00:30:285 - As the song is 125 BPM, 1/8 streams and even jumpstreams can be considered fine for short periods of time due to the slow bpm, but we need to keep in mind that this is essentially a 250 BPM 1/4 dense handstream which leaves only 60 ms for players to read and properly hit notes. This alone boosts SR by 0.20* and is an unnecessary spike. A cleaner handstream with 1/4 jumps would be more closely centered to the general difficulty of the chart. A suggestion could be like so https://osu.ppy.sh/ss/11048440This is akin to blindly referencing, what's with 125 BPM and 1/8, what's wrong with the numbers and when is it considered fine, where are your references to the other points in the map?
00:34:125 - Accents at consistent intervals for sounds that do not change in volume or emphasis. The first half of each phrase (from 00:36:045 - to 00:37:005 - ) have a much lower note density, whereas the second half of the measure (from 00:37:005 - to 00:37:965 - ) have a large jump in density despite the fact that the song has clearer instruments that are more isolated and lighter in sound. A possible solution to this would be to reduce the chord sizes in the second half of each measure in order to reduce the jump in note density as we do understand that keeping a similar density would make the map truly awkward with the long notes to play.I don't get how is interpreting a song like that inappropriate, it's obvious that the mapper wanted to emphasize on the jacks and not the LNs.
00:39:885 - 00:49:485 - 00:51:405 - 00:53:325 - and so on. Yes, there have been other maps where we have allowed 1/8 bursts for bass growls, but they were not as smooth or clean as the sounds here. There is such a negligible amount of vibration or change within each of these synths to warrant these bursts that they are notes for non-existent alterations in the music. Especially combined with long notes which already do an excellent job of representing the long sounds and the SVs which accentuate the more hectic nature of this ending section, these notes almost become redundant. A proposed solution would be to use long notes for the 1/8 bursts instead, and use stronger SV stutters to represent the very slight variations in sound.This is where it becomes clearly dumping and I'm not going to comment too much on it.
00:40:365 - tbh i'd prefer if the stream pattern was continued here (same goes for the others, if any)
Nope. For different emphasis between kiai 1 and 2, as you already know.
01:36:165 - why not add note at col 3 for the sound
I followed pitch with strong sounds that are noticable with 100% speed.
01:36:525 (96525|2) - i think it's better to follow the sound only rather than vocal
It's not for vocal, definitely.
01:44:205 (104205|3,104445|1,104685|1) - i'm not really sure what these are following
Same with above, pitch, but with a bit of hand balance.
02:14:505 - hey you did continue the stream here
yeah this is definitely rank material
some might not think that way, i'm just trying to respect their opinions
thanks for stoping by
FontesThanks for stopping by.
02:32:205 - 02:24:525 - shouldn't here be some Kick hitsound for snare emphasize? example: 02:28:365 - same for last diff, didn't check others
This was intentional in order to emphasize 02:24:765 - . Also that sound is snare focused, not kick.
I have problem with your priorities. Some 1/8 sounds (let's call them "woobs") are mapped as triple LN and some are mapped as 1/8 rolls, main difference is intense and pitch of woobs. Don't you think it's way too different ways to represent such similar sounds?
I'm pretty sure you can make it more clear and systematic so it doesn't look random.
For example 02:38:925 - and 02:46:605 - are literally the same sounds but mapped differently.
So basically it's like woobs wubs weebs or whatever and the structure is 1/8 streem with stutter -> slowjam LN.
However, that first triple LN is, for emphasis of a new section starting, which is expressed with different SVs.
When kiai passes, make all long woobs as 1/8 rolls. For example:
02:23:565 - this should be a roll, but 02:25:485 - these are fine as triple LNs because of often pitch changing
02:29:325 - this is also good for roll
etc. I hope you got my point
I believe 02:13:965 (133965|2,133965|3,134025|0,134085|1,134145|2) - and 02:14:205 (134205|1,134205|0) - are pretty similar (they are kinda two halfs of one sound). But the SV power difference is so big that it makes it look like these are pretty different sound when they are not.
02:13:965 - nerf this SV to maybe 1.5x>0.5x or something like that so it doesn't stand out so much
Well, they are still different sounds and somehow played okay, so I believe it'll be okay. Also slowjam isn't that weak comparing with stutters.
I checked only second half of the map so you might want to apply it for the first half as well