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Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy!

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Topic Starter
eldnl
This beatmap was submitted using in-game submission on sábado, 03 de diciembre de 2011 at 06:35:18 p.m.

Artist: Tamura Yukari, Kanai Mika & Horie Yui
Title: Happy! Lucky! Dochy!
Source: Higurashi no Naku Koro ni Kira
Tags: verdisphena kenezz kenezzedward vicho-kun
BPM: 235
Filesize: 5593kb
Play Time: 01:26
Difficulties Available:
  1. Collab (5 stars, 272 notes)
  2. Kenezz's Easy (1,68 stars, 85 notes)
  3. Normal (3,68 stars, 118 notes)
  4. Verdi's Taiko Oni (4,94 stars, 482 notes)
  5. Vicho's Hard (4,99 stars, 234 notes)
Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy!
Information: Scores/Beatmap Listing
---------------
Collab - Verdisphena eldnl
Taiko - Verdisphena
Hard - Vicho-kun
Normal - eldnl
Easy - Kenezz

Speacial thanks to Vicho-kun for the mp3
Thanks to _HydeSama_ and Kennez for the combobursts \:D/
Awesome SB by Verdisphena

Done.
Verdisphena
Star cuz im awesome 8-)
Vicho
muy weno -w-b

*Vicho, fuera, paz*
starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Verdisphena
Kenezz
phonic
Good ;)

Your map wishes Rnked certain.

This map lover ;)



Stra~ 
Sure
[General]
- Disable countdown. It is not used at all.
- Disable letterbox during breaks. In fact, there are no breaks. Anyway you are using SB.
- Where is Vicho's Hard diff?


[Collab]
00:49:309 (4) - New combo. But I'd rather flip horizontally. It will work well in spacing. One thing that bothers you, maybe you need flip horizontally every note after this note.


[Normal]
- Remove SB code from .osu file if Normal isn't collaborated.
00:31:181 (1) - Start from 00:31:436, end at 00:32:968 / And add finish!


[Kenezz's Easy]
Fine!


Good luck ლ( ╹ ◡ ╹ ლ)
Makar
As requested...

[Easy]
00:01:309 (1,1) - (nazi) make these sliders more symmetrical?
00:31:692 (2) - Make this wider so that it looks better with the slider before?
Very nice easy

[Normal]
-I think the slider velocity is too high for a normal, but it would be a lot of work to fix so I don't expect you to change :p
-You should remove the SB from this difficulty or just make it show your name near the end. If you do this you should do it with Easy too but with Kenezz instead.
00:16:628 (X) - stack a note here and a note at 00:16:883? You could rotate the slider after and move it around so the spacing is fixed.
01:25:820 (6) - Adjust this so it blankets the end of the previous slider better? One grid to the left should be enough.

[Collab]
-Slider velocity is... Wow @_@
-Depending on the difficulty of Hard, I think another Insane might be needed to fill in the gap of difficulty between Hard and Collab.
00:36:543 (1) - I don't really think this spinner is fitting here...
00:40:628 (1) - Same ^

Star and good luck with the map
Topic Starter
eldnl

ykcarrot wrote:

[General]
- Disable countdown. It is not used at all. Fixed
- Disable letterbox during breaks. In fact, there are no breaks. Anyway you are using SB. Fixed
- Where is Vicho's Hard diff? WIP

[Collab]
00:49:309 (4) - New combo. But I'd rather flip horizontally. It will work well in spacing. One thing that bothers you, maybe you need flip horizontally every note after this note. This jump work perfectly for me (:


[Normal]
- Remove SB code from .osu file if Normal isn't collaborated. orz Fixed
00:31:181 (1) - Start from 00:31:436, end at 00:32:968 / And add finish! Ok


[Kenezz's Easy]
Fine!


Good luck ლ( ╹ ◡ ╹ ლ)

Makar8000 wrote:

As requested...

[Normal]
-I think the slider velocity is too high for a normal, but it would be a lot of work to fix so I don't expect you to change :p It's fine.
-You should remove the SB from this difficulty or just make it show your name near the end. If you do this you should do it with Easy too but with Kenezz instead. Fixed :P
00:16:628 (X) - stack a note here and a note at 00:16:883? You could rotate the slider after and move it around so the spacing is fixed. No because the difficulty up to 3.71 @.@
01:25:820 (6) - Adjust this so it blankets the end of the previous slider better? One grid to the left should be enough. Nop

[Collab]
-Slider velocity is... Wow @_@
-Depending on the difficulty of Hard, I think another Insane might be needed to fill in the gap of difficulty between Hard and Collab. Actually not that hard, I can pass and I'm a fucking noob :P
00:36:543 (1) - I don't really think this spinner is fitting here... Follow the voice.
00:40:628 (1) - Same ^ ^

Star and good luck with the map
Thanks Guys :D
Akemi_Homura
I like Higurashi no naku koro ni~!
star~!
Happy! Lucky! Dochy! :)
-------------------------------------------------------------------------------------
* My Pending Map *
ELISA - ebullient future (English TV-EDIT ver.1) - http://osu.ppy.sh/s/33876
OzzyOzrock
[General]


Creo que esto es... malo?
[Easy]
Los sliders al empezar se ven feos, pero esta bien lol.
[Normal]
este diff

es mas moe que el SB
[Collab]
oh my god

dile a alquien que te haga un Hard ;_;
hasta preguntame a mi, solo que tenga uno este mapa ._.
Pero todo parece bien.

tsratsratsratsraastrastrstr
Topic Starter
eldnl

OzzyOzrock wrote:

[General]

Creo que esto es... malo? Ya le dije a Astom si podia modear el SB :P

[Easy]
Los sliders al empezar se ven feos, pero esta bien lol.

[Normal]
este diff

es mas moe que el SB
[Collab]
oh my god

dile a alquien que te haga un Hard ;_;
hasta preguntame a mi, solo que tenga uno este mapa ._.
Pero todo parece bien.

tsratsratsratsraastrastrstr
jajaja gracias de todos modos ozzy =)
la dificultad hard la va a hacer vicho-kun
Kenezz

OzzyOzrock wrote:

[Easy]
Los sliders al empezar se ven feos, pero esta bien lol. haha ya se
Verdisphena
KayeSara
As your apply on my queue~
Time for modding~All of them just a suggestion.
[General]
1.This is not a good difficulty spread, for the Collab is too hard ! Make a hard diff if possible.
2.Lead-in 2s
3.Display storyboard in front of combo fire.[Kenezz's Easy]
AR+2
Everything looks good~
[Normal]
00:31:436 (1) - This spin from 00:31:436 to 00:33:224 maybe is better :)
00:45:224 - It's nearly time for kiai~ add a note, feel better~
00:33:734 - 00:45:479 Just like easy, it hardly suit for the rhythm from the beginning...you can makes it harder :)
[Insane]
00:32:968 (2,3) - volume 100 80 60 feel a little strange, change it into 100 90 80
Anyway, that's all my suggestion :?
Fight~and star, good luck.
Raging Bull
General:
Sb folder. esce, escen, and escena are over the maximum size of 800x600 for SB elements. Reduce them.
I can't really say 235 bpm is correct. Try 117.50. Easy sounds a lot better because you can hear claps on tick 2 and 4. Change all inherited timing section to 1x.
You can really hear the downbeat and that easy is actually mapped on red ticks instead.
Bpm 117.50 Offset 543 Resnap all notes.

Easy:
That being said. Change all timing section to 1x.
Use tickrate 2 as it sounds better
AR+2. Low AR is more confusing than a medium one.
00:53:139 (1,2,3) - I prefer you don't stack notes on easy.
01:10:500 (1,2) - Space this.

Normal:
Change bpm to 117.50. (Map may break so do what I did. Move uninherited timing section AND make timing section here 00:00:543 (1), Change all timing section to 2x, then change bpm to 117.50. Map should be fine then)
Use tickrate 2.
Note: You have to change your clap pattern hitsounds as it will be off now.
01:08:968 (1) - I would prefer if you reverse select this so it is closer to the center after a spinner. Move the next combos afterwards.
Seems okay.

Collab:
Same as above on fixing bpm.
Really don't find AR 9 real fitting. Move it to AR7.
00:51:734 (6) - Move this. The slider is completely blocked by the previous slider (4)

Found nothing much. BPM is the only thing really bothering me because I really don't think it's 235. Get a timing expert like Doomy or Lybydose to make sure. Also poke Vicho for your guest diff :L Big jump from normal -> collab.

Starred.
Verdisphena
Sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb
Download: sb images.rar


Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl).osb
Topic Starter
eldnl

KayeSara wrote:

As your apply on my queue~
Time for modding~All of them just a suggestion.
[General]
1.This is not a good difficulty spread, for the Collab is too hard ! Make a hard diff if possible. Yes, vicho's hard is WIP
2.Lead-in 2s No
3.Display storyboard in front of combo fire. Fixed.
[Normal]
00:31:436 (1) - This spin from 00:31:436 to 00:33:224 maybe is better :) Ok
00:45:224 - It's nearly time for kiai~ add a note, feel better~ No
00:33:734 - 00:45:479 Just like easy, it hardly suit for the rhythm from the beginning...you can makes it harder :) Nope

[Insane]
00:32:968 (2,3) - volume 100 80 60 feel a little strange, change it into 100 90 80 Right, fixed.
Anyway, that's all my suggestion :?
Fight~and star, good luck.

Raging Bull wrote:

General:
Sb folder. esce, escen, and escena are over the maximum size of 800x600 for SB elements. Reduce them.
I can't really say 235 bpm is correct. Try 117.50. Easy sounds a lot better because you can hear claps on tick 2 and 4. Change all inherited timing section to 1x. The bpm isn't 117.5 lol the song is make with a computer, know which is the possibility that it is not a whole number?
You can really hear the downbeat and that easy is actually mapped on red ticks instead.
Bpm 117.50 Offset 543 Resnap all notes. No, If you are leading the ranked version is very bad.

Normal:
Change bpm to 117.50. (Map may break so do what I did. Move uninherited timing section AND make timing section here 00:00:543 (1), Change all timing section to 2x, then change bpm to 117.50. Map should be fine then) No.
Use tickrate 2. No, the slider are too short for this tick rate.
Note: You have to change your clap pattern hitsounds as it will be off now. The clap pattern is right, but if I change the bpm to 117,5 the claps use the red tick rate, but in 235 use the white. Then the bpm 235 is correct.
01:08:968 (1) - I would prefer if you reverse select this so it is closer to the center after a spinner. Move the next combos afterwards. It's fine.
Seems okay.

Collab:
Same as above on fixing bpm. Nope
Really don't find AR 9 real fitting. Move it to AR7. The song is too fast for AR7.
00:51:734 (6) - Move this. The slider is completely blocked by the previous slider (4) I fixed it later, thanks.

Found nothing much. BPM is the only thing really bothering me because I really don't think it's 235. Get a timing expert like Doomy or Lybydose to make sure. Also poke Vicho for your guest diff :L Big jump from normal -> collab. jeje ok

Starred.
Thanks guys :)
Kenezz

KayeSara wrote:

[Kenezz's Easy]
AR+2 orz I thought that was as well, fixed
Everything looks good~

Raging Bull wrote:

Easy:
That being said. Change all timing section to 1x. not is a bigger problem but anyway~
Use tickrate 2 as it sounds better noo haha x:
AR+2. Low AR is more confusing than a medium one. ~
00:53:139 (1,2,3) - I prefer you don't stack notes on easy. i don't see the problem x:
01:10:500 (1,2) - Space this. nup
thanks~

Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl) [Kenezz's Easy].osu
Nerv_Mario
It's Mod Time! ^•^:
Grandioso map, supera el mio en grandes escalas :'D! (really)

[General]
No encontré nada en aspectos generales, good job

[Kenezz's Easy]
00:40:883 (3): Sugerencia... recomiendo cambiar el spacing de ese slider, porque para los nuevos puede ser algo confuso esa nota camuflada


Traté de buscarle más cosas pero no encontre nada xD
Felicidades a todos por el mappeo

Stars! Stars! Everywhere~

PD: Verdis malvado te falto más de Hanyuu :c, y en la parte que aparece tiene la cabeza cortada xD
Metro
General

Easy y Normal tienen Slider Tick Rate 1 mientras que Collab tiene 2. Creo que deberías elegir uno para todas las dificultades. No me parece que cambiar el de Collab a 1 sea un problema ya que no hay cambios de Slider Velocity.

No se nada de SB's pero noté lo mismo que OzzyOzrock mientras testeaba. Me fijé en el mapa de Nerv_Mario y pasa exactamente lo mismo al cambiar de imagen así que creo que es normal :).

Collab

Estoy de acuerdo con Raging Bull sobre el AR. 7 es muy bajo pero creo que 8 iría mejor.

00:51:734 (6) - Personalmente no me gustan los sliders completamente escondidos. Hay dos similares en 00:16:884 (6) - y 00:17:139 (7) - que me gustan mucho más. Tampoco se si esconder un slider atrás de otro está permitido.

Nada más. Buen mapa :).

Star imaginaria (?).
Topic Starter
eldnl

Metro wrote:

General

Easy y Normal tienen Slider Tick Rate 1 mientras que Collab tiene 2. Creo que deberías elegir uno para todas las dificultades. No me parece que cambiar el de Collab a 1 sea un problema ya que no hay cambios de Slider Velocity. Estoy de acuerdo con lo de la consistencia, pero en el collab la velocidad del slider es muy rapida, asi que el viene bien el tick rate 2. Mientras que en las otras diff no, ademas no es necesario usar el mismo tick rate.

No se nada de SB's pero noté lo mismo que OzzyOzrock mientras testeaba. Me fijé en el mapa de Nerv_Mario y pasa exactamente lo mismo al cambiar de imagen así que creo que es normal :). Pedire algun SB mod :P

Collab

Estoy de acuerdo con Raging Bull sobre el AR. 7 es muy bajo pero creo que 8 iría mejor. Para una cancion de 235bpm creo que esta mas que bien el AR9

00:51:734 (6) - Personalmente no me gustan los sliders completamente escondidos. Hay dos similares en 00:16:884 (6) - y 00:17:139 (7) - que me gustan mucho más. Tampoco se si esconder un slider atrás de otro está permitido. Estoy consiente de esto, si algun MAT/BAT lo menciona lo cambiaré ya que no estoy completamente seguro de si puede o no ser así :P

Nada más. Buen mapa :).

Star imaginaria (?).
Gracias, en especial a Nerv por el kodosu :P
SapphireGhost
This song's pitch causes me pain.

[General]
- black.png is not necessary, you can use this tutorial to get the same effect with less SB Load.
- Offset should be 32.

[Normal]
00:41:649 (5) - It's odd that this is the only note under a slider in the beatmap (it can be confusing for new players)

[Collab]
There's no need for AR9 here...
00:30:671 (3,4,1) - (3) and (1) aren't overlapping by much, but could you move them a bit so they don't?
00:33:479 (4) - HP Bar overlap is alright but it could be easily avoided here.
00:51:224 (4,5,6) - This pattern is a bit confusing.
00:56:968 (5,6,7) - Remove overlap here.
Kenezz

Nerv_Mario wrote:

[Kenezz's Easy]
00:40:883 (3): Sugerencia... recomiendo cambiar el spacing de ese slider, porque para los nuevos puede ser algo confuso esa nota camuflada
Camuflada de donde? es solo un stack y realmente no es confuso para jugadores nuevos, de hecho es mas fácil ya que solo deben esperar el otro beat para dar click sin mover el puntero, anyways thanks~
@eldnl no se tu pero deberías esperar a la respuesta del mapper para dar kudo u.u no es que tenga algo en contra de nerv o cualquier otra persona que modee algo y no se lleve a cabo pero llegara algún momento donde algún GMT revise modpost y denegara kudosus y creeme que tener kudosus negativos es algo molesto but is just a suggestion pst
Topic Starter
eldnl

SapphireGhost wrote:

This song's pitch causes me pain.

[General]
- black.png is not necessary, you can use this tutorial to get the same effect with less SB Load.
- Offset should be 32. Is not necessary.

[Normal]
00:41:649 (5) - It's odd that this is the only note under a slider in the beatmap (it can be confusing for new players) Fixed.

[Collab]
There's no need for AR9 here... It's fine.
00:30:671 (3,4,1) - (3) and (1) aren't overlapping by much, but could you move them a bit so they don't? Ok
00:33:479 (4) - HP Bar overlap is alright but it could be easily avoided here. Ok
00:51:224 (4,5,6) - This pattern is a bit confusing. I am aware of that, but no change for now.
00:56:968 (5,6,7) - Remove overlap here. Nope
Thanks a lot ~

Kenezz wrote:

Nerv_Mario wrote:

[Kenezz's Easy]
00:40:883 (3): Sugerencia... recomiendo cambiar el spacing de ese slider, porque para los nuevos puede ser algo confuso esa nota camuflada
Camuflada de donde? es solo un stack y realmente no es confuso para jugadores nuevos, de hecho es mas fácil ya que solo deben esperar el otro beat para dar click sin mover el puntero, anyways thanks~
@eldnl no se tu pero deberías esperar a la respuesta del mapper para dar kudo u.u no es que tenga algo en contra de nerv o cualquier otra persona que modee algo y no se lleve a cabo pero llegara algún momento donde algún GMT revise modpost y denegara kudosus y creeme que tener kudosus negativos es algo molesto but is just a suggestion pst
Si se molesto en modearlo se lo merece :P
Nerv_Mario

Kenezz wrote:

Nerv_Mario wrote:

[Kenezz's Easy]
00:40:883 (3): Sugerencia... recomiendo cambiar el spacing de ese slider, porque para los nuevos puede ser algo confuso esa nota camuflada
Camuflada de donde? es solo un stack y realmente no es confuso para jugadores nuevos, de hecho es mas fácil ya que solo deben esperar el otro beat para dar click sin mover el puntero, anyways thanks~

No es que diga que no esté bien la ubicación de tal nota, es que yo hice lo mismo en una parte de mi easy y me dijeron que lo cambiara, bueno en todo caso fue una sugerencia xP
Topic Starter
eldnl

Nerv_Mario wrote:

No, es que diga que no esté bien la ubicación de tal nota, es que yo hice lo mismo en una parte de mi easy y me dijeron que lo cambiara, bueno en todo caso fue una sugerencia xP
Yo en realidad estoy de acuerdo con los dos, un stack quizas no sea tan confuso, lo confuso serian las notas apiladas que bienen, ya que estan a una distancia diferente. Pero eso es cosa de kenezz y si es rankeable esta bien para mi xP
narakucrimson
Hey! Sorry for the delay... I've been really, REALLY busy these days... Actually, I shouldn't be here modding now... But oh well

[General]
  1. Actually, you don't need that black.jpg on your SB folder - you could simply fade the original background to 0 (the default bg is black), and then do fades on the images you want to turn black. Just a tip here, since I don't really see a problem in here, the filesize is fine.
  2. You should strongly consider mapping a [Hard], since the difficulty jump from [Normal] to the [Collab] is HUGE.
    Actually, I found [Collab] a little overmapped, but that's not the point.
  3. Everything else looks good.
[Kenezz's Easy]
  1. Everything looks pretty good. The only thing I didn't like was:

    01:26:841 (1) - Why is the volume so low here? I don't like this kind of silenced spinners, but also I don't identify it as a problem ofter.
    But this one here, I just... I don't even... No, please, do as following: rise the volume of this section to about 30%, then add another inherited soft section at the end of the spinner, rise the volume to about 80%, and add a whistle.
    Please, this needs to make some kind of sound...
[Normal]
  1. So much copy & paste ;_; As a personal suggestion, I'd recommend not copying sooo much as it kind of reflects lazyness, even if you are not lazy xD
  2. 00:05:139 (1) - You should have a finish here, to keep it consistent with the previous combo, and the music :D Plus, it sounds good.
  3. 00:09:224 (1) - And here, too.
  4. 00:13:309 (1) - ^
  5. 00:24:543 (1) - And a whistle on this spinner would be a good idea, imo. It fits pretty well!
  6. 01:26:841 (1) - Please, do the same as in [Easy]. Be aware that if you don't change this, I'll stalk you on irc until you do, since I really really really, can't live with it :D (Joke :3, but please, do it >w<)
[Collab]
  1. 00:20:458 (4) - I'd rather see this somewhere else, where it isn't ovelapped by (2)'s combo burst. Actually, this happens to be incredibly difficult to sight-read due to the very high AR, so actually this here is almost a must.
    Try this:
  2. 00:27:607 (1) - Again, for readabiliy issues, it is best to remove this new combo, and add it to the next circle (00:27:862).
  3. 00:45:990 (1,2,3,4,5,6,7,8) - ...Where are the respective claps on this combo? I was so expecting to hear them when suddenly boom!, no claps... Add them, please. It doesn't sound good without them.
  4. 00:51:734 (6,7) - Don't. Let me say it again, just to emphasize:
    DON'T do this slider full stack. I'd almost say it is unrankable. It's pooting impossible to understand. Please place this somewhere it's completely visible, even more if you're gonna change the direction so drastically.
  5. 00:56:968 (5) - Maybe add a new combo, since this doesn't flow so well due to the fast direction change.
  6. 01:18:671 (1) - You should add a finish here, for consistency reasons. Similar to what I mentioned in [Normal].
  7. 01:22:756 (1) - ^
  8. 01:25:053 (1) - Claps on this and the fourth repetition should sound better. Try it!
  9. 01:26:841 (1) - Same as in [Easy] and [Normal] about the volume on this spinner.
Well, that's all I guess. Good luck!
Topic Starter
eldnl

narakucrimson wrote:

Hey! Sorry for the delay... I've been really, REALLY busy these days... Actually, I shouldn't be here modding now... But oh well

[General]
  1. Actually, you don't need that black.jpg on your SB folder - you could simply fade the original background to 0 (the default bg is black), and then do fades on the images you want to turn black. Just a tip here, since I don't really see a problem in here, the filesize is fine. I don't know how I can do it T~T
  2. You should strongly consider mapping a [Hard], since the difficulty jump from [Normal] to the [Collab] is HUGE. Vicho is working on a hard.
[Normal]
  1. So much copy & paste ;_; As a personal suggestion, I'd recommend not copying sooo much as it kind of reflects lazyness, even if you are not lazy xD I'm lazy yees
  2. 00:05:139 (1) - You should have a finish here, to keep it consistent with the previous combo, and the music :D Plus, it sounds good. Ok
  3. 00:09:224 (1) - And here, too. Ok
  4. 00:13:309 (1) - ^ Ok
  5. 00:24:543 (1) - And a whistle on this spinner would be a good idea, imo. It fits pretty well! Ok
  6. 01:26:841 (1) - Please, do the same as in [Easy]. Be aware that if you don't change this, I'll stalk you on irc until you do, since I really really really, can't live with it :D (Joke :3, but please, do it >w<) Okay sounds good :)
[Collab]
  1. 00:20:458 (4) - I'd rather see this somewhere else, where it isn't ovelapped by (2)'s combo burst. Actually, this happens to be incredibly difficult to sight-read due to the very high AR, so actually this here is almost a must. I disagree with this, I see a few players playing this difficulty and the only confusing part was this 00:51:734
  2. 00:27:607 (1) - Again, for readabiliy issues, it is best to remove this new combo, and add it to the next circle (00:27:862). But considering the high AR this is not confusing.
  3. 00:45:990 (1,2,3,4,5,6,7,8) - ...Where are the respective claps on this combo? I was so expecting to hear them when suddenly boom!, no claps... Add them, please. It doesn't sound good without them. But I follow the rhythm, in the music I don't hear claps x_x
  4. 00:51:734 (6,7) - Don't. Let me say it again, just to emphasize:
    DON'T do this slider full stack. I'd almost say it is unrankable. It's pooting impossible to understand. Please place this somewhere it's completely visible, even more if you're gonna change the direction so drastically. I'm aware of that, verdisphena will change it later :)
  5. 00:56:968 (5) - Maybe add a new combo, since this doesn't flow so well due to the fast direction change. Waiting for verdisphena...
  6. 01:18:671 (1) - You should add a finish here, for consistency reasons. Similar to what I mentioned in [Normal]. Added
  7. 01:22:756 (1) - ^ ^
  8. 01:25:053 (1) - Claps on this and the fourth repetition should sound better. Try it! No because don't follow the music.
  9. 01:26:841 (1) - Same as in [Easy] and [Normal] about the volume on this spinner. Ok
Well, that's all I guess. Good luck!
Thanks a lot ~ very helpful mod :)
Verdisphena

narakucrimson wrote:

00:56:968 (5) - Maybe add a new combo, since this doesn't flow so well due to the fast direction change. No


Well, that's all I guess. Good luck!
narakucrimson

Verdisphena wrote:

narakucrimson wrote:

00:56:968 (5) - Maybe add a new combo, since this doesn't flow so well due to the fast direction change. No


Well, that's all I guess. Good luck!
Errr... Could you please answer why you didn't apply it next time? Even if it is about personal likes. That's all! Bye!
Elly-chan
[Easy]
Great. No problems found. Love your sliders.

[Normal]
Still a lot of copy and paste? o3o
00:21:224 (2) - You don't have to do this but I just thought, new combo?
00:23:011 (Spinner) - Map over this spinner? I see no need for it to be here.
00:31:436 - ^
00:56:202 - ^
Thats about it for that diff

[collab]
Overmapped imo
AR -1? I dunno
Can't mod this too haard

why pro mappers always ask me for a moddin' you guise should know you are too pro for elly
sta- wait nevermind

Edit: Short mod is short hurr~ Dont kudos if I wasn't helpful.
Topic Starter
eldnl

Elly-chan wrote:

[Normal]
Still a lot of copy and paste? o3o
00:21:224 (2) - You don't have to do this but I just thought, new combo? Don't need a new combo here.
00:23:011 (Spinner) - Map over this spinner? I see no need for it to be here. It's fine.
00:31:436 - ^ It's fine.
00:56:202 - ^ It's fine.
Thats about it for that diff

[collab]
Overmapped imo Maybe
AR -1? I dunno It's fine for 235bpm
Can't mod this too haard

why pro mappers always ask me for a moddin' you guise should know you are too pro for elly XD
sta- wait nevermind

Edit: Short mod is short hurr~ Dont kudos if I wasn't helpful.
If you mod my map I give kudos anyways ^^
Thaanks :)
Verdisphena

narakucrimson wrote:

Errr... Could you please answer why you didn't apply it next time? Even if it is about personal likes. That's all! Bye!
I say no, because the slider speed doesn't change and it's a normal slider.
ok
ALSO TAIKO DIFF!

Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl) [Verdi's Taiko Oni].osu
ziin
This map is excellent, very good job. The symmetry is very well done. I suck at symmetry...

[general]
Just in case someone brings this up later: BPM could either be 235 or 117.5. The end result doesn't matter so don't change it, 235 is fine. The lyrics are mostly on 117.5, drums are 235.

[Storyboard]
Very nice, this is what got you kudo star from me. Just a few things:
You shouldn't need an epilepsy warning if anyone tells you to use one. It is well under the limits.
You made it inside osu, which leads to very sloppy code. If you want to do more advanced storyboarding, you should learn storyboarding by scripting.
If you can't figure out how to fix the storyboard on your own, PM me, and I can probably fix it for you.

First, you can use the background image in the storyboard, then fade it out when you're not using it in order to save 1.0x storyboard load.
see more here: viewtopic.php?f=20&t=55177

You didn't fade out eseveh.jpg properly. Open the osb and change the really small decimals to "0"
F,0,5139,6160,1,0.02380342 change to F,0,5139,6160,1,0

17394 - 47777 I don't think you ever see the 2nd black.png. Get rid of this line. Regardless, if you want to make something darker, you can colorize it, or you can fade it out. If the background is faded out, the playfield will be completely black.

25053 - when you start to fade in an image, move it! It looks bad to just sit there. You can edit the osu file to fix this:
code
Sprite,Background,Centre,"SB\esc.jpg",320,240
F,0,25053,25564,0,1 copy the start time, which is 25053
F,0,25564,33224,1 This line is useless by the way
M,0,25564,33734,325,219,272,219 and paste it over 25564
F,0,33224,33734,1,0 If you don't fade this out, the next image will cover it up so it will look fine. You can safely delete this line.
I didn't bother with telling you how to fix the rest of the backgrounds, hopefully you should know how.

41394 - storyboard load is over 5 here in the editor (not in the game though so it's fine) but it wouldn't be if you got rid of the background and black.png.

66415 this section here has 2 blacks, an invisible background, and fading out images. If you get rid of the invisible background and both blacks, you can just fade out the images (use ease out, or "2" in the second number for a similar fade like you have now) for the same effect and 1.0 storyboard load.

86330 escenaaa.jpg - don't stop moving in the middle of a fade.

This storyboard could have been done without ever going above 3.0 storyboard load.

Don't forget you can post in the storyboard modding queue. Beuchi-chan can probably communicate better with you than I can.

[easy]
just some slider nazi stuff:
00:01:309 (1) - move midpoint to the center some more, don't forget to mirror it where you copy/pasted.
you're missing the last kiai time.

[normal]
00:23:011 (1) - sounds a little loud compared to the soft hitsounds. Use 80%?
00:31:436 (1) - ^
00:45:990 (1) - This one sounds good
01:08:968 (1) - could you split this up into 2 symmetrical sliders or take off a repeat and add a circle?
contrary to what others think, I liked the copy/paste.

[collab]
[general]
I didn't notice any overmapping

This map was too hard for me, and only because of AR9 + CS 5. The song itself isn't difficult, but with the small circle size, fast spacing, and limited reaction time, it's just too much for all but the best players, who will undoubtedly be bored at how easy it is. You should either drop down to AR8 or CS4 (not both though). Also as I said earlier, this is not strictly 235 BPM, but a mix between 117.5 (vocals) and 235 (drums). Just because a song is fast doesn't mean you get to use a high AR, or even need a high AR. You're cutting out a lot of people who could at least enjoy playing this map a little bit by using AR9. I wouldn't recommend changing circle size either.

I disagree with this, I see a few players playing this difficulty and the only confusing part was this 00:51:734
00:51:734 was easy to me. 00:20:458 (4) - and 00:59:394 (4) - were much harder due to their general location and you have to switch directions rapidly.

[verdisphana]
00:18:543 (4,5,6,7) - these are offbeat sliders and are awkward to play. Try to put a circle or slider start on 00:19:436 - (and probably new combo too) so it will flow better. This also fixes the combo pattern.
00:20:968 (6) - I don't think this jump really fits, and you're not mapping just one part here, making it harder to read.
00:22:500 (3) - 2x repeating sliders are bad when they're this long. Split it up into 2 sliders or repeating slider + circle
00:29:011 (6) - this jump is even worse, since it's 2.5x
00:30:671 (3) - see previous

[eldnl]
00:34:756 (3) - 2x repeating sliders are bad when they're this long. Split it up into 2 sliders
00:36:543 (1) - too loud
00:45:990 (1,2,3,4,5,6,7,8) - Just some clarification on previous mods: The "claps" are on every note here. It's a different snare drum hitting the note. I don't think you need them, since the normal hitsound sounds more like it than a clap does.
01:24:798 (1) - this one isn't so bad, but still consider splitting it up.

By the way, you aren't supposed to give kudos if you don't use any part of the mod. If you use the mod in any way, you can give kudos though.
yeahyeahyeahhh
ziin commentated on the SB so check that..

I think this could use a Hard diff.. eff gap between Normal and Collab is HUGE... I'ed suggest you make a Hard as I feel a MAT/BAT will point this out, but eh I don't think you will so w.e lol

Collab:
- 00:51:734 (6) - This is kinda hidden underneath the other slider and I don't think this allowed try putting it else where...

Normal:
Good

Easy:
Good

Really good map and awesome collab. But I still think a diff between Normal and Collab would be good and would make this mapset complete and good...
NatsumeRin
[General]
the diff spread is...meh can you make a hard plz? (or find a guest~?) now between Normal and Collab, the gap is really large.

[Kenezz's Easy]
00:40:373 (2,3) - if possible don't stack this plz? (because you didn't do so at the previous note 00:36:288 (2,3), maybe:

00:50:075 (1,2) - maybe change 1's shape a bit (to the right), now the flow is a little strange (mainly the curve is not so well)
00:53:139 (1,2,3) - i'll suggest to use a repeat slider in such a diff. your choice.
01:01:309 (1,2,3) - same. plus this shape is a little ugly (too crowded) imo.

[Normal]
00:16:628 & 00:16:883 - add notes? (just stack them is fine enough, because it's to fit the vocal)
00:29:394 (2) - clap miss
01:25:820 (6) - i'll suggest the same as the first line...= = vocal is cute.
01:26:841 (1) - the end voice is a bit loud too me... i think 50% or 60% should be enough.

[Collab]
i guess the difficulty setting is HP6 OD7 because anything higher would cause another score increase...meh...really, you need a hard. if that could be done, i'll suggest HP+1 OD+1. because compared to AR9, they're quite low.
00:17:139 (7) - clap at the beginning?
00:51:224 (4,5,6) - nothing wrong, just think it would be better if you use something different...plus with 00:51:990 (7) stacked with 6, the hidden effect is not perfect.
01:00:288 (1,2) - oops do they really need to be that far..? (i mean...at the very left and very right of screen?)
01:02:713 (2,3,4) - spacing is a little strange though readable, how about bring 4 down somewhere? (also next 4, it won't break your symmetry effect)
01:17:011 - add a note here (stacked with 2)? mainly because i think 1 and 2 are too close...
01:26:841 (1) - same as Normal in the end.

Due to stars being useless, they are currently being phased on. meh, kud stars could break that.
Kenezz

ziin wrote:

[easy]
just some slider ultra nazi stuff:
00:01:309 (1) - move midpoint to the center some more, don't forget to mirror it where you copy/pasted. ~
you're missing the last kiai time. eh? o_o

NatsumeRin wrote:

[Kenezz's Easy]
00:40:373 (2,3) - if possible don't stack this plz? (because you didn't do so at the previous note 00:36:288 (2,3), maybe: not is a problem, i leave like this~
[attachment=0:a247a]145.png[/attachment:a247a]
00:50:075 (1,2) - maybe change 1's shape a bit (to the right), now the flow is a little strange (mainly the curve is not so well) ^
00:53:139 (1,2,3) - i'll suggest to use a repeat slider in such a diff. your choice. One Two Three (8)
01:01:309 (1,2,3) - same. plus this shape is a little ugly (too crowded) imo. ugly? pff... ^
Thanks but no changes~
Topic Starter
eldnl
ziin

ziin wrote:

This map is excellent, very good job. The symmetry is very well done. I suck at symmetry...

[Storyboard]
Verdisphena :P

[normal]
00:23:011 (1) - sounds a little loud compared to the soft hitsounds. Use 80%? Ok
00:31:436 (1) - ^ Ok
00:45:990 (1) - This one sounds good Ok
01:08:968 (1) - could you split this up into 2 symmetrical sliders or take off a repeat and add a circle? I don't know how change this, I don't want a stack note, but I can't change the position of the slider, any suggestion?
contrary to what others think, I liked the copy/paste. Thanks ^^

[collab]
[general]
I didn't notice any overmapping

This map was too hard for me, and only because of AR9 + CS 5. The song itself isn't difficult, but with the small circle size, fast spacing, and limited reaction time, it's just too much for all but the best players, who will undoubtedly be bored at how easy it is. You should either drop down to AR8 or CS4 (not both though). Also as I said earlier, this is not strictly 235 BPM, but a mix between 117.5 (vocals) and 235 (drums). Just because a song is fast doesn't mean you get to use a high AR, or even need a high AR. You're cutting out a lot of people who could at least enjoy playing this map a little bit by using AR9. I wouldn't recommend changing circle size either. Not sure, I really like the AR9 ;_;

I disagree with this, I see a few players playing this difficulty and the only confusing part was this 00:51:734
00:51:734 was easy to me. 00:20:458 (4) - and 00:59:394 (4) - were much harder due to their general location and you have to switch directions rapidly. Perhaps it is easier for me because I'm the creator of the map? But I've seen andrea and silvia play this song and not intermingled in these parts, I will consult a few more players.

[eldnl]
00:34:756 (3) - 2x repeating sliders are bad when they're this long. Split it up into 2 sliders It's fine for me, looks good with the symmetry.
00:36:543 (1) - too loud Fixed
00:45:990 (1,2,3,4,5,6,7,8) - Just some clarification on previous mods: The "claps" are on every note here. It's a different snare drum hitting the note. I don't think you need them, since the normal hitsound sounds more like it than a clap does. True, the clap is not the same as a snare. Good catch.
01:24:798 (1) - this one isn't so bad, but still consider splitting it up. Fine for mee :)

By the way, you aren't supposed to give kudos if you don't use any part of the mod. If you use the mod in any way, you can give kudos though.
Good mod, thanks a lot ^^

yyy

yeahyeahyeahhh wrote:

ziin commentated on the SB so check that..

I think this could use a Hard diff.. eff gap between Normal and Collab is HUGE... I'ed suggest you make a Hard as I feel a MAT/BAT will point this out, but eh I don't think you will so w.e lol

Collab:
- 00:51:734 (6) - This is kinda hidden underneath the other slider and I don't think this allowed try putting it else where... Verdisphena will change it.

Normal:
Good

Easy:
Good

Really good map and awesome collab. But I still think a diff between Normal and Collab would be good and would make this mapset complete and good...
Thanks ~

NatsumeRin

NatsumeRin wrote:

[General]
the diff spread is...meh can you make a hard plz? (or find a guest~?) now between Normal and Collab, the gap is really large. Vicho's Hard WIP

[Normal]
00:16:628 & 00:16:883 - add notes? (just stack them is fine enough, because it's to fit the vocal) Added a slider
00:29:394 (2) - clap miss orz Ok
01:25:820 (6) - i'll suggest the same as the first line...= = vocal is cute. The slider is fine.
01:26:841 (1) - the end voice is a bit loud too me... i think 50% or 60% should be enough. Ok 60%

[Collab]
i guess the difficulty setting is HP6 OD7 because anything higher would cause another score increase...meh...really, you need a hard. if that could be done, i'll suggest HP+1 OD+1. because compared to AR9, they're quite low. HP+1
00:17:139 (7) - clap at the beginning? Added at the end, in the beginning sounds weird.
00:51:224 (4,5,6) - nothing wrong, just think it would be better if you use something different...plus with 00:51:990 (7) stacked with 6, the hidden effect is not perfect. Verdisphena will change it.
01:00:288 (1,2) - oops do they really need to be that far..? (i mean...at the very left and very right of screen?) Agree with this, but not my decision.
01:02:713 (2,3,4) - spacing is a little strange though readable, how about bring 4 down somewhere? (also next 4, it won't break your symmetry effect) Nah, that's perfect to me.
01:17:011 - add a note here (stacked with 2)? mainly because i think 1 and 2 are too close... Ok
01:26:841 (1) - same as Normal in the end. Fixed

Due to stars being useless, they are currently being phased on. meh, kud stars could break that.

Thanks :)
Helped me a lot ~
yeahyeahyeahhh
PM me when Hard is done and I'll check. Didn't notice this was in WIP, sorry!
Verdisphena

ziin wrote:

[verdisphana]
Stuff
Sorry but I don't wanna make the changes because I don't think if it is really necessary
I'm going to fix the sb later

yyy: Changed-

NatsumeRin wrote:

00:51:224 (4,5,6) - nothing wrong, just think it would be better if you use something different...plus with 00:51:990 (7) stacked with 6, the hidden effect is not perfect. Fixed
01:00:288 (1,2) - oops do they really need to be that far..? (i mean...at the very left and very right of screen?) Yes, is a jump
01:02:713 (2,3,4) - spacing is a little strange though readable, how about bring 4 down somewhere? (also next 4, it won't break your symmetry effect) I don't see nothing strange


Due to stars being useless, they are currently being phased on. meh, kud stars could break that.
Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl) [Collab].osu
Verdisphena

ziin wrote:

[Storyboard]
Very nice, this is what got you kudo star from me. Just a few things:
You shouldn't need an epilepsy warning if anyone tells you to use one. It is well under the limits.
You made it inside osu, which leads to very sloppy code. If you want to do more advanced storyboarding, you should learn storyboarding by scripting.
If you can't figure out how to fix the storyboard on your own, PM me, and I can probably fix it for you.
;_;

First, you can use the background image in the storyboard, then fade it out when you're not using it in order to save 1.0x storyboard load.
see more here: viewtopic.php?f=20&t=55177

You didn't fade out eseveh.jpg properly. Open the osb and change the really small decimals to "0"
F,0,5139,6160,1,0.02380342 change to F,0,5139,6160,1,0
Ok

17394 - 47777 I don't think you ever see the 2nd black.png. Get rid of this line. Regardless, if you want to make something darker, you can colorize it, or you can fade it out. If the background is faded out, the playfield will be completely black. I don't know how to make black the bg... (and I don't know how to make with code

25053 - when you start to fade in an image, move it! It looks bad to just sit there. You can edit the osu file to fix this I don't think if it is really necessary:
code
Sprite,Background,Centre,"SB\esc.jpg",320,240
F,0,25053,25564,0,1 copy the start time, which is 25053
F,0,25564,33224,1 This line is useless by the way
M,0,25564,33734,325,219,272,219 and paste it over 25564
F,0,33224,33734,1,0 If you don't fade this out, the next image will cover it up so it will look fine. You can safely delete this line.
I didn't bother with telling you how to fix the rest of the backgrounds, hopefully you should know how.


66415 this section here has 2 blacks, an invisible background, and fading out images. If you get rid of the invisible background and both blacks, you can just fade out the images (use ease out, or "2" in the second number for a similar fade like you have now) for the same effect and 1.0 storyboard load.

86330 escenaaa.jpg - don't stop moving in the middle of a fade.

This storyboard could have been done without ever going above 3.0 storyboard load.

Don't forget you can post in the storyboard modding queue. Beuchi-chan can probably communicate better with you than I can.
.
x_x
EDIT: El sb arreglado por ziin :D
Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl).osb
nimi
Hiya~ :)

General
Eh.. this isn't necessary at all. just wondering why the cc.png and cd.png files aren't on the SB folder, since they're actually a part of the sb o3o anyways
Aand.. I suggest you to turn on the epilepsy warning (http://puu.sh/4yrP) since the first part of the sb is pretty flashy

[Normal]
00:50:075 (2) - i'm not a big fan of short combos, but.. there's a biig change from the previous note to this one, so consider adding new combo
01:10:756 (2) - ^
01:26:841 (1) - maybe mute the sound on the end of it like in Easy diff?

[Collab]
Geez so fast.
00:49:309 (4) - new combo?
01:26:841 (1) - same suggested for Normal diff.

Also, I really suggest you to map some diff between Normal and Collab (not counting taiko one, obviously). The difference on dificulty is reeally big >_<"
That's all~
Topic Starter
eldnl

Wiinter wrote:

Hiya~ :)

General
Eh.. this isn't necessary at all. just wondering why the cc.png and cd.png files aren't on the SB folder, since they're actually a part of the sb o3o anyways These images are in the main folder, it's fine.
Aand.. I suggest you to turn on the epilepsy warning (http://puu.sh/4yrP) since the first part of the sb is pretty flashy Ok

[Normal]
00:50:075 (2) - i'm not a big fan of short combos, but.. there's a biig change from the previous note to this one, so consider adding new combo Nop
01:10:756 (2) - ^ Nop
01:26:841 (1) - maybe mute the sound on the end of it like in Easy diff? Sounds better with the whistle.

[Collab]
Geez so fast.
00:49:309 (4) - new combo? Nop
01:26:841 (1) - same suggested for Normal diff. Same as normal

Also, I really suggest you to map some diff between Normal and Collab (not counting taiko one, obviously). The difference on dificulty is reeally big >_<"
That's all~
Thaanks :)
Nerv_Mario
Hmm... parece que las stars desaparecieron forever xD

Pero bueno, ahora que se puede "Shoot a Kudosu Star (-1kudosu)" y como te debía una Star
Ahí va~
Astom
o/
Sugerencias :3

[.osb]
Busca y reemplaza en tu .osb lo siguiente:
Sprite,Background,Centre,"BG.jpg",320,240
_F,0,-1000,,1
_S,0,-1000,,0.625
_F,0,17394,,0
_F,0,47522,,1
_F,0,50075,,0
_F,0,65905,,1
_F,0,68458,,0
_F,0,69990,70500,1,0
_F,0,85819,,1
_F,0,88883,89905,1,0
Sprite,Foreground,Centre,"SB\eseveh.jpg",320,240
_F,0,1054,2075,1,0
_F,0,5139,6160,1,0
_F,0,9224,10245,1,0
_F,0,13309,14330,1,0
_F,0,48032,48479,1,0
_F,0,48543,48990,1,0
_F,0,49053,49564,1,0
Sprite,Foreground,Centre,"SB\black.jpg",320,240
_F,0,69990,70500,0,1

[Normal]
-00:48:543 agrega un circle
-00:48:543 (3) new combo

[Collab]
-Spacing is </3
Verdisphena

Astom wrote:

o/
Sugerencias :3

[.osb]
Busca y reemplaza en tu .osb lo siguiente:
Sprite,Background,Centre,"BG.jpg",320,240
_F,0,-1000,,1
_S,0,-1000,,0.625
_F,0,17394,,0
_F,0,47522,,1
_F,0,50075,,0
_F,0,65905,,1
_F,0,68458,,0
_F,0,69990,70500,1,0
_F,0,85819,,1
_F,0,88883,89905,1,0
Sprite,Foreground,Centre,"SB\eseveh.jpg",320,240
_F,0,1054,2075,1,0
_F,0,5139,6160,1,0
_F,0,9224,10245,1,0
_F,0,13309,14330,1,0
_F,0,48032,48479,1,0
_F,0,48543,48990,1,0
_F,0,49053,49564,1,0
Me salte la parte del black.jpg
Gracias Ast <3

Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl).osb
OzzyOzrock
[Veri'd Taiko"]
00:00:543 (1,2,3,4,5) - d d k k D?
00:02:075 (10,11,12,13,14) - d kd dk, mejor asi lol
Haz eso con cada otra.. uh, phrase? Como uno sera d k ddk, y el otro d kd dk, luego otra vez d k ddk, y algo nuevo en la proxima.

00:16:373 (97) - don?
00:19:309 (116) - katu?
00:20:394 (123) - este katu, o 00:20:330 (122) - este don.

Eh, en vez de decir todo.
No d k kdd o algo asi, es malo, intenta quedar con la misma dificultad en cada seccion (no d k d k d ddk d kkd ddk d kkd ddkkddkddk)

00:29:905 (188,189,190) - These sliders suck

Lo que mas no me gusta es que tienes como, 1/1, y luego 1/4, y eso es maalo. Y luego ni lo haces bien, como que namas pones un bonche de notas en 1/1 o 1/2 and te vas agregandole 1/4 a cualquier lugar con tus ojos cerrados.

EXTRAÑO TUS MAPAS PRO ;_;
Verdisphena

OzzyOzrock wrote:

[Veri'd Taiko"]
00:00:543 (1,2,3,4,5) - d d k k D?
00:02:075 (10,11,12,13,14) - d kd dk, mejor asi lol
Haz eso con cada otra.. uh, phrase? Como uno sera d k ddk, y el otro d kd dk, luego otra vez d k ddk, y algo nuevo en la proxima.

00:16:373 (97) - don?
00:19:309 (116) - katu?
00:20:394 (123) - este katu, o 00:20:330 (122) - este don.

Eh, en vez de decir todo.
No d k kdd o algo asi, es malo, intenta quedar con la misma dificultad en cada seccion (no d k d k d ddk d kkd ddk d kkd ddkkddkddk)

00:29:905 (188,189,190) - These sliders suck

Lo que mas no me gusta es que tienes como, 1/1, y luego 1/4, y eso es maalo. Y luego ni lo haces bien, como que namas pones un bonche de notas en 1/1 o 1/2 and te vas agregandole 1/4 a cualquier lugar con tus ojos cerrados.

EXTRAÑO TUS MAPAS PRO ;_;
Ozzy-sama, enseñame a hacer diffs de taiko.

Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl) [Verdi's Taiko Oni].osu
OzzyOzrock
[i am verdi tsio!]
00:16:309 (89) - katu

01:22:756 - borra todo de aqui para adelante
- replace it with this

224,152,82755,1,4
224,152,82883,1,0
224,152,82947,1,0
304,144,83011,1,8
224,152,83139,1,0
304,144,83266,1,0
304,144,83330,1,0
224,152,83394,1,0
280,96,83522,1,8
224,152,83649,1,0
224,152,83777,1,8
224,152,83841,1,8
304,144,83905,1,0
224,152,84032,1,8
304,144,84160,1,0
224,152,84224,1,0
304,144,84288,1,8
224,152,84415,1,0
224,152,84543,1,8
224,152,84607,1,8
224,152,84671,1,8
288,256,84797,1,0
224,144,84925,1,0
224,152,84990,1,0
288,256,85053,1,8
288,256,85180,1,0
288,256,85244,1,0
288,256,85308,1,8
136,192,85436,1,0
136,192,85563,1,8
136,192,85691,1,8
136,192,85755,1,8
136,192,85819,1,0
136,192,85946,1,8
136,192,86074,1,0
136,192,86139,1,0
136,192,86202,1,0
136,192,86329,1,0
224,144,86458,1,8
136,192,86585,1,12
232,128,86840,1,12
256,192,86905,12,0,88883

then you win!
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