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Camellia - Algorithm (Hitech Psy Self-remix) [OsuMania]

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Topic Starter
Oscyy
This beatmap was submitted using in-game submission on 06 Oktober 2017 at 18:55:41

Artist: Camellia
Title: Algorithm (Hitech Psy Self-remix)
Tags: Exit Tunes Guest Tracks Summary & VIPs CTCD-0015 Paradox kradness かめるかめりあ cametek kamelcamellia M3-39
BPM: 147
Filesize: 10847kb
Play Time: 06:49
Difficulties Available:
  1. Paradox - 4Key (5,79 stars, 5221 notes)
Download: Camellia - Algorithm (Hitech Psy Self-remix)
Information: Scores/Beatmap Listing
---------------
not imitation of PLANET//SHAPER I swear

If you don't like SV, try this
Another Lie
Ryzen_old_1
Mod
00:28:436 (28436|1,28538|2) - kalo ngikut vocal bukannya di 00:28:487 - sama sini 00:28:589 - 1/8
00:30:069 (30069|1) - remove kalo misalnya ikut vocal
00:33:334 (33334|1,33436|0) - kalo ikut vocal harusnya di 1/8 garis kuning depan
00:39:865 - ada suara disini, ga add note?
00:41:498 (41498|1,41600|2) - 1/8 garis kuning depan kalo ikut vocal
00:53:334 - tambah 1 LN lagi di col 2 yg sepanjang sebelahnya buat balance
01:04:355 (64355|2,64355|1,64355|3) - kalo misalnya mau pattern lebih enak, panjangin jadi https://puu.sh/vXOeu.png lalu add note di 01:05:375 - 01:05:477 - 01:05:579 - col 234
(pilihan aja sih) 01:18:743 - add note col 3 sama ini 01:18:794 - add note col 2
01:25:171 (85171|2,85273|2,85375|1) - tuker tempat buat hand balance
01:57:620 - add 1 LN lagi di col 3, konsistensi
kalo ikut vocal 03:32:722 (212722|1) - diperpanjang sampai garis merah berikutnya 03:32:926 (212926|2) - delete
03:39:253 (219253|1) - sama ^
03:59:865 (239865|3) - pindah ke col 1 & 03:59:457 - tambah 1 LN col 4 sepanjang sebelahnya
05:11:702 (311702|3,311702|0,311702|2,311702|1) - mending 2 note aja [soalnya ga keras itu suaranya]
05:13:334 (313334|3,313334|2,313334|0,313334|1) - sama ^
06:13:947 (373947|1) - pindah ke col 1 biar kesannya ga stack sama & suara ga sama kyk 06:13:538 (373538|2,373538|1,373743|1,373743|2) -

Another Lie wrote:

Mending kalo map ini, gw saranin req mod ke Evening [itupun kalo lu berani :v]
Topic Starter
Oscyy
Thx modnya, checknya ntar lagi packing buat pulkam. Inipun buka lewat hp, dp kds on its way

Another Lie wrote:

Mending kalo map ini, gw saranin req mod ke Evening [itupun kalo lu berani :v]
Zen lagi inactive, ini mau nyoba req mod klo gak kecyduk ikutan patternnya planet shaper dan nyoba svnya juga :(
Topic Starter
Oscyy

Ryzen wrote:

Mod
00:28:436 (28436|1,28538|2) - kalo ngikut vocal bukannya di 00:28:487 - sama sini 00:28:589 - 1/8 fixed, tipe kuping instrument doang jadi gak merhatiin vokal, khusus 00:28:589 - gak denger 1/8nya
00:30:069 (30069|1) - remove kalo misalnya ikut vocal gw gak merhatiin lirik vokalnya atau apa, klo emang ini cuma 1 suku kata, yg jelas di 00:30:069 (30069|1,30171|3) - ada 2 suara jadi aku kasih note semua
00:33:334 (33334|1,33436|0) - kalo ikut vocal harusnya di 1/8 garis kuning depan fixed
00:39:865 - ada suara disini, ga add note? ga ngikut suara piano atau apalah itu, udah kebanyakan suara(sori klo ini nonsense), yg ln cuma ngikut chord bassnya aja
00:41:498 (41498|1,41600|2) - 1/8 garis kuning depan kalo ikut vocal fixed
00:53:334 - tambah 1 LN lagi di col 2 yg sepanjang sebelahnya buat balance klo menurutku tipe stair sebelumnya itu stair ke kiri(43214321), ln-nya secara gak langsung ngelanjutin stair ke kirinya(harusnya kolom 4 doang) tapi karena ada beat aku tambah ln lagi col 3 dan menurutku tetep balance karena col 3 sama 4 itu masih sesama tangan kanan, justru klo aku tambahin di col 2 gak balance karena tangan kiri harus ngerubah arah stair(mencet 2-1-2)
01:04:355 (64355|2,64355|1,64355|3) - kalo misalnya mau pattern lebih enak, panjangin jadi https://puu.sh/vXOeu.png lalu add note di 01:05:375 - 01:05:477 - 01:05:579 - col 234 fixed panjangin ln, add note? sementara reject dulu karena sv belum fixed, add note disitu bakal susah timingnya buat orang main. Mungkin klo sv udah bener baru ditambahin
(pilihan aja sih) 01:18:743 - add note col 3 sama ini 01:18:794 - add note col 2 idenya kaya yg atas, which i like. Tapi untuk suara ini kayaknya gak tepat
01:25:171 (85171|2,85273|2,85375|1) - tuker tempat buat hand balance gatau ini pengaruhnya apa, i guess jack terakhirnya jatuh ke tangan kanan semua, selama konsep minijacknya sama then why not?
01:57:620 - add 1 LN lagi di col 3, konsistensi mapper mabok, kayanya notenya ilang tapi gak nyadar
kalo ikut vocal 03:32:722 (212722|1) - diperpanjang sampai garis merah berikutnya 03:32:926 (212926|2) - delete ikut nada, nada ganti ln juga pindah (kaya piano)
03:39:253 (219253|1) - sama ^ ini maksudnya sama yg mana? but i got the idea, gaada kick jadi gaperlu quad, fixed
03:59:865 (239865|3) - pindah ke col 1 & 03:59:457 - tambah 1 LN col 4 sepanjang sebelahnya modded by Mat, said: its hard to play when you put a note after 3 ln, and then you put another triples
05:11:702 (311702|3,311702|0,311702|2,311702|1) - mending 2 note aja [soalnya ga keras itu suaranya] agree, lagi" kuping error. Col 1 sama 4 deleted
05:13:334 (313334|3,313334|2,313334|0,313334|1) - sama ^ fixed, tapi dijadiin 1 note
06:13:947 (373947|1) - pindah ke col 1 biar kesannya ga stack sama & suara ga sama kyk 06:13:538 (373538|2,373538|1,373743|1,373743|2) - 06:13:947 (373947|0,374151|1) - both changed, for the sake of variation dan biar gak stack juga
Leonita

oscy owo
[Cyphisonia]
  1. 03:30:069 - dari part sini mending di ikutin tutut tutut nya aja deh daripada layering vocal, trs sv/bpm change in, jd mulai dari sini 03:39:253 - udh bisa di stream in dan transisinya lebih nyaman aja imo dan keknya lebih unyuk jg deh. btw ini asli mager bgt nge cek map maraton awkkw sowwy yaaa
  2. 03:43:232 (223232|1,223334|2,223436|0,223538|3,223641|0,223743|2,223845|1,223947|3,223947|2,223947|0,224049|1,224151|3,224253|0) - dkk salah snap. harusnya di 1/12 example from 03:43:334 - http://puu.sh/w0Q3K/ac775a3dfc.png btw itu placingnya asal2an, u can change it. dan seterusnya dengerin lg pakek 25% ja
  3. sbnrnya sih yak, kalo mw di rank, macam2 o2jam seperti 00:55:579 (55579|3,55681|2,55783|1) - dsb dsb itu unrank-able loh. soalnya itu ghost. gada suara pemisah apapun disitu, kecuali ln nya itu msh bisa lah karena transisi yg nge-fade. cmn yha itu yha...
  4. sv nya gud lha buat pemula ini udh keren bgt, cmn di sini 01:25:579 - itu jatohnya kecepetan gitu lho mudeng gk(?) kalo gamudeng ywd skip aja sbnrnya aku gbs sv jd aku bingung explainnya kek gmn akwkw
  5. dah yhaa bingung liatnya jg wkwk
gdluck osci 'w')b ditunggu almond crispy nya wkwk
Topic Starter
Oscyy

Leonita wrote:


oscy owo yule ewe
[Cyphisonia]
  1. 03:30:069 - dari part sini mending di ikutin tutut tutut nya aja deh daripada layering vocal, trs sv/bpm change in, jd mulai dari sini 03:39:253 - udh bisa di stream in dan transisinya lebih nyaman aja imo dan keknya lebih unyuk jg deh.done btw ini asli mager bgt nge cek map maraton awkkw sowwy yaaa >:((
  2. 03:43:232 (223232|1,223334|2,223436|0,223538|3,223641|0,223743|2,223845|1,223947|3,223947|2,223947|0,224049|1,224151|3,224253|0) - dkk salah snap. harusnya di 1/12 example from 03:43:334 - http://puu.sh/w0Q3K/ac775a3dfc.png btw itu placingnya asal2an, u can change it. dan seterusnya dengerin lg pakek 25% ja done
  3. sbnrnya sih yak, kalo mw di rank, macam2 o2jam seperti 00:55:579 (55579|3,55681|2,55783|1) - dsb dsb itu unrank-able loh. soalnya itu ghost. gada suara pemisah apapun disitu, kecuali ln nya itu msh bisa lah karena transisi yg nge-fade. cmn yha itu yha... lel ini idenya a(nude)r lie, biar feel fade outnya lebih dapet aja, tapi kayanya juga udah cukup diwakilin lnnya
  4. sv nya gud lha buat pemula ini udh keren bgt, cmn di sini 01:25:579 - itu jatohnya kecepetan gitu lho mudeng gk(?) kalo gamudeng ywd skip aja sbnrnya aku gbs sv jd aku bingung explainnya kek gmn akwkw masi butuh sugesti svnya, klo kecepetan kayanya mah engga soalnya overall udah sv changesnya 1 (jarak antar note abis dikasi sv = sebelum dikasi) kecuali yg bagian ln pengennya lebih lambat tapi takutnya jadi unsightreadable
  5. dah yhaa bingung liatnya jg wkwk nawn?


gdluck osci 'w')b ditunggu almond crispy nya wkwk send nudes dolo wkwkwk
AncuL


<3
Topic Starter
Oscyy
Thx for kudoshoot :>
Btw svnya masih ancuL :<
4hri
i see that you sent me in osu pm. but i'm closed my modding queue , but i saw your map in 2part
01:29:559 (89559|0,89661|0,89763|0,89865|0,90069|0,90171|0,90273|0) - re-place
02:31:089 - i changed this part in that time continue to 02:34:559 in this pattern https://osu.ppy.sh/ss/8217238


sorry for my mod and my mod hope useful
Topic Starter
Oscyy
Oh wow, you actually responded it, i am really lucky OwO
Gonna check it asap

4hri wrote:

sorry for my mod and my mod hope useful
Nah, every mod is useful here :D
Topic Starter
Oscyy

4hri wrote:

i see that you sent me in osu pm. but i'm closed my modding queue , but i saw your map in 2part
01:29:559 (89559|0,89661|0,89763|0,89865|0,90069|0,90171|0,90273|0) - re-place i understand how bad it is but idk if i can make it better so, kinda fixed it now
02:31:089 - i changed this part in that time continue to 02:34:559 in this pattern https://osu.ppy.sh/ss/8217238 i used that quads for strong kicks with cymbals only, but that doubles can be applied so, kinda fixed it too
anyway, thanks for the mod
AHHHHHHHHHHHHHH
Hi hi hi hi
Sry late M4M but here we go xD
I can't really mod hard dump map but I'll try my best :)
0|1|2|3
The only diff
00:27:620 (27620|1) – Move to 0 to fit the vocal
00:29:253 (29253|1) – Move to 3
01:15:273 (75273|1,75477|2,75681|1,75783|2,75885|1,75987|2,76089|1) - ctrl + h
01:30:987 - Missing note
Welp, failed horribly but hope this help and gl for ranking
also kudo 4 u because i like this map :)
Litharrale
m4m
1|2|3|4

Here's a better BG

moderino
Too much focus on the vocals in the intro. They're so sporadic and theres some nice music in the background that would be much better to map along to

01:30:528 (90528|2,90528|3,90630|3,90630|2,90732|2,90732|3,90834|3,90834|2) - Remove all of these. They're actually ghost notes and its a lot better with the jack anyway
Lots of ghosts notes in this jumpstream section, heres an example 01:42:008 (102008|0) -

That's legitimately it. I watched through the rest of the map and I cant see anything. if I was a bit better at this game I might've been able to provide pattern suggestions but unfortunately I struggle to do 4 stars :shrug:

It looks like a good map though, GL!
Topic Starter
Oscyy

[B A D] wrote:

Hi hi hi hi
Sry late M4M but here we go xD
I can't really mod hard dump map but I'll try my best :)
0|1|2|3
The only diff
00:27:620 (27620|1) – Move to 0 to fit the vocal applied later because someone actually tells me to not focus to the vocal too much since good music bg, havent decided yet
00:29:253 (29253|1) – Move to 3 ^
01:15:273 (75273|1,75477|2,75681|1,75783|2,75885|1,75987|2,76089|1) - ctrl + h nope, i like this one because if you look carefully you'll see its makes you move your right and left hand alternately
01:30:987 - Missing note fixed
Welp, failed horribly but hope this help and gl for ranking
also kudo 4 u because i like this map :)
wow O.o thanks for the star, youre the man :D

Litharrale wrote:

m4m
1|2|3|4

Here's a better BG

moderino
Too much focus on the vocals in the intro. They're so sporadic and theres some nice music in the background that would be much better to map along to havent got the pattern idea yet, gonna selfmod this later

01:30:528 (90528|2,90528|3,90630|3,90630|2,90732|2,90732|3,90834|3,90834|2) - Remove all of these. They're actually ghost notes and its a lot better with the jack anyway i understand, but removing this gonna remove a lot of fun playing these too, and i kinda muting them already, do you have any suggestion?
Lots of ghosts notes in this jumpstream section, heres an example 01:42:008 (102008|0) - finally someone checked my jack T.T gonna selfmod this later

That's legitimately it. I watched through the rest of the map and I cant see anything. if I was a bit better at this game I might've been able to provide pattern suggestions but unfortunately I struggle to do 4 stars :shrug: me too :(

It looks like a good map though, GL!
Umo-
M4M req from imtdb1's modding queue
1|2|3|4
This map is a bit hard for me to mod so sorry if my mod is going to be short
Cyphisonia
00:32:926 - why did you place that LN there? I think it would be better if you followed vocals at 00:33:130
00:35:375 (35375|4) - starts at 00:35:273
01:22:722 - make it triple note chord
01:25:987 - I think that pattern is better mapped with 1/4 or 1/6
01:30:528 - that doubles dont follow the rhytm. I would suggest to make them like this
01:31:396 - imo you should change all of the doubles at that place with 1 note chord because there are no strong sounds that supports them
01:55:375 - you missed a lot of sounds here. make the pattern look something like this
02:24:559 - stairs work better click
03:29:865 - as said before stairs work better
My mod stops here
Good Luck! :D
Topic Starter
Oscyy

imtdb1 wrote:

M4M req from imtdb1's modding queue
1|2|3|4
This map is a bit hard for me to mod so sorry if my mod is going to be short everything helps
Cyphisonia
00:32:926 - why did you place that LN there? I think it would be better if you followed vocals at 00:33:130 its the bass on the background, its changes chord so i shift the ln
00:35:375 (35375|4) - starts at 00:35:273 shifted
01:22:722 - make it triple note chord quad is ok but either triples
01:25:987 - I think that pattern is better mapped with 1/4 or 1/6 1/8 on 147 bpm is ok
01:30:528 - that doubles dont follow the rhytm. I would suggest to make them like this will think later, about those ghost notes
01:31:396 - imo you should change all of the doubles at that place with 1 note chord because there are no strong sounds that supports them the sound is getting louder so i put doubles after singles
01:55:375 - you missed a lot of sounds here. make the pattern look something like this actually they are rest time for earlier jack(before selfmod due to many ghost notes), but i already nerfed it so i guess i will selfmod again but with my own pattern
02:24:559 - stairs work better click 147bpm short trill isnt too hard, so its ok
03:29:865 - as said before stairs work better ^
My mod stops here
Good Luck! :D
anyway, thanks for the mods, that was helpful :)
Topic Starter
Oscyy
rip, now it went down to 5,99 SR
Rivals_7
general pattern first. SVs will be handled later

00:33:130 (33130|3) - i saw this particularly follow vocal but its somehow empty at - 00:33:334 - and - 00:33:436 - which is completely contradicted with most of your layering intention in this intro. tldr add a note at - - 00:33:334 - and - 00:33:436 -

00:51:294 (51294|0,51294|1,51498|2,51498|1) - eh kinda dont get why is this chorded somehow. there's no particular strong noise here

01:22:722 (82722|0,82824|0,82926|1,83028|1,83130|0,83232|0) - imo this is kinda tricky to be executed properly since they are rather heavy on the left, would recommend to spread the jacking between hands

01:29:100 (89100|0,89151|1,89202|2,89253|3,89253|0,89304|1,89355|2,89355|3,89406|0,89457|1,89457|2,89508|3,89559|1,89559|0,89610|2,89661|3,89661|0,89712|1,89763|2,89763|3,89814|0,89865|1,89865|3) - so you were all this one way jumpstream here (to right side), decided to change direction here - 01:29:916 (89916|2,89967|0,89967|1) - but later goes the same way once again - 01:30:018 (90018|2,90069|0,90069|3,90120|1,90171|2,90171|3) - . imo would be a better idea and probably more aesthetically if you change 01:30:018(90018|2,90069|3,90069|0,90120|1,90171|3,90171|2,90222|1,90273|0,90273|2,90324|3,90375|0,90375|1,90426|2,90477|1,90477|0) - into opposite direction.

01:30:885 (90885|0,90885|1) - so this is what i've thinking so for this

you somehow ignoring this same particular noise at - 01:31:192. also with this, its more balanced arent they?

01:32:620 (92620|2,92620|1) - (*)i assume you trying to imitate PLANET//SHAPER semi-dump mapping styles but this is no where justified to be doubled judging from its noise. I thought this would be better with a Single note

01:40:579 (100579|2) - double. i assume this is a kick? since you were emphasizing weak noises synth with doubles, so why making it a single note for a strong kick noise?

01:45:477 (105477|0,105477|3) - same argument as (*)

02:22:518 (142518|2) - this should be doubled rather than - 02:22:416 (142416|2,142416|3) - this one. you doubling all the synth before and this is just inconsistent

02:40:069 (160069|2) - 02:53:130 (173130|1) - pretty sure you forgot to double

---------------
for this 1st kiai i rather confused about the jack layering here. its start like this - 02:38:130 (158130|3,158232|3) - . then it changes - 02:38:947 (158947|3,159049|2) - but then its back but in another measure - 02:40:171 (160171|0,160273|0) - If you want to make all your jack layering consistent across the diff, starting with - 02:38:130 (158130|3,158232|3) - then the next that should be jacked are - 02:38:947 (158947|3,159049|2) - 02:39:763 (159763|2,159865|1) - 02:40:579 (160579|1,160681|2) - 02:41:396 (161396|1,161498|1) (this one true anyway) - 02:43:028 (163028|3,163130|0) - and etc. you got the idea here

same could be said for 2nd kiai
------------------

02:57:416 (177416|0,177416|3,177416|1) - hows this

the first measure filled with double jacking and the the rest of the measure filled with ascending double which is pretty cool concept to implement

02:58:947 (178947|3,178947|1,178947|0,178947|2) - kinda same for this but up to you

03:50:273 (230273|1,230273|0) - kinda wondering why is this the only kick that arent triple here

04:11:651 (251651|3,251702|3) - ugh no. this thing translates to 294 BPM jacks which is nowhere near possible to get this at 300g at all

04:16:192 (256192|1) - not LN-ing this?

04:29:457 (269457|3,269457|2,269559|3,269661|2,269865|3,269865|2,269967|3,270069|2) - somewhat ewto me. move - 04:29:661 (269661|2) - to 2 for balance

04:32:314 (272314|1,272314|2,272416|2) - move right. already had this - 04:32:722 (272722|2,272722|1,272824|2) - making a col 4 rather empty for quite some time

04:36:600 (276600|1,276600|2,276702|1) - move left. col 1 is empty

04:49:712 (289712|0,289737|1,289763|2,289788|3,289814|0,289839|1,289865|2,289891|3,289916|0,289942|1,289967|2,289993|3,290018|0,290044|1) - oh celestia not this one.
there's little to none of this notes poses an interposing beats which is make them unjustified to be snapped at 1/16. using the usual jumpstream works more better


------
about kiai 4 and 5, my complaint is the same, make sure you apply them properly
------

05:11:498 (311498|3) - why is this single? refer - 05:13:130 (313130|3,313130|0) -

05:22:926 - where's the double? i see you do it here - 05:24:967 (324967|1,324967|0) - but not there?

05:27:314 (327314|0,327314|3,327620|2,327620|1,327620|0) - I feel like you missing some note around here

05:35:987 - the doubleee

06:03:487 (363487|1,363538|1) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
[ Ari Knight ]
Yo!
from Modding Qu'eue' Team | Mania Only :)

M4M Request [will reply your MOD on my map when i'm done here]

here you go!

|1|2|3|4|

the only diff in here
  1. 00:01:090 - sampe 00:26:804 - what? Blank?
  2. 00:50:120 (50120|0,50171|1,50222|3,50273|2,50324|0,50375|1,50426|2,50477|1,50528|2,50579|3,50630|0,50681|1,50732|2,50783|3,50834|1,50885|2,50936|0,50987|1,51038|3,51089|2,51141|0,51192|1,51243|2,51294|0,51294|1,51345|2,51396|3,51447|0,51498|2,51498|1,51549|3,51600|0,51651|1) - this stairs is kinda weird..., maybe : https://puu.sh/wclGo/bfdad80545.jpg and https://puu.sh/wclHf/b9832d1da7.jpg that will help

ok that's it for now i will continue when i had time, i'm sorry that my mod was cut in here

i already mark where i left off so don't worry XD


waiting this to be ranked, Camellia is Love, Camellia is Life XD

Good Luck!
Topic Starter
Oscyy
finally BN mod :D
anyway, please use box, this is way too long without box ._.

mod

Rivals_7 wrote:

general pattern first. SVs will be handled later

00:33:130 (33130|3) - i saw this particularly follow vocal but its somehow empty at - 00:33:334 - and - 00:33:436 - which is completely contradicted with most of your layering intention in this intro. tldr add a note at - - 00:33:334 - and - 00:33:436 - trying to follow piano (or whatever it called that sounds like tung-tung), coincidentally, that sound particularly follow vocal

00:51:294 (51294|0,51294|1,51498|2,51498|1) - eh kinda dont get why is this chorded somehow. there's no particular strong noise here idk either, i've made that part before i had a headset and forgot to selfmod that part, i guess because it become louder, fixed anyway

01:22:722 (82722|0,82824|0,82926|1,83028|1,83130|0,83232|0) - imo this is kinda tricky to be executed properly since they are rather heavy on the left, would recommend to spread the jacking between hands fixed, now jacks changes into left-right-left-right minijacks

01:29:100 (89100|0,89151|1,89202|2,89253|3,89253|0,89304|1,89355|2,89355|3,89406|0,89457|1,89457|2,89508|3,89559|1,89559|0,89610|2,89661|3,89661|0,89712|1,89763|2,89763|3,89814|0,89865|1,89865|3) - so you were all this one way jumpstream here (to right side), decided to change direction here - 01:29:916 (89916|2,89967|0,89967|1) - but later goes the same way once again - 01:30:018 (90018|2,90069|0,90069|3,90120|1,90171|2,90171|3) - . imo would be a better idea and probably more aesthetically if you change 01:30:018(90018|2,90069|3,90069|0,90120|1,90171|3,90171|2,90222|1,90273|0,90273|2,90324|3,90375|0,90375|1,90426|2,90477|1,90477|0) - into opposite direction. got the idea, decided to change direction here 01:29:865 since the jumpstream only lasts 3 beats

01:30:885 (90885|0,90885|1) - so this is what i've thinking so for this

you somehow ignoring this same particular noise at - 01:31:192. also with this, its more balanced arent they? at first i dont follow the sound that you mean, i follow the louder one on the beginning, but since it adds hand balance i shifted it and probably will add some bump sv

01:32:620 (92620|2,92620|1) - (*)i assume you trying to imitate PLANET//SHAPER semi-dump mapping styles but this is no where justified to be doubled judging from its noise. I thought this would be better with a Single note well to be honest I am REALLY struggling on this part since i found out that most of them are ghosts, but if i delete all of those it become boring, so yeah will apply this later

01:40:579 (100579|2) - double. i assume this is a kick? since you were emphasizing weak noises synth with doubles, so why making it a single note for a strong kick noise? actually i didnt catch that sound before, noone has mod the jack

01:45:477 (105477|0,105477|3) - same argument as (*) misheard

02:22:518 (142518|2) - this should be doubled rather than - 02:22:416 (142416|2,142416|3) - this one. you doubling all the synth before and this is just inconsistent idk why i did that

02:40:069 (160069|2) - 02:53:130 (173130|1) - pretty sure you forgot to double where did they go

---------------
for this 1st kiai i rather confused about the jack layering here. its start like this - 02:38:130 (158130|3,158232|3) - . then it changes - 02:38:947 (158947|3,159049|2) - but then its back but in another measure - 02:40:171 (160171|0,160273|0) - If you want to make all your jack layering consistent across the diff, starting with - 02:38:130 (158130|3,158232|3) - then the next that should be jacked are - 02:38:947 (158947|3,159049|2) - 02:39:763 (159763|2,159865|1) - 02:40:579 (160579|1,160681|2) - 02:41:396 (161396|1,161498|1) (this one true anyway) - 02:43:028 (163028|3,163130|0) - and etc. you got the idea here shifted the whole kiai, still not sure if this ok but i believe it provides hand balance and consistency

same could be said for 2nd kiai ^
------------------

02:57:416 (177416|0,177416|3,177416|1) - hows this

the first measure filled with double jacking and the the rest of the measure filled with ascending double which is pretty cool concept to implementdone, kinda flipped it ._.

02:58:947 (178947|3,178947|1,178947|0,178947|2) - kinda same for this but up to you shifted 1 note for double jacking, keep the rest

03:50:273 (230273|1,230273|0) - kinda wondering why is this the only kick that arent triple here misheard, i thought it kinda softer

04:11:651 (251651|3,251702|3) - ugh no. this thing translates to 294 BPM jacks which is nowhere near possible to get this at 300g at all ugh trying to differ which is snare and kick, change into all double

04:16:192 (256192|1) - not LN-ing this? kinda got the idea, nope, delete this 04:15:579 (255579|3) - instead

04:29:457 (269457|3,269457|2,269559|3,269661|2,269865|3,269865|2,269967|3,270069|2) - somewhat ewto me. move - 04:29:661 (269661|2) - to 2 for balance move the other part as well

04:32:314 (272314|1,272314|2,272416|2) - move right. already had this - 04:32:722 (272722|2,272722|1,272824|2) - making a col 4 rather empty for quite some time ^

04:36:600 (276600|1,276600|2,276702|1) - move left. col 1 is empty ^

04:49:712 (289712|0,289737|1,289763|2,289788|3,289814|0,289839|1,289865|2,289891|3,289916|0,289942|1,289967|2,289993|3,290018|0,290044|1) - oh celestia not this one.
there's little to none of this notes poses an interposing beats which is make them unjustified to be snapped at 1/16. using the usual jumpstream works more better
this is just some egoist mania veteran who deserved for more star rating for ranked lol, fixed it. And what is celestia btw

------
about kiai 4 and 5, my complaint is the same, make sure you apply them properly ok
------

05:11:498 (311498|3) - why is this single? refer - 05:13:130 (313130|3,313130|0) - changed to double

05:22:926 - where's the double? i see you do it here - 05:24:967 (324967|1,324967|0) - but not there? different case, double for pew sound and havent give anything for hithat, will try the double too

05:27:314 (327314|0,327314|3,327620|2,327620|1,327620|0) - I feel like you missing some note around here misheard whole beat, delete 05:27:314 (327314|3,327314|0) - , add note from 05:27:416 - with 1/6 snapping

05:35:987 - the doubleee ugh

06:03:487 (363487|1,363538|1) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa lol

anyway, thanks for long mod. That was REALLY helpful :)
Topic Starter
Oscyy
guys, please, use box :(

Ari Knight wrote:

Yo!
from Modding Qu'eue' Team | Mania Only :)

M4M Request [will reply your MOD on my map when i'm done here]

here you go!

|1|2|3|4|

the only diff in here
  1. 00:01:090 - sampe 00:26:804 - what? Blank? yep, choose to not map anything there :3
  2. 00:50:120 (50120|0,50171|1,50222|3,50273|2,50324|0,50375|1,50426|2,50477|1,50528|2,50579|3,50630|0,50681|1,50732|2,50783|3,50834|1,50885|2,50936|0,50987|1,51038|3,51089|2,51141|0,51192|1,51243|2,51294|0,51294|1,51345|2,51396|3,51447|0,51498|2,51498|1,51549|3,51600|0,51651|1) - this stairs is kinda weird..., maybe : https://puu.sh/wclGo/bfdad80545.jpg and https://puu.sh/wclHf/b9832d1da7.jpg that will help
modded already by bn lol, you're on the right time, i choose first one

ok that's it for now i will continue when i had time, i'm sorry that my mod was cut in here actually i think you should remod because i think the map is updated just now ._. but nvm everything changed by bn check

i already mark where i left off so don't worry XD


waiting this to be ranked, Camellia is Love, Camellia is Life XD INDEED LOL

Good Luck!
[ Ari Knight ]

OscarRickyH02 wrote:

guys, please, use box :(

Ari Knight wrote:

Yo!
from Modding Qu'eue' Team | Mania Only :)

M4M Request [will reply your MOD on my map when i'm done here]

here you go!

|1|2|3|4|

the only diff in here
  1. 00:01:090 - sampe 00:26:804 - what? Blank? yep, choose to not map anything there :3
  2. 00:50:120 (50120|0,50171|1,50222|3,50273|2,50324|0,50375|1,50426|2,50477|1,50528|2,50579|3,50630|0,50681|1,50732|2,50783|3,50834|1,50885|2,50936|0,50987|1,51038|3,51089|2,51141|0,51192|1,51243|2,51294|0,51294|1,51345|2,51396|3,51447|0,51498|2,51498|1,51549|3,51600|0,51651|1) - this stairs is kinda weird..., maybe : https://puu.sh/wclGo/bfdad80545.jpg and https://puu.sh/wclHf/b9832d1da7.jpg that will help
modded already by bn lol, you're on the right time, i choose first one

ok that's it for now i will continue when i had time, i'm sorry that my mod was cut in here actually i think you should remod because i think the map is updated just now ._. but nvm everything changed by bn check

i already mark where i left off so don't worry XD


waiting this to be ranked, Camellia is Love, Camellia is Life XD INDEED LOL

Good Luck!
well, i'm already using box but the pict wasn't related, so i place it out of the box XD

oh forgot to mention, actually you no need to give this kudos because the mod wasn't complete
so on my next mod, no kudos okay XD
Topic Starter
Oscyy

Ari Knight wrote:

well, i'm already using box but the pict wasn't related, so i place it out of the box XD

oh forgot to mention, actually you no need to give this kudos because the mod wasn't complete
so on my next mod, no kudos okay XD
no prob, there is no difference either
Eedow
AiMod find a wrong note,please check it
Topic Starter
Oscyy

EedowChyan0w0 wrote:

AiMod find a wrong note,please check it
Checked, idk what happened there, it looks like normal note in the editor, fixed now. Will update together with hitsound, some are missing after i fix the dump pattern
_VianK_
m4m req. via fb

1234

01:06:396 (66396|3) - yang ini jadiin ln aja kek 1
01:12:518 (72518|0,73334|0,74559|3,74967|0,77824|3,78232|0) - tambahain satu note bagian sini soalnya disini ane dengar emphasisnya lumayan gede...
01:13:743 (73743|0) - add not di sini, ane saranin di col 1 aja vroh :V
01:30:885 (90885|1,90885|3,90885|2,90885|0) - disini seharusnya cukup 3 note....
01:32:518 (92518|2,92518|3,92518|0) - add 1 note lagi
02:31:294 (151294|2,151294|0,151294|1,151294|3) - cukup 3 note
02:25:069 (145069|3) - dari sini sampe sini 02:31:089 (151089|3) - w kurang liat konsistensinya solanya mau ini ngkiutin suara yang di butain Ln kayak 02:31:089 (151089|3) - ada yang suara begitu yang nggak di buatin Ln jadi saran ane mending dari awal kalo mau ngambil Ln nya ambil semua dong, kalo mo diabaikan abaikan semua lah....
dari 02:31:702 (151702|3) - sampe 02:34:151 (154151|3) - itu 3 note ngapain mz? kalo saran ane mending patternnya kyk https://puu.sh/weOcY/fe6737d3e7.jpg itu yang ane block sengaja ane buat begitu buat ngikuti suara kayak bebek bebeknya apalah itu :3
02:34:559 (154559|2,154559|3) - add 1 note lagi disini
04:20:681 (260681|1,260681|0,261089|1,261089|0,261498|1,261498|0) - variasiin napa
05:28:028 (328028|3,328436|3) - pindahin yang ini ke col. yang lain asalkan sama, soalnya nadanya beda dengan 05:27:824 (327824|3,328232|3) -
05:44:049 (344049|3) - sampe 05:48:334 (348334|3) - mungkin bisa di rearrange soalnya banayak ane denger emphasisnya kecil tapi 3 note trus add satu note di 05:45:171 (345171|3) - dan di 05:46:804 (346804|0) - itu buat suara kik nya
add 1 note lagi di 05:48:436 (348436|2) - dan di 05:50:477 (350477|2) - disini emphasisnya mayan gede
05:50:477 (350477|2,357008|3,357008|0,357008|2) - hilangin salah satu
06:02:722 (362722|0) - add satu noye di 2
dari sini 06:15:783 (375783|3,384559|1) - ampe 06:36:600 (396600|2) - note yang di garis merahnya jadiin 2, tapi garis merah yang disengajaiin kosong itu gpp soalnya ane nggak dengar suara disitu

mungkin cuman itu dari saya....mod baliknya di tunggu yah ;)

BG nya w CURRY yah?
_VianK_
yang itu note di col. 3 di add ulang itu buat ngatasin ai mod nya
Topic Starter
Oscyy

Ridho 2307 wrote:

BG nya w CURRY yah?
Curry aja itu dikasih sama anuder lie

Ridho 2307 wrote:

yang itu note di col. 3 di add ulang itu buat ngatasin ai mod nya
Kemarin udah dibenerin, belum diupload updateannya
Topic Starter
Oscyy

Ridho 2307 wrote:

m4m req. via fb

1234

01:06:396 (66396|3) - yang ini jadiin ln aja kek 1 1 aja udah cukup sih
01:12:518 (72518|0,73334|0,74559|3,74967|0,77824|3,78232|0) - tambahain satu note bagian sini soalnya disini ane dengar emphasisnya lumayan gede... udah diatur yg gede dimasukin ke col 1 sama 4, yg kecil ke 2 3
01:13:743 (73743|0) - add not di sini, ane saranin di col 1 aja vroh :V uhm, keknya gw tau kenapa. Tapi notenya lebih ngikutin ke suara bass(?) atau tenor gw gatau namanya
01:30:885 (90885|1,90885|3,90885|2,90885|0) - disini seharusnya cukup 3 note.... idk keknya klo 4 justru nambah hand balance
01:32:518 (92518|2,92518|3,92518|0) - add 1 note lagi sementara gw biarin 3 dulu soalnya suara yg sama di part ini aku kasih 3 juga
02:31:294 (151294|2,151294|0,151294|1,151294|3) - cukup 3 note strong kick with cymbal deserve a quad
02:25:069 (145069|3) - dari sini sampe sini 02:31:089 (151089|3) - w kurang liat konsistensinya solanya mau ini ngkiutin suara yang di butain Ln kayak 02:31:089 (151089|3) - ada yang suara begitu yang nggak di buatin Ln jadi saran ane mending dari awal kalo mau ngambil Ln nya ambil semua dong, kalo mo diabaikan abaikan semua lah.... gw gak paham maksudnya, ini yg dibikinin ln buat suara pew yg lebih jelas daripada suara bg, klo dibilang konsistensi kurang tolong kasih tau contoh yg harusnya pake ln
dari 02:31:702 (151702|3) - sampe 02:34:151 (154151|3) - itu 3 note ngapain mz? kalo saran ane mending patternnya kyk https://puu.sh/weOcY/fe6737d3e7.jpg itu yang ane block sengaja ane buat begitu buat ngikuti suara kayak bebek bebeknya apalah itu :3 gw juga gatau lel, itu 3 note setiap garis putih kecuali yg strong kic gw kasih 4. Kenapa 3? buat hand balance i guess, tapi belum merhatiin sampe suara bebeknya, mungkin ntar bakal diatur lagi
02:34:559 (154559|2,154559|3) - add 1 note lagi disini ok, tapi note that col 1 sekarang jadi 3 note jack
04:20:681 (260681|1,260681|0,261089|1,261089|0,261498|1,261498|0) - variasiin napa idk klo variasi penting disini tapi menurutku ena aja klo tangan kanan pegang ln dan tangan kiri tinggal ngikutin clapnya :v gampang lah ntar klo emang harus variasi
05:28:028 (328028|3,328436|3) - pindahin yang ini ke col. yang lain asalkan sama, soalnya nadanya beda dengan 05:27:824 (327824|3,328232|3) - sama ah ._.
05:44:049 (344049|3) - sampe 05:48:334 (348334|3) - mungkin bisa di rearrange soalnya banayak ane denger emphasisnya kecil tapi 3 note mungkin nanti dipikirin lagi, sempet kepikiran yg 3 note dikurangin jadi 2trus add satu note di 05:45:171 (345171|3) - dan di 05:46:804 (346804|0) - itu buat suara kik nya uke
add 1 note lagi di 05:48:436 (348436|2) - dan di 05:50:477 (350477|2) - disini emphasisnya mayan gede applied buat yg terakhir doang, yg pertama gak perlu buat hand balance soalnya disitu sv agak tricky
05:50:477 (350477|2,357008|3,357008|0,357008|2) - hilangin salah satu ugh, 2 note buat kick sama yg satu di 3nya buat nglengkapin trill
06:02:722 (362722|0) - add satu noye di 2 uke
dari sini 06:15:783 (375783|3,384559|1) - ampe 06:36:600 (396600|2) - note yang di garis merahnya jadiin 2, tapi garis merah yang disengajaiin kosong itu gpp soalnya ane nggak dengar suara disituwhy, suaranya sama kaya yg di biru

mungkin cuman itu dari saya....mod baliknya di tunggu yah ;)

BG nya w CURRY yah?
Topic Starter
Oscyy
Wowowowow, thank ridho for shooting star to my map, that was helpful :D
Thanks for the mod too~
Protastic101

Rivals_7 wrote:

general pattern first. SVs will be handled later
hahahaha, i am here for SVs
note: everything is rounded to the nearest hundredth.

Here's some handy dandy equations to figure out SVs!

Y = average of an SV sequence
S1 = Starting SV value (the one you choose)
S2 = Second SV value to make the sequence average 1x
U = Units (counted by snaps)
U1 = Total number of units
U2 = Remaining number of units
N = Normalizing SV

Finding average SV of a sequence when given both values
(S1 × U + S2 × U) ÷ U1 = Y
Finding S2 when given the average SV, U1, and S1
(U1 – S1) ÷ U2 = Y

\o/
[General]
  1. 00:48:436 - This green line feels redundant since all it does is increase the sample volume from 20% to 40% when I think you can just make the red line at 00:01:090 - 40% and the hitnormal won't even be that loud at 00:27:212 -
  2. I dont really understand the diff name Cyphisonia . I mean, it was the name of Camellia's last album sure, but in relation to this song, I'm unable to find any connections.
[Cyphisonia]
00:51:702 - to 00:52:518 - Slowjam! The average SV here is 0.33x but I'm not really here to nitpick that since the speed up is somewhat predictable. No,
I just want to suggest that you move the SV from 00:52:110 - to 00:52:518 - to start at 00:52:314 - and end at 00:52:722 - instead.

00:53:334 - Ok, so here's where the SVs get a bit confusing and hard to read. Normally, SV sequences span between two notes, or in the case of LNs, between the end and start of an LN. I would recommend doing the same thing here, so you would get something like this:
  1. 00:53:334 - 1.25x
  2. 00:53:436 - 0.92x
  3. 00:53:743 - 1x
In this way, everything averages out to 1x. If you wanted to make it a bit stronger, you can replace the values with 1.9x to 0.7x.

00:53:743 - 00:53:845 - Dont really see the point of these SVs. The placement seems a little random too since you dont have a new SV at 00:53:947 - which is the start of the new LNs. I'd just leave 00:53:743 - to 00:53:947 - as a short 1x section before moving onto more SVs at the start of the next LN.
00:55:783 - 00:55:885 - Same thing here. I would just leave this as 1x between the SV sequences.

00:53:947 - with these SVs, I fail to understand the placement of them. Since this is four beats long, using a traditional bump SV might be really hard to read cause of how the timing stretches out the visual effect, so instead, I would do something like a gradual increase, such as this:
  1. 00:53:947 - 0.7x
  2. 00:54:355 - 0.9x
  3. 00:54:763 - 1.1x
  4. 00:55:171 - 1.3x
  5. 00:55:579 - 1x
If you want it to be a little stronger, you could try 0.4x, 0.8x, 1.2x, 1.6x

00:55:987 - I would really suggest that you start your SVs where the first note of the sequence starts so that the visual effect is on time with the rhythm of the music that you're following. In this case, I would do away with the SV sequence from 00:56:089 - to 00:56:804 - as it's all just a bit confusing and they don't really average out consistently to 1x which is what the previous section used.
  1. 00:55:987 - 00:56:294 - 1.5x
  2. 00:56:089 - 00:56:396 - 0.5x
  3. 00:56:192 - 00:56:498 - 1x
Repeat the same at 00:57:212 - to 00:57:722 -

00:56:600 - Since this is 1/1 long though, you could do close to the same thing you did at 00:53:334 - or even use the same values as it did there, but I would try to keep your values consistent anyways.

00:59:049 - and 00:59:457 - So these are a little more fun since they're only three units long, but figuring out their SV value is much the same as everything else.
  1. 00:59:049 - 00:59:457 - 1.25x
  2. 00:59:151 - 00:59:559 - 0.88x
  3. 00:59:355 - 00:59:763 - 1x
and so on and so forth for the rest of this section. Basically, try to average your SVs to 1x so that the SV sequences are consistent with the average SVs of the rest of the section (1x).

01:05:477 - I would move this 1x line to 01:05:375 - where it ends on the LN so that the notes at 01:05:579 - don't suddenly speed up while halfway down the columns (or up depending on how you play)

01:06:804 - to 01:08:436 - I would shift all these SVs back by one beat to begin at 01:06:396 - so the effect is more immediate as opposed to occurring in the middle of the LN.

01:11:294 - Remove this 0.5x SV here as it's redundant since the last SV at 01:08:436 - already made the current scroll speed 0.5x. Instead, I would move the SVs from 01:11:396 - to 01:11:804 - back by 1/4 of a unit so it begins on a downbeat. Alternatively, you can begin it on 01:10:885 - instead so the LN ends on a 1x SV.

01:12:722 - I would make this SV a bit stronger than the one before it since the sound is much stronger here. You could try 1.6x - 0.4x instead?

01:19:100 (79100|2) - Not an SV suggestion, but this is a ghost note because the music has the 1/8 roll then quickly reduces its snap to 1/4 to add a bit of a disruptive feel.
01:19:074 - 01:19:125 - this does mean that these SVs should be removed as there is no longer a 1/8 note there, and that 01:19:100 - should be 0.5x

01:32:212 - 01:32:314 - There's two toms here that I think would be nice to map. Could put them in col 2 and 1 respectively

01:32:518 - Can remove the 1x point from here since you already have one at 01:31:906 -

01:45:681 - This should be 0.25x if you want to average to 1x because there's only three total units here, not four.

01:48:845 - to 01:49:049 - Don't really see what a stutter effect would do for these notes. In my opinion, it would be better to do a bump since the sound is kind of held for 1/2 beat. Instead, I might extend 01:48:845 (108845|1) - as an LN, and do a bump, such as this:
  1. 01:48:845 - 2.2x
  2. 01:48:896 - 0.6x
  3. 01:49:049 - 1x
01:52:722 - 01:52:773 - The synth still continues through this so I dont think SVs is appropriate here. I'd try to be consistent and just make 01:52:722 - 1x and start the new sequence at the start of a new note like you did with the previous LNs. Also, consistency with 01:54:355 - 01:54:406 - where you did not use 1.25x to 0.75x SV


Also talked about metadata earlier
2017-06-06 23:39 Protastic101: Im not entirely sure of it though since this guest tracks album is kind of confusing in the way it's made
2017-06-06 23:40 Protastic101: https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/ source 1
2017-06-06 23:40 Protastic101: https://soundcloud.com/kamelcamellia/ct ... faded-demo source 2
2017-06-06 23:40 OscarRickyH02: idk about that
2017-06-06 23:40 Protastic101: https://www.youtube.com/watch?v=eC7pJaCgcbY source 3
Another source: http://cametek.jp/summary01/

Title: Algorithm (Hitech Psy Self-remix)
Artist: Camellia
Remove from tags: Camellia, hitech, Psy
Add to tags: Exit Tunes Guest Tracks Summary & VIPs CTCD-0015 Paradox

posting this for now as Ill be away for two weeks, but I hope you kind of get an idea of what to do with the SVs. If not, forum pm me and Ill try to respond, though my internet will be very spotty orz
Abraxos
the step evening JACK//DUMPSTREAM//SHIT thing is hard to read because of lime green on white


where did you get the "feat kradness" from youtube probably

the song is originally made by camellia and sang by kradness (in KRAD PARADOX) and then remixed by camellia again so the end product is only かめりあ or camellia himself

so romanised artist is かめりあ
artist name Camellia

tags Guest Tracks Summary & VIPs 01 KRAD PARADOX kradness

my source https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/


why cyphisonia as a diff name? did you just see the album title and thought it was cool
cyphisonia should mean some form of a (literal or not) construct of wisdom which kinda answers why theres a song called "welcome to cyphisonia" literally beckoning you to enter
in any case i fail to see how your diffname can be relevant

OD lower it to 7.4-6 you have shit like 04:45:171 (285171|2,285171|3,285222|1,285273|0,285273|3,285324|2,285375|0,285375|1,285426|2,285477|0,285477|3) -

why is your background from KRAD VORTEX the remixed song is from KRAD PARADOX HAHAHAHAHAHA

apply the sv mod above before doing mine


you really have issues reconciling between layering and playability - to no wonder


00:27:212 (27212|2,27416|0,27620|1,27926|1) - i dont get every single note in this whole section, can you decide to follow either a) the vocals or b) the background synths or c) the """""percussion" or else everything looks like theyre randomly placed - emphasize on the beats that you want

00:50:426 (50426|2,50477|3,50528|2) - whats this for

01:19:100 (79100|2) - ghost - more like no point for it to be here anyway

01:25:987 -
why do you model your streams like that
do you not think that it matters? please keep in mind that this is 147 bpm and youre dealing with 1/8s

01:29:202 (89202|2,89253|1,89304|2,89355|1) - shit transition into jumptrill (i hope you know that 01:29:253 - these things are meant to be jumptrilled)

01:32:110 (92110|2,92110|3) - you missed beats here

01:33:641 (93641|1,93641|0) - why jump this? is it necessary? 01:33:641 (93641|1,93743|1,93845|1) - look what youve done
01:34:865 (94865|3,94865|2) - again
i dont know about you, but sounds like 01:34:712 (94712|2,94763|1,94814|0,94865|3,94865|2,94916|1) - indicate /flow/ - what youve done with it is make something that is quite the antithesis of \flow\ - jacks

this isnt the best example but 01:35:579 (95579|1,95681|1,95732|0,95783|1) - this is a way better one illustrating my point
learn to ease up on the layering especially for sounds that are different from the situation or else everything will play like a fuckfest - thats how people do emphasis anyway

01:36:906 (96906|1,96906|0,96957|2,97008|1,97008|0,97722|2,97722|3,97773|1,97824|2,97824|3) - refer to above - there needs to be at least some form of differentiation between these two pairs of beats
to me theres already a very significant difference between each of their emphasis in the song, so its up to you to decide which one best fits

01:39:763 (99763|1,99865|0,99865|1,99967|0) - not sure if you look out for these

01:41:141 (101141|3,101192|2,101192|1,101243|0,101294|3,101345|2,101396|0,101396|1,101447|3) - 01:41:089 (101089|2,101141|3,101192|2) -01:45:069 (105069|3,105120|2,105171|3,105273|2,105375|3,105375|2,105477|3) - 01:46:753 (106753|2,106804|3,106855|2,106906|3) - 01:47:824 (107824|0,107926|0,108028|0) - 01:53:538 (113538|1,113641|1,113743|1) - plays really bad, see above for further elaboration
01:43:402 (103402|1,103470|2) - 1/8s not 1/6

01:48:641 (108641|1,108692|2,108743|1,108794|2,108845|1) - why no form of (obvious) discrimination for 01:48:845 (108845|1) - ?

01:49:967 (109967|0,109967|1,110018|2,110069|0,110069|1,110783|3,110783|2,110834|1,110885|2,110885|3,110885|0) - same deal

01:51:600 - miss out on this beat? you started the LNs on the bass beat lmao
01:52:110 (112110|2,112110|3,112110|1,112518|0,112518|2,112518|1) - same pitches

01:56:804 (116804|1,116804|0,116855|2,116855|3,116906|1,116906|0,116957|3,116957|2) - does not scale with density properly - 01:56:396 (116396|2,116396|0,116498|0,116600|1,116600|3,116702|3) - from this to a 1/8 jumptrill

01:58:232 (118232|2,118334|3,118334|2) - these are then 1/6s

02:02:212 (122212|2,122314|2,122314|3,122416|3) - pretty sure you dont notice these but these are on the same hand so do you think the quad transitions are balanced

02:02:314 - why are almost all the chords in the center

02:06:294 (126294|3,126396|3,126396|2,126498|2) - 02:07:110 (127110|1,127212|1,127212|0,127314|0) - erm
02:09:559 (129559|3,129661|2,129661|3,129763|2) - just because they appear on each hand consecutively doesnt make them any less bad to play anyway
02:14:457 (134457|1,134559|0,134559|1,134661|0) - why is this section so plain anyway there are vocals in the background you couldve done something like
from 02:13:334 -
this or something to keep the intensity up rather than have it be like uhhhhh QUAD uhhhhhhhh QUAD uhhhhhhhhh QUAD it apears lazy and gets boring and tiring fast

02:24:559 (144559|1,144559|0,144610|3,144610|2,144661|0,144661|1,144712|3,144712|2,144763|0,144763|1) - same deal as before

02:24:763 - how did you put the lns why arent there any 02:29:661 - here

02:34:559 (154559|0,154661|0,154763|0) - bad transition
02:37:314 (157314|1,157314|0,157518|1,157518|2) - bad transition into vocals, the bass beats should take precedence because youre entering into a section that exclusively follows the wubs

hot tip!!!
02:38:641 (158641|3,158641|2,158743|2,158743|3,159049|0,159049|1,159151|0,159151|1) - dont put these things for no reason other than "its the easiest to play out of the jumpjacks possible"
the main issue is how little manipulation you need for these things - its just wristjacking stuff
from 02:37:926 -
you can (and should) capitalize on the vocals
02:37:824 - starts off somewhat bold, because vocal

02:38:232 (158232|1,158232|2,158232|0,158334|3,158334|0,158436|1,158436|2,158538|3,158641|1,158641|2,158641|0) - part requires some form of manipulation due to the [14][23] thing, ends with 02:38:641 - [34][12] as a rest

its almost like musical composition but not really

you can decide which periods to have the manipulation thing but you need to remember that players need to rest no matter how much of a sadist you are
same thing applies for all kiai times unless i state differently in which case i will tell you anyway

03:14:763 (194763|2,194865|2,194967|2,195375|0,195477|0,195579|0) - dont feel like theyre justified, the bass beats and the snare are completely separate entities and should be treated as such, not lumped together in one jack

03:16:600 (196600|3,196600|2,196651|1,196651|0,196702|2,196702|3) - you should really not do 1/8 jumptrills actually, you missed a beat anyway 03:16:753 -

03:17:008 - same statement about quads

03:27:212 (207212|0,207212|3,207212|2,207212|1,207620|2,207620|0,207620|1) - why are you graduating from quads to triples
03:27:110 (207110|2,207110|3,207212|3,207212|0,207212|2,207212|1,207416|0,207416|3,207518|2,207518|1,207620|1,207620|2,207620|0) - if these are the bass beat pairs in play then just keep the snares as triples

03:29:865 (209865|3,209865|2,209916|1,209916|0,209967|2,209967|3,210018|1,210018|0,210069|2,210069|3) - same, weird density jump

03:57:824 (237824|1,237824|0,237875|3,237926|1,237926|2,237977|0,238028|3,238028|2,238079|1,238130|0,238130|3) - i feel like you started this too early
03:58:845 (238845|2,238845|3,238896|0,238947|2,238947|1,238998|3) - it shouldve ended here to transit into the 1/12s too

04:25:375 (265375|2,265477|2,265579|2) - a little weird but i guess its fine
04:38:283 (278283|2) - same ghost

04:41:498 (281498|2,281498|1,281600|1,281600|2,281702|2,281702|1,281804|1,281804|2,281906|2,281906|1) - no
04:41:498 (281498|0,281498|1,281498|2,281600|1,281600|2,281600|3,281702|0,281702|2,281702|1,281804|1,281804|3,281804|2) - these are disgustingly overemphasized, to no good reason too - the sounds are weak as hell and you given them triples? i want to live in a society like that

04:45:171 - im not sure about you but im sure this part is way different in intensity from 04:47:008 - and from 04:48:436 - and from 04:49:457 - but HAHA theyre all equally emphasized so what gives? do you really want that 6* rating? hot tip if you want to - make 1/16 jumptrills
04:49:661 (289661|3,289661|2,289712|0,289763|1,289763|2,289814|3,289865|1,289865|0,289916|2,289967|0,289967|3,290018|1) - stream should end at 04:49:661 - listen to the music

04:51:294 (291294|2,291294|3,291498|2,291498|1) - ignoring the percussion is misleading as fuck here

skipping second chorus, same deal as above

third chorus
05:20:273 (320273|0,320273|2,320273|3,320324|1,320375|3,320375|2) - you over did the emphasis here
05:20:885 (320885|3,320885|2,321089|2,321089|1,321089|0) - arent you missing something
05:21:294 (321294|0,321294|1,321498|1,321498|3,321498|2) - i heard hihats are doubled - oh look 05:18:028 (318028|3,318028|2,318130|1,318130|0,318232|2,318232|1,318232|3) -
05:23:436 (323436|2,323436|3,323538|1,323538|3,323538|0) - missing something again?

my main point is camellia himself already tried to make this part different by including distorted voice samples and you should definitely capitalize on that
just keep in mind how much emphasis you should give to each sample

05:40:681 - same thing as above, this part is different in intensity from 05:41:089 - and from 05:41:498 - but theyre all that same goddamn 1/8 jumpstream

05:43:845 (343845|2,343896|3,343947|2) - somewhat shit transition
05:45:477 (345477|2,345528|3,345579|2) - same
05:50:477 (350477|0,350528|1,350579|0) - same

remember what i said about how you make streams? yeah same thing here

05:58:028 (358028|0,358079|1,358130|2,358181|1,358232|2,358232|0,358283|1,358334|0) - what the fuck is this
yeah i wont point things like this out anymore, you should know the drill

blah blah ending get me out of here

this gives dumpstreams a bad rep esp. when youre just using (or should i say abusing) it for star rating and difficulty, with a very evident lack in concern for any form of emphasis and the like
Topic Starter
Oscyy

Protastic101 wrote:

Rivals_7 wrote:

general pattern first. SVs will be handled later
hahahaha, i am here for SVs
note: everything is rounded to the nearest hundredth.

Here's some handy dandy equations to figure out SVs!

Y = average of an SV sequence
S1 = Starting SV value (the one you choose)
S2 = Second SV value to make the sequence average 1x
U = Units (counted by snaps)
U1 = Total number of units
U2 = Remaining number of units
N = Normalizing SV

Finding average SV of a sequence when given both values
(S1 × U + S2 × U) ÷ U1 = Y
Finding S2 when given the average SV, U1, and S1
(U1 – S1) ÷ U2 = Y

\o/
[General]
  1. 00:48:436 - This green line feels redundant since all it does is increase the sample volume from 20% to 40% when I think you can just make the red line at 00:01:090 - 40% and the hitnormal won't even be that loud at 00:27:212 - trying to apply this and btw i changed my offset to 1116
  2. I dont really understand the diff name Cyphisonia . I mean, it was the name of Camellia's last album sure, but in relation to this song, I'm unable to find any connections.it was my nick, Cy. Trying to connect my nick into Camellia's album
[Cyphisonia]
00:51:702 - to 00:52:518 - Slowjam! The average SV here is 0.33x but I'm not really here to nitpick that since the speed up is somewhat predictable. No, exactly, as agka said it was ok if weput slowjam to a long section
I just want to suggest that you move the SV from 00:52:110 - to 00:52:518 - to start at 00:52:314 - and end at 00:52:722 - instead. idk if i put the end of sv more late, since i want the end of ln still 1.0x speed, but i'll try that. And btw if you suggest to move the sv backwards isnt it become lower average than 0.33x?

00:53:334 - Ok, so here's where the SVs get a bit confusing and hard to read. Normally, SV sequences span between two notes, or in the case of LNs, between the end and start of an LN. I would recommend doing the same thing here, so you would get something like this:
  1. 00:53:334 - 1.25x
  2. 00:53:436 - 0.92x
  3. 00:53:743 - 1x
In this way, everything averages out to 1x. If you wanted to make it a bit stronger, you can replace the values with 1.9x to 0.7x. still struggling in this part, people hate the slowjam even the sv after bump is 0.88, but i think that is tricky since its ln sv especially for hidden player. I think i will pick the first option without normalizing it back to 1.0x because i want this section as slowjam with bump

00:53:743 - 00:53:845 - Dont really see the point of these SVs. The placement seems a little random too since you dont have a new SV at 00:53:947 - which is the start of the new LNs. I'd just leave 00:53:743 - to 00:53:947 - as a short 1x section before moving onto more SVs at the start of the next LN. ok a little bit explanation here, actually im trying to imitate zen's PLANET//SHAPER sv on the ln section before jack, basically its slowjam on ln and speeds up on the gap, and i realized it wont work here since my ln is a lot of longer, so i tried to put reverse bump instead (0.75x to 1.25x) which is bad call, the reason why i didnt put new sv on 00:53:947 - is because it is the same speed (1.25x) so putting new sv with same speed will be useless. I think i will delete bump sv on the ln gap and change the sv on the ln into 1.25x to 0.92x like the earlier one
00:55:783 - 00:55:885 - Same thing here. I would just leave this as 1x between the SV sequences.yep

00:53:947 - with these SVs, I fail to understand the placement of them. Since this is four beats long, using a traditional bump SV might be really hard to read cause of how the timing stretches out the visual effect, so instead, I would do something like a gradual increase, such as this:
  1. 00:53:947 - 0.7x
  2. 00:54:355 - 0.9x
  3. 00:54:763 - 1.1x
  4. 00:55:171 - 1.3x
  5. 00:55:579 - 1x
If you want it to be a little stronger, you could try 0.4x, 0.8x, 1.2x, 1.6x will apply gradual increase, havent decided the value yet

00:55:987 - I would really suggest that you start your SVs where the first note of the sequence starts so that the visual effect is on time with the rhythm of the music that you're following. In this case, I would do away with the SV sequence from 00:56:089 - to 00:56:804 - as it's all just a bit confusing and they don't really average out consistently to 1x which is what the previous section used.
  1. 00:55:987 - 00:56:294 - 1.5x
  2. 00:56:089 - 00:56:396 - 0.5x
  3. 00:56:192 - 00:56:498 - 1x
Repeat the same at 00:57:212 - to 00:57:722 - i think i'll use 1.25x - 0.75x instead

00:56:600 - Since this is 1/1 long though, you could do close to the same thing you did at 00:53:334 - or even use the same values as it did there, but I would try to keep your values consistent anyways. yep, basically its repeating

00:59:049 - and 00:59:457 - So these are a little more fun since they're only three units long, but figuring out their SV value is much the same as everything else.
  1. 00:59:049 - 00:59:457 - 1.25x
  2. 00:59:151 - 00:59:559 - 0.88x
  3. 00:59:355 - 00:59:763 - 1x
i can handle this
and so on and so forth for the rest of this section. Basically, try to average your SVs to 1x so that the SV sequences are consistent with the average SVs of the rest of the section (1x). actually on this part i tried slowjam (ave less than 1) with bump on the begining, and its fail so far, so i think i'll try to keep the ave SV constantly slowjam (around 0.9x) if i failed again i will change the ave to 1x

01:05:477 - I would move this 1x line to 01:05:375 - where it ends on the LN so that the notes at 01:05:579 - don't suddenly speed up while halfway down the columns (or up depending on how you play) okay

01:06:804 - to 01:08:436 - I would shift all these SVs back by one beat to begin at 01:06:396 - so the effect is more immediate as opposed to occurring in the middle of the LN. uhh, ok

01:11:294 - Remove this 0.5x SV here as it's redundant since the last SV at 01:08:436 - already made the current scroll speed 0.5x.didnt notice that, deleted Instead, I would move the SVs from 01:11:396 - to 01:11:804 - back by 1/4 of a unit so it begins on a downbeat.i pick this suggestion Alternatively, you can begin it on 01:10:885 - instead so the LN ends on a 1x SV.this makes that gradual slowdown not visible (it looks like no speed changes since it starts from 1x and ends on 1x)

01:12:722 - I would make this SV a bit stronger than the one before it since the sound is much stronger here. You could try 1.6x - 0.4x instead? ok but idk if its make difference visualization while playing lol

01:19:100 (79100|2) - Not an SV suggestion, but this is a ghost note because the music has the 1/8 roll then quickly reduces its snap to 1/4 to add a bit of a disruptive feel. fixed, i didnt notice it. I think it just from 1/16 to 1/8
01:19:074 - 01:19:125 - this does mean that these SVs should be removed as there is no longer a 1/8 note there, and that 01:19:100 - should be 0.5x yep

01:32:212 - 01:32:314 - There's two toms here that I think would be nice to map. Could put them in col 2 and 1 respectively ok

01:32:518 - Can remove the 1x point from here since you already have one at 01:31:906 - deleted

01:45:681 - This should be 0.25x if you want to average to 1x because there's only three total units here, not four. whoops

01:48:845 - to 01:49:049 - Don't really see what a stutter effect would do for these notes. In my opinion, it would be better to do a bump since the sound is kind of held for 1/2 beat. Instead, I might extend 01:48:845 (108845|1) - as an LN, and do a bump, such as this:
  1. 01:48:845 - 2.2x
  2. 01:48:896 - 0.6x
  3. 01:49:049 - 1x
applied

01:52:722 - 01:52:773 - The synth still continues through this so I dont think SVs is appropriate here. I'd try to be consistent and just make 01:52:722 - 1x and start the new sequence at the start of a new note like you did with the previous LNs. Also, consistency with 01:54:355 - 01:54:406 - where you did not use 1.25x to 0.75x SV okay


Also talked about metadata earlier
2017-06-06 23:39 Protastic101: Im not entirely sure of it though since this guest tracks album is kind of confusing in the way it's made
2017-06-06 23:40 Protastic101: https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/ source 1
2017-06-06 23:40 Protastic101: https://soundcloud.com/kamelcamellia/ct ... faded-demo source 2
2017-06-06 23:40 OscarRickyH02: idk about that
2017-06-06 23:40 Protastic101: https://www.youtube.com/watch?v=eC7pJaCgcbY source 3
Another source: http://cametek.jp/summary01/

Title: Algorithm (Hitech Psy Self-remix)
Artist: Camellia
Remove from tags: Camellia, hitech, Psy
Add to tags: Exit Tunes Guest Tracks Summary & VIPs CTCD-0015 Paradox

posting this for now as Ill be away for two weeks, but I hope you kind of get an idea of what to do with the SVs. If not, forum pm me and Ill try to respond, though my internet will be very spotty orz

Thank you pro, looks like i learned much from this sv mod :D
Topic Starter
Oscyy

Abraxos wrote:

the step evening JACK//DUMPSTREAM//SHIT thing is hard to read because of lime green on white


where did you get the "feat kradness" from youtube probably

the song is originally made by camellia and sang by kradness (in KRAD PARADOX) and then remixed by camellia again so the end product is only かめりあ or camellia himself

so romanised artist is かめりあ
artist name Camellia

tags Guest Tracks Summary & VIPs 01 KRAD PARADOX kradness

my source https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/


why cyphisonia as a diff name? did you just see the album title and thought it was cool
cyphisonia should mean some form of a (literal or not) construct of wisdom which kinda answers why theres a song called "welcome to cyphisonia" literally beckoning you to enter
in any case i fail to see how your diffname can be relevant

OD lower it to 7.4-6 you have shit like 04:45:171 (285171|2,285171|3,285222|1,285273|0,285273|3,285324|2,285375|0,285375|1,285426|2,285477|0,285477|3) -

why is your background from KRAD VORTEX the remixed song is from KRAD PARADOX HAHAHAHAHAHA

apply the sv mod above before doing mine
box this please

you really have issues reconciling between layering and playability - to no wonder


00:27:212 (27212|2,27416|0,27620|1,27926|1) - i dont get every single note in this whole section, can you decide to follow either a) the vocals or b) the background synths or c) the """""percussion" or else everything looks like theyre randomly placed - emphasize on the beats that you want it was kinda piano or keyboard sound that sometimes follows vocal

00:50:426 (50426|2,50477|3,50528|2) - whats this for changed before you modded it, havent updated yet

01:19:100 (79100|2) - ghost - more like no point for it to be here anyway ^

01:25:987 -
why do you model your streams like that
do you not think that it matters? please keep in mind that this is 147 bpm and youre dealing with 1/8s i can model it better with all steams way to the left of right without ever changing direction or else i make 3 (not 2) instead for the turn and anyway, its jumptrillable so keep this

01:29:202 (89202|2,89253|1,89304|2,89355|1) - shit transition into jumptrill (i hope you know that 01:29:253 - these things are meant to be jumptrilled) again, fixed before you modded it

01:32:110 (92110|2,92110|3) - you missed beats here if you meant the tom sound, read above

01:33:641 (93641|1,93641|0) - why jump this? is it necessary? yes it is, i dont want my map boring with all jacks here and please, listen to the sound 01:33:641 (93641|1,93743|1,93845|1) - look what youve done shifted the double after, the jump is totally fine
01:34:865 (94865|3,94865|2) - again ^
i dont know about you, but sounds like 01:34:712 (94712|2,94763|1,94814|0,94865|3,94865|2,94916|1) - indicate /flow/ - what youve done with it is make something that is quite the antithesis of \flow\ - jacks for fun, really, it its short, less than 1 beat finger wont hurt with that

this isnt the best example but 01:35:579 (95579|1,95681|1,95732|0,95783|1) - this is a way better one illustrating my point
learn to ease up on the layering especially for sounds that are different from the situation or else everything will play like a fuckfest - thats how people do emphasis anyway keep, havent got better pattern

01:36:906 (96906|1,96906|0,96957|2,97008|1,97008|0,97722|2,97722|3,97773|1,97824|2,97824|3) - refer to above - there needs to be at least some form of differentiation between these two pairs of beats
to me theres already a very significant difference between each of their emphasis in the song, so its up to you to decide which one best fits ^

01:39:763 (99763|1,99865|0,99865|1,99967|0) - not sure if you look out for these ^

01:41:141 (101141|3,101192|2,101192|1,101243|0,101294|3,101345|2,101396|0,101396|1,101447|3) - 01:41:089 (101089|2,101141|3,101192|2) -01:45:069 (105069|3,105120|2,105171|3,105273|2,105375|3,105375|2,105477|3) - 01:46:753 (106753|2,106804|3,106855|2,106906|3) - 01:47:824 (107824|0,107926|0,108028|0) - 01:53:538 (113538|1,113641|1,113743|1) - plays really bad, see above for further elaboration ^
01:43:402 (103402|1,103470|2) - 1/8s not 1/6 pretty sure its 1/6 if you count the sound

01:48:641 (108641|1,108692|2,108743|1,108794|2,108845|1) - why no form of (obvious) discrimination for 01:48:845 (108845|1) - ? actually its playable

01:49:967 (109967|0,109967|1,110018|2,110069|0,110069|1,110783|3,110783|2,110834|1,110885|2,110885|3,110885|0) - same deal same reason to all those ^ sign

01:51:600 - miss out on this beat? you started the LNs on the bass beat lmao fixed
01:52:110 (112110|2,112110|3,112110|1,112518|0,112518|2,112518|1) - same pitches fixed

01:56:804 (116804|1,116804|0,116855|2,116855|3,116906|1,116906|0,116957|3,116957|2) - does not scale with density properly - 01:56:396 (116396|2,116396|0,116498|0,116600|1,116600|3,116702|3) - from this to a 1/8 jumptrill are you expecting to change those jumpstream to stream or the 1 note earlier beat into 2 note?

01:58:232 (118232|2,118334|3,118334|2) - these are then 1/6s

02:02:212 (122212|2,122314|2,122314|3,122416|3) - pretty sure you dont notice these but these are on the same hand so do you think the quad transitions are balanced nah, its fine

02:02:314 - why are almost all the chords in the center hithat

02:06:294 (126294|3,126396|3,126396|2,126498|2) - 02:07:110 (127110|1,127212|1,127212|0,127314|0) - erm yep, read above
02:09:559 (129559|3,129661|2,129661|3,129763|2) - just because they appear on each hand consecutively doesnt make them any less bad to play anyway
02:14:457 (134457|1,134559|0,134559|1,134661|0) - why is this section so plain anyway there are vocals in the background you couldve done something like
from 02:13:334 -
this or something to keep the intensity up rather than have it be like uhhhhh QUAD uhhhhhhhh QUAD uhhhhhhhhh QUAD it apears lazy and gets boring and tiring fast
still, keep the quad for some reason

02:24:559 (144559|1,144559|0,144610|3,144610|2,144661|0,144661|1,144712|3,144712|2,144763|0,144763|1) - same deal as before same reason as well

02:24:763 - how did you put the lns why arent there any 02:29:661 - here fixed

02:34:559 (154559|0,154661|0,154763|0) - bad transition keep, triples on the beginning caused it and the triples is for kick
02:37:314 (157314|1,157314|0,157518|1,157518|2) - bad transition into vocals, the bass beats should take precedence because youre entering into a section that exclusively follows the wubs not following vocals actually

hot tip!!!
02:38:641 (158641|3,158641|2,158743|2,158743|3,159049|0,159049|1,159151|0,159151|1) - dont put these things for no reason other than "its the easiest to play out of the jumpjacks possible"
the main issue is how little manipulation you need for these things - its just wristjacking stuff
from 02:37:926 -
you can (and should) capitalize on the vocals
02:37:824 - starts off somewhat bold, because vocal will apply

02:38:232 (158232|1,158232|2,158232|0,158334|3,158334|0,158436|1,158436|2,158538|3,158641|1,158641|2,158641|0) - part requires some form of manipulation due to the [14][23] thing, ends with 02:38:641 - [34][12] as a rest

its almost like musical composition but not really

you can decide which periods to have the manipulation thing but you need to remember that players need to rest no matter how much of a sadist you are
same thing applies for all kiai times unless i state differently in which case i will tell you anyway

03:14:763 (194763|2,194865|2,194967|2,195375|0,195477|0,195579|0) - dont feel like theyre justified, the bass beats and the snare are completely separate entities and should be treated as such, not lumped together in one jack keep, this is not bad either

03:16:600 (196600|3,196600|2,196651|1,196651|0,196702|2,196702|3) - you should really not do 1/8 jumptrills actually, you missed a beat anyway 03:16:753 - note added, keep the jumptrill anyway

03:17:008 - same statement about quads

03:27:212 (207212|0,207212|3,207212|2,207212|1,207620|2,207620|0,207620|1) - why are you graduating from quads to triples idk what you mean
03:27:110 (207110|2,207110|3,207212|3,207212|0,207212|2,207212|1,207416|0,207416|3,207518|2,207518|1,207620|1,207620|2,207620|0) - if these are the bass beat pairs in play then just keep the snares as triples i think ill keep

03:29:865 (209865|3,209865|2,209916|1,209916|0,209967|2,209967|3,210018|1,210018|0,210069|2,210069|3) - same, weird density jump ^

03:57:824 (237824|1,237824|0,237875|3,237926|1,237926|2,237977|0,238028|3,238028|2,238079|1,238130|0,238130|3) - i feel like you started this too early its faded in
03:58:845 (238845|2,238845|3,238896|0,238947|2,238947|1,238998|3) - it shouldve ended here to transit into the 1/12s too even there was strong kick, 1/8 sound didnt stop

04:25:375 (265375|2,265477|2,265579|2) - a little weird but i guess its fine
04:38:283 (278283|2) - same ghost yep

04:41:498 (281498|2,281498|1,281600|1,281600|2,281702|2,281702|1,281804|1,281804|2,281906|2,281906|1) - no
04:41:498 (281498|0,281498|1,281498|2,281600|1,281600|2,281600|3,281702|0,281702|2,281702|1,281804|1,281804|3,281804|2) - these are disgustingly overemphasized, to no good reason too - the sounds are weak as hell and you given them triples? i want to live in a society like that changed to double

04:45:171 - im not sure about you but im sure this part is way different in intensity from 04:47:008 - and from 04:48:436 - and from 04:49:457 - but HAHA theyre all equally emphasized so what gives? do you really want that 6* rating? hot tip if you want to - make 1/16 jumptrills already made 1/16 stairs actually, just ask bn dude, its same intensity
04:49:661 (289661|3,289661|2,289712|0,289763|1,289763|2,289814|3,289865|1,289865|0,289916|2,289967|0,289967|3,290018|1) - stream should end at 04:49:661 - listen to the music idk will keep this or change this part into 1/4 trill or jack

04:51:294 (291294|2,291294|3,291498|2,291498|1) - ignoring the percussion is misleading as fuck here just havent notice
skipping second chorus, same deal as above

third chorus
05:20:273 (320273|0,320273|2,320273|3,320324|1,320375|3,320375|2) - you over did the emphasis here just listen
05:20:885 (320885|3,320885|2,321089|2,321089|1,321089|0) - arent you missing something added
05:21:294 (321294|0,321294|1,321498|1,321498|3,321498|2) - i heard hihats are doubled - oh look 05:18:028 (318028|3,318028|2,318130|1,318130|0,318232|2,318232|1,318232|3) - idk what you meant
05:23:436 (323436|2,323436|3,323538|1,323538|3,323538|0) - missing something again? nope, double is too early

my main point is camellia himself already tried to make this part different by including distorted voice samples and you should definitely capitalize on that
just keep in mind how much emphasis you should give to each sample

05:40:681 - same thing as above, this part is different in intensity from 05:41:089 - and from 05:41:498 - but theyre all that same goddamn 1/8 jumpstream are you really expecting me to give 1/16 right now?

05:43:845 (343845|2,343896|3,343947|2) - somewhat shit transition
05:45:477 (345477|2,345528|3,345579|2) - same
05:50:477 (350477|0,350528|1,350579|0) - same keep

remember what i said about how you make streams? yeah same thing here

05:58:028 (358028|0,358079|1,358130|2,358181|1,358232|2,358232|0,358283|1,358334|0) - what the fuck is this
yeah i wont point things like this out anymore, you should know the drill kinda fixed it

blah blah ending get me out of here

this gives dumpstreams a bad rep esp. when youre just using (or should i say abusing) it for star rating and difficulty, with a very evident lack in concern for any form of emphasis and the like
Abraxos
nice reply lol

ill just tell you one thing: not every single pattern in the whole entirety of the map must be a bijection of the song - you have to remember that this game doesnt only revolve around you and your poor little map only
Topic Starter
Oscyy

Abraxos wrote:

nice reply lol

ill just tell you one thing: not every single pattern in the whole entirety of the map must be a bijection of the song - you have to remember that this game doesnt only revolve around you and your poor little map only
im trying to learn mapping just note that this is my first map
Abraxos

OscarRickyH02 wrote:

Abraxos wrote:

nice reply lol

ill just tell you one thing: not every single pattern in the whole entirety of the map must be a bijection of the song - you have to remember that this game doesnt only revolve around you and your poor little map only
im trying to learn mapping just note that this is my first map
not sure why that gives you the ticket out here, ill just go through some of the points to illustrate my point then (im in purple)

OscarRickyH02 wrote:

Abraxos wrote:

the step evening JACK//DUMPSTREAM//SHIT thing is hard to read because of lime green on white


where did you get the "feat kradness" from youtube probably

the song is originally made by camellia and sang by kradness (in KRAD PARADOX) and then remixed by camellia again so the end product is only かめりあ or camellia himself

so romanised artist is かめりあ
artist name Camellia

tags Guest Tracks Summary & VIPs 01 KRAD PARADOX kradness

my source https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/


why cyphisonia as a diff name? did you just see the album title and thought it was cool
cyphisonia should mean some form of a (literal or not) construct of wisdom which kinda answers why theres a song called "welcome to cyphisonia" literally beckoning you to enter
in any case i fail to see how your diffname can be relevant

OD lower it to 7.4-6 you have shit like 04:45:171 (285171|2,285171|3,285222|1,285273|0,285273|3,285324|2,285375|0,285375|1,285426|2,285477|0,285477|3) -

why is your background from KRAD VORTEX the remixed song is from KRAD PARADOX HAHAHAHAHAHA
not sure why you ignored everything above



apply the sv mod above before doing mine
boxing is impossible because osu doesnt allow for boxes in boxes

you really have issues reconciling between layering and playability - to no wonder


00:27:212 (27212|2,27416|0,27620|1,27926|1) - i dont get every single note in this whole section, can you decide to follow either a) the vocals or b) the background synths or c) the """""percussion" or else everything looks like theyre randomly placed - emphasize on the beats that you want it was kinda piano or keyboard sound that sometimes follows vocal if say theres 3 things in the music, and one of those 3 things is the most obvious sound that pops out at you in play - what do you think you should do?

01:25:987 -
why do you model your streams like that
do you not think that it matters? please keep in mind that this is 147 bpm and youre dealing with 1/8s
i can model it better with all steams way to the left of right without ever changing direction or else i make 3 (not 2) instead for the turn and anyway, its jumptrillable so keep this

this is NOT jumptrillable mind you, 147 bpm 1/8s are perfectly playable up to a certain point in density (which is what ive been doing anyway)

i dont think you get what i mean - those things that i point out are what makes your streams somewhat "unjumptrilable" (even if they are jumptrillable which they arent)
because of that, i chose to look at how much strain it places on the hand - which hand do you think takes the most shit in the picture?


01:29:202 (89202|2,89253|1,89304|2,89355|1) - shit transition into jumptrill (i hope you know that 01:29:253 - these things are meant to be jumptrilled) again, fixed before you modded it im choosing to believe that youve fixed it ALTHOUGH the map still says pending and this change hasnt been made lul

01:33:641 (93641|1,93641|0) - why jump this? is it necessary? yes it is, i dont want my map boring with all jacks here and please, listen to the sound i should be saying that to you - youre deliberately making things bad to play just so your poor little map would "stick to the music better"

01:33:641 (93641|1,93743|1,93845|1) - look what youve done shifted the double after, the jump is totally fine:)
01:34:865 (94865|3,94865|2) - again ^
i dont know about you, but sounds like 01:34:712 (94712|2,94763|1,94814|0,94865|3,94865|2,94916|1) - indicate /flow/ - what youve done with it is make something that is quite the antithesis of \flow\ - jacks for fun, really, it its short, less than 1 beat finger wont hurt with that "for fun" yeah not really no
the length does not affect how much strain the hand takes - its how many notes you place on that particular part of the hand per period of time


this isnt the best example but 01:35:579 (95579|1,95681|1,95732|0,95783|1) - this is a way better one illustrating my point
learn to ease up on the layering especially for sounds that are different from the situation or else everything will play like a fuckfest - thats how people do emphasis anyway keep, havent got better pattern youre not that lazy, are you?

mapping is all about finding that right balance between how you intend to approach the map, and how players receive that approach of yours - please


01:36:906 (96906|1,96906|0,96957|2,97008|1,97008|0,97722|2,97722|3,97773|1,97824|2,97824|3) - refer to above - there needs to be at least some form of differentiation between these two pairs of beats
to me theres already a very significant difference between each of their emphasis in the song, so its up to you to decide which one best fits ^ cute arrow btw

01:39:763 (99763|1,99865|0,99865|1,99967|0) - not sure if you look out for these ^ indeed

will delete all the arrows you placed, but the points still stand unaddressed - feel free to look back yourself

01:43:402 (103402|1,103470|2) - 1/8s not 1/6 pretty sure its 1/6 if you count the sound count what sound; its explicitly 1/8 do i need to come over and show you

01:48:641 (108641|1,108692|2,108743|1,108794|2,108845|1) - why no form of (obvious) discrimination for 01:48:845 (108845|1) - ? actually its playable its not about playability, i find it hideous you didnt even bother to read my point - its about emphasis, and how the last note doesnt have that

01:49:967 (109967|0,109967|1,110018|2,110069|0,110069|1,110783|3,110783|2,110834|1,110885|2,110885|3,110885|0) - same deal same reason to all those ^ sign cute sign btw

01:56:804 (116804|1,116804|0,116855|2,116855|3,116906|1,116906|0,116957|3,116957|2) - does not scale with density properly - 01:56:396 (116396|2,116396|0,116498|0,116600|1,116600|3,116702|3) - from this to a 1/8 jumptrill are you expecting to change those jumpstream to stream or the 1 note earlier beat into 2 note? no why should i spoonfeed you my ideas this is your map

im just telling you the things that i feel that arent done the best that they can - and density scaling is one of them


01:58:232 (118232|2,118334|3,118334|2) - these are then 1/6s
no reply here lmao

02:02:212 (122212|2,122314|2,122314|3,122416|3) - pretty sure you dont notice these but these are on the same hand so do you think the quad transitions are balanced nah, its fine nope it isnt fine if it were fine i wouldntve told you

the problem with this pattern is how the jacks are on the same hand - which do you think is less straining:
a) 4 notes, with 2 on each hand
b) 4 notes, everything on one hand
does this make it clearer?


02:02:314 - why are almost all the chords in the center hithat the whole section has hihats so why doesnt the whole section consist of chords in the center then

02:06:294 (126294|3,126396|3,126396|2,126498|2) - 02:07:110 (127110|1,127212|1,127212|0,127314|0) - erm yep, read above yep, read above
02:09:559 (129559|3,129661|2,129661|3,129763|2) - just because they appear on each hand consecutively doesnt make them any less bad to play anyway
02:14:457 (134457|1,134559|0,134559|1,134661|0) - why is this section so plain anyway there are vocals in the background you couldve done something like
from 02:13:334 -
this or something to keep the intensity up rather than have it be like uhhhhh QUAD uhhhhhhhh QUAD uhhhhhhhhh QUAD it apears lazy and gets boring and tiring fast
still, keep the quad for some reason

" for some reason" i dont seem to find your reply satisfactory - i wonder whys that

if that was a typo from "same"(inexcusable but besides the point) then scrolling up and down doesnt give me your reason either


02:24:559 (144559|1,144559|0,144610|3,144610|2,144661|0,144661|1,144712|3,144712|2,144763|0,144763|1) - same deal as before same reason as well yes

02:34:559 (154559|0,154661|0,154763|0) - bad transition keep, triples on the beginning caused it and the triples is for kick playability vs how your dear little map follows the music - which will you pick

02:37:314 (157314|1,157314|0,157518|1,157518|2) - bad transition into vocals, the bass beats should take precedence because youre entering into a section that exclusively follows the wubs not following vocals actually you didnt even bother to read my reply

even if you didnt "follow the vocals akually" somehow magically 02:36:906 (156906|2,156906|3,157008|2,157008|1,157110|0,157110|1,157314|1,157314|0,157518|2,157518|1) - all these chords land on the vocal syllables so whats that about


hot tip!!!
02:38:641 (158641|3,158641|2,158743|2,158743|3,159049|0,159049|1,159151|0,159151|1) - dont put these things for no reason other than "its the easiest to play out of the jumpjacks possible"
the main issue is how little manipulation you need for these things - its just wristjacking stuff
from 02:37:926 -
you can (and should) capitalize on the vocals
02:37:824 - starts off somewhat bold, because vocal will apply i hope so

02:38:232 (158232|1,158232|2,158232|0,158334|3,158334|0,158436|1,158436|2,158538|3,158641|1,158641|2,158641|0) - part requires some form of manipulation due to the [14][23] thing, ends with 02:38:641 - [34][12] as a rest

its almost like musical composition but not really

you can decide which periods to have the manipulation thing but you need to remember that players need to rest no matter how much of a sadist you are
same thing applies for all kiai times unless i state differently in which case i will tell you anyway

03:14:763 (194763|2,194865|2,194967|2,195375|0,195477|0,195579|0) - dont feel like theyre justified, the bass beats and the snare are completely separate entities and should be treated as such, not lumped together in one jack keep, this is not bad either im telling you its bad tho so
again you didnt read my point


03:17:008 - same statement about quads

03:27:212 (207212|0,207212|3,207212|2,207212|1,207620|2,207620|0,207620|1) - why are you graduating from quads to triples idk what you mean why the change from quad to triple
03:27:110 (207110|2,207110|3,207212|3,207212|0,207212|2,207212|1,207416|0,207416|3,207518|2,207518|1,207620|1,207620|2,207620|0) - if these are the bass beat pairs in play then just keep the snares as triples i think ill keep why the change from quad to triple ya

03:29:865 (209865|3,209865|2,209916|1,209916|0,209967|2,209967|3,210018|1,210018|0,210069|2,210069|3) - same, weird density jump ^ <>^>^^<>>^<

03:57:824 (237824|1,237824|0,237875|3,237926|1,237926|2,237977|0,238028|3,238028|2,238079|1,238130|0,238130|3) - i feel like you started this too early its faded in exactly lol

whats the property of faded in objects? they go from light to dark yeah?
whats stopping that from applying to that section here, going from less dense to more dense?


03:58:845 (238845|2,238845|3,238896|0,238947|2,238947|1,238998|3) - it shouldve ended here to transit into the 1/12s too even there was strong kick, 1/8 sound didnt stop its because theres a strong kick you should stop the 1/8s

if you emphasize everything nothing is emphasized
if you layer everything nothing is layered


04:45:171 - im not sure about you but im sure this part is way different in intensity from 04:47:008 - and from 04:48:436 - and from 04:49:457 - but HAHA theyre all equally emphasized so what gives? do you really want that 6* rating? hot tip if you want to - make 1/16 jumptrills already made 1/16 stairs actually, just ask bn dude, its same intensity what are you on can i have some

my point is this:
"whats the property of faded in objects? they go from light to dark yeah?
whats stopping that from applying to that section here, going from less dense to more dense?"


04:51:294 (291294|2,291294|3,291498|2,291498|1) - ignoring the percussion is misleading as fuck here just havent notice :b: ice


third chorus
05:20:273 (320273|0,320273|2,320273|3,320324|1,320375|3,320375|2) - you over did the emphasis here just listen look above
05:20:885 (320885|3,320885|2,321089|2,321089|1,321089|0) - arent you missing something added
05:21:294 (321294|0,321294|1,321498|1,321498|3,321498|2) - i heard hihats are doubled - oh look 05:18:028 (318028|3,318028|2,318130|1,318130|0,318232|2,318232|1,318232|3) - idk what you meant consistency
05:23:436 (323436|2,323436|3,323538|1,323538|3,323538|0) - missing something again? nope, double is too early youre missing the voice stutters man

my main point is camellia himself already tried to make this part different by including distorted voice samples and you should definitely capitalize on that
just keep in mind how much emphasis you should give to each sample

05:40:681 - same thing as above, this part is different in intensity from 05:41:089 - and from 05:41:498 - but theyre all that same goddamn 1/8 jumpstream are you really expecting me to give 1/16 right now? lmaoe if you want sure idm im just saying the start != middle != end

you know, you dont have to always put "le 1/8 jumpstreams that can be jumptrilled !!!!!111one xdxdxdxdxdd"


05:43:845 (343845|2,343896|3,343947|2) - somewhat shit transition
05:45:477 (345477|2,345528|3,345579|2) - same
05:50:477 (350477|0,350528|1,350579|0) - same keep

remember what i said about how you make streams? yeah same thing here

05:58:028 (358028|0,358079|1,358130|2,358181|1,358232|2,358232|0,358283|1,358334|0) - what the fuck is this
yeah i wont point things like this out anymore, you should know the drill kinda fixed it
i kinda feel your reply is unsatisfactory too
[ Ari Knight ]
Yo! Continouing the left over MOD
from Modding Qu'eue' Team | Mania Only :)

here you go!

|1|2|3|4|

Cyphisonia
  1. 01:04:355 (64355|2,64355|3,64355|1) - CTRL + H for Balance
  2. 02:09:355 (129355|2) - move to |4| and then 02:09:457 (129457|1,129457|0,129559|3) - ctrl+h plus 02:09:457 (129457|0,129457|1) - move note from |4| (cause of ctrl+H) to |2| then it look like this
  3. so many note like ^, could you make it balanced? i think
  4. from 03:04:151 - to 03:14:559 - and this kind of note 03:04:355 (184355|3,184355|2) - i think 3 notes is better for the bass according to 03:03:947 (183947|1,183947|3,183947|2) - < this
  5. 03:50:477 (230477|1,230477|3,230477|0) - why 3 notes? consider removing 1
  6. 03:43:947 (223947|2,223947|3,223947|0) - this ^
  7. 03:45:579 (225579|3,225579|1,225579|0) - this ^
  8. 03:47:212 (227212|0,227212|3,227212|2) - this ^
  9. 03:50:273 (230273|1,230273|0) - well ^ 3 notes and this 2 notes? WTH?
  10. 03:50:477 (230477|1,230477|3,230477|0) - 3 notes again? why you keep doing this?
  11. 03:59:083 (239083|2,239117|3,239151|0,239185|1,239219|2,239253|3,239287|0,239321|1,239355|2,239389|3,239423|0) - 1/12 wow, i hope this would be ranked < not related in mod, just my thoughts
  12. 06:13:538 - to 06:14:967 - why don't try use short LN in 3 notes, feels good when i try changing it
  13. 06:20:885 - double ladder pattern to 06:21:498 - and 3 LN at last maybe
  14. 06:42:722 (402722|3) - ctrl+H and make it to be LN like 06:39:457 (399457|3) - i think its better
SV's Capabilities [see spoiler]
maybe you should ask Evening to fix it, seriously i need sight read SV in this map to be added

Metadata [see spoiler]
good, no problem i think but could you think about OD and HP? i feel a bit to weird

well thats it sorry if it wasn't enough

the map is good, awesome i think, can't wait this to be rankrfd < sorry for typos, Camellia's fans XD

well,
then, Good Luck!
[ Ari Knight ]
Everyone just so excited about camellia XD

and here i am modding with everything i can do

sorry if that doesn't help, feel free to reject but at least give me a reason to help me learn something
Topic Starter
Oscyy
Some changes applied to the map by Abraxos's mod, thanks to him, this map is back to WIP. Still accepting mods but please, be honest. Abraxos, watch your language, i almost quit mapping
Topic Starter
Oscyy

Ari Knight wrote:

Yo! Continouing the left over MOD
from Modding Qu'eue' Team | Mania Only :)

here you go!

|1|2|3|4|

Cyphisonia
  1. 01:04:355 (64355|2,64355|3,64355|1) - CTRL + H for Balance applied to all weirdly triangle shaped ln
  2. 02:09:355 (129355|2) - move to |4| and then 02:09:457 (129457|1,129457|0,129559|3) - ctrl+h plus 02:09:457 (129457|0,129457|1) - move note from |4| (cause of ctrl+H) to |2| then it look like this fixed, but i prefer no minijack on the triple part
  3. so many note like ^, could you make it balanced? i think
  4. from 03:04:151 - to 03:14:559 - and this kind of note 03:04:355 (184355|3,184355|2) - i think 3 notes is better for the bass according to 03:03:947 (183947|1,183947|3,183947|2) - < this the first one is because of the cymbal or at least the transition to the new beat, the other one just plain so i just give them doubles
  5. 03:50:477 (230477|1,230477|3,230477|0) - why 3 notes? consider removing 1 applied
  6. 03:43:947 (223947|2,223947|3,223947|0) - this ^
  7. 03:45:579 (225579|3,225579|1,225579|0) - this ^
  8. 03:47:212 (227212|0,227212|3,227212|2) - this ^
  9. 03:50:273 (230273|1,230273|0) - well ^ 3 notes and this 2 notes? WTH? idk what you mean
  10. 03:50:477 (230477|1,230477|3,230477|0) - 3 notes again? why you keep doing this? fixed
  11. 03:59:083 (239083|2,239117|3,239151|0,239185|1,239219|2,239253|3,239287|0,239321|1,239355|2,239389|3,239423|0) - 1/12 wow, i hope this would be ranked < not related in mod, just my thoughts same as the first 1/12 stair part
  12. 06:13:538 - to 06:14:967 - why don't try use short LN in 3 notes, feels good when i try changing it good idea, fixed and changed the sv too
  13. 06:20:885 - double ladder pattern to 06:21:498 - and 3 LN at last maybe nope, one is enough and 2 ln for consistency
  14. 06:42:722 (402722|3) - ctrl+H and make it to be LN like 06:39:457 (399457|3) - i think its betteryep
SV's Capabilities [see spoiler]
maybe you should ask Evening to fix it, seriously i need sight read SV in this map to be added evening is not accepting sv request currently, well i tried protastic and fixed most of the part, the rest of it i think i will selfmod again

Metadata [see spoiler]
good, no problem i think but could you think about OD and HP? i feel a bit to weird HP? no OD? probably lower it later, i need more testplayer

well thats it sorry if it wasn't enough

the map is good, awesome i think, can't wait this to be rankrfd < sorry for typos, Camellia's fans XD

well,
then, Good Luck!
Thanks btw, this mod helpful
AncuL

from the listing. as mentioned above

also i think i'll mod this. depends if i really have the will
Seiryuu

OscarRickyH02 wrote:

Some changes applied to the map by Abraxos's mod, thanks to him, this map is back to WIP. Still accepting mods but please, be honest. Abraxos, watch your language, i almost quit mapping
Local man quits mapping because he can't take critisism???????????????????????????

Grow up and take it like a man lmao, he obviously means well, otherwise he wouldn't be rechecking the mod again.

On a side note, it's not even offending in any way lol.
Topic Starter
Oscyy

[-Seiryuu-] wrote:

OscarRickyH02 wrote:

Some changes applied to the map by Abraxos's mod, thanks to him, this map is back to WIP. Still accepting mods but please, be honest. Abraxos, watch your language, i almost quit mapping
Local man quits mapping because he can't take critisism???????????????????????????

Grow up and take it like a man lmao, he obviously means well, otherwise he wouldn't be rechecking the mod again.

On a side note, it's not even offending in any way lol.
Just be honest and use proper language
Seiryuu

OscarRickyH02 wrote:

Just be honest and use proper language
He is being honest and using proper language, prove me wrong my man.
Topic Starter
Oscyy

[-Seiryuu-] wrote:

OscarRickyH02 wrote:

Just be honest and use proper language
He is being honest and using proper language, prove me wrong my man.
Thank you for being honest but sorry i cant take f word and anything like that
you can laugh with that bg tho
Seiryuu
He said fuck once, ONCE DUDE.

Get used to it, you're gonna see it quite a bit here anyway, it's much better than crying everytime someone says something mildly offensive.

Not sure why you feel like he's offending you but he certaintly has the right to be, you ignored/gave vague answers to pretty much his entire mod and skipped over all the good points.



Anyway i'm not gonna continue with this, hopefully it gets into your head.
Umo-
imo you shouldn't take criticism that hard lol
Abraxos (sorry if I spelled the name wrong) only pointed some stuff to you that you should fix
Map is great imo and you should rank it but I dont think you should take criticism that hard
good luck! ^^
Topic Starter
Oscyy

imtdb1 wrote:

imo you shouldn't take criticism that hard lol
Abraxos (sorry if I spelled the name wrong) only pointed some stuff to you that you should fix
Map is great imo and you should rank it but I dont think you should take criticism that hard
good luck! ^^
Yeah i already make apologize to both people who mad with my reply, cant take critisizm that hard sorry
As i said i make pretty much change since abraxos's second mod but i think it is not done yet
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