the 104 bpm at 01:12:563 (1,2) - . The bpm is very much consistent, so either use the 104 or the 208 for as long as it's the correct one look above for what I did with the timing
  7. for the stream section again (tho 1/3 this time) NC the white ticks instead (the music isn't really supporting the current NC system here either). So basically NC at 01:36:215 (2,2,2) - and so on. Tho unlike the last one, here you could perhaps slighlty repattern this as well due the 1/3. The currently NCd objects are actually the last ones of the last measures instead of being the beginnings of the next ones, so it would be good idea to pattern is somehow that would implement that. Tho tbh if you don't want to, it's fine to just tune the NC, it will make the structure clear enough. Same as before with the NCs - I will probably in end up changing them tho
  8. That being said, for 01:37:370 (2,2) - it would be good idea to pattern it differently, since currently there is like no spacing from the circles to the snare sounds that should be emphasised. So basically would be good idea to space 'em here somehow, maybe in similar fashion how you treat your 165 1/4 later in the map (02:33:860 (1,2) - what I mean) I rather just keep the circles like it is tbh
  9. All those gibberish timing points before the 165 bpm at 01:55:297 - are unnecessary. Just add one 165 (or to be exact, 164,650) bpm one to 01:49:485 - and it lines up. Covers the music, and does it in a way that stuff actually emphasises the right places (see for example the drum at 01:52:224 - leading to the 1st white tick at the sliderhead of 01:52:404 (2) - and so on. change
  10. 01:52:404 (2,2,2,1) - all these sliders have no sound on their tail, and I think it would be better to just map them as circles. Also, 01:54:971 (1,2,3,4,5) - aren't the correct rhythm. With the correct time this part is the last beat before the beginning of a new measure. And the rhythm is basically just 1/4 (although I'd say there's only triple worth of audible stuff, but I guess it could be possible to map smth like 2 circles + kickslider for some emphasis)
  11. 02:00:587 (1,2,3,4,5,6) - for these I'd personally NC 02:00:769 (3) - instead, but as kinda of separate pattern like this here, this will go too I guess
  12. 02:33:678 (4,2) - fix stack? fix
  13. 02:39:315 (3,1) - overlap kinda standing out. Speaking of overlaps, very minor overlaps like 02:40:133 (2,1) - don't really look good even if intended, since they just look more like accident nevertheless change a bit
  14. 02:41:769 (6,1) - definitely nerf this spacing lmao nerf again...
  15. For the stream section, basically the same NC drill again
  16. 02:43:497 (5,6,7,8) - not looking good here (actually looks more like the stream is kinda getting straight) fix
  17. 02:49:496 (3,4,1) - I don't think this is going to flow well, like you are forcing the player to follow sliders back-and-forth. For most part you've been using fairly smooth flow circular flow. Tho tbh I think it's better if you go stuff like flow of these sections with guys that can actually play the map well enough to see what's what change a bit
  18. 03:04:769 (1,2,3,4,5,6) - not exactly pure 1/6 here, but the strings are rhythmically pretty fucked up so, uh, whatever Just kept it the same lol
  19. 03:29:133 (3) - maybe NC to indicate the new beginning of the rhythm you just introduced change since it been needing to be change
  20. 03:49:465 - okay the hell's up with the switching between these 2 bpms again lol. Like, at 03:59:271 - for example, red timing point for 1 (or 2) beats. Uh
  21. For the stream section, apply the stuff that's somewhere above in this mod. 04:09:079 (1,2,1,2) - also seem like pretty much the same as the couple I mentioned earlier too
  22. 04:41:874 (9,10,11,12,13,14,15,16) - tune this slightly so that it's actualy somewhat more the shape of circle, the patterns gonna be pretty cool tbh. change it slightly
  23. 04:47:965 (4,5,6,7,8) - this curve could use some tuning too (I guess it needs to be tuned more already from the root since it's kinda running out of space tbh) change it a bit
  24. 04:58:420 (4,3,1) - fix stack. Same with 05:01:147 (4,2) - and 05:02:784 (5,4) - and probably many others too tbh, but it's not like I can catch everything
  25. 05:45:874 (1,2,3) - there's actually 1/6 under this triple (4 notes instead of 3 basically) if you wanna do smth with them
    kept it the same
Good luck!
Thanks for the mod

Lorkee wrote:

Hiiiii
Bunkachou
  1. 00:31:025 (1,2) - You can make these cooler by copying one of them and replacing the other one. (You can rotate it by using ctrl+shift+r combination!) idk I kept changing it back and forth since it was either copying it or make (2) different - so I ain't changing this time
  2. 00:32:755 (5,3) - Same^, but rework these by making them symmetrical! rather keep it the same
  3. 00:49:486 (1,2,3,4,5,6,7,8,2,3,4,5,6,7,8) - I don't think it's good to overlap these, cuz you have a lot of free space since it's a non intense part. moved
  4. 00:52:948 (1,2,1,2) - I understand this part, but you when had the same guitar sounds (00:50:640 - 00:51:794 -) you didn't emphasized them. It's ok if you want to keep it. keeping it the same
  5. 00:53:813 (1) - It's not snapped on 00:53:957 - been change
  6. 00:54:101 (1,2) - It's different from the rest of the jumps. they are change
  7. 00:55:255 (1,2) - ^
  8. 00:56:409 (1,2) - ^
  9. 01:22:370 (2) - Make it symmetrical!
  10. 01:27:563 (3) - ^ This applies to all of these type of sliders.
  11. 02:33:678 (4,2) - Overlap?
  12. 03:00:405 (4,5,1) - Do it as a straight line! done
  13. 03:46:003 (1,1,1) - El triangel desu ne would be cool. D: change slightly
  14. 03:49:465 - I would put one more circle here, and then start the spinner from 03:49:537 - no change
  15. 04:09:079 (1,2) - Stack these or larger spacing is ok too. change

I like the music *w* Good map!
thanks for the mod

- I may or may have miss some stuff along as I replying to both of you but it not like I didn't apply it or anything...
saggi
Why not the previous background? Imo it looked better :>
Topic Starter
Cheri

DominiGG wrote:

Why not the previous background? Imo it looked better :>
I wanted to use it for a demetori song of the same character because after I had listen to this with the lyrics in all - the background really isn't that fitting for the song so I change it
Dendy
Hi

00:34:486 (3) - make it more spaced because of strong sound
00:39:101 (3) - ^
00:41:409 (3) - -
00:43:717 (3) - - (and more)
00:58:716 (1,2,3,4,5,6,7,8,9) - sound is growing, isn't it should have different spacing than this 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) ?
01:35:351 (6) - maybe you not gonna stack it? Because it's very uncomfortable to read, also you can follow it and circular flow.
01:35:638 (1,2,3) - all your streams are the same until bpm change, it's boring to play if there is no difference in them, +its kiai, maybe you could make a difference?
01:55:860 (4) - make it face it towards this 01:56:042 (1) slider, for making it more readable
01:58:769 (4,1) - very uncomfortable flow, most players will click fast slider rather than follow them fully, I suggest you can change the angle
02:08:951 (4) - ^
02:09:860 (1,2) - strange flow
02:11:133 (3,1) - ^
03:23:133 (4,1) - ^
02:16:042 (3,4) - ^
02:11:678 (3,4) - okey, if you changing the pattern, 02:11:860 (4,5) why this have the different spacing than?
02:12:678 (6,1) -
02:17:860 (2) - you can make it more special, I mean different shape
02:41:133 (2) - ^
02:31:678 (1) - this have different flow, 02:31:860 (2,3) but they follow normal, why ??!?!?
02:46:042 (1,1) - - increase spacing between them a little bit more
02:54:042 (4,1) - okey wtf
03:28:405 (1) - reverse?

Nice alternate map
Topic Starter
Cheri

DendyMudak wrote:

Hi

00:34:486 (3) - make it more spaced because of strong sound
00:39:101 (3) - ^
00:41:409 (3) - -
00:43:717 (3) - - (and more) change all spacing here
00:58:716 (1,2,3,4,5,6,7,8,9) - sound is growing, isn't it should have different spacing than this 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) ?
I slightly disagre to this - I want the spacing on this 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) bigger because it isn't exactly constant like the other stream and reducing the spacing would lose the emphasis to this part - plus the other part to the stream is almost the hardest part in the map so I didn't wanted the spacing to be bigger than the other because it would just make it even harder as well but I have no problem changing it if it gathers more complains
01:35:351 (6) - maybe you not gonna stack it? Because it's very uncomfortable to read, also you can follow it and circular flow. change it
01:35:638 (1,2,3) - all your streams are the same until bpm change, it's boring to play if there is no difference in them, +its kiai, maybe you could make a difference? I'll think of somethign but for now this part is staying the same
01:55:860 (4) - make it face it towards this 01:56:042 (1) slider, for making it more readable
01:58:769 (4,1) - very uncomfortable flow, most players will click fast slider rather than follow them fully, I suggest you can change the angle change
02:08:951 (4) - ^ I don't see much problem here
02:09:860 (1,2) - strange flow I don't see how strange this 1 is but I might change it only because this is the only time I did the flow like this
02:11:133 (3,1) - ^ change
03:23:133 (4,1) - ^ change slightly
02:16:042 (3,4) - ^ change slightly
02:11:678 (3,4) - okey, if you changing the pattern, 02:11:860 (4,5) why this have the different spacing than? didn't pay attention - change
02:12:678 (6,1) - change a bit even tho I didn't see a problem here
02:17:860 (2) - you can make it more special, I mean different shape kept the same shape
02:41:133 (2) - ^ ^
02:31:678 (1) - this have different flow, 02:31:860 (2,3) but they follow normal, why ??!?!? I don't see the big deal here but I change it so it looks and flow better
02:46:042 (1,1) - - increase spacing between them a little bit more change
02:54:042 (4,1) - okey wtf I don't see much of an issue here but I might change this consider this may play weird since I didn't do this pattern often/consistently
03:28:405 (1) - reverse? it is better like it is

Nice alternate map
thanks for the mod :)
-Latias-
aaaaaaa
only diff
- When u emphasize points like 00:32:178 (3) - 00:34:486 (3) - I found them to be very inconsistent with the amount of spacing. for example 00:32:178 (3) - 00:36:794 (3) - both have a circle emphasizing the same sound but have diffrent spacing between both of them, 00:34:486 (3) - 00:39:101 (3) - slider instead of the circle here, but both have different distances between them. you can use a unique slider shape to differentiate sliders like 00:34:486 (3) - 00:39:101 (3) - which would emphasize that sound even further.00:41:409 (3) -, Also flow here kinda confuses me when compared to other places like 00:32:178 (3) - which the slider before it flows directly in to here. Probably just a flow mistake
- 00:49:486 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Ahhhhh, bad mapping choice imo since this is a really calm part of the song and mapping it to a stream doesn't feel right to me. What you can do is map 00:49:486 (1,2) - to circles and have 00:49:774 (3,4,5,6,7,8) - a 1/4 sliders, so that you can have that 1/4 sound mapped to, but also making the rythem density lower to match this section of the song
- 00:53:092 (2) - Missing hitsound here
- 00:58:716 (1) - The stream starting here should have more distance to hit like what 00:58:139 (1) - did for the stream
- 01:07:947 (1,2) - You can make this a smaller version of 01:09:678 (1,2) - since they're mapped to relatively the same sound with 01:09:678 (1,2) - being louder
- 01:11:553 (1,2,3) - Sound is unique here so instead of doing the jump pattern you've been using u can use something like this
-01:12:563 (1,2) - is a lot more louder than 01:07:947 (1,2) - but mapped the same way
-01:15:448 (1) - A lot quieter than 01:15:592 (2) - yet stacked. I would sepearate them to where there a lot of distance needed to click 01:15:592 (2) - since its a prominent sound and 01:15:448 (1) - is very weak
-01:15:448 (1) - Important sound mapped to slider reverse doesn't give that sound a lot of emphasise
-01:29:005 (2,3) - 2 is a lot stronger than 3 yet the distance to get to 01:29:005 (2) - is the same as 01:29:294 (3) -
-01:44:869 (1,2,3,4) - Music is a lot stronger here so I would space this stream out more
-01:54:394 (1,2) - Slider here should be something like 01:52:212 (1,2) - since nothing significant has changed in the music. This would also make 01:52:212 (1,2,1,2,1,2,1,1,2) - different from 01:54:939 - since you would use only straight sliders while 01:54:939 - uses primarily curve sliders
-02:00:769 (3,4,5,6) - 02:06:587 (3,4,5,6) - etc -Normally, stream changes spacing because intensity changes, but in this case it doesn't and feels really unsupported to me
02:47:678 (1,2) - 02:55:860 (3,4) - Straight slider in an area where you primarlly use curved sliders, you should know what to do at this point
I'll stop at here since most of the other things I found wrong I already listed in some form or another. The main problem with this map is the lack of consistency in some areas and wrongly using emphasise or not enough emphasise at all.
Hope the mod helps ! :D
im bad at modding
Topic Starter
Cheri

-Latias- wrote:

aaaaaaa
only diff
- When u emphasize points like 00:32:178 (3) - 00:34:486 (3) - I found them to be very inconsistent with the amount of spacing. for example 00:32:178 (3) - 00:36:794 (3) - both have a circle emphasizing the same sound but have diffrent spacing between both of them, 00:34:486 (3) - 00:39:101 (3) - slider instead of the circle here, but both have different distances between them. you can use a unique slider shape to differentiate sliders like 00:34:486 (3) - 00:39:101 (3) - which would emphasize that sound even further.00:41:409 (3) -, Also flow here kinda confuses me when compared to other places like 00:32:178 (3) - which the slider before it flows directly in to here. Probably just a flow mistake I made all the spacing the exact same -
Not sure about changing the slider shapes but I did fix that flow mistake though

- 00:49:486 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Ahhhhh, bad mapping choice imo since this is a really calm part of the song and mapping it to a stream doesn't feel right to me. What you can do is map 00:49:486 (1,2) - to circles and have 00:49:774 (3,4,5,6,7,8) - a 1/4 sliders, so that you can have that 1/4 sound mapped to, but also making the rythem density lower to match this section of the song I disagree here - I really don't like the idea of using sliders for this part and I really think the stream right here works here instead of sliders since sliders don't really help u get prepare for the streams section that is soon to come
- 00:53:092 (2) - Missing hitsound here add
- 00:58:716 (1) - The stream starting here should have more distance to hit like what 00:58:139 (1) - did for the stream
- 01:07:947 (1,2) - You can make this a smaller version of 01:09:678 (1,2) - since they're mapped to relatively the same sound with 01:09:678 (1,2) - being louder keeping this like it is for now
- 01:11:553 (1,2,3) - Sound is unique here so instead of doing the jump pattern you've been using u can use something like rather have it like it is this
-01:12:563 (1,2) - is a lot more louder than 01:07:947 (1,2) - but mapped the same way
-01:15:448 (1) - A lot quieter than 01:15:592 (2) - yet stacked. I would sepearate them to where there a lot of distance needed to click 01:15:592 (2) - since its a prominent sound and 01:15:448 (1) - is very weak just having it like it is here
-01:15:448 (1) - Important sound mapped to slider reverse doesn't give that sound a lot of emphasise keeping like this only cause I didn't have really a better way to map this part
-01:29:005 (2,3) - 2 is a lot stronger than 3 yet the distance to get to 01:29:005 (2) - is the same as 01:29:294 (3) - I wasn't going to change until realize that it was 1/4 and the spacing didn't make much sense as the same so it been change slightly
-01:44:869 (1,2,3,4) - Music is a lot stronger here so I would space this stream out more change
-01:54:394 (1,2) - Slider here should be something like 01:52:212 (1,2) - since nothing significant has changed in the music. This would also make 01:52:212 (1,2,1,2,1,2,1,1,2) - different from 01:54:939 - since you would use only straight sliders while 01:54:939 - uses primarily curve sliders change
-02:00:769 (3,4,5,6) - 02:06:587 (3,4,5,6) - etc -Normally, stream changes spacing because intensity changes, but in this case it doesn't and feels really unsupported to me Since my idea of making it easier for the player while still having the space streams I want didn't work out great (probably was just a stupid idea to begin with) - I made every single stream space except for the couple that did make sense
02:47:678 (1,2) - 02:55:860 (3,4) - Straight slider in an area where you primarlly use curved sliders, you should know what to do at this point You want me to get rid of every single slider that not curve here or something? because if I do that it would just make this part boring -
Now what I can do instead is by making it have more sense by adding more and changing certain patterns but I ain't going to get rid of them without a reason other than the area is primarily curved sliders because then i'll get mods saying that the kiai section is boring and need variety

I'll stop at here since most of the other things I found wrong I already listed in some form or another. The main problem with this map is the lack of consistency in some areas and wrongly using emphasise or not enough emphasise at all.
Hope the mod helps ! :D
im bad at modding
Alrighty thanks for the mod :)
Shanipika
Hi from mod queue

[Bunkachou]

First of all I wanna say, the ideas are cool and the map really have potential but a lot of parts feel a bit... emmm away from the song. Like not really following the main instruments of the song and having a very repetitive drum rhythm which is kinda sad since the song is really cool and have a lot of really cool stuff that isnt really represented by the map in a bunch of part.

Also the ''alternating style'' of the map have some part where the slider leniency make some slider not feel super great.
I'll try to point as much as I can to help x)

  1. 00:33:765 - Ok so here in the intro before starting the map you actually wait that the vocal start but you dont really map the vocal. I'd be cool to map places like this with a circle stacked on the next slider head or something similar.
  2. 00:36:073 - 00:35:063 (1) - 00:42:996 - 00:45:303 - ^
  3. 01:20:496 - Here this vocal is really strong maybe you could make a jump on it that would contrast with the current movement. Not mapping vocals like this in a part like this is making the part feel a bit plain and repetitive.
  4. 01:24:678 (3) - Here I'd recommend changing the repeat slider to have the vocal here 01:25:111 - mapped. Then you'd just need to put another circle here 01:25:255 - to catch the drum that was initially mapped to the slider repeat. The circle you'll put here 01:25:255 - could be stacked with the next one to not put too much emphasis on it since it was a slider end initially.
  5. 01:29:726 - Vocal to map here would prolly feel great mapped as a jump since its a really strong vocal too
  6. 01:34:919 - Here changin the repeat to map the vocal would be great but since its weak you might want to make it mapped similar to those 01:33:909 (3,4) -
  7. 01:40:253 (1) - From this point in this part, could prolly increase the SV just a little here to emphasize the fact that vocal start and make the spacing of the stream a little larger. Could maybe make changes in direction in the stream on vocals but maybe it would fuck up the streams too much tho.
  8. 01:44:869 (1) - Increase again with the increase of intensity of both the instruments and vocal.
  9. 01:47:176 (1) - And then from here prolly decrease as the vocals come back to normal.
  10. 01:55:315 (1,2,3,4) - Here's where the biggest problems of the map start. First of all those slider curvature are totally random lol. You could prolly copy past them when you want to make them similar and rotate then the way you want them. Also, with slider leniency, those spacing between slider feel a bit off. They kinda make the motion a lot of start and stop and its kinda annoying. And would be great if you could take in consideration the vocals in that part too in a way.
  11. 02:16:951 (3) - Up to here the whole map makes pretty much the same rhythm since the 165 bpm part started and it kinda feel like the vocals are completyl ignored through that whole part. Other than like the increased SV and the general spacing of the jump here 02:06:951 (1) - when the part have a bit of a more intense feel.
  12. 02:17:133 (1,1,2,1,2) - This is actually cool owo
  13. 02:18:587 (1) - SV should prolly be decreased a bit here since intensity kinda go back lower a bit maybe at 1.1 since its not quite the same as this 01:55:315 (1) -
  14. 02:42:769 (1,2,3) - This jump here is great to emphasize the vocal so why not reproduce that here 02:44:224 (2,3,4) -
  15. 02:48:587 (3) - It would be better to map those two vocal clickable and make those two circle 02:48:405 (1,2) - a slider to emphasize the vocals better
  16. 02:49:860 (1,2,3) - Same
  17. 02:54:224 (1,2,3) - Same
  18. 02:55:678 (1,2,3) - Same
  19. 03:18:042 (4) - Now in this part would be great to emphasize the guitar since its the main insturment of that part so maybe map those as two circle instead
  20. 03:18:951 (1,2) - Those aswell for the same reason. Here I'd suggest, if you map those two slider as 4 circles to make them in pair of two with jumps to follow what the guitar does kinda.
  21. 03:22:587 (1) - And here the spacing of those slider jump could prolly reflect more that the guitar does
  22. 04:21:640 - Back to those unmapped vocal. Should map them similarly to those earlier 01:20:496 -
  23. 04:26:255 - Those repeat same as earlier
  24. 04:30:871 - Same
  25. 04:43:329 (1,2,3) - Same as the previous chorus
  26. 04:44:784 (1,2,3) - Same
  27. 04:49:147 (1,2,3) - Same
  28. 04:50:602 (1,2,3) - Same
  29. 04:54:238 (1) - Here I think he'd be great to have an increase in SV and spacing till the end of that kiai prolly to reflect the intensity increase
  30. 04:54:965 (1,2,3) - Same rhythm thing as before
  31. 04:56:420 (1,2,3) - Same
  32. 05:00:783 (1,2,3) - Same
  33. 05:02:238 (1,2,3) - Same

    And I think thats pretty much it. I aslo didnt point out the places where I felt slider leniancy was causing weird stuff with the spacing of some slider jump. Just to give an exemple of that I mean. 05:00:965 (3,4) - When slider heads are close like that, the slider leniancy will make the jump to the next slider almost inexistant, basicly the player wont aim the first slider and go straight to the next one and it create and awkward stopping moment on the next note kinda feel and it should prolly be avoided to have kinda really close slider head from each other when doing alternating style mapping unless its intentionally creating that feel.

Hope this can help you. I kinda wrote a lot sorry
Topic Starter
Cheri

Shanipika wrote:

Hi from mod queue

[Bunkachou]

First of all I wanna say, the ideas are cool and the map really have potential but a lot of parts feel a bit... emmm away from the song. Like not really following the main instruments of the song and having a very repetitive drum rhythm which is kinda sad since the song is really cool and have a lot of really cool stuff that isnt really represented by the map in a bunch of part.

Also the ''alternating style'' of the map have some part where the slider leniency make some slider not feel super great.
I'll try to point as much as I can to help x)

  1. 00:33:765 - Ok so here in the intro before starting the map you actually wait that the vocal start but you dont really map the vocal. I'd be cool to map places like this with a circle stacked on the next slider head or something similar.
  2. 00:36:073 - 00:35:063 (1) - 00:42:996 - 00:45:303 - ^ chage
  3. 01:20:496 - Here this vocal is really strong maybe you could make a jump on it that would contrast with the current movement. Not mapping vocals like this in a part like this is making the part feel a bit plain and repetitive. preferably not
  4. 01:24:678 (3) - Here I'd recommend changing the repeat slider to have the vocal here 01:25:111 - mapped. Then you'd just need to put another circle here 01:25:255 - to catch the drum that was initially mapped to the slider repeat. The circle you'll put here 01:25:255 - could be stacked with the next one to not put too much emphasis on it since it was a slider end initially. keeping it the same for now - changing it differently when I update
  5. 01:29:726 - Vocal to map here would prolly feel great mapped as a jump since its a really strong vocal too will think about it
  6. 01:34:919 - Here changin the repeat to map the vocal would be great but since its weak you might want to make it mapped similar to those 01:33:909 (3,4) -
  7. 01:40:253 (1) - From this point in this part, could prolly increase the SV just a little here to emphasize the fact that vocal start and make the spacing of the stream a little larger. Could maybe make changes in direction in the stream on vocals but maybe it would fuck up the streams too much tho.
  8. 01:44:869 (1) - Increase again with the increase of intensity of both the instruments and vocal.
  9. 01:47:176 (1) - And then from here prolly decrease as the vocals come back to normal. i'll consider it
  10. 01:55:315 (1,2,3,4) - Here's where the biggest problems of the map start. First of all those slider curvature are totally random lol. You could prolly copy past them when you want to make them similar and rotate then the way you want them. Also, with slider leniency, those spacing between slider feel a bit off. They kinda make the motion a lot of start and stop and its kinda annoying. And would be great if you could take in consideration the vocals in that part too in a way. For 1 the sliders were copy paste at first and not random at all. The only reason that is not the case anymore is simply because I am constantly having to change stuff so it better for to polish the map when I pretty much have nothing left to change which I think is a legitimate reason not to do so now - also hard to really map to the vocals tbh - I really feel like the sliders already emphasize the vocals enough without flat out ignoring them
  11. 02:16:951 (3) - Up to here the whole map makes pretty much the same rhythm since the 165 bpm part started and it kinda feel like the vocals are completyl ignored through that whole part. Other than like the increased SV and the general spacing of the jump here 02:06:951 (1) - when the part have a bit of a more intense feel. I disagree on this - There really isn't much to do with the vocals here unless you asking me to put in some 1/2 sliders which is a big no no in this map - I feel if I try to put them in here it would just be a awkward mess and it better off left alone than to ruin it - the vocals work perfectly fine with the sliders like is now and it not being completely ignore like u are telling me or else I would had found a way to do so if it was
    -
  12. 02:17:133 (1,1,2,1,2) - This is actually cool owo
  13. 02:18:587 (1) - SV should prolly be decreased a bit here since intensity kinda go back lower a bit maybe at 1.1 since its not quite the same as this 01:55:315 (1) - i'll change it but not now
  14. 02:42:769 (1,2,3) - This jump here is great to emphasize the vocal so why not reproduce that here 02:44:224 (2,3,4) - change
  15. 02:48:587 (3) - It would be better to map those two vocal clickable and make those two circle 02:48:405 (1,2) - a slider to emphasize the vocals better
  16. 02:49:860 (1,2,3) - Same
  17. 02:54:224 (1,2,3) - Same
  18. 02:55:678 (1,2,3) - Same going through a rework to all kiai sections and keeping this suggestion in mind because that what was going for but I didn't really realize I fuck up on it so yea.. this is def gonna be change soon
  19. 03:18:042 (4) - Now in this part would be great to emphasize the guitar since its the main insturment of that part so maybe map those as two circle instead I'll be reworking this sections after i'm done reworking all the other sections
  20. 03:18:951 (1,2) - Those aswell for the same reason. Here I'd suggest, if you map those two slider as 4 circles to make them in pair of two with jumps to follow what the guitar does kinda.
  21. 03:22:587 (1) - And here the spacing of those slider jump could prolly reflect more that the guitar does
  22. 04:21:640 - Back to those unmapped vocal. Should map them similarly to those earlier 01:20:496 -
  23. 04:26:255 - Those repeat same as earlier
  24. 04:30:871 - Same
  25. 04:43:329 (1,2,3) - Same as the previous chorus
  26. 04:44:784 (1,2,3) - Same
  27. 04:49:147 (1,2,3) - Same
  28. 04:50:602 (1,2,3) - Same
  29. 04:54:238 (1) - Here I think he'd be great to have an increase in SV and spacing till the end of that kiai prolly to reflect the intensity increase
  30. 04:54:965 (1,2,3) - Same rhythm thing as before
  31. 04:56:420 (1,2,3) - Same
  32. 05:00:783 (1,2,3) - Same
  33. 05:02:238 (1,2,3) - Same

    And I think thats pretty much it. I aslo didnt point out the places where I felt slider leniancy was causing weird stuff with the spacing of some slider jump. Just to give an exemple of that I mean. 05:00:965 (3,4) - When slider heads are close like that, the slider leniancy will make the jump to the next slider almost inexistant, basicly the player wont aim the first slider and go straight to the next one and it create and awkward stopping moment on the next note kinda feel and it should prolly be avoided to have kinda really close slider head from each other when doing alternating style mapping unless its intentionally creating that feel.
    It was intentional - I thought it be cool like that but I didn't really fully implemented into the map so it was half-assed - it going through a rework anyways so I am either going to have the slider heads close like that to where it make sense or would get rid of them completely
Hope this can help you. I kinda wrote a lot sorry
Just so you know not everything I wrote in red is something I disagree with - Just didn't want to use a different color for stuff I ain't changing right away...
also a lot of ur point I didn't reply to I agree with just got lazy at the end..

Thanks for the mod

SPOILER
- I am currently going through a rework so it not that I ain't implementing these changes yet - Even though the map is decent quality sorta - it just really feels like I haven't actually map to the song as well as I had hope I would
- I really hope that for once that my rework isn't going to be for nothing and actually help bring this map forward.
AlexTroIIPsy
I modded this once but im really loving this map so i'll make another mod , sadly i cant get any kudosu of it but i can give u 1priority star if u want :3
Mod
First look at thos 2
Both have a good shape (can get better tho) but look at this last one

U can see some flaws in the angles and the DS (just 0.2 or 0.3x but it'd better if u changed)
I recommend u to fix it using the command Ctrl + shift + F to turn sliders into perfect shapped streams (u can even do jumps and other things with this command but nvm it)
00:50:640 (1) -
00:49:486 (1) -
00:51:794 (1) - (The streams from the prints in the order they appear)


I loved the first one , try to use it as a example to a "perfect stream" (at least it is in my perspective)
U can see that another flaw appeared in the second print here , idk if it was intentional or its really a flaw but it'd better being more round (The flow is good tho but the aesthetics arent that beautiful) (idk if i wrote "aesthetics" correct , sorry ) :(
There r more like those so u better check it OwO
01:11:553 (1,2,1) - Make a perfect line with those
01:07:947 (1,2) - 01:12:563 (1,2) - 01:14:871 (1,2) - Try to put all those with the same DS (The DS of each one rn is 0,22 , 0,19 and 0,23 , its a small difference but meh :v i guess it'd be good)
01:27:563 (3,4) - 01:31:602 (2,3) - Maybe same shape? Idk , i dont think it'll change anything but its ur choice
01:35:640 (1) - U also have some streams to fix in this section of the map (and probably in the others so i wont say it here , pay attention to some angles , flaws on the DS and weird shapes on the stream)
03:13:860 (1,2) - Copy and paste the first one in the place of the second and rotate with ctrl + h and ctrl + j
05:18:056 (4,1) - i liked it but i think that the flow might be kinda weird to play
05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess
Thats it
i dont think that u'll need a star from me cuz u already have some so u can call a BN whenever u want
Good luck with it <3
Topic Starter
Cheri

AlexTroIIPsy wrote:

I modded this once but im really loving this map so i'll make another mod , sadly i cant get any kudosu of it but i can give u 1priority star if u want :3
Mod
First look at thos 2
Both have a good shape (can get better tho) but look at this last one

U can see some flaws in the angles and the DS (just 0.2 or 0.3x but it'd better if u changed)
I recommend u to fix it using the command Ctrl + shift + F to turn sliders into perfect shapped streams (u can even do jumps and other things with this command but nvm it)
00:50:640 (1) -
00:49:486 (1) -
00:51:794 (1) - (The streams from the prints in the order they appear)


I loved the first one , try to use it as a example to a "perfect stream" (at least it is in my perspective)
U can see that another flaw appeared in the second print here , idk if it was intentional or its really a flaw but it'd better being more round (The flow is good tho but the aesthetics arent that beautiful) (idk if i wrote "aesthetics" correct , sorry ) :( I adjusted it to be more curve
There r more like those so u better check it OwO check and fix those that I felt needed to be change
01:11:553 (1,2,1) - Make a perfect line with those attemped
01:07:947 (1,2) - 01:12:563 (1,2) - 01:14:871 (1,2) - Try to put all those with the same DS (The DS of each one rn is 0,22 , 0,19 and 0,23 , its a small difference but meh :v i guess it'd be good) change
01:27:563 (3,4) - 01:31:602 (2,3) - Maybe same shape? Idk , i dont think it'll change anything but its ur choice made them more similar for now
01:35:640 (1) - U also have some streams to fix in this section of the map (and probably in the others so i wont say it here , pay attention to some angles , flaws on the DS and weird shapes on the stream) fix some - will change some more if it too problematic
03:13:860 (1,2) - Copy and paste the first one in the place of the second and rotate with ctrl + h and ctrl + j
05:18:056 (4,1) - i liked it but i think that the flow might be kinda weird to play adjusted this
05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess kept as is for now
Thats it
i dont think that u'll need a star from me cuz u already have some so u can call a BN whenever u want
Good luck with it <3
thanks for the mod again (I actually tried but had a couple of them saying they didn't like the map so I am just getting more mods until a BN show up eventually)
AlexTroIIPsy
Just passing by to say that this part of my mod
"05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess kept as is for now"
I typed it wrongly , it was nothing to change , i was just comparing those to the one i said b4 (about the flow)
Sometimes i dont pay attention to what i write , i even rechecked to see if i had any mistakes but i didnt see this one
Hectic
hi, m4m

bunkachou:
  1. um, i don't understand why you didn't start mapping earlier
  2. 00:53:236 - 00:53:380 - these sounds are the same as these 00:50:928 (3,4) - , you should not ignore them
  3. 00:54:101 (1,2,3,4,5,6,7,8) - guitar, which you are trying to represent here starts at (3), so you should show difference between 1-2 and 3-4-5-6-7-8 (and 5-6 is different pitch, you probably could show that too)
  4. 00:58:717 - kiai starts here, but it feels the same as whats before it. Showing contrasts between these parts (before-kiai and kiai) would be cool emphasize of intensity
  5. 02:00:587 (1,2,3,4,5,6,1) - why you don't keep consistent distance between circles (comparing to this 01:57:860 (3,4,5) - for example)
  6. 02:22:951 (1,2,3,4,5) - these seem a bit random
  7. 02:42:587 (9,3) - you emphasize drums and vocal the same way, it feels weird
  8. 03:04:769 (1,2,3,4,5,6,1) - you probably should show somehow that its 1/6 stream
  9. 04:10:955 (2) - hm, try to make slow slider here, would be cool emphasize to guitar
  10. 04:17:301 (4,5,6) - broken rhythm, if you follow drums, try to change (4) to 2 circles
  11. 04:36:784 - red and green timing points must have same volume set
  12. 05:40:784 (1,2,3,1,2,3,1,2,3,1,2,1,2,3) - imo would be cooler if you emphasized guitar here
Fun map, i wish it was less random and more structered and and organised visually :? . Hope this helped, good luck!
Topic Starter
Cheri

h4d0uk3n1 wrote:

hi, m4m

bunkachou:
  1. um, i don't understand why you didn't start mapping earlier I prefer to start my maps when the vocals start which in this song I don't see much of a problem with me doing that
  2. 00:53:236 - 00:53:380 - these sounds are the same as these 00:50:928 (3,4) - , you should not ignore them I ignore them because I wanted emphasis on the strong beats and I couldn't have that if those were map
  3. 00:54:101 (1,2,3,4,5,6,7,8) - guitar, which you are trying to represent here starts at (3), so you should show difference between 1-2 and 3-4-5-6-7-8 (and 5-6 is different pitch, you probably could show that too) I might change but the pattern is already kind of hard so I don't wanna change it at the same time-
  4. 00:58:717 - kiai starts here, but it feels the same as whats before it. Showing contrasts between these parts (before-kiai and kiai) would be cool emphasize of intensity Tbh there isn't no other way for to represent this without it being too hard and the other idea I have which is to simple reduce the spacing on the stream before kiai I rather not do but will consider it
  5. 02:00:587 (1,2,3,4,5,6,1) - why you don't keep consistent distance between circles (comparing to this 01:57:860 (3,4,5) - for example) because they are representing different sounds (one is the drum and the other vocal/drum) ya know what I just said didn't made sense so I am going to change it lol
  6. 02:22:951 (1,2,3,4,5) - these seem a bit random not really random - the first slider was to represent the strong vocal but I do agree that rest I represent look kind of weird so I did adjusted so it won't look random
  7. 02:42:587 (9,3) - you emphasize drums and vocal the same way, it feels weird Wasn't exactly focusing on the vocals here and I don't see how it is weird
  8. 03:04:769 (1,2,3,4,5,6,1) - you probably should show somehow that its 1/6 stream just reduce the spacing a bit
  9. 04:10:955 (2) - hm, try to make slow slider here, would be cool emphasize to guitar rather just keep it like it is
  10. 04:17:301 (4,5,6) - broken rhythm, if you follow drums, try to change (4) to 2 circles I will change this my own way - as I don't want to ruin it (I know it is a problem for the longest but I don't like the suggestions I get for it but it not like I won't change it)
  11. 04:36:784 - red and green timing points must have same volume set opps
  12. 05:40:784 (1,2,3,1,2,3,1,2,3,1,2,1,2,3) - imo would be cooler if you emphasized guitar here I rather keep it focus to the drum and keep it simple
Fun map, i wish it was less random and more structered and and organised visually :? . Hope this helped, good luck!
I disagree that it is random - it just that the type style I ended up using was messier than I attended for this song so it just feel that way - Ya should had look at this when it was first made lmao (it is getting polish the best I can so it will be more organised when it comes time to rank it)

Thanks for the mod :)
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