ziin
Good mod, thanks a lot ^^ziin wrote:
This map is excellent, very good job. The symmetry is very well done. I suck at symmetry...
[Storyboard]
Verdisphena
[normal]
00:23:011 (1) - sounds a little loud compared to the soft hitsounds. Use 80%? Ok
00:31:436 (1) - ^ Ok
00:45:990 (1) - This one sounds good Ok
01:08:968 (1) - could you split this up into 2 symmetrical sliders or take off a repeat and add a circle? I don't know how change this, I don't want a stack note, but I can't change the position of the slider, any suggestion?
contrary to what others think, I liked the copy/paste. Thanks ^^
[collab]
[general]
I didn't notice any overmapping
This map was too hard for me, and only because of AR9 + CS 5. The song itself isn't difficult, but with the small circle size, fast spacing, and limited reaction time, it's just too much for all but the best players, who will undoubtedly be bored at how easy it is. You should either drop down to AR8 or CS4 (not both though). Also as I said earlier, this is not strictly 235 BPM, but a mix between 117.5 (vocals) and 235 (drums). Just because a song is fast doesn't mean you get to use a high AR, or even need a high AR. You're cutting out a lot of people who could at least enjoy playing this map a little bit by using AR9. I wouldn't recommend changing circle size either. Not sure, I really like the AR9 ;_;I disagree with this, I see a few players playing this difficulty and the only confusing part was this 00:51:73400:51:734 was easy to me. 00:20:458 (4) - and 00:59:394 (4) - were much harder due to their general location and you have to switch directions rapidly. Perhaps it is easier for me because I'm the creator of the map? But I've seen andrea and silvia play this song and not intermingled in these parts, I will consult a few more players.
[eldnl]
00:34:756 (3) - 2x repeating sliders are bad when they're this long. Split it up into 2 sliders It's fine for me, looks good with the symmetry.
00:36:543 (1) - too loud Fixed
00:45:990 (1,2,3,4,5,6,7,8) - Just some clarification on previous mods: The "claps" are on every note here. It's a different snare drum hitting the note. I don't think you need them, since the normal hitsound sounds more like it than a clap does. True, the clap is not the same as a snare. Good catch.
01:24:798 (1) - this one isn't so bad, but still consider splitting it up. Fine for mee
By the way, you aren't supposed to give kudos if you don't use any part of the mod. If you use the mod in any way, you can give kudos though.
yyy
Thanks ~yeahyeahyeahhh wrote:
ziin commentated on the SB so check that..
I think this could use a Hard diff.. eff gap between Normal and Collab is HUGE... I'ed suggest you make a Hard as I feel a MAT/BAT will point this out, but eh I don't think you will so w.e lol
Collab:
- 00:51:734 (6) - This is kinda hidden underneath the other slider and I don't think this allowed try putting it else where... Verdisphena will change it.
Normal:
Good
Easy:
Good
Really good map and awesome collab. But I still think a diff between Normal and Collab would be good and would make this mapset complete and good...
NatsumeRin
NatsumeRin wrote:
[General]
the diff spread is...meh can you make a hard plz? (or find a guest~?) now between Normal and Collab, the gap is really large. Vicho's Hard WIP
[Normal]
00:16:628 & 00:16:883 - add notes? (just stack them is fine enough, because it's to fit the vocal) Added a slider
00:29:394 (2) - clap miss orz Ok
01:25:820 (6) - i'll suggest the same as the first line...= = vocal is cute. The slider is fine.
01:26:841 (1) - the end voice is a bit loud too me... i think 50% or 60% should be enough. Ok 60%
[Collab]
i guess the difficulty setting is HP6 OD7 because anything higher would cause another score increase...meh...really, you need a hard. if that could be done, i'll suggest HP+1 OD+1. because compared to AR9, they're quite low. HP+1
00:17:139 (7) - clap at the beginning? Added at the end, in the beginning sounds weird.
00:51:224 (4,5,6) - nothing wrong, just think it would be better if you use something different...plus with 00:51:990 (7) stacked with 6, the hidden effect is not perfect. Verdisphena will change it.
01:00:288 (1,2) - oops do they really need to be that far..? (i mean...at the very left and very right of screen?) Agree with this, but not my decision.
01:02:713 (2,3,4) - spacing is a little strange though readable, how about bring 4 down somewhere? (also next 4, it won't break your symmetry effect) Nah, that's perfect to me.
01:17:011 - add a note here (stacked with 2)? mainly because i think 1 and 2 are too close... Ok
01:26:841 (1) - same as Normal in the end. FixedDue to stars being useless, they are currently being phased on.meh, kud stars could break that.
Thanks

Helped me a lot ~