narakucrimson wrote:
00:56:968 (5) - Maybe add a new combo, since this doesn't flow so well due to the fast direction change. No
Well, that's all I guess. Good luck!
narakucrimson wrote:
00:56:968 (5) - Maybe add a new combo, since this doesn't flow so well due to the fast direction change. No
Well, that's all I guess. Good luck!
Errr... Could you please answer why you didn't apply it next time? Even if it is about personal likes. That's all! Bye!Verdisphena wrote:
narakucrimson wrote:
00:56:968 (5) - Maybe add a new combo, since this doesn't flow so well due to the fast direction change. No
Well, that's all I guess. Good luck!
If you mod my map I give kudos anyways ^^Elly-chan wrote:
[Normal]
Still a lot of copy and paste? o3o
00:21:224 (2) - You don't have to do this but I just thought, new combo? Don't need a new combo here.
00:23:011 (Spinner) - Map over this spinner? I see no need for it to be here. It's fine.
00:31:436 - ^ It's fine.
00:56:202 - ^ It's fine.
Thats about it for that diff
[collab]
Overmapped imo Maybe
AR -1? I dunno It's fine for 235bpm
Can't mod this too haard
why pro mappers always ask me for a moddin' you guise should know you are too pro for elly XD
sta- wait nevermind
Edit: Short mod is short hurr~ Dont kudos if I wasn't helpful.
I say no, because the slider speed doesn't change and it's a normal slider.narakucrimson wrote:
Errr... Could you please answer why you didn't apply it next time? Even if it is about personal likes. That's all! Bye!
F,0,5139,6160,1,0.02380342 change to F,0,5139,6160,1,0
I disagree with this, I see a few players playing this difficulty and the only confusing part was this 00:51:73400:51:734 was easy to me. 00:20:458 (4) - and 00:59:394 (4) - were much harder due to their general location and you have to switch directions rapidly.
ziin wrote:
[easy]
just some slider ultra nazi stuff:
00:01:309 (1) - move midpoint to the center some more, don't forget to mirror it where you copy/pasted. ~
you're missing the last kiai time. eh? o_o
Thanks but no changes~NatsumeRin wrote:
[Kenezz's Easy]
00:40:373 (2,3) - if possible don't stack this plz? (because you didn't do so at the previous note 00:36:288 (2,3), maybe: not is a problem, i leave like this~
[attachment=0:a247a]145.png[/attachment:a247a]
00:50:075 (1,2) - maybe change 1's shape a bit (to the right), now the flow is a little strange (mainly the curve is not so well) ^
00:53:139 (1,2,3) - i'll suggest to use a repeat slider in such a diff. your choice. One Two Three (8)
01:01:309 (1,2,3) - same. plus this shape is a little ugly (too crowded) imo. ugly? pff... ^
Good mod, thanks a lot ^^ziin wrote:
This map is excellent, very good job. The symmetry is very well done. I suck at symmetry...
[Storyboard]
Verdisphena
[normal]
00:23:011 (1) - sounds a little loud compared to the soft hitsounds. Use 80%? Ok
00:31:436 (1) - ^ Ok
00:45:990 (1) - This one sounds good Ok
01:08:968 (1) - could you split this up into 2 symmetrical sliders or take off a repeat and add a circle? I don't know how change this, I don't want a stack note, but I can't change the position of the slider, any suggestion?
contrary to what others think, I liked the copy/paste. Thanks ^^
[collab]
[general]
I didn't notice any overmapping
This map was too hard for me, and only because of AR9 + CS 5. The song itself isn't difficult, but with the small circle size, fast spacing, and limited reaction time, it's just too much for all but the best players, who will undoubtedly be bored at how easy it is. You should either drop down to AR8 or CS4 (not both though). Also as I said earlier, this is not strictly 235 BPM, but a mix between 117.5 (vocals) and 235 (drums). Just because a song is fast doesn't mean you get to use a high AR, or even need a high AR. You're cutting out a lot of people who could at least enjoy playing this map a little bit by using AR9. I wouldn't recommend changing circle size either. Not sure, I really like the AR9 ;_;I disagree with this, I see a few players playing this difficulty and the only confusing part was this 00:51:73400:51:734 was easy to me. 00:20:458 (4) - and 00:59:394 (4) - were much harder due to their general location and you have to switch directions rapidly. Perhaps it is easier for me because I'm the creator of the map? But I've seen andrea and silvia play this song and not intermingled in these parts, I will consult a few more players.
[eldnl]
00:34:756 (3) - 2x repeating sliders are bad when they're this long. Split it up into 2 sliders It's fine for me, looks good with the symmetry.
00:36:543 (1) - too loud Fixed
00:45:990 (1,2,3,4,5,6,7,8) - Just some clarification on previous mods: The "claps" are on every note here. It's a different snare drum hitting the note. I don't think you need them, since the normal hitsound sounds more like it than a clap does. True, the clap is not the same as a snare. Good catch.
01:24:798 (1) - this one isn't so bad, but still consider splitting it up. Fine for mee
By the way, you aren't supposed to give kudos if you don't use any part of the mod. If you use the mod in any way, you can give kudos though.
Thanks ~yeahyeahyeahhh wrote:
ziin commentated on the SB so check that..
I think this could use a Hard diff.. eff gap between Normal and Collab is HUGE... I'ed suggest you make a Hard as I feel a MAT/BAT will point this out, but eh I don't think you will so w.e lol
Collab:
- 00:51:734 (6) - This is kinda hidden underneath the other slider and I don't think this allowed try putting it else where... Verdisphena will change it.
Normal:
Good
Easy:
Good
Really good map and awesome collab. But I still think a diff between Normal and Collab would be good and would make this mapset complete and good...
NatsumeRin wrote:
[General]
the diff spread is...meh can you make a hard plz? (or find a guest~?) now between Normal and Collab, the gap is really large. Vicho's Hard WIP
[Normal]
00:16:628 & 00:16:883 - add notes? (just stack them is fine enough, because it's to fit the vocal) Added a slider
00:29:394 (2) - clap miss orz Ok
01:25:820 (6) - i'll suggest the same as the first line...= = vocal is cute. The slider is fine.
01:26:841 (1) - the end voice is a bit loud too me... i think 50% or 60% should be enough. Ok 60%
[Collab]
i guess the difficulty setting is HP6 OD7 because anything higher would cause another score increase...meh...really, you need a hard. if that could be done, i'll suggest HP+1 OD+1. because compared to AR9, they're quite low. HP+1
00:17:139 (7) - clap at the beginning? Added at the end, in the beginning sounds weird.
00:51:224 (4,5,6) - nothing wrong, just think it would be better if you use something different...plus with 00:51:990 (7) stacked with 6, the hidden effect is not perfect. Verdisphena will change it.
01:00:288 (1,2) - oops do they really need to be that far..? (i mean...at the very left and very right of screen?) Agree with this, but not my decision.
01:02:713 (2,3,4) - spacing is a little strange though readable, how about bring 4 down somewhere? (also next 4, it won't break your symmetry effect) Nah, that's perfect to me.
01:17:011 - add a note here (stacked with 2)? mainly because i think 1 and 2 are too close... Ok
01:26:841 (1) - same as Normal in the end. FixedDue to stars being useless, they are currently being phased on.meh, kud stars could break that.
Sorry but I don't wanna make the changes because I don't think if it is really necessaryziin wrote:
[verdisphana]
Stuff
Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl) [Collab].osuNatsumeRin wrote:
00:51:224 (4,5,6) - nothing wrong, just think it would be better if you use something different...plus with 00:51:990 (7) stacked with 6, the hidden effect is not perfect. Fixed
01:00:288 (1,2) - oops do they really need to be that far..? (i mean...at the very left and very right of screen?) Yes, is a jump
01:02:713 (2,3,4) - spacing is a little strange though readable, how about bring 4 down somewhere? (also next 4, it won't break your symmetry effect) I don't see nothing strangeDue to stars being useless, they are currently being phased on.meh, kud stars could break that.
x_xziin wrote:
[Storyboard]
Very nice, this is what got you kudo star from me. Just a few things:
You shouldn't need an epilepsy warning if anyone tells you to use one. It is well under the limits.
You made it inside osu, which leads to very sloppy code. If you want to do more advanced storyboarding, you should learn storyboarding by scripting.
If you can't figure out how to fix the storyboard on your own, PM me, and I can probably fix it for you.
;_;
First, you can use the background image in the storyboard, then fade it out when you're not using it in order to save 1.0x storyboard load.
see more here: viewtopic.php?f=20&t=55177
You didn't fade out eseveh.jpg properly. Open the osb and change the really small decimals to "0"F,0,5139,6160,1,0.02380342 change to F,0,5139,6160,1,0Ok
17394 - 47777 I don't think you ever see the 2nd black.png. Get rid of this line. Regardless, if you want to make something darker, you can colorize it, or you can fade it out. If the background is faded out, the playfield will be completely black. I don't know how to make black the bg... (and I don't know how to make with code
25053 - when you start to fade in an image, move it! It looks bad to just sit there. You can edit the osu file to fix this I don't think if it is really necessary:
codeI didn't bother with telling you how to fix the rest of the backgrounds, hopefully you should know how.Sprite,Background,Centre,"SB\esc.jpg",320,240
F,0,25053,25564,0,1 copy the start time, which is 25053
F,0,25564,33224,1 This line is useless by the way
M,0,25564,33734,325,219,272,219 and paste it over 25564
F,0,33224,33734,1,0 If you don't fade this out, the next image will cover it up so it will look fine. You can safely delete this line.
66415 this section here has 2 blacks, an invisible background, and fading out images. If you get rid of the invisible background and both blacks, you can just fade out the images (use ease out, or "2" in the second number for a similar fade like you have now) for the same effect and 1.0 storyboard load.
86330 escenaaa.jpg - don't stop moving in the middle of a fade.
This storyboard could have been done without ever going above 3.0 storyboard load.
Don't forget you can post in the storyboard modding queue. Beuchi-chan can probably communicate better with you than I can.
.
ThaanksWiinter wrote:
Hiya~![]()
General
Eh.. this isn't necessary at all. just wondering why the cc.png and cd.png files aren't on the SB folder, since they're actually a part of the sb o3o anyways These images are in the main folder, it's fine.
Aand.. I suggest you to turn on the epilepsy warning (http://puu.sh/4yrP) since the first part of the sb is pretty flashy Ok
[Normal]
00:50:075 (2) - i'm not a big fan of short combos, but.. there's a biig change from the previous note to this one, so consider adding new combo Nop
01:10:756 (2) - ^ Nop
01:26:841 (1) - maybe mute the sound on the end of it like in Easy diff? Sounds better with the whistle.
[Collab]
Geez so fast.
00:49:309 (4) - new combo? Nop
01:26:841 (1) - same suggested for Normal diff. Same as normal
Also, I really suggest you to map some diff between Normal and Collab (not counting taiko one, obviously). The difference on dificulty is reeally big >_<"
That's all~
Sprite,Background,Centre,"BG.jpg",320,240
_F,0,-1000,,1
_S,0,-1000,,0.625
_F,0,17394,,0
_F,0,47522,,1
_F,0,50075,,0
_F,0,65905,,1
_F,0,68458,,0
_F,0,69990,70500,1,0
_F,0,85819,,1
_F,0,88883,89905,1,0
Sprite,Foreground,Centre,"SB\eseveh.jpg",320,240
_F,0,1054,2075,1,0
_F,0,5139,6160,1,0
_F,0,9224,10245,1,0
_F,0,13309,14330,1,0
_F,0,48032,48479,1,0
_F,0,48543,48990,1,0
_F,0,49053,49564,1,0
Sprite,Foreground,Centre,"SB\black.jpg",320,240
_F,0,69990,70500,0,1
Me salte la parte del black.jpgAstom wrote:
o/
Sugerencias :3
[.osb]
Busca y reemplaza en tu .osb lo siguiente:Sprite,Background,Centre,"BG.jpg",320,240
_F,0,-1000,,1
_S,0,-1000,,0.625
_F,0,17394,,0
_F,0,47522,,1
_F,0,50075,,0
_F,0,65905,,1
_F,0,68458,,0
_F,0,69990,70500,1,0
_F,0,85819,,1
_F,0,88883,89905,1,0Sprite,Foreground,Centre,"SB\eseveh.jpg",320,240
_F,0,1054,2075,1,0
_F,0,5139,6160,1,0
_F,0,9224,10245,1,0
_F,0,13309,14330,1,0
_F,0,48032,48479,1,0
_F,0,48543,48990,1,0
_F,0,49053,49564,1,0
Ozzy-sama, enseñame a hacer diffs de taiko.OzzyOzrock wrote:
[Veri'd Taiko"]
00:00:543 (1,2,3,4,5) - d d k k D?
00:02:075 (10,11,12,13,14) - d kd dk, mejor asi lol
Haz eso con cada otra.. uh, phrase? Como uno sera d k ddk, y el otro d kd dk, luego otra vez d k ddk, y algo nuevo en la proxima.
00:16:373 (97) - don?
00:19:309 (116) - katu?
00:20:394 (123) - este katu, o 00:20:330 (122) - este don.
Eh, en vez de decir todo.
No d k kdd o algo asi, es malo, intenta quedar con la misma dificultad en cada seccion (no d k d k d ddk d kkd ddk d kkd ddkkddkddk)
00:29:905 (188,189,190) - These sliders suck
Lo que mas no me gusta es que tienes como, 1/1, y luego 1/4, y eso es maalo. Y luego ni lo haces bien, como que namas pones un bonche de notas en 1/1 o 1/2 and te vas agregandole 1/4 a cualquier lugar con tus ojos cerrados.
EXTRAÑO TUS MAPAS PRO ;_;
224,152,82755,1,4
224,152,82883,1,0
224,152,82947,1,0
304,144,83011,1,8
224,152,83139,1,0
304,144,83266,1,0
304,144,83330,1,0
224,152,83394,1,0
280,96,83522,1,8
224,152,83649,1,0
224,152,83777,1,8
224,152,83841,1,8
304,144,83905,1,0
224,152,84032,1,8
304,144,84160,1,0
224,152,84224,1,0
304,144,84288,1,8
224,152,84415,1,0
224,152,84543,1,8
224,152,84607,1,8
224,152,84671,1,8
288,256,84797,1,0
224,144,84925,1,0
224,152,84990,1,0
288,256,85053,1,8
288,256,85180,1,0
288,256,85244,1,0
288,256,85308,1,8
136,192,85436,1,0
136,192,85563,1,8
136,192,85691,1,8
136,192,85755,1,8
136,192,85819,1,0
136,192,85946,1,8
136,192,86074,1,0
136,192,86139,1,0
136,192,86202,1,0
136,192,86329,1,0
224,144,86458,1,8
136,192,86585,1,12
232,128,86840,1,12
256,192,86905,12,0,88883
Mas arigatouOzzyOzrock wrote:
[i am verdi tsio!]
00:16:309 (89) - katu
01:22:756 - borra todo de aqui para adelante
- replace it with this224,152,82755,1,4
224,152,82883,1,0
224,152,82947,1,0
304,144,83011,1,8
224,152,83139,1,0
304,144,83266,1,0
304,144,83330,1,0
224,152,83394,1,0
280,96,83522,1,8
224,152,83649,1,0
224,152,83777,1,8
224,152,83841,1,8
304,144,83905,1,0
224,152,84032,1,8
304,144,84160,1,0
224,152,84224,1,0
304,144,84288,1,8
224,152,84415,1,0
224,152,84543,1,8
224,152,84607,1,8
224,152,84671,1,8
288,256,84797,1,0
224,144,84925,1,0
224,152,84990,1,0
288,256,85053,1,8
288,256,85180,1,0
288,256,85244,1,0
288,256,85308,1,8
136,192,85436,1,0
136,192,85563,1,8
136,192,85691,1,8
136,192,85755,1,8
136,192,85819,1,0
136,192,85946,1,8
136,192,86074,1,0
136,192,86139,1,0
136,192,86202,1,0
136,192,86329,1,0
224,144,86458,1,8
136,192,86585,1,12
232,128,86840,1,12
256,192,86905,12,0,88883
then you win!
Thanks ~wcx19911123 wrote:
sorry for the huge delay
/me from my que
[General]
tags in taiko diff is different from others orz Fixed
lead-in = 2000 or 1500 plz It's fine...
others fine
[Normal]
00:19:181 (4) - http://puu.sh/4Qov No
00:27:351 (4) - ^ No
nice diff
[Hard]
you really need a hard diff in this map , cuz the collab is much more hard than normal
[Collab]
HD-1 plz ;_;
00:22:500 (3) - ctrl+r ? Verdisphena say no
00:51:224 (4,6) - 0.0 It's fine.
00:56:968 (5,6,7) - http://puu.sh/4QpK I Agree with this, but verdisphena say no again ;_;
awesome
you did a great job
Thanks ~SUMMERSHARK wrote:
Hola~ Holaa
Normal:
00:48:543 - Add a note Ok
Maybe try to get rid of a few spinners and put some notes in their places. You don't have to, but too many spinners could tire someone out or get bored of your map. I try but I just remove one spinner.
That's basically all i could really find that caught my attention. Awesome map. :3
ilu Gonz ~Gonzvlo wrote:
[General]
- Preview Time: Set a preview point for the Taiko-diff. Fixed
- Skin:
- Missing Files: Since you added a custom "pause-overlay" you should also add "pause-back", "pause-retry" and "pause-continue" to avoid skin mixing. Is not necessary, in my ranked maps I use just pause-overlay, but I try to fix it.
- Combo Burst: The first one is way too small, if it's possible try to get a bigger pic. (If you can't find anything, let me know and I'll try to help you)
[Normal]
- Storyboard: "esce.jpg" exceeds the max. size (800x600). Resize this file, please. In my folder is 622x658, I do a full-submit.
- Lead In: The Taiko-diff uses a different one (the difference is just 4ms). Fix this, please. Ok
- Spread: The gap between [Normal] and [Collab] is way too big, you should map a [Hard] diff or get another guest. (In my opinion, since you're the creator of the map you should map the [Hard]) Vicho's Hard is WIP
[Collab]
- 00:53:905 (1) - I didn't expect this circle after that last kick slider, due to the BPM I would suggest to keep unnecessary objects to the minimum. Perhaps, remove this circle? This circle it's necessary ¬¬
- 01:03:096 (1) - Why the sudden NC? This doesn't follow the pattern you've been following so far, I suggest to remove this one. Fixed, strange mistake.
- 01:10:755 (2) - After that slider with several repeats the rhythmical change is quite drastic, you better place a NC here. Ok
- A bit harder than the usual Normals but nice.
nomnomnomnom, quite nice!
- The current AR doesn't fit the song/map imo. AR: 8 would make this map way more enjoyable and it would suit better the relaxing parts of the song. Several have said the same thing, it's time to change it.
- 00:51:224 (4) - Due to the previous hit-burst and slider itself, the current object is really hard to see and untuitive. This might be considered as a big issue so you better fix this, perhaps move it around? Disagree, it's totally visible. Before it was harder to read.
- 01:04:373 (5) - After those 1/2 jumps, this circle is quite hard to hit accurately. First of all, you should add a NC and then increase the spacing between this and the last object a bit more.
- 01:21:734 (3,4,5,6,7,8,9,10) - I didn't like how the circles overlap each other making (8), (9) and (1) a bit hard to see. I suggest to tweak this pattern a bit to fix this problem, this isn't a big deal so it's up to you. I Love it.
- 01:26:841 (1) - Perhaps, move this spinner 1/2 later and then add a circle here: 01:26:841? It would suit better this difficulty level imo. Ok
- Overall, quite nice and fun!
Ty gonz :3Gonzvlo wrote:
[Verdi's Taiko Oni]Okay
- 01:06:415 (1) - This spinner-end doesn't make much sense. Perhaps, shorten it until: 01:07:947 ? this way it will actually follow the drums.
\:D/ Pending ~Vicho-kun wrote:
alfin! a ver si te gusta -w-
happy!lucky!dochy!YESYESYES!happy!lucky!dochy!NONONO!happy!lucky!dochy!YESYESYES!happy!lucky!dochy!NONONO!
thanks =oKytoxid wrote:
[Easy]
00:21:479 (1) - Sounds a bit better starting 1/1 early (ending on the same spot)? it's ok, i leave like this~
00:29:649 (1) - Move the two ticks on either side of the red tick a grid down each; the ticks become symmetrical. oh :3
Thanks a lot Kytoxid ~ :3Kytoxid wrote:
[General]
Taiko Oni has No and Ni capitalized in the source. orz Fixed :3
[Normal]
This was fine. ~
[Taiko Oni]
The burst of kiai for the fountains looks really weird on Taiko, remove that? Keep the kiai but remove the next burst.
[Collab]
There's nothing really wrong with this map, but the combination of small hitcircle size and relatively high spacing (1/2s at 235 BPM don't come close to touching) makes it hard in a not-really-fun way, in my opinion. I'd recommend raising the hitcircle size by a tick; but then it goes to below Hard in difficulty stars... I don't want to change it, is not really hard, "streams" can be done with only one key and the jumps are not too big. I can pass it and I'm a ctb player now >.<
Thaaaanks ~pieguy1372 wrote:
Normal:
00:23:011 (1) - start it 1/4 later? Moved 1/2 later
Collab:
-Tick rate 1? No, the sliders looks fine and feels good imo.
-CS 4? Looks a little tight for me, so no.
00:56:585 (3) - given the spacing and that it's covered up by 00:54:926 (3), this note is very hard to notice, perhaps move it up a bit?
01:05:139 (1) - this slider doesn't really play well, given the fast pace of the notes before it...perhaps do something else here?
01:19:436 (3) - unstack this? noo :c
nice map~ =w=
You? MAT again? YAAAAAAAAAAAAAYGonzvlo wrote:
Checking [Hard] now that it's added. Also, I'm going to take a quick look at the other diffs again.
[General][Kenezz's Easy]
- Storyboard: "esce.jpg" still exceeds the size limit. (800x600)
[Normal]
- Hm you should spice this up a bit more. Perhaps, AR & OD +1?
- The flashes at the beginning are not following the same rhythm as the map. I strongly suggest to disable those flashes, that part will be quite disorienting for rookies.
[Vicho's Hard]
- 01:08:968 (1) - Just noticed that more than half of the repeat-arrow is covered by "Spinner-osu", try moving this around to avoid stuff like this.
- Nothing else worth pointing out!
[Verdi's Taiko Oni]
- 00:20:202 (4,5,6,7) - This part felt a bit weird... I would suggest to remove (6), it sounds and plays better, try it.
- 00:28:628 (4,5,6,7) - You shouldn't stack all these circles when there's such a specific rhythm going on. Basically, the stack doesn't make much sense, consider unstacking them. (Also, just like the other pattern, I suggest to remove (6))
- 00:49:309 (1,2) - This "Let's Go!" might be a good place to add a jump, it would also re-mark the Kiai/Chorus, try it.
- 00:56:585 (3) - Whoops, (3)'s 2nd arrow is completely covered by the previous hit-burst, thus this slider is currently unrankable.
- 01:26:841 (1) - I felt that something was missing here... I suggest to move this slider "1/2" or "1/4" later and then add a Circle here (+Finish)
[Collab]
- 01:26:905 (1) - I'm not sure about this spinner being "1/4" apart from the last object with the current BPM. You should consider moving this 1/4 later. (Thus, it's 1/2 apart)
Mostly things that can be easily fixed, good luck!
- Other than re-marking the suggestions from my previous post, nothing else worth point out.
Acerca de los Flashes del inicio, tendré que verlo con eldnl ya que el deberá especificar estos en las demás dificultades excepto esta... no lo había hablado con el porque a mi parecer no es confuso aunque no sigan el ritmo de mi diffGonzvlo wrote:
[Kenezz's Easy]
- Hm you should spice this up a bit more. Perhaps, AR & OD +1? nop
- The flashes at the beginning are not following the same rhythm as the map. I strongly suggest to disable those flashes, that part will be quite disorienting for rookies.
Gonzvlo wrote:
Checking [Hard] now that it's added. Also, I'm going to take a quick look at the other diffs again.
[General][Normal]
- Storyboard: "esce.jpg" still exceeds the size limit. (800x600) I'll fix it tomorrow
[Verdi's Taiko Oni]
- 01:08:968 (1) - Just noticed that more than half of the repeat-arrow is covered by "Spinner-osu", try moving this around to avoid stuff like this. I don't want to move this slider, is not totally hidden. The player will see the reverse-arrow before appearing Spinner-osu.
- Nothing else worth pointing out!
[Collab]
- 01:26:905 (1) - I'm not sure about this spinner being "1/4" apart from the last object with the current BPM. You should consider moving this 1/4 later. (Thus, it's 1/2 apart) Ok
Mostly things that can be easily fixed, good luck! ~
- Other than re-marking the suggestions from my previous post, nothing else worth point out. I really don't want to make changes if is not necessary.
Gonzvlo wrote:
[General]
- Storyboard: "esce.jpg" still exceeds the size limit. (800x600)
I'll fix it tomorrowFixed
[Vicho's Hard]Download: Tamura Yukari, Kanai Mika & Horie Yui - Happy! Lucky! Dochy! (eldnl) [Vicho's Hard].osu
- 00:20:202 (4,5,6,7) - This part felt a bit weird... I would suggest to remove (6), it sounds and plays better, try it. no
- 00:28:628 (4,5,6,7) - You shouldn't stack all these circles when there's such a specific rhythm going on. Basically, the stack doesn't make much sense, consider unstacking them. (Also, just like the other pattern, I suggest to remove (6)) no
- 00:49:309 (1,2) - This "Let's Go!" might be a good place to add a jump, it would also re-mark the Kiai/Chorus, try it. ok
- 00:56:585 (3) - Whoops, (3)'s 2nd arrow is completely covered by the previous hit-burst, thus this slider is currently unrankable. fixed
- 01:26:841 (1) - I felt that something was missing here... I suggest to move this slider "1/2" or "1/4" later and then add a Circle here (+Finish) ok
thanks :3Chewin wrote:
Kenezz's Easy:
- 00:21:479 (1) - Second waypoint 1 grid left x180 y184 hahahaha super nazi, it's ok~~
- 00:33:224 (3) - I don't like the whistle here, use finish lol, no, two finish sounds ugly in this part x:
- 00:54:160 (1,2) - Start them with a finish I have a best solution~
- 01:03:351 (2) - ^
ThaaanksChewin wrote:
Normal:Collab:
- 00:49:053 (1) - Remove nc Ok
- 00:50:075 (2) - Add new combo Ok
- Good map
Good maps *-* And good luck with the rank
- Circle Size -1 please D: NOOOO
- 01:04:373 (5) - New combo Nope
- 01:05:139 (1) - Remove nc Nope
- 01:22:373 (8) - New combo No because will be inconsistent with the previous patterns
- 01:22:756 (1) - Remove nc ^
- It's ok, but it would be better if you set circle size level 4..
Gracias ~mancusojuanmattos wrote:
Mod Request![]()
Va en español no tengo ganas de hablar en ingles xD
Normal:
1/2 Beat Snap Divisor201. Esto que significa? XD
Capaz CS -1 [color=#FF0000]No, esta bien así.
00:41:649 (x): Agrega una nota con New Combo y saca el New combo en 00:41:905 Sería algo inconsistente, ademas gonz me dijo que no pusiera notas innecesarias ):
Collab:
CS -1 Como dije muchas veces antes ... NOOOOOOOOOOO!!
Vicho's Hard y Verdi's Taiko Oni: Nada![]()
Bueno eso es todo Buena Suerte y Star
No entiendo a que errores de spacing te refieres, esta todo perfectamente espaciado :lmancusojuanmattos wrote:
Hey, en Normal creo que deberias arreglar estos spacing:
00:34:500 (1,2)--> Muy cerca
00:35:522 (2,3)--> ^^
00:37:054 (3,4)--> ^^
00:59:011 (1,2)--> Muy Lejos
00:59:904 (2,3)--> ^^
01:00:160 (3,4)--> ^^
01:00:925 (4,5)--> ^^
01:01:181 (5,6)--> ^^
Tu sabes que en Normal y Easy es mejor no tener esto problemas de espaciado
Y otra cosa es que si podes sacarle el storyboard a la diff de verdis seria mejor
Nada mas
P:S: Sin color, negrito nada mas
Sprite,Foreground,Centre,"SB\black.jpg",320,240
F,0,69990,70500,0,0.9764706
Waiting for verdisphena's response in the collab and the guest guys.SapphireGhost wrote:
I think I can live with this song's pitch.
[General]
- I was going to suggest adding a timing section at the beginning to solve the problem of notes being added before the first offset line, but as it would turn out that doesn't seem to be a problem, so yeah. Also, Jar says that it's fine now and Word of Jar is absolute. The Law
- Remove this section of the .osb, as there is no "black.jpg" in the Song Folder.Sprite,Foreground,Centre,"SB\black.jpg",320,240
F,0,69990,70500,0,0.9764706
[Collab]
00:37:819 (1) - Due to a glitch, this note does not have a New Combo even though it should, so put one here manually. Fixed.
00:41:905 (1) - See above. Fixed.
00:51:224 (4,5,6) - This is one of the rare times when I agree with the person I was 3 months ago. Try something like this to avoid confusion. I don't know which is the hard part here, is completely readable now. (Before it was hard to read)
00:56:202 (1,2,3,4,5,6,7,1) - This pattern could be more aesthetically pleasing, so here's a challenge. Re-shape (5) to make it perfectly symmetrical while avoiding overlap with the blue (1) and the orange (1). Also, remove the overlap between (6) and (7) while keeping them in a symmetrical pattern. Or just do the pattern some other way as long as you avoid ugly overlapping stuff.
01:00:288 (1,2) - The loops here aren't very well defined and I imagine someone could bother you about that so do keep that in mind. Also, the 2.84x spacing is a bit extreme here, so consider making them a bit closer together.
01:02:330 (1,2,3) - It's a bit odd how the spacing changes from 0.77x to 1.21x between notes here, so you could consider making the spacing a bit more regular. That's feels really good for me, this fit with the song.
01:03:351 (1,2,3) - Well, here we are again. ^
01:04:500 (6,7,1) - Consider rearranging this pattern so that the slider body of (1) aligns with (6) and (7).
- It just occurred to me that most of my criticisms for this difficulty are in the same general area. I looked back to make sure I wasn't asleep for the first half of the song, but there just didn't seem to be any problems there. Anyhow, this is unimportant, so moving on...
[Normal]
- Coming back to our Tick Rate dilemma, I think you could probably use 2 here, as well. One could argue that 1 is enough here, though, so I guess it's not as important this time. I think with tick rate 2 the sliders looks really tight, so I keep the tick rate 1.
00:33:734 (1) - Same thing about the note not having a new combo even though it should, so manually apply one for great justice. Fixed
00:58:245 (1) - Sadly, the same thing happened here. Fixed
01:08:968 (1) - I don't even know how this happens. Fixed
So yes, that's all. After contacting your guest mappers and fixing your stuff go ahead and contact me via forum PM and then I'll get to re-checking it eventually, in the midst of the six (and possibly seven) other people that need help. Thanks.
I think this is fine, follow the voice, thanks anywayLolimaster wrote:
Hi
I have a suggestion about the collab diff.
[Collab]
00:36:543-00:37:564, 00:40:628-00:41:649 - I do not think it would be necessary to add a spinner in these two parts.
Try adding a few notes, like this:
[attachment=1:bc384]screenshot002.jpg[/attachment:bc384]
[attachment=0:bc384]screenshot004.jpg[/attachment:bc384]
In my opinion it would be better that way but as I'm still a beginner mapper do not know if it was right what I suggested.
I think there's nothing else that I find wrong with this map I think is okay.
I have to give it to the star map but I really enjoyed playing it.
Good luck on your map and I hope that rank this map soon. (Sorry, do not know much English so I'm using a translator ><)
Thanks Sapphire ^^/SapphireGhost wrote:
[Kenezz's Easy]
- Using 1/2 in [Easy] difficulties is fine, but I noticed that there were only three instances in which they were used, which bothered me because it seemed inconsistent with the rest of the map. The three instances are
00:53:139 (1,2,3) - Here,
01:01:309 (1,2,3) - Here
01:10:500 (1,2) - and Here
I think that this not a problem (:
I think you cant have an artist name that long, just saying.http://osu.ppy.sh/s/12177
Louis Cyphre wrote:
I think you cant have an artist name that long, just saying.http://osu.ppy.sh/s/12177
http://osu.ppy.sh/s/28048
http://osu.ppy.sh/s/34961
http://osu.ppy.sh/s/28731
http://osu.ppy.sh/s/37988
http://osu.ppy.sh/s/38110
http://osu.ppy.sh/s/38639
http://osu.ppy.sh/s/34205
http://osu.ppy.sh/s/37245
http://osu.ppy.sh/s/33641
.. .. ..
.. .. ..
Done.Mafiamaster wrote:
pause-overlay.png is a little big.
If you can, mind lowering the file size? .jpg maybe?
LOUIS I LOVE YOUUUUU BITCH
you and you avatar (L)Louis Cyphre wrote:
LOUIS I LOVE YOUUUUU BITCH
Pero que xuxa xDDDLouis Cyphre wrote:
LOUIS I LOVE YOUUUUU BITCH