This map is excellent, very good job. The symmetry is very well done. I suck at symmetry...
[general]
Just in case someone brings this up later: BPM could either be 235 or 117.5. The end result doesn't matter so don't change it, 235 is fine. The lyrics are mostly on 117.5, drums are 235.
[Storyboard]
Very nice, this is what got you kudo star from me. Just a few things:
You shouldn't need an epilepsy warning if anyone tells you to use one. It is well under the limits.
You made it inside osu, which leads to very sloppy code. If you want to do more advanced storyboarding, you should learn
storyboarding by scripting.
If you can't figure out how to fix the storyboard on your own, PM me, and I can probably fix it for you.
First, you can use the background image in the storyboard, then fade it out when you're not using it in order to save 1.0x storyboard load.
see more here:
viewtopic.php?f=20&t=55177You didn't fade out eseveh.jpg properly. Open the osb and change the really small decimals to "0"
F,0,5139,6160,1,0.02380342 change to F,0,5139,6160,1,0
17394 - 47777 I don't think you ever see the 2nd black.png. Get rid of this line. Regardless, if you want to make something darker, you can colorize it, or you can fade it out. If the background is faded out, the playfield will be completely black.
25053 - when you start to fade in an image, move it! It looks bad to just sit there. You can edit the osu file to fix this:
codeSprite,Background,Centre,"SB\esc.jpg",320,240
F,0,25053,25564,0,1 copy the start time, which is 25053
F,0,25564,33224,1 This line is useless by the way
M,0,25564,33734,325,219,272,219 and paste it over 25564
F,0,33224,33734,1,0 If you don't fade this out, the next image will cover it up so it will look fine. You can safely delete this line.
I didn't bother with telling you how to fix the rest of the backgrounds, hopefully you should know how.
41394 - storyboard load is over 5 here in the editor (not in the game though so it's fine) but it wouldn't be if you got rid of the background and black.png.
66415 this section here has 2 blacks, an invisible background, and fading out images. If you get rid of the invisible background and both blacks, you can just fade out the images (use ease out, or "2" in the second number for a similar fade like you have now) for the same effect and 1.0 storyboard load.
86330 escenaaa.jpg - don't stop moving in the middle of a fade.
This storyboard could have been done without ever going above 3.0 storyboard load.
Don't forget you can post in the storyboard modding queue. Beuchi-chan can probably communicate better with you than I can.
[easy]
just some slider nazi stuff:
00:01:309 (1) - move midpoint to the center some more, don't forget to mirror it where you copy/pasted.
you're missing the last kiai time.
[normal]
00:23:011 (1) - sounds a little loud compared to the soft hitsounds. Use 80%?
00:31:436 (1) - ^
00:45:990 (1) - This one sounds good
01:08:968 (1) - could you split this up into 2 symmetrical sliders or take off a repeat and add a circle?
contrary to what others think, I liked the copy/paste.
[collab]
[general]
I didn't notice any overmapping
This map was too hard for me, and only because of AR9 + CS 5. The song itself isn't difficult, but with the small circle size, fast spacing, and limited reaction time, it's just too much for all but the best players, who will undoubtedly be bored at how easy it is. You should either drop down to AR8 or CS4 (not both though). Also as I said earlier, this is not strictly 235 BPM, but a mix between 117.5 (vocals) and 235 (drums). Just because a song is fast doesn't mean you get to use a high AR, or even need a high AR. You're cutting out a lot of people who could at least enjoy playing this map a little bit by using AR9. I wouldn't recommend changing circle size either.
I disagree with this, I see a few players playing this difficulty and the only confusing part was this 00:51:734
00:51:734 was easy to me. 00:20:458 (4) - and 00:59:394 (4) - were much harder due to their general location and you have to switch directions rapidly.
[verdisphana]
00:18:543 (4,5,6,7) - these are offbeat sliders and are awkward to play. Try to put a circle or slider start on 00:19:436 - (and probably new combo too) so it will flow better. This also fixes the combo pattern.
00:20:968 (6) - I don't think this jump really fits, and you're not mapping just one part here, making it harder to read.
00:22:500 (3) - 2x repeating sliders are bad when they're this long. Split it up into 2 sliders or repeating slider + circle
00:29:011 (6) - this jump is even worse, since it's 2.5x
00:30:671 (3) - see previous
[eldnl]
00:34:756 (3) - 2x repeating sliders are bad when they're this long. Split it up into 2 sliders
00:36:543 (1) - too loud
00:45:990 (1,2,3,4,5,6,7,8) - Just some clarification on previous mods: The "claps" are on every note here. It's a different snare drum hitting the note. I don't think you need them, since the normal hitsound sounds more like it than a clap does.
01:24:798 (1) - this one isn't so bad, but still consider splitting it up.
By the way, you aren't supposed to give kudos if you don't use any part of the mod. If you use the mod in any way, you can give kudos though.