remember to check back kn the queue,the maps on there are different now.
Thanks for the kind words and feedback <3Firinael wrote:
Hey I'm not a modder or anything like that, just a guy that liked the map and song a lot. Just thought I'd give my 2 cents on some stuff that could make the map a bit nicer.Anyways, I have only 2 suggestions:That's all, overall I found the map to be very very fun and would love to see how it turns out when you're done with it. Best of luck to you (and sorry if I messed up and/or my post is useless).
- 04:27:551 (3,4,5,6,1,2) - Increasing the spacing in patterns like this would make it way more clear that this is a slower stream and that it is different from the kind of pattern at 04:29:265 (1,1,1,1). This section is already on the verge of being too difficult for the intensity of the music. If i raised the spacing on this, i would need to do it for the other similar patterns. Since this is a pretty common pattern it would raise the difficulty a lot. I also have a lot of 1/4 stacks, so I can't really have the 1/6 be really small spacing. Right now I think the spacing for 1/6 is as close to readable in this section as it's going to get. Along with that, having the NC spam should help a lot in terms of read-ability
- Also: making sliders larger and maybe using CS2,5 or something like that to emphasize the speed difference of the sliders. I think a lower cs would emphasize the speed differences less, cause you would have a lot more leniency
Thanks for the mod!Bubblun wrote:
m4m from my queue
Psionics
01:31:837 (1) - I think you should slightly adjust this overlap to make it look nicer. Maybe more towards the top-left side, as a perfect overlap doesn't have the same feel. Done
01:40:033 - The volume here should be decreased to 20 because the little drum-roll effect it gives doesn't fit the long sound in the song. Lowered by 10%
02:16:837 - I think having the chorus on here is distracting because it makes the circles light up, while none of them are on the beat, so they'd flash at the wrong time. Even if, it doesn't feel like it fits because it seems like the chorus has ended. fixed
05:30:872 - The beatmap will cut to the scoreboard here, so I feel it'd be awkward to have this dominant sound in the background while the scoreboard pops up. I think a spinner should be placed here so when the map cuts it's where the sound ends as well. Although that sound's dominant, I don't think a spinner really fits (i tried it and just feels like a needless extension)
gl
mod this pls
ayy, thanks for the modsquirrelpascals wrote:
you got a call back and then like 5 ppl modded it lol lol sheela kinda popped in unexpected while I was waiting for other mods, so decided might as well get those first to try and improve the map a bit more
i guess ill give my two cents on thissonics• 00:46:408 (4,5) - the rhythm that you click 5 on is super quiet, a ctrl+g here would be very nice I'm trying to show the difference between 00:44:694 (6,7,8) - and this. Although 00:44:908 (7) - is fairly quiet compared to the sound on it's slider tail, I think having spacing emphasis on 00:45:122 (8) - is really important (and having it be a triple doesn't feel right, and increases reading difficulty too much for this section imo). Then, when 8 isn't part of the combo, it's mapped the same way but with a kind of stop motion instead of large spacing to emphasize the lack of that beat.
I moved down 00:47:051 (1,2,1,2,3) - to be consistent with my theme thing as well (it felt like a stop motion already, but wasn't enough)
• 00:49:944 (4,5) - same kinda thing, the noes under this are rly quiet fixed by making 00:49:837 (3,4,5) - repeat slider, and 00:42:980 (2,3,4) - to be consistent with rhythm expression.
• 01:04:408 (1,2,3) - would recommend ncs here to show the weird rhythm, like you do later in the map with 1/6 streams Yeah, i made then non NC'd cause it was within "normal" ticks, but its weird enough to warrant it
• 01:11:694 (5,1) - the way this stream goes opposite of the flow from 5 to 1 is a little of a pain to play, try usingctrl+j on 1 done
• 01:14:051 (1) - imo you should curve this more lightly to better fit in with the curve of 01:13:730 (6) - 6 is a kinda buzzing noise while 1 is whooshing, so I think they deserve different slider shapes, and the juxtaposition between their curves just further shows that
• 01:14:587 (2,1) - feel like you should lessen the overlap here, 1 is pretty hidden behind the slidertail of 2 changed 1's angle to make it more visible
• 01:35:158 - why is this note unmapped? ignoring it just makes it feel like there's something missing there Yeah, you're right, added. I can't believe i skipped over that LOL
• 02:23:051 (1,1) - same idea as 01:14:051 (1) -, a more similar slidercurve here would make this feel more structured Same reasoning as above, although this one isn't as big of a wooshing sound, so I might reconsider
• 02:28:837 (1) - i disagree with the intense slider sv here, with this speed you're saying that the sound under this is stronger than the one at 02:28:087 (1) - , which doesn't sound right ido Why not make them both super fast :^) upped sv on the second thing u linked. However, for this pattern it's kind of a build-up imo, so even if the sound is stronger than another, the overall build-up of the section kind of trumps that I think, to try and get consistently faster. 02:28:408 (1) - is kinda slow since the sound patterning changes at this point, along with the rhythm. However, it still applies the same general "this is the build-up section, get faster!!!" idea. Along with that, due to the fastness of the second section compared to the first (in terms of being 1/2 instead of 3/4)
I feel the quickness of those 1/4 sliders really fits the music
• 03:27:980 (3) - adjust this sliderhead to overlap the sliderbody less, while this isnt a burial slider its pretty close to one and doesn't look that attractive imo picture Sure
• 03:45:337 (1,2) - why the kickslider here also? feels overdone again, and you don't do this for many of your triple rhythms (03:53:265 (2,3,4) - 03:38:908 (2,3,4) - ) Telephone noises here, its the same as 02:55:622 (1,2,3) -
• 04:00:122 (1,2,1) - this would feel more comfortable like this because it better utilizes slider leniency Hmm, that goes against the flow I'm going for. I see what you're saying, but with such a low bpm as well, I don't think it will be a huge deal anyway, it helps emphasize 04:00:551 (1) - since u have to hold it slightly longer
• 04:21:015 - 04:21:015 - ignored notes at both of these, i also think it would be better for this jump 04:21:122 (1,1) - to happen ON the white tick at 04:21:122 - because of the strong snare. change your rhythm around here and find a way to undermap it less, i came up with a suggestion that i think is really close to what you wanted to do here: boop same for 04:48:551 (1,1,2) - OOO that fits really well, changed changed changed. It was spaced like that since originally it was a double, but I noticed lack of other note and it kinda lost the original meaning or the jump. (also I think u meant to link 04:20:372 - instead of the same time twice, lmk if I was wrong about that)
• 04:24:551 (1) - it feels like this is mapped to the snare since its on the white tick which doesn't feel right for a buzzslider. Try filling in the white tick with something else and starting that at 04:24:765 - even though it seems rly late it's more accurate to the bass sound I hear the bass sound starting more on the blue tick, so put it there
• 04:35:158 - again with the unmapped note AGAIN WITH THE FIX B)
• 04:48:551 (1,1,2,1) - would recommend using more accurate time-distance equality for your spacing here, these notes are all spaced the same with different timeline gaps and feels choppy to play Aaaand fixed
really neat map, this improved a LOT between when you put it in my queue and now.
maybe if you fix most of these and probation system gets implemented soon maybe i can qual
7 seconds, holyNuolong wrote:
inb4 bn mod
Thanks for the kind words and the star <3josh1024 wrote:
Just passing by.
Cool!
Thanks for the mod and support!Saika- wrote:
hi m4m from your queueGeneralBest of luck! (i would like to this get ranked so i will shoot a star ) U guys shouldn't shoot stars, they're just wasted after 12 sp unfortunately ( but I really appreciate the sentiment <3
OD is the extreme for 4* at least 8.5 is ok This isnt really a 4* map, and with the rhythmic density, it can lead to some unwanted notelock/misses if it's lower
this map is pretty damn easy to pass because of many NCs+HP6 so i think raising HP a bit is fine Sure, raised to 7
Psionics
01:02:158 (2,1) - close up the spacing a bit i think, this could make an unnecessary 100 on the slider end Intentional, player has to hold for longer and further emphasizes the drum beat with quick movement
01:12:765 (1,2,1) - should be equaly spaced Whoops, think i messed it up when fiddling with that pattern. Fixed
01:14:480 (1,2,1) - ^ yep
01:23:265 (1,1) - i fuckin love this thanks <3<3
01:35:265 (1,2,3,4,1) - this should have lower spacing than 01:35:908 (1,2,3,4,1) - It already does have slightly higher spacing, and I the wider path makes it more difficult than the pattern before, so I think it would be too difficult for the intensity if the difficulty was increased
02:28:087 (1) - this goes on for too long Oh huh, timing point got reset from 2.5x to 2x somehow
03:12:980 - from this point to 04:07:837 - the song is quite repitetive and some part looks almost like you have copy pasted it, repeats too much and the map will get boring as you play so i think you could represent the other part of the song in another way yet dont feel diffrent (hard task but i would enjoy the map even more than i already do)
04:07:837 - same here until 04:59:265 - Changing the patterning around for each section wouldn't really fit the music imo. I already change around the patterns for increased intensity, despite the rhythms being pretty similar
ok both fixed, thankssheela wrote:
ook poke me back again
- there's a fade in effect in files soft-hitfinish2 and soft-hitfinish7 at the beginning, so here's an updated file you can use for both: https://puu.sh/xvTzs/db8f218d40.wav
- 01:04:730 (1,1) - i think it's best to keep the spacing small to not fool the players with the sudden jump since the gap is much smaller than 01:04:408 (1,1) - while these have a small distance in-between. i would say x:260 y:140 is a good placement.
Thanks for all the help <3<3sheela wrote:
fixed a slider's end snapping so this map is coolio
ye ive gone past my edgy phase of 5x svs and quitting every map :^)Mir wrote:
what the fuck jako ranking maps hold up fam
oh god, you're right. hopefully it's small enough that it can be direct qual'd (don't wanna bother sheela AGAIN lol)Kaitjuh wrote:
05:14:801 (2) - isnt it more accurate if it were mapped on 05:14:765 - ? (1/6)
other than that the map has a wonderfully well thought out design, never thought i'd like a KOAN Sound map, good job!
not really a slider but okJBHyperion wrote:
DQ requested to fix an incorrectly snapped slider
Thanks lets hope this map never has to be opened again lolsheela wrote:
not really a slider but okJBHyperion wrote:
DQ requested to fix an incorrectly snapped slider
re-bubbled!