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BULLET TRAIN - Believe x Believe

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Total Posts
78
Topic Starter
-Zeraora
This beatmap was submitted using in-game submission on Wednesday, 11 April 2018 at 12:16:30 AM

Artist: BULLET TRAIN
Title: Believe x Believe
Source: 遊☆戯☆王ARC-V
Tags: Yu-Gi-Oh! ARC-V yugioh tv size opening 1 choutokkyuu bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BPM: 142
Filesize: 31158kb
Play Time: 01:23
Difficulties Available:
  1. Easy (1.56 stars, 94 notes)
  2. Hytex's Hard (2.91 stars, 204 notes)
  3. Infinite Futures (4.41 stars, 293 notes)
  4. Light Insane (3.81 stars, 244 notes)
  5. Normal (2.03 stars, 140 notes)
Download: BULLET TRAIN - Believe x Believe
Download: BULLET TRAIN - Believe x Believe (no video)
Information: Scores/Beatmap Listing
---------------
Beatmap #29 || Ranked #1






08 February, 2018 >> Noffy -
10 February, 2018 >> Noffy -
28 March, 2018 >> Mapset Update - (but not really)
11 April, 2018 >> Cerulean Veyron -
13 April, 2018 >> Noffy -


Difficulties
  1. - Easy by -Harpuia-
  2. - Normal by -Harpuia-
  3. - Hard by Hytex
  4. - Light Insane by -Harpuia-
  5. - Infinite Futures by -Harpuia-

Metadata
:::::
-    Unicode Title: Believe×Believe
-  Romanised Title: Believe x Believe
-   Unicode Artist: 超特急
- Romanised Artist: BULLET TRAIN
-           Source: 遊☆戯☆王ARC-V


- References:
+ http://www.tv-tokyo.co.jp/anime/yugioh-arcv/index2.html
+ https://www.youtube.com/watch?v=ovD4Bd0hShc
+ http://bullettrain.jp/disco/disco1106/
+ https://lineblog.me/bltr_blog/
Metadata check by Noffy

Miscellaneous
Background Information
Ownership of the arts used as background images go to 水草みみず (E), toki (N), 煉兎 (H), Apiao (LI) and moribuden (IF).
Please send all appreciations to the respective artists. Links to their respective accounts can be found below.

toki: http://www.pixiv.net/member.php?id=450909
水草みみず: https://www.pixiv.net/member.php?id=5366658
煉兎: https://www.pixiv.net/member.php?id=697808
Apiao: https://www.pixiv.net/member.php?id=2490356
moribuden: https://www.pixiv.net/member.php?id=4904525
Appreciation Box
For modding:
  1. tatatat
  2. kricher
  3. paydayzcool
  4. Nikakis
  5. Error-
  6. Blan_C
  7. h4d0uk3n1
  8. -NeBu-
  9. DTM9 Nowa o:
  10. -Helix-
  11. RythmSniper999
  12. frogyfro
  13. makisokk
  14. Angelis
  15. Joe Castle owo
  16. _Star
  17. AJamez
  18. Hytex
  19. Noffy !!!
  20. Cerulean Veyron !!!
For GD:
  1. Hytex
Thank you!

Credits to CDFA and Lust for the video!

Special special thanks to Joe Castle for the massive support and for shooting a whopping 150+30 kudos stars to the set. The White Sonic himself had appeared and blessed this set by his grace.

Really though, we clearly don't deserve this much star priority. But still, thank you.
Slider Reference
Just incase you're wondering what the hell is the slider at the end of Infinite Futures.
*click*






CDFA wrote:

CARDS GAMES IN K-POP-ESQUE MONTAGES
-Lian-
Perfect
tatatat
The easy and easy (less 1/2) difficulties are too hard to be considered easy difficulties. The insane difficulty is actually a hard difficulty. Perhaps decrease the difficulty of the easy difficulties.
You don't need to put the song's title in the tags. Include Anime in the tags?
Please change the slider body texture, it blends in with the duelist(?) in the background 's shirt and the white outline around his body. Please also change the white combo colors to something else, they are too bright. Also can you make combo color 2 and 4 less similar to each other?
Easy:
00:03:543 - map the beat in this currently unmapped section?
place a spinner from 00:44:212 - to (00:49:071 - or 00:49:810 - the first one would work better though with spinner recovery) and then have the first hitobject afterward the spinner be at 00:51:184 - to allow enough time to recover after the spinner
01:21:606 - There may not be enough time to recover at the end of this spinner.
Easy (less 1/2):
01:11:043 (4,5,1) - Simplify this pattern? The slider curve is too strange for an easy, and 3 hitobjects with only 1/2 beat gap in between them isn't seen in the rest of the map, its an unnecessary difficulty spike.
01:21:606 - There may not be enough time to recover at the end of this spinner.
Normal:
00:24:987 (6,7,8) - Why are these three circles spaced so closely together compared to other instances of 3 hit object with only 1/2 beat gap between each object such as at 00:28:789 (4,5,1,1,2,3,4,5) - and 00:32:170 (4,5,1) - ? Its the only time 3 circles are stacked in the map, and it seems out of place. Consider unstacking them.
01:23:085 (1,2,3,4,5) - Consider making the flow of this shape counterclockwise instead of clockwise to prepare the player for the spinner since more people spin counterclockwise instead of clockwise. (https://osu.ppy.sh/forum/t/40917/start=0 and https://www.reddit.com/r/osugame/comments/3f81ig/poll_in_which_direction_do_you_spin/)
Topic Starter
-Zeraora

tatatat wrote:

The easy and easy (less 1/2) difficulties are too hard to be considered easy difficulties. The insane difficulty is actually a hard difficulty. Perhaps decrease the difficulty of the easy difficulties. I can consider "Easy" being a bit more than an easy difficulty. But I think I got things easier with my "Easy (less 1/2)" difficulty, considering the lesser density. As for the Insane difficulty, no. It is a slow song so lower SR is to be expected. Were it to be on a faster song, it would definitely be at higher SR. Point is, it seems fine.

You don't need to put the song's title in the tags. Include Anime in the tags? The tag "Anime" wouldn't be needed as the mapset, if it were to be ranked, would have a category of "Anime (Japanese)". And about the another song title in the tags, you could see the reason in my metadata box. In the Choutokkyuu website (http://bullettrain.jp/disco/disco1106/), the song is titled "BelievexBelieve", unlike the one from the opening animation which had spaces.


Please change the slider body texture, it blends in with the duelist(?) in the background 's shirt and the white outline around his body. Please also change the white combo colors to something else, they are too bright. Also can you make combo color 2 and 4 less similar to each other? For the slider body, I think it's dark enough (Need to clarify this more by getting more mods). For the white combos, I made them darker. And as for the combos 2 and 4, I don't want them to be different. They would kinda act as separators... if that makes sense lol.

Easy: I'm now thinking of scrapping this one but I'll answer anyways.
00:03:543 - map the beat in this currently unmapped section? No need to.

place a spinner from 00:44:212 - to (00:49:071 - or 00:49:810 - the first one would work better though with spinner recovery) and then have the first hitobject afterward the spinner be at 00:51:184 - to allow enough time to recover after the spinner This is actually a good suggestion.
I might do it soon.


01:21:606 - There may not be enough time to recover at the end of this spinner. Hm... I disagree here. At least three beats on a slow song should be enough.

Easy (less 1/2):
01:11:043 (4,5,1) - Simplify this pattern? The slider curve is too strange for an easy, and 3 hitobjects with only 1/2 beat gap in between them isn't seen in the rest of the map, its an unnecessary difficulty spike. If I were to give my point here, this pattern is essentially the same as the likes of 00:57:099 (4,5,1) - ... just with an added difficulty considering the hitcircle being the start. But it's not THAT much of a difficulty spike if I say so myself.

01:21:606 - There may not be enough time to recover at the end of this spinner. Still.

Normal:
00:24:987 (6,7,8) - Why are these three circles spaced so closely together compared to other instances of 3 hit object with only 1/2 beat gap between each object such as at 00:28:789 (4,5,1,1,2,3,4,5) - and 00:32:170 (4,5,1) - ? Its the only time 3 circles are stacked in the map, and it seems out of place. Consider unstacking them. Yeah. I've been actually thinking of doing something in this part.

01:23:085 (1,2,3,4,5) - Consider making the flow of this shape counterclockwise instead of clockwise to prepare the player for the spinner since more people spin counterclockwise instead of clockwise. (https://osu.ppy.sh/forum/t/40917/start=0 and https://www.reddit.com/r/osugame/comments/3f81ig/poll_in_which_direction_do_you_spin/)Oh lol I didn't even intend to make these as a spinner preparation thingy. I'm keeping it.
Thank you for the mod!
Hytex
e
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"EGAO INTENSIFIES.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
480,422.535211267606,4,2,0,50,1,0
480,-111.111111111111,4,2,0,50,0,0
3120,-111.111111111111,4,2,0,5,0,0
3226,-111.111111111111,4,2,0,50,0,0
3332,-111.111111111111,4,2,0,5,0,0
3437,-111.111111111111,4,2,0,50,0,0
5550,-90.9090909090909,4,2,0,60,0,1
19071,-100,4,2,0,50,0,0
44212,-100,4,2,0,50,0,0
49916,-125,4,2,0,20,0,0
51184,-90.9090909090909,4,2,0,70,0,1
78015,-200,4,2,0,70,0,1
81606,-100,4,2,0,50,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 255,102,102
Combo3 : 192,192,192
Combo4 : 151,255,151
SliderBorder : 151,255,151
SliderTrackOverride : 100,100,100

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kricher
m4m t/609674

Easy
00:00:480 (1) - i would make this a slider
00:03:649 - why not map this part
00:25:832 (1,2) - i would split those into notes
00:38:508 (4,1) - i dont like the overlap but that is your choice
00:17:381 (3) - start this slider at 00:17:170 - since you already have some 1/2 parts on the diff you might as well time this correctly

Normal
00:02:170 (5) - i would make that 2 notes
00:04:916 (3,4) - make those a slider
00:07:240 (3) - this should start at 00:07:029 -
00:24:987 (6) - this should be the same distance between previous and next.i know its a 0.06 difference but there a little space between the slider and the note when on the triple there are no spaces between
00:29:001 (5) - remove this note
00:45:902 (4) - make this a slider because the 3/2 jumps feels wierd and may confuse new players
01:02:381 (2) - i dont see what part of the song is mapping but maybe im wrong
01:12:733 (4) - since you are mapping the vocals here i suggest making this a slider

Hard
00:01:958 (4) - either here or 00:03:225 (8) - i would add a new combo
00:06:184 (3) - there is no sound here for this note to exist
00:07:240 (1) - this should start at 00:07:029 - but maybe you are mapping the drum beats on the background in which case this 00:08:085 - should be mapped
00:09:353 (2,3) - make those a slider
00:17:170 (1) - the corners on the middle of this slider dont look good but maybe its just me
00:32:592 (1) - i dont get why this ends on the blue tick .it should end on the white tick or on the red tick with a note on the red tick
00:54:458 (6) - remove this there isnt any sound for it
00:57:099 - there is big beat hear which you should map


Insane
i recommend changing the name to hard or advanced because its not even 4* on which diffs start to appear as insane
00:04:916 (1) - new combo
00:07:029 (5,1) - i would stack those to emphasize the similar sound they have
00:30:057 (3,4) - dont stack those
00:56:043 (1) - end this at 00:56:254 - and place a note at 00:56:465 - if you want to emphasize the vocals
00:58:789 (3,1) - this stacking doesnt look that good to me
01:05:550 (3) - i would ctrl+g that to make something similar to01:04:705 (1,2) -
01:11:254 (1) - 01:12:099 (3) - you used those on a previous pattern and repeated them for the same sound in the song so dont use them now on a part that is so different than the previous one with those patterns
01:18:015 (9) - remove this and start the spinner on that tick


infinite futures
i suppose the title has something to do with a anime im not familiar with so nice thinking there

00:02:803 (1) - this new combo isnt nessesary
00:14:423 (2,3) - make these a slider .i dont see why are they so distant when they dont need any emphasize
00:29:001 (6) - remove this
01:08:085 (1) - copy this and paste it and rotate it for 01:08:930 (3) -


thats it hope ive been useful
Hytex

kricher wrote:

m4m t/609674
Hard
00:01:958 (4) - either here or 00:03:225 (8) - i would add a new combo eh nope, since its not big tick and its still the same sound
00:06:184 (3) - there is no sound here for this note to exist removed
00:07:240 (1) - this should start at 00:07:029 -pretty sure that still fine because the sound still continues in this part but maybe you are mapping the drum beats on the background in which case this 00:08:085 - should be mapped im not mapping the drums.
00:09:353 (2,3) - make those a slider ^
00:17:170 (1) - the corners on the middle of this slider dont look good but maybe its just me many people use it and looks good for me tbh
00:32:592 (1) - i dont get why this ends on the blue tick .it should end on the white tick or on the red tick with a note on the red tick make it a reverse slider and it will tell you why.
00:54:458 (6) - remove this there isnt any sound for it huh, but i hear a sound
00:57:099 - there is big beat hear which you should map done
update
SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
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CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"EGAO INTENSIFIES.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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480,-111.111111111111,4,2,0,50,0,0
3120,-111.111111111111,4,2,0,5,0,0
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paydayzcool
Hi there, M4M request from your queue p/6120856#p6120856

Easy
00:27:522 (3,4,1) - Spacing between these notes are inconsistent even though they are spaced evenly across the timeline.
Imo, good diff! But it somewhat feels like a normal diff...

Normal
00:13:156 (2) - Make this slider a horizontal mirror of 00:12:310 (1). Looks better.
01:17:592 (6) - For flow purposes I reckon you should make this circle into a 1/2 slider.
00:45:902 (4) - Again for flow purposes, I reckon this should be a ctrl+j copy of 00:45:268 (3)
01:23:085 (1,2,3,4,5) - Are you sure you want to make a newer player strenuously singletap through this combo?

Hard is as good as it is.

Insane
Why imo is this comparable to a hard diff with added jumps? I reckon the notes should be more complex!

Infinite
00:05:972 (2,3) - Make these sliders parallel
00:31:747 (3,4,5,6) - ^
00:12:733 (2,3) - ^
01:09:353 (4,1) - I'm a bit worried about circular flow here. You were having the player move their cursor in a clockwise direction, then you uncomfortably force them to go the other way.
Topic Starter
-Zeraora

kricher wrote:

m4m t/609674

Easy
00:00:480 (1) - i would make this a slider A slider here would mean nothing for it would represent nothing in the song.
00:03:649 - why not map this part Intro part is complex. And its an easy.
00:25:832 (1,2) - i would split those into notes No need to do that really.
00:38:508 (4,1) - i dont like the overlap but that is your choice Yeah, it's intentional.
00:17:381 (3) - start this slider at 00:17:170 - since you already have some 1/2 parts on the diff you might as well time this correctly Not sure, but not for now.

Normal
00:02:170 (5) - i would make that 2 notes Too dense, object-wise for the beginning.
00:04:916 (3,4) - make those a slider The sounds I'm mapping in those two notes are different. The heavy sounds for 00:03:860 (1,2,3) - , rapid beats for 00:05:339 (4) - .
00:07:240 (3) - this should start at 00:07:029 - I was trying to map the heavy beat and the part in the synth (I guess?) where it's at its highest.
00:24:987 (6) - this should be the same distance between previous and next.i know its a 0.06 difference but there a little space between the slider and the note when on the triple there are no spaces between Good call.
00:29:001 (5) - remove this note I don't see why I should though.
00:45:902 (4) - make this a slider because the 3/2 jumps feels wierd and may confuse new players Tried to ease by having a different NC pattern.
01:02:381 (2) - i dont see what part of the song is mapping but maybe im wrong Percussion.
01:12:733 (4) - since you are mapping the vocals here i suggest making this a slider Tried to emphasize the sound in the next slider.

Insane
i recommend changing the name to hard or advanced because its not even 4* on which diffs start to appear as insane I'm pretty sure the difficulty naming isn't all about the star rating. The properties of the map are what makes its difficulty imo.
00:04:916 (1) - new combo No need to. A pattern is set for NCs.
00:07:029 (5,1) - i would stack those to emphasize the similar sound they have Similar, yes. Tone-wise, I don't think so.
00:30:057 (3,4) - dont stack those Why not?
00:56:043 (1) - end this at 00:56:254 - and place a note at 00:56:465 - if you want to emphasize the vocals Will wait for further mods.
00:58:789 (3,1) - this stacking doesnt look that good to me :c
01:05:550 (3) - i would ctrl+g that to make something similar to01:04:705 (1,2) - Done.
01:11:254 (1) - 01:12:099 (3) - you used those on a previous pattern and repeated them for the same sound in the song so dont use them now on a part that is so different than the previous one with those patterns I... I was just trying to map the vocals. Is there anything wrong in trying to map them?
01:18:015 (9) - remove this and start the spinner on that tick It's there to emphasize the sound in that part.


infinite futures
i suppose the title has something to do with a anime im not familiar with so nice thinking there it's in the song actually xd

00:02:803 (1) - this new combo isnt nessesary Maybe. But I tried to make the NCs in this part, object pattern-wise.
00:14:423 (2,3) - make these a slider .i dont see why are they so distant when they dont need any emphasize iirc, I considered the vocal which starts at 00:14:634 (3) - , thus diffentiation.
00:29:001 (6) - remove this I don't see why.
01:08:085 (1) - copy this and paste it and rotate it for 01:08:930 (3) - Okay I guess lol


thats it hope ive been useful

paydayzcool wrote:

Hi there, M4M request from your queue p/6120856#p6120856

Easy
00:27:522 (3,4,1) - Spacing between these notes are inconsistent even though they are spaced evenly across the timeline. Whoops xd
Imo, good diff! But it somewhat feels like a normal diff... Probably because of the 1/2s in the mid part :c

Normal
00:13:156 (2) - Make this slider a horizontal mirror of 00:12:310 (1). Looks better. I kinda prefer it that way.
01:17:592 (6) - For flow purposes I reckon you should make this circle into a 1/2 slider. I wanted to put emphasis on 01:18:015 (7) - .
00:45:902 (4) - Again for flow purposes, I reckon this should be a ctrl+j copy of 00:45:268 (3) Fixed things here from the previous mod.
01:23:085 (1,2,3,4,5) - Are you sure you want to make a newer player strenuously singletap through this combo? Yeah, I guess. The song isn't too fast so I think it won't cause much stress.

Insane
Why imo is this comparable to a hard diff with added jumps? I reckon the notes should be more complex! I tried :c

Infinite
00:05:972 (2,3) - Make these sliders parallel I prefer the current one. imo it helps in the flow between the objects in that part.
00:31:747 (3,4,5,6) - ^ Made these two parallel because of sounds 00:31:747 (3,5) - .
00:12:733 (2,3) - ^ I don't think so.
01:09:353 (4,1) - I'm a bit worried about circular flow here. You were having the player move their cursor in a clockwise direction, then you uncomfortably force them to go the other way. It's about how smooth the flow will be. And for me, with how 01:09:775 (1) - curves, the part flows smoothly.
Thanks to you two for the mod! :D
Nikakis
~Hello from modreqs!

Easy:

Looks ok to me!

Normal:

▲00:07:240 (3,4,5,6) - : Your rhythm here is inconsistent.The synthesizer's held sound is starting from the red tick 00:07:029 - ,not from the white one.Listen on how accurately this sounds and this doesn't 00:07:240 (3) - . I know that you are mapping a low star difficulty but it is ok to start sliders on red ticks in this case.You are not mapping an Easy one to avoid red ticks and focus only the white ticks.So,as i said,i recommend to drag the slider to the red tick and map the rest like that

▲00:09:775 (2) - : Same thing from above about this sound.
▲00:10:620 (3,4,5,6) - : Same thing from above about the rhythm.
▲00:13:156 (2) - : ^
▲00:14:001 (3,4,5,6) - : ^
▲00:16:325 (2) - : Where did this circle come from?At your previous patterns on this part you had a break here for the player.You should delete it to keep a break cohesion on the whole map.
▲00:16:536 (3) - : ^
▲00:17:381 (4,5,6,7) - : ^
▲00:29:001 (5) - : Delete that,there is no beat here.Play the song with slow speed to notice it.
▲00:55:620 (2) - : Delete that too,same reason like from above.
▲01:02:381 (2) - : ^
▲01:07:029 (4,5,6,1,2) - : I don't know about this part,try this for the vocals

▲01:10:409 (5,6) - : You should map a 1/1 slider here for the held vocal,not clickable notes.
▲01:22:029 - , 01:22:450 - : lol,Since you mapped the same vocals after these gaps,why you didn't map these gaps too?

Hytex's Hard:

▲00:05:972 (2) - : You should map a 1/2 slider here.
▲00:06:712 (4,5) - : Those notes are mapped to what?There isn't any vocal there or drum beat to make a triple.Also this whole part 00:06:395 (3,4,5,1) -is rhythmically inconsistent.You should do this

▲ 00:07:874 (3) - : This should be mapped as a 1/2 slider cause it's a held vocal.
▲00:11:254 (3) - : Same from above,held vocal.
▲00:14:635 (3) - : ^
▲00:20:339 (5,6,1,2) - : These should be 1/2 sliders too like 00:19:916 (4) - .
▲00:32:592 (1) - : I don't understand the concept behind this slider ending on a blue tick.This 00:32:592 should be clickable cause it's a very loud beat and then add a 1/2 slider for the vocal

▲00:34:282 (1) - : Same thing from above.
▲00:35:972 (1) - ^
▲00:36:606 (2,3,4,1,2) - : This whole part is rhythmically inconsistent.Do this

▲00:39:353 (1) - : ^
▲00:41:043 (1) - : ^
▲00:42:733 (1) - : ^
▲00:44:212 (5,1) - : ? This slider should be here 00:44:212 (5) - .So delete this 00:44:212 (5) - and drag the long slider on the red tick of the previous note.
▲00:46:536 - : Why did ignore the vocal here?Map a 1/2 slider lul.
▲00:49:282 (3) - : This isn't a held vocal.Just add a circle here 00:49:282 - .
▲00:56:677 (2,3) - : You should map a 1/2 slider,not clickable notes.
▲00:59:001 (4) - : Delete that,there is not beat/vocal from behind.
▲01:02:803 (1) - : Nah,do this

▲01:03:649 (3) - : You should map a 1/2 slider here.
▲01:05:972 (5,6) - : Since you mapped this 01:05:127 (2) - as a slider,do the same here also,it's the same vocal tone.
▲01:06:183 (6) - : Delete that.
▲01:08:719 (3) - : Delete that.
▲01:10:409 (2,3) - : You should map a 1/2 slider here,why notes?
▲01:11:254 (5,1) -
▲01:11:254 (5,1) - : This is overmapping.The vocal is starting from here 01:11:254 - not here 01:10:409 (2,3) - .Do this

▲01:16:958 (2) - : Delete that and just add a note here 01:16:958 - .
▲01:17:803 (5) - Same with this.You should map a 1/2 slider from here 01:17:592 - to 01:17:803 - . 01:21:184
▲01:18:015 (1) - : This slider is too long and it should stop here 01:21:184 and then add a circle here 01:21:606 - for the strong effect to be clickable.

Insane:

▲00:07:029 (5,1) - : Same issue just like the Normal's difficulty,lol.The ''wub'' sound is starting from the red tick 00:07:029 - ,
not from the white tick.So,delete that 00:07:029 (5) - and drag this on the red tick and make it as 1/1 slider

▲00:10:409 (5,1) - : Same issue from above.
▲00:13:789 (5,1) - : ^
▲00:17:170 (5,1) - : ... ^
▲00:18:226 (1,2,1,2) - : Since you are mapping an Insane,it is ok to put a stream line here for the repetitive drum beats.
▲00:22:029 (5,6) - : Delete this 00:22:029 (5) - and drag this 00:22:134 (6) - to the previous white tick,why would you start a slider on the blue tick here?.
▲00:25:198 (6,7,8) - : Delete this 00:25:303 (7) - ,there is no any drum/vocal triplet sounds here to map.
▲00:30:902 (1) - : It's not recommended to use extended sliders ( sliders that exceed 1/1 measure ) since u miss out too much rhythm from the vocals to actually work.Just map two 1/2 sliders here like 00:29:212 (1,2) - .
▲00:32:592 (1) - : Same thing from above.Those long sliders in an Insane difficulty are kinda akward,this sound here should be clickable also 00:32:592 - ,so try this

▲00:34:282 (1) - : ^ .Why would you map this giant slider when you can map so many different sounds in an Insane.The song here gives you the right to add a triplet here 00:34:494 - ,so try this

▲00:35:972 (1) - : ^ . Just replace it with some clickable notes since the vocal here isn't held to map it as a slider.
▲00:37:663 (1) - : Would you focus in the song the strong vocal here or this wub sound effect which exists just for the taste of music?Obviously the vocals,so,delete that note 00:37:451 (5) - and start from there a 1/1 slider.
▲00:39:353 (1) - : ^ .Replace it with clickable notes for the vocal.
▲00:41:043 (1) - ^ .Do this

▲00:42:733 (1,2,3,4,5) - : ^ + overmapping 00:43:578 (3,4,5) - .Do this

▲00:53:719 (3,4,5,6) - : You should map here a 1/2 slider for the vocal 00:53:719 (3,4) - and then delete that note 00:54:353 (6) - cause it is mapped to nothing,so you can also have a break for the player

▲00:56:043 (1) - : ^ .

▲00:59:423 (1) - : ^ .

▲01:00:480 (3,4,5,6) - : Same thing for these circles.
▲01:02:803 (1,2,3) - : ^ .

▲01:07:029 (2,3,1) - : ^ .

▲01:09:775 (1,2) - : ^ .

▲01:11:254 (1,2,3) - : You basically mapped the whole map with those giant sliders the wrong vocals so i will keep going, ^ .

▲01:13:789 (4) - : This should be 1/2 aswell,it's not a giant held vocal tone.Then add a note on 01:14:212 -

▲01:21:818 - , 01:22:451 - : ??? Why ignored?
▲01:24:036 (1) - : lol.All difficulties,no matter how low star or high star they are,should have the same end.If you stopped there in a difficulty without mapping anything(which in this case you should not map anything there),you will do the same for all the other difficulties.Also,this spinner is following what?That weak sound effect that is lowering down?Just delete it.

Infinite Futures:

▲00:03:226 (2) - : Overmapping.There is no any special sound to make that tiny slider.So,delete it and let the 00:02:803 (1) - end on the red tick.
▲00:07:029 (5,1) - : :cry: Same,same,same thing from other's difficulties mod.I will just ^,i can't explain you again this issue,i'm a human and i can get tired writing the same thing 1 million times.
▲00:10:409 (6,1) - : ^ .
▲00:13:789 (6,1) - : ^ .
▲00:17:170 (8,1) - : ^ .
▲00:16:008 (2,3,4) - : What's up with those,how did they come up?There isn'y any triplet beat/vocal here.Delete all of them and start a 1/2 slider from here
00:16:113 - to 00:16:325 - .
▲00:17:170 (8,1) - : ^ .
00:26:677 (3,4,5,6) - : Why would these vocals here be clickable and not sliders?What is different here?Nothing.This kind of variety is random when you have only held vocals on this part.They should be mapped too as 1/2 sliders like 00:25:832 (1,2) - .
▲00:28:367 (3,4,5,6) - : Same thing.
▲00:30:057 (3,4,5,6) - : ^ .
▲00:30:902 (1) - : Yeah these giant sliders too,i have mentioned them a lot of times.I will give you an example here on how yoo should map it,i won't do again screenshot examples cause im tired lol,i will just mention them with the ^

▲00:37:451 (8,1) - : Yeah ctrl + them,i think i have mentioned this part too.You should map the held vocal here as a 1/2 slider.
▲00:54:564 (1,2,3,4) - : These are the same with 00:53:719 (4,5) - ,why would they be clickable?
▲00:56:043 (1) - : ^ ^ ^ . These giant sliders in a Kiai are really akward.Some work,but this specific it doesn't.
▲01:01:325 (1,2,3,4) - : ^ .
▲01:02:803 (1,2,3) - : ^ .
▲01:07:029 (3) - : ^ .
▲01:10:409 (3) - : ^ . Listen here on how the vocal is changing 01:10:832 - .Why would you map this giant slider?
▲01:12:099 (3) - : ^ .
▲01:13:789 (4) - : ^ .
▲01:21:818 - : Again.Why you ignore these vocals and you map them afterwards 01:23:085 (1,2,3,4) - ?
▲01:23:930 (1) - : Same thing from the Insane's mod about the end of difficulties.Read it and decide what to do about all of the difficulties's
end

~That's it i think,good luck!
Topic Starter
-Zeraora

Nikakis wrote:

~Hello from modreqs!

Easy:

Looks ok to me!

Normal:

▲00:07:240 (3,4,5,6) - : Your rhythm here is inconsistent.The synthesizer's held sound is starting from the red tick 00:07:029 - ,not from the white one.Listen on how accurately this sounds and this doesn't 00:07:240 (3) - . I know that you are mapping a low star difficulty but it is ok to start sliders on red ticks in this case.You are not mapping an Easy one to avoid red ticks and focus only the white ticks.So,as i said,i recommend to drag the slider to the red tick and map the rest like that I'm really not sure. My true intention here across all my difficulties is that I try to incorporate both the synth and beats in the sliders. Which is why you see 00:16:325 (2,5) - , that I put in order to get my point across that something is about to change, which are mapped on the background beats. I'll try to gather more opinions on this one.

▲00:09:775 (2) - : Same thing from above about this sound.
▲00:10:620 (3,4,5,6) - : Same thing from above about the rhythm.
▲00:13:156 (2) - : ^
▲00:14:001 (3,4,5,6) - : ^
▲00:16:325 (2) - : Where did this circle come from?At your previous patterns on this part you had a break here for the player.You should delete it to keep a break cohesion on the whole map. Above
▲00:16:536 (3) - : ^
▲00:17:381 (4,5,6,7) - : ^
▲00:29:001 (5) - : Delete that,there is no beat here.Play the song with slow speed to notice it. There is. My reasoning of putting it there is to provide transitions per set of objects while being able to map onto beats.
▲00:55:620 (2) - : Delete that too,same reason like from above.
▲01:02:381 (2) - : ^
▲01:07:029 (4,5,6,1,2) - : I don't know about this part,try this for the vocals I, too, have a bit of uncertainties about this part. But for now, no. With the pause in place and not continuing objects like 01:07:029 (4) - , I tried to separate sections of vocals, thus 01:07:029 (4,5) - .

▲01:10:409 (5,6) - : You should map a 1/1 slider here for the held vocal,not clickable notes. Same thing.
▲01:22:029 - , 01:22:450 - : lol,Since you mapped the same vocals after these gaps,why you didn't map these gaps too? Providing a resting point while getting to map important beats.

Insane:

▲00:07:029 (5,1) - : Same issue just like the Normal's difficulty,lol.The ''wub'' sound is starting from the red tick 00:07:029 - ,
not from the white tick.So,delete that 00:07:029 (5) - and drag this on the red tick and make it as 1/1 slider Like the other, I believe this is how I would really represent the part and also map the main downbeat.

▲00:10:409 (5,1) - : Same issue from above.
▲00:13:789 (5,1) - : ^
▲00:17:170 (5,1) - : ... ^
▲00:18:226 (1,2,1,2) - : Since you are mapping an Insane,it is ok to put a stream line here for the repetitive drum beats. I know. But I chose not to. Mostly because of the next difficulty. Like I try not to put some difficulty in here.
▲00:22:029 (5,6) - : Delete this 00:22:029 (5) - and drag this 00:22:134 (6) - to the previous white tick,why would you start a slider on the blue tick here?. Drums.
▲00:25:198 (6,7,8) - : Delete this 00:25:303 (7) - ,there is no any drum/vocal triplet sounds here to map. I hear it on the electronic thing though.
▲00:30:902 (1) - : It's not recommended to use extended sliders ( sliders that exceed 1/1 measure ) since u miss out too much rhythm from the vocals to actually work.Just map two 1/2 sliders here like 00:29:212 (1,2) - . But in this part, which is about to be followed by a new section in the song, I'm trying to map the prolonged sound to serve as a transition in parts.
▲00:32:592 (1) - : Same thing from above.Those long sliders in an Insane difficulty are kinda akward,this sound here should be clickable also 00:32:592 - ,so try this iirc my pattern here was instrumental-vocal kind of thing. In a small scale, it would seem inconsistent, but since I think I applied it onto the entirety of the section, the variation I put in can be deemed consistent and not just random stuff.

▲00:34:282 (1) - : ^ .Why would you map this giant slider when you can map so many different sounds in an Insane.The song here gives you the right to add a triplet here 00:34:494 - ,so try this Again.

▲00:35:972 (1) - : ^ . Just replace it with some clickable notes since the vocal here isn't held to map it as a slider. a
▲00:37:663 (1) - : Would you focus in the song the strong vocal here or this wub sound effect which exists just for the taste of music?Obviously the vocals,so,delete that note 00:37:451 (5) - and start from there a 1/1 slider. Oh wow okay. I don't think anything is wrong with not mapping the vocals. Following the "wub"-like effect is just my preference. Then again, it acts as a transition between parts since the thing before just repeats.
▲00:39:353 (1) - : ^ .Replace it with clickable notes for the vocal. a
▲00:41:043 (1) - ^ .Do this a

▲00:42:733 (1,2,3,4,5) - : ^ + overmapping 00:43:578 (3,4,5) - .Do this I was following the drums at that point. Now, I could just see that the only thing without much justification is 00:43:578 (3) - so I just reduced it into a circle.

▲00:53:719 (3,4,5,6) - : You should map here a 1/2 slider for the vocal 00:53:719 (3,4) - and then delete that note 00:54:353 (6) - cause it is mapped to nothing,so you can also have a break for the player Thing is, I'm not just gonna map the vocals.

▲00:56:043 (1) - : ^ . Now that I've thought about it. It just functions the same way 00:52:663 (1) - does.

▲00:59:423 (1) - : ^ . a

▲01:00:480 (3,4,5,6) - : Same thing for these circles. a
▲01:02:803 (1,2,3) - : ^ .

▲01:07:029 (2,3,1) - : ^ . I was mapping the previous vocal. Which is prolonged. (01:07:874 (1) - )

▲01:09:775 (1,2) - : ^ .

▲01:11:254 (1,2,3) - : You basically mapped the whole map with those giant sliders the wrong vocals so i will keep going, ^ . *sigh* ... 01:11:254 (1) - is mapped on the previous prolonged vocal. 01:12:099 (3) - follows the same. For me, alright, it's more on how one represents a part or how one emphasizes aspects on the song.

▲01:13:789 (4) - : This should be 1/2 aswell,it's not a giant held vocal tone.Then add a note on 01:14:212 -

▲01:21:818 - , 01:22:451 - : ??? Why ignored? Fixed
▲01:24:036 (1) - : lol.All difficulties,no matter how low star or high star they are,should have the same end.If you stopped there in a difficulty without mapping anything(which in this case you should not map anything there),you will do the same for all the other difficulties.Also,this spinner is following what?That weak sound effect that is lowering down?Yes. Just delete it. If I manage to relocate the "symbolic" slider in the next difficulty somewhere else in the timeline (possibly on the spinner right before), then I'll change it.

Infinite Futures:

▲00:03:226 (2) - : Overmapping.There is no any special sound to make that tiny slider.So,delete it and let the 00:02:803 (1) - end on the red tick. It's the synth I was trying to represent with the slider.
▲00:07:029 (5,1) - : :cry: Same,same,same thing from other's difficulties mod.I will just ^,i can't explain you again this issue,i'm a human and i can get tired writing the same thing 1 million times. Same goes for me.
▲00:10:409 (6,1) - : ^ .
▲00:13:789 (6,1) - : ^ .
▲00:17:170 (8,1) - : ^ .
▲00:16:008 (2,3,4) - : What's up with those,how did they come up?There isn'y any triplet beat/vocal here.Delete all of them and start a 1/2 slider from here There are sounds that I can hear on the blue ticks.
00:16:113 - to 00:16:325 - .
▲00:17:170 (8,1) - : ^ .
00:26:677 (3,4,5,6) - : Why would these vocals here be clickable and not sliders?What is different here?Nothing.This kind of variety is random when you have only held vocals on this part.They should be mapped too as 1/2 sliders like 00:25:832 (1,2) - . I considered the fact that this part of the song is different from the previous one. And yes. It IS different. If the part were to be just like the one on 00:19:071 - til the next bookmark, then I wouldn't change structures.
▲00:28:367 (3,4,5,6) - : Same thing.
▲00:30:057 (3,4,5,6) - : ^ .
▲00:30:902 (1) - : Yeah these giant sliders too,i have mentioned them a lot of times.I will give you an example here on how yoo should map it,i won't do again screenshot examples cause im tired lol,i will just mention them with the ^ still

▲00:37:451 (8,1) - : Yeah ctrl + them,i think i have mentioned this part too.You should map the held vocal here as a 1/2 slider. same
▲00:54:564 (1,2,3,4) - : These are the same with 00:53:719 (4,5) - ,why would they be clickable? Sounds that appear on 00:53:719 (4,5,1,2,3,4) - aren't interconnected for me. By that I mean like they aren't really linked.
▲00:56:043 (1) - : ^ ^ ^ . These giant sliders in a Kiai are really akward.Some work,but this specific it doesn't.
▲01:01:325 (1,2,3,4) - : ^ .
▲01:02:803 (1,2,3) - : ^ .
▲01:07:029 (3) - : ^ .
▲01:10:409 (3) - : ^ . Listen here on how the vocal is changing 01:10:832 - .Why would you map this giant slider? I think you already know how I map.
▲01:12:099 (3) - : ^ .
▲01:13:789 (4) - : ^ .
▲01:21:818 - : Again.Why you ignore these vocals and you map them afterwards 01:23:085 (1,2,3,4) - ? I originally just wanted to map the heavier beats. Which the same went for Insane. But consistency in the composition is poor since I mapped the first part.
▲01:23:930 (1) - : Same thing from the Insane's mod about the end of difficulties.Read it and decide what to do about all of the difficulties's
end

~That's it i think,good luck!
thanks

no reply = already mentioned
Hytex

Nikakis wrote:

Hytex's Hard:

▲00:05:972 (2) - : You should map a 1/2 slider here. i dont get it, the previous guy said i should delete the 1/2 note here, now you guys want it back wtf
▲00:06:712 (4,5) - : Those notes are mapped to what?There isn't any vocal there or drum beat to make a triple.Also this whole part 00:06:395 (3,4,5,1) -is rhythmically inconsistent.You should do this you could hear bg sounds

▲ 00:07:874 (3) - : This should be mapped as a 1/2 slider cause it's a held vocal. okay
▲00:11:254 (3) - : Same from above,held vocal.
▲00:14:635 (3) - : ^ same ^^
▲00:20:339 (5,6,1,2) - : These should be 1/2 sliders too like 00:19:916 (4) - . i think i prefer notes more than sliders if you listen to the beat
▲00:32:592 (1) - : I don't understand the concept behind this slider ending on a blue tick.This 00:32:592 should be clickable cause it's a very loud beat and then add a 1/2 slider for the vocal make it a reverse slider

▲00:34:282 (1) - : Same thing from above.
▲00:35:972 (1) - ^
▲00:36:606 (2,3,4,1,2) - : This whole part is rhythmically inconsistent.Do this huh?

▲00:39:353 (1) - : ^
▲00:41:043 (1) - : ^
▲00:42:733 (1) - : ^
▲00:44:212 (5,1) - : ? This slider should be here 00:44:212 (5) - .So delete this 00:44:212 (5) - and drag the long slider on the red tick of the previous note. yeah okay
▲00:46:536 - : Why did ignore the vocal here?Map a 1/2 slider lul. yeah but you didnt say anything the same about this smh 00:48:225 (1,2) -
▲00:49:282 (3) - : This isn't a held vocal.Just add a circle here 00:49:282 - . okay
▲00:56:677 (2,3) - : You should map a 1/2 slider,not clickable notes. hmm k
▲00:59:001 (4) - : Delete that,there is not beat/vocal from behind. i still think it fits well
▲01:02:803 (1) - : Nah,do this

▲01:03:649 (3) - : You should map a 1/2 slider here.
▲01:05:972 (5,6) - : Since you mapped this 01:05:127 (2) - as a slider,do the same here also,it's the same vocal tone. i would like to go with a "slider to circle" section or something like that
▲01:06:183 (6) - : Delete that.
▲01:08:719 (3) - : Delete that.
▲01:10:409 (2,3) - : You should map a 1/2 slider here,why notes? woops
▲01:11:254 (5,1) - ???
▲01:11:254 (5,1) - : This is overmapping.The vocal is starting from here 01:11:254 - not here 01:10:409 (2,3) - .Do this ok

▲01:16:958 (2) - : Delete that and just add a note here 01:16:958 - .
▲01:17:803 (5) - Same with this.You should map a 1/2 slider from here 01:17:592 - to 01:17:803 - . 01:21:184
▲01:18:015 (1) - : This slider is too long and it should stop here 01:21:184 and then add a circle here 01:21:606 - for the strong effect to be clickable. ye okay
just a modding tip try to explain why i should do it or not do it
just a reminder
because it looks like you forgot about the explanations for a while :P
ye didnt apply all things

update

SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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-Keitaro
queue

[Easy]
00:35:550 (4,1) - not a perfect blanket
01:03:015 (3,4) - Fix DS (based on AiMod)
01:04:494 (5) - I prefer change the placement to x:200 y:304

[Normal]
There are some incosistent spacing around the diff, recheck plz
check aimod for DS prob
01:02:803 (4,5) - doesn't really turns out well in aesthetic, imo.
01:07:874 (1,3) - are you trying to blanket?

[Hard]
00:06:395 (3,4,5) - the only one with different structure comparing to other parts with the same song.
00:38:508 (3,4) - doesn't fit with the song imo

[Insane]
00:57:099 (4,5) - make them looks similliar?

[Infinite]
00:10:198 (5,2) - a bit overlap, I dont really sure about this..
00:20:339 (5,6) - I'd prefer copy paste the notes from 00:19:916 (3,4) -
00:37:240 (7,8) - sounds the same as 00:36:606 (4,5) - why less spacing?
00:46:958 (5) - better place it around x:128 y:204
01:23:930 (1) - I can hear the slider's sound here (or probaly its a bug on my client?)

overall looks good, no kds if not helpful :d
anyway GL, and check for spacing issues in Easy and Normal
Topic Starter
-Zeraora

Error- wrote:

queue

[Easy]
00:35:550 (4,1) - not a perfect blanket Fixed.
01:03:015 (3,4) - Fix DS (based on AiMod) Fixed.
01:04:494 (5) - I prefer change the placement to x:200 y:304 Would cause a bit of overlap with 01:05:550 (2) - .

[Normal]
There are some incosistent spacing around the diff, recheck plz
check aimod for DS prob
01:02:803 (4,5) - doesn't really turns out well in aesthetic, imo. :c
01:07:874 (1,3) - are you trying to blanket? Yeah. Did a some blanket fix here w

[Insane]
00:57:099 (4,5) - make them looks similliar? I was trying to match the shape in 00:56:043 (1) - .

[Infinite]
00:10:198 (5,2) - a bit overlap, I dont really sure about this.. I think with the little space in terms of both distance and interval, it's fine.
00:20:339 (5,6) - I'd prefer copy paste the notes from 00:19:916 (3,4) - Mostly to avoid more overlaps D:
00:37:240 (7,8) - sounds the same as 00:36:606 (4,5) - why less spacing? The one prior had more impact.
00:46:958 (5) - better place it around x:128 y:204 I originally made it to follow the shape in 00:44:212 (1) - , but I guess that works too lol
01:23:930 (1) - I can hear the slider's sound here (or probaly its a bug on my client?) Not sure either.

overall looks good, no kds if not helpful :d It did help dw
anyway GL, and check for spacing issues in Easy and Normal
Thank you for the mod!
Hytex

Error- wrote:

[Hard]
00:06:395 (3,4,5) - the only one with different structure comparing to other parts with the same song. thanks for pointing out.
00:38:508 (3,4) - doesn't fit with the song imo lol hear the sounds
SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
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CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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68,236,68930,2,0,L|56:144,2,82.5000025177003,10|0|2,0:0|3:0|0:0,0:0:0:0:
156,276,69564,1,0,3:0:0:0:
244,228,69775,6,0,B|304:208|304:208|412:232,1,165.000005035401,10|0,0:0|3:0,0:0:0:0:
508,248,70409,2,0,L|484:143,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
455,66,70832,1,2,0:0:0:0:
388,140,71043,1,0,0:0:0:0:
324,68,71254,2,0,L|272:64,1,41.2500012588501,2|4,0:0|3:0,0:0:0:0:
232,64,71465,6,0,P|240:120|224:160,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
168,220,71888,2,0,L|80:216,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
232,296,72522,1,0,3:0:0:0:
232,296,72733,2,0,L|332:288,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
412,280,73156,6,0,P|400:228|408:188,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
448,112,73578,1,0,3:0:0:0:
376,44,73789,2,0,L|196:48,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
112,52,74423,1,10,0:0:0:0:
280,156,74846,6,0,L|292:252,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
372,184,75268,2,0,L|384:280,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
476,296,75691,2,0,L|465:214,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
404,364,76325,1,10,0:0:0:0:
404,364,76536,6,0,L|300:352,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
376,272,76958,2,0,L|272:260,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
196,256,77381,1,2,0:0:0:0:
196,256,77592,1,2,0:0:0:0:
248,172,77803,2,0,L|240:128,1,41.2500012588501,2|10,0:0|3:0,0:0:0:0:
236,100,78015,6,2,B|276:112|324:112|316:68|372:72|372:72|376:108|392:144|436:160|475:153|475:153|411:184|405:232|422:280|422:280|329:253|364:312|263:287,1,600,14|6,0:0|0:0,0:0:0:0:
182,262,81606,1,6,0:0:0:0:
182,262,81818,1,2,0:0:0:0:
230,177,82029,1,0,0:0:0:0:
396,276,82451,6,0,L|487:268,1,75,2|0,0:0|0:0,0:0:0:0:
276,56,83085,2,2,L|224:64,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
200,84,83508,2,2,L|148:76,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
88,64,83930,5,6,0:0:0:0:
Blan_C
Hello, delayed NM from my queue.

Infinite Futures

  1. 00:02:381 (3,4) - Don you think that x4,67 gap is too extreme as its 4.07?
  2. 00:03:226 - Circle instead of 1/4 is better imo. Easier to read and support sounds too.
  3. 00:07:874 (3,4) - I think this is misplaced. I dont see any reason to start this slider on 00:08:085 - I to does not support vocal that starts 00:07:874 - or 'woop' sound that start 00:07:874 - too. Consinder making 1/1 from 00:07:874 - or if you do not want to skip this beat (yeah its heavy, but still imo vocals + woop is more important here) in 00:08:085 - this:
  4. 00:11:254 (3,4,5) - ^
  5. 00:14:634 (3,4,5) - ^
  6. 00:17:803 (2) - I dont like hows vocal end on sliderend. I suggest you to change slider into 2 circles also to warn people of incomming 1/4's
  7. 00:18:226 (1,2,3,4) - I think its overspaced too. I know this is kiai but intensity doest not incrase that much to make it spaced like that. Maybe decrase it a bit?
  8. 00:30:691 (6,1) - Wayyyy to big jump compared to the rest of this part.
  9. 00:36:818 (5,6) - Maybe decrase spacing here? I can understand 00:36:606 (4,5) - this jump because vocal have bigger pitch + clap 00:36:818 (5) - but this 00:36:818 (5,6) - is spaced the same for no reason
Good luck!
Topic Starter
-Zeraora

Blan_C wrote:

Hello, delayed NM from my queue.

Infinite Futures

  1. 00:02:381 (3,4) - Don you think that x4,67 gap is too extreme as its 4.07? Technically speaking, yeah, the gap is too large. But what really happens on 1/4 sliders is that only the heads "matter", making 00:01:958 (1,2,3,4) - path seem not that large than it would seem to look like.
  2. 00:03:226 - Circle instead of 1/4 is better imo. Easier to read and support sounds too. Trying to map the electro sound thing toning down.
  3. 00:07:874 (3,4) - I think this is misplaced. I dont see any reason to start this slider on 00:08:085 - I to does not support vocal that starts 00:07:874 - or 'woop' sound that start 00:07:874 - too. Consinder making 1/1 from 00:07:874 - or if you do not want to skip this beat (yeah its heavy, but still imo vocals + woop is more important here) in 00:08:085 - this: This seems better. Good point here. Gonna do the same as the others below.
  4. 00:11:254 (3,4,5) - ^
  5. 00:14:634 (3,4,5) - ^
  6. 00:17:803 (2) - I dont like hows vocal end on sliderend. I suggest you to change slider into 2 circles also to warn people of incomming 1/4's I think this part is readable enough. Also, I was actually mapping the instrumentals in this segment.
  7. 00:18:226 (1,2,3,4) - I think its overspaced too. I know this is kiai but intensity doest not incrase that much to make it spaced like that. Maybe decrase it a bit? Same reasoning as the prior.
  8. 00:30:691 (6,1) - Wayyyy to big jump compared to the rest of this part. With an original DS value of ~2.4, the distance here is just the same as 00:20:127 (4,5) - (2.36x). It's the decrease in SV which caused the bump in the DS value.
  9. 00:36:818 (5,6) - Maybe decrase spacing here? I can understand 00:36:606 (4,5) - this jump because vocal have bigger pitch + clap 00:36:818 (5) - but this 00:36:818 (5,6) - is spaced the same for no reason More on the pitch side. The pitch carried over until 00:37:029 (6) - and then 00:37:240 (7) - follows, where it went down, with a low DS.
Good luck!
Thank you for the mod!
Hectic
Hello, m4m from #modreqs

finaldiff:
  1. 00:15:691 (1,2,3,5,6,7) - are you sure you want to make this look the same even if they are not the same sounds?
  2. final slider's velocity doesn't feel natural to me, i think its a bit too fast
Insane:
  1. 00:35:972 (1) - consider making more accurate?
  2. 01:21:818 (1,1) - you didn't stack these in the beginning
Hytex's Hard:
  1. 00:56:043 (1,2) - are you sure about this flow?
Normal:
  1. check aimod, is this rankable? (0% sound)
  2. 01:04:071 (1,1) - ds
Easy:
  1. same for aimod
  2. are sure about 1/2 gaps for easy diff? i think if you removed them it would be "easy" diff in full term of this word, with green icon
Cool oldstyle. Hope I helped, good luck! (my map for m4m)
Topic Starter
-Zeraora

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

finaldiff:
  1. 00:15:691 (1,2,3,5,6,7) - are you sure you want to make this look the same even if they are not the same sounds? Did some things here that I forgot to upload. Making the two different, flow-wise.
  2. final slider's velocity doesn't feel natural to me, i think its a bit too fast It being at 1x SV seems okay to me.
Insane:
  1. 00:35:972 (1) - consider making more accurate? Accurate...? If you mean fixing the the shape, done.
  2. 01:21:818 (1,1) - you didn't stack these in the beginning ah, good call
Normal:
  1. check aimod, is this rankable? (0% sound) I think so... Buuut fixed it anyway.
  2. 01:04:071 (1,1) - ds :c
Easy:
  1. same for aimod yea
  2. are sure about 1/2 gaps for easy diff? i think if you removed them it would be "easy" diff in full term of this word, with green icon Yeah. Also, I'm pretty sure the icon in the forums is but a guide. There are plenty of maps that have this thing. Like Normal maps having a star rating enough to be seen as "Hard" in the forums.
Cool oldstyle. Hope I helped, good luck! (my map for m4m)
Thank you for the mod!
Hytex

h4d0uk3n1 wrote:

Hytex's Hard:
  1. 00:56:043 (1,2) - are you sure about this flow? yes it isnt too bad
no changes
-NeBu-
M4M: https://osu.ppy.sh/s/571304 (you went offline before I wrote to you, so leaving the link here)

Infinite Futures:

00:07:029 (6,1) - I feel like this should be a slider and you should ctrl+g rhythm here
00:10:409 (6,1,2,3) - ^
00:13:789 (6,1,2,3) - ^
00:25:409 (6,7) - maybe make them horizontally with slider end of 00:25:409 (6) - to the left, 00:25:620 (7) - to the right (example placement: (6) x: 164 y: 180 / (7) x:56 y: 288)
00:27:522 (1,2) - flow break, dont you think slider end of 00:27:522 (1) - would be better way to go after this square?
00:29:001 (6,1) - same stuff for me

Insane:

00:07:029 (5,1) - actually there's same stuff with long slider like on higher diff, so I believe you could keep as it is now and on second one change it for long sliders (up to you) - for me just rhythm feels better this way
00:22:768 (2) - im not sure if I hear anything in the background for this note
00:33:649 (3,4,5) - ctrl+g, better flow, last stacked note on slider isnt a problem

Hytex's Hard:

this diff use the thing I said before, rhythm feels much better and completed, so at least changing it on Insane would be cool.
actually good diff, cant find anything, gj

Normal:

00:07:029 (3) - maybe fill the gap here? make this slider longer from red tick to white tick as it is now, rhythm feels much better because 00:07:029 - this feels so empty and longer slider wont make any difference in terms on SR
00:10:620 (3) - ^
00:14:001 (3) - ^
00:17:381 (4) - ^

despite this, its good diff

Easy:

its fine.

gl!
Topic Starter
-Zeraora

-NeBu- wrote:

M4M: https://osu.ppy.sh/s/571304 (you went offline before I wrote to you, so leaving the link here)

Infinite Futures:

00:07:029 (6,1) - I feel like this should be a slider and you should ctrl+g rhythm here With the current pattern, I wanted to prioritize the downbeat while putting the sound synth sound into perspective. And thus, that.
00:10:409 (6,1,2,3) - ^ w
00:13:789 (6,1,2,3) - ^ w
00:25:409 (6,7) - maybe make them horizontally with slider end of 00:25:409 (6) - to the left, 00:25:620 (7) - to the right (example placement: (6) x: 164 y: 180 / (7) x:56 y: 288) May put into consideration.
00:27:522 (1,2) - flow break, dont you think slider end of 00:27:522 (1) - would be better way to go after this square? Not sure if I got it, but it's all clockwise flow though. Incase you're talking about the general flow basing on the previous combo, I shift flows for differentiation.
00:29:001 (6,1) - same stuff for me same

Insane:

00:07:029 (5,1) - actually there's same stuff with long slider like on higher diff, so I believe you could keep as it is now and on second one change it for long sliders (up to you) - for me just rhythm feels better this way Same as in the previous difficulty.
00:22:768 (2) - im not sure if I hear anything in the background for this note There is a vocal here though.
00:33:649 (3,4,5) - ctrl+g, better flow, last stacked note on slider isnt a problem Seems fine enough for me. Also, I wanted to put a a bit of emphasis on 00:34:282 (1) - .

Normal:

00:07:029 (3) - maybe fill the gap here? make this slider longer from red tick to white tick as it is now, rhythm feels much better because 00:07:029 - this feels so empty and longer slider wont make any difference in terms on SR Maybe... But I purposefully did that way to make the map less dense and simpler.
00:10:620 (3) - ^ w
00:14:001 (3) - ^ w
00:17:381 (4) - ^ w

despite this, its good diff

Easy:

its fine. C:

gl!
Thank you for the mod!
Nowaie
Hi from modreqs

General

00:49:916 - I find it somewhat difficult to hear the hitsounds here with most of my skins. Maybe the HS volume could be increased just a bit? (like 10%)

01:24:141 (1) - I'd prefer to have the spinner's end silenced as it kinda sounds dumb to have a loud click when there is literally no support for it from the song

Easy

The OD could be little bit higher (maybe 2?)

00:33:860 (2,4,2,2,4) - I don't get why these are mapped. They aren't really mapped on any drums nor notably on any kind of specific vocals. I can somewhat understand if they'd be trying to follow the vocals but right now they just don't quite do it since the vocals are that much complex. Imo it would be better to stick to following the drums (or alternatively the violin -ish instrument 00:37:663 (3,4) - ) as they have a pace that is natural for this level of difficulty

00:57:099 (4,5,1) - Imo this is bit too much for a difficulty that is labeled to be an easy. The 1/2s in this section 00:43:578 (2,1,2,3,4,5,6,1,2,3,4) - are mostly understandable as the sounds are really strong and the bpm is not that high (to some these may still be debateable) but the slider->hitcircle->slider or hitcircle->hitcircle->slider in 1/2 is too much for a new player. Applies to all similar occurrences in the kiai

01:18:226 (1) - I'm pretty sure that someone will imply in the future (i saw that someone had done that already xd) that there has to be 4 beats to recover after a spinner in an easy difficulty but because of the song begin so slow i can confirm that 3,5 beats is enough


Normal

Overall little bit concerned because of the nearly spaced 1/2s do not look that good. Imo it'd look better to either have them spaced or closer together but i can't really say there is anything wrong with them

00:15:691 (1,2,3) - Inconsistent with the other similar parts of the song ( 00:05:550 (1,2) - ). Also i don't think the hitcircle is really mapped on anything that i'd consider mappable to begin with

00:32:592 - This part is mapped easier than the easy, shouldn't it be the other way around? Also minus the violin parts it'd still be better to stick on following the drums

01:04:071 (1) - I don't think this NC is necessary

01:23:085 (1,2,3,4,5) - I think this is too hard

Hard

00:05:972 (2) - As the sound you mapped the slider to start from gets emphasis from the sharp turn between the slider's body and the movement from the prior slider. I personally would consider 00:06:395 - to be even more impactful that the one under 2's head but the emphasis through that is completely missing. Why is that?

00:06:818 (4,1) - This is a pretty big jump for a hard considering that this 00:08:930 (1,2) - is roughly the normal spacing in that section at least

00:13:789 (1) - It would look better to just use a single white tick to make up the curve instead of two as it doesn't look that nice

00:35:972 - Forgot finish?

Considering that these 00:46:958 (1,2,1,2,3) - do not form a single combo either, i'd have 00:49:916 (4) - NCd

Seems like you follow the vocals pretty actively in the first half of the kiai and after this point but for some reason imo that way of following the song is completely thrown out of the window for these 4 circles 01:05:550 (3,4,5,6) - . I would've expected to see something similar to 01:04:705 (1,2) - as the "make it" repeats twice over the 6 objects instead of changing drastically after the two sliders. To me atleast having two similar parts right next to each other mapped differently doesn't really feel right

There were some other parts i felt like the rhythm was not that great either such as 01:08:085 (1,2,3,4,5) - . 01:08:508 (2,3) - i'd consider these to be a 1/2 slider as the vocal resembles what 01:08:085 (1) - is (roughly 1/2 long and the main emphasis is on 01:08:508 - which could be considered to be the head of the slider) and 01:09:564 (5) - doesn't really have a vocal under it so stacking it to the next slider could give more emphasis for the sliderhead which has a really strong vocal

01:18:015 (1) - The SV change is little bit unpredictable as the drop in speed is quite big

01:21:818 (3,4) - 01:22:451 (1) - Since the vocals are pretty much similar i'd suggest you to choose one way again instead of changing it that quickly

Insane

00:03:226 (2,3) - As this can be a sorta surprise for the player i'd suggest you to move the NC from 00:02:803 (1) - to the 00:03:226 (2) - as it could be the signal that something is different

00:18:226 (1,2,1,2) - There is a drum roll under these hitcircles that isn't really represented through the rhythm choice which can be heard during playing that there is a lot more going on than just the 4 1/2 beats. I personally would use two short repeating sliders (mostly like in hard) to represent the roll

00:21:395 (3,4) - I think this jump is little bit too big as i can't really think of anything in the song that would justify that kind of spacing as usually having a jump represents something (in this case a beat) begin significantly stronger. After going through that section i'm concerned about few other jumps aswell for the same reason 00:23:085 (4,5) - 00:24:141 (1,2) -

00:39:353 (1,2,3) - Imo this pattern could look a lot nicer if the 2 was spaced equally from the body of the 1 as the 3 is (Somewhat like this https://puu.sh/wTxVS/7973a5765f.png)

01:07:874 (1) - This rhythm choice is kinda dumb, atleast with the hitsound. It brings emphasis for a vocal that most of the people probably would not consider to be more important than 01:08:085 -. Along that the pattern feels inconsistent with 01:04:705 (1,2,3,4) - which imo works especially well for the vocals. So it'd be much better if you would have the big white tick 01:08:085 - mapped (preferably as a clickable) as the vocal on it is much more prominent.

01:11:254 (1) - ^

Infinite futures

00:00:691 (2,3,1) - Unrankable. "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.". I have abused stack like placement for these and it looks kinda good while giving still very similar feeling as the pattern now does (example https://puu.sh/wUw8g/3381cb9473.png ). There is a similar pattern in the end

00:20:127 (4,5) - Like in insane i'm bit concerned about jumps like this. In this specific case the beat actually gets less intense while the spacing gets higher than some of the much more intense parts for ex. the kiai generally. There few other jumps i could say i'm concerned about

00:35:127 (5,6) - The usage of super obtuse angles and straight movement this much is quite odd as you don't really use such style in any other patterns of the difficulty

The slider shapes are dope in the kiai tho



Good shit bois
Topic Starter
-Zeraora

DTM9 Nowa wrote:

Hi from modreqs

General

00:49:916 - I find it somewhat difficult to hear the hitsounds here with most of my skins. Maybe the HS volume could be increased just a bit? (like 10%) Sure thing.

01:24:141 (1) - I'd prefer to have the spinner's end silenced as it kinda sounds dumb to have a loud click when there is literally no support for it from the song 5% is the least volume it could have. I think I could usea blank hitsound, but maybe soon.

Easy

The OD could be little bit higher (maybe 2?)

00:33:860 (2,4,2,2,4) - I don't get why these are mapped. They aren't really mapped on any drums nor notably on any kind of specific vocals. I can somewhat understand if they'd be trying to follow the vocals but right now they just don't quite do it since the vocals are that much complex. Imo it would be better to stick to following the drums (or alternatively the violin -ish instrument 00:37:663 (3,4) - ) as they have a pace that is natural for this level of difficulty The reasoning here is mostly because of the heavy snare or whatever it's called at 00:33:437 - and all the similar subsequent ones. Like in 00:32:592 (1,2) - , the heavy snare thing hits at the slider end time, so I chose to end the slider there. I tried to incorporate mapping a bit of the prolonged sound and the drums while keeping it simple. However, if this gets pointed out again, I'll make sure to have some changes here. c: With the mention in the normal diff, alright xd

00:57:099 (4,5,1) - Imo this is bit too much for a difficulty that is labeled to be an easy. The 1/2s in this section 00:43:578 (2,1,2,3,4,5,6,1,2,3,4) - are mostly understandable as the sounds are really strong and the bpm is not that high (to some these may still be debateable) but the slider->hitcircle->slider or hitcircle->hitcircle->slider in 1/2 is too much for a new player. Applies to all similar occurrences in the kiai 1/2s in the... kiai? There are no objects in the kiai that are put into 1/2 snaps. There were some before, but I already removed it D:

01:18:226 (1) - I'm pretty sure that someone will imply in the future (i saw that someone had done that already xd) that there has to be 4 beats to recover after a spinner in an easy difficulty but because of the song begin so slow i can confirm that 3,5 beats is enough ccc:


Normal

Overall little bit concerned because of the nearly spaced 1/2s do not look that good. Imo it'd look better to either have them spaced or closer together but i can't really say there is anything wrong with them

00:15:691 (1,2,3) - Inconsistent with the other similar parts of the song ( 00:05:550 (1,2) - ). Also i don't think the hitcircle is really mapped on anything that i'd consider mappable to begin with Mapped for differentiation with the other parts (transition or some sort), but okay :c

00:32:592 - This part is mapped easier than the easy, shouldn't it be the other way around? Also minus the violin parts it'd still be better to stick on following the drums Changed stuff in the easy difficulty. Still gonna follow the prolonged sounds on both E and N.

01:04:071 (1) - I don't think this NC is necessary oops

01:23:085 (1,2,3,4,5) - I think this is too hard I think the song is slow enough.

Insane

00:03:226 (2,3) - As this can be a sorta surprise for the player i'd suggest you to move the NC from 00:02:803 (1) - to the 00:03:226 (2) - as it could be the signal that something is different

00:18:226 (1,2,1,2) - There is a drum roll under these hitcircles that isn't really represented through the rhythm choice which can be heard during playing that there is a lot more going on than just the 4 1/2 beats. I personally would use two short repeating sliders (mostly like in hard) to represent the roll

00:21:395 (3,4) - I think this jump is little bit too big as i can't really think of anything in the song that would justify that kind of spacing as usually having a jump represents something (in this case a beat) begin significantly stronger. After going through that section i'm concerned about few other jumps aswell for the same reason 00:23:085 (4,5) - 00:24:141 (1,2) -

00:39:353 (1,2,3) - Imo this pattern could look a lot nicer if the 2 was spaced equally from the body of the 1 as the 3 is (Somewhat like this https://puu.sh/wTxVS/7973a5765f.png)

01:07:874 (1) - This rhythm choice is kinda dumb, atleast with the hitsound. It brings emphasis for a vocal that most of the people probably would not consider to be more important than 01:08:085 -. Along that the pattern feels inconsistent with 01:04:705 (1,2,3,4) - which imo works especially well for the vocals. So it'd be much better if you would have the big white tick 01:08:085 - mapped (preferably as a clickable) as the vocal on it is much more prominent.

01:11:254 (1) - ^

Infinite futures

00:00:691 (2,3,1) - Unrankable. "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.". I have abused stack like placement for these and it looks kinda good while giving still very similar feeling as the pattern now does (example https://puu.sh/wUw8g/3381cb9473.png ). There is a similar pattern in the end :c Made them into slightly more spaced overlaps. Does... it suffice?

00:20:127 (4,5) - Like in insane i'm bit concerned about jumps like this. In this specific case the beat actually gets less intense while the spacing gets higher than some of the much more intense parts for ex. the kiai generally. There few other jumps i could say i'm concerned about Most of the jumps were positioned as thus for the difference like in intensity pitches, say, within 00:19:916 (3,5) - . 3 and 5 being higher at pitch but 5 having more impact. I accepted the ones on insane to lessen the difficulty a bit.

00:35:127 (5,6) - The usage of super obtuse angles and straight movement this much is quite odd as you don't really use such style in any other patterns of the difficulty

The slider shapes are dope in the kiai tho they suc tbh :v



Good shit bois
no reply >> applied

Thank you very much for modding!!! :D
-Helix-
hi m4m from modreq
(i use google translate)
test
00:40:409 (2,4) - I wish this was a slider.
00:38:930 (4) - like this? (https://osu.ppy.sh/ss/8707957)
01:13:156 (1,2) - Reduce the length slightly.
00:05:550 (1,2,3) - i think There are many such slides. I hope the shape is the same.


insane
00:30:480 (5,6) - ovarlap
00:30:902 (1) - Split into two pieces.
00:45:268 (3,4,5) - change here 00:48:649 (3) -
00:57:099 (4,5) - i want same shape


m4m my map please
https://osu.ppy.sh/s/616706
gool luck
Topic Starter
-Zeraora

-Helix- wrote:

hi m4m from modreq
(i use google translate)
test You aren't supposed to mod this lol. I'm applying this to Infinite Futures instead.
00:40:409 (2,4) - I wish this was a slider. No need to. Those contain less sounds, imo, than 00:42:099 (2,4) - .
00:38:930 (4) - like this? (https://osu.ppy.sh/ss/8707957) No. I'm mapping the prolonged sounds here.
01:13:156 (1,2) - Reduce the length slightly. I think the song accounts to this.
00:05:550 (1,2,3) - i think There are many such slides. I hope the shape is the same. I have a pattern set here.


insane
00:30:480 (5,6) - ovarlap I forgot
00:30:902 (1) - Split into two pieces. Nah. I was mapping the bass-ish sound.
00:45:268 (3,4,5) - change here 00:48:649 (3) - I was mapping the vocals on the latter part.
00:57:099 (4,5) - i want same shape Doesn't need to be. Took 00:56:043 (1) - into consideration.


m4m my map please
https://osu.ppy.sh/s/616706
gool luck
Thanks for the mod!
RythmSniper999
hey dood really cool mapset. Just minor flaws
Normal ]
01:23:085 (1) - delete this circle. Too comples for normal.
00:29:001 (5) - why is it overmapped?
00:32:381 (5) - same.

Hard

00:32:381 (5) - why not new combo?

Insane
01:17:592 (7,8,9) - jumps are too overdone imo
01:18:120 (1,1) - maybe spinner should end on white tick and slider starts on white tick?


other than that not really much wrong here. Well done :D
Topic Starter
-Zeraora

RythmSniper999 wrote:

hey dood really cool mapset. Just minor flaws
Normal ]
01:23:085 (1) - delete this circle. Too comples for normal. The line of the vocals starts here though.
00:29:001 (5) - why is it overmapped? It's not really overmapping. A sound can be heard here (instrumentals). The circle is pretty much there to make some variation and hopefully make transitions between parts.
00:32:381 (5) - same. Yeah, same.

Insane
01:17:592 (7,8,9) - jumps are too overdone imo The song has strong vocals at 01:18:015 (9) - .
01:18:120 (1,1) - maybe spinner should end on white tick and slider starts on white tick? No need to.


other than that not really much wrong here. Well done :D
Thanks for the mod!
frogyfro
m4m from #modreqs

Infinite Futures

00:00:480 (1,2,3) - i found this part extremely difficult to read. i think the unusual overlapping sliders combined with the awkward linear movement from 1 into 2 are whats causing this. i think readability is improved by moving 1 to a more comfortable location and putting a NC on 3 so it stands out more

00:03:226 (2) - you established just before that you're using 1/4 sliders for the synth noise. imo it doesn't make much sense to use this 1/4 slider to represent a kick. i'd just change this one to a circle.

00:05:127 (6,7) - all 4 ticks here share the exact same sound, but with jumping sliders much more attention is being given to the white and red tick. i'd change these 4 notes into a stream, something like this?

00:06:395 (3) - problematic rhythm here. it doesn't make sense to put an important synth noise on the slider end of 3 after 1 and 2 just have synth noises on their heads. there definitely needs to be a clickable object on the red tick after 3.
same thing at 00:09:775 (3) - 00:13:156 (3) - 00:16:536 (5)

00:07:240 (1) - same problem as above, you put a synth noise on the slider end and it doesn't make sense. even worse this time since there's no synth on the slider head.
same thing at 00:10:620 (1) - 00:14:001 (1) - 00:17:381 (1)

overall, i'd make this whole section like this:

00:08:296 (4,5) - this is in a similar vein to my earlier criticism. three vocal notes are in the song here, but you put the first two on circles and the last on a slider end. it would make so much more sense just to use 3 circles here.
same thing at 00:11:677 (4,5) - 00:15:057 (4,5)

00:18:226 (1,2,3,4) - the last 3 of these jumping sliders have vocals on them, yet they're given the same attention as 1. you need do do something different with 2, 3, 4 to make them stand out. you could reorganize the pattern so that 1 is less spaced than 2, 3, 4. you could alter the slider shapes on 2,3,4. just do something to make them distinct from 1.

00:20:550 (6) - 1,2,3,4,5 establish a counterclockwise circular flow, but 6 breaks it for no good reason. feels very awkward to hit this note. just for comparison, the slider at 00:22:451 (1) breaks circular flow but it serves to emphasize the downbeat, so that one is fine.

00:22:134 (5) - this is such a different sound than anything else, you should give this a cool looking slider shape to make it stand out.
same thing at 00:25:409 (6,7) - 00:31:747 (3,4,5,6)

00:30:902 (1) - i don't really think such an extreme slider shape is justified for this part. i'd sooner just resort to a wave slider or something more simple.

00:36:184 (2,3,4) - wide angled jumps like this are awkward to hit. i don't really think its justified here since you don't use jumps like these anywhere else in this section.

00:45:691 (6) - i love how you have these weird looking sliders in this part to emphasize the synth, but for the sake of build up into the chorus i'd go the extra mile and turn this one into a 1/4 slider with a similarly crazy looking design
same thing at 00:47:381 (6) - 00:49:071 (6)

00:54:564 (1,2,3,4) - i actually don't mind breaking the rotation here for emphasis, but it should be 3 that breaks rotation and not 4. something like this would give appropriate emphasis to 3

same thing at 01:01:325 (1,2,3,4)

01:02:803 (1,3) - i don't really think sliders with such unorthodox shapes like these fit at all. it made sen se for the build up into the chorus, but for here they feel really out of place representing vocal notes.
same thing at 01:12:099 (3)

01:13:789 (4,5) - there's a pretty loud bass drum sound on the white tick that's just skipped over here. furthermore, there's vocals on the head and end of 4. this part would make much more sense to use a 1/2 slider and a circle for 4 instead of one 1/1 slider.

01:23:930 (1) - it doesn't really make much sense for this slider to end on the red tick where it does. i'd sooner tweak slider velocity so it extends it to 1:26:677. that way, it ends on a downbeat.
Topic Starter
-Zeraora

frogyfro wrote:

m4m from #modreqs

Infinite Futures

00:00:480 (1,2,3) - i found this part extremely difficult to read. i think the unusual overlapping sliders combined with the awkward linear movement from 1 into 2 are whats causing this. i think readability is improved by moving 1 to a more comfortable location and putting a NC on 3 so it stands out more Regarding the readability, I think I'll wait for further mods. Considering that this is already one at a higher difficulty, players can be able to read the approach circles and the timing on when the object appeared. As for the flow or movement, I don't think it's pretty awkward, it utilizes a back-and-forth motion which is, I think, common.

00:03:226 (2) - you established just before that you're using 1/4 sliders for the synth noise. imo it doesn't make much sense to use this 1/4 slider to represent a kick. i'd just change this one to a circle. I still stand by my point, being the slider representing the synth.

00:05:127 (6,7) - all 4 ticks here share the exact same sound, but with jumping sliders much more attention is being given to the white and red tick. i'd change these 4 notes into a stream, something like this? Hm... Thing here is that the sounds change by the time the sliders hit. I like to keep them different to the previous 1/4s (00:04:916 (4,5) - ) thus why I put them as 1/4 sliders.

00:06:395 (3) - problematic rhythm here. it doesn't make sense to put an important synth noise on the slider end of 3 after 1 and 2 just have synth noises on their heads. there definitely needs to be a clickable object on the red tick after 3.
same thing at 00:09:775 (3) - 00:13:156 (3) - 00:16:536 (5) a

00:07:240 (1) - same problem as above, you put a synth noise on the slider end and it doesn't make sense. even worse this time since there's no synth on the slider head.
same thing at 00:10:620 (1) - 00:14:001 (1) - 00:17:381 (1) This, however, I disagree. What I've done here is that I tried to prioritize the downbeat that's present in those times, while being able to map the synth. The sound continues up until 00:14:212 - so I just put in a slider on the downbeat.

overall, i'd make this whole section like this:

00:08:296 (4,5) - this is in a similar vein to my earlier criticism. three vocal notes are in the song here, but you put the first two on circles and the last on a slider end. it would make so much more sense just to use 3 circles here.
same thing at 00:11:677 (4,5) - 00:15:057 (4,5) I'll think about this one.

00:18:226 (1,2,3,4) - the last 3 of these jumping sliders have vocals on them, yet they're given the same attention as 1. you need do do something different with 2, 3, 4 to make them stand out. you could reorganize the pattern so that 1 is less spaced than 2, 3, 4. you could alter the slider shapes on 2,3,4. just do something to make them distinct from 1. I focused on the drums more.

00:20:550 (6) - 1,2,3,4,5 establish a counterclockwise circular flow, but 6 breaks it for no good reason. feels very awkward to hit this note. just for comparison, the slider at 00:22:451 (1) breaks circular flow but it serves to emphasize the downbeat, so that one is fine. Did something here.

00:22:134 (5) - this is such a different sound than anything else, you should give this a cool looking slider shape to make it stand out.
same thing at 00:25:409 (6,7) - 00:31:747 (3,4,5,6) For the last set of sliders mentioned, I'm fine with them. Changed the others.

00:30:902 (1) - i don't really think such an extreme slider shape is justified for this part. i'd sooner just resort to a wave slider or something more simple.

00:36:184 (2,3,4) - wide angled jumps like this are awkward to hit. i don't really think its justified here since you don't use jumps like these anywhere else in this section. I don't even consider these as jumps. Anyway, I think wide angles are fine for short spaced objects.

00:45:691 (6) - i love how you have these weird looking sliders in this part to emphasize the synth, but for the sake of build up into the chorus i'd go the extra mile and turn this one into a 1/4 slider with a similarly crazy looking design
same thing at 00:47:381 (6) - 00:49:071 (6) That's just how I use sliders, really. I mean, it just really happens that my style of shaping sliders matched the synths here. I think I'm contented with the other stuff.

00:54:564 (1,2,3,4) - i actually don't mind breaking the rotation here for emphasis, but it should be 3 that breaks rotation and not 4. something like this would give appropriate emphasis to 3 I think the angles barely signify rotation. Also I mainly thought them as being highly similar so I tried to map them in almost the same way. **edited aug11,17

same thing at 01:01:325 (1,2,3,4)

01:02:803 (1,3) - i don't really think sliders with such unorthodox shapes like these fit at all. it made sen se for the build up into the chorus, but for here they feel really out of place representing vocal notes.
same thing at 01:12:099 (3) Will wait for further mods, I guess. But my reasoning here can be seen above (slider shapes).

01:13:789 (4,5) - there's a pretty loud bass drum sound on the white tick that's just skipped over here. furthermore, there's vocals on the head and end of 4. this part would make much more sense to use a 1/2 slider and a circle for 4 instead of one 1/1 slider. I am, indeed, mapping the vocals. However the vocals found at the sliderend is something I don't consider extremely significant.

01:23:930 (1) - it doesn't really make much sense for this slider to end on the red tick where it does. i'd sooner tweak slider velocity so it extends it to 1:26:677. that way, it ends on a downbeat. I mean... It doesn't necessarily need to end on a downbeat. Also, I think the slider length is enough.
no reply=fix

Thank you for modding! :)
Hytex
all aplied from nowa
denied from sniper999 srry
update
SPOILER
osu file format v14

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Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
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252,124,29212,6,0,B|212:100|212:100|104:140,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,304,30480,1,2,0:0:0:0:
252,124,30902,2,0,B|292:100|292:100|400:140,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,304,32170,2,2,L|256:256,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
256,220,32592,6,0,B|224:192|224:192|128:196,1,112.5,6|4,2:0|3:0,0:0:0:0:
48,280,33226,1,2,0:0:0:0:
68,192,33437,2,0,L|52:112,1,75,0|2,0:0|0:0,0:0:0:0:
144,108,33860,2,0,L|128:28,1,75,0|2,0:0|0:0,0:0:0:0:
216,48,34282,6,0,B|268:56|268:56|348:40,1,112.5,6|4,2:0|3:0,0:0:0:0:
460,64,34916,1,0,0:0:0:0:
404,136,35127,2,0,P|416:172|420:228,1,75,2|0,0:0|0:0,0:0:0:0:
332,232,35550,2,0,P|320:268|316:324,1,75,2|0,0:0|0:0,0:0:0:0:
236,344,35972,6,0,B|176:348|176:348|104:328,1,112.5,6|4,0:0|3:0,0:0:0:0:
28,240,36606,1,0,0:0:0:0:
100,188,36818,2,0,P|100:144|104:108,1,75,0|2,0:0|0:0,0:0:0:0:
188,83,37240,2,0,P|188:121|184:158,1,75,0|2,0:0|0:0,0:0:0:0:
228,240,37663,6,0,B|304:248|304:248|356:216,1,112.5,14|4,3:0|3:0,0:0:0:0:
416,124,38296,1,4,3:0:0:0:
460,204,38508,2,0,L|512:200,2,50,6|2|2,2:3|2:3|2:3,2:3:0:0:
412,240,38930,2,0,L|360:236,2,50,6|2|2,0:3|3:0|3:0,0:0:0:0:
444,292,39353,6,0,B|412:324|412:324|320:320,1,112.5,6|4,0:0|3:0,0:0:0:0:
216,272,39987,1,0,0:0:0:0:
296,236,40198,2,0,L|288:148,1,75,2|0,0:0|0:0,0:0:0:0:
376,180,40620,2,0,L|368:92,1,75,2|0,0:0|0:0,0:0:0:0:
452,140,41043,6,0,P|460:212|424:256,1,112.5,6|4,2:0|3:0,0:0:0:0:
324,316,41677,1,0,0:0:0:0:
248,268,41888,2,0,P|196:264|156:268,1,75,0|2,0:0|0:0,0:0:0:0:
112,200,42310,2,0,P|60:204|20:200,1,75,0|2,0:0|0:0,0:0:0:0:
72,120,42733,6,0,B|144:116|144:116|192:156,1,112.5,6|4,0:0|3:0,0:0:0:0:
240,260,43367,1,0,0:0:0:0:
312,204,43578,2,0,P|360:200|408:208,1,75,2|0,0:0|0:0,0:0:0:0:
448,272,44001,1,0,0:0:0:0:
356,292,44212,5,2,0:0:0:0:
256,192,44318,12,6,46536,0:0:0:0:
312,56,46958,6,0,L|404:60,2,75,2|0|2,0:0|0:0|0:0,0:0:0:0:
244,116,47592,1,6,0:0:0:0:
176,376,48226,5,6,0:0:0:0:
104,324,48648,2,0,L|0:340,2,75,2|0|2,0:0|0:0|0:0,0:0:0:0:
188,288,49282,2,0,B|248:276|248:276|288:292|332:284|332:284|324:196,1,225,6|2,0:0|0:0,0:0:0:0:
292,64,50339,6,2,L|432:72,1,120,2|2,0:0|0:0,1:0:0:0:
232,152,51184,6,0,L|140:148,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
52,148,51606,1,2,0:0:0:0:
52,148,51818,1,0,3:0:0:0:
92,240,52029,2,0,P|96:280|84:348,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
180,280,52451,1,0,3:0:0:0:
264,332,52663,6,0,B|328:348|328:348|440:320,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
484,244,53296,1,2,0:0:0:0:
384,228,53508,1,0,3:0:0:0:
444,152,53719,2,0,P|456:100|448:60,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
356,48,54141,2,0,L|236:56,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
224,64,54458,1,0,3:0:0:0:
224,64,54564,6,0,P|240:104|228:160,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
180,224,54987,2,0,L|84:216,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
128,312,55409,2,0,L|236:320,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
272,240,55832,1,0,3:0:0:0:
332,320,56043,6,0,B|368:284|376:244|376:244|364:196|336:168,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
236,165,56677,2,0,P|279:121|281:73,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
217,18,57099,1,8,0:0:0:0:
110,31,57310,2,0,L|2:43,2,82.5000025177003,2|8|2,0:0|0:0|0:0,0:0:0:0:
204,88,57944,6,0,P|220:132|216:180,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
156,244,58367,2,0,L|172:352,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
264,352,58789,1,10,0:0:0:0:
264,352,59001,1,2,0:0:0:0:
332,280,59212,1,4,3:0:0:0:
420,324,59423,6,0,P|432:256|360:184,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
276,172,60057,1,10,0:0:0:0:
336,92,60268,1,0,3:0:0:0:
232,84,60480,2,0,L|140:76,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
96,160,60902,2,0,L|188:168,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
276,172,61325,6,0,P|268:236|284:264,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
368,284,61747,2,0,L|468:272,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
316,356,62170,2,0,L|232:348,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
136,328,62592,1,0,3:0:0:0:
136,328,62803,6,0,B|156:224|156:224|140:160,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
116,72,63437,1,2,0:0:0:0:
212,104,63649,1,10,0:0:0:0:
240,300,64071,2,0,L|232:352,2,41.2500012588501,8|2|0,3:0|2:0|3:0,3:0:0:0:
324,244,64494,1,8,3:0:0:0:
324,244,64599,1,2,0:0:0:0:
324,244,64705,6,0,L|308:136,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
236,100,65127,2,0,P|184:116|132:108,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
52,92,65550,2,0,L|60:180,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
124,260,65972,2,0,P|152:300|160:344,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
244,268,66395,6,0,L|332:276,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
432,272,66818,1,0,3:0:0:0:
384,176,67029,2,0,B|364:116|384:68|384:68|436:40,2,165.000005035401,10|2|2,0:0|0:0|0:0,0:0:0:0:
420,272,68085,6,0,L|324:264,1,82.5000025177003,14|0,0:0|3:0,0:0:0:0:
236,228,68508,2,0,P|188:236|152:264,1,82.5000025177003
56,284,68930,2,0,L|44:192,2,82.5000025177003,10|0|2,0:0|3:0|0:0,0:0:0:0:
164,292,69564,1,0,3:0:0:0:
164,292,69775,6,0,B|224:272|224:272|332:296,1,165.000005035401,10|0,0:0|3:0,0:0:0:0:
428,312,70409,2,0,L|404:207,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
388,128,70832,1,2,0:0:0:0:
388,128,71043,1,0,0:0:0:0:
312,52,71254,2,0,L|260:48,1,41.2500012588501,2|4,0:0|3:0,0:0:0:0:
216,44,71465,6,0,P|224:100|208:140,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
156,212,71888,2,0,L|68:208,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
228,292,72522,1,0,3:0:0:0:
228,292,72733,2,0,L|328:284,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
416,276,73156,6,0,P|404:224|412:184,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
452,100,73578,1,0,3:0:0:0:
368,36,73789,2,0,L|188:40,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
96,48,74423,1,10,0:0:0:0:
280,160,74846,6,0,L|292:256,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
372,184,75268,2,0,L|384:280,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
476,296,75691,2,0,L|465:214,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
404,364,76325,1,10,0:0:0:0:
404,364,76536,6,0,L|300:352,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
376,272,76958,2,0,L|272:260,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
196,256,77381,1,2,0:0:0:0:
196,256,77592,1,2,0:0:0:0:
248,172,77803,2,0,L|240:128,1,41.2500012588501,2|10,0:0|3:0,0:0:0:0:
236,108,78015,5,6,0:0:0:0:
256,192,78120,12,6,81606,0:0:0:0:
312,208,82029,5,2,0:0:0:0:
312,208,82452,5,2,0:0:0:0:
264,48,83085,6,2,L|212:56,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
188,84,83508,2,2,L|136:76,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
64,44,83930,6,0,B|80:88|48:140|48:140|84:124|136:136|152:172|152:228|120:256|64:256|44:236|44:236|80:284|56:352|56:352|108:352|164:316|164:316|176:344|176:344|232:344|268:300|264:256,1,750,6|0,0:0|0:0,0:0:0:0:
makisokk
Hello, M4M
[General]
  • 00:05:550 - 00:19:071 - it's not kiai, It does not have such a pronounced sound as kiai at the end
    BG have png format, use jpeg for reduction in size osz.
[Easy]
  • 00:07:240 (3) - this slider start here 00:07:029 -
    00:05:550 - 00:19:071 - This problem is in all this part
    00:17:381 (3,4) - Why did you decide to change the concept into two sliders, when you everywhere had a slider and a note?
    00:23:719 (2,3) - I think that a very strong flow for eazy, I need to make it more straightforward. hmm?
    00:37:663 (2) - Do this slider curve, for better flow
    00:39:353 (1) - delete first red tick, looks better
    00:39:353 (1,2) - and fix 2 blanket
    00:43:578 (2) - Do curve?
    00:53:719 (,1) - Fix blanket
    00:57:099 (4) - I think better curve
    00:57:944 (1) - ^ or this, fix one of these
    01:03:015 (3,4,1,2) - So many direct sliders, do a variety, and this looks boring
    01:11:465 (1) - Fix blanket
[Normal]
  • 00:04:916 (3,4) - better do slider, many 1/4 sounds knock it off
    00:06:395 (2,3) - I think it's bad flow, imo
    00:38:085 - miss sound
    00:41:043 (2) - Do better blanket
    00:45:268 (3) - Do not leave a strong sound at the end of the slider, better do so
    00:46:958 (2,3) - ^
    00:48:649 (1,2) - ^
    01:07:240 - Miss strong sound
    01:10:628 - ^
[Hytex's Hard]
  • hmm wtf so many greenlines in 00:05:550 - 00:19:071 -
    00:28:789 (4) - overmapping, this slider not need here
    00:32:170 (4) - ^
    00:38:085 - miss note
    Pretty good diff, but you need to try the visual part
[Light Insane]
  • 00:03:860 (1,2) - Why is there such a large gap here, but here00:04:071 (2,3) - it is not at all, although the difference in intervals is very large
    00:06:395 (3) - Do curve?
    00:07:874 (3) - i think, need do so?
    00:11:254 (3) - ^
    00:14:634 (3) - Just curve
    00:32:602 - 00:42:733 - You did good sliders, why can not you make good ones too?
    00:45:902 (1) - fix blanket
    01:17:381 (6) - nc here
[Infinite Futures]
  • Check Aimod
    00:02:592 (4) - Move the note to 1 slider
    00:07:874 (3) - do so better flow, and do blanket
    00:11:254 (3) - ^ hmm, in all this part
    01:17:381 (6) - nc
hmm it's all, sorry not good in mods))
Good luck
Topic Starter
-Zeraora

makisokk wrote:

Hello, M4M
[General]
  • 00:05:550 - 00:19:071 - it's not kiai, It does not have such a pronounced sound as kiai at the end Okay, but I get to decide where I want to put kiai times. The concept of choosing where to put one is extremely subjective.
    BG have png format, use jpeg for reduction in size osz. I am aware.
[Easy]
  • 00:07:240 (3) - this slider start here 00:07:029 - I avoid the use of 1/2 snapping as much as possible.
    00:05:550 - 00:19:071 - This problem is in all this part Same.
    00:17:381 (3,4) - Why did you decide to change the concept into two sliders, when you everywhere had a slider and a note? Mostly because of differentiation. I'm now trying to emphasize the drums.
    00:23:719 (2,3) - I think that a very strong flow for eazy, I need to make it more straightforward. hmm? It does look too sharp. Adjusted.
    00:37:663 (2) - Do this slider curve, for better flow Looks fine enough, with or without.
    00:39:353 (1) - delete first red tick, looks better I might, but I'm contented with the style right now.
    00:39:353 (1,2) - and fix 2 blanket
    00:43:578 (2) - Do curve? No need to now.
    00:53:719 (,1) - Fix blanket I... I can't see what needs fixing.
    00:57:099 (4) - I think better curve It's there mostly because of the sound being played. I want it to stand out a bit.
    00:57:944 (1) - ^ or this, fix one of these Would break consistency in slider shapes.
    01:03:015 (3,4,1,2) - So many direct sliders, do a variety, and this looks boring I changed 01:03:860 (4) - to a curve. My rhythm choice mostly affects the shapes.
    01:11:465 (1) - Fix blanket Fixed.
[Normal]
  • 00:04:916 (3,4) - better do slider, many 1/4 sounds knock it off Maybe. I'll try to wait for further mods.
    00:06:395 (2,3) - I think it's bad flow, imo It feels fine for me.
    00:38:085 - miss sound Is it the orchestraic sound? If so, it's intentional.
    00:41:043 (2) - Do better blanket I think I fixed it?
    00:45:268 (3) - Do not leave a strong sound at the end of the slider, better do so Did a different pattern.
    00:46:958 (2,3) - ^ I'm mapping the vocals this time.
    00:48:649 (1,2) - ^ Same thing here.
    01:07:240 - Miss strong sound I'm focusing on the vocals.
    01:10:628 - ^ Same.
[Light Insane]
  • 00:03:860 (1,2) - Why is there such a large gap here, but here 00:04:071 (2,3) - it is not at all, although the difference in intervals is very large Stacked because of snapping difference. I tend to (or at least try to) stack objects whose snapping is suddenly different.
    00:06:395 (3) - Do curve? Sure.
    00:07:874 (3) - i think, need do so? Nah it's fine.
    00:11:254 (3) - ^ z
    00:14:634 (3) - Just curve This is basically the same as the ones you mentioned, so... Still.
    00:32:602 - 00:42:733 - You did good sliders, why can not you make good ones too? Difficulty. Also from this point on, Light Insane, I try to increase the scope of my rhythm choice.
    00:45:902 (1) - fix blanket Between what, 00:45:691 (5,1) - ? If so, I don't intend them to be.
    01:17:381 (6) - nc here I don't have to. It breaks the pattern.
[Infinite Futures]
  • Check Aimod
    00:02:592 (4) - Move the note to 1 slider Nah. Due to the increase in sound I tried to represent it by moving it far from the thing prior.
    00:07:874 (3) - do so better flow, and do blanket I'm fine with the current one.
    00:11:254 (3) - ^ hmm, in all this part Same thing.
    01:17:381 (6) - nc I don't have to.
hmm it's all, sorry not good in mods))
Good luck
Thank you for the mod! :D
Kikuri-nee
Hello, M4M please here's my map: t/637345

Insane
00:22:029 (6,7) - I would move it further to distinguish it further. Maybe overlap with 00:20:127 (5) -
00:38:508 (3) - Very minor, but I would new combo this as it's 1/3
01:00:480 (4) - Kind of obscured, use somewhere else in your grid
01:07:451 (4,5) - Don't think it should be stacked

Light Insane
00:00:480 (1,2) - Personal opinion, but too early in the song to have opposing flow here

Normal
No problems here

Easy
No problems here

Hytex's Hard
01:02:592 (4,1) - Slider should not be stacked below, should be spaced like the previous
01:22:029 (1,1) - Equal spacing and seems fine, but it will confuse the player because of the vocal mismatch
Topic Starter
-Zeraora

Angelis wrote:

Hello, M4M please here's my map: t/637345 i'll mod it soon

Insane
00:22:029 (6,7) - I would move it further to distinguish it further. Maybe overlap with 00:20:127 (5) - It's fine. No need to.
00:38:508 (3) - Very minor, but I would new combo this as it's 1/3 Maybe, but since sliders aren't really too punishing in terms of accuracy, it'd be fairly easy to get this part through.
01:00:480 (4) - Kind of obscured, use somewhere else in your grid I think I'll wait for further mods.
01:07:451 (4,5) - Don't think it should be stacked Why not? 01:07:662 (5) - Doesn't contain a more significant sound relative to 01:07:451 (4) -

Light Insane
00:00:480 (1,2) - Personal opinion, but too early in the song to have opposing flow here Seems fine to me. Also it's basically the same as the one in Infinite Futures.
Thanks for the mod!
Joe Castle
Hi! you requested a mod from my queue! so lets see what you have :)

uhm. disable widescreen support man, you dont have a SB for that uwu
You should also put inherit points in the white ticks on the last spinner/slider of every diff, so the volume of the object can fade away (just like the song)

Easy
1. 00:08:930 (1,2) - why not doing this instead? https://osu.ppy.sh/ss/9061550 it would fit better IMO (recommendation)

Normal
1. 00:03:437 (8) - move this circle to x100-y312, so it fits better (it was a bit out of place)
2. 00:28:789 (4,5,1) - move circle "4" to x244-y80, so it fits better (it had a bit far, considering the spacing of 00:29:001 (5,1) )
3. 00:34:282 (2) - move the second red dot to x296-y116, so the blanket it makes with 00:35:972 (1) can look perfect
4. 01:00:268 (5,6) - make them a bit more closer, using 00:59:423 (3,4) as the reference of how close they should be

Guest Diff Hard
1. 00:01:325 (3) - Control+G? uwu (recommendation)

Diet Coke Insane
1. 00:24:987 (5,6,7,8) - you should add a bit more spacing to this part, since it looks kinda short (using 00:24:141 (1,2,3,4) as reference of how the spacing should look)
2. 00:38:508 (1,2,1,2) - this should be a whole combo
3. 00:57:522 (5) - make this slider look exactly like 00:57:099 (4), it will feel and flow better
4. 00:59:423 (1) - https://osu.ppy.sh/ss/9062980 this slider looks weird with 01:00:480 (4)... maybe do this? https://osu.ppy.sh/ss/9062989
5. 01:05:972 (4) - move the tail of the slider to x140-y196, so the blanket with 01:05:550 (3) can look perfect
6. 01:08:930 (3) - control+G

Infinite Futures
1. 00:05:550 (1,2) - the angle of the first slider looks kinda weird... maybe the angle should go a bit more to the left?
2. 00:08:930 (1,2) - same reason as #1, but in this case is the second slider... and the angle should got a bit more to the right?
3. 00:12:310 (1,2) - im not sure about this part either... but idk whats the problem here x.x maybe make the second slider look like the first one? idk
4. 00:13:789 (5) - move this circle to x220-y184, so, with 00:13:156 (3) and 00:13:578 (4), it can make a clean triangle
5. 00:23:085 (4) - move this circle to x380-y76 so it can flow better with the slider at 00:22:451 (1)
6. 00:23:930 (7) - place the circle in the same position 00:23:296 (5) is.
7. 00:28:788 (5) - the circle is out of place, put it where 00:27:944 (2) ends (same thing with 00:27:098 (5), put in where 00:26:254 (2) ends)
8. 00:31:747 (3) - the angle is kinda off compared with the angle of 00:32:381 (6), fix it
9. 01:17:592 (7) - Control+G

As always Harpu, i wish you the best for your maps :)
Topic Starter
-Zeraora

Joe Castle wrote:

Hi! you requested a mod from my queue! so lets see what you have :)

uhm. disable widescreen support man, you dont have a SB for that uwu Thanks for the notice owo
You should also put inherit points in the white ticks on the last spinner/slider of every diff, so the volume of the object can fade away (just like the song) i was thinking about this one but i'm lazy lol. maybe soon.

Easy
1. 00:08:930 (1,2) - why not doing this instead? https://osu.ppy.sh/ss/9061550 it would fit better IMO (recommendation) Nah. A flow pattern for the beginning stuff has already been established at the time. CW-CCW kind of thing.

Normal
1. 00:03:437 (8) - move this circle to x100-y312, so it fits better (it was a bit out of place) Fixed, but tried to put it somewhere closeby.
2. 00:28:789 (4,5,1) - move circle "4" to x244-y80, so it fits better (it had a bit far, considering the spacing of 00:29:001 (5,1) ) sure thing
3. 00:34:282 (2) - move the second red dot to x296-y116, so the blanket it makes with 00:35:972 (1) can look perfect w
4. 01:00:268 (5,6) - make them a bit more closer, using 00:59:423 (3,4) as the reference of how close they should be I think I fixed it?

Diet Coke Insane
1. 00:24:987 (5,6,7,8) - you should add a bit more spacing to this part, since it looks kinda short (using 00:24:141 (1,2,3,4) as reference of how the spacing should look) Hm, maybe not. With it's current structure, I guess, in terms of what were used to map something, it'd be probably be the best way I could do it (Mostly because of 00:25:409 (8) - ). The low spacing would be helpful since I needed to emphasize 00:25:832 (1) - .
2. 00:38:508 (1,2,1,2) - this should be a whole combo I considered the probability of having a bit of reading issues. Maybe it was necessary, maybe it's not. I'll wait for BNs I guess.
3. 00:57:522 (5) - make this slider look exactly like 00:57:099 (4), it will feel and flow better Considered 00:56:043 (1) - slider shape. Also it was mapped to a different thing so I guess that's a nice addition.
4. 00:59:423 (1) - https://osu.ppy.sh/ss/9062980 this slider looks weird with 01:00:480 (4)... maybe do this? https://osu.ppy.sh/ss/9062989 The overlap seems fine to me.
5. 01:05:972 (4) - move the tail of the slider to x140-y196, so the blanket with 01:05:550 (3) can look perfect sure
6. 01:08:930 (3) - control+G It's the song; Differentiation or some sort. The sounds (vocals) at 01:08:930 (3,4) - were, in some degree, different from the preceding ones like 01:05:550 (3,4) - . For me they didn't sound "smooth" so I tried to divert away from the circular thing. c:

Infinite Futures
1. 00:05:550 (1,2) - the angle of the first slider looks kinda weird... maybe the angle should go a bit more to the left? I uh... Don't think so. The thing is basically a circular flow type of stuff. Angle(s) should be fine enough.
2. 00:08:930 (1,2) - same reason as #1, but in this case is the second slider... and the angle should got a bit more to the right? same goes here
3. 00:12:310 (1,2) - im not sure about this part either... but idk whats the problem here x.x maybe make the second slider look like the first one? idk Well, that was what I tried to avoid; Two adjacent sliders being the same. So yea, same owo
4. 00:13:789 (5) - move this circle to x220-y184, so, with 00:13:156 (3) and 00:13:578 (4), it can make a clean triangle good call
5. 00:23:085 (4) - move this circle to x380-y76 so it can flow better with the slider at 00:22:451 (1) Ended up stacking the triple and broke the geometric theme for a bit.
6. 00:23:930 (7) - place the circle in the same position 00:23:296 (5) is. I don't think (7) has the same intensity as (5). The vocals, I mean.
7. 00:28:788 (5) - the circle is out of place, put it where 00:27:944 (2) ends (same thing with 00:27:098 (5), put in where 00:26:254 (2) ends) I really try my best to refrain from breaking the geometric theme.
8. 00:31:747 (3) - the angle is kinda off compared with the angle of 00:32:381 (6), fix it Thought it would be great for direction but it doesn't really much do it so sure.
9. 01:17:592 (7) - Control+G No need to.

As always Harpu, i wish you the best for your maps :) <3
Thank you very much for modding! :D
Hytex
hi sorry for not answering mods, was busy and ill try to answer asap
will edit this
_Star
Hello for my req
M4M :)
[Infinite Futures]

your map is so clean.Thats good

this diff is hard too insane. I think ar9 is better than ar8

00:04:071 (2,3,4) - I think it not good enough.

00:05:550 - KIAI delete better (maybe)

00:51:184 - on there your hit voice is so loudly,i think your volume put it 35%

01:07:029 (3) - the angle is too big i think

01:10:409 (3) - ^ i think is so ugly

01:23:930 (1) - so cool !

[Light Insane]

00:32:592 (1) - 00:35:972 (1) - strange

[Hard]

00:17:170 (1) - to much point.

00:56:043 (1) - ^ so heavy

[others]

your hit circles and slider combo colour is so grey
it can make your map become hardly to read

Thats all!GL ~ :)

my map : https://osu.ppy.sh/s/627524 :)
Topic Starter
-Zeraora

_Star wrote:

Hello for my req
M4M :)
[Infinite Futures]

your map is so clean.Thats good thanks c:

this diff is hard too insane. I think ar9 is better than ar8 With the overall speed, I don't think it warrants AR 9.

00:04:071 (2,3,4) - I think it not good enough. I'm guessing you'd like me to unstack them. It's likely that I won't change it due to the snapping. I may use DS but I don't think it's necessary.

00:05:550 - KIAI delete better (maybe) Nah.

00:51:184 - on there your hit voice is so loudly,i think your volume put it 35% I don't think I quite got what you said, but what I can say is that with the effect and music volumes at equal levels, the hitsounds don't really overshadow the music itself.

01:07:029 (3) - the angle is too big i think A slider having a wide angle looks just fine for me.

01:10:409 (3) - ^ i think is so ugly Same.

01:23:930 (1) - so cool ! c:

[Light Insane]

00:32:592 (1) - 00:35:972 (1) - strange Is the slider shape too uncommon? :c

[others]

your hit circles and slider combo colour is so grey
it can make your map become hardly to read Huh. I don't know. The grays (circle and slider-body) look pretty distinguished to me. With regards to the background in the last diff, imo, the gray I used for the combo colours is way lighter than that of the background's. Thanks for the notice though.

Thats all!GL ~ :)

my map : https://osu.ppy.sh/s/627524 :) i'll mod it in a few hours :D
Thanks for the mod!
Jemzuu
hi requested from my Q

optional to change | unrankable | suggested to change

General
  1. why is there another believexbelieve in the tags? it's redundant.. and maybe add more things on the tags
  2. Hard to top diff has same HP, vary them?
  3. Since the last diff has a different bg, then why not change different combo colours as well? I'd recommend:
    Combo1 : 255,0,128
    Combo2 : 192,192,192
    Combo3 : 128,128,255
    Combo4 : 255,128,192
Infinite Futures
  1. >AR8 :c
  2. 00:05:550 (1,2,3) - minor but pls align the notes properly for equal spacing and better aesthetics, adjust (3)
  3. 00:12:733 (2,7) - would look better if this were blanked imo i mean dont let this two touch each other kinda messes the aesthetics probably try moving 00:12:733 (2) - this to 267|245 and 00:13:789 (7) - to 222|180
  4. 00:19:071 (1,4) - fix overlap?
  5. 00:24:141 (1,4,5) - yea minor again, but align notes properly like what i pointed out a while ago, adjust (1)
  6. 00:26:254 (2,5) - not sure if intended not overlap but u did use overlaps in this section like 00:29:634 (2,5) -
  7. 00:32:170 (5) - ~ 00:32:381 (6) - just sharing my own personal preference, but i'd ctrl+g these two sliders here
  8. 00:37:663 (1,2,3) - maybe make the spacing equal here adjust (1) to center of 2 and 3
  9. 00:47:592 (1,1) - i think u forgot to overlap these two cus u overlapped 00:46:748 (3,6) - and to make it symmetrical u should overlap these two attention to details details :^) do the next slider too btw 00:51:184 (1) -
  10. 01:17:381 (6) - NC here perhaps
that's all too lazy to mod other diffs sry
GL~
Topic Starter
-Zeraora

AJamez wrote:

hi requested from my Q

optional to change | unrankable | suggested to change

General
  1. why is there another believexbelieve in the tags? it's redundant.. and maybe add more things on the tags From my "Metadata" box in the initial post: "Tag: "BelievexBelieve" (Could be the alternative title) from http://bullettrain.jp/disco/disco1106/". Also I think the tags are enough for the map to be found in the search.
  2. Hard to top diff has same HP, vary them? Maybe. Applied
  3. Since the last diff has a different bg, then why not change different combo colours as well? I'd recommend: I'll have a look in this one. Good call. I didn't think of this lol thanks. Applied
    Combo1 : 255,0,128
    Combo2 : 192,192,192
    Combo3 : 128,128,255
    Combo4 : 255,128,192
Infinite Futures
  1. >AR8 :c :3 ... anw, justifiable by the song speed/tempo
  2. 00:05:550 (1,2,3) - minor but pls align the notes properly for equal spacing and better aesthetics, adjust (3) B-but... I didn't intend to go for an equal spacing.
  3. 00:12:733 (2,7) - would look better if this were blanked imo i mean dont let this two touch each other kinda messes the aesthetics probably try moving 00:12:733 (2) - this to 267|245 and 00:13:789 (7) - to 222|180 I don't know... I'm more comfortable with the original thing. Also I don't think it hinders visuals too much so I guess it's fine.
  4. 00:19:071 (1,4) - fix overlap? Intended overlap.
  5. 00:24:141 (1,4,5) - yea minor again, but align notes properly like what i pointed out a while ago, adjust (1) So that would mean 00:24:141 (1) - will be moved to the 00:23:296 (5) - 's slider-end position...? If so, it would lose the emphasis I put in that part. :(
  6. 00:26:254 (2,5) - not sure if intended not overlap but u did use overlaps in this section like 00:29:634 (2,5) - Mostly because of the hexagonal grid I was following. Bent sliders can't perfectly encompass two cells at the same time.
  7. 00:32:170 (5) - ~ 00:32:381 (6) - just sharing my own personal preference, but i'd ctrl+g these two sliders here It would be great to have an equal spacing... But that's not what I was up to.
  8. 00:37:663 (1,2,3) - maybe make the spacing equal here adjust (1) to center of 2 and 3 Heavy sound at 00:38:508 (3) - and I wanted to emphasize that.
  9. 00:47:592 (1,1) - i think u forgot to overlap these two cus u overlapped 00:46:748 (3,6) - and to make it symmetrical u should overlap these two attention to details details :^) do the next slider too btw 00:51:184 (1) - btw timestamps get messed up when copying objects far from each other, timeline-wise D: . Anyway, is it about 00:49:916 (1) - being not overlapped/stacked to the 00:47:592 (1) - slider-end? If so, I really didn't have any intention to overlap them, but sure haha Fixed
  10. 01:17:381 (6) - NC here perhaps Not sure why.
that's all too lazy to mod other diffs sry it's fine dw
GL~
Thank you for the mod! :)
Jemzuu
man i actually thought my mod was pretty good and will receive positive replies cus i put effort when i mod but then maybe i just suck at modding

seeing too much red texts kinda hurt why do u reject too much mods ;;
Topic Starter
-Zeraora
I'm sorry! :(
I'm not a pro at this, but I can at least say that it's all part of being a modder.
It hurts me a bit when I mod and get red texts too, but I'm just used to it now. I just kinda get over some stuff and try to improve somehow.

But, it's really not that you're wrong on the stuff you've put in, it's just that how we map stuff are different.

Also, I'm sorry if my reply sounded rude. It's... It's just how I reply.
Hytex
answer
makisokk

[Hytex's Hard]
hmm wtf so many greenlines in 00:05:550 - 00:19:071 - yea lol
00:28:789 (4) - overmapping, this slider not need here overmapping?????????????
00:32:170 (4) - ^ ^
00:38:085 - miss note i think its supposed to be like that
Pretty good diff, but you need to try the visual part thanks but what do you mean by 'visual part' tho?

Angelis

01:02:592 (4,1) - Slider should not be stacked below, should be spaced like the previous did something different
01:22:029 (1,1) - Equal spacing and seems fine, but it will confuse the player because of the vocal mismatch changed this part

Joe Castle

1. 00:01:325 (3) - Control+G? uwu (recommendation) ok owo

_Star

[Hard]

00:17:170 (1) - to much point. no

00:56:043 (1) - ^ so heavy yes because its supposed to be

I'm going to answer mods like these for now lol

SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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Combo3 : 192,192,192
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Topic Starter
-Zeraora
Alright, updated!
Hytex
hi nm your set

Infinite Futures
--
00:05:550 (1,2) - imo, it would be better if they were symmetrical
00:08:930 (1,2) - ^
00:51:184 (1,2,3) - how to make perfect rotated sliders 101 with hytex
step 1: select 1 slider
step 2: rotate by 120
step 3: put it wherever you want
step 4: finish
00:56:043 (1) - i think you should add a red hook to emphasize the sound
00:57:099 (4) - since it doesnt emphasize a strong sound it would be better if just a normal curved slider
00:57:944 (1,2,3) - do the same for the first one
01:02:803 (1) - again, red hook to emphasize
01:09:775 (1) - this is a strong sound too, so i think it would better if red hook again

Insane
--
00:38:508 (1,2,1,2) - wheres the 1/3 that ive been waiting for? :thinking:
01:24:036 (1) - maybe do a slider art here?

Hytex's Hard a.k.a reminder/self-mod
--
00:22:768 (2) - change this because it looks hard
00:24:352 (2) - ^
00:49:282 (3) - change to circle plss
01:11:254 (5) - change this too cuz hard
fix ds smh noob mapper

Normal
--
00:05:550 (1,2) - imo, i think it would be better if its like this http://osu.ppy.sh/ss/9329043
00:24:141 (4,5) - stack?
00:45:691 (4,5) - ^
01:13:156 (5,6,7,8) - since you are following the vocals i think its better if the rhythm is like this http://osu.ppy.sh/ss/9329056
01:23:085 (1,2,3,4,5) - might be unclear for new players so i think this one is better? https://osu.ppy.sh/ss/9329064

Easy
--
00:37:663 (2,3) - symmetry like this https://osu.ppy.sh/ss/9329079 so it looks better lol :lol:

also fix ds in easy and normal tq

leaving subjective train choo choo :D
Topic Starter
-Zeraora

Hytex wrote:

hi nm your set hi :3

Infinite Futures
--
00:05:550 (1,2) - imo, it would be better if they were symmetrical In a way, they are... Anyway, I'd like to keep the shapes the same way. Mostly because, for me, the shape of 00:05:972 (2) - makes it so that the general flow feels smooth... or smooth-er, I guess. Emphasis by distance also plays a role here.
00:08:930 (1,2) - ^ the same goes here
00:51:184 (1,2,3) - how to make perfect rotated sliders 101 with hytex will consider, thank you mr.hytex owo
step 1: select 1 slider
step 2: rotate by 120
step 3: put it wherever you want
step 4: finish
00:56:043 (1) - i think you should add a red hook to emphasize the sound see next response xd
00:57:099 (4) - since it doesnt emphasize a strong sound it would be better if just a normal curved slider Since I was concentrating on the instrumentals more here, the sharp sound played here is represented with the sharp curve. 00:56:043 (1) - on the other hand, doesn't have a relatively sharp sound played.
00:57:944 (1,2,3) - do the same for the first one
01:02:803 (1) - again, red hook to emphasize same c:
01:09:775 (1) - this is a strong sound too, so i think it would better if red hook again I guess? I'm not sure. I'll think about it.

Insane
--
00:38:508 (1,2,1,2) - wheres the 1/3 that ive been waiting for? :thinking: :c i was mapping the dramatic sound thing to avoid complexity lol
01:24:036 (1) - maybe do a slider art here? the pendant thing like in infinite futures? maybe not. the SV is too slow here :(

Normal
--
00:05:550 (1,2) - imo, i think it would be better if its like this http://osu.ppy.sh/ss/9329043 It would break the flow pattern D:
00:24:141 (4,5) - stack? It'd be better 00:24:987 (6,7) - imo, so yeah, there. nvm, ended up trimming the difficulty by replacing two with a slider
00:45:691 (4,5) - ^ Would break consistency with 00:48:649 (1,2) -
01:13:156 (5,6,7,8) - since you are following the vocals i think its better if the rhythm is like this http://osu.ppy.sh/ss/9329056 sure thing
01:23:085 (1,2,3,4,5) - might be unclear for new players so i think this one is better? https://osu.ppy.sh/ss/9329064 I like the spreading out idea.

Easy
--
00:37:663 (2,3) - symmetry like this https://osu.ppy.sh/ss/9329079 so it looks better lol :lol: sure thing

also fix ds in easy and normal tq will try to

leaving subjective train choo choo :D
Thank you very much for the mod!
Hytex
hey update

SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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394,171,77592,1,2,0:0:0:0:
316,96,77803,2,0,P|308:74|308:52,1,41.2500012588501,2|10,0:0|3:0,0:0:0:0:
307,32,78015,5,6,0:0:0:0:
256,192,78120,12,0,81184,0:0:0:0:
265,284,81606,6,0,L|346:275,1,75,6|0,0:0|0:0,0:0:0:0:
389,191,82029,1,2,0:0:0:0:
389,191,82451,1,0,0:0:0:0:
339,106,82663,1,2,0:0:0:0:
339,106,83085,6,2,L|287:114,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
252,116,83508,2,2,L|200:108,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
175,81,83930,2,0,B|139:63|63:82|44:162|85:219|85:219|139:238|175:199|175:199|255:181|285:219|325:263|290:316|259:337|201:339|213:273,1,600
Joe Castle
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