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posted
Hi there. A return m4m which I should have done a week or 2 ago. Sorry for the late reply.

Note that a lot of the stuff is pretty much set.

General:
1) I really think you could fit a hard diff in there.

Normal:
1) 00:26:899 (1,2,3,4) - Spacing between 2 and 3 is different (1.17x) compared to 1 and 2 (1.00x). Please fix that if possible (normal's and easy's you try and keep consistent spacing): you can do that by moving 2 to (160,126) and 3 to (160,257)

Easy:
:D

Other than that, the whole map is really nice. Any problem has been fixed by previous mods so yeah I cannot say much.

Good luck.
posted

RVMathew wrote:

Hi there. A return m4m which I should have done a week or 2 ago. Sorry for the late reply. Oh, hey :)

Note that a lot of the stuff is pretty much set.

General:
1) I really think you could fit a hard diff in there. Originally planned to map Easy and Normal difficulty, I don't have good experience for hard difficulties, if manage to do this, Then I had to find some testers. (Currently I requested this beatmap for some BN's if no one would mod this, I'll consider to do this.)

Normal:
1) 00:26:899 (1,2,3,4) - Spacing between 2 and 3 is different (1.17x) compared to 1 and 2 (1.00x). Please fix that if possible (normal's and easy's you try and keep consistent spacing): you can do that by moving 2 to (160,126) and 3 to (160,257) Accidental, funny mistakes always gets me.

Easy:
:D I hope this is :okhand:

Other than that, the whole map is really nice. Any problem has been fixed by previous mods so yeah I cannot say much. Yea, I feelin fired up for rank this a little bit, but thanks for finding some problems.

Good luck.Good luck for you too.
posted
nm from queue

[hard]
overall, the map looks a little too bland for my liking, not to say that this type of mapping is unrankable, but you'd have a hard time finding people who enjoy this kind of mapping. Another thing is that there's not enough snappy movement to represent changes in sound or intensity so I have a hard time finding anything particularly interesting about the map...

00:11:539 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - In this section, the only thing you have done to reflect the increasing intensity of the song is increase the volume. I think you could be a little more creative and also increase the spacing in each part the volume increases. Also I'm not really a fan of these linear patterns, since it is increasing in intensity, I believe you could have snappier movements especially at the point where the volume increases to properly reflect the sounds.

00:38:419 (1,2) - white tick and red tick in between both have distinguishable sounds and deserve to be mapped

00:40:339 (6) - random increase in spacing, there's no need to do this, especially when the 4 circles before it have the same spacing. It's just unpredictable and looks weird.

good luck
posted

Seaweed wrote:

nm from queue

[hard]
overall, the map looks a little too bland for my liking, not to say that this type of mapping is unrankable, but you'd have a hard time finding people who enjoy this kind of mapping. Another thing is that there's not enough snappy movement to represent changes in sound or intensity so I have a hard time finding anything particularly interesting about the map...

00:11:539 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - In this section, the only thing you have done to reflect the increasing intensity of the song is increase the volume. I think you could be a little more creative and also increase the spacing in each part the volume increases. Also I'm not really a fan of these linear patterns, since it is increasing in intensity, I believe you could have snappier movements especially at the point where the volume increases to properly reflect the sounds. Thre's so much stuff going on in this section, I gonna keep it that way for better playability.

00:38:419 (1,2) - white tick and red tick in between both have distinguishable sounds and deserve to be mapped I'll just keep to be consistent with other difficulties here, plus little break suits better than hitsounding this.

00:40:339 (6) - random increase in spacing, there's no need to do this, especially when the 4 circles before it have the same spacing. It's just unpredictable and looks weird. Tested these out a, seems pretty ok. I'll add NC to make this more predictable.

good luck
Thank you for mod.
posted
Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. As you may hear, here 00:03:859 - starts a sound that is similar with 00:04:819 - 00:05:779 - 00:07:699 - 00:09:619 - etc sounds, and as I see you mostly emphasis these strong "piano" styled sounds and they are the main instrument in your eyes. It's good, but according to this, this 1/2 slider+circle 00:03:859 (1,2) - don't really fit the general idea. Yes, the sounds aren't the same, but they are "similar" so emphasizing them with similar ways is better than creating new random ideas. My conclusion is replacing 00:03:859 (1,2) - with a 1/1 slider that would perfectly fit the music and distinguish these beautiful and the strongest sounds of the part :3
  2. 00:22:099 (3) - this one breaks the DS idea of this part. As I see, all objects in this part of the map are spaced to the same spacing, but here you suddenly used a jump, but this sound doesn't really differ from other sounds of this part. My conclusion is placing the slider closer to previous so the DS between them is 1.2x, but don't forget to make the same DS to the next object.
[]
Overall, not the worst map I've ever seen, you have got a lot of potential. The main problem of the map is random placed objects without any good visual idea, but I believe it's fixable and the mapper will become a good mapper if they don't give up. Good luck with this set~
posted

M a r v o l l o wrote:

Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. As you may hear, here 00:03:859 - starts a sound that is similar with 00:04:819 - 00:05:779 - 00:07:699 - 00:09:619 - etc sounds, and as I see you mostly emphasis these strong "piano" styled sounds and they are the main instrument in your eyes. It's good, but according to this, this 1/2 slider+circle 00:03:859 (1,2) - don't really fit the general idea. Yes, the sounds aren't the same, but they are "similar" so emphasizing them with similar ways is better than creating new random ideas. My conclusion is replacing 00:03:859 (1,2) - with a 1/1 slider that would perfectly fit the music and distinguish these beautiful and the strongest sounds of the part :3 Yes, this one was little rusty, didn't noticed that..
  2. 00:22:099 (3) - this one breaks the DS idea of this part. As I see, all objects in this part of the map are spaced to the same spacing, but here you suddenly used a jump, but this sound doesn't really differ from other sounds of this part. My conclusion is placing the slider closer to previous so the DS between them is 1.2x, but don't forget to make the same DS to the next object. Oh ok, I get it. Basically did this to get variety in spacing.

Overall, not the worst map I've ever seen, you have got a lot of potential. The main problem of the map is random placed objects without any good visual idea, but I believe it's fixable and the mapper will become a good mapper if they don't give up. Good luck with this set~
I was used to map Easy/Normal sets, so my first experience with Hards could be little rusty, but I of course will try to improve object placement and a lot's of more things, anyway thanks for mod. If you meant for M4M, just let me know.
posted
hello~ from my queue


  • [General]
  1. metadata looks fine from what I could find: https://miniboss.bandcamp.com/releases http://store.steampowered.com/app/45096 ... oundtrack/ so you should be good to go here.
  2. volume in general sounds a really low, why not increase it in 10% or 20%?

    [Hard]
  3. 00:28:579 (1) - Since this is the last difficulty of the set I'd like to expect something else rather than this simple spinner for all the rhythm that is just hapenning behind.
  4. On the kiai I see you're mixing some rhythms totally different which kinda feel weird when playing, let me explain. 00:33:619 (4,5,6) - Here you follow this sort of piano notes which are quite strong in the music, so it's mostly expected, however, 00:35:539 (6,7) - here happens something similar with the music, but you map it with 2 1/2 sliders which totally ruin the idea you wanted to give before. So yeah, my recommendation would be to change 00:35:539 (6,7) - these into something like 2 3/4 reverse sliders, similar to 00:33:619 (4) -.
  5. Apart from that I see you greatly improved your diff from marvollo's mod, so that's good :D

    [Normal]
  6. 00:36:499 (1) - To be honest this shape feels like so random xD you mostly do linear or curve shapes, the only "different" is 00:08:659 (2) -, but apart from that, having this little curve on 00:36:499 (1) - makes really no sense. Could be subjective, but i guess you would like to change it to keep consistency between your sliders and your overall mapstyle~

    [Easy]
  7. looks fine, but 00:35:539 (5) - is similar to what I pointed on Normal, however this is less notorious imo.

Well, this is a short map and it's safely-mapped, I don't really think you should have problems ranking it. Just call a BN and good luck!
posted

iYiyo wrote:

hello~ from my queue


  • [General]
  1. metadata looks fine from what I could find: https://miniboss.bandcamp.com/releases http://store.steampowered.com/app/45096 ... oundtrack/ so you should be good to go here. Yep, I checked these a lot in the past and extracted every possible info, but maybe i will add some more tags upon update.
  2. volume in general sounds a really low, why not increase it in 10% or 20%? I did increased by 10%

    [Hard]
  3. 00:28:579 (1) - Since this is the last difficulty of the set I'd like to expect something else rather than this simple spinner for all the rhythm that is just hapenning behind. I think with the spinner there's could be a nice transition between diffrent parts of the song, but I will think about that.
  4. On the kiai I see you're mixing some rhythms totally different which kinda feel weird when playing, let me explain. 00:33:619 (4,5,6) - Here you follow this sort of piano notes which are quite strong in the music, so it's mostly expected, however, 00:35:539 (6,7) - here happens something similar with the music, but you map it with 2 1/2 sliders which totally ruin the idea you wanted to give before. So yeah, my recommendation would be to change 00:35:539 (6,7) - these into something like 2 3/4 reverse sliders, similar to 00:33:619 (4) -. Since on my headphones right side was broken I can't able to hear piano notes with left side exactly on this 00:35:539 (6,7) -
  5. Apart from that I see you greatly improved your diff from marvollo's mod, so that's good :DYea, he is a kind person.

    [Normal]
  6. 00:36:499 (1) - To be honest this shape feels like so random xD you mostly do linear or curve shapes, the only "different" is 00:08:659 (2) -, but apart from that, having this little curve on 00:36:499 (1) - makes really no sense. Could be subjective, but i guess you would like to change it to keep consistency between your sliders and your overall mapstyle~ There's supposed to blanket here, eh I will reshape these sliders.

    [Easy]
  7. looks fine, but 00:35:539 (5) - is similar to what I pointed on Normal, however this is less notorious imo.Alright, I will try something more then.

Well, this is a short map and it's safely-mapped, I don't really think you should have problems ranking it. Just call a BN and good luck! Thank you so much for a mod and accepting my request.
posted
Hi, from #modreqs
[Normal]
00:16:339 (3) - reverse this slider one more time

[Hard]
00:34:699 (1, 2) - 1 relocate to x=212 y=206, 2 relocate to x=122 y=202 then this section will be more aesthetic
posted

ChuuritsuTv wrote:

Hi, from #modreqs
[Normal]
00:16:339 (3) - reverse this slider one more time Rhythm will become inconsistent and double reverse sliders on normal difficulties are uncommon and not allowed (if they are 1/2 or lower.)

[Hard]
00:34:699 (1, 2) - 1 relocate to x=212 y=206, 2 relocate to x=122 y=202 then this section will be more aesthetic I guess you meant about circular flow, did this.
Thank you for mod.
posted
Hey there.

[Hard]
00:38:419 (1) - I think you should alter the rhythm you chose here so that the red tick that this slider ends on is clickable. It's a much more prominent sound than the one it starts on.
00:31:699 (2) - You should rotate this slider -21 degrees. There's this weird dip in the shape the two sliders form.
00:25:939 (4,5,6) - Consider replacing those last two circles with a 1/2 slider. The four sounds that these notes land on are all "together", so it makes sense to reflect that.

[Normal]
00:34:339 (3) - You should rotate this slider by 18 degrees to better flow from the kickslider just before it.
00:25:939 (2,3) - Two 1/2 sliders would work better for emphasis here.

[Easy]
Couldn't find anything wrong here. Solid diff.

You'll definitely be able to get this map ranked at this rate. Best of luck.
posted

Incomp wrote:

Hey there.

[Hard]
00:38:419 (1) - I think you should alter the rhythm you chose here so that the red tick that this slider ends on is clickable. It's a much more prominent sound than the one it starts on. Sort of agree as there are quite a pitch to follow
00:31:699 (2) - You should rotate this slider -21 degrees. There's this weird dip in the shape the two sliders form. Yep it sort of improved flow by rotating this a bit and I kept more sharp angle between this and next slider, I guess by doing this it will be more comfortable to reach this.
00:25:939 (4,5,6) - Consider replacing those last two circles with a 1/2 slider. The four sounds that these notes land on are all "together", so it makes sense to reflect that. Alright.

[Normal]
00:34:339 (3) - You should rotate this slider by 18 degrees to better flow from the kickslider just before it. Ok.
00:25:939 (2,3) - Two 1/2 sliders would work better for emphasis here. Not bad idea, but I think current emphasis is ok too, it hits important sounds same as 1/2 sliders would do.

[Easy]
Couldn't find anything wrong here. Solid diff.

You'll definitely be able to get this map ranked at this rate. Best of luck. Thank you for a mod. Gonna update this later on, because I wanna improve Hard difficulty a little more.
posted
moddingv1 nostalgia owo

00:16:339 (3,4,5,6) - Right now, this pattern looks like a weird uneven curve - doing something like this could make it look more even - https://osu.ppy.sh/ss/10016088
00:03:859 (1,2) - Blanketing these sliders might look more aesthetically pleasing - https://osu.ppy.sh/ss/10016111
00:20:179 (3,4,5) - Whilst blankets are cool, at an easy level AR, note 5 could look like it comes before note 4 to new players, resulting in a miss. Something like a square could be more intuitive here - https://osu.ppy.sh/ss/10016146
00:26:419 (5,1,2) - Similar issue here, where slider could be misread as being hit first - this was my solution, although I'm sure something even more intuitive could be formed - https://osu.ppy.sh/ss/10016156
00:32:659 (1,2) - 2nd slider head could get mixed up, and players could hit the tail - push slider 1's head downwards so that the tail points towards 2's head.
00:33:619 (2,3,4,5) - More similar potential reading issues between 3,4,5 here, although there's unfortunately no easy solution to this one.
00:35:539 (5,1) - More potential head/tail mixups on slider 1.


Solid mapset, only the easy diff really needs improvement with reading for new players. GL on getting this ranked!

Please remember to return the M4M! You can find my map over at: https://osu.ppy.sh/beatmapsets/717143/discussion <3
posted

SuperCSGO wrote:

moddingv1 nostalgia owo

[Hard]
00:16:339 (3,4,5,6) - Right now, this pattern looks like a weird uneven curve - doing something like this could make it look more even - https://osu.ppy.sh/ss/10016088 This pattern is accually even, but I did some rotation which made you think in opposite way, but I'll try to do something else instead

[Normal]
00:03:859 (1,2) - Blanketing these sliders might look more aesthetically pleasing - https://osu.ppy.sh/ss/10016111 Sounds great, but parallel is ok too imo.

[Easy]
00:20:179 (3,4,5) - Whilst blankets are cool, at an easy level AR, note 5 could look like it comes before note 4 to new players, resulting in a miss. Something like a square could be more intuitive here - https://osu.ppy.sh/ss/10016146 I did increased AR a little, so the issue should be avoided on similar parts.
00:26:419 (5,1,2) - Similar issue here, where slider could be misread as being hit first - this was my solution, although I'm sure something even more intuitive could be formed - https://osu.ppy.sh/ss/10016156
00:32:659 (1,2) - 2nd slider head could get mixed up, and players could hit the tail - push slider 1's head downwards so that the tail points towards 2's head. Ok, this might be a bit misreadable, so just replaced this slider.
00:33:619 (2,3,4,5) - More similar potential reading issues between 3,4,5 here, although there's unfortunately no easy solution to this one.
00:35:539 (5,1) - More potential head/tail mixups on slider 1. Here's slider 5 is rotated towards bottom, so it's most likely head will be expected.

Solid mapset, only the easy diff really needs improvement with reading for new players. GL on getting this ranked!
Please remember to return the M4M! You can find my map over at: https://osu.ppy.sh/beatmapsets/717143/discussion <3 Thank you for mod and suggestions, I'll try to come with mod in 48 hours period, otherwise PM.
posted
I'm trying to think of a witty comment about these short 8-bit songs that really seem to pop up all the time in osu but idk so uhhh

Hard:
00:03:859 - So like you do this cool thing where it's like "bmm-CLAP-bmm-CLAP" and I'm like "hell yeah im jammin lmao" and like my butt starts to shake a little bit but then you stop and im like "o" like idk it's just really random.
00:11:539 - I really like this though because it gives sort of purpose to these beats, making the snare have like this weighty effect rather than as a beat. However, the beginning having that beat just kind of makes it really weird in context idk.
00:36:019 (7) - I think naturally when a lot of players will read this pattern they'll assume they're connected 1/4s rather than spaced out, so you MAY want to consider making that more clear? (or honestly just extending (6) by 1 repeat since honestly that's what people will probably do anyway when they play idk.

cool

Normal:
00:19:219 (1) - You may want to consider opening up this slider, it looks SUPER cramped right now. You can get the same nice curve without making that shit macaroni.

Easy:
so idk why this one has the different background. If you're going to use custom backgrounds, I suggest using one for EVERY diff, instead of having 1 with a different background. If you have to have one with the different background, make it the hardest since it's special or something.

Yeah this map is nice lmao I'll star it a bunch.
posted

CDFA wrote:

I'm trying to think of a witty comment about these short 8-bit songs that really seem to pop up all the time in osu but idk so uhhh

Hard:
00:03:859 - So like you do this cool thing where it's like "bmm-CLAP-bmm-CLAP" and I'm like "hell yeah im jammin lmao" and like my butt starts to shake a little bit but then you stop and im like "o" like idk it's just really random. Ok, thanks I will try to add it more then.
00:11:539 - I really like this though because it gives sort of purpose to these beats, making the snare have like this weighty effect rather than as a beat. However, the beginning having that beat just kind of makes it really weird in context idk. Oh you meant about hitsounds, I'll try to sort this out.
00:36:019 (7) - I think naturally when a lot of players will read this pattern they'll assume they're connected 1/4s rather than spaced out, so you MAY want to consider making that more clear? (or honestly just extending (6) by 1 repeat since honestly that's what people will probably do anyway when they play idk. I spaced out this a bit different to avoid that overlap, so rhythm here should be more expected right now.

cool

Normal:
00:19:219 (1) - You may want to consider opening up this slider, it looks SUPER cramped right now. You can get the same nice curve without making that shit macaroni. Agree, this looks a bit odd for me too.

Easy:
so idk why this one has the different background. If you're going to use custom backgrounds, I suggest using one for EVERY diff, instead of having 1 with a different background. If you have to have one with the different background, make it the hardest since it's special or something. I tried to use three different backgrounds for each difficulties.

Yeah this map is nice lmao I'll star it a bunch. Thank you so much for a mod and a lot of stars CDFA.
posted
Hi there! From my queue!

[General]

  1. Slider Tick Rate: Why don't you try to use STR 2 instead? It'll help you to cover a lot of important sections in the song, so it fits this song best. You should give it a try.
  2. 00:28:579 (1) - I'd use a finish in this spinner, it sounds pretty empty without any hitsound (All difficulties).


[Easy]

  1. 00:05:779 (3) - I'd change a bit the shape of this slider. Actually it doesn't look really well aesthetically and it doesn't flow as good as it could be, try using something like this, after that you'll need to move some grids (4) to don't have spacing issues, don't forget that please.
  2. 00:24:019 (2,3) - In this section the map become a bit monotonus in term of rhythm, I'd suggest you a change here. Try using a slider like this one instead of using a constant 1/1 pattern as you did before. You'll have to remap a bit, but you have a spinner in 00:28:579 (1) - so you won't need to re-ubicate a lot of notes (yeah.. only 5 notes).
  3. 00:39:379 (1) - I personally think that this slider can look much better if you rotate it as I did here. I think it flows a bit better at the end of the map too.

    - I don't have major problems with this difficulty, just some aesthetically problems and a rhythm that can be changed. As for the rest, you did it well c:


[Normal]

  1. 00:24:739 (4,1) - Looking at the style you used in this map, I think this pattern doesn't emphasize what you did in the rest of the map. What about using [url]this rhythm[/url]. This will provide you a better consistency in the map.
  2. 00:34:339 (3) - I think you're missing Whistles at this slider start and slider end. Would you mind adding them?

    - Nothing critical. Good job.


[Hard]

  1. 00:25:459 (3,4,5) - I'd increase a bit the spacing between these objects due the music change. You did something like what I'm mentioning in 00:06:739 (3,4,5,6) - & 00:10:579 (3,4,5) - , so I don't see a good reason to don't do the same thing here.
  2. 00:35:539 (6,7) - In both sliders, try adding an additional repetition to cover the song in a better way. A simple rhythm doesn't work really good here and I think you can make this a bit harder because it's the kiai time (in other words, the most important section in the map). The difficult gap is generally good in the whole map, so in my opinion, you won't have a problem if you add an additional thing.

    - Maybe this is not the best aesthetical map, but in general plays good, so I don't have problems with it. Good work here too.


That's all I could find!
There aren't major problems in this set, I'll probably recheck it in the future if I have time c:
Good luck!
posted

mancuso_JM_ wrote:

Hi there! From my queue!

[General]

  1. Slider Tick Rate: Why don't you try to use STR 2 instead? It'll help you to cover a lot of important sections in the song, so it fits this song best. You should give it a try. Oh ok it fits correctly and all ticks is reflecting a song, agree with that.
  2. 00:28:579 (1) - I'd use a finish in this spinner, it sounds pretty empty without any hitsound (All difficulties). I thought hitsounding a spinner is uncommon thing, but I guess I should do this.


[Easy]

  1. 00:05:779 (3) - I'd change a bit the shape of this slider. Actually it doesn't look really well aesthetically and it doesn't flow as good as it could be, try using something like this, after that you'll need to move some grids (4) to don't have spacing issues, don't forget that please. Improved flow.
  2. 00:24:019 (2,3) - In this section the map become a bit monotonus in term of rhythm, I'd suggest you a change here. Try using a slider like this one instead of using a constant 1/1 pattern as you did before. You'll have to remap a bit, but you have a spinner in 00:28:579 (1) - so you won't need to re-ubicate a lot of notes (yeah.. only 5 notes). I guess there was a bit too much click in 1/1 rhythm so I did your suggestion.
  3. 00:39:379 (1) - I personally think that this slider can look much better if you rotate it as I did here. I think it flows a bit better at the end of the map too. I wanted to do this before, but I managed to keep this somehow c:

    - I don't have major problems with this difficulty, just some aesthetically problems and a rhythm that can be changed. As for the rest, you did it well c:


[Normal]

  1. 00:24:739 (4,1) - Looking at the style you used in this map, I think this pattern doesn't emphasize what you did in the rest of the map. What about using [url]this rhythm[/url]. This will provide you a better consistency in the map. Nevertheless Image is missing, I will try something more here.
  2. 00:34:339 (3) - I think you're missing Whistles at this slider start and slider end. Would you mind adding them? I mostly focusing to hitsound white ticks, but Whistles kind a fits here pretty well.

    - Nothing critical. Good job.


[Hard]

  1. 00:25:459 (3,4,5) - I'd increase a bit the spacing between these objects due the music change. You did something like what I'm mentioning in 00:06:739 (3,4,5,6) - & 00:10:579 (3,4,5) - , so I don't see a good reason to don't do the same thing here. Accually there's a good point, this part is sort of familiar with the previous.
  2. 00:35:539 (6,7) - In both sliders, try adding an additional repetition to cover the song in a better way. A simple rhythm doesn't work really good here and I think you can make this a bit harder because it's the kiai time (in other words, the most important section in the map). The difficult gap is generally good in the whole map, so in my opinion, you won't have a problem if you add an additional thing. Well, I tried.

    - Maybe this is not the best aesthetical map, but in general plays good, so I don't have problems with it. Good work here too.


That's all I could find!
There aren't major problems in this set, I'll probably recheck it in the future if I have time c: See you in future maybe. ^^
Good luck! Thank you for accepting my request and mod c: also I gonna update beatmap very soon.
posted
Easy.

00:30:739 - I do not see any need for it to be activated, it does not even feel like a chorus, I suggest you remove it
00:28:579 (1) - That the spinner better start in the white line friend

Normal.

00:14:179 (2,3) - It feels desroden here, I know it can improve it
00:28:579 (1) - The same with the spinner
00:30:739 - The kiai too
00:39:859 (3) - This slider would be better noticed with a reverse

Hard.

00:11:299 (5,2) - Avoid that the notes appear like this, stack them or try not to look like that when they appear
00:30:739 - This is not (kiai)
00:32:659 (1,2,3) - This triple does not fit, let alone the hitnormal that you added

I hope I helped you, I hope my mods <3
posted

-_vicX_- wrote:

Easy.

00:30:739 - I do not see any need for it to be activated, it does not even feel like a chorus, I suggest you remove it Kiai is optional thing accually.
00:28:579 (1) - That the spinner better start in the white line friend Maybe, but it's already cool spiner is long enough and it begins on stong beat.

Normal.

00:14:179 (2,3) - It feels desroden here, I know it can improve it I checked this again with all resolution and it stays on screen al the time
00:28:579 (1) - The same with the spinner ^^
00:30:739 - The kiai too :)
00:39:859 (3) - This slider would be better noticed with a reverse There's a strong beat comming on 00:40:339 -

Hard.

00:11:299 (5,2) - Avoid that the notes appear like this, stack them or try not to look like that when they appear It's kinda ok, but I'll probably change it thanks.
00:30:739 - This is not (kiai) :)
00:32:659 (1,2,3) - This triple does not fit, let alone the hitnormal that you added I think "Finish" quite fits right here.

I hope I helped you, I hope my mods <3 Gracias para mod Victor :)
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