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*namirin - Kanade [OsuMania|Osu|Taiko]

posted
Total Posts
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Topic Starter
_Meep_
This beatmap was submitted using in-game submission on Saturday, 7 April 2018 at 11:00:37 PM

Artist: *namirin
Title: Kanade
Source: 一週間フレンズ。
Tags: isshuukan Friends one week ending ed full version volta arcwinolivirus -_frontier_- comfywolf shockolatte
BPM: 155
Filesize: 14700kb
Play Time: 05:01
Difficulties Available:
  1. Arcwin's Marathon - 4Key (2.71 stars, 1611 notes)
  2. Kaori (3.44 stars, 565 notes)
  3. Volta's Oni (3.08 stars, 865 notes)
Download: *namirin - Kanade
Information: Scores/Beatmap Listing
---------------


As we join hands in front of the station, I hear the usual bustling of people, but feel an unfamiliar wind
I had planned to see you off with a smile, but I could only watch you with a strained expression.


In the season you started to become an adult,
I was trying to keep a sad song from overtaking me.
I knew there was something I wanted to tell you in the end,
As I searched for the words that could replace, "Goodbye".

I had begun to think that it was my role to lead you by the hand,
But now I understand with us as we are,
The days we've built up together will be the guide.


As the time you spent becoming an adult piled up,
I was beginning to change as well.
But as long as this song remains where we're headed,
The two of us will always be connected.


The sound of a bell comes out of nowhere;
I panic, our hands let go, and you begin to walk away.
I call out and wrap my arms around you,
"No matter where you go, I'll protect you with this voice"

Ever since you appeared before me,
Everything started to look different.
My mornings, light, tears, even a singing voice,
Were given a radiance by you.

I put my uncontrollable feelings into song,
And send them to the far off city you reside in.
If that song still manages to sound the same,
We can be connected no matter where we are.

i love namirin

all hitsounds by me

sb by - frontier - and comfywolf

taiko gd by volta

mania gd by arcwinolivirus

https://mega.nz/#!DWp3DCRD
DL -Derek's skin! ^^^^^

she is my drug

no namirin no life

also no love live, no life

original bg from here, the one in the map was an edit by me:
bg thingy
Aurele
meep approched me for a playtest. pointed out some little things such as the timing and a slider we couldn't see.
log
11:32 _Meep_: heyyyyyyy
11:32 Gabe: haiiiiiii
11:32 _Meep_: mind if u help test somethin
11:32 Gabe: sure
11:33 *_Meep_ is editing [https://osu.ppy.sh/b/1282252 *namirin - Kanade [Kaori]]
11:33 _Meep_: :D
11:40 _Meep_: sry the map isnt hitsounded yet XD
11:40 Gabe: it's oki, I had my skin's hitsound
11:40 _Meep_: how was it
11:40 _Meep_: w
11:41 Gabe: it was good!, very good :3
11:41 Gabe: 03:43:250 (3,1) - this confused me
11:41 Gabe: we don't see the second slider
11:41 Gabe: until you get a 100's
11:41 Gabe: :')
11:41 _Meep_: LOL
11:41 _Meep_: i saw that XD
11:41 _Meep_: kk will fix
11:42 _Meep_: 04:27:450 (1) -
11:42 _Meep_: i rq making this
11:43 _Meep_: spent a whole hour
11:43 _Meep_: but
11:43 _Meep_: NOTHIN
11:43 _Meep_: so i just made this randomass shape
11:43 Gabe: slidershapes.
11:43 Gabe: uhuh
11:43 _Meep_: hearts r hard
11:43 _Meep_: .
11:43 _Meep_: kms i suck
11:46 Gabe: :c
11:46 Gabe: btw..
11:46 _Meep_: ?
11:46 Gabe: 03:42:650 (1) - starting there, the timing seems off
11:46 _Meep_: ye
11:46 Gabe: I went into play test, and it was off by like.. -27 or -30
11:46 _Meep_: hmm
11:48 Gabe: 01:39:450 (3) - with this slider, you should move it in a way that would have a consistent spacing with 01:37:850 (1,2) - , cause like, the song is very soft
11:48 Gabe: 01:34:650 (1,2,3) - just like this
11:49 _Meep_: fixed the timing
newton-
a

[general]
  1. nice tags
[ kaori]
  1. 00:24:857 (1) - this is unsnapped, probs timing point problem
  2. 00:25:250 (4,5,1) - i would align the curve a bit better here for visuals
  3. 00:31:650 (2,1) - spacing + nc patterning here is similar to 00:30:650 (3,1) - which represents a different rhythm
  4. 01:07:050 (3,4,5,6) - this pattern looks weird, i feel 3 is too close to 6
  5. 01:57:050 (1) - could probably make the bend here visibly harsh to emphasize the vocal like you did in the enxt few bends, i think just a change in direction isnt enough
  6. 02:26:250 (2,3,4) - this kinda flow is easliy misread imo (for obv reasons), i'd suggest ctrlging 3 and 4 (and maybe ctrlging 5 and 6 to accomodate to that, tho idk about this part)
  7. 03:11:850 (7,8,9,1) - meep what the fuck is the reading difficulty here on purpose (honestly this looks like 1/3 so maybe you could simplify rhythm like that? idk)
  8. 03:36:250 (1,3) - make parallel thx
  9. 03:57:675 (2,3) - ur stack is off by a bit
  10. o yeah starting at 04:01:875 - all ur notes are unsnapped :thonkang: (probs just because of the timing fix you did in response to gabe)
  11. 04:27:050 (4) - stack this on the sliderpath of 1 so it looks neater and no overlaps
honestly this is by far the best map of yours that ive seen lol, amazing work
good luck!
Topic Starter
_Meep_
how the fuck is this my best map holy shit
WHY ARE THE MAPS THTA I ACTUALLY TRY ON THE SHITTIEST?
well ok will edit this and reply to ur mod ltr w
Topic Starter
_Meep_

newton- wrote:

a

[general]
  1. nice tags thanks
[ kaori]
  1. 00:24:857 (1) - this is unsnapped, probs timing point problem Fixed
  2. 00:25:250 (4,5,1) - i would align the curve a bit better here for visuals Fixed
  3. 00:31:650 (2,1) - spacing + nc patterning here is similar to 00:30:650 (3,1) - which represents a different rhythm its the same rhythm ._.
  4. 01:07:050 (3,4,5,6) - this pattern looks weird, i feel 3 is too close to 6 Fixed
  5. 01:57:050 (1) - could probably make the bend here visibly harsh to emphasize the vocal like you did in the enxt few bends, i think just a change in direction isnt enough Fixed I think its fine here because I wanted to play out that violin at the background which played really nicely to her voice
  6. 02:26:250 (2,3,4) - this kinda flow is easliy misread imo (for obv reasons), i'd suggest ctrlging 3 and 4 (and maybe ctrlging 5 and 6 to accomodate to that, tho idk about this part) on purpose, not my intention to make it harsh to read tho
  7. 03:11:850 (7,8,9,1) - meep what the fuck is the reading difficulty here on purpose (honestly this looks like 1/3 so maybe you could simplify rhythm like that? idk) Fixed
  8. 03:36:250 (1,3) - make parallel thx Fixed
  9. 03:57:675 (2,3) - ur stack is off by a bit Fixed
  10. o yeah starting at 04:01:875 - all ur notes are unsnapped :thonkang: (probs just because of the timing fix you did in response to gabe) lol fixed
  11. 04:27:050 (4) - stack this on the sliderpath of 1 so it looks neater and no overlaps Fixed
honestly this is by far the best map of yours that ive seen lol, amazing work
good luck!
i forgot to edit post but meh ;/
thanks for mod bruh
Shurelia
hi
2017-05-02 22:39 Shurelia: anyway
2017-05-02 22:39 Shurelia: quick irc
2017-05-02 22:39 ACTION is editing [https://osu.ppy.sh/b/1282252 *namirin - Kanade [Kaori]]
2017-05-02 22:39 _Meep_: okok
2017-05-02 22:39 Shurelia: cuz i'm supporting this kind of map
2017-05-02 22:39 Shurelia: 00:01:906 (1,2) - and friedns
2017-05-02 22:39 _Meep_: :D
2017-05-02 22:39 Shurelia: preferably to be stacked
2017-05-02 22:39 Shurelia: reason
2017-05-02 22:39 Shurelia: it just
2017-05-02 22:39 _Meep_: f
2017-05-02 22:40 _Meep_: oki :(
2017-05-02 22:40 Shurelia: you just suddenly giving people
2017-05-02 22:40 Shurelia: a tiny yet strong movement
2017-05-02 22:40 Shurelia: but you can leave
2017-05-02 22:40 Shurelia: 00:02:091 (2,3) -
2017-05-02 22:40 Shurelia: this as it's be
2017-05-02 22:40 Shurelia: also if you didn't stack it
2017-05-02 22:40 Shurelia: 00:11:451 (1,2,3) -
2017-05-02 22:40 Shurelia: it's actually pretty confusing
2017-05-02 22:40 _Meep_: stacked
2017-05-02 22:40 Shurelia: cause
2017-05-02 22:41 Shurelia: people still think it's a fast movement
2017-05-02 22:41 Shurelia: at least for me
2017-05-02 22:41 Shurelia: kk
2017-05-02 22:41 _Meep_: all of em stacked
2017-05-02 22:41 _Meep_: ;v
2017-05-02 22:41 _Meep_: xdxd
2017-05-02 22:41 _Meep_: 00:11:451 (1,2,3) - except for this
2017-05-02 22:41 _Meep_: lol
2017-05-02 22:42 Shurelia: 00:25:450 (6) -
2017-05-02 22:42 Shurelia: i want to click stuff on 00:25:650 -
2017-05-02 22:42 Shurelia: aaa
2017-05-02 22:42 Shurelia: giv 2 circles
2017-05-02 22:42 _Meep_: ?
2017-05-02 22:42 Shurelia: it's quite a strong sound 00:25:650 -
2017-05-02 22:42 Shurelia: also
2017-05-02 22:42 Shurelia: circle > slider , is a good start
2017-05-02 22:43 Shurelia: for some new section like
2017-05-02 22:43 Shurelia: `00:25:850 (1) -
2017-05-02 22:43 _Meep_: Hmm
2017-05-02 22:43 _Meep_: http://osu.ppy.sh/ss/7981173
2017-05-02 22:43 _Meep_: tried sometyhing like this
2017-05-02 22:43 Shurelia: if it's your final pattern , then please re-think about your life tonight
2017-05-02 22:44 _Meep_: LOL
2017-05-02 22:44 Shurelia: also 00:25:450 (6,1) - no emphasis wtf
2017-05-02 22:44 Shurelia: it has finish and strong bass
2017-05-02 22:44 Shurelia: give some orgasm please
2017-05-02 22:45 Shurelia: 00:34:650 (1,2) - not ok
2017-05-02 22:45 Shurelia: do something
2017-05-02 22:45 Shurelia: end of the stories
2017-05-02 22:45 _Meep_: .
2017-05-02 22:45 Shurelia: reason : confusing af
2017-05-02 22:45 _Meep_: w0t
2017-05-02 22:45 Shurelia: no matter what
2017-05-02 22:45 Shurelia: people will still get this as 1/4 jump
2017-05-02 22:45 Shurelia: imean
2017-05-02 22:45 Shurelia: 1/2
2017-05-02 22:46 Shurelia: 00:31:450 (1,2) -
2017-05-02 22:46 Shurelia: 00:34:650 (1,2) -
2017-05-02 22:46 Shurelia: you give too small differences
2017-05-02 22:46 Shurelia: 00:35:050 (2,1) - agian with no emphasizes
2017-05-02 22:47 Shurelia: 00:40:650 (4,5) - unexpected and you didn't do this kind of thing before
2017-05-02 22:47 Shurelia: would say to change it
2017-05-02 22:47 Shurelia: also
2017-05-02 22:47 Shurelia: the flow doens't really fit imo
2017-05-02 22:47 _Meep_: faaaaaaaa
2017-05-02 22:47 Shurelia: 00:41:250 - should be clicked
2017-05-02 22:47 Shurelia: 00:40:850 (5) - half this then
2017-05-02 22:48 Shurelia: if you didn't like the sound on 00:41:050 - if you did 1/2 the 5
2017-05-02 22:48 Shurelia: silence it then
2017-05-02 22:48 _Meep_: 00:40:650 (4,5) - gona keep this because the flow fits pretty well imo
2017-05-02 22:49 Shurelia: it's awkward, at least for me
2017-05-02 22:49 Shurelia: but your call anyway
2017-05-02 22:49 _Meep_: hmm,will get more feeedback
2017-05-02 22:50 Shurelia: what's
2017-05-02 22:50 Shurelia: your base spacing
2017-05-02 22:50 Shurelia: for this map?
2017-05-02 22:50 Shurelia: 1.5?
2017-05-02 22:50 Shurelia: 1.2?
2017-05-02 22:50 Shurelia: and any concept?
2017-05-02 22:50 _Meep_: Hmm
2017-05-02 22:50 Shurelia: so i won't annoy you with my ideas
2017-05-02 22:50 _Meep_: tbh i dont have a base spacing :thinking:
2017-05-02 22:50 Shurelia: f
2017-05-02 22:50 _Meep_: 1.7 or so
2017-05-02 22:50 _Meep_: not constant
2017-05-02 22:50 Shurelia: 00:57:450 (2,1) - gib emphasis then
2017-05-02 22:51 _Meep_: Well
2017-05-02 22:51 _Meep_: I dont really see a need to give emphasis
2017-05-02 22:51 Shurelia: right
2017-05-02 22:51 _Meep_: not much change in music + its slow part
2017-05-02 22:51 Shurelia: i see your "style" now
2017-05-02 22:51 Shurelia: my b
2017-05-02 22:51 Shurelia: yeah, i know
2017-05-02 22:51 _Meep_: is fine
2017-05-02 22:53 _Meep_: im that guy who doesnt keep his shit consistent
2017-05-02 22:53 _Meep_: lo
2017-05-02 22:53 Shurelia: 01:48:950 (3,1) - the only
2017-05-02 22:53 Shurelia: and lonely
2017-05-02 22:53 Shurelia: duplet
2017-05-02 22:53 Shurelia: on the entire map
2017-05-02 22:53 Shurelia: feelsbadman
2017-05-02 22:53 _Meep_: LOL
2017-05-02 22:53 Shurelia: 3 is not pretty necessary
2017-05-02 22:54 Shurelia: if you're want to
2017-05-02 22:54 Shurelia: follow the guitar
2017-05-02 22:54 _Meep_: ok then
2017-05-02 22:54 _Meep_: LOL
2017-05-02 22:54 Shurelia: then you're doing it wrong
2017-05-02 22:54 _Meep_: removed
2017-05-02 22:54 _Meep_: w
2017-05-02 22:54 _Meep_: yea XD
2017-05-02 22:54 Shurelia: also
2017-05-02 22:54 Shurelia: i just found a bad news
2017-05-02 22:54 _Meep_: ?
2017-05-02 22:55 _Meep_: wut
2017-05-02 22:55 _Meep_: wutuwtuuw'
2017-05-02 22:55 _Meep_: other than my tags
2017-05-02 22:55 _Meep_: LOL
2017-05-02 22:55 Shurelia: 01:48:650 (2) -
2017-05-02 22:55 Shurelia: this
2017-05-02 22:55 Shurelia: should be snapped on
2017-05-02 22:55 _Meep_: ?
2017-05-02 22:55 Shurelia: 01:48:716 -
2017-05-02 22:55 Shurelia: there's nothing on
2017-05-02 22:55 Shurelia: 01:48:650 -
2017-05-02 22:56 Shurelia: and
2017-05-02 22:56 Shurelia: 01:49:050 (1) -
2017-05-02 22:56 Shurelia: should be
2017-05-02 22:56 Shurelia: on
2017-05-02 22:56 _Meep_: i need to do some fofset adjustments lol
2017-05-02 22:56 Shurelia: 01:49:124 -
2017-05-02 22:56 _Meep_: yea
2017-05-02 22:56 Shurelia: means your offset are cucked
2017-05-02 22:56 _Meep_: .
2017-05-02 22:56 Shurelia: k you know what to do then
2017-05-02 22:56 _Meep_: sad
2017-05-02 22:56 Shurelia: let's continue
2017-05-02 22:56 _Meep_: yep
2017-05-02 22:56 _Meep_: more offset complications
2017-05-02 22:56 _Meep_: XD
2017-05-02 22:57 Shurelia: 01:55:450 (1) - any reasons for
2017-05-02 22:57 Shurelia: having a lower DS than 01:53:850 (1) - ?
2017-05-02 22:57 Shurelia: cause i don't think it's a good thing to do
2017-05-02 22:57 Shurelia: lol
2017-05-02 22:57 _Meep_: piano
2017-05-02 22:58 Shurelia: hmm
2017-05-02 22:59 Shurelia: actually 1.8 would be nicer
2017-05-02 22:59 Shurelia: but your call
2017-05-02 22:59 _Meep_: hmm
2017-05-02 23:00 Shurelia: 02:17:050 (3) - ctrl g
2017-05-02 23:00 Shurelia: risky
2017-05-02 23:00 Shurelia: but doable
2017-05-02 23:00 Shurelia: drum can support this
2017-05-02 23:00 Shurelia: ofc you need to adjust the slider's angle if you do agree
2017-05-02 23:01 Shurelia: 02:20:050 (4,5) - dunno why you suddenly reduce the DS on this
2017-05-02 23:01 _Meep_: :thinking:
2017-05-02 23:02 _Meep_: the angles are hard
2017-05-02 23:02 _Meep_: to hit
2017-05-02 23:02 _Meep_: thats why
2017-05-02 23:02 Shurelia: what
2017-05-02 23:02 Shurelia: on where?
2017-05-02 23:02 Shurelia: actually
2017-05-02 23:02 Shurelia: 02:20:251 (5) - CTRL G this
2017-05-02 23:02 Shurelia: is doable
2017-05-02 23:02 Shurelia: and better for me
2017-05-02 23:03 Shurelia: if you agree
2017-05-02 23:03 Shurelia: then ctrl g this 02:20:650 (6) - too
2017-05-02 23:03 Shurelia: so that lonely ssuper sharp anti flow won't be alone again
2017-05-02 23:04 Shurelia: 02:26:250 (2,3,4,5,6) - should be
2017-05-02 23:04 Shurelia: all cirlces
2017-05-02 23:04 Shurelia: imho
2017-05-02 23:04 Shurelia: like
2017-05-02 23:04 Shurelia: the vocal stop on
2017-05-02 23:05 Shurelia: 02:26:050 -
2017-05-02 23:05 Shurelia: so means people gonna listen to next strongest sound rite?
2017-05-02 23:05 Shurelia: which is the piano
2017-05-02 23:05 Shurelia: and of course
2017-05-02 23:05 Shurelia: piano barely have long sounds
2017-05-02 23:06 Shurelia: 02:33:850 (1) - unexpected SV changes
2017-05-02 23:06 Shurelia: cause there
2017-05-02 23:06 _Meep_: HMMMMMMMM
2017-05-02 23:06 Shurelia: 's barely any vocal changes
2017-05-02 23:06 Shurelia: acutally
2017-05-02 23:06 Shurelia: the sudden SV slow at here
2017-05-02 23:06 Shurelia: are pretty unnecessary imo
2017-05-02 23:06 Shurelia: like
2017-05-02 23:06 Shurelia: i don't get it why you're doing that
2017-05-02 23:06 Shurelia: lol
2017-05-02 23:07 _Meep_: hmm
2017-05-02 23:07 _Meep_: it feels like the music does slow down tho
2017-05-02 23:07 Shurelia: it's not
2017-05-02 23:07 Shurelia: try to listen and feels
2017-05-02 23:07 Shurelia: the vocals
2017-05-02 23:08 Shurelia: the only thing that slowing down at here
2017-05-02 23:08 Shurelia: are the bass only
2017-05-02 23:08 Shurelia: while the drum and vocals
2017-05-02 23:08 Shurelia: are still chillin
2017-05-02 23:08 Shurelia: fuck bass guy then
2017-05-02 23:09 Shurelia: 02:59:250 (3,1) - another anti-emphasis
2017-05-02 23:09 Shurelia: feelsbadman
2017-05-02 23:09 Shurelia: 03:00:250 (3,1) - same
2017-05-02 23:09 Shurelia: feelsfuckingbadman
2017-05-02 23:10 Shurelia: there's a lot of good potential that you didn't take on this diff
2017-05-02 23:10 Shurelia: go risky man
2017-05-02 23:10 _Meep_: fuk
2017-05-02 23:10 _Meep_: i dont wanna go so risky XD
2017-05-02 23:14 Shurelia: i didn't say "so risky"
2017-05-02 23:14 Shurelia: didn't want a full screen cross jump on this map
2017-05-02 23:14 Shurelia: i mean
2017-05-02 23:14 Shurelia: "oohh, actually i can do this much, let's give it a try!"
2017-05-02 23:14 _Meep_: Hmm
2017-05-02 23:15 Shurelia: mapping is an experience
2017-05-02 23:15 Shurelia: on every minutes that you spend on it
2017-05-02 23:15 Shurelia: shouldn't other people's shit stopping you to learning stuffs
2017-05-02 23:15 Shurelia: XD
2017-05-02 23:15 Shurelia: *let
2017-05-02 23:15 _Meep_: XD
2017-05-02 23:16 Shurelia: 03:08:650 (3,4,1) - not aethestic
2017-05-02 23:16 Shurelia: where's my triangle
2017-05-02 23:16 Shurelia: that aisde you also can do bigger jumps on 4>1
2017-05-02 23:16 Shurelia: like
2017-05-02 23:16 _Meep_: Hmm
2017-05-02 23:16 _Meep_: i guess i could do more risky jumps
2017-05-02 23:16 Shurelia: (holy fucj , why people map using huge ass gridlines)
2017-05-02 23:17 Shurelia: https://shurelia.s-ul.eu/VX8E5Joa.png
2017-05-02 23:17 Shurelia: like this
2017-05-02 23:17 Shurelia: would mucho better
2017-05-02 23:17 Shurelia: trust me
2017-05-02 23:18 Shurelia: 03:11:850 (1,2,3,1) - the
2017-05-02 23:18 Shurelia: random 1/3
2017-05-02 23:18 Shurelia: also
2017-05-02 23:18 Shurelia: it placed right after 1/4 stream!
2017-05-02 23:18 _Meep_: XD
2017-05-02 23:18 Shurelia: 03:10:650 (1,2,3) -
2017-05-02 23:18 _Meep_: its not random
2017-05-02 23:18 Shurelia: feelsbadman
2017-05-02 23:18 Shurelia: yeah, i know
2017-05-02 23:18 Shurelia: it's just unexpected
2017-05-02 23:18 Shurelia: would just do repeats instead
2017-05-02 23:18 Shurelia: OR
2017-05-02 23:19 Shurelia: 03:10:650 (1,2,3) - stack to 1's tail
2017-05-02 23:19 _Meep_: hmm
2017-05-02 23:19 Shurelia: there people might be able to notice what's going on with the snapping
2017-05-02 23:19 Shurelia: 03:23:250 - would actually map this
2017-05-02 23:20 Shurelia: 03:22:650 (4,1) - actually an awkward plays
2017-05-02 23:20 Shurelia: you can hear a faint mappable drum at there
2017-05-02 23:20 Shurelia: 03:26:450 (4,1,2) - wrong rhythm
2017-05-02 23:20 Shurelia: should be like
2017-05-02 23:21 Shurelia: https://shurelia.s-ul.eu/kLCqW97H.png
2017-05-02 23:21 _Meep_: wait
2017-05-02 23:21 _Meep_: why even want the sliderend to play the drums
2017-05-02 23:21 _Meep_: ._.
2017-05-02 23:22 _Meep_: 03:26:650 (1,2,3) - wanted this faint movement towards the direction of each slider when they jump from one note to another
2017-05-02 23:22 Shurelia: the vocal's sounds much cleare at here
2017-05-02 23:22 Shurelia: also
2017-05-02 23:22 Shurelia: there's
2017-05-02 23:22 Shurelia: no drum on
2017-05-02 23:22 Shurelia: big white
2017-05-02 23:22 Shurelia: lol
2017-05-02 23:22 Shurelia: also if you follow my suggestion
2017-05-02 23:23 Shurelia: it'll give more emphasis and playability to
2017-05-02 23:23 _Meep_: LOL
2017-05-02 23:23 Shurelia: 03:27:050 (2) -
2017-05-02 23:23 _Meep_: :thinking:
2017-05-02 23:23 _Meep_: O
2017-05-02 23:23 _Meep_: hmm
2017-05-02 23:23 _Meep_: well i'll see
2017-05-02 23:23 _Meep_: will consider it
2017-05-02 23:23 Shurelia: 03:35:250 (2,3) - no real reason to do this , i think
2017-05-02 23:24 Shurelia: dunno why you decide to "stack" these lol
2017-05-02 23:24 _Meep_: idk
2017-05-02 23:24 _Meep_: LOL
2017-05-02 23:24 Shurelia: 03:41:250 - remove break wtf
2017-05-02 23:24 _Meep_: i gues it just gives more emphasis to the slider beneath
2017-05-02 23:24 Shurelia: yeah, that'll do
2017-05-02 23:24 _Meep_: why
2017-05-02 23:25 Shurelia: don't think break would belong at there
2017-05-02 23:25 Shurelia: also
2017-05-02 23:25 Shurelia: giving some empty space
2017-05-02 23:25 Shurelia: feelsgoodman
2017-05-02 23:25 Shurelia: trust me
2017-05-02 23:25 _Meep_: hmm
2017-05-02 23:25 _Meep_: ok xd
2017-05-02 23:25 Shurelia: also
2017-05-02 23:25 Shurelia: super short break is bad
2017-05-02 23:25 Shurelia: imo
2017-05-02 23:25 _Meep_: D:
2017-05-02 23:25 _Meep_: removed break then ;c
2017-05-02 23:26 Shurelia: unless you want to Aspire this diff
2017-05-02 23:26 Shurelia: lol
2017-05-02 23:26 _Meep_: LOL
2017-05-02 23:26 _Meep_: nupls
2017-05-02 23:26 Shurelia: jfc
2017-05-02 23:26 Shurelia: 03:44:275 (1) -
2017-05-02 23:26 Shurelia: is supper off
2017-05-02 23:26 Shurelia: like hoyl
2017-05-02 23:26 Shurelia: even dunce would notice this
2017-05-02 23:27 Shurelia: should be 03:44:675 (2) -
2017-05-02 23:27 Shurelia: i mean
2017-05-02 23:27 Shurelia: 03:44:141 -
2017-05-02 23:27 Shurelia: on
2017-05-02 23:27 Shurelia: there
2017-05-02 23:27 Shurelia: also
2017-05-02 23:27 Shurelia: it doesn't have 1/1 gap
2017-05-02 23:27 Shurelia: 03:43:341 (3,1) -
2017-05-02 23:27 Shurelia: it's actually only have 1/2 gap
2017-05-02 23:27 Shurelia: means you mapped it wrong
2017-05-02 23:28 Shurelia: if you try to use 1/12
2017-05-02 23:28 _Meep_: wait
2017-05-02 23:28 Shurelia: it'll be like this
2017-05-02 23:28 Shurelia: https://shurelia.s-ul.eu/j67wBAX1.png
2017-05-02 23:28 _Meep_: what ar eyou getting at :eyes:
2017-05-02 23:28 Shurelia: 03:43:275 (3,1) -
2017-05-02 23:29 Shurelia: also
2017-05-02 23:29 _Meep_: im mapping to piano
2017-05-02 23:29 Shurelia: o
2017-05-02 23:29 Shurelia: 03:49:075 (1) -
2017-05-02 23:29 Shurelia: then this not the piano
2017-05-02 23:30 Shurelia: should be
2017-05-02 23:30 _Meep_: it is
2017-05-02 23:30 _Meep_: simplified
2017-05-02 23:30 _Meep_: also the vocals
2017-05-02 23:30 _Meep_: it plays to both
2017-05-02 23:30 Shurelia: https://shurelia.s-ul.eu/I3tAruXm.png
2017-05-02 23:30 Shurelia: would do its jobs much better
2017-05-02 23:31 Shurelia: 03:45:875 (1) -
2017-05-02 23:31 Shurelia: should be a 1/2 repeat then
2017-05-02 23:31 Shurelia: plays similar
2017-05-02 23:31 Shurelia: but it also cover the sound on
2017-05-02 23:32 Shurelia: 03:46:075 -
2017-05-02 23:32 _Meep_: 03:46:475 (2) -
2017-05-02 23:32 _Meep_: piano
2017-05-02 23:32 _Meep_: 03:46:675 (3) - although head not mapped
2017-05-02 23:32 _Meep_: the other parts of the slider is
2017-05-02 23:32 _Meep_: keepign rhythm because its slightly complicated here
2017-05-02 23:33 Shurelia: how about
2017-05-02 23:33 Shurelia: https://shurelia.s-ul.eu/n0vQ88QQ.png
2017-05-02 23:33 Shurelia: for
2017-05-02 23:34 Shurelia: 03:45:875 (1,2,3) -
2017-05-02 23:34 Shurelia: because
2017-05-02 23:34 Shurelia: hoyl the current one
2017-05-02 23:34 Shurelia: follow shits really weird
2017-05-02 23:35 Shurelia: 04:10:870 (4) -
2017-05-02 23:35 Shurelia: imo
2017-05-02 23:35 Shurelia: 1 slider and 1 circle
2017-05-02 23:35 Shurelia: would do better job on this
2017-05-02 23:36 Shurelia: 04:23:470 - y ignoreeeeee
2017-05-02 23:36 Shurelia: a
2017-05-02 23:36 _Meep_: lol
2017-05-02 23:36 _Meep_: why are u on 1/8
2017-05-02 23:36 Shurelia: *1/12
2017-05-02 23:36 Shurelia: cuz you're ducking offset
2017-05-02 23:37 Shurelia: you did say that you're tryiing to follow the piano
2017-05-02 23:37 Shurelia: but
2017-05-02 23:37 Shurelia: 04:00:275 (3) -
2017-05-02 23:37 Shurelia: clearly you didn't do so at here
2017-05-02 23:38 Shurelia: try to 1/2 repeat 3
2017-05-02 23:38 Shurelia: and you're gucci
2017-05-02 23:38 Shurelia: 04:00:275 (3) - y ignore
2017-05-02 23:38 _Meep_: urghh
2017-05-02 23:39 Shurelia: 04:46:275 (4,4) - stack
2017-05-02 23:40 Shurelia: 04:53:900 (2) - wut
2017-05-02 23:40 Shurelia: slider ends
2017-05-02 23:40 Shurelia: 04:54:800 (1,2) - offset got you butt cucked
2017-05-02 23:40 Shurelia: yeh
2017-05-02 23:40 Shurelia: to summarize our "quick irc"
2017-05-02 23:40 Shurelia: offset
2017-05-02 23:40 Shurelia: emphasis potentials
2017-05-02 23:40 Shurelia: rhythms choices
2017-05-02 23:41 Shurelia: That's all, hope you can learn stuffs from this.
2017-05-02 23:41 _Meep_: LOL
2017-05-02 23:41 Shurelia: Good luck.
2017-05-02 23:41 _Meep_: quicki irc
2017-05-02 23:41 _Meep_: Hmm
2017-05-02 23:41 _Meep_: I coudl
2017-05-02 23:41 _Meep_: ofc i will
2017-05-02 23:41 _Meep_: thanks!
2017-05-02 23:42 Shurelia: feel free to bug me again for this map
2017-05-02 23:42 Shurelia: since i like this kind of stuff in osu!
2017-05-02 23:42 Shurelia: (well, i actually need to make a ranked "x" icon tho, but let' see)
2017-05-02 23:42 Shurelia: ACTION is listening to [https://osu.ppy.sh/b/992890 Sasaki Sayaka - Marine Blue ni Sotte]
2017-05-02 23:42 Shurelia: you actually
2017-05-02 23:42 Shurelia: have a good song taste
2017-05-02 23:43 _Meep_: XD
2017-05-02 23:43 Shurelia: quick learn shits
2017-05-02 23:43 Shurelia: and rank stuffs
2017-05-02 23:43 Shurelia: well not a full ver tho
2017-05-02 23:43 Shurelia: feelsbad man
2017-05-02 23:43 _Meep_: well
2017-05-02 23:43 _Meep_: ima make it approval
2017-05-02 23:43 _Meep_: dw
2017-05-02 23:43 _Meep_: xd
2017-05-02 23:50 Shurelia: lu
2017-05-02 23:50 Shurelia: glgl
2017-05-02 23:56 Shurelia: oo
2017-05-02 23:57 Shurelia: me want soem kudos
2017-05-02 23:57 Shurelia: can me?
2017-05-02 23:57 _Meep_: hmm
2017-05-02 23:57 _Meep_: go ahead
2017-05-02 23:57 _Meep_: LUL

some "quick" irc
"quick"
quic
qui
qu
quack
Noffy
Hi, modding as requested in my queue!

Oh my goodness, that source, don't forget to fix it later hahaha.


[Moddo]
  1. This currently isn't long enough for approval.. I suggest.. extending the spinner over the barely audible fadeout!! yeah!!! To like 05:01:400 , yeah!! Like all the cool kids these days do, right?!
  2. 00:40:650 (4,5) - The stacking is off here :C
  3. 01:32:850 - I'd consider mapping this sound since there's a pretty deep kick here and it could help emphasize the next reverse slider as well :)
  4. 01:59:050 (2) - MM... this doesn't really start on anything? How about shortening 01:57:050 (1) - and trying out this rhythm?
  5. 03:07:050 (1) - Possibly curve this a bit more so it actually looks curved instead of straight? o:
  6. 03:52:275 (1) - Can this not go under the health bar :c
  7. 04:27:470 (1) - Is this someone's lower intestine? If it is, hey can you put your lower intenstine away? Thanks.
  8. 04:37:075 (1,2,3,4) - Consider adjusting this to be a perfectly-straight-line? 8-)
  9. 04:45:875 - It felt pretty awkward to skip this note, especially when it starts the little piano rhythm that 04:46:075 (3,4) - are mapping. Consider adding a circle at this time?
Cute map!
Have a nice day~
arcwinolivirus
Here comes Mania difficulty \o/

Link: https://puu.sh/vDT52/918243a745.rar
Shira
*meepirin
Kensuke

arcwinolivirus wrote:

Here comes Mania difficulty \o/
Umm.. Is it available having only 1 mania diff? :? (I just not sure about having one diff in marathon map.)
Ranking Criteria: A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
Topic Starter
_Meep_

- Frontier - wrote:

arcwinolivirus wrote:

Here comes Mania difficulty \o/
Umm.. Is it available having only 1 mania diff? :? (I just not sure about having one diff in marathon map.)
Ranking Criteria: A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
one diff for all modes is fine
Kensuke
ok then. is the mapset finish?
Topic Starter
_Meep_

- Frontier - wrote:

ok then. is the mapset finish?


mp3 not extended cuz editor busy playing with his nier automata
also pm me ur discord if u do easier to contact xd
Affirmation
Q

[fd]
00:42:450 - Add a beat here.
00:44:050 - ^
00:47:050 (2,4) - stack here, overlap looks messy imo
02:26:650 (3,4) - swap for flow
02:34:650 - 02:36:250 - why you ignored here? has strong drum sound.

GL
Atalanta
I don't *namirin smh

Kaori


  1. Put real tags lmao
  2. 00:01:084 (2) - Why not put this where 00:02:646 (3) is ? or maybe the other way around
  3. 00:03:432 (1) - This doesn't look allign with the rest here 00:01:906 (1,2,3)
  4. 00:35:450 (1,1) - Blanket is a little off, move 00:36:850 (1) a little higher
  5. 00:52:250 (3,1) - blanket slightly off too, idk why though, looks off for me xd
  6. 01:08:450 (3,1) - Blanket ? :thinking:
  7. 01:18:650 (1) - Maybe try to match the red nodes with the lyrics change which is for me on 01:19:150 , or let it on the white tick but make it more perfect because now the slider ball is a little off : https://i.gyazo.com/7f2fd3b4285552c83d7 ... 6af92c.png
  8. 01:23:050 (2) - maybe ctrl+j and some rotation to make the slider point to the head of the next object
  9. 01:59:050 (2,1,2,3) - Maybe make this pattern into a perfect square, with the tail of 01:59:050 (2) as on of the corner, or make it more symmetrical where 1-2(red combo) has the same distance as 3-2(purple combo)
  10. 02:17:050 (3) - Might wanna use a bigger spacing since there is a snare here (btw, where are the hitsounds ? xd)
  11. 02:26:650 (3,4,5,6) - Try to make 02:26:650 (3,6) the same distance as 02:26:850 (4,6) I think it will look a lot better, and maybe change the order of the pattern so that 3 has the bigger spacing cause it has the strongest sound imo, that'll also mean you have to replace 02:27:450 (1)
  12. 02:29:050 (3,4) - Stacking a bit off, fix plz
  13. 02:32:250 (3,1) - Why not blanketing 1 with the small curve at the end of 3 ?
  14. 02:59:050 (2,3,1,2,3) - I feel like the gap between everything is not obvious, 02:59:050 (2,3) has relatively the same ds as 02:59:450 (1,2)
  15. 03:02:650 (1) - Put it at the same distance to 03:02:250 (3) as 03:02:050 (2,4)
  16. 03:11:850 (1,2,3,1) - Kinda uncofortable I think, but maybe it's justifiy by the lyrics coming in
  17. 04:09:670 (3,1) - I don't know if I can call that a blanket cause the approach circle to get the curve is very big, but it's kinda off : https://i.gyazo.com/d04a75b9255e59dae7a ... 3f3aff.png
  18. 04:10:270 (2,3,4) - Make them visually the same spacing
  19. 04:23:470 - Ignored snare ;w;
  20. 04:21:870 (3,1) - Blanket smightly off, do ctrl+g on 1 to see it xd

Anyway, that's it, I hope it was useful,
Have a Nice Day and Good Luck !! >w<
Topic Starter
_Meep_

Noffy wrote:

Hi, modding as requested in my queue!

Oh my goodness, that source, don't forget to fix it later hahaha.


[Moddo]
  1. This currently isn't long enough for approval.. I suggest.. extending the spinner over the barely audible fadeout!! yeah!!! To like 05:01:400 , yeah!! Like all the cool kids these days do, right?! we are! maybe! hopefully i dont get drama!
  2. 00:40:650 (4,5) - The stacking is off here :C Fixed nice LOL
  3. 01:32:850 - I'd consider mapping this sound since there's a pretty deep kick here and it could help emphasize the next reverse slider as well :) Fixed
  4. 01:59:050 (2) - MM... this doesn't really start on anything? How about shortening 01:57:050 (1) - and trying out this rhythm? 2nd slider was made to 1/1 because I wanted that small pause to emphasize the kicks
  5. 03:07:050 (1) - Possibly curve this a bit more so it actually looks curved instead of straight? o: Fixed
  6. 03:52:275 (1) - Can this not go under the health bar :c Fixed
  7. 04:27:470 (1) - Is this someone's lower intestine? If it is, hey can you put your lower intenstine away? Thanks. tried to fix .-.
  8. 04:37:075 (1,2,3,4) - Consider adjusting this to be a perfectly-straight-line? 8-) Fixed
  9. 04:45:875 - It felt pretty awkward to skip this note, especially when it starts the little piano rhythm that 04:46:075 (3,4) - are mapping. Consider adding a circle at this time? Fixed
Cute map!
Have a nice day~
thanks boi :D

Neoskylove wrote:

Q

[fd]
00:42:450 - Add a beat here. but theres no sound w
00:44:050 - ^ ^
00:47:050 (2,4) - stack here, overlap looks messy imo Fixed
02:26:650 (3,4) - swap for flow intended to do that
02:34:650 - 02:36:250 - why you ignored here? has strong drum sound. used curve in slider to play it to keep consistency between kiai

GL
thx bruh :D

Toshino Kyoko wrote:

I don't *namirin smh i will riot ur house

Kaori


  1. Put real tags lmao >_>
  2. 00:01:084 (2) - Why not put this where 00:02:646 (3) is ? or maybe the other way around made a gimmick with it
  3. 00:03:432 (1) - This doesn't look allign with the rest here 00:01:906 (1,2,3) whatevs fixed cuz i made gimmick xd
  4. 00:35:450 (1,1) - Blanket is a little off, move 00:36:850 (1) a little higher Fixed
  5. 00:52:250 (3,1) - blanket slightly off too, idk why though, looks off for me xd Fixed
  6. 01:08:450 (3,1) - Blanket ? :thinking: ok :thonkang:
  7. 01:18:650 (1) - Maybe try to match the red nodes with the lyrics change which is for me on 01:19:150 , or let it on the white tick but make it more perfect because now the slider ball is a little off : https://i.gyazo.com/7f2fd3b4285552c83d7 ... 6af92c.png nazi smh ok
  8. 01:23:050 (2) - maybe ctrl+j and some rotation to make the slider point to the head of the next object Fixed i guess
  9. 01:59:050 (2,1,2,3) - Maybe make this pattern into a perfect square, with the tail of 01:59:050 (2) as on of the corner, or make it more symmetrical where 1-2(red combo) has the same distance as 3-2(purple combo) w0t r u saying m8 its not supposed to be a square ;w;
  10. 02:17:050 (3) - Might wanna use a bigger spacing since there is a snare here (btw, where are the hitsounds ? xd) Fixed a bit and hs wip lul
  11. 02:26:650 (3,4,5,6) - Try to make 02:26:650 (3,6) the same distance as 02:26:850 (4,6) I think it will look a lot better, and maybe change the order of the pattern so that 3 has the bigger spacing cause it has the strongest sound imo, that'll also mean you have to replace 02:27:450 (1) change of flow gives enough emphasis,no need for bigger spacing
  12. 02:29:050 (3,4) - Stacking a bit off, fix plz fuck osu,fixed
  13. 02:32:250 (3,1) - Why not blanketing 1 with the small curve at the end of 3 ? nah ;/
  14. 02:59:050 (2,3,1,2,3) - I feel like the gap between everything is not obvious, 02:59:050 (2,3) has relatively the same ds as 02:59:450 (1,2)
  15. 03:02:650 (1) - Put it at the same distance to 03:02:250 (3) as 03:02:050 (2,4) Fixed
  16. 03:11:850 (1,2,3,1) - Kinda uncofortable I think, but maybe it's justifiy by the lyrics coming in was supposed to shadow 03:10:675 (1,2,3) -
  17. 04:09:670 (3,1) - I don't know if I can call that a blanket cause the approach circle to get the curve is very big, but it's kinda off : 03:10:675 (1,2,3) https://i.gyazo.com/d04a75b9255e59dae7a ... 3f3aff.png fixed
  18. 04:10:270 (2,3,4) - Make them visually the same spacing wanted to go for normal spacing because this is also quite a low diff,but ok
  19. 04:23:470 - Ignored snare ;w; Fixed
  20. 04:21:870 (3,1) - Blanket smightly off, do ctrl+g on 1 to see it xd Fixed

Anyway, that's it, I hope it was useful,
Have a Nice Day and Good Luck !! >w<
thanks nazi! jk ur good <3
Volta
hi, my taiko diff is finished. your timing seems not perfect yet. make sure to check with expert.
ver(1.0): http://puu.sh/vF0nn/2f71d38125.rar

also don't forget to fix source and put my name to the tag.
-Kazuto
Hime
-Kazuto
Hime
-Kazuto
Spam Hime
Ruinenlust
Hello, Mania 4k'er here.

Someone on Discord sent me to test this and this is copy pasted from the discord chat:

First off, the slowdown is overused.
The speedup at the end threw me off and didn't fit into the music and the patterns are a bit too easy I think for a map of this difficulty.

bear in mind
I never review shit so I don't know what makes a map good or not
I'm only saying what I would make different
Topic Starter
_Meep_
i think i bugged my thread lo
Dntm8kmeeatu
Do not make polls.
Topic Starter
_Meep_

Dntm8kmeeatu wrote:

Do not make polls.
ok sorry boss
Shishou
from my modding queue
Kaori:
00:28:515 (2,2) - stack this two sliders
00:40:915 (5,1) - ^
00:45:315 (2) - I think your missing a note here
00:45:715 (3) - ^
00:46:115 (3) - ^
00:58:515 (2) - ^
00:58:915 (2) - ^
00:48:315 (1) - move this down a little bit
00:54:315 (2) - stack it properly
01:07:515 (5,6) - blanket? or overlap it at the end of the slider of (5)
01:07:515 (5) - nc
01:08:115 (1) - remove nc
01:08:515 (3,1) - -fix blanket
01:09:715 (2,3) - move the slider a bit to the left

01:10:515 (4) - put a note here?
01:15:115 (6,1) - improve blanket
01:20:715 (2) - ctrl+j?
01:09:115 (1,2,3,1,2,3) - the rhythm you did here and here 01:21:915 (1,2,3,4,1,2,3) - is different make the rhythm same?
01:32:915 (2) - use ds
01:44:315 (1,2) - stack properly
02:03:915 - you're missing a note here
02:04:515 ^
02:06:315 (4) - move this a little higher?
02:09:515 (3) - ctrl+j?
02:33:915 (1,1,1) - you're missing the drums here
02:40:915 (2) - use ds
02:57:115 (2) - ctrl+g?
03:03:915 (1) - make this a slightly c shape slider?

03:22:915 (5) - you're missing a note here
03:23:515 (1,3) - overlap it?
03:25:915 (3,4) - blanket can be improved
04:01:848 (3) - you're missing a note here
04:14:710 (1,3) - stack it?
05:00:740 - lower the hitsounds here make it 5% I guess

That's all
I tried :(
Good luck in ranking it
Tralen
Hello.

Here go the nm mod

01:00:915 (5) - wrong .. well this note is weird , but i got u intention. anyway. its 01:00:981 (5) - there and i used 1/6 to put in ... i prefer a note instead of a slider. I tried to use slow slider but still weid, try it if u want (0.50x)

04:01:348 (5) - shoud be a note instead that slider or slider starting 04:01:348 (5) - and ending here 04:01:548 (6) -


04:27:510 (1) - why this long slider xD, theres a good acustic guitar to map

Well that it.

Nice maping and tag
Mitkoff
Hello
Quick NM from q

[Kaori]
  1. Nice source. :lol:
  2. hss?
  3. 00:25:515 (6,1) - might be avoid overlap on reverse arrow? it's readable but still might be confused with default skin. At least i suggest use this kind of overlap when player is used to it. (on 2nd reverse or 3rd).
  4. 00:46:715 (1,2,3) - might do even triangle (with same sides) since You anyway didn't emphasis 00:47:115 (2) - strong beat by ds, so mb make more neat pattern.
  5. 01:24:515 (4) - reduce ds to 1.2 since there weak beat and your prev ds with this time gap was 1.2.
  6. 01:24:515 (4) - Also maybe curve this slider for shape consistency on this part 01:23:115 (2,3,1,2) - ? imo wil be more neat
  7. 01:42:515 (1) - please delete curve, on small reverses it's looks agly
  8. 01:51:915 (2,1,2,1) - will be great if You'll use same gamplay mechanic there... I try to explain. 01:51:915 (2,1) - there ds feels much smaller then 01:53:515 (2,1) - since in 1st example player have to move only half of slider to pass it , so distance between 01:51:915 (2,1) - like 2 time smaller in gameplay than it's in teory. 2nd examle use line structure, so player have to follow full shape of slider anyway and after take this 2.0 ds, so we get great difference between same sound parts. I suggest make them more consistent in this way. 01:51:915 (2,1,2,1,2,1) -
  9. 01:55:515 (1,2,3) - why no overlap like You did 01:09:715 (2,3) -
  10. 02:26:315 (2,3) - pretty uncomfortable flow... maybe 02:25:915 (1,2) - make reddots sliders for easier read this. just suggesstion
  11. 02:27:515 (1) - mb buff ds on down beat? example: http://puu.sh/vGEE1.jpg
  12. 02:40:115 (3,1) - overlap more like You did before
  13. 03:02:715 (1) - up a bit like 03:02:115 (2,4) -
  14. 03:17:915 (2,1) - same thig about overlap on reverse arrow
  15. 03:35:315 (2,3,2,3) - hmmm, consistency pls :o
  16. 04:07:110 (3,1) - stack them?
  17. 04:14:710 (1,3) - this kind of overlap is bad idea imo, if You'd use this overlap concept for section at least , it will be not bad, but now it looks out of place.
That's it.
GL~
Topic Starter
_Meep_
will reply u all when I have time
Wonki
Hi

Arcwin's Marathon
00:03:468 - add note. It's not difficult

00:12:691 (12691|3) - delete. no chord here.

00:13:980 - add note here. as i said, not difficult

00:32:315 (32315|0,32315|1,32315|3) - delete one of these. what for 3note?

00:46:715 (46715|0,46715|1,46715|3) - same as above

00:49:915 (49915|3,49915|2,49915|0) - ^

00:50:715 - add note for kick sound

01:52:315 (112315|3,112315|2,112315|0) - same as 32sec

02:45:715 - add note for quitar sound

04:53:940 (293940|1,294040|3,294140|0,294340|2,294540|1,294740|2,294740|0) - Wrong snap should be 1/6

04:55:640 (295640|0,296140|2,296440|3) - also wrong. 1/6
arcwinolivirus

Wonki wrote:

Hi

Arcwin's Marathon
00:03:468 - add note. It's not difficult

00:12:691 (12691|3) - delete. no chord here.

00:13:980 - add note here. as i said, not difficult

00:32:315 (32315|0,32315|1,32315|3) - delete one of these. what for 3note?

00:46:715 (46715|0,46715|1,46715|3) - same as above

00:49:915 (49915|3,49915|2,49915|0) - ^

00:50:715 - add note for kick sound

01:52:315 (112315|3,112315|2,112315|0) - same as 32sec

02:45:715 - add note for quitar sound

04:53:940 (293940|1,294040|3,294140|0,294340|2,294540|1,294740|2,294740|0) - Wrong snap should be 1/6

04:55:640 (295640|0,296140|2,296440|3) - also wrong. 1/6


Accepted all. Thank you so much for the mod! Much appreciated :oops:

Here's my update:
https://puu.sh/vKBOk/de546bed42.rar


Kin
so someone finished the timing, I almost forgot about it sorry >_>
-Mo-
-Mo-d for standard

Kaori
- The timing points at the start of the map are using default samplesets and so the sliders aren't silenced.
- 00:12:291 (3) - I feel like this would be cooler if you did a circle-slider (or the reverse) rather than a single reverse slider so the extra clicks emphasise the faster piano notes. You've already used 1/2 clicking rhythms anyway.
- 01:05:515 (4,1) - Not sure what the goal was with this overlap but to me it looks weird and out of place.
- 01:23:115 (2,3) - I don't think these are supposed to use drum sampleset.
- 01:31:515 (1) - Out of the three sliders you used for this slower section, this one is the odd one out. It uses more straight lines than the other two sliders and the final curve to me looks off for some reason (probably because of too many white nodes). I think you can do a better slider than this one.
- 02:03:515 (1) - This slider seems pretty odd in terms of rhythm to me. Assuming you're prioritising background sounds over the vocals for this section, there's a pretty strong beat on 02:04:315 that you completely miss.
- 02:17:115 (3) - I would personally rotate this (either by 30 degrees or 180 degrees) so that there are more contasting angles between the sliders to pair with the 02:16:315 (1,2) pattern better.
- 02:27:115 (5,6,1) - The spacing emphasis here could be improved I think. The stronger beats are 5 and 1, however the current spacing implies that 6 is stronger out of the three.
- 02:29:115 (3,4) - Similar thing, but aesthetically you could probably leave it.
- 02:32:315 (3) - I think I would just keep this as a regular slider shape rather than make it fancy looking. The different shapes suit better after the next measure when the music changes.
- 03:09:915 (1) - You could probably get away with not needing to NC this. It feels like there's too many NCs happening here.
- 03:11:915 (1,2,3) - I would try to map this in a way so that the 1/3 is easier to read and react to, either by spacing these out even further or using sliders instead.
- 03:17:915 (2,1) - Covering up slider reverses in this manner is unrankable now.
- 04:23:710 (4) - Drum sampleset thing.
- 04:27:510 (1) - It's probably a good idea to remake this so that the loop is a little clearer and so that the slider ticks aren't overlapping each other.
sinn
General
Pretty sure its supposed to be *なみりん under Artist
Make 2nd chorus 41% similarly to 1st chorus as there isn't any increased intensity
Kaori best grill /s
00:36:915 (1) - Consider changing to a stack to emphasise 00:37:115 - ?
01:09:115 (1,3) - Please try to avoid ugly overlaps like these,i don't really see the point of the overlaps,there are also some later in the map
From 02:33:915 - to 02:38:315 - i suggest u map to the drums
04:08:310 (1) - Move this further away from 04:07:910 (5) - to abt x:416 y:224

quick glance oni
Topic Starter
_Meep_
:D will reply u all a week later
Topic Starter
_Meep_

Mitkoff wrote:

Hello
Quick NM from q

[Kaori]
  1. Nice source. :lol:
  2. hss?
  3. 00:25:515 (6,1) - might be avoid overlap on reverse arrow? it's readable but still might be confused with default skin. At least i suggest use this kind of overlap when player is used to it. (on 2nd reverse or 3rd). still fine
  4. 00:46:715 (1,2,3) - might do even triangle (with same sides) since You anyway didn't emphasis 00:47:115 (2) - strong beat by ds, so mb make more neat pattern. nah
  5. 01:24:515 (4) - reduce ds to 1.2 since there weak beat and your prev ds with this time gap was 1.2. not too noticeable in gameplay, also it is a loud sound.
  6. 01:24:515 (4) - Also maybe curve this slider for shape consistency on this part 01:23:115 (2,3,1,2) - ? imo wil be more neat don't see a good reason to do so
  7. 01:42:515 (1) - please delete curve, on small reverses it's looks agly ^
  8. 01:51:915 (2,1,2,1) - will be great if You'll use same gamplay mechanic there... I try to explain. 01:51:915 (2,1) - there ds feels much smaller then 01:53:515 (2,1) - since in 1st example player have to move only half of slider to pass it , so distance between 01:51:915 (2,1) - like 2 time smaller in gameplay than it's in teory. 2nd examle use line structure, so player have to follow full shape of slider anyway and after take this 2.0 ds, so we get great difference between same sound parts. I suggest make them more consistent in this way. 01:51:915 (2,1,2,1,2,1) - i dont really get what you're saying but fixed a bit maybe idk lol
  9. 01:55:515 (1,2,3) - why no overlap like You did 01:09:715 (2,3) - because its not even the same part or sound
  10. 02:26:315 (2,3) - pretty uncomfortable flow... maybe 02:25:915 (1,2) - make reddots sliders for easier read this. just suggesstion nope
  11. 02:27:515 (1) - mb buff ds on down beat? example: http://puu.sh/vGEE1.jpg nope because it wont play well on a high DS
  12. 02:40:115 (3,1) - overlap more like You did before i dont get what is 'before'
  13. 03:02:715 (1) - up a bit like 03:02:115 (2,4) - Fixed
  14. 03:17:915 (2,1) - same thig about overlap on reverse arrow same thing as before
  15. 03:35:315 (2,3,2,3) - hmmm, consistency pls :o Fixed
  16. 04:07:110 (3,1) - stack them? why
  17. 04:14:710 (1,3) - this kind of overlap is bad idea imo, if You'd use this overlap concept for section at least , it will be not bad, but now it looks out of place. nope,this is what I intended

sinn wrote:

General
Pretty sure its supposed to be *なみりん under Artist ye boi ok
Make 2nd chorus 41% similarly to 1st chorus as there isn't any increased intensity ok
Kaori best grill /s
00:36:915 (1) - Consider changing to a stack to emphasise 00:37:115 - ? nah
01:09:115 (1,3) - Please try to avoid ugly overlaps like these,i don't really see the point of the overlaps,there are also some later in the map edgy mapping
From 02:33:915 - to 02:38:315 - i suggest u map to the drums the slider ticks do
04:08:310 (1) - Move this further away from 04:07:910 (5) - to abt x:416 y:224 cannot cuz if move too far the next note very hard to hit due to reverse flow

quick glance oni

That's it.
GL~

-Mo- wrote:

-Mo-d for standard

Kaori
- The timing points at the start of the map are using default samplesets and so the sliders aren't silenced.
- 00:12:291 (3) - I feel like this would be cooler if you did a circle-slider (or the reverse) rather than a single reverse slider so the extra clicks emphasise the faster piano notes. You've already used 1/2 clicking rhythms anyway. Fixed
- 01:05:515 (4,1) - Not sure what the goal was with this overlap but to me it looks weird and out of place. Fixed
- 01:23:115 (2,3) - I don't think these are supposed to use drum sampleset. Fixed, justmeepthings
- 01:31:515 (1) - Out of the three sliders you used for this slower section, this one is the odd one out. It uses more straight lines than the other two sliders and the final curve to me looks off for some reason (probably because of too many white nodes). I think you can do a better slider than this one. added a curve and cleaned it up a bit
- 02:03:515 (1) - This slider seems pretty odd in terms of rhythm to me. Assuming you're prioritising background sounds over the vocals for this section, there's a pretty strong beat on 02:04:315 that you completely miss. Fixed
- 02:17:115 (3) - I would personally rotate this (either by 30 degrees or 180 degrees) so that there are more contasting angles between the sliders to pair with the 02:16:315 (1,2) pattern better. Fixed
- 02:27:115 (5,6,1) - The spacing emphasis here could be improved I think. The stronger beats are 5 and 1, however the current spacing implies that 6 is stronger out of the three. repeated the back and forth jumps used in the first chorus instead
- 02:29:115 (3,4) - Similar thing, but aesthetically you could probably leave it. leavin it there~
- 02:32:315 (3) - I think I would just keep this as a regular slider shape rather than make it fancy looking. The different shapes suit better after the next measure when the music changes. Fixed
- 03:09:915 (1) - You could probably get away with not needing to NC this. It feels like there's too many NCs happening here. Fixed
- 03:11:915 (1,2,3) - I would try to map this in a way so that the 1/3 is easier to read and react to, either by spacing these out even further or using sliders instead. Fixed
- 03:17:915 (2,1) - Covering up slider reverses in this manner is unrankable now. fuk, fixed
- 04:23:710 (4) - Drum sampleset thing. Fixed
- 04:27:510 (1) - It's probably a good idea to remake this so that the loop is a little clearer and so that the slider ticks aren't overlapping each other.made it perfectly overlap
thanks guys!
also lost reply to both tralen and shishou, i fixed some stuff from it tho!
jeanbernard8865
isn't that half bpm
Illyasviel
Please rank this map
Topic Starter
_Meep_

[XV] wrote:

Please rank this map
ok
Hollow Delta
nm from irc

I'm 99% sure 'for rank' is not the source xpp https://www.youtube.com/watch?v=EA6AUFSPS4c the video from namirin's channel I was directed to after clicking the 'featured artists' section. Try to clarify metadata with someone who's familiar with this kind of stuff. Ex. Kurai
The unicode artist for the taiko and mania diffs are in English. Please copy the Japanese name from the std diff to the others.
You need hitsounds in your map. 00:24:497 - Up to here is understandable, but past this section the song drowns out the hitsoft, so it's less likely the player will receive audible feedback from hitting the notes.
Those tags are lol

Kaori
  1. 00:59:915 (2) - I feel like having the slider end on this note would be surprising to play because you map this sound with circles at 01:00:515 (3,4) - but the slider end covers that sound in the first point which could be confusing to play. I think if you move 2 to 00:59:515 - you'll have the room to place a circle at 01:00:315 - which I feel better represents the sound.
  2. 02:03:515 (1) - I feel the spacing should be larger in comparison to 02:01:915 (1,2) - as it sounds like the Pink 1 has more emphasis, so having a smaller jump might feel underwhelming while playing.
  3. 02:29:115 (3) - I think the rhythm would play more intuitively here if you map the sound at 02:29:915 - with a circle, as having the slider end on that sound makes the distance to 02:30:115 (4) - feel stronger when there's less emphasis in comparison to 02:28:715 (2,3) -
  4. 03:12:048 (2,3) - I feel since this is the first occurrence of 1/3 streams, they might be hard to anticipate when playing. If you contrast the 1/3 from the 1/4 streams by placing NCs on these notes it's a better indication these streams are snapped differently than 1/4.
  5. 03:18:715 (1) - Covering the reverse arrow might be difficult to read, as the only indication this is a reverse slider isn't visible immediately. The criteria doesn't like covered reverse arrows, so I feel an easy fix would be to arrange it in a way where the reverse isn't completely invisible like https://puu.sh/zcLTi/81849dd502.jpg
  6. 03:21:915 (1,2) - 2 doesn't seem as loud as 1, so the jump to 2 plays a little too forced in my opinion. I feel placing a 1/2 slider here instead would better fit the rhythm, as you can cover those 2 sounds while still placing emphasis on 3. https://puu.sh/zcM68/8efcb9ee2d.jpg
  7. 04:01:748 (2) - I think a circle would be better here because a kick slider was used back at 01:00:915 (5) - to compliment the click sound, which doesn't sound like it's here, which I feel could throw the player off.
I can't nominate hybrid sets as I'm not qualified to look at Mania and Taiko modes, so call me back after responding to my mod and having respective BNs give the 'okay' for the other diffs.

gl dude xp
Topic Starter
_Meep_

Bubblun wrote:

nm from irc

I'm 99% sure 'for rank' is not the source xpp https://www.youtube.com/watch?v=EA6AUFSPS4c the video from namirin's channel I was directed to after clicking the 'featured artists' section. Try to clarify metadata with someone who's familiar with this kind of stuff. Ex. Kurai oki xd
The unicode artist for the taiko and mania diffs are in English. Please copy the Japanese name from the std diff to the others.
You need hitsounds in your map. 00:24:497 - Up to here is understandable, but past this section the song drowns out the hitsoft, so it's less likely the player will receive audible feedback from hitting the notes.
Those tags are lol

Kaori
  1. 00:59:915 (2) - I feel like having the slider end on this note would be surprising to play because you map this sound with circles at 01:00:515 (3,4) - but the slider end covers that sound in the first point which could be confusing to play. I think if you move 2 to 00:59:515 - you'll have the room to place a circle at 01:00:315 - which I feel better represents the sound. done
  2. 02:03:515 (1) - I feel the spacing should be larger in comparison to 02:01:915 (1,2) - as it sounds like the Pink 1 has more emphasis, so having a smaller jump might feel underwhelming while playing. Fixed
  3. 02:29:115 (3) - I think the rhythm would play more intuitively here if you map the sound at 02:29:915 - with a circle, as having the slider end on that sound makes the distance to 02:30:115 (4) - feel stronger when there's less emphasis in comparison to 02:28:715 (2,3) - done
  4. 03:12:048 (2,3) - I feel since this is the first occurrence of 1/3 streams, they might be hard to anticipate when playing. If you contrast the 1/3 from the 1/4 streams by placing NCs on these notes it's a better indication these streams are snapped differently than 1/4. Fixed
  5. 03:18:715 (1) - Covering the reverse arrow might be difficult to read, as the only indication this is a reverse slider isn't visible immediately. The criteria doesn't like covered reverse arrows, so I feel an easy fix would be to arrange it in a way where the reverse isn't completely invisible like https://puu.sh/zcLTi/81849dd502.jpg Fixed, i just arranged the pattern slightly so it doesn't cover the reverse completely.
  6. 03:21:915 (1,2) - 2 doesn't seem as loud as 1, so the jump to 2 plays a little too forced in my opinion. I feel placing a 1/2 slider here instead would better fit the rhythm, as you can cover those 2 sounds while still placing emphasis on 3. https://puu.sh/zcM68/8efcb9ee2d.jpg me likey, changed to your suggestion :>
  7. 04:01:748 (2) - I think a circle would be better here because a kick slider was used back at 01:00:915 (5) - to compliment the click sound, which doesn't sound like it's here, which I feel could throw the player off. i think it fits since its a pretty fast sound, and placing a circle would confuse the player since the gap between the circle placed and 04:01:910 (1) - isn't exactly 1/2.
I can't nominate hybrid sets as I'm not qualified to look at Mania and Taiko modes, so call me back after responding to my mod and having respective BNs give the 'okay' for the other diffs.
ok boss
gl dude xp
did hitsounding, will apply it to mania with some variations to fit arcwino's mapping style if possible and will find bns hopefully maybe someday i pray /o\
Shima Rin
Oh my god this is one of my favorite Japanese song + namirin*

Awesome, if need help call me.
Topic Starter
_Meep_

Tofu1222 wrote:

Oh my god this is one of my favorite Japanese song + namirin*

Awesome, if need help call me.
pls do <3
Shmiklak
hello random modding from #modreqs because im bored
[General]
  1. I am not the original storyboarder of this beatmap, but seems that it was made for widescreen displays because some sprites have coordinates that are supposed to be visible on widescreen displays only. Contact storyboarders tho.
  2. Epilepsy warning isn't that required here, because the sb doesn't have really much strobes, but still it would be useful. Ups to you.
  3. I actually cannot understand the diffnaming you used. Currently it's like STD has some Japanese (or w/e) word as its name, Taiko difficulty has name Taiko what is weird lmao, and Mania one is Marathon. I highly recommend to follow something one instead of doing random things like this. You can call all your difficulties Kaori, so it will be like Kaori, Volta's Kaori and Arcwin's Kaori, but I'd personally call them Hard, Muzukashii and HD.
  4. Mania difficulty is shorter than 5 minutes so it's unrankable. I amn't experienced in mania but I guess you could add a slider here 04:57:140 - or smth to make it the same length as other diffs
  5. Weird, but Volta actually has more contribution then the actual beatmap submitter. Volta has mapped 301440 ms while _Meep_ mapped only 300740 (700 ms difference). You may make change spinner length in one of the difficulties or just let Volta resubmit it, but it would be useless because you will have to repass the modding and hype process again.
  6. Add all people who contributed in the beatmap to tags. As far as I see from your description you should add these guys: volta arcwinolivirus -_frontier_- comfywolf
  7. 00:19:553 - The offset of this point sounds off. I think smth around 19603 would be better
  8. 00:25:915 - this point sounds off as well. 25925 would be better
    I'd recommend calling some experienced timer to time the map, because there are many parts where it seems to be awkward.
[Kaori]
  1. Don't you think that HP 4 is too low for such difficulty? I'd increase it to 6
  2. 04:33:915 - 04:53:140 - 04:55:040 - at these points Timing and Inheriting sections are conflicting. Unrankable thing
  3. 04:27:510 (1) - this slider is unrankable because its movement isn't really logical. When I testplayed it, I thought it should be smth like this: https://puu.sh/zdEQw/211764a6d4.jpg while the actual movement is https://puu.sh/zdETh/61e3b11657.jpg My suggestion is doing smth like this https://puu.sh/zdEUW/7c2522e67e.jpg
  4. 04:32:310 (1) - the slider end falls on the non actual sound. The actual sound is on 04:33:915 - Check [ur=https://paper.dropbox.com/doc/osu-Slider-Pixel-Length-Calculation-LPgRouhtjMEDvYVb8Lfgbl]this[/url] page to see how you may fix this
  5. 00:48:915 - you could emphasis vocals here too by putting a circle like you emphasized them everywhere else. 00:49:715 - Here the circle isn't really useful so I amn't suggesting to put it here, but you still may do this.
  6. 01:14:315 (3) - overlap with HP bar.
  7. 01:18:715 - I'd suggest such rhythm here to emphasis the sounds and vocals better: https://puu.sh/zdFLf/5e7599fd4a.jpg
  8. 01:25:115 - ignoring vocals while you emphasized them before isn't really good, try this https://puu.sh/zdFNU/4ea2f73acd.jpg
  9. 02:01:715 - this vocal could be emphasized too
  10. 02:30:115 (5,1) - the blanket could be polished. 03:17:915 (2,3) - this one too
Good polished difficulty, but the rhythm choice could be improved a lot. I personally would want to see more emphasized vocals instead of blind ignoring them. If you accepted my rhythm suggestions check out other parts of the map and do similar things with them because similar things repeat sometimes
[Mania]
I am not a mania mapper, modder and not even a player, so I'm just writing what Modding Assistant says:
00:00:350 (volume level) (hitsound set) (custom set number)
00:24:697 (volume level) (hitsound set)
00:41:915 (volume level) (hitsound set) (custom set number)
03:42:723 (volume level) (hitsound set) (custom set number)
03:55:148 (volume level) (hitsound set) (custom set number)
04:01:910 (volume level) (hitsound set) (custom set number)
04:33:915 (volume level) (hitsound set) (custom set number)
04:53:140 (volume level) (hitsound set) (custom set number)
04:55:040 (volume level) (hitsound set) (custom set number)
Overall a good mapset, the unrankable issues aren't as difficult for fixing so I guess it has all chances to be pushed forward by BNG members after getting some more work, I amn't sure about the other gamemodes though. Best of luck~
Topic Starter
_Meep_

Shmiklak wrote:

hello random modding from #modreqs because im bored
[General]
  1. I am not the original storyboarder of this beatmap, but seems that it was made for widescreen displays because some sprites have coordinates that are supposed to be visible on widescreen displays only. Contact storyboarders tho. will do
  2. Epilepsy warning isn't that required here, because the sb doesn't have really much strobes, but still it would be useful. Ups to you. gonna leave it there
  3. I actually cannot understand the diffnaming you used. Currently it's like STD has some Japanese (or w/e) word as its name, Taiko difficulty has name Taiko what is weird lmao, and Mania one is Marathon. I highly recommend to follow something one instead of doing random things like this. You can call all your difficulties Kaori, so it will be like Kaori, Volta's Kaori and Arcwin's Kaori, but I'd personally call them Hard, Muzukashii and HD. we'll discuss and see what to do about it xdxd
  4. Mania difficulty is shorter than 5 minutes so it's unrankable. I amn't experienced in mania but I guess you could add a slider here 04:57:140 - or smth to make it the same length as other diffs will tell arc to add a LN at the end xd
  5. Weird, but Volta actually has more contribution then the actual beatmap submitter. Volta has mapped 301440 ms while _Meep_ mapped only 300740 (700 ms difference). You may make change spinner length in one of the difficulties or just let Volta resubmit it, but it would be useless because you will have to repass the modding and hype process again. theres stuff like tags, hitsounds, metadata, many stuff that I done that he didn't need to, thus I am still able to own this mapset, map time isn't the only factor here.
  6. Add all people who contributed in the beatmap to tags. As far as I see from your description you should add these guys: volta arcwinolivirus -_frontier_- comfywolf im dumb as fuck ok added
  7. 00:19:553 - The offset of this point sounds off. I think smth around 19603 would be better settling with 19576
  8. 00:25:915 - this point sounds off as well. 25925 would be better this one seems fine tho
    I'd recommend calling some experienced timer to time the map, because there are many parts where it seems to be awkward.

ok

[Kaori]
  1. Don't you think that HP 4 is too low for such difficulty? I'd increase it to 6 put to 5
  2. 04:33:915 - 04:53:140 - 04:55:040 - at these points Timing and Inheriting sections are conflicting. Unrankable thing Fixed
  3. 04:27:510 (1) - this slider is unrankable because its movement isn't really logical. When I testplayed it, I thought it should be smth like this: https://puu.sh/zdEQw/211764a6d4.jpg while the actual movement is https://puu.sh/zdETh/61e3b11657.jpg My suggestion is doing smth like this https://puu.sh/zdEUW/7c2522e67e.jpg its just sliderart ;/ I dont think it's that hard to read at all, all the testplayers I've seen play this got this correct
  4. 04:32:310 (1) - the slider end falls on the non actual sound. The actual sound is on 04:33:915 - Check [ur=https://paper.dropbox.com/doc/osu-Slider-Pixel-Length-Calculation-LPgRouhtjMEDvYVb8Lfgbl]this[/url] page to see how you may fix this its just 5ms off ._. I doubt anyone has or will ever notice this at all lol
  5. 00:48:915 - you could emphasis vocals here too by putting a circle like you emphasized them everywhere else. 00:49:715 - Here the circle isn't really useful so I amn't suggesting to put it here, but you still may do this. I think that'll make the note density a bit too high for these very calm parts, which isn't what I had in mind when mapping this.
  6. 01:14:315 (3) - overlap with HP bar. can we let this slide? owo
  7. 01:18:715 - I'd suggest such rhythm here to emphasis the sounds and vocals better: https://puu.sh/zdFLf/5e7599fd4a.jpg nah, I don't want to overmap and add in extra notes wherever, also the this specific part in every chorus is increasing in note density according to which chorus it is.
    200iq
  8. 01:25:115 - ignoring vocals while you emphasized them before isn't really good, try this https://puu.sh/zdFNU/4ea2f73acd.jpg I felt that the vocals weren't as prominent here, the finishes in the song were more powerful and impactful than the vocals since the vocals didn't exactly line up. vocal points like 01:25:715 - and 01:26:515 - don't feel powerful enough to be clickable to me, therefore i used the 3 sliders to emphasise the finishes in the song,
  9. 02:01:715 - this vocal could be emphasized too note density in this area would be a bit too high(not talking just about if i add one note, will have to add it to other parts too) and wouldnt fit.
  10. 02:30:115 (5,1) - the blanket could be polished. 03:17:915 (2,3) - this one too intended to make it unblanketed. for emphasis
Good polished difficulty, but the rhythm choice could be improved a lot. I personally would want to see more emphasized vocals instead of blind ignoring them. If you accepted my rhythm suggestions check out other parts of the map and do similar things with them because similar things repeat sometimes
[Mania]
I am not a mania mapper, modder and not even a player, so I'm just writing what Modding Assistant says:
00:00:350 (volume level) (hitsound set) (custom set number)
00:24:697 (volume level) (hitsound set)
00:41:915 (volume level) (hitsound set) (custom set number)
03:42:723 (volume level) (hitsound set) (custom set number)
03:55:148 (volume level) (hitsound set) (custom set number)
04:01:910 (volume level) (hitsound set) (custom set number)
04:33:915 (volume level) (hitsound set) (custom set number)
04:53:140 (volume level) (hitsound set) (custom set number)
04:55:040 (volume level) (hitsound set) (custom set number)
Overall a good mapset, the unrankable issues aren't as difficult for fixing so I guess it has all chances to be pushed forward by BNG members after getting some more work, I amn't sure about the other gamemodes though. Best of luck~
thanks for the mod o/ will mod your map back soon!
nextplay
irc with chika lover
17:38 _Meep_: ok next mod it thx
17:38 _Meep_: :3c
17:38 nextplay: can you send the ss again
17:38 nextplay: I somehow closed the chat
17:38 nextplay: idk how
17:38 _Meep_: https://puu.sh/zdEQw/211764a6d4.jpg
17:38 _Meep_: lmao
17:38 nextplay: thx
17:39 nextplay: lo
17:39 _Meep_: XD
17:40 nextplay: and yeah sure we can do a irc if u want
17:40 _Meep_: onegaishimasu
17:41 nextplay: 00:02:131 (2) - any reason why this isn't curved like the next 2
17:41 nextplay: even its the same melody in the song
17:41 _Meep_: nope
17:41 _Meep_: its juz random sliders
17:41 _Meep_: :D...
17:41 nextplay: nicc
17:42 nextplay: 00:09:891 (1,2,1,2) - this is not perfectly lined up REEEeeeeeeeeEEEEEEEEEeeeEeee
17:42 _Meep_: :thonk
17:42 _Meep_: fixed
17:43 _Meep_: how the fuck did u even find these kinds of mini errors
17:43 _Meep_: years of nazi modding lmao
17:43 nextplay: I just did that https://osu.ppy.sh/ss/10145458
17:44 _Meep_: ._.
17:44 _Meep_: normally people would assume its in the same angle
17:44 _Meep_: lmao
17:44 nextplay: lo
17:44 _Meep_: 04:32:310 (1) - bitch the modder told me the sliderend ends 5ms early
17:44 _Meep_: im like
17:45 nextplay: stfu?
17:45 nextplay: or
17:45 _Meep_: 'do i look like i give a fk about 5ms nibba' LMAO
17:45 nextplay: something different
17:45 _Meep_: its juz 5ms =v=
17:46 nextplay: 00:27:115 (2,3) - vs 00:30:315 (2,3) -
17:46 nextplay: the second one overlaps with the slider
17:46 nextplay: the first doesn't
17:46 nextplay: consistency vro
17:47 _Meep_: uh
17:47 _Meep_: i think the main thing here is variation
17:47 _Meep_: not about consistency
17:47 _Meep_: rhythm is same, ofc
17:47 _Meep_: but I try to change up the placements
17:47 nextplay: when it is variation
17:48 nextplay: then why looks 00:33:515 (2,3) - like 00:30:315 (2,3) -
17:48 _Meep_: it doesnt o-o
17:48 _Meep_: the first one overlaps the middle
17:48 _Meep_: the second overlaps the sliderend
17:48 _Meep_: it changes
17:50 nextplay: 01:00:915 (5,1) -
17:50 nextplay: tbh
17:50 nextplay: for players on this level
17:50 nextplay: it could be easily misreaded
17:50 _Meep_: yea, true
17:50 _Meep_: but it's technically the only way without undermapping this small sound
17:51 _Meep_: putting a triple would make it feel off compared to all the other sections
17:51 nextplay: I mean
17:51 nextplay: you change the symmetric from the entire pattern 01:00:315 (2,3,4,5) -
17:51 _Meep_: hmm but how, of course i could change, but
17:52 _Meep_: if 5 wasn't above 1
17:52 _Meep_: any 1/4 movement would feel too sudden at such a slow pace
17:54 nextplay: maybe something like this? https://osu.ppy.sh/ss/101455443
17:55 _Meep_: uh
17:55 _Meep_: can u send again
17:55 nextplay: https://osu.ppy.sh/ss/10145544
17:55 _Meep_: for me its just a white screen
17:55 _Meep_: lmao
17:56 nextplay: lo
17:56 _Meep_: yea, thats what i was talking about
17:56 _Meep_: the movement from 5-1
17:56 _Meep_: is too sudden
17:56 _Meep_: its kinda unfitting for this bpm and part itself
17:57 nextplay: Im dumb
17:57 nextplay: I misread that
17:57 _Meep_: haha
17:57 _Meep_: its fine
17:57 _Meep_: <3
17:57 nextplay: https://osu.ppy.sh/ss/10145571
17:57 nextplay: isn't really above 1
17:57 _Meep_: nani
17:58 _Meep_: now that just feels weird lmao
17:58 nextplay: its perfectly fine actually
17:58 _Meep_: hmmmmm
17:58 nextplay: the movement just changes a bit
17:58 nextplay: from like
17:59 nextplay: linear af flow
17:59 nextplay: to like
17:59 nextplay: a more zigzag movement if you know what I mean
18:01 _Meep_: http://osu.ppy.sh/ss/10145610
18:01 _Meep_: did this then
18:03 nextplay: if you decrease spacing from 5 to 1 it should be fine
18:05 nextplay: are u here?
18:06 nextplay: reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
18:06 _Meep_: no
18:06 _Meep_: xdxd
18:06 nextplay: fk
18:06 _Meep_: next? owo
18:06 nextplay: hai
18:06 _Meep_: as in, next point?
18:07 nextplay: 01:18:715 (1) - what are you following here wtf
18:07 _Meep_: i dont hear anything important in the background
18:07 _Meep_: vocals don't change either
18:07 _Meep_: I dont wanna overmap
18:07 _Meep_: so 1 slider :D
18:07 nextplay: they do
18:08 nextplay: 01:18:715 - here is like a i
18:08 nextplay: iiiiiiiiiii
18:08 _Meep_: 01:18:715 - here and 01:19:115 - the vocals yea
18:08 nextplay: yeah
18:08 nextplay: maybe emphasis that
18:08 _Meep_: hmm
18:09 _Meep_: i kind of want to say that i didn't really plan for this kind of thing to happen, but at this specific point that we're talking about, the note density does increase according to each chorus
18:09 _Meep_: 01:18:715 - 02:24:315 - 04:17:910 -
18:09 _Meep_: I could use that as an argument but idk if its valid lmao
18:10 nextplay: thats like 2 ways it could go
18:10 nextplay: either
18:10 nextplay: yea sure
18:10 nextplay: or
18:10 nextplay: drama
18:11 _Meep_: XDDDDDD
18:11 _Meep_: i'll leave it as it is for now x3
18:14 nextplay: k
18:15 nextplay: idk
18:15 nextplay: the rest seems pretty gud
18:16 nextplay: ok nvm
18:16 _Meep_: wut nvm
18:16 _Meep_: :EYES:
18:16 nextplay: 03:11:915 (1,1,1) - if you did that to show the player that this a 1/3 stream then 1 nc is enough
18:16 nextplay: or triple
18:17 _Meep_: bubblun pointed that out and said i should NC since a 1/3 has never appeared in this map till now
18:17 nextplay: bn going big brain mode lol
18:17 nextplay: I mean
18:17 nextplay: just 1 is enough
18:17 nextplay: I know that cuz shiirn
18:18 _Meep_: hm
18:18 _Meep_: i'll go consult others about this
18:18 nextplay: do that
18:18 nextplay: Imo 1 is enough
18:20 _Meep_: LOOOOOOO
18:24 nextplay: there was like 1 pattern which was like this
18:24 nextplay: 01:05:915 (1,2) -
18:24 _Meep_: wut pattern
18:25 nextplay: but it was stacked
18:25 nextplay: i dont find it anymore REEEEEEEEEEEEEEEEE
18:25 _Meep_: ok yea
18:26 nextplay: 01:49:115 (1) - i didn't know that we are mapping 2011 dragonforce slider
18:26 nextplay: tbh
18:27 nextplay: FOUND IT
18:27 nextplay: 01:58:715 (2,1) - this one
18:27 _Meep_: ok
18:28 nextplay: https://osu.ppy.sh/ss/10145829
18:28 nextplay: this would be cool af
18:29 _Meep_: lmao
18:29 nextplay: ok
18:29 _Meep_: anyway i did what u said in ur suggestion
18:29 nextplay: cool
Shmiklak
  1. As far as I know, drain time is the most important thing because setting tags and other things isn't smth that can be called smth really hard, even I can make them for you, but it wouldn't be counted like I contributed in the map a lot that I deserve my nickname is tags. Dude, everything you need is just increase your spinner length, that's all.
  2. I know that this is a slider art, but why cannot you just edit it a bit so it's more suitable for ranking criteria and wouldn't hurt anyone? You say that all testplayers didn't have issues with it, then amnt I a player too? I guess I am and I actually had some issues with it.
  3. Ranking criteria tells us that every object must be snapped to the actual beats of the music, so the sliderend thing you have is actually unrankable. Even if you say no-one would notice it, there are some players who pay attention on that, for example me. I actually noticed it even without actual listening to the song closely
Topic Starter
_Meep_

Shmiklak wrote:

  1. As far as I know, drain time is the most important thing because setting tags and other things isn't smth that can be called smth really hard, even I can make them for you, but it wouldn't be counted like I contributed in the map a lot that I deserve my nickname is tags. Dude, everything you need is just increase your spinner length, that's all. fine fixed
  2. I know that this is a slider art, but why cannot you just edit it a bit so it's more suitable for ranking criteria and wouldn't hurt anyone? You say that all testplayers didn't have issues with it, then amnt I a player too? I guess I am and I actually had some issues with it. as in, it's very readable,
    even the slider ticks would show you the way. Sliderart like this is common nowadays and I've asked some people after you raised the concern, none of them said it looks confusing
  3. Ranking criteria tells us that every object must be snapped to the actual beats of the music, so the sliderend thing you have is actually unrankable. Even if you say no-one would notice it, there are some players who pay attention on that, for example me. I actually noticed it even without actual listening to the song closely well i changed it to 25929, its most probably decimal bpm from what I've seen but we'll see
thanks again o/
Illyasviel
-NM-


Kaori

  1. I tested it multiple times, and OD 7 would work just as fine.
  2. Like someone else mentioned, I'm pretty sure it's half the bpm (75).
  3. 01:41:115 (1,1) - you should map the white ticks if you are following the bells, especially because you end it here 01:42:515 (1) - . Something like this.
  4. Try making this slider 01:57:115 (1) - follow the vocals using shapes.
  5. While the concept here 02:33:915 (1,1,2,3,1) - it's super cool (slider following drums and vocals), I don't think it works, because of a few things.
    You still have drums on the background, loud enough and clear too. In fact, that whole section is pretty much the same as before in the kiai. Skipping vocals here 02:34:315 - and here 02:35:115 - and clear drum hits too, makes it very wierd to play. Not to mention how you closely follow vocals, yet here at the start of one sentence, you completely kill it, by making it the end of the slider 02:37:115 (1) - . Please, I implore you oh great _Meep_, to reconsider this section.
  6. 02:51:915 (2,3,1,2,3) - Hell yeah, nailed it there.
  7. 04:01:748 (2) - Ctrl + G ?
  8. 04:17:510 (2,1) - Blanket maybe?
  9. First of all, beautiful slider 04:27:510 (1) - but again, I question the usage of long sliders relying only on the strings for the sustained effect. I'd suggest something like this for rhythm.
  10. 04:36:315 (1,2,1) - Man, thanks for these. They feel great to play.
Topic Starter
_Meep_

[XV] wrote:

-NM-


Kaori

  1. I tested it multiple times, and OD 7 would work just as fine. Fixed
  2. Like someone else mentioned, I'm pretty sure it's half the bpm (75). eh fuck it lmao
  3. 01:41:115 (1,1) - you should map the white ticks if you are following the bells, especially because you end it here 01:42:515 (1) - . Something like this. Instead I added notes on 01:43:515 - and 01:43:915 - to follow the violin better.
  4. Try making this slider 01:57:115 (1) - follow the vocals using shapes. It is, the first one isn't following because it doesn't realy deserve a red anchor, i tried it before and it sucked.
  5. While the concept here 02:33:915 (1,1,2,3,1) - it's super cool (slider following drums and vocals), I don't think it works, because of a few things.
    You still have drums on the background, loud enough and clear too. In fact, that whole section is pretty much the same as before in the kiai. Skipping vocals here 02:34:315 - and here 02:35:115 - and clear drum hits too, makes it very wierd to play. Not to mention how you closely follow vocals, yet here at the start of one sentence, you completely kill it, by making it the end of the slider 02:37:115 (1) - . Please, I implore you oh great _Meep_, to reconsider this section. Upon great consideration, I have decided to remap this small part cuz of u <3 tell me what u think of the new change, extended the kiai to fit the storyboard too
  6. 02:51:915 (2,3,1,2,3) - Hell yeah, nailed it there. yeboi
  7. 04:01:748 (2) - Ctrl + G ? ehhh, why not, sure
  8. 04:17:510 (2,1) - Blanket maybe? nah, I think it's fine this way, it feels more natural imo
  9. First of all, beautiful slider 04:27:510 (1) - but again, I question the usage of long sliders relying only on the strings for the sustained effect. I'd suggest something like this for rhythm. Hmm, I'll look for more opinions on this, but I think it's fine since its the last chorus + it gets really calm at that part.
  10. 04:36:315 (1,2,1) - Man, thanks for these. They feel great to play. <3
thanks for the mod man! I’ll reply this later tonight cuz my father’s bday today 7(^_^)7
also the bpm will be gay to change at this point so whatever y’know xdxd
Caput Mortuum
requested by Meep

1/2/3/4
Jump = 2 notes
Hand = 3 notes
Quad = 4 notes

[Arcwin's Marathon]
I think you should give a gradual increase/decrease to each sv change because it feels kind of clunky right now imo.
  1. 01:09:115 - idk about this 1.10x, man. it's a bit hard to play, especially when it is aimed for low level folks
  2. 01:28:315 - unsnapped sv. and 1.10 to 70 is kind of ehh. also aren't you putting it wrong? you put this part slower than 01:34:715 - . imo the one that should have slower sv is the later one.
  3. 02:00:315 - no speed up? there's a lot more going on here and you did that in 00:54:715 - .
  4. 02:33:915 - I assume this is just an oversight? 0.7x in this part is just ridiculous imo
  5. 02:40:315 - this part and 01:34:715 - aren't on the same level of intensity, therefore you shouldn't give them the same sv
Now for the actual map
  1. 00:46:715 - Why is it a hand? This one 00:45:115 - isn't.
  2. 01:13:915 (73915|3,73915|1) - Only piano here. Shouldn't it be a single instead?
  3. 02:34:315 - Missed sound
  4. 02:41:415 (161415|2,161415|3,161615|3,161615|1,161615|0) - what
  5. 02:45:115 (165115|1,165315|2) - Both are also snare and kick.
  6. 02:45:715 - No triple?
  7. 03:01:715 - No triple? It's there in 03:04:915 -
[ ]

I guess that's it. I'm a bit bummed it isn't in v2 but nevermind eh

Btw to meep: 04:08:310 - Does the purple here represents some kind of a symbol? because imo it looks kind of terrible and unnatural
Also give mania its own hitnormal pls. It'd be cancerous to have it the same volume as standard. https://puu.sh/zeeTw/5d33d74e15.wav This is the one I used in my ranked mania map

good luck
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