Thanks for the mod, good modding.
dsco wrote:overall the jumps in this map felt very inconsistent and unstructured dunno why you mentioning this when you just pointed out a pattern that's a bit different than usual patterning, but did not comment on main jumping kiai sections, and kick buildups.
00:09:733 (1,2,3) - 3 has two vocal sounds but the triple only has one, i think the kickslider should be on the white tick and 3 should be where the triple is 00:09:818 (2) - ugh this also is kinda vocals, so i keep the triple on the first one. Will keep third, as going to the bigger kickslider from aanother kickslider makes it emphasised better
00:22:075 - not a fan of the rhythm in this bookmark section. sometimes you follow the synth with 1/4 rhythm 00:22:075 (1,2,3,4,5,6) - but sometimes you ignore them 00:23:361 - 00:24:047 - and others. specifically 00:24:047 - is the same exact sound as 00:22:675 (5) - . other inconsistent parts are: 00:24:390 - 00:26:104 - 00:26:790 - 00:29:533 I personally don't think that its supposed to be an issue. Reasons for ignoring some beats is to give emphasis to (1) notes, and I used consistent rhythm in the section, meaning i consistently ignored same beats.
00:35:447 (3) - why switch to a slider randomly when the synth is doing the same thing here not really randomly, you could hear that it gets a bit more intense and weak on its slider end. + it gives a place for the players to rest
00:36:991 (2,1) - unnecessary overlap, feels messy not visible in gameplay.
01:37:161 - this should be mapped as you did the first time: 01:31:675 (3,4,5) - I want to emphasize the kick that happens here, but not on the first one, both rhythm are intuitive.
01:33:390 (1) - 01:44:361 (1,2,3,4,5,1) - very rhythmically inconsistent 01:44:361 - starting on here the rhythm gets denser, every white tick is either kick or snare, and i made the rhythm denser.
01:47:104 (1,2,1,2,3,4,1,2) - ignoring all the complex rhythms here feels very poor I don't think so, the snares and the kicks are the star of this pattern, nothing is at loud as them.
01:49:847 - the 1/4 used in this section is very inconsistent and it comes off as random. 01:53:618 (6,7,8,9,1) - vs 01:50:704 (6,7,1) - are same exact background sounds, same with: 01:58:075 (1,2,3,4) - and 01:52:590 (1,2) - and many others. if you at least map 1/4 in the same places for each repeat it would be much cleaner. the song supports it imo, as those piano sounds have rather chaotic loudness and impact, I wanted to follow it by occasionally including it. If anything, I might just delete all 1/4 timings.
02:23:961 (9) - no reason for 1/6, this should be 1/4 or 1/8 fixd
02:25:161 (7) - 1/8 aye
02:28:075 (8,1) - there's a 1/4 you missed in between here ugh its really quiet, don't want to include it.
02:28:247 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - completely changes the structure of what you were following in the music almost at random, feels like difficulty just for sake of difficulty think its fine for now, but I have an idea how to remap if I get to it.
02:30:990 (1) - 00:20:533 (1) - i would make these both end on red tick or both end on blue tick for consistency made them both on red tick.
02:54:818 (2) - i think this should be two circles since the blue tick has a pretty emphasized sound similar to the two circles right after this was ignored intentionally. I want to keep two sliders on 30degree axis before starting the section.
02:56:704 (7,1) - i dont think you should ignore the 1/3 for the drum sound as it feels less structured ugh I don't think stuff can be less structured by undermapping, and also imma quote shiirn here: Now, these are hard as fuck to emphasize so I don't blame you for stepping out and giving up. ~Shiirn
02:59:104 (2,3,4,5) - no reason to do this, feels completely random and there's no rhythmic justification aside from doing something unique. if you listen, the wubs are on blue tick. People wont really recognize the sounds from the previous dubstep section. I want to make the contrast on this part, since the part before this one is drum and bass with dense rhythm, this is pure dubstep, and i want to make it really wubby. also see: 01:28:590 (1,2,3,4) -
03:44:533 (5) - is pretty emphasized, i think it should be a jump aight thats what i noticed, will get to adjusting the section.
03:46:075 (5) - 03:47:447 (5) - doesnt need to be clickable, you use a 1/2 slider in similar places the vocalist is taking a breath, im following that xd
03:48:133 (2,3) - should be 1/2 slider like the rest The buildup starts here, so starting it with a slider could be misleading.
03:50:190 (1,2) - why is this angled / expanded differently than the pattern you make 03:49:161 (1,2,1,2,1,2) - . also this feels quite overspaced in context will nerf and adjust, I thought that the different 1-2 on the end would fit, maybe it fits the section, but it doesnt fit the map.
03:50:533 (1,2,3,4,5,6,7,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - why do you ignore the background 1/4 here but not 01:16:933 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this feels like a huge oversight and poor structure ughhh because the section in which I ignore them has constant kicks in the background which are quite more dominant. In which they're included they aren't really dominant and frequent, in fact there are like no kicks.
again in the final two kiais i strongly disagree with the use of 1/4 as its random and inconsistent; 04:02:704 (7,8,1) - vs 04:05:447 (7,1,2,3) - (especially 04:16:418 (7,8,1) - and 04:05:447 (7,1,2,3) -) and others.. I think these smalls things are fine, they add variety in the section, as the section is really straight forward. Both are similar rhythm, you can often see dnb maps for example having 5stacks and then 4stacks on slider end.
04:06:990 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this sectino feels poor because you build up the structure that 1/2 sliders are used during 1/1 breaks in the vocals; 04:02:018 (4,7,6,4) - which makes sliders like 04:07:675 (1) - out of place basically imma justify it in this way, that section that you linked is kinda repetitive, and I want to give in to the nature of it by doing repetitive rhythm.
04:20:704 (3) - NC yes
04:25:847 (3) - again i dont think a slider right here makes sense
04:56:361 - why do you randomly change the rhythmic structure here? It is changed in a minor fashion, all is filled, except one more thing to click. I want to make it more versatile, section is rather long, being same rhythm would be repetetive.
the map plays well and its shaped well, it needs work on consistency and rhythm however