Thanks for the mod! And sorry for my disagreement on a lot of things, lemme know if my explanations weren't enough-Nishiki- wrote:
o tochi
anyway from q
map's song sounds goodPsionics01:26:265 (1) - This buzz slider and many others like it seem unnecessary.The song doesn't support this rhythm,but instead heavily supports a short slow moving slider. The map plays a lot around hyperbolic emphasis and having a slow slider would not fit in with this theme. Imo this sound can be represented by either a buzz slider or slow slider, but they have the same general "hold" feel
01:45:551 (1) - This should be split up into two 1/4 sliders,especially because of the beat on 01:45:658 being completely ignored. Both of the sounds at 01:45:658 - and 01:45:765 - are not important enough to be clickable imo, and the slider already encompasses the whooshing sound, which i believe needs active movement
01:55:837 (1) - This is a better usage of the buzz slider,and should serve as an example against stuff like 01:26:265 .
01:58:837 (1) - I feel like this would serve better if it were split into something like this: Throughout this section, I pretty much completely ignore the snare at 01:59:051 - as to me it is woefully unimportant to the song and it's prominent rhythms. Along with that, I have set up the rhythm to be a 1/2 hold (of the finger, not through aiming). Along with that, the changes to rhythm and consistency make this a sound which should be further emphasized,
as it deviates from the norm
01:52:837 (1,2,3) - I feel like it would fit more if you made it like 01:39:122 (2,3) ,unless you're purposefully changing it to distinguish between the two sections. I hear them as two different rhythms/sound combos despite having the same rhythm
01:55:408 (1) - This rhythm is identical to 01:58:837 (1) but it uses a different gimmick? Both of the wub sounds have their pitch go up and down, the ones with a repeat are completely different from the other wub sounds with the same rhythm as the ratio of going up vs. going down is around the same amount. In the majority of cases, there is a short ratio in favor of going up and going down. On the blue tick, a growl occurs along with a soft snare sound thing, which I skip over for the majority of sliders since it isn't a very important sound, but it works with the repeat slider. If there wasn't any additional sound on the blue tick, the repeat slider would still be different, except only in shape (symmetrical with a kink in the middle)
02:05:694 (1,1) - I'm a bit confused now.What's the pattern for the usage of 02:09:122 (1) instead of 02:12:551 (1) if they are the exact same rhythm?
02:25:837 (1) - Another effective usage of the buzz slider.Don't overuse this slider!
02:33:230 - There's a beat here in the music but not on the actual map.Do something like this to remedy this problem: Imo it's unnecessary to hit all the sounds. The important sounds to me are the snares and the drum beats, with the snares being most important of those two. The snares drown out the 1/4 after this, and the next drum beat is 02:35:051 (1) - so I think it would go against the general rhythm to add that.
02:59:265 (1) - Excellent use of slider art!I couldn't do that if my life depended on it!<3
03:43:408 (1) - please :( I really think these fit the music a lot more than one slow slider
03:57:122 (1) - stop
04:13:515 (1,2) - that tripped me out what I use this general rhythm and visuals earlier in the calmer section, so the player should be familiar with it at this point (03:59:801 (4,5) - ) I made the angle a bit steeper though, it was looking pretty ugly
04:17:265 (5) - NC maybe I don't really see a reason to tbh
In general,you tend to ignore a few beats that shouldn't be ignored,especially for a technical map,and use a few concepts like buzz sliders fairly incorrectly.If you can get that sorted out,you're golden.
I think a core part of my mapping for songs like this is extreme emphasis on important sounds/beats. This song has a lot of overlaying rhythms, which make it impossible to emphasize something along with making everything clickable. A huge example of this is at 01:52:622 - where I interpret the hi-hat going on every 1/2 beat being trivial overall to map compared to the stop motion to emphasize the synth at 01:52:408 (1) -
01:52:408 (1) - you say this is a good use of a buzz slider, but don't agree with 01:26:265 (1) - which in my interpretation is due to the fact the buzzing sound is more prominent. However, to me the buzzing behind all the buzz sliders is prominent enough to warrant their usage, even if you might have mapped it differently. I agree there are a lot of buzz sliders and that their impact diminishes, but even still all of them fit to me. I think what matters most for the rank-ability is whether I'm consistent in my usage and whether they're playable.
I appreciate the input on the buzz sliders and missed notes, but it goes against a lot of the themes of the map. Also, I think a lot of the points we disagree on are subjective about how certain sounds should be mapped. And that's fine, but I'm pleased with the way it has turned out right now so I am not keen on changing those things I consider important to the map.
Hopefully this explains a lot of my decisions to deny parts of your mod, I'm fine discussing it further if you still disagree though.
Otherwise,incredible job!I can see a pretty bright future for this map!Keep getting mods and improving,because I only see good for the future of this map.Good luck with rank! Thanks, good luck on your map as well <3
99% chance ur map will be modded tomorrow, and if it isn't you can yell at me lol