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ONE OK ROCK - 20/20

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Total Posts
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Topic Starter
-NanoRIPE-
This beatmap was submitted using in-game submission on 11 Maret 2018 at 9:35:45

Artist: ONE OK ROCK
Title: 20/20
Tags: Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BPM: 165
Filesize: 3088kb
Play Time: 01:04
Difficulties Available:
  1. Advanced (2,54 stars, 150 notes)
  2. Akitoshi's Light Extra (4,61 stars, 238 notes)
  3. Easy (1,52 stars, 81 notes)
  4. Hard (3,08 stars, 181 notes)
  5. Hazu's Light Insane (3,85 stars, 187 notes)
  6. NaWi's Insane (4,34 stars, 229 notes)
  7. Normal (2,13 stars, 121 notes)
  8. Truth (4,76 stars, 249 notes)
Download: ONE OK ROCK - 20/20
Information: Scores/Beatmap Listing
---------------
1M PLAY TIMES :D

OOR IN 2K17???

Mapset
Easy By Me
Normal By Me
Advanced By Me
Hard By Me
Hazu's Light Insane By Hazu
NaWi's Insane By Me and William K
Akitoshi's Extra By Akitoshi
Truth By Me


Special Thanks
All Modders | Time Capsule | William K | Hazu- | Akitoshi | Namki (Bubbled) | Hailie (Qualifeld)
William K
Uhh the ending of the music just doesn't really suit the actual ending imo. I tried cutting it myself along with the cymbals ending. How about trying my cut?
https://puu.sh/vJAAo/674b9940d8.mp3

If the cut seems clean for you, maybe you can use it :D
-Keitaro
dari queue.

nazi mod here *wiuwiuwiu*

[Timing]
Offset: 321 oke 317 menurut nte~

[Easy]
00:07:567 (3) - kurang smooth imo ><
00:35:931 (2,3) - blanket ga pas
00:38:113 (1) - pindahin anchor merah 1 pixel kebawah
00:40:658 (5,1) - ga pas juga :3

[Normal]
00:01:749 (1) - CTRL+J
00:30:113 (3,2) - stacknya ga pas

[Hard]
00:23:022 (3,4,5) - Mereka punya pitch yang sama, kenapa ga spacingnya sama juga? atau, spacing (4) agak dipendekin lagi, atau spacing (5) lebih jauh juga bsa.
00:28:658 (3,4,5) - ^
00:31:567 (3,4,5,1) - suaranya kurang keras utk nambah spacing imo
01:02:476 (5,1) - jump ini lebih jauh daripada jump sebelumnya, ga takut missread?

[Insane]
00:11:866 (4,1) - this one has more sacing than others, make them smaller?
00:21:407 (4,5,6) - spacing a bit off
00:40:135 (2,1,2,3,4) - ugly imo
00:44:862 (4,1) - blanket
00:49:044 (4) - NC?
00:59:498 (4,5) - wtf, spacing is too big :< for this 1/4, might cause missread issue
01:02:407 (4,5) - ^ holy

overall bagus :D
gl!
Topic Starter
-NanoRIPE-
@Error utk Easy all fixed tapi normal dan hard all rejected (kecuali point terakhir di hard).dan utk 00:59:498 (4,5) dan 01:02:407 (4,5) - karena ada suara bass drum di circle (5) jadi saya kasih spacing biar membedakan suaranya (sebagai gantinya saya kurangin jumpnya)

thanks!
William K

Error- wrote:

dari queue.

nazi mod here *wiuwiuwiu*

[Insane]
00:11:866 (4,1) - this one has more sacing than others, make them smaller? Alright, made them smaller.
00:21:407 (4,5,6) - spacing a bit off
00:40:135 (2,1,2,3,4) - ugly imo Why?
00:44:862 (4,1) - blanket I'm not intending for a blanket there. But a copy from before.
00:49:044 (4) - NC?
00:59:498 (4,5) - wtf, spacing is too big :< for this 1/4, might cause missread issue
01:02:407 (4,5) - ^ holy

overall bagus :D
gl!
Thanks~

Everything is here
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.999999

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Collab Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K
BeatmapID:1284947
BeatmapSetID:608415

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b0a514f475509fbef4f4bcfdbf6d92dc.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
317,363.636363636364,4,2,1,50,1,0
17953,-100,4,2,1,50,0,0
35226,-100,4,2,1,70,0,1
46135,-100,4,2,1,70,0,0
46862,-100,4,2,1,70,0,1
57044,-133.333333333333,4,2,1,70,0,1
58498,-100,4,2,1,60,0,0
61044,-125,4,2,1,60,0,0
61407,-100,4,2,1,60,0,0
64407,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 255,255,128
Combo3 : 255,155,106
Combo4 : 183,255,183

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Lully
ya


easy
00:07:589 (3) - even though this blankets, its shape is really ugly imo Just make it like this https://puu.sh/vOCip.png ~ applies to all other shapes like this
00:16:317 (3) - https://puu.sh/vOCjN.png like this for variousity?
00:16:317 (3,1) - would stack nice
00:19:589 (3) - since youre really trying to blanket all that stuff why not this one?
00:20:680 (1) - why isnt this one a reversal? its the exact same sound owo
00:22:498 (3) - this really fits as a reversal.. idk but that circle thingy could be a bit to hard for newbies
00:43:953 (1) - rip stack
00:35:226 (1) - could be a bit too hard to read - try it like this https://puu.sh/vOCr7.png
00:41:044 (1) - fix that blanket here
00:59:226 (2) - hard to read
01:00:680 (4) - could be circular too since 00:59:226 (2) - is also like that. would represent the "stream" sound more imo


normal
00:01:771 (1,2,3) - you always represented that sould with a reversal slider.. why not here too?
00:23:044 (3) - move to for a perfect blanket
00:43:589 - this sound is so stronggg.. you need a circle here imo
00:16:498 (1) - would look better if you CTRL+J 00:15:771 (4) -
00:09:771 (3) - same shape as 00:56:317 (3) - ? for at least some similarity.. they both.. somehow dont fit in the map .. uwu
00:44:498 - idk but a circle would fit well in here

hard
00:10:317 (1,2,3) - should be same pattern as 00:04:680 (1,2) - since it the exact same sound..
00:32:135 (1) - ds 1,6 would work fine here too 1,9 is a little .. too much here
00:03:044 - something like https://puu.sh/vOCYE.png would fit really well
00:11:589 - here too https://puu.sh/vOD07.png
00:20:680 (6) - uhhh finish drum hitsound fits here well.. pls change that
00:26:498 (6) - ^
00:46:862 (1) - yellow marked anchor should be at https://puu.sh/vOD5L.png


insane
not really a mod here since it looks pretty fine
00:57:044 (1) - this shape here looks meh.. messy. hard had a nice shape, make it similar like that one
00:59:589 (5) - idk but.. isnt this a bit too overdone? it looks good and all.. but i think that is too intense for an insane at this sr
01:02:498 (5) - same here.. but this is really toooooooo intense
00:16:226 (6) - same ds as 00:11:862 (4) - please, its too much ;;;; and u didnt even do that before so.. that should really be fixed
QiiXshinez
00:00:498 (2,4,2) - End on white tick and repeat, it sounds better.
00:03:953 (4) - Move this under the slider overlapping it.
00:04:498 (6,7,1) - Could be a small stream.
00:05:589 (1) - Move this. It looks weird stacked this way.
00:06:135 (1) - Circle after this please for tiny stream that looks better.
00:06:862 (4) - Blanket this with 00:06:498 (3) - .
00:08:317 (4) - End this at red tick before repeat then make a new smaller slider that carries on to where the old one did that's on where the repeat was. Then pretty much do the same thing but no smaller slider.
00:09:953 (4) - Repeat halfway in.
00:13:044 (2) - Unstack this.
00:14:862 (1,2,3) - If you're gonna make a triangle, make it right atleast.
00:18:498 (3,4) - Stream please, it bugs me.
00:19:226 (1,2,3) - Same triangle issue.
00:19:771 (4) - Put slider end on white tick and circle on current slider end. It doesn't sync to the music much this way.
00:21:407 (4,5,6) - THIS ISENT PURFICT!!!11!11111111 DCFBDJFHASDJHFJDSHFJKDHSFJDSAHLFHH
00:21:953 (1) - End this on white tick and repeat it.
00:23:771 (4) - Move this pleeeeeeeeeeeeeeeeeeeeeeeeeeeeease
00:24:317 (2) - Same slider end and circle problem that doesn't sync.
00:25:771 (2,3,4,5,6) - Make this a square and then make the leftover circle a stream on the one before it.
00:28:498 (4) - Same end halfway and repeat thing
00:30:135 (3) - ^
00:30:862 (1,2,3) - Halfway in between these, copy and paste them and put them up higher.
00:32:407 (1) - End on red tick before end then put a slow slider there to the second blue tick before 00:35:226 (1) - .
00:36:498 (1) - End halfway in and repeat. Doesn't change sync, but it makes more aesthetics
00:37:771 (1,2,3,4,1) - Continue this stream to 00:38:317 (2) - .
00:39:589 (1) - Halfway in. I'm not saying the rest of what I mean.
00:41:044 (1) - more aesthetics please(repeat it halfway in)
00:43:953 (1,2) - Circle in between these sliders.
00:46:135 (1,2,1,2) - Circles in 1/4 gaps as streams. aesthetics :D
00:48:680 (2,3,1,2) - ^ and space out the jumps so they don't look weird.
00:49:407 (1,2,3,4,1) - Extra circle that doesn't connect to stream for a jump.
00:51:044 (1) - End halfway in like I've said before, then make a tiny stream to the current slider end.
00:56:317 (1) - Turn into a slider with no repeats then make the stream after it longer.
00:58:862 (2) - Move this and rotate it by 150 or so.
00:59:771 (1) - If you don't care too much about aesthetics this time, do the halfway in thing
01:00:317 (2) - At red tick after this place a circle for a jump before the stream.
01:01:044 (1) - End this like 01:01:407 (1) - . FYI that means make it 1 half beat long.
01:02:862 (1) - End this on white tick right before the end of this spinner and put a circle where the current end of it is.

No offense, but for a one minute map this is a lot of modding (took like 40 minutes) so I don't feel like modding every difficulty. This means I only modded the top difficulty. Although that may be because I'm a new modder trying the thing out.
Topic Starter
-NanoRIPE-
@nya : 00:19:589 (3) -
:43:953 (1) -
00:41:044 (1) -
01:00:680 (4) -
00:23:044 (3) -
00:46:862 (1) -

the timing that i pointed out above that i fixed ~

@QiiXshinez : ehh im really sorry.i know you are newbie and tried to give your opinion about this map but its too much (it looks like you want changing these whole diff) so all rejected *im really sorry about this ;w;

thanks both of you!
William K

nyu - wrote:

ya
insane
not really a mod here since it looks pretty fine
00:57:044 (1) - this shape here looks meh.. messy. hard had a nice shape, make it similar like that one
00:59:589 (5) - idk but.. isnt this a bit too overdone? it looks good and all.. but i think that is too intense for an insane at this sr
01:02:498 (5) - same here.. but this is really toooooooo intense
00:16:226 (6) - same ds as 00:11:862 (4) - please, its too much ;;;; and u didnt even do that before so.. that should really be fixed You're right, fixed.

Thanks for modding :D

QiiXshinez wrote:

00:00:498 (2,4,2) - End on white tick and repeat, it sounds better. Nope, there're guitars active on the red ticks.
That's why I ended it there.

00:03:953 (4) - Move this under the slider overlapping it. No, that's to mark that the guitars are repeating themselves.
00:04:498 (6,7,1) - Could be a small stream. No, I want this to be a stacked triplet, not a stream.
00:05:589 (1) - Move this. It looks weird stacked this way. Why? It doesn't feel weird.
00:06:135 (1) - Circle after this please for tiny stream that looks better. Can't understand this point.
00:06:862 (4) - Blanket this with 00:06:498 (3) - . No, I don't want a blanket there.
00:08:317 (4) - End this at red tick before repeat then make a new smaller slider that carries on to where the old one did that's on where the repeat was. Then pretty much do the same thing but no smaller slider. At first, I thought that way. But at second thought it's like "This's just an Intro so this should be relaxing. And moreover a jump is there.
00:09:953 (4) - Repeat halfway in. Why? There's no sound halfway of it.
00:13:044 (2) - Unstack this. No, emphasis there. And I don't want to put some space there.
00:14:862 (1,2,3) - If you're gonna make a triangle, make it right atleast. It's not actually a triangle but it's a trapezium. A pattern with 00:14:862 (1,2,3,4) -
00:36:498 (1) - End halfway in and repeat. Doesn't change sync, but it makes more aesthetics No, the aesthetics are fine imo. And also I'm aiming for an emphasis to the vocals. And there isn't any sound halfway of it. Making a repeat slider would be questionable.
00:37:771 (1,2,3,4,1) - Continue this stream to 00:38:317 (2) - .No. There's no sound at the blue tick. It's just overmapping.
00:39:589 (1) - Halfway in. I'm not saying the rest of what I mean. No, I'm taking vocals as the priority.
00:41:044 (1) - more aesthetics please(repeat it halfway in) As I said, I'm following the vocals. And aesthetics are fine.
00:43:953 (1,2) - Circle in between these sliders. Can't understand what you mean.
00:46:135 (1,2,1,2) - Circles in 1/4 gaps as streams. aesthetics :D No. This should be consecutive 1/2s.

No offense, but for a one minute map this is a lot of modding (took like 40 minutes) so I don't feel like modding every difficulty. This means I only modded the top difficulty. Although that may be because I'm a new modder trying the thing out.

Thanks for modding. Just please understand mapper's intention before pointing out things. And always provide some suggestions, (and with some pictures, maybe) to make mappers understand easier. Good Luck :D
It's here
osu file format v14

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Title:20/20
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Artist:ONE OK ROCK
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Creator:-NanoRIPE-
Version:Collab Insane
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Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K
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361,150,37952,1,8,0:0:0:0:
376,113,38043,1,8,0:0:0:0:
401,83,38135,5,2,0:0:0:0:
266,135,38317,1,2,0:0:0:0:
473,174,38498,1,8,0:0:0:0:
232,128,38680,2,0,L|128:137,1,80,8|2,0:0|0:0,0:0:0:0:
224,29,39044,2,0,L|328:38,1,80,2|8,0:0|0:0,0:0:0:0:
71,57,39407,1,0,0:0:0:0:
141,288,39589,6,0,B|184:207|113:214|155:128,1,160,2|8,0:0|0:0,0:0:0:0:
54,241,40135,1,0,0:0:0:0:
246,175,40317,5,8,0:0:0:0:
44,147,40498,1,2,0:0:0:0:
238,282,40680,1,8,0:0:0:0:
152,134,40862,1,2,0:0:0:0:
203,374,41044,6,0,B|262:375|262:375|304:353|304:353|365:358,1,160,4|8,0:0|0:0,0:0:0:0:
440,286,41589,1,0,0:0:0:0:
348,176,41771,2,0,L|336:265,1,80,2|8,0:0|0:0,0:0:0:0:
462,134,42135,1,0,0:0:0:0:
224,122,42317,6,0,L|239:300,1,160,4|0,0:0|0:0,0:0:0:0:
52,318,42862,2,0,P|91:309|149:313,1,80,8|0,0:0|0:0,0:0:0:0:
141,199,43226,1,2,0:0:0:0:
204,376,43407,1,2,0:0:0:0:
51,205,43589,5,8,0:0:0:0:
53,165,43679,1,8,0:0:0:0:
56,125,43770,1,8,0:0:0:0:
59,85,43861,1,8,0:0:0:0:
62,45,43953,6,0,P|110:58|154:41,1,80,4|0,0:0|0:0,0:0:0:0:
245,23,44317,2,0,L|235:132,1,80,8|0,0:0|0:0,0:0:0:0:
433,111,44680,1,0,0:0:0:0:
333,66,44862,2,0,L|340:145,1,80,0|8,0:0|0:0,0:0:0:0:
413,4,45226,1,2,0:0:0:0:
393,231,45407,6,0,P|345:244|301:227,1,80,2|0,0:0|0:0,0:0:0:0:
210,209,45771,2,0,L|220:318,1,80,8|0,0:0|0:0,0:0:0:0:
340,144,46135,5,8,0:0:0:0:
105,207,46317,1,8,0:0:0:0:
316,236,46498,5,8,0:0:0:0:
34,142,46680,1,8,0:0:0:0:
180,352,46862,6,0,P|244:328|332:364,1,160,4|8,0:0|0:0,0:0:0:0:
448,288,47407,1,0,0:0:0:0:
324,152,47589,2,0,P|309:113|316:68,1,80,2|8,0:0|0:0,0:0:0:0:
436,32,47953,1,8,0:0:0:0:
376,220,48135,6,0,B|320:236|320:236|276:228|276:228|212:244,1,160,4|2,0:0|0:1,0:0:0:0:
64,276,48680,1,8,0:0:0:0:
16,112,48862,1,2,0:1:0:0:
28,284,49044,5,2,0:0:0:0:
48,100,49226,1,2,0:1:0:0:
176,198,49407,5,8,0:0:0:0:
168,232,49498,1,8,0:0:0:0:
173,266,49589,1,8,0:0:0:0:
189,297,49680,1,8,0:0:0:0:
217,317,49771,5,2,0:0:0:0:
360,212,49953,1,0,0:0:0:0:
176,198,50135,2,0,L|88:192,2,80,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,120,50680,1,0,0:0:0:0:
256,120,50862,1,8,0:0:0:0:
168,288,51044,6,0,B|44:280|44:280|-8:308,1,160,2|0,0:0|0:0,0:0:0:0:
212,376,51589,1,8,0:0:0:0:
264,240,51771,1,0,0:0:0:0:
360,372,51953,5,8,0:0:0:0:
424,156,52135,1,2,0:0:0:0:
508,344,52317,5,8,0:0:0:0:
268,216,52498,1,2,0:0:0:0:
343,97,52680,6,0,L|248:104,1,80,4|2,0:0|0:0,0:0:0:0:
136,176,53044,1,2,0:0:0:0:
408,176,53226,2,0,L|320:192,1,80,12|2,0:0|0:0,0:0:0:0:
148,212,53589,1,2,0:0:0:0:
457,257,53771,2,0,L|376:288,1,80,12|2,0:0|0:0,0:0:0:0:
188,368,54135,6,0,L|280:374,1,80,12|2,0:0|0:0,0:0:0:0:
360,248,54498,1,2,0:0:0:0:
132,288,54680,2,0,L|232:272,1,80,12|2,0:0|0:0,0:0:0:0:
368,204,55044,1,2,0:0:0:0:
65,219,55226,2,0,L|160:184,1,80,12|2,0:0|0:0,0:0:0:0:
347,126,55589,6,0,L|371:218,1,80,12|0,0:0|0:0,0:0:0:0:
192,40,55953,2,0,L|172:128,1,80,12|0,0:0|0:0,0:0:0:0:
144,268,56317,6,8,L|100:284,3,40,8|8|8|8,0:3|0:3|0:3|0:3,0:3:0:0:
184,272,56680,1,8,0:3:0:0:
212,280,56771,1,8,0:3:0:0:
220,308,56862,1,8,0:3:0:0:
216,336,56953,1,8,0:3:0:0:
212,368,57044,6,0,B|284:316|347:382|347:382|364:324|458:334|458:334|372:248|432:164,1,450.000017166138,8|0,0:0|0:0,0:0:0:0:
488,64,58498,5,12,0:0:0:0:
448,52,58862,2,0,L|369:65,1,70,8|0,0:0|0:0,0:0:0:0:
256,156,59226,5,8,0:0:0:0:
240,192,59317,1,8,0:0:0:0:
252,228,59407,1,8,0:0:0:0:
276,260,59498,1,8,0:0:0:0:
335,195,59589,1,2,0:0:0:0:
490,179,59771,6,0,B|400:164|435:222|331:194,1,160,8|8,0:0|0:0,0:0:0:0:
468,252,60317,1,2,0:0:0:0:
336,196,60680,5,8,0:0:0:0:
340,156,60771,1,8,0:0:0:0:
348,116,60862,1,8,0:0:0:0:
356,76,60953,1,8,0:0:0:0:
352,32,61044,6,0,P|311:21|246:47,1,96,2|0,0:0|0:0,0:0:0:0:
224,112,61407,6,0,L|240:196,1,80,8|0,0:0|0:0,0:0:0:0:
128,7,61771,2,0,L|120:95,1,80,8|0,0:0|0:0,0:0:0:0:
42,193,62135,5,8,0:0:0:0:
58,223,62226,1,8,0:0:0:0:
83,247,62317,1,8,0:3:0:0:
116,257,62407,1,8,0:3:0:0:
204,200,62498,1,2,0:0:0:0:
308,340,62680,5,8,0:0:0:0:
256,192,62862,12,0,64407,0:0:0:0:
Einja
From my queue

[general]
disable widescreen support unless you're gonna use a sb


[insane]
put at od 8 so i can free pp :^)

it seems that someone else also made this diff with you, please put it in the description or in the diff name.


00:14:135 (5) - perfect opportunity for blanket with slider 6

00:08:317 (4,3) - blanket

00:31:771 (1,2,3,4) - place the jumps more neatly please. I have an example http://prntscr.com/f7i002

00:59:498 (4,5) - ??? why the jumpstream?
01:02:407 (4,5) - ^^

01:00:680 (1,2,3,4,1) - unevenly spaced stream
William K

Einja wrote:

From my queue
[insane]
put at od 8 so i can free pp :^)

it seems that someone else also made this diff with you, please put it in the description or in the diff name.


00:14:135 (5) - perfect opportunity for blanket with slider 6 No I'm not aiming for a blanket with slider 6. 00:14:317 (6,2) - I blanket these instead.

00:08:317 (4,3) - blanket Not aiming for a blanket there.
Thanks for the mod~
elena2705
Hi~
You asked to mod this^^

Easy

00:16:498 - I think spinner here ok, but for beginners at the end of this it's disoriented and they are wondering where their cursor is. So it should be corrected, because this spinner disoriented me... and what to say for begginers? I think if you delete spinner here it will be ok, and add 00:17:953 - circle here. In the other way you can 00:16:680 - add circle here, 00:17:044 - begins of slider, 00:17:771 - end of slider. But it's up to you^^
00:15:589 (2,3) - overlap it's bad in easy diff, very bad, and not beauty
00:22:498 - this part confuse me, so maybe if you 00:22:498 - add circle, 00:22:862 - begin of slider, 00:23:589 - end of slider, it will be more understandably for beginners. I want that you do such slider because more strong quick sounds, that beginners can't click, because of it's quickness, will be involve into this slider. And rhythm is understandably)
00:27:953 - delete circle and begin here slider, 00:28:680 - end of slider. Also it will more understandably)
00:31:589 - here end of slider and 00:31:953 - here circle, 00:32:135 - delete circle. It fits the structure of the song
00:32:135 (1) - begin of spinner
00:58:498 (1,2) - overlap,00:35:226 (1,2) - also
01:04:317 - end of spinner, if you listen the song in 25% of speed, you will notice that end here

Normal

00:03:953 (3,4) - i don't think that overlap is best idea...
00:01:044 (3,4) - ctrl g will better, as 00:06:135 - here
00:03:953 - i think here will be better if you add circle, 00:04:135 - begin of slider, 00:04:498 - end of slider. And do stack these circle and slider. And here 00:09:771 - also circle stack slider. And i don't think that 00:09:771 - this slider so good, and blanket is bad, so just do usual slider 1/1 as i told
00:11:953 (2) - NC, 00:12:317 (1) - delete NC
00:15:953 - bigin of slider, 00:16:680 - begin of second slider
Check all overlaps, it's bad, and check all blankets, because i see that it's not perfect^^

You do such amazing chorus, I like it especially in Normal.
So i think everythink is good, but if it's begining of the song it's not understandably. You always jump from vocal to drums, and it's confusing
So good luck :)
Topic Starter
-NanoRIPE-

Einja wrote:

From my queue

[general]
disable widescreen support unless you're gonna use a sb


[insane]
put at od 8 so i can free pp :^) - nope ;)

it seems that someone else also made this diff with you, please put it in the description or in the diff name. -im aiready put it in description


00:31:771 (1,2,3,4) - place the jumps more neatly please. I have an example http://prntscr.com/f7i002 - nope,i like the current jump

00:59:498 (4,5) - ??? why the jumpstream? - i have a reason *keep for now
01:02:407 (4,5) - ^ - ^

01:00:680 (1,2,3,4,1) - unevenly spaced stream - ^

elena2705 wrote:

Hi~
You asked to mod this^^

Easy

00:16:498 - I think spinner here ok, but for beginners at the end of this it's disoriented and they are wondering where their cursor is. So it should be corrected, because this spinner disoriented me... and what to say for begginers? I think if you delete spinner here it will be ok, and add 00:17:953 - circle here. In the other way you can 00:16:680 - add circle here, 00:17:044 - begins of slider, 00:17:771 - end of slider. But it's up to you^^ - keep the current for playability (i knew it but i make the rhythm more simply so beginner can catch up the rhtyhm)
00:15:589 (2,3) - overlap it's bad in easy diff, very bad, and not beauty - ??
00:22:498 - this part confuse me, so maybe if you 00:22:498 - add circle, 00:22:862 - begin of slider, 00:23:589 - end of slider, it will be more understandably for beginners. I want that you do such slider because more strong quick sounds, that beginners can't click, because of it's quickness, will be involve into this slider. And rhythm is understandably) - same as before
00:27:953 - delete circle and begin here slider, 00:28:680 - end of slider. Also it will more understandably) - ^
00:31:589 - here end of slider and 00:31:953 - here circle, 00:32:135 - delete circle. It fits the structure of the song - keep for emphatize the drum at 00:31:771 -
00:32:135 (1) - begin of spinner - i think the drum sound should be clickable..
00:58:498 (1,2) - overlap,00:35:226 (1,2) - also - it doesnt matter (theres a lot of map that used this kind of overlap so i think its fine)
01:04:317 - end of spinner, if you listen the song in 25% of speed, you will notice that end here - considering

Normal

00:03:953 (3,4) - i don't think that overlap is best idea... - but for me yeah
00:01:044 (3,4) - ctrl g will better, as 00:06:135 - here - looks messed up imo
00:03:953 - i think here will be better if you add circle, 00:04:135 - begin of slider, 00:04:498 - end of slider. And do stack these circle and slider. And here 00:09:771 - also circle stack slider. And i don't think that 00:09:771 - this slider so good, and blanket is bad, so just do usual slider 1/1 as i told - ehh idk what are you talking about but the rhtyhm aiready as is it
00:11:953 (2) - NC, 00:12:317 (1) - delete NC
00:15:953 - bigin of slider, 00:16:680 - begin of second slider - vocal
Check all overlaps, it's bad, and check all blankets, because i see that it's not perfect^^ - all blanket/overlap its aiready great imo

You do such amazing chorus, I like it especially in Normal.
So i think everythink is good, but if it's begining of the song it's not understandably. You always jump from vocal to drums, and it's confusing
So good luck :)
thanks for your mods both of you!
no reply = fixed
-Zeraora
q
[General]
  1. Widesceen support is turned on.

[Collab]
  1. 00:04:135 (5) - imo, would be nice if this can be separated from the stack. The sound here seems to be in a way different from the others.
  2. 00:23:771 (4,1) - Switch NC for consistency with 00:17:953 (1,2) -
  3. 00:29:044 (5,1) - I feel like the spacing here should be greater than the previous; as 00:29:226 (1) - seems to have the strongest sound.
  4. 00:31:589 (3,1) - Switch NC. The sound here is connected to the ones after.
  5. 00:32:317 (4) - Put this one nearer to 00:32:135 (3) - to emphasize 00:32:135 (3) - more.
  6. 00:40:317 (1) - Why NC?
  7. 00:48:680 (2,3) - Looks weird without an NC on 00:48:680 (2) - , but that's probably for the better so nvm I guess lol
  8. 00:56:317 (1,2,3,4,5,1) - Curve with the stream could be improved.
  9. 00:58:862 (2) - Unsnapped slider end
@William K - I won't be able to mod the marathon map you posted on my queue so I'm just gonna shoot some stars there, sorry ;w;

[Hard]
  1. 00:00:317 (1,2) - is basically parallel to 00:01:044 (3,4) - , music-wise, and kinda with 00:03:226 (1,2) - too, so I think it would be better if the first two were unstacked.
  2. 00:04:498 (5,1) - For consistency, unstack these two. (Reference: 00:01:589 (5,1) - )
  3. 00:09:771 (3,4) - Maybe unstack these two for consistency as well.
  4. 00:13:771 (2,4) - Blanket between the first half of 00:14:317 (4) - and end of 00:13:771 (2) - is off.
  5. 00:14:317 (4,1) - ^
  6. 00:23:953 (1,2) - Blanket here is off.
  7. 00:23:771 (6,1) - Switch NC (Reference: 00:17:953 (1,2) - )
  8. 00:32:135 (1) - Unnecessary NC imo

[Normal]
  1. 00:03:953 (3,4) - Overlap between the two could be avoided.
  2. 00:31:771 (2,3) - imo a reverse slider works best in this part.
  3. 00:35:226 (1) - I find it weird how the sound at 00:35:589 (2) - receives the slider and not the prolonged vocal at 00:35:589 (2) - . Consider doing the same as 00:46:862 (1) - . Consistency might also benefit by doing so.
Good luck!
Topic Starter
-NanoRIPE-

-Harpuia- wrote:

q
[General]
  1. Widesceen support is turned on.

[Collab]
  1. 00:23:771 (4,1) - Switch NC for consistency with 00:17:953 (1,2) -
  2. 00:29:044 (5,1) - I feel like the spacing here should be greater than the previous; as 00:29:226 (1) - seems to have the strongest sound.
  3. 00:31:589 (3,1) - Switch NC. The sound here is connected to the ones after.- hmm i dont think so.the drum at 00:31:771 (1) - is strong and the intesnity of myusic is really different.so i think it have to nc-ed
  4. 00:32:317 (4) - Put this one nearer to 00:32:135 (3) - to emphasize 00:32:135 (3) - more. - drum sounds so strong on circle (4)
  5. 00:48:680 (2,3) - Looks weird without an NC on 00:48:680 (2) - , but that's probably for the better so nvm I guess lol
  6. 00:56:317 (1,2,3,4,5,1) - Curve with the stream could be improved.
  7. 00:58:862 (2) - Unsnapped slider end
@William K - I won't be able to mod the marathon map you posted on my queue so I'm just gonna shoot some stars there, sorry ;w;

[Hard]
  1. 00:00:317 (1,2) - is basically parallel to 00:01:044 (3,4) - , music-wise, and kinda with 00:03:226 (1,2) - too, so I think it would be better if the first two were unstacked. - at 00:01:044 (3) - theres a clap at 00:01:044 (3) .thats the reason why im make the pattern different
  2. 00:04:498 (5,1) - For consistency, unstack these two. (Reference: 00:01:589 (5,1) - ) - the guitar intensity become lower on slider (1).thats why i stacked it
  3. 00:09:771 (3,4) - Maybe unstack these two for consistency as well. - hmm i want to represent the vocal more here with these stack
  4. 00:13:771 (2,4) - Blanket between the first half of 00:14:317 (4) - and end of 00:13:771 (2) - is off.
  5. 00:14:317 (4,1) - ^
  6. 00:23:953 (1,2) - Blanket here is off.
  7. 00:23:771 (6,1) - Switch NC (Reference: 00:17:953 (1,2) - ) - considering
  8. 00:32:135 (1) - Unnecessary NC imo

[Normal]
  1. 00:03:953 (3,4) - Overlap between the two could be avoided. - meh i like kind of overlap
  2. 00:31:771 (2,3) - imo a reverse slider works best in this part. - i dont think so.the drum at circle (3) is strong so yeah
  3. 00:35:226 (1) - I find it weird how the sound at 00:35:589 (2) - receives the slider and not the prolonged vocal at 00:35:589 (2) - . Consider doing the same as 00:46:862 (1) - . Consistency might also benefit by doing so. - i dont understand
Good luck!
no reply = fixed.
thanks!
ABD007
General
Ai Mod is your best friend in mapping . check it out . Your kiai time should end at 00:57:044 (1) - every diff .

Insane Collab
  1. 00:17:953 (1) - Nc ?
  2. 00:23:771 (4) - i think this circle can stacked on 00:23:953 (1) - and nc ( new combo ) , it will give player more understand to play it
  3. 00:28:135 (2) - from this to 00:29:044 (5) - It've a drum . I don't see why this 00:28:498 (4) - can be slider instead jump
  4. 00:24:317 (2) - hmm maybe you not notice it . the music drum end on red tick .
  5. 00:47:407 (2) - overmapped . remove this circle .
  6. 00:38:135 (1) - i dont see why nc this . nc should at 00:38:317 (2) -
  7. 00:49:771 (1) - ^
  8. 00:59:771 (1) - i think can make this as reverse slider . it follow the guitar sound .
  9. 00:03:953 (4) - this is tricky circle . this is just insane diff . player doesn't have time to figure it out
  10. 00:04:862 (1) - nc this
  11. 00:40:317 (1,2,3,4) - fix this jump . maybe u can follow this 00:48:680 (1,2,1,2) - if u want . it's up to you

Hard
  1. 00:28:317 (2) - make this as 1/2 slider .
  2. 00:46:135 (1,2,3,4) - too much spacing . Player hard to play that
  3. 00:51:953 (1,2,3,4) - ^
  4. 00:18:135 (1) - nc at here
  5. 00:23:771 (6) - unsuitable . player need to enjoy the music . i suggest this circle nc and stacked it on 00:23:953 (1) -
  6. 00:31:589 (3,4,5,6) - don't space too much . maybe this is easy for you but it's not for new player or use dt on this
  7. 00:39:953 (2,3,1,2,3,4) - hard to read . fix this please
  8. 00:59:226 (3) - make it at white tick . i think player can get confused with that tricky
  9. 01:02:135 (4,5) - u can see at here , it's suitable than ^

Normal
  1. 00:16:498 (1,2) - i'm understand that U follow the vocal as well but , this is normal diff . i'm pretty sure new player want to listen that vocal with spinner than slider
  2. 00:28:317 (2) - change this slider to circle

Easy
  1. 00:18:135 (1) - yes . i can guess that u follow the vocal but . imagine the new player play it . and DS is to big at 00:19:226 (3) -
  2. 00:58:498 (1,2) - spacing it a little more like this https://prnt.sc/f97g29

Being perfectly honest here, I'm not a great modder like them . I'm just want to help . Goodluck with the set ><
William K

Kyousukee wrote:

General
Ai Mod is your best friend in mapping . check it out . Your kiai time should end at 00:57:044 (1) - every diff .

Insane Collab
  1. 00:38:135 (1) - i dont see why nc this . nc should at 00:38:317 (2) - It's a downbeat while (2) isn't. There's no reason for NC-ing 2. I NC every downbeats.
  2. 00:03:953 (4) - this is tricky circle . this is just insane diff . player doesn't have time to figure it out No, this's allowed in Insanes. And even maybe in Hards. This's not really a high leveled one.
  3. 00:04:862 (1) - nc this No, like I said not a downbeat.
  4. 00:40:317 (1,2,3,4) - fix this jump . maybe u can follow this 00:48:680 (1,2,1,2) - if u want . it's up to you Nope, there's a difference in intensity of music there. It's filled with drums. A higher jump is needed there.

Being perfectly honest here, I'm not a great modder like them . I'm just want to help . Goodluck with the set ><
Thanks for the mod :D
Topic Starter
-NanoRIPE-
@Kyousukee : fixed some stuff from your mod ~ (my laptop shut down automatically and i lost the reply xd)

thanks!
Underdogs
one ok rock is besto
hard
  1. 00:02:317 (3) - REALLY noticeable clap over here. Please, fix this
  2. 00:27:407 (3,1) - Increase spacing between these two. the spacing is not there to emphasize 00:27:771 (1) - properly
  3. 00:30:862 (1,2) - Not sure about this spacing. I mean, yeah the guitar has 2 snares that justifies the high spacing. But I think it's not that appropriate since the section is literally the same (in terms of intensity)
  4. 00:32:317 (1,1) - I'm not sure ignoring the guitar that you left unmapped is a good idea. Maybe you can add another spinner?
  5. 01:02:862 (1) - End it at 01:04:226 -


Insane
  1. 00:02:317 (2) - welp. this one ignores the clap as well
  2. 00:06:862 (4,1) - not sure if the current overlap is ok. Then again I've seen worse. But maybe I'll mention this overlap, just in case
  3. 01:02:862 (1) - ya like i said end the spinner on the same place as hard

make sure to reply to my mods. It's been written on my queue rules.
William K

Winter Story wrote:

one ok rock is besto
Insane
  1. 00:02:317 (2) - welp. this one ignores the clap as well Yes it ignores the clap. I'm only following the guitars considering it's calm enough.
  2. 00:06:862 (4,1) - not sure if the current overlap is ok. Then again I've seen worse. But maybe I'll mention this overlap, just in case
    The overlap's pretty much similar to 00:15:407 (4,5) - actually but it's a reversed one.
  3. 01:02:862 (1) - ya like i said end the spinner on the same place as hard

make sure to reply to my mods. It's been written on my queue rules.
Thanks for the Mod :D
Topic Starter
-NanoRIPE-

Winter Story wrote:

one ok rock is besto
hard
  1. 00:02:317 (3) - REALLY noticeable clap over here. Please, fix this - considering.will fix this when someone mention this again
  2. 00:27:407 (3,1) - Increase spacing between these two. the spacing is not there to emphasize 00:27:771 (1) - properly - ye
  3. 00:30:862 (1,2) - Not sure about this spacing. I mean, yeah the guitar has 2 snares that justifies the high spacing. But I think it's not that appropriate since the section is literally the same (in terms of intensity) - ye
  4. 00:32:317 (1,1) - I'm not sure ignoring the guitar that you left unmapped is a good idea. Maybe you can add another spinner? - for break i guess (and i think its unnecessary too)
  5. 01:02:862 (1) - End it at 01:04:226 - applied to all diff


Insane
  1. 01:02:862 (1) - ya like i said end the spinner on the same place as hard - ye

make sure to reply to my mods. It's been written on my queue rules.
thanks winter ~
Lami
E

00:13:407 (1) - remove nc

N

00:49:044 (1,2,1) - awkward flow imo, also Aesthetic example https://puu.sh/vUH4A.png

H

od 5.5?

00:15:044 (2,3,4) - inconsistent DS

I

00:16:317 (1,2,3,4) - can be better design about Aesthetic
00:35:771 (2,3) - this jump is too huge. if compare with 00:41:589 (2,3) - .
00:30:135 (3,4) - increase DS, like https://puu.sh/vW0h7.png

#1) 00:17:953 (1,1) - (1,1) NC-ing looks so meh, tbh. if this (1,1)'s reason is vocal, then 00:19:407 (2) - should be NC too?
or remove NC 00:18:135 (1) - , since 00:19:407 (2,3) - not have any NC.
#2) 00:23:953 (1,2,3,4,5,1) - // 00:18:135 (1,2,3,4,1,2,3) - inconsistent NC cycle
i doubt why put NC on 00:19:226 (1) - , not 00:19:589 (3) - .
also, i guess that they don't have enough conspicuous partten for different NC cycle.
William K

Lami wrote:

I

00:16:317 (1,2,3,4) - can be better design about Aesthetic I think the aesthetics there are fine, a square is pretty nice.
00:35:771 (2,3) - this jump is too huge. if compare with 00:41:589 (2,3) - . Yes you're right. Nerfed.
Thanks for Modding :D
Now I can Seeeee
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Topic Starter
-NanoRIPE-
@Lami : about flow and aethestic on easy and normal i think its fine.the rest is fixed (including the nc stuff)

thanks lami!
Yoshimaro
hi im modder c: bite sized

Easy

  1. 00:16:498 (1) - Unrankable, 00:18:135 (1) - comes in not even a quarter of the way through the spinner lol...
  2. 00:39:589 (3) - Maybe curve this a bit to more explicitly direct the cursor flow from 00:39:226 (2) - into 00:40:317 (4) - ? IMO it would look nicer with a red slider anchor

Collab Insane

  1. 00:47:589 (3,1) - Maybe orient 00:48:135 (1) - so that it fits the approach circle of 00:47:589 (3) - better?

  2. 00:49:407 (1,2,3,4,1) - This would flow much nicer if this were straight rather than curved, the momentum coming from 00:49:226 (4) - makes it more intuitive to rotate clockwise rather than counter clockwise, on top of the fact that the cursor wants to move farther past 00:49:407 (1) - rather than changing momentum. Basically I think the stream could better utilize the momentum here.
Topic Starter
-NanoRIPE-
@- yoshimaru - : all fixed except the last point (will fix those if someone pointing out again)

Thanks!
Winnie
Hello from modding queue



[Collab Insane]
00:22:680 (3,1) - Spacing seems relatively close. Especially if this is a new sound component to help increase the jump pattern here. Very inconsistent when matched with 00:22:498 (2,3) - since it isn't as intense as the 3 single note pattern you have.
00:24:317 (3) - I don't think this 3/4 is necessary. I think having it as a regular 1/2 slider matches more with what you've already done. Since if this was how you mapped it according to vocals then this should be the same case but it isn't 00:27:044 (2) - It's not consistent with one another
00:31:589 (3,1) - This part doesn't need to have a spacing change yet. Since all 3 of the singles aren't the main focus to increase in intensity just yet. It's whatever either way just imo it's better to have the first 3 notes same spacing or somewhat like that
00:39:407 (6) - Whistle?
00:43:226 (3) - Stacking this on the sliderend of 00:42:317 (1) - will be pretty nice. Coincides with what you have in the next following patterns and makes the jump from 00:43:407 (4,1) - have more of an impact compared to this whole section just being a snap back and forth
00:44:680 (3) - Whistle for that drum beat? Will make this part stand out more
00:47:953 (4) - This should be a whistle over a clap. It's not identical to what the clap sound that hitsounded with over in the music. Plus it makes transition sound better
00:50:862 (5) - Tbh doesn't need to be stacked. It's just ruining your momentum as the song progresses. Since it's a strong clap it should be spaced or something to add at least some sort of impact to transition with. I mean there is no harm right? Ex: http://puu.sh/vYOLJ/cddb6be317.jpg
01:00:498 - Skips quite an interesting sound here. Having this as a slider would make this part sound better. The pause seems unnecessary especially when you can hear the sound quite well and during that pause you're paying attention to the stream. It may confuse players when they listen to it. I can see that sort of pause working here 01:01:771 (2) - Not the other way around. Even though your way for those guitar sounds to represent the music is great.

[Hard]
00:16:317 (1,2,3) - Very intriguing that you didn't map the sound sound of this but covered it with a spinner when the screech sound clearly starts at 00:17:044 -
00:27:771 (1,2) - Why is spacing so far here compared to the rest? The time signature looks the same but the way you mapped it presents itself otherwise http://puu.sh/vYP0s/153b6b5b72.jpg I can see you increase spacing for the intensity buildup but it still only at that part doesn't make much sense to have such a wide spacing on something to normal. Makes these jumps seem inferior to that 00:28:680 (3,4,5) -
00:29:226 (1,2) - Do it like here thanks
00:31:771 (1) - Stacking like this may confuse beginners just to bring it up. Since hidden makes people sad
00:44:862 (1) - Spacing here is bigger than at 00:45:589 (1) - Seems like a forced blanket to make this place feel good even though both of them are identical to match with the music
00:52:498 (4,1) - Why is spacing so small here? Strong sounds strong finish to compensate for higher spacing but instead you let that part die down right after a jump pattern that is inferior in sound compared to it 00:51:953 (1,2,3,4) - It's counter intuitive imo
01:00:317 (2,3) - This part works more than the insane since it's more subtle as in nothing more approaches from this. Insane has that stream which is spaced small and the pause just takes up a lot of the sounds

[Normal]
00:09:044 (1) - Spacing is incorrect here. Should've been ~1.5 but instead it's 1.9 away from what was previously done.
00:09:771 (3,1) - Doesn't make sense to do something like this because the music at 00:09:044 (1,2) - is identical to what the slider is over. So doing them the same rhythm will suit this 100% better plus it wouldn't make your NC strange
00:16:498 (1) - Spacing is off
00:17:226 (2) - Ending on a red tick would be surprisingly effective. Since it'll match up with your last slider and adds more emphasis to the fact that the screech is ending, having no sound on that would make the repeat slider have a stronger impact in sound since it's not rushed right after the extended slider.
00:21:771 (2) - Spacing could be a little better
00:29:226 (1,2) - Same as ^

[Easy]
00:28:317 (4,1) - Can polish spacing out here a tad bit

Pretty much about it seems rather clean just the above I wanna reread and see your thoughts but other than that it's not bad


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
William K

Kocari wrote:

Hello from modding queue



[Collab Insane]
00:39:407 (6) - Whistle? I think yes... Will probably ask NanoRipe for this. But I'll apply first.
00:43:226 (3) - Stacking this on the sliderend of 00:42:317 (1) - will be pretty nice. Coincides with what you have in the next following patterns and makes the jump from 00:43:407 (4,1) - have more of an impact compared to this whole section just being a snap back and forth You're right about the impact of emphasis from 00:43:407 (4,1) - but here I wanted to emphasize the strong vocals at 00:43:407 (4) - too. It just seemed really strong. Instead of making just an emphasis for a much bigger impact, I'd rather emphasis both of the strong sounds with a similar impact. Although it's not really similar as 00:43:589 (1,2,3,4) - are streams and it stands out than the others more. So I believe I don't need a bigger impact on (1)
00:44:680 (3) - Whistle for that drum beat? Will make this part stand out more Yes, fixed.
Thanks for Modding :D

That you're never honest with me~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.999999

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Collab Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K
BeatmapID:1284947
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Topic Starter
-NanoRIPE-

Kocari wrote:

Hello from modding queue



[Collab Insane]
00:22:680 (3,1) - Spacing seems relatively close. Especially if this is a new sound component to help increase the jump pattern here. Very inconsistent when matched with 00:22:498 (2,3) - since it isn't as intense as the 3 single note pattern you have. - fixed
00:24:317 (3) - I don't think this 3/4 is necessary. I think having it as a regular 1/2 slider matches more with what you've already done. Since if this was how you mapped it according to vocals then this should be the same case but it isn't 00:27:044 (2) - It's not consistent with one another - fixed
00:31:589 (3,1) - This part doesn't need to have a spacing change yet. Since all 3 of the singles aren't the main focus to increase in intensity just yet. It's whatever either way just imo it's better to have the first 3 notes same spacing or somewhat like that - nope,on (1) theres a drum sound and the beat looks different with (3) - so it should be spaced
00:39:407 (6) - Whistle? - added
00:44:680 (3) - Whistle for that drum beat? Will make this part stand out more - added
00:47:953 (4) - This should be a whistle over a clap. It's not identical to what the clap sound that hitsounded with over in the music. Plus it makes transition sound better - okay
00:50:862 (5) - Tbh doesn't need to be stacked. It's just ruining your momentum as the song progresses. Since it's a strong clap it should be spaced or something to add at least some sort of impact to transition with. I mean there is no harm right? Ex: http://puu.sh/vYOLJ/cddb6be317.jpg - yeah you're right,fixed
01:00:498 - Skips quite an interesting sound here. Having this as a slider would make this part sound better. The pause seems unnecessary especially when you can hear the sound quite well and during that pause you're paying attention to the stream. It may confuse players when they listen to it. I can see that sort of pause working here 01:01:771 (2) - Not the other way around. Even though your way for those guitar sounds to represent the music is great. - hmm considering (will changed if someone pointing this out again)

[Hard]
00:16:317 (1,2,3) - Very intriguing that you didn't map the sound sound of this but covered it with a spinner when the screech sound clearly starts at 00:17:044 - move the spinner to 00:17:044 - instead
00:27:771 (1,2) - Why is spacing so far here compared to the rest? The time signature looks the same but the way you mapped it presents itself otherwise http://puu.sh/vYP0s/153b6b5b72.jpg I can see you increase spacing for the intensity buildup but it still only at that part doesn't make much sense to have such a wide spacing on something to normal. Makes these jumps seem inferior to that 00:28:680 (3,4,5) - fixed
00:31:771 (1) - Stacking like this may confuse beginners just to bring it up. Since hidden makes people sad - fixed
00:44:862 (1) - Spacing here is bigger than at 00:45:589 (1) - Seems like a forced blanket to make this place feel good even though both of them are identical to match with the music - but the pattern looks nice for me xd
00:52:498 (4,1) - Why is spacing so small here? Strong sounds strong finish to compensate for higher spacing but instead you let that part die down right after a jump pattern that is inferior in sound compared to it 00:51:953 (1,2,3,4) - It's counter intuitive imo - fixed i guess

[Normal]
00:09:044 (1) - Spacing is incorrect here. Should've been ~1.5 but instead it's 1.9 away from what was previously done. - fixed all spacing stuff
00:09:771 (3,1) - Doesn't make sense to do something like this because the music at 00:09:044 (1,2) - is identical to what the slider is over. So doing them the same rhythm will suit this 100% better plus it wouldn't make your NC strange - fixed
00:16:498 (1) - Spacing is off
00:17:226 (2) - Ending on a red tick would be surprisingly effective. Since it'll match up with your last slider and adds more emphasis to the fact that the screech is ending, having no sound on that would make the repeat slider have a stronger impact in sound since it's not rushed right after the extended slider.
00:21:771 (2) - Spacing could be a little better
00:29:226 (1,2) - Same as ^

[Easy]
00:28:317 (4,1) - Can polish spacing out here a tad bit

Pretty much about it seems rather clean just the above I wanna reread and see your thoughts but other than that it's not bad


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
thanks for your mod kocari ~

edited : reply the mod properly now
Affirmation
Q

[Easy]
00:41:771 (2,1) - I think this stack can be hard to read for newbie players.
00:47:589 (2,3,4,1) - how about set square for better visual?
00:56:317 (4) - you can end this at 00:56:680 - , strong beats should be clickable, so I think 00:55:589 (3) - circle can be better.

[Normal]
00:11:953 (2) - Add NC since it has downbeat.
00:14:862 (1,2,3,4,1,2,1,2,3,1) - I think this part has too long 1/2 terms, it can be difficult to play for newbie players, and this diff has BIG DS for avoid overlap. You should simplify this rhythm,
00:38:862 (3,1) - can be hard to read, for following this flow, many newbie players can read 00:39:407 (1) - as swapped.
00:43:953 (1,2,1) - what sounds you follow in this? I think you didn't follow neither vocal nor drum, just for downbeat? looks really wired since you didn't followed it well. [url=http://i.imgur.com/BhheBBT.jpg]my suggestion/url]
00:49:044 (1) - unnecessary NC for consistency about your NC term
totally, 00:52:498 (3,1) - 00:38:862 (3,1) - 00:46:498 (3,1) - this overlaps can be hard to readl for newbie players, and this normal diff has too many beats comparing with Easy diff, it has too many diff and rally hard.

[Hard]
00:03:407 (2) - why this part has reverse? I mean, 00:03:589 - doesn't need beat fr consistency with 00:00:498 (2) - 00:06:317 (2) -
00:14:317 (4,1) - blanket(Yes , ti is minor issue, you don't need to fix it)
00:17:044 (1,1) - I think term is too short, In hard, I recommend 1/1 term after spinner.
00:31:771 (1,2) - you can make jump this, 00:31:953 (2,3) - for make triangle with it.
00:40:135 (3,1,2) - looks weird flow
00:44:862 (1) - doesn't need NC here.
01:01:044 (1,2) - swap NC here, down beat is in 01:01:407 -

[Insane]
00:08:317 (4) - how about ctrl HJ for better flow? this flow looks lilttle bit hard
00:19:589 (3,4) - DS should be bigger than 00:19:226 (1,2,3) - since 00:19:771 (4) - can be emphasized
00:20:135 (5,1) - stack
00:43:589 (1) - doesn't need NC
01:01:044 (1) - ^

GL
Topic Starter
-NanoRIPE-

Neoskylove wrote:

Q

[Easy]
00:41:771 (2,1) - I think this stack can be hard to read for newbie players. - i dont think so.theres a some of map that used these kind of stack on their easy
00:47:589 (2,3,4,1) - how about set square for better visual? - hmm nope
00:56:317 (4) - you can end this at 00:56:680 - , strong beats should be clickable, so I think 00:55:589 (3) - circle can be better. - yeah but at 00:56:862 - have drum roll so i can't make it clickable on the tail and about the the slider (3) i will think about it ~

[Normal]
00:11:953 (2) - Add NC since it has downbeat.
00:14:862 (1,2,3,4,1,2,1,2,3,1) - I think this part has too long 1/2 terms, it can be difficult to play for newbie players, and this diff has BIG DS for avoid overlap. You should simplify this rhythm, - hmm about this one you're right but i dont what rhythm that should i use for make it more simplify so i will keep this for now
00:38:862 (3,1) - can be hard to read, for following this flow, many newbie players can read 00:39:407 (1) - as swapped.
00:43:953 (1,2,1) - what sounds you follow in this? I think you didn't follow neither vocal nor drum, just for downbeat? looks really wired since you didn't followed it well. [url=http://i.imgur.com/BhheBBT.jpg]my suggestion/url] - i followed drum here and i know the rhythm looks simply but i make the rhythm like that cause i want to make a break of 1/2 rhythm on kiai section
00:49:044 (1) - unnecessary NC for consistency about your NC term -
totally, 00:52:498 (3,1) - 00:38:862 (3,1) - 00:46:498 (3,1) - this overlaps can be hard to readl for newbie players, and this normal diff has too many beats comparing with Easy diff, it has too many diff and rally hard. - hmm about the overlap i think it doesnt matter and the current beat on normal it just a lot of 1/2 rhythm not 1/4 nor 1/3 which is rankable imo (theres a lot of map that on easy diff it just 1/1 rhythm but on normal theres a lot of 1/2 rhythm)


[Hard]
00:03:407 (2) - why this part has reverse? I mean, 00:03:589 - doesn't need beat fr consistency with 00:00:498 (2) - 00:06:317 (2) - - it doesnt really matter
00:14:317 (4,1) - blanket(Yes , ti is minor issue, you don't need to fix it) - ok
00:17:044 (1,1) - I think term is too short, In hard, I recommend 1/1 term after spinner.
00:31:771 (1,2) - you can make jump this, 00:31:953 (2,3) - for make triangle with it. - but at 00:31:953 (2) - the sound looks low so thats why i reduced the ds and not make triangle pattern
00:40:135 (3,1,2) - looks weird flow - but it works well
00:44:862 (1) - doesn't need NC here.- consistency with 00:45:589 (1) -
01:01:044 (1,2) - swap NC here, down beat is in 01:01:407 -

[Insane]
00:19:589 (3,4) - DS should be bigger than 00:19:226 (1,2,3) - since 00:19:771 (4) - can be emphasized
00:20:135 (5,1) - stack
01:01:044 (1) - ^ - but the sv changed here

GL
no reply = fixed
thanks neo!
William K

Neoskylove wrote:

Q

[Insane]
00:08:317 (4) - how about ctrl HJ for better flow? this flow looks lilttle bit hard I'm maintaining the up and down movement from 00:07:589 (1,2,3) - here. And the flow break is also for an emphasis to the vocals.
00:43:589 (1) - doesn't need NC Will look for more opinions here. Currently I wanted to mark the streams and separate it from the jumps.

GL

Thanks for modding~
eeezzzeee
heya

nm from my queue sry so late

[Insane]
I would suggest AR 8.7 or 8.8 i mean 165 bpm isn't that slow
  1. 00:00:317 - try lowering the volume here because there is so many whistles it sounds very loud imo
  2. 00:09:044 (1) - i think it would flow better by moving more to the right, because of the angle of the next slider http://puu.sh/w2HY3/f08d4f06d8.jpg
  3. 00:09:953 (4,1) - blanket could be improved
  4. 00:12:680 (1,2) - try switching the NC
  5. 00:25:407 (3) - maybe ctrl+g would flow better
  6. 00:38:680 (4) - whistle not clap
  7. 00:40:317 (1) - dont need this NC tbh
  8. 00:42:317 (1) - try ctrl+g i think it would make the flow to the next note better
  9. 00:44:862 (4,1) - blanket is very off lol
  10. 00:48:680 (1) - dont need NC
  11. 00:52:680 (1,2,3,4,5,1,2,3,4,5) - nice, this is very well done. the spacing is perfect c:
  12. 00:52:680 - add a clap here i think it would sound much better because the rest of the sliders
  13. 00:59:226 (1) - 01:00:317 (2,1) - compared these two one of them is 1/2 and the other is 1/1 but both have NC for some reason. so i would recommend the first one not to use NC
  14. 01:02:135 (1) - ^also no NC here if you do that
[Hard]
  1. 00:11:044 (3,4) - this rhythm is not very good imo, vocal on 00:11:407 - lost emphasis because of the slider tail and instead emphasis on 00:11:771 - which is a very soft sound. maybe try something like this instead http://puu.sh/w2II7/5c203b83b9.jpg
  2. 00:14:317 (4,1) - blanket can be better
  3. 00:25:953 (4) - maybe 1/2 slider + circle would be better so you can get the snare drum at 00:26:135 -
  4. 00:26:498 (6,1) - switch NC
  5. 00:28:498 - this 1/1 space doesn't really make much sense to me, it has the same kick as 00:28:680 (3) - so why is this empty? maybe you can try 1/2 slider to get both of them?
  6. 00:31:589 (3,1,2,3) - ehh idk i think currently the flow is too weak to get any emphasis. maybe something like this would have a better effect here? http://puu.sh/w2J6M/03b483d4ef.jpg
  7. 00:46:498 (3) - check DS i think you wanted to use all 1.5 to make it neater
  8. 00:52:680 - add clap since its the same as 00:54:135 -
  9. 00:55:226 (4,5) - try putting them in the middle of previous and next object for neatness
seems like a pretty good map, just some stuff i think it can be polished more
ok that's all from me, good luck! :)
Topic Starter
-NanoRIPE-

eeezzzeee wrote:

heya

nm from my queue sry so late

[Insane]
  • I would suggest AR 8.7 or 8.8 i mean 165 bpm isn't that slow - 8,5 is enough imo for 165 bpm
  1. 00:25:407 (3) - maybe ctrl+g would flow better
  2. 00:48:680 (1) - dont need NC - for consistency nc
  3. 00:52:680 (1,2,3,4,5,1,2,3,4,5) - nice, this is very well done. the spacing is perfect c: - thanks!
  4. 00:52:680 - add a clap here i think it would sound much better because the rest of the sliders
  5. 00:59:226 (1) - 01:00:317 (2,1) - compared these two one of them is 1/2 and the other is 1/1 but both have NC for some reason. so i would recommend the first one not to use NC -
  6. 01:02:135 (1) - ^also no NC here if you do that - i think the nc stuff its totally fine imo xd
[Hard]
  1. 00:11:044 (3,4) - this rhythm is not very good imo, vocal on 00:11:407 - lost emphasis because of the slider tail and instead emphasis on 00:11:771 - which is a very soft sound. maybe try something like this instead http://puu.sh/w2II7/5c203b83b9.jpg - considering
  2. 00:14:317 (4,1) - blanket can be better
  3. 00:25:953 (4) - maybe 1/2 slider + circle would be better so you can get the snare drum at 00:26:135 - but im prefer the vocal here than the drum
  4. 00:26:498 (6,1) - switch NC - i want to emphatize the vocal on (1)
  5. 00:28:498 - this 1/1 space doesn't really make much sense to me, it has the same kick as 00:28:680 (3) - so why is this empty? maybe you can try 1/2 slider to get both of them? - but the kick on red tick its not really strong imo so im put 1/1 space there
  6. 00:31:589 (3,1,2,3) - ehh idk i think currently the flow is too weak to get any emphasis. maybe something like this would have a better effect here? http://puu.sh/w2J6M/03b483d4ef.jpg - i like the current flow so keep
  7. 00:46:498 (3) - check DS i think you wanted to use all 1.5 to make it neater
  8. 00:52:680 - add clap since its the same as 00:54:135 -
  9. 00:55:226 (4,5) - try putting them in the middle of previous and next object for neatness

seems like a pretty good map, just some stuff i think it can be polished more
ok that's all from me, good luck! :)
no reply = fixed
thanks eeeezzzzzeeeeee!! for the mod
William K

eeezzzeee wrote:

heya

nm from my queue sry so late

[Insane]
I would suggest AR 8.7 or 8.8 i mean 165 bpm isn't that slow
  1. 00:00:317 - try lowering the volume here because there is so many whistles it sounds very loud imo Yes, lowered to 40%
  2. 00:09:044 (1) - i think it would flow better by moving more to the right, because of the angle of the next slider http://puu.sh/w2HY3/f08d4f06d8.jpg The flow's actually similar to up-and-down movement here. Just the difference is the note before is a slider. For a flowbreak, the flow's pretty nice imo.
  3. 00:09:953 (4,1) - blanket could be improved Yes, improved.
  4. 00:12:680 (1,2) - try switching the NC Yes it's not a downbeat but the current NC is used for separating the parts. And also for aesthetics thingy.
  5. 00:38:680 (4) - whistle not clap Yes, fixed.
  6. 00:40:317 (1) - dont need this NC tbh It's needed for markings. I wanted to mark that they're jumps unlike the others. And it's also for at least removing the approach line.
  7. 00:42:317 (1) - try ctrl+g i think it would make the flow to the next note better Don't think it'd though. Even if CTRL+G'd make the flow from 00:42:317 (1) - to 00:42:862 (2) - better, it'd result in an overemphasis of cymbals at 00:42:135 (4,1) - which is just unaccaptable.
  8. 00:44:862 (4,1) - blanket is very off lol Someone complaint, fixed.
seems like a pretty good map, just some stuff i think it can be polished more
ok that's all from me, good luck! :)
Thanks for mod :D

Here~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.999999

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Collab Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K
BeatmapID:1284947
BeatmapSetID:608415

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b0a514f475509fbef4f4bcfdbf6d92dc.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 183,255,183

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Atsuro
Wo sorry for being late, here's the smoll mod

Akitoshinsane
  1. 00:01:771 (1,2,3) - Not sure about what you're trying to emphasize with this pattern, on the second slider you switch to clicking a guitar sound so how about removing a repeat from that one and stack a circle on the next slider to keep following the guitar? http://puu.sh/w7ary/88df07f587.jpg
    Really safe map
Nawinsane
  1. 00:04:589 (7) - I see your intention with the triples here but i think they don't really fit in this slow part. They add more rhythm complexity that makes this section's intensity feel similar to later parts of the map.
  2. 00:11:862 (4) - This one feels weirder for some reason but yeah, i suggest you change them up
  3. 00:32:407 (1) - End the spinner on the previous red tick since that's when the guitar thing starts sounding
  4. 00:59:771 (1) - I'd split this slider in two 1/2 sliders to emphasize both strong beats, this is the only instance in which you don't do this and it's a really important beat.
Hard
  1. 00:11:589 - Consider adding a note here, the slider ended on a guitar note and you mapped the next one (00:11:771 (4) - ) so it makes sense to map this one to since it's almost the same
  2. 00:32:317 (1) - smae as insane
  3. 00:44:862 (1,1,1) - Weird NCs, why are these new combos? It looks like spacing change but i don't think they're necessary, they just mess with the hp
Normal
  1. 00:10:498 - This small break feels really weird, all the instruments and the singer keep going but you stop.
  2. 00:11:953 (1,2) - When you use stacks it's always a 1/2 gap except on this one so it might confuse some players. Try spacing it instead or maybe stack it differently
  3. spinnerthing
Ez
  1. 00:04:680 (2,1) - Nazi parallel line
    ok
GL
Topic Starter
-NanoRIPE-

Atsuro wrote:

Wo sorry for being late, here's the smoll mod

Nawinsane
  1. 00:32:407 (1) - End the spinner on the previous red tick since that's when the guitar thing starts sounding - cosnsidering,will fix this when someone point this out again
  2. 00:59:771 (1) - I'd split this slider in two 1/2 sliders to emphasize both strong beats, this is the only instance in which you don't do this and it's a really important beat. - someone aiready pontied this out.yeah you're right beat im just feel when i split it to 2 1/2 sliders,the gameplay its not really attractive when im play it.so keep
Hard
  1. 00:11:589 - Consider adding a note here, the slider ended on a guitar note and you mapped the next one (00:11:771 (4) - ) so it makes sense to map this one to since it's almost the same - yee
  2. 00:32:317 (1) - smae as insane - same
  3. 00:44:862 (1,1,1) - Weird NCs, why are these new combos? It looks like spacing change but i don't think they're necessary, they just mess with the hp - yee
Normal
  1. 00:10:498 - This small break feels really weird, all the instruments and the singer keep going but you stop. - the rhythm on intro its quite hard imo (it cant be helped,the guitar is so intense) so im just resting the player with these
  2. 00:11:953 (1,2) - When you use stacks it's always a 1/2 gap except on this one so it might confuse some players. Try spacing it instead or maybe stack it differently - yee
  3. spinnerthing
Ez
  1. 00:04:680 (2,1) - Nazi parallel line - okkk
    ok
GL
thanks atsuro!
William K

Atsuro wrote:

Wo sorry for being late, here's the smoll mod


Nawinsane
  1. 00:04:589 (7) - I see your intention with the triples here but i think they don't really fit in this slow part. They add more rhythm complexity that makes this section's intensity feel similar to later parts of the map. Will consider this. Because there're only two choices for me here, it's either making a kickslider + a single note, or just a triplet, but sadly a kickslider doesn't really represent calm part imo. I made a triplet as I wanted to make 00:04:680 - clickable to be fair to the others at 00:04:862 (2,3,4) - .
  2. 00:11:862 (4) - This one feels weirder for some reason but yeah, i suggest you change them up Don't think it's weird though. I'll change this if this comes up again.
GL
Thanks for Mod :D
Akitoshi
@Atsuro agreed, fixed in a other way but thanks for the idea!
d
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Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Akitoshi's Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi
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Realazy
returning m4m, sorry for the delay

[Easy]

00:35:226 (1,2) - 00:58:498 (1,2) - i don't think these overlaps are a good idea, these 2 are the only occurences of them in the whole map, and it kinda goes against the overall design of the diff which has basically no other overlaps

[Normal]

00:08:680 (2) - idk this sounds a bit too simple imo, a 1/1 slider on would be better as it would let you catch the higher pitched guitar note and the vocals better on both red ticks
00:23:044 (3) - this feels wrong as a reverse slider because it implies that it would represent a sounds of similar intensity as 00:17:953 (1) - 00:23:771 (1) - when it's much stronger, you could maybe turn this into 3 circles or something?
00:26:498 (1) - blanket is noticeably off here compared to your other ones

[Advanced]

00:16:862 (1) - pretty noticeable how the curves aren't identical because of the blankets, can you arrange that?
00:39:953 (2,3,4,5) - i think these would work pretty well if you could stack them in groups of 2, like stack 3 under 2's tail and 5 under 4 to emphasize the snares
00:51:953 (1,2,3,4,1) - this is really really hard to read for a difficulty of this level, maybe, again, stack 2 on 1 and 4 on 3 for some snare emphasis and better reading?

[Hard]

i think ar7 is enough here, would also make the spread between advanced and light insane a bit cleaner lol

00:21:226 (2) - weird how this is higher spaced than 00:23:044 (3,4,5) - which are much more noticeable, i get that the vocals are pretty high here but you could maybe tone the spacing down a bit?
00:27:407 (3) - again blanket could be better here
00:27:953 (1,2,3,4) - i don't really like how you use 2 stacks for different rhythms here, can you move 4 somewhere else so players don't mistake it for 1/2?
00:31:771 (1,2,3) - that triangle could be more regular, i guess that 3 is higher spaced for emphasis but it's barely noticeable and it looks a bit messy
00:40:680 (3,4) - these feel noticeably less spaced than 00:40:317 (1,2) - and there doesn't seem to be any relation between those 2, you could maybe just copy 00:40:317 (1,2) - and stack it on 00:41:044 (1) - ?
00:51:953 (1,2) - again here spacing is really low compared to 00:52:317 (3,4) -
00:53:044 (2,3) - same with 00:54:498 (2,3) - except that it's much more obvious here

[Hazu's Light Insane]

00:16:862 (1) - why NC here? it's pretty much in the same instrumental and vocal phrase as 00:16:317 (1) -
00:30:317 (4,5) - you could make the spacing smaller here to give more emphasis on 00:29:771 (2,3) - which are both clickable on snares
00:46:498 (1,2) - would be nice if you could lower the spacing a bit here to not have too much contrast with 00:46:135 (1,2) -
00:46:498 (1) - idk if that NC is necessary also since 00:46:135 (1,2,1,2) - basically all sound the same

[NaWi's Insane]

you could raise the od to 7.5 for to have +0.5 od with each insane

00:13:771 (4) - i get the pattern you're making, but i don't think it's a good idea to pair it with 00:13:044 (2,3) - simply because the vocals on those 2 are exactly the same, but those on 00:13:771 (4) - aren't so this slider could deviate a bit i guess
00:25:771 (4,5,6) - weird how the least spaced object here lands on a snare yet you have pretty large spacing on things like 00:23:044 (1,2,3) -
00:46:498 (1) - just like hazu's diff, this doesn't necessarily have to be NC'd
00:32:135 (3,4) - here again, spacing is pretty large when 4 actually doesn't land on a strong sound even if it's a downbeat, repeating 00:31:771 (1,2) - where 3 currently is would fit pretty well imo
00:39:407 (6,1) - i don't get why you would want to map the downbeat with a 1/1 here when the long vocal is actually on 00:39:407 - which is also stronger due to the guitar, you could ctrl+g this rhythm which would fit pretty nicely since it also lets you click the snare at 00:39:953 -
00:48:135 (1,1,2,3,4) - why the whistles here but not in the first part of the kiai?

[Akitoshi's Insane]

hey whats up bby

00:08:317 (3,4) - if you're trying to follow the vocals, they're on a 3/4 tick actually
00:13:044 (5,6,1) - would've been cool to use the same rhythm or aesthetic for those to give the same feel of repetition there is in the vocals
00:20:680 (1) - til-
00:32:317 (1,2,3,4) - TILTED

nice DT farm map

good luck!
Topic Starter
-NanoRIPE-

Realazy wrote:

returning m4m, sorry for the delay

[Easy]

00:35:226 (1,2) - 00:58:498 (1,2) - i don't think these overlaps are a good idea, these 2 are the only occurences of them in the whole map, and it kinda goes against the overall design of the diff which has basically no other overlaps - hmm i think its fine.as long its still playable and rankable i dont think its an issue

[Normal]

00:08:680 (2) - idk this sounds a bit too simple imo, a 1/1 slider on would be better as it would let you catch the higher pitched guitar note and the vocals better on both red ticks - yeah but im prefer focused to this rhythm 00:09:044 (1,2,3,4) - not that one
00:23:044 (3) - this feels wrong as a reverse slider because it implies that it would represent a sounds of similar intensity as 00:17:953 (1) - 00:23:771 (1) - when it's much stronger, you could maybe turn this into 3 circles or something? - hmmm im thinking about that before but yeah cause i wont to make the rhythm complicated so keep for now
00:26:498 (1) - blanket is noticeably off here compared to your other ones

[Advanced]

00:16:862 (1) - pretty noticeable how the curves aren't identical because of the blankets, can you arrange that?
00:39:953 (2,3,4,5) - i think these would work pretty well if you could stack them in groups of 2, like stack 3 under 2's tail and 5 under 4 to emphasize the snares
00:51:953 (1,2,3,4,1) - this is really really hard to read for a difficulty of this level, maybe, again, stack 2 on 1 and 4 on 3 for some snare emphasis and better reading?

[Hard]

i think ar7 is enough here, would also make the spread between advanced and light insane a bit cleaner lol

00:21:226 (2) - weird how this is higher spaced than 00:23:044 (3,4,5) - which are much more noticeable, i get that the vocals are pretty high here but you could maybe tone the spacing down a bit?
00:27:407 (3) - again blanket could be better here
00:27:953 (1,2,3,4) - i don't really like how you use 2 stacks for different rhythms here, can you move 4 somewhere else so players don't mistake it for 1/2? - considering cause it works well
00:31:771 (1,2,3) - that triangle could be more regular, i guess that 3 is higher spaced for emphasis but it's barely noticeable and it looks a bit messy
00:40:680 (3,4) - these feel noticeably less spaced than 00:40:317 (1,2) - and there doesn't seem to be any relation between those 2, you could maybe just copy 00:40:317 (1,2) - and stack it on 00:41:044 (1) - ?
00:51:953 (1,2) - again here spacing is really low compared to 00:52:317 (3,4) -
00:53:044 (2,3) - same with 00:54:498 (2,3) - except that it's much more obvious here

[NaWi's Insane]

you could raise the od to 7.5 for to have +0.5 od with each insane

00:25:771 (4,5,6) - weird how the least spaced object here lands on a snare yet you have pretty large spacing on things like 00:23:044 (1,2,3) - hmm i doesnt event matter imo cause it works well
00:46:498 (1) - just like hazu's diff, this doesn't necessarily have to be NC'd
00:32:135 (3,4) - here again, spacing is pretty large when 4 actually doesn't land on a strong sound even if it's a downbeat, repeating 00:31:771 (1,2) - where 3 currently is would fit pretty well imo
00:48:135 (1,1,2,3,4) - why the whistles here but not in the first part of the kiai? - coz its william's part not mine


good luck!
wow big thanks for you realanzy for nice mod xd
no reply = fixed
if you have another map realanzy that needs mod you can ask me!
William K

Realazy wrote:

returning m4m, sorry for the delay

[NaWi's Insane]

you could raise the od to 7.5 for to have +0.5 od with each insane

00:13:771 (4) - i get the pattern you're making, but i don't think it's a good idea to pair it with 00:13:044 (2,3) - simply because the vocals on those 2 are exactly the same, but those on 00:13:771 (4) - aren't so this slider could deviate a bit i guess You're right about how the vocals pairing. But pairings doesn't really mean that it should be vocals though, also how the vocals' pitches are. Like 00:13:044 (2,3,4) - the pitches here are going up-and-down consistently and they're all pretty similar each other.
00:46:498 (1) - just like hazu's diff, this doesn't necessarily have to be NC'd Nope, I wanted to NC this for some aesthetics thingy.
00:39:407 (6,1) - i don't get why you would want to map the downbeat with a 1/1 here when the long vocal is actually on 00:39:407 - which is also stronger due to the guitar, you could ctrl+g this rhythm which would fit pretty nicely since it also lets you click the snare at 00:39:953 - The long vocals does start at 00:39:407 - but here, the vocals are like initializing at 00:39:407 - but getting higher at 00:39:589 - ... I can't explain it well omg. And moreover it's a downbeat too. (And in case if you're wondering why I didn't map 00:36:498 (1) - , the instrument in the downbeat is pretty much different from 00:36:498 (1) - because it's covered by the guitars + vocals so it's pretty faint to hear. And I wanted to emphasize the guitars there too.
00:48:135 (1,1,2,3,4) - why the whistles here but not in the first part of the kiai? Made the whistles consistent to the second kiai.


nice DT farm map

good luck!
aa~
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Akitoshi

Realazy wrote:

[Akitoshi's Insane]

hey whats up bby

00:08:317 (3,4) - if you're trying to follow the vocals, they're on a 3/4 tick actually current rhythm plays more natural for calm section, and also they somehow lands on red ticks so why not
00:13:044 (5,6,1) - would've been cool to use the same rhythm or aesthetic for those to give the same feel of repetition there is in the vocals many singletaps on calm section isn't good idea for me so i did variation using slidrs w
00:20:680 (1) - til- kappa
00:32:317 (1,2,3,4) - TILTED 00:37:044 (2) - 00:38:135 (1) - 00:48:680 (2) - 00:49:771 (1) - 00:50:317 (3) - 00:53:771 (7) - 00:55:226 (7) - 01:01:407 (1,2) - 00:27:953 (1) - enjoy :^)
thanks for looking bby
timemon
Hi, M4M.

[NaWi's Insane]
00:02:317 (2) - shouldn't extend the slider past the white tick which has audible sound imo
00:40:317 (1) - why sudden NC change?

why are you ignoring the sound at 00:31:044 - and 00:31:407 - but you mapped 00:31:589 (3) - .
imo you should remove the (3) circle on the white tick and map those 2 red ticks.

00:57:044 (1) - this slider looks a bit weird. why not try wave slider
01:00:680 (1,2,3,4,1) - this stream looks a bit too shaky and the final note has really sharp angle. should smooth it out a bit

[Hazu's Light Insane]
00:25:044 (1,2) - should be circles imo, 5 sliders in a row is bland and you're following the vocal anyway.
00:37:771 (5) - could afford a stack stream here
00:43:589 (5) - ^
00:49:407 (5) - ^ same as well, your map has quite a jump, stack streams are not that hard.
01:02:680 (5) - NC for the cool final note lol

[Hard]
00:27:953 (1,2,3,4) - very confusing to read, you have 1/2 stack and 1/1 stack right next to each other. either unstack the 1/2 notes so the only 1/1 gap only stacks here, or simply don't stack the 1/1 and give it enough spacing to differentiate them from 1/2 notes. (or you could just map the red tick as well)

[Akitoshi's Insane]
Wow so clean

Good luck with your mapset.
Topic Starter
-NanoRIPE-

timemon wrote:

Hi, M4M.

[NaWi's Insane]

why are you ignoring the sound at 00:31:044 - and 00:31:407 - but you mapped 00:31:589 (3) - .
imo you should remove the (3) circle on the white tick and map those 2 red ticks. - im prefer the drum on white tick

00:57:044 (1) - this slider looks a bit weird. why not try wave slider - but like this shape xddddd
01:00:680 (1,2,3,4,1) - this stream looks a bit too shaky and the final note has really sharp angle. should smooth it out a bit -reconsider


[Hard]
00:27:953 (1,2,3,4) - very confusing to read, you have 1/2 stack and 1/1 stack right next to each other. either unstack the 1/2 notes so the only 1/1 gap only stacks here, or simply don't stack the 1/1 and give it enough spacing to differentiate them from 1/2 notes. (or you could just map the red tick as well) - azzz okay2 xd fixed (used advanced's rhythm for this one lol)


Good luck with your mapset.
thanks!
William K

timemon wrote:

Hi, M4M.

[NaWi's Insane]
00:02:317 (2) - shouldn't extend the slider past the white tick which has audible sound imo Nope, I wanted to mark that the music is still calm and I was just following the guitars.
00:40:317 (1) - why sudden NC change? The reason here is more like why I NC-ed 00:46:135 (1,2,1,2) - , cuz it's a consecutive jumps and it's a different emphasis from the others. Currently I'm emphasizing the drums. It's also for aesthetics thingy.

Good luck with your mapset.
Thanks for modding~
Hazu-

Realazy wrote:

returning m4m, sorry for the delay

[Hazu's Light Insane]

00:16:862 (1) - why NC here? it's pretty much in the same instrumental and vocal phrase as 00:16:317 (1) - SV changes
00:30:317 (4,5) - you could make the spacing smaller here to give more emphasis on 00:29:771 (2,3) - which are both clickable on snares I'll think about it.
00:46:498 (1,2) - would be nice if you could lower the spacing a bit here to not have too much contrast with 00:46:135 (1,2) - Fixed.
00:46:498 (1) - idk if that NC is necessary also since 00:46:135 (1,2,1,2) - basically all sound the same Fixed.

nice DT farm map

good luck!

timemon wrote:

Hi, M4M.

[Hazu's Light Insane]
00:25:044 (1,2) - should be circles imo, 5 sliders in a row is bland and you're following the vocal anyway. I don't want to have too many circles in this part of the song.
00:37:771 (5) - could afford a stack stream here I don't like streams :p
00:43:589 (5) - ^ ^
00:49:407 (5) - ^ same as well, your map has quite a jump, stack streams are not that hard. ^
01:02:680 (5) - NC for the cool final note lol Fixed.

Good luck with your mapset.
Thanks~
:3
osu file format v14

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Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Hazu's Light Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi
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80,67,33407,2,0,P|76:103|72:143,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
256,192,33771,12,0,35044,0:0:0:0:
176,88,35226,6,0,B|179:135|179:135|166:180|166:180|171:248,1,150,6|8,0:0|0:0,0:0:0:0:
72,104,35771,1,0,0:0:0:0:
268,200,35953,1,2,0:0:0:0:
76,252,36135,2,0,P|44:248|0:244,1,75,8|0,0:0|0:0,0:0:0:0:
284,196,36498,6,0,P|328:200|444:212,1,150,6|0,0:0|0:0,0:0:0:0:
496,88,37044,2,0,P|448:92|408:96,1,75,8|0,0:0|0:0,0:0:0:0:
232,64,37407,1,2,0:0:0:0:
400,4,37589,1,2,0:0:0:0:
344,152,37771,2,0,L|304:148,3,37.5,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
276,144,38135,6,0,P|284:204|296:312,1,150,2|8,0:0|0:0,0:0:0:0:
144,384,38680,2,0,L|148:296,1,75,0|2,0:0|0:0,0:0:0:0:
160,128,39044,1,0,0:0:0:0:
56,236,39226,2,0,P|60:276|64:332,1,75,8|2,0:0|0:0,0:0:0:0:
272,352,39589,6,0,B|352:376|352:328|420:348,1,150,0|8,0:0|0:0,0:0:0:0:
312,272,40135,1,0,0:0:0:0:
140,320,40317,1,8,0:0:0:0:
328,264,40498,1,0,0:0:0:0:
124,212,40680,2,0,P|128:176|132:132,1,75,8|0,0:0|0:0,0:0:0:0:
304,64,41044,6,0,P|372:64|424:152,1,150,6|8,0:0|0:0,0:0:0:0:
424,312,41589,1,0,0:0:0:0:
336,148,41771,1,2,0:0:0:0:
508,208,41953,2,0,P|504:248|504:292,1,75,8|0,0:0|0:0,0:0:0:0:
320,352,42317,6,0,P|264:348|156:344,1,150,6|2,0:0|0:0,0:0:0:0:
44,224,42862,2,0,L|132:228,1,75,8|0,0:0|0:0,0:0:0:0:
292,276,43226,1,2,0:0:0:0:
88,308,43407,1,0,0:0:0:0:
180,172,43589,2,0,L|232:176,3,37.5,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
252,176,43953,6,0,B|255:120|255:120|238:78|238:78|243:14,1,150,6|8,0:0|0:0,0:0:0:0:
344,116,44498,1,0,3:0:0:0:
140,100,44680,1,0,0:0:0:0:
364,116,44862,2,0,P|372:156|372:212,1,75,0|8,0:0|0:0,0:0:0:0:
232,336,45226,6,0,P|172:332|72:328,1,150,0|0,0:0|0:0,0:0:0:0:
0,180,45771,2,0,L|108:184,1,75,8|0,0:0|0:0,0:0:0:0:
304,220,46135,5,8,0:0:0:0:
104,256,46317,1,8,0:0:0:0:
236,120,46498,1,8,0:0:0:0:
184,332,46680,1,8,0:0:0:0:
156,96,46862,6,0,P|188:52|296:64,1,150,6|8,0:0|0:0,0:0:0:0:
424,192,47407,1,0,0:0:0:0:
236,120,47589,1,2,0:0:0:0:
408,56,47771,2,0,P|456:60|496:64,1,75,8|0,0:0|0:0,0:0:0:0:
296,208,48135,6,0,P|252:204|128:196,1,150,6|0,0:0|0:0,0:0:0:0:
4,304,48680,2,0,P|40:300|100:296,1,75,8|0,0:0|0:0,0:0:0:0:
280,336,49044,1,2,0:0:0:0:
96,380,49226,1,0,0:0:0:0:
172,244,49407,2,0,L|220:248,3,37.5,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
240,252,49771,6,0,P|292:220|296:120,1,150,2|8,0:0|0:0,0:0:0:0:
136,96,50317,2,0,P|92:100|48:104,1,75,2|0,0:0|0:0,0:0:0:0:
216,164,50680,1,2,0:0:0:0:
184,8,50862,2,0,P|140:12|96:16,1,75,8|2,0:0|0:0,0:0:0:0:
8,160,51226,6,0,P|16:216|28:312,1,150,0|8,0:0|0:0,0:0:0:0:
224,352,51771,1,0,0:0:0:0:
120,192,51953,1,8,0:0:0:0:
120,380,52135,1,0,0:0:0:0:
120,172,52317,2,0,P|160:168|204:164,1,75,8|0,0:0|0:0,0:0:0:0:
388,232,52680,6,0,P|384:268|384:328,1,75,8|2,0:0|0:0,0:0:0:0:
296,136,53044,1,2,0:0:0:0:
480,160,53227,2,0,P|476:196|476:256,1,75,8|2,0:0|0:0,0:0:0:0:
304,272,53590,1,2,0:0:0:0:
400,68,53771,2,0,P|396:104|396:164,1,75,8|0,0:0|0:0,0:0:0:0:
288,284,54135,6,0,P|244:276|208:272,1,75,8|2,0:0|0:0,0:0:0:0:
44,248,54499,1,2,0:0:0:0:
244,120,54680,2,0,P|252:160|252:208,1,75,8|2,0:0|0:0,0:0:0:0:
112,100,55044,1,2,0:0:0:0:
328,112,55226,2,0,P|372:104|412:100,1,75,8|0,0:0|0:0,0:0:0:0:
504,260,55589,6,0,P|512:300|504:352,1,75,8|2,0:0|0:0,0:0:0:0:
328,268,55953,2,0,P|320:228|328:176,1,75,8|2,0:0|0:0,0:0:0:0:
472,56,56317,1,8,0:0:0:0:
468,82,56407,1,2,0:0:0:0:
465,108,56498,1,2,0:0:0:0:
463,134,56589,1,2,0:0:0:0:
461,160,56680,2,0,L|468:212,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
472,232,57044,5,8,0:0:0:0:
472,232,58498,6,0,P|408:224|368:220,1,75,8|0,0:0|0:0,0:0:0:0:
196,152,58862,2,0,P|260:144|300:140,1,75,8|0,0:0|0:0,0:0:0:0:
364,292,59226,2,0,L|320:288,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
292,288,59589,1,2,0:0:0:0:
472,232,59771,6,0,P|488:272|488:328,1,75,8|0,0:0|0:0,0:0:0:0:
368,144,60135,2,0,P|372:106|386:72,1,75,8|0,0:0|0:0,0:0:0:0:
340,364,60680,2,0,P|308:360|276:360,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
268,340,61044,2,0,P|224:344|148:352,1,112.5,2|0,0:0|0:0,0:0:0:0:
120,356,61407,6,0,P|124:308|128:264,1,75,8|0,0:0|0:0,0:0:0:0:
212,108,61771,2,0,P|216:156|220:200,1,75,8|0,0:0|0:0,0:0:0:0:
44,268,62135,2,0,L|48:228,3,37.5,8|8|8|8,0:0|0:0|3:0|3:0,0:0:0:0:
52,196,62498,1,2,0:0:0:0:
268,340,62680,5,8,0:0:0:0:
256,192,62862,12,0,64226,0:0:0:0:
Kyouren
SB please ;w;
Topic Starter
-NanoRIPE-

KittyAdventure wrote:

SB please ;w;
Nggk tau buat sb ;w;
Kyouren
Can I make one? xd
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