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*namirin - Kanade [OsuMania|Osu|Taiko]

posted
Total Posts
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Topic Starter
_Meep_
This beatmap was submitted using in-game submission on Saturday, 7 April 2018 at 11:00:37 PM

Artist: *namirin
Title: Kanade
Source: 一週間フレンズ。
Tags: isshuukan Friends one week ending ed full version volta arcwinolivirus -_frontier_- comfywolf shockolatte
BPM: 155
Filesize: 14700kb
Play Time: 05:01
Difficulties Available:
  1. Arcwin's Marathon - 4Key (2.71 stars, 1611 notes)
  2. Kaori (3.44 stars, 565 notes)
  3. Volta's Oni (3.08 stars, 865 notes)
Download: *namirin - Kanade
Information: Scores/Beatmap Listing
---------------


As we join hands in front of the station, I hear the usual bustling of people, but feel an unfamiliar wind
I had planned to see you off with a smile, but I could only watch you with a strained expression.


In the season you started to become an adult,
I was trying to keep a sad song from overtaking me.
I knew there was something I wanted to tell you in the end,
As I searched for the words that could replace, "Goodbye".

I had begun to think that it was my role to lead you by the hand,
But now I understand with us as we are,
The days we've built up together will be the guide.


As the time you spent becoming an adult piled up,
I was beginning to change as well.
But as long as this song remains where we're headed,
The two of us will always be connected.


The sound of a bell comes out of nowhere;
I panic, our hands let go, and you begin to walk away.
I call out and wrap my arms around you,
"No matter where you go, I'll protect you with this voice"

Ever since you appeared before me,
Everything started to look different.
My mornings, light, tears, even a singing voice,
Were given a radiance by you.

I put my uncontrollable feelings into song,
And send them to the far off city you reside in.
If that song still manages to sound the same,
We can be connected no matter where we are.

i love namirin

all hitsounds by me

sb by - frontier - and comfywolf

taiko gd by volta

mania gd by arcwinolivirus

https://mega.nz/#!DWp3DCRD
DL -Derek's skin! ^^^^^

she is my drug

no namirin no life

also no love live, no life

original bg from here, the one in the map was an edit by me:
bg thingy
Aurele
meep approched me for a playtest. pointed out some little things such as the timing and a slider we couldn't see.
log
11:32 _Meep_: heyyyyyyy
11:32 Gabe: haiiiiiii
11:32 _Meep_: mind if u help test somethin
11:32 Gabe: sure
11:33 *_Meep_ is editing [https://osu.ppy.sh/b/1282252 *namirin - Kanade [Kaori]]
11:33 _Meep_: :D
11:40 _Meep_: sry the map isnt hitsounded yet XD
11:40 Gabe: it's oki, I had my skin's hitsound
11:40 _Meep_: how was it
11:40 _Meep_: w
11:41 Gabe: it was good!, very good :3
11:41 Gabe: 03:43:250 (3,1) - this confused me
11:41 Gabe: we don't see the second slider
11:41 Gabe: until you get a 100's
11:41 Gabe: :')
11:41 _Meep_: LOL
11:41 _Meep_: i saw that XD
11:41 _Meep_: kk will fix
11:42 _Meep_: 04:27:450 (1) -
11:42 _Meep_: i rq making this
11:43 _Meep_: spent a whole hour
11:43 _Meep_: but
11:43 _Meep_: NOTHIN
11:43 _Meep_: so i just made this randomass shape
11:43 Gabe: slidershapes.
11:43 Gabe: uhuh
11:43 _Meep_: hearts r hard
11:43 _Meep_: .
11:43 _Meep_: kms i suck
11:46 Gabe: :c
11:46 Gabe: btw..
11:46 _Meep_: ?
11:46 Gabe: 03:42:650 (1) - starting there, the timing seems off
11:46 _Meep_: ye
11:46 Gabe: I went into play test, and it was off by like.. -27 or -30
11:46 _Meep_: hmm
11:48 Gabe: 01:39:450 (3) - with this slider, you should move it in a way that would have a consistent spacing with 01:37:850 (1,2) - , cause like, the song is very soft
11:48 Gabe: 01:34:650 (1,2,3) - just like this
11:49 _Meep_: fixed the timing
newton-
a

[general]
  1. nice tags
[ kaori]
  1. 00:24:857 (1) - this is unsnapped, probs timing point problem
  2. 00:25:250 (4,5,1) - i would align the curve a bit better here for visuals
  3. 00:31:650 (2,1) - spacing + nc patterning here is similar to 00:30:650 (3,1) - which represents a different rhythm
  4. 01:07:050 (3,4,5,6) - this pattern looks weird, i feel 3 is too close to 6
  5. 01:57:050 (1) - could probably make the bend here visibly harsh to emphasize the vocal like you did in the enxt few bends, i think just a change in direction isnt enough
  6. 02:26:250 (2,3,4) - this kinda flow is easliy misread imo (for obv reasons), i'd suggest ctrlging 3 and 4 (and maybe ctrlging 5 and 6 to accomodate to that, tho idk about this part)
  7. 03:11:850 (7,8,9,1) - meep what the fuck is the reading difficulty here on purpose (honestly this looks like 1/3 so maybe you could simplify rhythm like that? idk)
  8. 03:36:250 (1,3) - make parallel thx
  9. 03:57:675 (2,3) - ur stack is off by a bit
  10. o yeah starting at 04:01:875 - all ur notes are unsnapped :thonkang: (probs just because of the timing fix you did in response to gabe)
  11. 04:27:050 (4) - stack this on the sliderpath of 1 so it looks neater and no overlaps
honestly this is by far the best map of yours that ive seen lol, amazing work
good luck!
Topic Starter
_Meep_
how the fuck is this my best map holy shit
WHY ARE THE MAPS THTA I ACTUALLY TRY ON THE SHITTIEST?
well ok will edit this and reply to ur mod ltr w
Topic Starter
_Meep_

newton- wrote:

a

[general]
  1. nice tags thanks
[ kaori]
  1. 00:24:857 (1) - this is unsnapped, probs timing point problem Fixed
  2. 00:25:250 (4,5,1) - i would align the curve a bit better here for visuals Fixed
  3. 00:31:650 (2,1) - spacing + nc patterning here is similar to 00:30:650 (3,1) - which represents a different rhythm its the same rhythm ._.
  4. 01:07:050 (3,4,5,6) - this pattern looks weird, i feel 3 is too close to 6 Fixed
  5. 01:57:050 (1) - could probably make the bend here visibly harsh to emphasize the vocal like you did in the enxt few bends, i think just a change in direction isnt enough Fixed I think its fine here because I wanted to play out that violin at the background which played really nicely to her voice
  6. 02:26:250 (2,3,4) - this kinda flow is easliy misread imo (for obv reasons), i'd suggest ctrlging 3 and 4 (and maybe ctrlging 5 and 6 to accomodate to that, tho idk about this part) on purpose, not my intention to make it harsh to read tho
  7. 03:11:850 (7,8,9,1) - meep what the fuck is the reading difficulty here on purpose (honestly this looks like 1/3 so maybe you could simplify rhythm like that? idk) Fixed
  8. 03:36:250 (1,3) - make parallel thx Fixed
  9. 03:57:675 (2,3) - ur stack is off by a bit Fixed
  10. o yeah starting at 04:01:875 - all ur notes are unsnapped :thonkang: (probs just because of the timing fix you did in response to gabe) lol fixed
  11. 04:27:050 (4) - stack this on the sliderpath of 1 so it looks neater and no overlaps Fixed
honestly this is by far the best map of yours that ive seen lol, amazing work
good luck!
i forgot to edit post but meh ;/
thanks for mod bruh
Shurelia
hi
2017-05-02 22:39 Shurelia: anyway
2017-05-02 22:39 Shurelia: quick irc
2017-05-02 22:39 ACTION is editing [https://osu.ppy.sh/b/1282252 *namirin - Kanade [Kaori]]
2017-05-02 22:39 _Meep_: okok
2017-05-02 22:39 Shurelia: cuz i'm supporting this kind of map
2017-05-02 22:39 Shurelia: 00:01:906 (1,2) - and friedns
2017-05-02 22:39 _Meep_: :D
2017-05-02 22:39 Shurelia: preferably to be stacked
2017-05-02 22:39 Shurelia: reason
2017-05-02 22:39 Shurelia: it just
2017-05-02 22:39 _Meep_: f
2017-05-02 22:40 _Meep_: oki :(
2017-05-02 22:40 Shurelia: you just suddenly giving people
2017-05-02 22:40 Shurelia: a tiny yet strong movement
2017-05-02 22:40 Shurelia: but you can leave
2017-05-02 22:40 Shurelia: 00:02:091 (2,3) -
2017-05-02 22:40 Shurelia: this as it's be
2017-05-02 22:40 Shurelia: also if you didn't stack it
2017-05-02 22:40 Shurelia: 00:11:451 (1,2,3) -
2017-05-02 22:40 Shurelia: it's actually pretty confusing
2017-05-02 22:40 _Meep_: stacked
2017-05-02 22:40 Shurelia: cause
2017-05-02 22:41 Shurelia: people still think it's a fast movement
2017-05-02 22:41 Shurelia: at least for me
2017-05-02 22:41 Shurelia: kk
2017-05-02 22:41 _Meep_: all of em stacked
2017-05-02 22:41 _Meep_: ;v
2017-05-02 22:41 _Meep_: xdxd
2017-05-02 22:41 _Meep_: 00:11:451 (1,2,3) - except for this
2017-05-02 22:41 _Meep_: lol
2017-05-02 22:42 Shurelia: 00:25:450 (6) -
2017-05-02 22:42 Shurelia: i want to click stuff on 00:25:650 -
2017-05-02 22:42 Shurelia: aaa
2017-05-02 22:42 Shurelia: giv 2 circles
2017-05-02 22:42 _Meep_: ?
2017-05-02 22:42 Shurelia: it's quite a strong sound 00:25:650 -
2017-05-02 22:42 Shurelia: also
2017-05-02 22:42 Shurelia: circle > slider , is a good start
2017-05-02 22:43 Shurelia: for some new section like
2017-05-02 22:43 Shurelia: `00:25:850 (1) -
2017-05-02 22:43 _Meep_: Hmm
2017-05-02 22:43 _Meep_: http://osu.ppy.sh/ss/7981173
2017-05-02 22:43 _Meep_: tried sometyhing like this
2017-05-02 22:43 Shurelia: if it's your final pattern , then please re-think about your life tonight
2017-05-02 22:44 _Meep_: LOL
2017-05-02 22:44 Shurelia: also 00:25:450 (6,1) - no emphasis wtf
2017-05-02 22:44 Shurelia: it has finish and strong bass
2017-05-02 22:44 Shurelia: give some orgasm please
2017-05-02 22:45 Shurelia: 00:34:650 (1,2) - not ok
2017-05-02 22:45 Shurelia: do something
2017-05-02 22:45 Shurelia: end of the stories
2017-05-02 22:45 _Meep_: .
2017-05-02 22:45 Shurelia: reason : confusing af
2017-05-02 22:45 _Meep_: w0t
2017-05-02 22:45 Shurelia: no matter what
2017-05-02 22:45 Shurelia: people will still get this as 1/4 jump
2017-05-02 22:45 Shurelia: imean
2017-05-02 22:45 Shurelia: 1/2
2017-05-02 22:46 Shurelia: 00:31:450 (1,2) -
2017-05-02 22:46 Shurelia: 00:34:650 (1,2) -
2017-05-02 22:46 Shurelia: you give too small differences
2017-05-02 22:46 Shurelia: 00:35:050 (2,1) - agian with no emphasizes
2017-05-02 22:47 Shurelia: 00:40:650 (4,5) - unexpected and you didn't do this kind of thing before
2017-05-02 22:47 Shurelia: would say to change it
2017-05-02 22:47 Shurelia: also
2017-05-02 22:47 Shurelia: the flow doens't really fit imo
2017-05-02 22:47 _Meep_: faaaaaaaa
2017-05-02 22:47 Shurelia: 00:41:250 - should be clicked
2017-05-02 22:47 Shurelia: 00:40:850 (5) - half this then
2017-05-02 22:48 Shurelia: if you didn't like the sound on 00:41:050 - if you did 1/2 the 5
2017-05-02 22:48 Shurelia: silence it then
2017-05-02 22:48 _Meep_: 00:40:650 (4,5) - gona keep this because the flow fits pretty well imo
2017-05-02 22:49 Shurelia: it's awkward, at least for me
2017-05-02 22:49 Shurelia: but your call anyway
2017-05-02 22:49 _Meep_: hmm,will get more feeedback
2017-05-02 22:50 Shurelia: what's
2017-05-02 22:50 Shurelia: your base spacing
2017-05-02 22:50 Shurelia: for this map?
2017-05-02 22:50 Shurelia: 1.5?
2017-05-02 22:50 Shurelia: 1.2?
2017-05-02 22:50 Shurelia: and any concept?
2017-05-02 22:50 _Meep_: Hmm
2017-05-02 22:50 Shurelia: so i won't annoy you with my ideas
2017-05-02 22:50 _Meep_: tbh i dont have a base spacing :thinking:
2017-05-02 22:50 Shurelia: f
2017-05-02 22:50 _Meep_: 1.7 or so
2017-05-02 22:50 _Meep_: not constant
2017-05-02 22:50 Shurelia: 00:57:450 (2,1) - gib emphasis then
2017-05-02 22:51 _Meep_: Well
2017-05-02 22:51 _Meep_: I dont really see a need to give emphasis
2017-05-02 22:51 Shurelia: right
2017-05-02 22:51 _Meep_: not much change in music + its slow part
2017-05-02 22:51 Shurelia: i see your "style" now
2017-05-02 22:51 Shurelia: my b
2017-05-02 22:51 Shurelia: yeah, i know
2017-05-02 22:51 _Meep_: is fine
2017-05-02 22:53 _Meep_: im that guy who doesnt keep his shit consistent
2017-05-02 22:53 _Meep_: lo
2017-05-02 22:53 Shurelia: 01:48:950 (3,1) - the only
2017-05-02 22:53 Shurelia: and lonely
2017-05-02 22:53 Shurelia: duplet
2017-05-02 22:53 Shurelia: on the entire map
2017-05-02 22:53 Shurelia: feelsbadman
2017-05-02 22:53 _Meep_: LOL
2017-05-02 22:53 Shurelia: 3 is not pretty necessary
2017-05-02 22:54 Shurelia: if you're want to
2017-05-02 22:54 Shurelia: follow the guitar
2017-05-02 22:54 _Meep_: ok then
2017-05-02 22:54 _Meep_: LOL
2017-05-02 22:54 Shurelia: then you're doing it wrong
2017-05-02 22:54 _Meep_: removed
2017-05-02 22:54 _Meep_: w
2017-05-02 22:54 _Meep_: yea XD
2017-05-02 22:54 Shurelia: also
2017-05-02 22:54 Shurelia: i just found a bad news
2017-05-02 22:54 _Meep_: ?
2017-05-02 22:55 _Meep_: wut
2017-05-02 22:55 _Meep_: wutuwtuuw'
2017-05-02 22:55 _Meep_: other than my tags
2017-05-02 22:55 _Meep_: LOL
2017-05-02 22:55 Shurelia: 01:48:650 (2) -
2017-05-02 22:55 Shurelia: this
2017-05-02 22:55 Shurelia: should be snapped on
2017-05-02 22:55 _Meep_: ?
2017-05-02 22:55 Shurelia: 01:48:716 -
2017-05-02 22:55 Shurelia: there's nothing on
2017-05-02 22:55 Shurelia: 01:48:650 -
2017-05-02 22:56 Shurelia: and
2017-05-02 22:56 Shurelia: 01:49:050 (1) -
2017-05-02 22:56 Shurelia: should be
2017-05-02 22:56 Shurelia: on
2017-05-02 22:56 _Meep_: i need to do some fofset adjustments lol
2017-05-02 22:56 Shurelia: 01:49:124 -
2017-05-02 22:56 _Meep_: yea
2017-05-02 22:56 Shurelia: means your offset are cucked
2017-05-02 22:56 _Meep_: .
2017-05-02 22:56 Shurelia: k you know what to do then
2017-05-02 22:56 _Meep_: sad
2017-05-02 22:56 Shurelia: let's continue
2017-05-02 22:56 _Meep_: yep
2017-05-02 22:56 _Meep_: more offset complications
2017-05-02 22:56 _Meep_: XD
2017-05-02 22:57 Shurelia: 01:55:450 (1) - any reasons for
2017-05-02 22:57 Shurelia: having a lower DS than 01:53:850 (1) - ?
2017-05-02 22:57 Shurelia: cause i don't think it's a good thing to do
2017-05-02 22:57 Shurelia: lol
2017-05-02 22:57 _Meep_: piano
2017-05-02 22:58 Shurelia: hmm
2017-05-02 22:59 Shurelia: actually 1.8 would be nicer
2017-05-02 22:59 Shurelia: but your call
2017-05-02 22:59 _Meep_: hmm
2017-05-02 23:00 Shurelia: 02:17:050 (3) - ctrl g
2017-05-02 23:00 Shurelia: risky
2017-05-02 23:00 Shurelia: but doable
2017-05-02 23:00 Shurelia: drum can support this
2017-05-02 23:00 Shurelia: ofc you need to adjust the slider's angle if you do agree
2017-05-02 23:01 Shurelia: 02:20:050 (4,5) - dunno why you suddenly reduce the DS on this
2017-05-02 23:01 _Meep_: :thinking:
2017-05-02 23:02 _Meep_: the angles are hard
2017-05-02 23:02 _Meep_: to hit
2017-05-02 23:02 _Meep_: thats why
2017-05-02 23:02 Shurelia: what
2017-05-02 23:02 Shurelia: on where?
2017-05-02 23:02 Shurelia: actually
2017-05-02 23:02 Shurelia: 02:20:251 (5) - CTRL G this
2017-05-02 23:02 Shurelia: is doable
2017-05-02 23:02 Shurelia: and better for me
2017-05-02 23:03 Shurelia: if you agree
2017-05-02 23:03 Shurelia: then ctrl g this 02:20:650 (6) - too
2017-05-02 23:03 Shurelia: so that lonely ssuper sharp anti flow won't be alone again
2017-05-02 23:04 Shurelia: 02:26:250 (2,3,4,5,6) - should be
2017-05-02 23:04 Shurelia: all cirlces
2017-05-02 23:04 Shurelia: imho
2017-05-02 23:04 Shurelia: like
2017-05-02 23:04 Shurelia: the vocal stop on
2017-05-02 23:05 Shurelia: 02:26:050 -
2017-05-02 23:05 Shurelia: so means people gonna listen to next strongest sound rite?
2017-05-02 23:05 Shurelia: which is the piano
2017-05-02 23:05 Shurelia: and of course
2017-05-02 23:05 Shurelia: piano barely have long sounds
2017-05-02 23:06 Shurelia: 02:33:850 (1) - unexpected SV changes
2017-05-02 23:06 Shurelia: cause there
2017-05-02 23:06 _Meep_: HMMMMMMMM
2017-05-02 23:06 Shurelia: 's barely any vocal changes
2017-05-02 23:06 Shurelia: acutally
2017-05-02 23:06 Shurelia: the sudden SV slow at here
2017-05-02 23:06 Shurelia: are pretty unnecessary imo
2017-05-02 23:06 Shurelia: like
2017-05-02 23:06 Shurelia: i don't get it why you're doing that
2017-05-02 23:06 Shurelia: lol
2017-05-02 23:07 _Meep_: hmm
2017-05-02 23:07 _Meep_: it feels like the music does slow down tho
2017-05-02 23:07 Shurelia: it's not
2017-05-02 23:07 Shurelia: try to listen and feels
2017-05-02 23:07 Shurelia: the vocals
2017-05-02 23:08 Shurelia: the only thing that slowing down at here
2017-05-02 23:08 Shurelia: are the bass only
2017-05-02 23:08 Shurelia: while the drum and vocals
2017-05-02 23:08 Shurelia: are still chillin
2017-05-02 23:08 Shurelia: fuck bass guy then
2017-05-02 23:09 Shurelia: 02:59:250 (3,1) - another anti-emphasis
2017-05-02 23:09 Shurelia: feelsbadman
2017-05-02 23:09 Shurelia: 03:00:250 (3,1) - same
2017-05-02 23:09 Shurelia: feelsfuckingbadman
2017-05-02 23:10 Shurelia: there's a lot of good potential that you didn't take on this diff
2017-05-02 23:10 Shurelia: go risky man
2017-05-02 23:10 _Meep_: fuk
2017-05-02 23:10 _Meep_: i dont wanna go so risky XD
2017-05-02 23:14 Shurelia: i didn't say "so risky"
2017-05-02 23:14 Shurelia: didn't want a full screen cross jump on this map
2017-05-02 23:14 Shurelia: i mean
2017-05-02 23:14 Shurelia: "oohh, actually i can do this much, let's give it a try!"
2017-05-02 23:14 _Meep_: Hmm
2017-05-02 23:15 Shurelia: mapping is an experience
2017-05-02 23:15 Shurelia: on every minutes that you spend on it
2017-05-02 23:15 Shurelia: shouldn't other people's shit stopping you to learning stuffs
2017-05-02 23:15 Shurelia: XD
2017-05-02 23:15 Shurelia: *let
2017-05-02 23:15 _Meep_: XD
2017-05-02 23:16 Shurelia: 03:08:650 (3,4,1) - not aethestic
2017-05-02 23:16 Shurelia: where's my triangle
2017-05-02 23:16 Shurelia: that aisde you also can do bigger jumps on 4>1
2017-05-02 23:16 Shurelia: like
2017-05-02 23:16 _Meep_: Hmm
2017-05-02 23:16 _Meep_: i guess i could do more risky jumps
2017-05-02 23:16 Shurelia: (holy fucj , why people map using huge ass gridlines)
2017-05-02 23:17 Shurelia: https://shurelia.s-ul.eu/VX8E5Joa.png
2017-05-02 23:17 Shurelia: like this
2017-05-02 23:17 Shurelia: would mucho better
2017-05-02 23:17 Shurelia: trust me
2017-05-02 23:18 Shurelia: 03:11:850 (1,2,3,1) - the
2017-05-02 23:18 Shurelia: random 1/3
2017-05-02 23:18 Shurelia: also
2017-05-02 23:18 Shurelia: it placed right after 1/4 stream!
2017-05-02 23:18 _Meep_: XD
2017-05-02 23:18 Shurelia: 03:10:650 (1,2,3) -
2017-05-02 23:18 _Meep_: its not random
2017-05-02 23:18 Shurelia: feelsbadman
2017-05-02 23:18 Shurelia: yeah, i know
2017-05-02 23:18 Shurelia: it's just unexpected
2017-05-02 23:18 Shurelia: would just do repeats instead
2017-05-02 23:18 Shurelia: OR
2017-05-02 23:19 Shurelia: 03:10:650 (1,2,3) - stack to 1's tail
2017-05-02 23:19 _Meep_: hmm
2017-05-02 23:19 Shurelia: there people might be able to notice what's going on with the snapping
2017-05-02 23:19 Shurelia: 03:23:250 - would actually map this
2017-05-02 23:20 Shurelia: 03:22:650 (4,1) - actually an awkward plays
2017-05-02 23:20 Shurelia: you can hear a faint mappable drum at there
2017-05-02 23:20 Shurelia: 03:26:450 (4,1,2) - wrong rhythm
2017-05-02 23:20 Shurelia: should be like
2017-05-02 23:21 Shurelia: https://shurelia.s-ul.eu/kLCqW97H.png
2017-05-02 23:21 _Meep_: wait
2017-05-02 23:21 _Meep_: why even want the sliderend to play the drums
2017-05-02 23:21 _Meep_: ._.
2017-05-02 23:22 _Meep_: 03:26:650 (1,2,3) - wanted this faint movement towards the direction of each slider when they jump from one note to another
2017-05-02 23:22 Shurelia: the vocal's sounds much cleare at here
2017-05-02 23:22 Shurelia: also
2017-05-02 23:22 Shurelia: there's
2017-05-02 23:22 Shurelia: no drum on
2017-05-02 23:22 Shurelia: big white
2017-05-02 23:22 Shurelia: lol
2017-05-02 23:22 Shurelia: also if you follow my suggestion
2017-05-02 23:23 Shurelia: it'll give more emphasis and playability to
2017-05-02 23:23 _Meep_: LOL
2017-05-02 23:23 Shurelia: 03:27:050 (2) -
2017-05-02 23:23 _Meep_: :thinking:
2017-05-02 23:23 _Meep_: O
2017-05-02 23:23 _Meep_: hmm
2017-05-02 23:23 _Meep_: well i'll see
2017-05-02 23:23 _Meep_: will consider it
2017-05-02 23:23 Shurelia: 03:35:250 (2,3) - no real reason to do this , i think
2017-05-02 23:24 Shurelia: dunno why you decide to "stack" these lol
2017-05-02 23:24 _Meep_: idk
2017-05-02 23:24 _Meep_: LOL
2017-05-02 23:24 Shurelia: 03:41:250 - remove break wtf
2017-05-02 23:24 _Meep_: i gues it just gives more emphasis to the slider beneath
2017-05-02 23:24 Shurelia: yeah, that'll do
2017-05-02 23:24 _Meep_: why
2017-05-02 23:25 Shurelia: don't think break would belong at there
2017-05-02 23:25 Shurelia: also
2017-05-02 23:25 Shurelia: giving some empty space
2017-05-02 23:25 Shurelia: feelsgoodman
2017-05-02 23:25 Shurelia: trust me
2017-05-02 23:25 _Meep_: hmm
2017-05-02 23:25 _Meep_: ok xd
2017-05-02 23:25 Shurelia: also
2017-05-02 23:25 Shurelia: super short break is bad
2017-05-02 23:25 Shurelia: imo
2017-05-02 23:25 _Meep_: D:
2017-05-02 23:25 _Meep_: removed break then ;c
2017-05-02 23:26 Shurelia: unless you want to Aspire this diff
2017-05-02 23:26 Shurelia: lol
2017-05-02 23:26 _Meep_: LOL
2017-05-02 23:26 _Meep_: nupls
2017-05-02 23:26 Shurelia: jfc
2017-05-02 23:26 Shurelia: 03:44:275 (1) -
2017-05-02 23:26 Shurelia: is supper off
2017-05-02 23:26 Shurelia: like hoyl
2017-05-02 23:26 Shurelia: even dunce would notice this
2017-05-02 23:27 Shurelia: should be 03:44:675 (2) -
2017-05-02 23:27 Shurelia: i mean
2017-05-02 23:27 Shurelia: 03:44:141 -
2017-05-02 23:27 Shurelia: on
2017-05-02 23:27 Shurelia: there
2017-05-02 23:27 Shurelia: also
2017-05-02 23:27 Shurelia: it doesn't have 1/1 gap
2017-05-02 23:27 Shurelia: 03:43:341 (3,1) -
2017-05-02 23:27 Shurelia: it's actually only have 1/2 gap
2017-05-02 23:27 Shurelia: means you mapped it wrong
2017-05-02 23:28 Shurelia: if you try to use 1/12
2017-05-02 23:28 _Meep_: wait
2017-05-02 23:28 Shurelia: it'll be like this
2017-05-02 23:28 Shurelia: https://shurelia.s-ul.eu/j67wBAX1.png
2017-05-02 23:28 _Meep_: what ar eyou getting at :eyes:
2017-05-02 23:28 Shurelia: 03:43:275 (3,1) -
2017-05-02 23:29 Shurelia: also
2017-05-02 23:29 _Meep_: im mapping to piano
2017-05-02 23:29 Shurelia: o
2017-05-02 23:29 Shurelia: 03:49:075 (1) -
2017-05-02 23:29 Shurelia: then this not the piano
2017-05-02 23:30 Shurelia: should be
2017-05-02 23:30 _Meep_: it is
2017-05-02 23:30 _Meep_: simplified
2017-05-02 23:30 _Meep_: also the vocals
2017-05-02 23:30 _Meep_: it plays to both
2017-05-02 23:30 Shurelia: https://shurelia.s-ul.eu/I3tAruXm.png
2017-05-02 23:30 Shurelia: would do its jobs much better
2017-05-02 23:31 Shurelia: 03:45:875 (1) -
2017-05-02 23:31 Shurelia: should be a 1/2 repeat then
2017-05-02 23:31 Shurelia: plays similar
2017-05-02 23:31 Shurelia: but it also cover the sound on
2017-05-02 23:32 Shurelia: 03:46:075 -
2017-05-02 23:32 _Meep_: 03:46:475 (2) -
2017-05-02 23:32 _Meep_: piano
2017-05-02 23:32 _Meep_: 03:46:675 (3) - although head not mapped
2017-05-02 23:32 _Meep_: the other parts of the slider is
2017-05-02 23:32 _Meep_: keepign rhythm because its slightly complicated here
2017-05-02 23:33 Shurelia: how about
2017-05-02 23:33 Shurelia: https://shurelia.s-ul.eu/n0vQ88QQ.png
2017-05-02 23:33 Shurelia: for
2017-05-02 23:34 Shurelia: 03:45:875 (1,2,3) -
2017-05-02 23:34 Shurelia: because
2017-05-02 23:34 Shurelia: hoyl the current one
2017-05-02 23:34 Shurelia: follow shits really weird
2017-05-02 23:35 Shurelia: 04:10:870 (4) -
2017-05-02 23:35 Shurelia: imo
2017-05-02 23:35 Shurelia: 1 slider and 1 circle
2017-05-02 23:35 Shurelia: would do better job on this
2017-05-02 23:36 Shurelia: 04:23:470 - y ignoreeeeee
2017-05-02 23:36 Shurelia: a
2017-05-02 23:36 _Meep_: lol
2017-05-02 23:36 _Meep_: why are u on 1/8
2017-05-02 23:36 Shurelia: *1/12
2017-05-02 23:36 Shurelia: cuz you're ducking offset
2017-05-02 23:37 Shurelia: you did say that you're tryiing to follow the piano
2017-05-02 23:37 Shurelia: but
2017-05-02 23:37 Shurelia: 04:00:275 (3) -
2017-05-02 23:37 Shurelia: clearly you didn't do so at here
2017-05-02 23:38 Shurelia: try to 1/2 repeat 3
2017-05-02 23:38 Shurelia: and you're gucci
2017-05-02 23:38 Shurelia: 04:00:275 (3) - y ignore
2017-05-02 23:38 _Meep_: urghh
2017-05-02 23:39 Shurelia: 04:46:275 (4,4) - stack
2017-05-02 23:40 Shurelia: 04:53:900 (2) - wut
2017-05-02 23:40 Shurelia: slider ends
2017-05-02 23:40 Shurelia: 04:54:800 (1,2) - offset got you butt cucked
2017-05-02 23:40 Shurelia: yeh
2017-05-02 23:40 Shurelia: to summarize our "quick irc"
2017-05-02 23:40 Shurelia: offset
2017-05-02 23:40 Shurelia: emphasis potentials
2017-05-02 23:40 Shurelia: rhythms choices
2017-05-02 23:41 Shurelia: That's all, hope you can learn stuffs from this.
2017-05-02 23:41 _Meep_: LOL
2017-05-02 23:41 Shurelia: Good luck.
2017-05-02 23:41 _Meep_: quicki irc
2017-05-02 23:41 _Meep_: Hmm
2017-05-02 23:41 _Meep_: I coudl
2017-05-02 23:41 _Meep_: ofc i will
2017-05-02 23:41 _Meep_: thanks!
2017-05-02 23:42 Shurelia: feel free to bug me again for this map
2017-05-02 23:42 Shurelia: since i like this kind of stuff in osu!
2017-05-02 23:42 Shurelia: (well, i actually need to make a ranked "x" icon tho, but let' see)
2017-05-02 23:42 Shurelia: ACTION is listening to [https://osu.ppy.sh/b/992890 Sasaki Sayaka - Marine Blue ni Sotte]
2017-05-02 23:42 Shurelia: you actually
2017-05-02 23:42 Shurelia: have a good song taste
2017-05-02 23:43 _Meep_: XD
2017-05-02 23:43 Shurelia: quick learn shits
2017-05-02 23:43 Shurelia: and rank stuffs
2017-05-02 23:43 Shurelia: well not a full ver tho
2017-05-02 23:43 Shurelia: feelsbad man
2017-05-02 23:43 _Meep_: well
2017-05-02 23:43 _Meep_: ima make it approval
2017-05-02 23:43 _Meep_: dw
2017-05-02 23:43 _Meep_: xd
2017-05-02 23:50 Shurelia: lu
2017-05-02 23:50 Shurelia: glgl
2017-05-02 23:56 Shurelia: oo
2017-05-02 23:57 Shurelia: me want soem kudos
2017-05-02 23:57 Shurelia: can me?
2017-05-02 23:57 _Meep_: hmm
2017-05-02 23:57 _Meep_: go ahead
2017-05-02 23:57 _Meep_: LUL

some "quick" irc
"quick"
quic
qui
qu
quack
Noffy
Hi, modding as requested in my queue!

Oh my goodness, that source, don't forget to fix it later hahaha.


[Moddo]
  1. This currently isn't long enough for approval.. I suggest.. extending the spinner over the barely audible fadeout!! yeah!!! To like 05:01:400 , yeah!! Like all the cool kids these days do, right?!
  2. 00:40:650 (4,5) - The stacking is off here :C
  3. 01:32:850 - I'd consider mapping this sound since there's a pretty deep kick here and it could help emphasize the next reverse slider as well :)
  4. 01:59:050 (2) - MM... this doesn't really start on anything? How about shortening 01:57:050 (1) - and trying out this rhythm?
  5. 03:07:050 (1) - Possibly curve this a bit more so it actually looks curved instead of straight? o:
  6. 03:52:275 (1) - Can this not go under the health bar :c
  7. 04:27:470 (1) - Is this someone's lower intestine? If it is, hey can you put your lower intenstine away? Thanks.
  8. 04:37:075 (1,2,3,4) - Consider adjusting this to be a perfectly-straight-line? 8-)
  9. 04:45:875 - It felt pretty awkward to skip this note, especially when it starts the little piano rhythm that 04:46:075 (3,4) - are mapping. Consider adding a circle at this time?
Cute map!
Have a nice day~
arcwinolivirus
Here comes Mania difficulty \o/

Link: https://puu.sh/vDT52/918243a745.rar
Shira
*meepirin
- Frontier -

arcwinolivirus wrote:

Here comes Mania difficulty \o/
Umm.. Is it available having only 1 mania diff? :? (I just not sure about having one diff in marathon map.)
Ranking Criteria: A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
Topic Starter
_Meep_

- Frontier - wrote:

arcwinolivirus wrote:

Here comes Mania difficulty \o/
Umm.. Is it available having only 1 mania diff? :? (I just not sure about having one diff in marathon map.)
Ranking Criteria: A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
one diff for all modes is fine
- Frontier -
ok then. is the mapset finish?
Topic Starter
_Meep_

- Frontier - wrote:

ok then. is the mapset finish?


mp3 not extended cuz editor busy playing with his nier automata
also pm me ur discord if u do easier to contact xd
Affirmation
Q

[fd]
00:42:450 - Add a beat here.
00:44:050 - ^
00:47:050 (2,4) - stack here, overlap looks messy imo
02:26:650 (3,4) - swap for flow
02:34:650 - 02:36:250 - why you ignored here? has strong drum sound.

GL
Atalanta
I don't *namirin smh

Kaori


  1. Put real tags lmao
  2. 00:01:084 (2) - Why not put this where 00:02:646 (3) is ? or maybe the other way around
  3. 00:03:432 (1) - This doesn't look allign with the rest here 00:01:906 (1,2,3)
  4. 00:35:450 (1,1) - Blanket is a little off, move 00:36:850 (1) a little higher
  5. 00:52:250 (3,1) - blanket slightly off too, idk why though, looks off for me xd
  6. 01:08:450 (3,1) - Blanket ? :thinking:
  7. 01:18:650 (1) - Maybe try to match the red nodes with the lyrics change which is for me on 01:19:150 , or let it on the white tick but make it more perfect because now the slider ball is a little off : https://i.gyazo.com/7f2fd3b4285552c83d7 ... 6af92c.png
  8. 01:23:050 (2) - maybe ctrl+j and some rotation to make the slider point to the head of the next object
  9. 01:59:050 (2,1,2,3) - Maybe make this pattern into a perfect square, with the tail of 01:59:050 (2) as on of the corner, or make it more symmetrical where 1-2(red combo) has the same distance as 3-2(purple combo)
  10. 02:17:050 (3) - Might wanna use a bigger spacing since there is a snare here (btw, where are the hitsounds ? xd)
  11. 02:26:650 (3,4,5,6) - Try to make 02:26:650 (3,6) the same distance as 02:26:850 (4,6) I think it will look a lot better, and maybe change the order of the pattern so that 3 has the bigger spacing cause it has the strongest sound imo, that'll also mean you have to replace 02:27:450 (1)
  12. 02:29:050 (3,4) - Stacking a bit off, fix plz
  13. 02:32:250 (3,1) - Why not blanketing 1 with the small curve at the end of 3 ?
  14. 02:59:050 (2,3,1,2,3) - I feel like the gap between everything is not obvious, 02:59:050 (2,3) has relatively the same ds as 02:59:450 (1,2)
  15. 03:02:650 (1) - Put it at the same distance to 03:02:250 (3) as 03:02:050 (2,4)
  16. 03:11:850 (1,2,3,1) - Kinda uncofortable I think, but maybe it's justifiy by the lyrics coming in
  17. 04:09:670 (3,1) - I don't know if I can call that a blanket cause the approach circle to get the curve is very big, but it's kinda off : https://i.gyazo.com/d04a75b9255e59dae7a ... 3f3aff.png
  18. 04:10:270 (2,3,4) - Make them visually the same spacing
  19. 04:23:470 - Ignored snare ;w;
  20. 04:21:870 (3,1) - Blanket smightly off, do ctrl+g on 1 to see it xd

Anyway, that's it, I hope it was useful,
Have a Nice Day and Good Luck !! >w<
Topic Starter
_Meep_

Noffy wrote:

Hi, modding as requested in my queue!

Oh my goodness, that source, don't forget to fix it later hahaha.


[Moddo]
  1. This currently isn't long enough for approval.. I suggest.. extending the spinner over the barely audible fadeout!! yeah!!! To like 05:01:400 , yeah!! Like all the cool kids these days do, right?! we are! maybe! hopefully i dont get drama!
  2. 00:40:650 (4,5) - The stacking is off here :C Fixed nice LOL
  3. 01:32:850 - I'd consider mapping this sound since there's a pretty deep kick here and it could help emphasize the next reverse slider as well :) Fixed
  4. 01:59:050 (2) - MM... this doesn't really start on anything? How about shortening 01:57:050 (1) - and trying out this rhythm? 2nd slider was made to 1/1 because I wanted that small pause to emphasize the kicks
  5. 03:07:050 (1) - Possibly curve this a bit more so it actually looks curved instead of straight? o: Fixed
  6. 03:52:275 (1) - Can this not go under the health bar :c Fixed
  7. 04:27:470 (1) - Is this someone's lower intestine? If it is, hey can you put your lower intenstine away? Thanks. tried to fix .-.
  8. 04:37:075 (1,2,3,4) - Consider adjusting this to be a perfectly-straight-line? 8-) Fixed
  9. 04:45:875 - It felt pretty awkward to skip this note, especially when it starts the little piano rhythm that 04:46:075 (3,4) - are mapping. Consider adding a circle at this time? Fixed
Cute map!
Have a nice day~
thanks boi :D

Neoskylove wrote:

Q

[fd]
00:42:450 - Add a beat here. but theres no sound w
00:44:050 - ^ ^
00:47:050 (2,4) - stack here, overlap looks messy imo Fixed
02:26:650 (3,4) - swap for flow intended to do that
02:34:650 - 02:36:250 - why you ignored here? has strong drum sound. used curve in slider to play it to keep consistency between kiai

GL
thx bruh :D

Toshino Kyoko wrote:

I don't *namirin smh i will riot ur house

Kaori


  1. Put real tags lmao >_>
  2. 00:01:084 (2) - Why not put this where 00:02:646 (3) is ? or maybe the other way around made a gimmick with it
  3. 00:03:432 (1) - This doesn't look allign with the rest here 00:01:906 (1,2,3) whatevs fixed cuz i made gimmick xd
  4. 00:35:450 (1,1) - Blanket is a little off, move 00:36:850 (1) a little higher Fixed
  5. 00:52:250 (3,1) - blanket slightly off too, idk why though, looks off for me xd Fixed
  6. 01:08:450 (3,1) - Blanket ? :thinking: ok :thonkang:
  7. 01:18:650 (1) - Maybe try to match the red nodes with the lyrics change which is for me on 01:19:150 , or let it on the white tick but make it more perfect because now the slider ball is a little off : https://i.gyazo.com/7f2fd3b4285552c83d7 ... 6af92c.png nazi smh ok
  8. 01:23:050 (2) - maybe ctrl+j and some rotation to make the slider point to the head of the next object Fixed i guess
  9. 01:59:050 (2,1,2,3) - Maybe make this pattern into a perfect square, with the tail of 01:59:050 (2) as on of the corner, or make it more symmetrical where 1-2(red combo) has the same distance as 3-2(purple combo) w0t r u saying m8 its not supposed to be a square ;w;
  10. 02:17:050 (3) - Might wanna use a bigger spacing since there is a snare here (btw, where are the hitsounds ? xd) Fixed a bit and hs wip lul
  11. 02:26:650 (3,4,5,6) - Try to make 02:26:650 (3,6) the same distance as 02:26:850 (4,6) I think it will look a lot better, and maybe change the order of the pattern so that 3 has the bigger spacing cause it has the strongest sound imo, that'll also mean you have to replace 02:27:450 (1) change of flow gives enough emphasis,no need for bigger spacing
  12. 02:29:050 (3,4) - Stacking a bit off, fix plz fuck osu,fixed
  13. 02:32:250 (3,1) - Why not blanketing 1 with the small curve at the end of 3 ? nah ;/
  14. 02:59:050 (2,3,1,2,3) - I feel like the gap between everything is not obvious, 02:59:050 (2,3) has relatively the same ds as 02:59:450 (1,2)
  15. 03:02:650 (1) - Put it at the same distance to 03:02:250 (3) as 03:02:050 (2,4) Fixed
  16. 03:11:850 (1,2,3,1) - Kinda uncofortable I think, but maybe it's justifiy by the lyrics coming in was supposed to shadow 03:10:675 (1,2,3) -
  17. 04:09:670 (3,1) - I don't know if I can call that a blanket cause the approach circle to get the curve is very big, but it's kinda off : 03:10:675 (1,2,3) https://i.gyazo.com/d04a75b9255e59dae7a ... 3f3aff.png fixed
  18. 04:10:270 (2,3,4) - Make them visually the same spacing wanted to go for normal spacing because this is also quite a low diff,but ok
  19. 04:23:470 - Ignored snare ;w; Fixed
  20. 04:21:870 (3,1) - Blanket smightly off, do ctrl+g on 1 to see it xd Fixed

Anyway, that's it, I hope it was useful,
Have a Nice Day and Good Luck !! >w<
thanks nazi! jk ur good <3
Volta
hi, my taiko diff is finished. your timing seems not perfect yet. make sure to check with expert.
ver(1.0): http://puu.sh/vF0nn/2f71d38125.rar

also don't forget to fix source and put my name to the tag.
-Kazuto
Hime
-Kazuto
Hime
-Kazuto
Spam Hime
Ruinenlust
Hello, Mania 4k'er here.

Someone on Discord sent me to test this and this is copy pasted from the discord chat:

First off, the slowdown is overused.
The speedup at the end threw me off and didn't fit into the music and the patterns are a bit too easy I think for a map of this difficulty.

bear in mind
I never review shit so I don't know what makes a map good or not
I'm only saying what I would make different
Topic Starter
_Meep_
i think i bugged my thread lo
Dntm8kmeeatu
Do not make polls.
Topic Starter
_Meep_

Dntm8kmeeatu wrote:

Do not make polls.
ok sorry boss
Shishou
from my modding queue
Kaori:
00:28:515 (2,2) - stack this two sliders
00:40:915 (5,1) - ^
00:45:315 (2) - I think your missing a note here
00:45:715 (3) - ^
00:46:115 (3) - ^
00:58:515 (2) - ^
00:58:915 (2) - ^
00:48:315 (1) - move this down a little bit
00:54:315 (2) - stack it properly
01:07:515 (5,6) - blanket? or overlap it at the end of the slider of (5)
01:07:515 (5) - nc
01:08:115 (1) - remove nc
01:08:515 (3,1) - -fix blanket
01:09:715 (2,3) - move the slider a bit to the left

01:10:515 (4) - put a note here?
01:15:115 (6,1) - improve blanket
01:20:715 (2) - ctrl+j?
01:09:115 (1,2,3,1,2,3) - the rhythm you did here and here 01:21:915 (1,2,3,4,1,2,3) - is different make the rhythm same?
01:32:915 (2) - use ds
01:44:315 (1,2) - stack properly
02:03:915 - you're missing a note here
02:04:515 ^
02:06:315 (4) - move this a little higher?
02:09:515 (3) - ctrl+j?
02:33:915 (1,1,1) - you're missing the drums here
02:40:915 (2) - use ds
02:57:115 (2) - ctrl+g?
03:03:915 (1) - make this a slightly c shape slider?

03:22:915 (5) - you're missing a note here
03:23:515 (1,3) - overlap it?
03:25:915 (3,4) - blanket can be improved
04:01:848 (3) - you're missing a note here
04:14:710 (1,3) - stack it?
05:00:740 - lower the hitsounds here make it 5% I guess

That's all
I tried :(
Good luck in ranking it
Tralen
Hello.

Here go the nm mod

01:00:915 (5) - wrong .. well this note is weird , but i got u intention. anyway. its 01:00:981 (5) - there and i used 1/6 to put in ... i prefer a note instead of a slider. I tried to use slow slider but still weid, try it if u want (0.50x)

04:01:348 (5) - shoud be a note instead that slider or slider starting 04:01:348 (5) - and ending here 04:01:548 (6) -


04:27:510 (1) - why this long slider xD, theres a good acustic guitar to map

Well that it.

Nice maping and tag
Mitkoff
Hello
Quick NM from q

[Kaori]
  1. Nice source. :lol:
  2. hss?
  3. 00:25:515 (6,1) - might be avoid overlap on reverse arrow? it's readable but still might be confused with default skin. At least i suggest use this kind of overlap when player is used to it. (on 2nd reverse or 3rd).
  4. 00:46:715 (1,2,3) - might do even triangle (with same sides) since You anyway didn't emphasis 00:47:115 (2) - strong beat by ds, so mb make more neat pattern.
  5. 01:24:515 (4) - reduce ds to 1.2 since there weak beat and your prev ds with this time gap was 1.2.
  6. 01:24:515 (4) - Also maybe curve this slider for shape consistency on this part 01:23:115 (2,3,1,2) - ? imo wil be more neat
  7. 01:42:515 (1) - please delete curve, on small reverses it's looks agly
  8. 01:51:915 (2,1,2,1) - will be great if You'll use same gamplay mechanic there... I try to explain. 01:51:915 (2,1) - there ds feels much smaller then 01:53:515 (2,1) - since in 1st example player have to move only half of slider to pass it , so distance between 01:51:915 (2,1) - like 2 time smaller in gameplay than it's in teory. 2nd examle use line structure, so player have to follow full shape of slider anyway and after take this 2.0 ds, so we get great difference between same sound parts. I suggest make them more consistent in this way. 01:51:915 (2,1,2,1,2,1) -
  9. 01:55:515 (1,2,3) - why no overlap like You did 01:09:715 (2,3) -
  10. 02:26:315 (2,3) - pretty uncomfortable flow... maybe 02:25:915 (1,2) - make reddots sliders for easier read this. just suggesstion
  11. 02:27:515 (1) - mb buff ds on down beat? example: http://puu.sh/vGEE1.jpg
  12. 02:40:115 (3,1) - overlap more like You did before
  13. 03:02:715 (1) - up a bit like 03:02:115 (2,4) -
  14. 03:17:915 (2,1) - same thig about overlap on reverse arrow
  15. 03:35:315 (2,3,2,3) - hmmm, consistency pls :o
  16. 04:07:110 (3,1) - stack them?
  17. 04:14:710 (1,3) - this kind of overlap is bad idea imo, if You'd use this overlap concept for section at least , it will be not bad, but now it looks out of place.
That's it.
GL~
Topic Starter
_Meep_
will reply u all when I have time
Wonki
Hi

Arcwin's Marathon
00:03:468 - add note. It's not difficult

00:12:691 (12691|3) - delete. no chord here.

00:13:980 - add note here. as i said, not difficult

00:32:315 (32315|0,32315|1,32315|3) - delete one of these. what for 3note?

00:46:715 (46715|0,46715|1,46715|3) - same as above

00:49:915 (49915|3,49915|2,49915|0) - ^

00:50:715 - add note for kick sound

01:52:315 (112315|3,112315|2,112315|0) - same as 32sec

02:45:715 - add note for quitar sound

04:53:940 (293940|1,294040|3,294140|0,294340|2,294540|1,294740|2,294740|0) - Wrong snap should be 1/6

04:55:640 (295640|0,296140|2,296440|3) - also wrong. 1/6
arcwinolivirus

Wonki wrote:

Hi

Arcwin's Marathon
00:03:468 - add note. It's not difficult

00:12:691 (12691|3) - delete. no chord here.

00:13:980 - add note here. as i said, not difficult

00:32:315 (32315|0,32315|1,32315|3) - delete one of these. what for 3note?

00:46:715 (46715|0,46715|1,46715|3) - same as above

00:49:915 (49915|3,49915|2,49915|0) - ^

00:50:715 - add note for kick sound

01:52:315 (112315|3,112315|2,112315|0) - same as 32sec

02:45:715 - add note for quitar sound

04:53:940 (293940|1,294040|3,294140|0,294340|2,294540|1,294740|2,294740|0) - Wrong snap should be 1/6

04:55:640 (295640|0,296140|2,296440|3) - also wrong. 1/6


Accepted all. Thank you so much for the mod! Much appreciated :oops:

Here's my update:
https://puu.sh/vKBOk/de546bed42.rar


Kin
so someone finished the timing, I almost forgot about it sorry >_>
-Mo-
-Mo-d for standard

Kaori
- The timing points at the start of the map are using default samplesets and so the sliders aren't silenced.
- 00:12:291 (3) - I feel like this would be cooler if you did a circle-slider (or the reverse) rather than a single reverse slider so the extra clicks emphasise the faster piano notes. You've already used 1/2 clicking rhythms anyway.
- 01:05:515 (4,1) - Not sure what the goal was with this overlap but to me it looks weird and out of place.
- 01:23:115 (2,3) - I don't think these are supposed to use drum sampleset.
- 01:31:515 (1) - Out of the three sliders you used for this slower section, this one is the odd one out. It uses more straight lines than the other two sliders and the final curve to me looks off for some reason (probably because of too many white nodes). I think you can do a better slider than this one.
- 02:03:515 (1) - This slider seems pretty odd in terms of rhythm to me. Assuming you're prioritising background sounds over the vocals for this section, there's a pretty strong beat on 02:04:315 that you completely miss.
- 02:17:115 (3) - I would personally rotate this (either by 30 degrees or 180 degrees) so that there are more contasting angles between the sliders to pair with the 02:16:315 (1,2) pattern better.
- 02:27:115 (5,6,1) - The spacing emphasis here could be improved I think. The stronger beats are 5 and 1, however the current spacing implies that 6 is stronger out of the three.
- 02:29:115 (3,4) - Similar thing, but aesthetically you could probably leave it.
- 02:32:315 (3) - I think I would just keep this as a regular slider shape rather than make it fancy looking. The different shapes suit better after the next measure when the music changes.
- 03:09:915 (1) - You could probably get away with not needing to NC this. It feels like there's too many NCs happening here.
- 03:11:915 (1,2,3) - I would try to map this in a way so that the 1/3 is easier to read and react to, either by spacing these out even further or using sliders instead.
- 03:17:915 (2,1) - Covering up slider reverses in this manner is unrankable now.
- 04:23:710 (4) - Drum sampleset thing.
- 04:27:510 (1) - It's probably a good idea to remake this so that the loop is a little clearer and so that the slider ticks aren't overlapping each other.
sinn
General
Pretty sure its supposed to be *なみりん under Artist
Make 2nd chorus 41% similarly to 1st chorus as there isn't any increased intensity
Kaori best grill /s
00:36:915 (1) - Consider changing to a stack to emphasise 00:37:115 - ?
01:09:115 (1,3) - Please try to avoid ugly overlaps like these,i don't really see the point of the overlaps,there are also some later in the map
From 02:33:915 - to 02:38:315 - i suggest u map to the drums
04:08:310 (1) - Move this further away from 04:07:910 (5) - to abt x:416 y:224

quick glance oni
Topic Starter
_Meep_
:D will reply u all a week later
Topic Starter
_Meep_

Mitkoff wrote:

Hello
Quick NM from q

[Kaori]
  1. Nice source. :lol:
  2. hss?
  3. 00:25:515 (6,1) - might be avoid overlap on reverse arrow? it's readable but still might be confused with default skin. At least i suggest use this kind of overlap when player is used to it. (on 2nd reverse or 3rd). still fine
  4. 00:46:715 (1,2,3) - might do even triangle (with same sides) since You anyway didn't emphasis 00:47:115 (2) - strong beat by ds, so mb make more neat pattern. nah
  5. 01:24:515 (4) - reduce ds to 1.2 since there weak beat and your prev ds with this time gap was 1.2. not too noticeable in gameplay, also it is a loud sound.
  6. 01:24:515 (4) - Also maybe curve this slider for shape consistency on this part 01:23:115 (2,3,1,2) - ? imo wil be more neat don't see a good reason to do so
  7. 01:42:515 (1) - please delete curve, on small reverses it's looks agly ^
  8. 01:51:915 (2,1,2,1) - will be great if You'll use same gamplay mechanic there... I try to explain. 01:51:915 (2,1) - there ds feels much smaller then 01:53:515 (2,1) - since in 1st example player have to move only half of slider to pass it , so distance between 01:51:915 (2,1) - like 2 time smaller in gameplay than it's in teory. 2nd examle use line structure, so player have to follow full shape of slider anyway and after take this 2.0 ds, so we get great difference between same sound parts. I suggest make them more consistent in this way. 01:51:915 (2,1,2,1,2,1) - i dont really get what you're saying but fixed a bit maybe idk lol
  9. 01:55:515 (1,2,3) - why no overlap like You did 01:09:715 (2,3) - because its not even the same part or sound
  10. 02:26:315 (2,3) - pretty uncomfortable flow... maybe 02:25:915 (1,2) - make reddots sliders for easier read this. just suggesstion nope
  11. 02:27:515 (1) - mb buff ds on down beat? example: http://puu.sh/vGEE1.jpg nope because it wont play well on a high DS
  12. 02:40:115 (3,1) - overlap more like You did before i dont get what is 'before'
  13. 03:02:715 (1) - up a bit like 03:02:115 (2,4) - Fixed
  14. 03:17:915 (2,1) - same thig about overlap on reverse arrow same thing as before
  15. 03:35:315 (2,3,2,3) - hmmm, consistency pls :o Fixed
  16. 04:07:110 (3,1) - stack them? why
  17. 04:14:710 (1,3) - this kind of overlap is bad idea imo, if You'd use this overlap concept for section at least , it will be not bad, but now it looks out of place. nope,this is what I intended

sinn wrote:

General
Pretty sure its supposed to be *なみりん under Artist ye boi ok
Make 2nd chorus 41% similarly to 1st chorus as there isn't any increased intensity ok
Kaori best grill /s
00:36:915 (1) - Consider changing to a stack to emphasise 00:37:115 - ? nah
01:09:115 (1,3) - Please try to avoid ugly overlaps like these,i don't really see the point of the overlaps,there are also some later in the map edgy mapping
From 02:33:915 - to 02:38:315 - i suggest u map to the drums the slider ticks do
04:08:310 (1) - Move this further away from 04:07:910 (5) - to abt x:416 y:224 cannot cuz if move too far the next note very hard to hit due to reverse flow

quick glance oni

That's it.
GL~

-Mo- wrote:

-Mo-d for standard

Kaori
- The timing points at the start of the map are using default samplesets and so the sliders aren't silenced.
- 00:12:291 (3) - I feel like this would be cooler if you did a circle-slider (or the reverse) rather than a single reverse slider so the extra clicks emphasise the faster piano notes. You've already used 1/2 clicking rhythms anyway. Fixed
- 01:05:515 (4,1) - Not sure what the goal was with this overlap but to me it looks weird and out of place. Fixed
- 01:23:115 (2,3) - I don't think these are supposed to use drum sampleset. Fixed, justmeepthings
- 01:31:515 (1) - Out of the three sliders you used for this slower section, this one is the odd one out. It uses more straight lines than the other two sliders and the final curve to me looks off for some reason (probably because of too many white nodes). I think you can do a better slider than this one. added a curve and cleaned it up a bit
- 02:03:515 (1) - This slider seems pretty odd in terms of rhythm to me. Assuming you're prioritising background sounds over the vocals for this section, there's a pretty strong beat on 02:04:315 that you completely miss. Fixed
- 02:17:115 (3) - I would personally rotate this (either by 30 degrees or 180 degrees) so that there are more contasting angles between the sliders to pair with the 02:16:315 (1,2) pattern better. Fixed
- 02:27:115 (5,6,1) - The spacing emphasis here could be improved I think. The stronger beats are 5 and 1, however the current spacing implies that 6 is stronger out of the three. repeated the back and forth jumps used in the first chorus instead
- 02:29:115 (3,4) - Similar thing, but aesthetically you could probably leave it. leavin it there~
- 02:32:315 (3) - I think I would just keep this as a regular slider shape rather than make it fancy looking. The different shapes suit better after the next measure when the music changes. Fixed
- 03:09:915 (1) - You could probably get away with not needing to NC this. It feels like there's too many NCs happening here. Fixed
- 03:11:915 (1,2,3) - I would try to map this in a way so that the 1/3 is easier to read and react to, either by spacing these out even further or using sliders instead. Fixed
- 03:17:915 (2,1) - Covering up slider reverses in this manner is unrankable now. fuk, fixed
- 04:23:710 (4) - Drum sampleset thing. Fixed
- 04:27:510 (1) - It's probably a good idea to remake this so that the loop is a little clearer and so that the slider ticks aren't overlapping each other.made it perfectly overlap
thanks guys!
also lost reply to both tralen and shishou, i fixed some stuff from it tho!
jeanbernard8865
isn't that half bpm
Illyasviel
Please rank this map
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