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Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy!

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Kenezz

Gonzvlo wrote:

[Kenezz's Easy]
  1. Hm you should spice this up a bit more. Perhaps, AR & OD +1? nop
  2. The flashes at the beginning are not following the same rhythm as the map. I strongly suggest to disable those flashes, that part will be quite disorienting for rookies.
Acerca de los Flashes del inicio, tendré que verlo con eldnl ya que el deberá especificar estos en las demás dificultades excepto esta... no lo había hablado con el porque a mi parecer no es confuso aunque no sigan el ritmo de mi diff :roll:

PD: Oh nuevos Emoticones :oops:
Topic Starter
eldnl

Gonzvlo wrote:

Checking [Hard] now that it's added. Also, I'm going to take a quick look at the other diffs again.

[General]
  1. Storyboard: "esce.jpg" still exceeds the size limit. (800x600) I'll fix it tomorrow
[Normal]
  1. 01:08:968 (1) - Just noticed that more than half of the repeat-arrow is covered by "Spinner-osu", try moving this around to avoid stuff like this. I don't want to move this slider, is not totally hidden. The player will see the reverse-arrow before appearing Spinner-osu.
  2. Nothing else worth pointing out!
[Verdi's Taiko Oni]
  1. 01:26:905 (1) - I'm not sure about this spinner being "1/4" apart from the last object with the current BPM. You should consider moving this 1/4 later. (Thus, it's 1/2 apart) Ok
[Collab]
  1. Other than re-marking the suggestions from my previous post, nothing else worth point out. I really don't want to make changes if is not necessary.
Mostly things that can be easily fixed, good luck! ~
Verdisphena
Topic Starter
eldnl

Gonzvlo wrote:

[General]
  1. Storyboard: "esce.jpg" still exceeds the size limit. (800x600) I'll fix it tomorrow Fixed
Vicho
[Vicho's Hard]
  1. 00:20:202 (4,5,6,7) - This part felt a bit weird... I would suggest to remove (6), it sounds and plays better, try it. no
  2. 00:28:628 (4,5,6,7) - You shouldn't stack all these circles when there's such a specific rhythm going on. Basically, the stack doesn't make much sense, consider unstacking them. (Also, just like the other pattern, I suggest to remove (6)) no
  3. 00:49:309 (1,2) - This "Let's Go!" might be a good place to add a jump, it would also re-mark the Kiai/Chorus, try it. ok
  4. 00:56:585 (3) - Whoops, (3)'s 2nd arrow is completely covered by the previous hit-burst, thus this slider is currently unrankable. fixed
  5. 01:26:841 (1) - I felt that something was missing here... I suggest to move this slider "1/2" or "1/4" later and then add a Circle here (+Finish) ok
Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl) [Vicho's Hard].osu
Chewin
Kenezz's Easy:
  1. 00:21:479 (1) - Second waypoint 1 grid left x180 y184
  2. 00:33:224 (3) - I don't like the whistle here, use finish
  3. 00:54:160 (1,2) - Start them with a finish
  4. 01:03:351 (2) - ^
Normal:
  1. 00:49:053 (1) - Remove nc
  2. 00:50:075 (2) - Add new combo
  3. Good map
Vicho's Hard:
  1. 00:58:245 (1) - Start with finish
  2. 01:26:968 (1) - Spinner, start it at 01:27:096 and end on the white big line (01:28:883)
Collab:
  1. Circle Size -1 please D:
  2. 01:04:373 (5) - New combo
  3. 01:05:139 (1) - Remove nc
  4. 01:22:373 (8) - New combo
  5. 01:22:756 (1) - Remove nc
  6. It's ok, but it would be better if you set circle size level 4..
Good maps *-* And good luck with the rank :)
Kenezz

Chewin wrote:

Kenezz's Easy:
  1. 00:21:479 (1) - Second waypoint 1 grid left x180 y184 hahahaha super nazi, it's ok~~
  2. 00:33:224 (3) - I don't like the whistle here, use finish lol, no, two finish sounds ugly in this part x:
  3. 00:54:160 (1,2) - Start them with a finish I have a best solution~
  4. 01:03:351 (2) - ^
thanks :3

eldnl: can you remove the finish at the start of this slider? 01:02:330 (1) thanks~~
Chewin
Rofl nazi yes, but it's better ;P
Topic Starter
eldnl

Chewin wrote:

Normal:
  1. 00:49:053 (1) - Remove nc Ok
  2. 00:50:075 (2) - Add new combo Ok
  3. Good map
Collab:
  1. Circle Size -1 please D: NOOOO
  2. 01:04:373 (5) - New combo Nope
  3. 01:05:139 (1) - Remove nc Nope
  4. 01:22:373 (8) - New combo No because will be inconsistent with the previous patterns
  5. 01:22:756 (1) - Remove nc ^
  6. It's ok, but it would be better if you set circle size level 4..
Good maps *-* And good luck with the rank :)
Thaaanks :)
mancuso_JM_
Mod Request :P
Va en español no tengo ganas de hablar en ingles xD

Kenezz's Easy:
01:10:500 (5,6): Cambia los circulos por un Slider

Normal:
1/2 Beat Snap Divisor
Capaz CS -1
00:41:649 (x): Agrega una nota con New Combo y saca el New combo en 00:41:905

Collab:
CS -1

Vicho's Hard y Verdi's Taiko Oni: Nada :(

Bueno eso es todo Buena Suerte y Star ;)
Topic Starter
eldnl

mancusojuanmattos wrote:

Mod Request :P
Va en español no tengo ganas de hablar en ingles xD

Normal:
1/2 Beat Snap Divisor201.
Esto que significa? XD
Capaz CS -1 [color=#FF0000]No, esta bien así.
00:41:649 (x): Agrega una nota con New Combo y saca el New combo en 00:41:905
Sería algo inconsistente, ademas gonz me dijo que no pusiera notas innecesarias ):

Collab:
CS -1
Como dije muchas veces antes ... NOOOOOOOOOOO!!

Vicho's Hard y Verdi's Taiko Oni: Nada :(

Bueno eso es todo Buena Suerte y Star ;)
Gracias ~
PD. No hagas los modpost con color, a la hora de responder con un color diferente es algo dificil xD
mancuso_JM_
Hey, en Normal creo que deberias arreglar estos spacing:
00:34:500 (1,2)--> Muy cerca
00:35:522 (2,3)--> ^^
00:37:054 (3,4)--> ^^
00:59:011 (1,2)--> Muy Lejos
00:59:904 (2,3)--> ^^
01:00:160 (3,4)--> ^^
01:00:925 (4,5)--> ^^
01:01:181 (5,6)--> ^^

Tu sabes que en Normal y Easy es mejor no tener esto problemas de espaciado :P
Y otra cosa es que si podes sacarle el storyboard a la diff de verdis seria mejor
Nada mas :D
P:S: Sin color, negrito nada mas :P
Topic Starter
eldnl

mancusojuanmattos wrote:

Hey, en Normal creo que deberias arreglar estos spacing:
00:34:500 (1,2)--> Muy cerca
00:35:522 (2,3)--> ^^
00:37:054 (3,4)--> ^^
00:59:011 (1,2)--> Muy Lejos
00:59:904 (2,3)--> ^^
01:00:160 (3,4)--> ^^
01:00:925 (4,5)--> ^^
01:01:181 (5,6)--> ^^

Tu sabes que en Normal y Easy es mejor no tener esto problemas de espaciado :P
Y otra cosa es que si podes sacarle el storyboard a la diff de verdis seria mejor
Nada mas :D
P:S: Sin color, negrito nada mas :P
No entiendo a que errores de spacing te refieres, esta todo perfectamente espaciado :l
mancuso_JM_
Tan sencillo como arreglar lo del AIMod
Topic Starter
eldnl
No debes guiarte por el AiMod para hacer tus mods (Solo en la parte de notas mal snapeadas). Insisto en que el espacio esta bien, compruebalo tu mismo.
mancuso_JM_
Tienes toda la razon, no soy de fijarme en el AIMod, no se porque me fije :P, Necesitas un BAT o MAT hombreeee!!!!
SapphireGhost
I think I can live with this song's pitch.

[General]
- I was going to suggest adding a timing section at the beginning to solve the problem of notes being added before the first offset line, but as it would turn out that doesn't seem to be a problem, so yeah. Also, Jar says that it's fine now and Word of Jar is absolute.
- Remove this section of the .osb, as there is no "black.jpg" in the Song Folder.
Sprite,Foreground,Centre,"SB\black.jpg",320,240
F,0,69990,70500,0,0.9764706

[Collab]
00:37:819 (1) - Due to a glitch, this note does not have a New Combo even though it should, so put one here manually.
00:41:905 (1) - See above.
00:51:224 (4,5,6) - This is one of the rare times when I agree with the person I was 3 months ago. Try something like this to avoid confusion.
00:56:202 (1,2,3,4,5,6,7,1) - This pattern could be more aesthetically pleasing, so here's a challenge. Re-shape (5) to make it perfectly symmetrical while avoiding overlap with the blue (1) and the orange (1). Also, remove the overlap between (6) and (7) while keeping them in a symmetrical pattern. Or just do the pattern some other way as long as you avoid ugly overlapping stuff.
01:00:288 (1,2) - The loops here aren't very well defined and I imagine someone could bother you about that so do keep that in mind. Also, the 2.84x spacing is a bit extreme here, so consider making them a bit closer together.
01:02:330 (1,2,3) - It's a bit odd how the spacing changes from 0.77x to 1.21x between notes here, so you could consider making the spacing a bit more regular.
01:03:351 (1,2,3) - Well, here we are again.
01:04:500 (6,7,1) - Consider rearranging this pattern so that the slider body of (1) aligns with (6) and (7).
- It just occurred to me that most of my criticisms for this difficulty are in the same general area. I looked back to make sure I wasn't asleep for the first half of the song, but there just didn't seem to be any problems there. Anyhow, this is unimportant, so moving on...

[Vicho's Hard]
- I saw that [Collab] was using Tick Rate 2, and then I was rather puzzled when I saw this difficulty was using Tick Rate 1. I'd advise setting them both to 2 for consistency and because that plays better, at least for me.
00:25:819 (2) - The map is free of HP bar overlaps except for this one here, which makes me a bit sad. Moving it down shouldn't be too much of a problem.

[Normal]
- Coming back to our Tick Rate dilemma, I think you could probably use 2 here, as well. One could argue that 1 is enough here, though, so I guess it's not as important this time.
00:33:734 (1) - Same thing about the note not having a new combo even though it should, so manually apply one for great justice.
00:58:245 (1) - Sadly, the same thing happened here.
01:08:968 (1) - I don't even know how this happens.

[Kenezz's Easy]
- Using 1/2 in [Easy] difficulties is fine, but I noticed that there were only three instances in which they were used, which bothered me because it seemed inconsistent with the rest of the map. The three instances are
00:53:139 (1,2,3) - Here,
01:01:309 (1,2,3) - Here
01:10:500 (1,2) - and Here

So yes, that's all. After contacting your guest mappers and fixing your stuff go ahead and contact me via forum PM and then I'll get to re-checking it eventually, in the midst of the six (and possibly seven) other people that need help. Thanks.
Topic Starter
eldnl

SapphireGhost wrote:

I think I can live with this song's pitch.

[General]
- I was going to suggest adding a timing section at the beginning to solve the problem of notes being added before the first offset line, but as it would turn out that doesn't seem to be a problem, so yeah. Also, Jar says that it's fine now and Word of Jar is absolute. The Law
- Remove this section of the .osb, as there is no "black.jpg" in the Song Folder.
Sprite,Foreground,Centre,"SB\black.jpg",320,240
F,0,69990,70500,0,0.9764706

[Collab]
00:37:819 (1) - Due to a glitch, this note does not have a New Combo even though it should, so put one here manually. Fixed.
00:41:905 (1) - See above. Fixed.
00:51:224 (4,5,6) - This is one of the rare times when I agree with the person I was 3 months ago. Try something like this to avoid confusion. I don't know which is the hard part here, is completely readable now. (Before it was hard to read)
00:56:202 (1,2,3,4,5,6,7,1) - This pattern could be more aesthetically pleasing, so here's a challenge. Re-shape (5) to make it perfectly symmetrical while avoiding overlap with the blue (1) and the orange (1). Also, remove the overlap between (6) and (7) while keeping them in a symmetrical pattern. Or just do the pattern some other way as long as you avoid ugly overlapping stuff.
01:00:288 (1,2) - The loops here aren't very well defined and I imagine someone could bother you about that so do keep that in mind. Also, the 2.84x spacing is a bit extreme here, so consider making them a bit closer together.
01:02:330 (1,2,3) - It's a bit odd how the spacing changes from 0.77x to 1.21x between notes here, so you could consider making the spacing a bit more regular. That's feels really good for me, this fit with the song.
01:03:351 (1,2,3) - Well, here we are again. ^
01:04:500 (6,7,1) - Consider rearranging this pattern so that the slider body of (1) aligns with (6) and (7).
- It just occurred to me that most of my criticisms for this difficulty are in the same general area. I looked back to make sure I wasn't asleep for the first half of the song, but there just didn't seem to be any problems there. Anyhow, this is unimportant, so moving on...


[Normal]
- Coming back to our Tick Rate dilemma, I think you could probably use 2 here, as well. One could argue that 1 is enough here, though, so I guess it's not as important this time. I think with tick rate 2 the sliders looks really tight, so I keep the tick rate 1.
00:33:734 (1) - Same thing about the note not having a new combo even though it should, so manually apply one for great justice. Fixed
00:58:245 (1) - Sadly, the same thing happened here. Fixed
01:08:968 (1) - I don't even know how this happens. Fixed

So yes, that's all. After contacting your guest mappers and fixing your stuff go ahead and contact me via forum PM and then I'll get to re-checking it eventually, in the midst of the six (and possibly seven) other people that need help. Thanks.
Waiting for verdisphena's response in the collab and the guest guys.
LoliMaster_old
Hi

I have a suggestion about the collab diff.

[Collab]
00:36:543-00:37:564, 00:40:628-00:41:649 - I do not think it would be necessary to add a spinner in these two parts.
Try adding a few notes, like this:




In my opinion it would be better that way but as I'm still a beginner mapper do not know if it was right what I suggested.

I think there's nothing else that I find wrong with this map I think is okay.
I have to give it to the star map but I really enjoyed playing it.
Good luck on your map and I hope that rank this map soon. (Sorry, do not know much English so I'm using a translator ><)

Topic Starter
eldnl

Lolimaster wrote:

Hi

I have a suggestion about the collab diff.

[Collab]
00:36:543-00:37:564, 00:40:628-00:41:649 - I do not think it would be necessary to add a spinner in these two parts.
Try adding a few notes, like this:

[attachment=1:bc384]screenshot002.jpg[/attachment:bc384]
[attachment=0:bc384]screenshot004.jpg[/attachment:bc384]

In my opinion it would be better that way but as I'm still a beginner mapper do not know if it was right what I suggested.

I think there's nothing else that I find wrong with this map I think is okay.
I have to give it to the star map but I really enjoyed playing it.
Good luck on your map and I hope that rank this map soon. (Sorry, do not know much English so I'm using a translator ><)
I think this is fine, follow the voice, thanks anyway :D
Kenezz

SapphireGhost wrote:

[Kenezz's Easy]
- Using 1/2 in [Easy] difficulties is fine, but I noticed that there were only three instances in which they were used, which bothered me because it seemed inconsistent with the rest of the map. The three instances are
00:53:139 (1,2,3) - Here,
01:01:309 (1,2,3) - Here
01:10:500 (1,2) - and Here
I think that this not a problem (:
Thanks Sapphire ^^/
Vicho
Verdisphena
Lo del osb lo haces tu daniel, cambie algunas weas no mas 8-)

Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl) [Collab].osu
SapphireGhost
The .osb file was fixed over IRC, and all seems to be fine now, so yeah.
Bubbled!
Verdisphena
Yey, now rank this ;_
Touche_old
Esto debe salir de Bubbled (/°Д゚)/~┻┻ 彡
Sakura
I think you cant have an artist name that long, just saying.
Metro

Sakura Hana wrote:

I think you cant have an artist name that long, just saying.
...
Topic Starter
eldnl
Como pone Metro ahi, creo que no es necesario ya que ya hay una version rankeada del map.
Esto lleva mucho tiempo bubbleado ya ;~;
Louis Cyphre
Metro
Sakura
Fun Fact, is like only 3 of those examples have longer artist names, i just counted the characters, seems like artist fits just barely
Edit: Oh just realized that metro linked something o.o
Anyways, old ranked maps arent proof enough, but i've already seen peppy complain about a map with a long artist name ranked (before i was even a BAT), also please keep your posts related to the beatmap in question.
Topic Starter
eldnl
I don't change it. The artist in that song is obviously longer than the mine, also there are a ranked version with the same artist ... change doesn't make sense.
Haruhi_sama
.
Topic Starter
eldnl
Forever bubbled
Mafiamaster
pause-overlay.png is a little big.
If you can, mind lowering the file size? .jpg maybe?

Edit: Also hidden slider 00:51:862 (6) on Collab.
Verdisphena
if eldnl wanna change it.

Topic Starter
eldnl

Mafiamaster wrote:

pause-overlay.png is a little big.
If you can, mind lowering the file size? .jpg maybe?
Done.

LOUIS I LOVE YOUUUUU BITCH
Mafiamaster
Also fixed lead-in time~
Ranked.
Sander-Don
GOGOGOGOGOGOGOGO~ :D
Louis Cyphre
LOUIS I LOVE YOUUUUU BITCH
mancuso_JM_
GENIAAALL!!
FELICITACIONES!!!!!
Bakario
;D
merchat7
Grats :D
OzzyOzrock
SEFD>SFBK:JLSNFXBJXDBLKJZDXB
MoodyRPG

Louis Cyphre wrote:

LOUIS I LOVE YOUUUUU BITCH
you and you avatar (L)

Congrats danielillo
Cristian

Louis Cyphre wrote:

LOUIS I LOVE YOUUUUU BITCH
Pero que xuxa xDDD
Anyways, congratz mierda
wcx19911123
I think Collab should use AR9 ;_;
anyway , awesome map here
grats
Topic Starter
eldnl
Thanks guys !

why 8.7 Dx
DaxMasterix
Sanababith D: Qlao pro. nunca me dajas participar en tus future ranked ._.
rickyboi

wcx19911123 wrote:

I think Collab should use AR9 ;_;
I agree with this one. Anyway nice map! ;)
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