Thanks for the mod!Maxylan wrote:
Thanks for applying to my queue!
[Extra]
01:05:495 (5,1) - This change of flow is way too sudden when you calculate the length and speed (1/4) in between the notes.
01:06:215 (9,1) - Same ^^
01:07:802 (5,1) - Same again ^^
And 01:07:948 (1) - 02:59:224 (8,1) - slider velocity is too slow. When the speed and distance between notes are that great and you have too slow of a slider velocity you will slider break almost every time. Tbh the song goes slow after the stream so it can't be help that much - I don't wish to change the velocity as that means this will affect the spend for the rest of this slow part and having the slider alone faster seems to be off considering this
01:57:315 (4,1) - 03:19:678 (1,2) - These have a new combo and great distance even though there's no special sound to emphasise. if u notice - I always with the exception of some of course- always have a new combo after 4 - 5 notes so I am not changing the 1st - the 2nd didn't makes since so I did change that
05:01:874 (3,4) - Distance too small. keeping this as is for now
02:08:951 (4,1) - Wierd angle on both the slider (4) and the slider-end to the next note (1), when it's that high speed.
02:11:133 (3,1) - Same ^^
02:13:315 (4,1) - Same again (You will probably say "ohh but it's a repeating pattern" well that doesn't make it a good pattern)
02:16:951 (3,1) - Same again again ^^
02:26:769 (2,3) - 02:32:224 (4,1) - 02:33:496 (3,4,1) - 02:36:951 (3,1) - 02:53:678 (2,3) - 02:56:042 (4,1) - 03:20:042 (4,1) - 04:43:147 (4) - 04:52:602 (5,1) - 04:56:784 (4,1) - 05:00:602 (4,1) - 05:29:511 (3,4) - 05:30:056 (2,3) - 05:36:238 (4,1) -
05:35:147 (2) - Probably the first slider I've seen that's different but I can't believe I'm saying this it actually doesn't fit very well. went out and change this
You might think I'm picky. And I can see this map is for the pro players out there but the thing is while they might seem like they have superhuman circle-clicking skills. Not even them can play a map if it has these weird angles at such high speed. In short, it feels like the map is deliberately trying to break the players flow/combo on too many occasions and on such high speed, combine that with the fact that it feels like the majority is copy pasted and there's alot of work that can be done here It wasn't truely my intentions making it hard to pass even for pro maps - that really just how my mapping style works in general and theses flow problems is what I always deal with but I do not it on purpose - I have at least attempt to fix any flow problems above and hoply this won't cause too much trouble in the near future
Don't think that I'm only here to bash this. It's certainly an impressive map and on the parts where the angles aren't weird, it does play amazingly well!
Also majority of this map isn't copy and pasted - Not that it means anything but I feels like i need to mention this....