M4M
As I told you I'm not a good modder, but I've tried?
I don't really play these kinds of maps and this SR is way too much for me, so I'm mentally prepared for you to ignore everything lol
Yep, that should be all from me, gl ~
As I told you I'm not a good modder, but I've tried?
I don't really play these kinds of maps and this SR is way too much for me, so I'm mentally prepared for you to ignore everything lol
General
- You don't need commas on tags, those should only be separated with spaces as far as I know?
- You can add 秦 の こころ Hata no Kokoro and Shinkirou to tags, since this is a remix of that character's theme. Shinkirou is the romanization for the game's name. Source
- Source should be 東方心綺楼 ~ Hopeless Masquerade, move 東方Project to tags, I was told to do so when ranking this
Dance
- 00:00:990 (8,9) - I feel like the rhythm here would be better like this, but I'm 99% sure you're going to keep the stream. Consider at least making a spaced stream for emphasis, these shouldn't be the same as 00:00:818 (6,7) -. This rhythm repeats at 00:03:733 (8,9) - 00:06:475 (8,9) - and so on. If you change it here, obviously change it also at 04:45:390 onwards
- 00:24:047 should have a circle, it's the same sound and intensity as the rest of the triplets in this section. I figure you wanted to break the pattern for variance, but I really think consistency should reign here. I can understand skipping circles at places like 00:23:361 to keep the slider to triplet structure, but not these tbh. Same thing occurs at 00:24:390 - 00:26:790 - 00:29:533 - 00:29:875 -
- 00:42:218 (4) - isn't completely stacked under 00:41:618 (5) - move this stream a bit and it should be fixed easy, can't see a reason not to
- 00:43:504 (7) - plays really weird for me lol, after the streams and 00:43:161 (4,5,6) - I expected more intensity here, maybe move around 249|83? Or stack under 00:42:990 (3) - ? Similar issue pops up again at 04:44:875 (7) -
- 00:54:304 (4) - Control+g? It'd make this similar to that kinda back and forth spacing concept used at 00:51:561 (4,5) - 00:52:933 (4,5) -
- I know you're building up here, but 01:19:075 is really strong and should have a circle or at least a slider tail IMO
- 01:27:390 (4) - the slow down should start here, feels really weird to play for me rn, maybe try this rhythm? Even if there's really no sound at 01:27:475 to justify this, I think starting slowdown with a short slider would both be cool and more fitting for the song here. You could even make a gradual slowdown here, with 4 being a little faster than 5.
- 01:31:904 (5) - the loud wub doesn't come at 01:32:018 so I think the repeat is unnecessary. You could make a 1/4 slider at 01:32:018 to represent the growl but I'd advise you to remove this repeat since that sound and the one these 3 sliders represent should not be the same IMO. Same thing repeats at 01:42:876 (5) -
- 01:47:104 (1,2,1,2,3,4,1,2) - why aren't you using the same patterns as before? Intensity does not change anywhere until 01:48:475 (1) - and nothing in the song tells me you should change the patterns here?
- 02:03:904 (3) - fix blanket with 02:03:390 (7,8,1) - ?
- 02:33:475 (3,4) - I'd change this pattern with a bigger jump or anything more interesting than a straight line tbh. These two sounds are so strong that they should deserve more movement for emphasis. Here you have an example, don't actually follow that to a tee because that'd probably be awful, but just an idea of the kind of movement this should deserve IMO
- 03:25:847 (1) - fix this slider lmao
- 03:41:790 (5,6) - why not a use a jump here like you did at 03:39:904 (3,4) - and 03:40:590 (6,7) - ? Plays weird for me since all the similar rhythms in this section have a jump lol
- 03:58:075 (1,2,3,4,5,6,7,8) - move more to the right so 03:58:332 (4) - stacks under 03:57:647 (4) - and you avoid this ugly overlap? Would also help with flow between 03:57:990 (8,1) - I think
- 04:25:847 (3) - Control+g for flow? You've been using circular flow anti-clockwise here and it seems weird to break it now for this. If you want to keep the flow change, I'd rotate by 35 anti-clockwise so it's smoother at least. 04:28:590 (3) - plays fine 'cause you make a back and forth between 04:28:247 (1,2,3) - , but that doesn't really apply here.
- 04:36:818 (3) - same as ^ flow change seems too sharp, smooth by rotating the slider a bit so it's not that taxing to play
Yep, that should be all from me, gl ~