Thanks for the mod sheela, was really helpful!sheela wrote:
hihi from your queue Will get to your map soon:tm:
[general]AHHH, i fixed them on my main comp but not my laptop (so broke again after initial update), mb. All fixed. Thanks for hitsound file btw <3
- seems this map has unsused hitsound files:
- normal-hitclap7.wav
- normal-hitfinish.wav
- normal-hitfinish20.wav
- normal-hitwhistle2.wav
- also you will have to add silence after the end of the file soft-hitwhistle.wav to meet the 100ms length; https://puu.sh/xqDDy/32bc1eae08.wav
[Psionics]cool map; poke me whenever it's ready Thanks! I'm waiting on a few mods, so I'll get those first ^^
- 00:16:194 (3,1) - 00:19:622 (3,1) - 00:23:051 (3,1) - the big spacing doesn't match well with the music since the instruments are not as strong as 00:15:551 (1,2) - for example. i'd recommend a spacing of around 2.0x. Right now, 1 > 2 has pretty big spacing given that its only a 1/4 gap.
Slider leniency comes into play ofc, but I personally consider those drum beats to be as important as 1 and 2's sounds. I might be complete off here, but i feel like in play with the low bpm that 1>2>3>1 all have AROUND the same general spacing.- 01:01:408 (1) - start this slider to 01:01:515 -? that's where the buildup truly starts or the least the prominent soundI think that the slider's first part that goes down then the rest going up represents this. Along with that, I think that the noises starting from the one tick are loud enough to include, esp for such a low rhythm density section
- 01:03:765 (2) - same reason as above; buildup seems to start on 01:03:872 - Yeah, I can't hear anything on blue tick
- 01:04:408 (1,1,1,1) - i think the correct snap is 1/8 Yes it is
- 01:12:765 (1,2,1) - 01:16:194 (1,2,1) - this is kind of hard to play in quick succession; maybe it's too early to pull this pattern in the map, but imo closing the spacing may be better Lowered spacing, made them overlap a tiny bit to help convey its 1/4 (don't think it was necessary but still helps).
- 02:32:051 (1,1,1,1) - 02:35:480 (1,1,1,1) - 02:38:908 (1,1,1,1) - tbh the new combo doesn't help me distinguish well 1/6 and 1/4, it would be intuitive if you played more with the spacing instead. i suggest for the 1/4 to increase its spacing since the gap is longer than 1/6. spacing for 0.5x could work, as long as both snaps have non-similar spacings. Sure, 1/6 spacing increased but I want 1/4 to be stacked but not unreadably stacked
- 05:00:980 (1,2,1,2) - this part can (maybe it's just me) be a little confusing since before that was a section with 1/2 and 1/4 rhythms with a play of spacing. seeing that the past patterns have a flow making half a square and 05:00:980 (1,2) - completes the square half, i was thinking of "counter-flow'ing", meaning to have 05:00:980 (1,2,1,2) - go in the opposite direction of 05:00:551 (1,2) -. placement suggestion: https://osu.ppy.sh/ss/9010212 Oo, good idea, kept the kinda stacked 05:01:301 (2,1) - though
- 05:16:408 (1) - i think the ending is not correctly snapped; should on 05:22:622 - to get the strings. very pretty slider btw Think it got messed up when I was playing with snappings, mb. Also thanks
- 05:30:122 (1) - the slider is weirdly following the music; you can probably extend it so that the repeat is on 05:30:444 - to follow the strings. Yeah, idk why I thought it was 1/3
Will update map once I finish responding to nishiki's as well