Mod #16, from Seaweed
Thank you for mod.Seaweed wrote:
nm from queue
[hard]
overall, the map looks a little too bland for my liking, not to say that this type of mapping is unrankable, but you'd have a hard time finding people who enjoy this kind of mapping. Another thing is that there's not enough snappy movement to represent changes in sound or intensity so I have a hard time finding anything particularly interesting about the map...
00:11:539 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - In this section, the only thing you have done to reflect the increasing intensity of the song is increase the volume. I think you could be a little more creative and also increase the spacing in each part the volume increases. Also I'm not really a fan of these linear patterns, since it is increasing in intensity, I believe you could have snappier movements especially at the point where the volume increases to properly reflect the sounds. Thre's so much stuff going on in this section, I gonna keep it that way for better playability.
00:38:419 (1,2) - white tick and red tick in between both have distinguishable sounds and deserve to be mapped I'll just keep to be consistent with other difficulties here, plus little break suits better than hitsounding this.
00:40:339 (6) - random increase in spacing, there's no need to do this, especially when the 4 circles before it have the same spacing. It's just unpredictable and looks weird. Tested these out a, seems pretty ok. I'll add NC to make this more predictable.
good luck