forum

Iuri Rodrigues - Junkyard

posted
Total Posts
59
show more
Topic Starter
Jonis221
9

Neoskylove wrote:

Q

[Normal]
00:04:579 (1,2,3,4,5,6,1,2,3,4) - this 1/2 beats looks hard to play and boring since this part doesn't have any variousity,. Alright.
00:08:419 (1,2) - and this part is too empty comparing with previous part. Fine, I'll consider to make it.
00:11:539 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as above. make some various pattern for better map's quality. ^
00:39:379 (1) - remove NC I think I'll keep this for now, cause this part is emphasizes strong beats.
GL
Thanks, nevertheless I trash mapper, this mod was gud.
I probably will update this other day, just saying, in case you gonna read this.
Jemzuu
general
  1. remove the commas in tags
  2. 00:30:739 - remove kiai
  3. 00:30:859 - delete this green line
normal
  1. 00:09:619 (1,2) - swap ncs cus the new sound comes on (2) also to be consistent with 00:06:739 (1) - it kinda has the same sound imo
  2. 00:33:619 (2) - can u slightly lower the slidertail a bit to perfectly align with 3

!summon bn
Topic Starter
Jonis221
Mod #10: Hello, AJamez

AJamez. wrote:

general
  1. remove the commas in tags Looks like osu!website doesn't registering commas, but I'll remove them.
  2. 00:30:739 - remove kiai In my opinion kiai is for costetic purposes, But will think about this (also noticed that tons of maps does the same thing. For instance this one https://osu.ppy.sh/b/818063
  3. 00:30:859 - delete this green line
normal
  1. 00:09:619 (1,2) - swap ncs cus the new sound comes on (2) also to be consistent with 00:06:739 (1) - it kinda has the same sound imo Yeah, I was thinking about this earlier, but idk why i'm did not changed this, that means changed.
  2. 00:33:619 (2) - can u slightly lower the slidertail a bit to perfectly align with 3 Did this.

Thank you for mod
!summon bn
meii18
from my q

general

  1. disable letterbox as the artist and title appears automatically in-gameplay field, even if it's checked or not
  2. ^same with countdown as the countdown does not even appear when the song begins
clean

easy

  1. as how the difficulty is structured, AR 3 would suit much better plus for a better spread (3>5)
  2. moving HP 1 to HP 2 would be more noob-friendly as the rhythm density is given here
  3. 00:10:579 (3) - this can be less sharpened as you did with 00:08:659 (1,2) - so that would be most likely for consistency
  4. 00:11:539 (1) - replacing hitwhistle with hitclap would suit much better as the drum is much stronger by that explosion sound which represents a kind of cymbal, in comparison with the drums from 00:13:459 (3) - and 00:15:379 (1) - // 00:17:299 (3) - same
  5. 00:23:059 (1,2,3,4) - comapring this measure with 00:26:899 (1,2,3) - and 00:32:659 (1,2,3,4,5,1,2,3,4) -, this is a little less dense than these sections because it contains only 1/1 slider + note + 1/1 slider rhythm and it makes a bit inconsistent as the 8-bit instruments are quite similar imo you can keep the 1/1 slider from 00:23:059 (1) - as on 00:19:219 (1,2,3,1,2,3) - is kinda much clicking and that 1/1 slider's role is to give to the player a little break from clicking in row but speaking about 00:24:979 (3) -, having something like this https://puu.sh/y9MJT/f9492f0484.jpg or like this http://puu.sh/y9MLo/0b2cd0699f.jpg, rhythmically speaking, it would make this part more consistent with 00:32:659 (1,2,3,4,5,1,2,3,4) - and 00:26:899 (1,2,3) -
  6. 00:35:539 (5) - maybe ctrl+J this slider and then rotate it at 16 degress? it will give a nice flow to the entire 00:34:579 (3,4,5,1,2) - pattern
  7. 00:37:459 (3,4) - that's quite weird to map 1/2 here as you mostly mapped 1/1 and the newbie player might get confused here as he got used to playing only 1/1 here something like this http://puu.sh/y9MTq/63c3e7fe75.jpg should work as it is supposed to follow 1/1
normal

  1. how about using 0.90x spacing? the overlaps are pretty crampy and almost unnoticeable right now
  2. if you changed the AR in easy to 3, here the AR 5 would suit as the rhythm density is given here // same for HP it would fit much better the rhythm density as being setted to HP 4 plus that would be detrimental for advanced players and will give a better spread (2>4)
  3. 00:03:859 (1,2,3) - aren't these supposed to be parallel like this https://puu.sh/y9N4B/fd4ea79297.jpg?
  4. 00:03:859 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - there's so much clicking for newbie player and advanced ones. in addition, there are no even gaps i know that you're mostly foccusing on following the 8-bit instruments but you need to nerf this part to avoid constant clicking suggestion (removing 1/2 circles as i did in pic)
  5. 00:06:739 (3) - hitwhistle would suit better than hitclap here
  6. 00:07:699 (1) - what do you think about curving this slider? it will give a better flow than the straight one
  7. 00:09:619 (1) - that's quite similar to 00:07:699 (1) - and 00:03:859 (1) -. seems like you suddenly switched from 8-bit synth's extension to snares how about using here 1/1 slider for 8-bit synth's extension as you did before for 00:07:699 (1) - and 00:03:859 (1) -?
  8. 00:11:539 (1) - ; 00:17:299 (1) - same thing as i said in Easy regarding hitsounding
  9. 00:12:259 (2) - consider moving this hitcircle to 2|148 for instance as it overlaps with 00:11:059 (4) - and it doesn't look really nice visually speaking and for better flow
  10. 00:24:739 (4,5) - as the 8-bit synth prefers to lead mostly on a hitcircle, rather than 1/2 slider, having the rhyhtm structured by 1/2 hitcircle + 1/2 slider and repeat like this http://puu.sh/yaUtl/f124e19fd6.jpg would suit much better the 8-bit synth (and snares in the case of 00:25:219 (5) -)
  11. 00:25:939 (1,2,1,2,3,4,5) - the flow feels a little bit crampy here moving 00:26:899 (1) - to 251|33 and restructuring the placement of 00:27:379 (2,3,4,5) -
    https://puu.sh/yaUGY/3600f720bb.jpg would actually improve the flow of the whole pattern imo
  12. 00:28:819 (1) - the spinner could've started on 00:28:579 (5) - as there's the new stanza it would suit much better than before but don't forget to delete 00:28:579 (5) -
  13. 00:36:499 (1) - that's almost offscreen on 4:3 resolution D:
cool map <3 here's a star from me
gl!
Topic Starter
Jonis221
Mod #11(edited): Hey, ByBy

ByBy wrote:

from my q

general

  1. disable letterbox as the artist and title appears automatically in-gameplay field, even if it's checked or not Oh, ok I'll do this.
  2. ^same with countdown as the countdown does not even appear when the song begins Ok.
clean

easy

  1. as how the difficulty is structured, AR 3 would suit much better plus for a better spread (3>5)
  2. moving HP 1 to HP 2 would be more noob-friendly as the rhythm density is given here Alright, changed both things.
  3. 00:10:579 (3) - this can be less sharpened as you did with 00:08:659 (1,2) - so that would be most likely for consistency Made them similar.
  4. 00:11:539 (1) - replacing hitwhistle with hitclap would suit much better as the drum is much stronger by that explosion sound which represents a kind of cymbal, in comparison with the drums from 00:13:459 (3) - and 00:15:379 (1) - // 00:17:299 (3) - same Right, it fits quite nice..
  5. 00:23:059 (1,2,3,4) - comapring this measure with 00:26:899 (1,2,3) - and 00:32:659 (1,2,3,4,5,1,2,3,4) -, this is a little less dense than these sections because it contains only 1/1 slider + note + 1/1 slider rhythm and it makes a bit inconsistent as the 8-bit instruments are quite similar imo you can keep the 1/1 slider from 00:23:059 (1) - as on 00:19:219 (1,2,3,1,2,3) - is kinda much clicking and that 1/1 slider's role is to give to the player a little break from clicking in row but speaking about 00:24:979 (3) -, having something like this https://puu.sh/y9MJT/f9492f0484.jpg or like this http://puu.sh/y9MLo/0b2cd0699f.jpg, rhythmically speaking, it would make this part more consistent with 00:32:659 (1,2,3,4,5,1,2,3,4) - and 00:26:899 (1,2,3) - Oh, I see that's a good point, thanks. Will make this more consistent with similar rhythm parts.
  6. 00:35:539 (5) - maybe ctrl+J this slider and then rotate it at 16 degress? it will give a nice flow to the entire 00:34:579 (3,4,5,1,2) - pattern It sort of improves the situation, so I did this.
  7. 00:37:459 (3,4) - that's quite weird to map 1/2 here as you mostly mapped 1/1 and the newbie player might get confused here as he got used to playing only 1/1 here something like this http://puu.sh/y9MTq/63c3e7fe75.jpg should work as it is supposed to follow 1/1 Ok, I did something different here.
normal

  1. how about using 0.90x spacing? the overlaps are pretty crampy and almost unnoticeable right now I gonna keep 1.0x to get star rating contrast higher between Easy and normal.
  2. if you changed the AR in easy to 3, here the AR 5 would suit as the rhythm density is given here // same for HP it would fit much better the rhythm density as being setted to HP 4 plus that would be detrimental for advanced players and will give a better spread (2>4) Alright, no complains here.
  3. 00:03:859 (1,2,3) - aren't these supposed to be parallel like this https://puu.sh/y9N4B/fd4ea79297.jpg? Switched rhyhtm a bit, that resulted into switched pattern.
  4. 00:03:859 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - there's so much clicking for newbie player and advanced ones. in addition, there are no even gaps i know that you're mostly foccusing on following the 8-bit instruments but you need to nerf this part to avoid constant clicking suggestion (removing 1/2 circles as i did in pic) Lowered density here.
  5. 00:06:739 (3) - hitwhistle would suit better than hitclap here Alright.
  6. 00:07:699 (1) - what do you think about curving this slider? it will give a better flow than the straight one I done something different.
  7. 00:09:619 (1) - that's quite similar to 00:07:699 (1) - and 00:03:859 (1) -. seems like you suddenly switched from 8-bit synth's extension to snares how about using here 1/1 slider for 8-bit synth's extension as you did before for 00:07:699 (1) - and 00:03:859 (1) -? Yea, but I just did this for rhythm variation.
  8. 00:11:539 (1) - ; 00:17:299 (1) - same thing as i said in Easy regarding hitsounding Right.
  9. 00:12:259 (2) - consider moving this hitcircle to 2|148 for instance as it overlaps with 00:11:059 (4) - and it doesn't look really nice visually speaking and for better flow I basically restructured this whole part, so every object position is different right now, it also means that overlap is gone.
  10. 00:24:739 (4,5) - as the 8-bit synth prefers to lead mostly on a hitcircle, rather than 1/2 slider, having the rhyhtm structured by 1/2 hitcircle + 1/2 slider and repeat like this http://puu.sh/yaUtl/f124e19fd6.jpg would suit much better the 8-bit synth (and snares in the case of 00:25:219 (5) -) Changed this one.
  11. 00:25:939 (1,2,1,2,3,4,5) - the flow feels a little bit crampy here moving 00:26:899 (1) - to 251|33 and restructuring the placement of 00:27:379 (2,3,4,5) -
    https://puu.sh/yaUGY/3600f720bb.jpg would actually improve the flow of the whole pattern imo Alright I changed like this
  12. 00:28:819 (1) - the spinner could've started on 00:28:579 (5) - as there's the new stanza it would suit much better than before but don't forget to delete 00:28:579 (5) -
  13. 00:36:499 (1) - that's almost offscreen on 4:3 resolution D: Yep, I changed placement, to doesn't interrupt specified problem.
cool map <3 here's a star from me Thanks for finishing mod, and accepting my request, and I'm grateful for the star.
gl!
Nyukai
~Normal~

  1. 00:06:739 (1) - Remove this NC, I know it feels a bit long but you need to follow your consistency.
  2. 00:07:699 (1) - Are you sure about this finish hitsound? I can't hear anything to make it fit with.
  3. 00:10:579 (1) - Same as before about the NC.
  4. 00:13:459 (1) - You did break the whole consistency here, please check all the cases if they are more.
  5. 00:40:339 (3) - I'm still not convinced about finish hitsound, there's no one in this music.
~Easy~

  1. 00:15:379 (1,2) - You don't need to rearrange this cause it could be a bit hard for you, but I feel like this blanket can be improved.
  2. 00:21:139 (1) - Again, there's no need to add this NC.
I feel like I'm missing another difficulty here, the music is not that simple :P

Good luck~
Topic Starter
Jonis221
Mod #12 Hello, Nyukai

Nyukai wrote:

~Normal~

  1. 00:06:739 (1) - Remove this NC, I know it feels a bit long but you need to follow your consistency. Alright
  2. 00:07:699 (1) - Are you sure about this finish hitsound? I can't hear anything to make it fit with. Imo sound a bit stand out from others and cannot fit other hitsound.
  3. 00:10:579 (1) - Same as before about the NC. ^
  4. 00:13:459 (1) - You did break the whole consistency here, please check all the cases if they are more. Made NC's more consistent.
  5. 00:40:339 (3) - I'm still not convinced about finish hitsound, there's no one in this music. Changed into clap.
~Easy~

  1. 00:15:379 (1,2) - You don't need to rearrange this cause it could be a bit hard for you, but I feel like this blanket can be improved. Yea, but the blanket is perfect as possible. And slidershape is quite simple.
  2. 00:21:139 (1) - Again, there's no need to add this NC.Oh, ok did this.
I feel like I'm missing another difficulty here, the music is not that simple :P

Good luck~ Thanks for accepting my request.
Gordon123
hello m4m
[general]
[easy]

  • 00:39:379 (1) - maybe better use slider with reverce imo(in rhythm)
[normal]

  • 00:36:499 (1) - I cant understand why you make curve? make it symmetrical with 00:37:459 (2) - this slider
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

looks good :3
Good Luck ;)
Topic Starter
Jonis221
Mod #13, from Gordon123

Gordon123 wrote:

hello m4m
[general]

  • why in ur mp3 i hear other sonds in the end? why u dont cutted it ;w;
    so http://puu.sh/yeEF8/72c21a2c86.rar here is new mp3 for u (cut). new offset : 49 for new mp3 There's supposed to be track repeat, but I don't wanted to forcely cut it out so I faded it out, but I'll consider to do something different, but of cource I'll check your's cut.
[easy]

  • 00:39:379 (1) - maybe better use slider with reverce imo(in rhythm) Yea, but I don't used any repeat slider slider at all in this difficulty, so it would look a bit out of flow.
[normal]

  • 00:36:499 (1) - I cant understand why you make curve? make it symmetrical with 00:37:459 (2) - this slider Actually I wanted to blanket with 00:35:059 (4) -, but alright I'll do something different here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

looks good :3 Alright.
Good Luck ;) Thank you for accepting my request and suggestions.
_handholding
Easy
00:06:739 (4) - Delete finish from tail
00:19:219 (1) - can add a finish here if you want
00:26:899 (1) - Delete finish, unsupported by the song and feels really forced
00:27:379 (2) - delete timing point, unnecessary to reduce volume

Normal
00:04:579 - an addition of a circle here would be nice as you would be mapping closer to the rhythm of the next measure
00:08:419 - ^
00:21:139 (4) - NC
00:26:899 (1) - Delete finish
00:27:379 (2) - same as easy
Might as well be OD 5 if it's the top diff
[]Song would definitely support a hard diff

w ~
Topic Starter
Jonis221
Mod#14, From Kisses, holy that was quick.

Kisses wrote:

Easy
00:06:739 (4) - Delete finish from tail Alright, did this.
00:19:219 (1) - can add a finish here if you want Until I'm not so expert on hitsounding I gonna agree with your suggestions.
00:26:899 (1) - Delete finish, unsupported by the song and feels really forced
00:27:379 (2) - delete timing point, unnecessary to reduce volume Same for both.

Normal
00:04:579 - an addition of a circle here would be nice as you would be mapping closer to the rhythm of the next measure I just did this to avoid too much clicking in one section, but I'll think about that later on .
00:08:419 - ^
00:21:139 (4) - NC Alright.
00:26:899 (1) - Delete finish Did this on both difficulties.
00:27:379 (2) - same as easy Alright same.
Might as well be OD 5 if it's the top diff Sure.
[]Song would definitely support a hard diff.
w ~
But thanks for accepting my request so much and good luck on cathin' up a Pishi boy.
RVMathew
Hi there. A return m4m which I should have done a week or 2 ago. Sorry for the late reply.

Note that a lot of the stuff is pretty much set.

General:
1) I really think you could fit a hard diff in there.

Normal:
1) 00:26:899 (1,2,3,4) - Spacing between 2 and 3 is different (1.17x) compared to 1 and 2 (1.00x). Please fix that if possible (normal's and easy's you try and keep consistent spacing): you can do that by moving 2 to (160,126) and 3 to (160,257)

Easy:
:D

Other than that, the whole map is really nice. Any problem has been fixed by previous mods so yeah I cannot say much.

Good luck.
Topic Starter
Jonis221
Mod #15 ,from RVMathew

RVMathew wrote:

Hi there. A return m4m which I should have done a week or 2 ago. Sorry for the late reply. Oh, hey :)

Note that a lot of the stuff is pretty much set.

General:
1) I really think you could fit a hard diff in there. Originally planned to map Easy and Normal difficulty, I don't have good experience for hard difficulties, if manage to do this, Then I had to find some testers. (Currently I requested this beatmap for some BN's if no one would mod this, I'll consider to do this.)

Normal:
1) 00:26:899 (1,2,3,4) - Spacing between 2 and 3 is different (1.17x) compared to 1 and 2 (1.00x). Please fix that if possible (normal's and easy's you try and keep consistent spacing): you can do that by moving 2 to (160,126) and 3 to (160,257) Accidental, funny mistakes always gets me.

Easy:
:D I hope this is :okhand:

Other than that, the whole map is really nice. Any problem has been fixed by previous mods so yeah I cannot say much. Yea, I feelin fired up for rank this a little bit, but thanks for finding some problems.

Good luck.Good luck for you too.
Seaweed
nm from queue

[hard]
overall, the map looks a little too bland for my liking, not to say that this type of mapping is unrankable, but you'd have a hard time finding people who enjoy this kind of mapping. Another thing is that there's not enough snappy movement to represent changes in sound or intensity so I have a hard time finding anything particularly interesting about the map...

00:11:539 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - In this section, the only thing you have done to reflect the increasing intensity of the song is increase the volume. I think you could be a little more creative and also increase the spacing in each part the volume increases. Also I'm not really a fan of these linear patterns, since it is increasing in intensity, I believe you could have snappier movements especially at the point where the volume increases to properly reflect the sounds.

00:38:419 (1,2) - white tick and red tick in between both have distinguishable sounds and deserve to be mapped

00:40:339 (6) - random increase in spacing, there's no need to do this, especially when the 4 circles before it have the same spacing. It's just unpredictable and looks weird.

good luck
Topic Starter
Jonis221
Mod #16, from Seaweed

Seaweed wrote:

nm from queue

[hard]
overall, the map looks a little too bland for my liking, not to say that this type of mapping is unrankable, but you'd have a hard time finding people who enjoy this kind of mapping. Another thing is that there's not enough snappy movement to represent changes in sound or intensity so I have a hard time finding anything particularly interesting about the map...

00:11:539 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - In this section, the only thing you have done to reflect the increasing intensity of the song is increase the volume. I think you could be a little more creative and also increase the spacing in each part the volume increases. Also I'm not really a fan of these linear patterns, since it is increasing in intensity, I believe you could have snappier movements especially at the point where the volume increases to properly reflect the sounds. Thre's so much stuff going on in this section, I gonna keep it that way for better playability.

00:38:419 (1,2) - white tick and red tick in between both have distinguishable sounds and deserve to be mapped I'll just keep to be consistent with other difficulties here, plus little break suits better than hitsounding this.

00:40:339 (6) - random increase in spacing, there's no need to do this, especially when the 4 circles before it have the same spacing. It's just unpredictable and looks weird. Tested these out a, seems pretty ok. I'll add NC to make this more predictable.

good luck
Thank you for mod.
Shmiklak
Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. As you may hear, here 00:03:859 - starts a sound that is similar with 00:04:819 - 00:05:779 - 00:07:699 - 00:09:619 - etc sounds, and as I see you mostly emphasis these strong "piano" styled sounds and they are the main instrument in your eyes. It's good, but according to this, this 1/2 slider+circle 00:03:859 (1,2) - don't really fit the general idea. Yes, the sounds aren't the same, but they are "similar" so emphasizing them with similar ways is better than creating new random ideas. My conclusion is replacing 00:03:859 (1,2) - with a 1/1 slider that would perfectly fit the music and distinguish these beautiful and the strongest sounds of the part :3
  2. 00:22:099 (3) - this one breaks the DS idea of this part. As I see, all objects in this part of the map are spaced to the same spacing, but here you suddenly used a jump, but this sound doesn't really differ from other sounds of this part. My conclusion is placing the slider closer to previous so the DS between them is 1.2x, but don't forget to make the same DS to the next object.
[]
Overall, not the worst map I've ever seen, you have got a lot of potential. The main problem of the map is random placed objects without any good visual idea, but I believe it's fixable and the mapper will become a good mapper if they don't give up. Good luck with this set~
Topic Starter
Jonis221
Mod #17, from M a r v o l l o

M a r v o l l o wrote:

Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. As you may hear, here 00:03:859 - starts a sound that is similar with 00:04:819 - 00:05:779 - 00:07:699 - 00:09:619 - etc sounds, and as I see you mostly emphasis these strong "piano" styled sounds and they are the main instrument in your eyes. It's good, but according to this, this 1/2 slider+circle 00:03:859 (1,2) - don't really fit the general idea. Yes, the sounds aren't the same, but they are "similar" so emphasizing them with similar ways is better than creating new random ideas. My conclusion is replacing 00:03:859 (1,2) - with a 1/1 slider that would perfectly fit the music and distinguish these beautiful and the strongest sounds of the part :3 Yes, this one was little rusty, didn't noticed that..
  2. 00:22:099 (3) - this one breaks the DS idea of this part. As I see, all objects in this part of the map are spaced to the same spacing, but here you suddenly used a jump, but this sound doesn't really differ from other sounds of this part. My conclusion is placing the slider closer to previous so the DS between them is 1.2x, but don't forget to make the same DS to the next object. Oh ok, I get it. Basically did this to get variety in spacing.

Overall, not the worst map I've ever seen, you have got a lot of potential. The main problem of the map is random placed objects without any good visual idea, but I believe it's fixable and the mapper will become a good mapper if they don't give up. Good luck with this set~
I was used to map Easy/Normal sets, so my first experience with Hards could be little rusty, but I of course will try to improve object placement and a lot's of more things, anyway thanks for mod. If you meant for M4M, just let me know.
iYiyo
hello~ from my queue


  • [General]
  1. metadata looks fine from what I could find: https://miniboss.bandcamp.com/releases http://store.steampowered.com/app/45096 ... oundtrack/ so you should be good to go here.
  2. volume in general sounds a really low, why not increase it in 10% or 20%?

    [Hard]
  3. 00:28:579 (1) - Since this is the last difficulty of the set I'd like to expect something else rather than this simple spinner for all the rhythm that is just hapenning behind.
  4. On the kiai I see you're mixing some rhythms totally different which kinda feel weird when playing, let me explain. 00:33:619 (4,5,6) - Here you follow this sort of piano notes which are quite strong in the music, so it's mostly expected, however, 00:35:539 (6,7) - here happens something similar with the music, but you map it with 2 1/2 sliders which totally ruin the idea you wanted to give before. So yeah, my recommendation would be to change 00:35:539 (6,7) - these into something like 2 3/4 reverse sliders, similar to 00:33:619 (4) -.
  5. Apart from that I see you greatly improved your diff from marvollo's mod, so that's good :D

    [Normal]
  6. 00:36:499 (1) - To be honest this shape feels like so random xD you mostly do linear or curve shapes, the only "different" is 00:08:659 (2) -, but apart from that, having this little curve on 00:36:499 (1) - makes really no sense. Could be subjective, but i guess you would like to change it to keep consistency between your sliders and your overall mapstyle~

    [Easy]
  7. looks fine, but 00:35:539 (5) - is similar to what I pointed on Normal, however this is less notorious imo.

Well, this is a short map and it's safely-mapped, I don't really think you should have problems ranking it. Just call a BN and good luck!
Topic Starter
Jonis221
Mod #18, from iYiyo

iYiyo wrote:

hello~ from my queue


  • [General]
  1. metadata looks fine from what I could find: https://miniboss.bandcamp.com/releases http://store.steampowered.com/app/45096 ... oundtrack/ so you should be good to go here. Yep, I checked these a lot in the past and extracted every possible info, but maybe i will add some more tags upon update.
  2. volume in general sounds a really low, why not increase it in 10% or 20%? I did increased by 10%

    [Hard]
  3. 00:28:579 (1) - Since this is the last difficulty of the set I'd like to expect something else rather than this simple spinner for all the rhythm that is just hapenning behind. I think with the spinner there's could be a nice transition between diffrent parts of the song, but I will think about that.
  4. On the kiai I see you're mixing some rhythms totally different which kinda feel weird when playing, let me explain. 00:33:619 (4,5,6) - Here you follow this sort of piano notes which are quite strong in the music, so it's mostly expected, however, 00:35:539 (6,7) - here happens something similar with the music, but you map it with 2 1/2 sliders which totally ruin the idea you wanted to give before. So yeah, my recommendation would be to change 00:35:539 (6,7) - these into something like 2 3/4 reverse sliders, similar to 00:33:619 (4) -. Since on my headphones right side was broken I can't able to hear piano notes with left side exactly on this 00:35:539 (6,7) -
  5. Apart from that I see you greatly improved your diff from marvollo's mod, so that's good :D Yea, he is a kind person.

    [Normal]
  6. 00:36:499 (1) - To be honest this shape feels like so random xD you mostly do linear or curve shapes, the only "different" is 00:08:659 (2) -, but apart from that, having this little curve on 00:36:499 (1) - makes really no sense. Could be subjective, but i guess you would like to change it to keep consistency between your sliders and your overall mapstyle~ There's supposed to blanket here, eh I will reshape these sliders.

    [Easy]
  7. looks fine, but 00:35:539 (5) - is similar to what I pointed on Normal, however this is less notorious imo.Alright, I will try something more then.

Well, this is a short map and it's safely-mapped, I don't really think you should have problems ranking it. Just call a BN and good luck! Thank you so much for a mod and accepting my request.
Doesnt matter
Hi, from #modreqs
[Normal]
00:16:339 (3) - reverse this slider one more time

[Hard]
00:34:699 (1, 2) - 1 relocate to x=212 y=206, 2 relocate to x=122 y=202 then this section will be more aesthetic
Topic Starter
Jonis221
Mod #19, from ChuuritsuTv

ChuuritsuTv wrote:

Hi, from #modreqs
[Normal]
00:16:339 (3) - reverse this slider one more time Rhythm will become inconsistent and double reverse sliders on normal difficulties are uncommon and not allowed (if they are 1/2 or lower.)

[Hard]
00:34:699 (1, 2) - 1 relocate to x=212 y=206, 2 relocate to x=122 y=202 then this section will be more aesthetic I guess you meant about circular flow, did this.
Thank you for mod.
Incomp
Hey there.

[Hard]
00:38:419 (1) - I think you should alter the rhythm you chose here so that the red tick that this slider ends on is clickable. It's a much more prominent sound than the one it starts on.
00:31:699 (2) - You should rotate this slider -21 degrees. There's this weird dip in the shape the two sliders form.
00:25:939 (4,5,6) - Consider replacing those last two circles with a 1/2 slider. The four sounds that these notes land on are all "together", so it makes sense to reflect that.

[Normal]
00:34:339 (3) - You should rotate this slider by 18 degrees to better flow from the kickslider just before it.
00:25:939 (2,3) - Two 1/2 sliders would work better for emphasis here.

[Easy]
Couldn't find anything wrong here. Solid diff.

You'll definitely be able to get this map ranked at this rate. Best of luck.
Topic Starter
Jonis221
Mod from Incomp

Incomp wrote:

Hey there.

[Hard]
00:38:419 (1) - I think you should alter the rhythm you chose here so that the red tick that this slider ends on is clickable. It's a much more prominent sound than the one it starts on. Sort of agree as there are quite a pitch to follow
00:31:699 (2) - You should rotate this slider -21 degrees. There's this weird dip in the shape the two sliders form. Yep it sort of improved flow by rotating this a bit and I kept more sharp angle between this and next slider, I guess by doing this it will be more comfortable to reach this.
00:25:939 (4,5,6) - Consider replacing those last two circles with a 1/2 slider. The four sounds that these notes land on are all "together", so it makes sense to reflect that. Alright.

[Normal]
00:34:339 (3) - You should rotate this slider by 18 degrees to better flow from the kickslider just before it. Ok.
00:25:939 (2,3) - Two 1/2 sliders would work better for emphasis here. Not bad idea, but I think current emphasis is ok too, it hits important sounds same as 1/2 sliders would do.

[Easy]
Couldn't find anything wrong here. Solid diff.

You'll definitely be able to get this map ranked at this rate. Best of luck. Thank you for a mod. Gonna update this later on, because I wanna improve Hard difficulty a little more.
DeletedUser_10209520
moddingv1 nostalgia owo

Hard
00:16:339 (3,4,5,6) - Right now, this pattern looks like a weird uneven curve - doing something like this could make it look more even - https://osu.ppy.sh/ss/10016088

Normal
00:03:859 (1,2) - Blanketing these sliders might look more aesthetically pleasing - https://osu.ppy.sh/ss/10016111

ezpz
00:20:179 (3,4,5) - Whilst blankets are cool, at an easy level AR, note 5 could look like it comes before note 4 to new players, resulting in a miss. Something like a square could be more intuitive here - https://osu.ppy.sh/ss/10016146
00:26:419 (5,1,2) - Similar issue here, where slider could be misread as being hit first - this was my solution, although I'm sure something even more intuitive could be formed - https://osu.ppy.sh/ss/10016156
00:32:659 (1,2) - 2nd slider head could get mixed up, and players could hit the tail - push slider 1's head downwards so that the tail points towards 2's head.
00:33:619 (2,3,4,5) - More similar potential reading issues between 3,4,5 here, although there's unfortunately no easy solution to this one.
00:35:539 (5,1) - More potential head/tail mixups on slider 1.

Solid mapset, only the easy diff really needs improvement with reading for new players. GL on getting this ranked!

Please remember to return the M4M! You can find my map over at: https://osu.ppy.sh/beatmapsets/717143/discussion <3
Topic Starter
Jonis221
Mod from SuperCSGO

SuperCSGO wrote:

moddingv1 nostalgia owo

[Hard]
00:16:339 (3,4,5,6) - Right now, this pattern looks like a weird uneven curve - doing something like this could make it look more even - https://osu.ppy.sh/ss/10016088 This pattern is accually even, but I did some rotation which made you think in opposite way, but I'll try to do something else instead

[Normal]
00:03:859 (1,2) - Blanketing these sliders might look more aesthetically pleasing - https://osu.ppy.sh/ss/10016111 Sounds great, but parallel is ok too imo.

[Easy]
00:20:179 (3,4,5) - Whilst blankets are cool, at an easy level AR, note 5 could look like it comes before note 4 to new players, resulting in a miss. Something like a square could be more intuitive here - https://osu.ppy.sh/ss/10016146 I did increased AR a little, so the issue should be avoided on similar parts.
00:26:419 (5,1,2) - Similar issue here, where slider could be misread as being hit first - this was my solution, although I'm sure something even more intuitive could be formed - https://osu.ppy.sh/ss/10016156
00:32:659 (1,2) - 2nd slider head could get mixed up, and players could hit the tail - push slider 1's head downwards so that the tail points towards 2's head. Ok, this might be a bit misreadable, so just replaced this slider.
00:33:619 (2,3,4,5) - More similar potential reading issues between 3,4,5 here, although there's unfortunately no easy solution to this one.
00:35:539 (5,1) - More potential head/tail mixups on slider 1. Here's slider 5 is rotated towards bottom, so it's most likely head will be expected.

Solid mapset, only the easy diff really needs improvement with reading for new players. GL on getting this ranked!
Please remember to return the M4M! You can find my map over at: https://osu.ppy.sh/beatmapsets/717143/discussion <3 Thank you for mod and suggestions, I'll try to come with mod in 48 hours period, otherwise PM.
Shohei Ohtani
I'm trying to think of a witty comment about these short 8-bit songs that really seem to pop up all the time in osu but idk so uhhh

Hard:
00:03:859 - So like you do this cool thing where it's like "bmm-CLAP-bmm-CLAP" and I'm like "hell yeah im jammin lmao" and like my butt starts to shake a little bit but then you stop and im like "o" like idk it's just really random.
00:11:539 - I really like this though because it gives sort of purpose to these beats, making the snare have like this weighty effect rather than as a beat. However, the beginning having that beat just kind of makes it really weird in context idk.
00:36:019 (7) - I think naturally when a lot of players will read this pattern they'll assume they're connected 1/4s rather than spaced out, so you MAY want to consider making that more clear? (or honestly just extending (6) by 1 repeat since honestly that's what people will probably do anyway when they play idk.

cool

Normal:
00:19:219 (1) - You may want to consider opening up this slider, it looks SUPER cramped right now. You can get the same nice curve without making that shit macaroni.

Easy:
so idk why this one has the different background. If you're going to use custom backgrounds, I suggest using one for EVERY diff, instead of having 1 with a different background. If you have to have one with the different background, make it the hardest since it's special or something.

Yeah this map is nice lmao I'll star it a bunch.
Topic Starter
Jonis221
Mod from CDFA

CDFA wrote:

I'm trying to think of a witty comment about these short 8-bit songs that really seem to pop up all the time in osu but idk so uhhh

Hard:
00:03:859 - So like you do this cool thing where it's like "bmm-CLAP-bmm-CLAP" and I'm like "hell yeah im jammin lmao" and like my butt starts to shake a little bit but then you stop and im like "o" like idk it's just really random. Ok, thanks I will try to add it more then.
00:11:539 - I really like this though because it gives sort of purpose to these beats, making the snare have like this weighty effect rather than as a beat. However, the beginning having that beat just kind of makes it really weird in context idk. Oh you meant about hitsounds, I'll try to sort this out.
00:36:019 (7) - I think naturally when a lot of players will read this pattern they'll assume they're connected 1/4s rather than spaced out, so you MAY want to consider making that more clear? (or honestly just extending (6) by 1 repeat since honestly that's what people will probably do anyway when they play idk. I spaced out this a bit different to avoid that overlap, so rhythm here should be more expected right now.

cool

Normal:
00:19:219 (1) - You may want to consider opening up this slider, it looks SUPER cramped right now. You can get the same nice curve without making that shit macaroni. Agree, this looks a bit odd for me too.

Easy:
so idk why this one has the different background. If you're going to use custom backgrounds, I suggest using one for EVERY diff, instead of having 1 with a different background. If you have to have one with the different background, make it the hardest since it's special or something. I tried to use three different backgrounds for each difficulties.

Yeah this map is nice lmao I'll star it a bunch. Thank you so much for a mod and a lot of stars CDFA.
mancuso_JM_
Hi there! From my queue!

[General]

  1. Slider Tick Rate: Why don't you try to use STR 2 instead? It'll help you to cover a lot of important sections in the song, so it fits this song best. You should give it a try.
  2. 00:28:579 (1) - I'd use a finish in this spinner, it sounds pretty empty without any hitsound (All difficulties).
[Easy]

  1. 00:05:779 (3) - I'd change a bit the shape of this slider. Actually it doesn't look really well aesthetically and it doesn't flow as good as it could be, try using something like this, after that you'll need to move some grids (4) to don't have spacing issues, don't forget that please.
  2. 00:24:019 (2,3) - In this section the map become a bit monotonus in term of rhythm, I'd suggest you a change here. Try using a slider like this one instead of using a constant 1/1 pattern as you did before. You'll have to remap a bit, but you have a spinner in 00:28:579 (1) - so you won't need to re-ubicate a lot of notes (yeah.. only 5 notes).
  3. 00:39:379 (1) - I personally think that this slider can look much better if you rotate it as I did here. I think it flows a bit better at the end of the map too.

    - I don't have major problems with this difficulty, just some aesthetically problems and a rhythm that can be changed. As for the rest, you did it well c:
[Normal]

  1. 00:24:739 (4,1) - Looking at the style you used in this map, I think this pattern doesn't emphasize what you did in the rest of the map. What about using [url]this rhythm[/url]. This will provide you a better consistency in the map.
  2. 00:34:339 (3) - I think you're missing Whistles at this slider start and slider end. Would you mind adding them?

    - Nothing critical. Good job.
[Hard]

  1. 00:25:459 (3,4,5) - I'd increase a bit the spacing between these objects due the music change. You did something like what I'm mentioning in 00:06:739 (3,4,5,6) - & 00:10:579 (3,4,5) - , so I don't see a good reason to don't do the same thing here.
  2. 00:35:539 (6,7) - In both sliders, try adding an additional repetition to cover the song in a better way. A simple rhythm doesn't work really good here and I think you can make this a bit harder because it's the kiai time (in other words, the most important section in the map). The difficult gap is generally good in the whole map, so in my opinion, you won't have a problem if you add an additional thing.

    - Maybe this is not the best aesthetical map, but in general plays good, so I don't have problems with it. Good work here too.
That's all I could find!
There aren't major problems in this set, I'll probably recheck it in the future if I have time c:
Good luck!
Topic Starter
Jonis221
Mod from mancuso_JM_

mancuso_JM_ wrote:

Hi there! From my queue!

[General]

  1. Slider Tick Rate: Why don't you try to use STR 2 instead? It'll help you to cover a lot of important sections in the song, so it fits this song best. You should give it a try. Oh ok it fits correctly and all ticks is reflecting a song, agree with that.
  2. 00:28:579 (1) - I'd use a finish in this spinner, it sounds pretty empty without any hitsound (All difficulties). I thought hitsounding a spinner is uncommon thing, but I guess I should do this.
[Easy]

  1. 00:05:779 (3) - I'd change a bit the shape of this slider. Actually it doesn't look really well aesthetically and it doesn't flow as good as it could be, try using something like this, after that you'll need to move some grids (4) to don't have spacing issues, don't forget that please. Improved flow.
  2. 00:24:019 (2,3) - In this section the map become a bit monotonus in term of rhythm, I'd suggest you a change here. Try using a slider like this one instead of using a constant 1/1 pattern as you did before. You'll have to remap a bit, but you have a spinner in 00:28:579 (1) - so you won't need to re-ubicate a lot of notes (yeah.. only 5 notes). I guess there was a bit too much click in 1/1 rhythm so I did your suggestion.
  3. 00:39:379 (1) - I personally think that this slider can look much better if you rotate it as I did here. I think it flows a bit better at the end of the map too. I wanted to do this before, but I managed to keep this somehow c:

    - I don't have major problems with this difficulty, just some aesthetically problems and a rhythm that can be changed. As for the rest, you did it well c:
[Normal]

  1. 00:24:739 (4,1) - Looking at the style you used in this map, I think this pattern doesn't emphasize what you did in the rest of the map. What about using [url]this rhythm[/url]. This will provide you a better consistency in the map. Nevertheless Image is missing, I will try something more here.
  2. 00:34:339 (3) - I think you're missing Whistles at this slider start and slider end. Would you mind adding them? I mostly focusing to hitsound white ticks, but Whistles kind a fits here pretty well.

    - Nothing critical. Good job.
[Hard]

  1. 00:25:459 (3,4,5) - I'd increase a bit the spacing between these objects due the music change. You did something like what I'm mentioning in 00:06:739 (3,4,5,6) - & 00:10:579 (3,4,5) - , so I don't see a good reason to don't do the same thing here. Accually there's a good point, this part is sort of familiar with the previous.
  2. 00:35:539 (6,7) - In both sliders, try adding an additional repetition to cover the song in a better way. A simple rhythm doesn't work really good here and I think you can make this a bit harder because it's the kiai time (in other words, the most important section in the map). The difficult gap is generally good in the whole map, so in my opinion, you won't have a problem if you add an additional thing. Well, I tried.

    - Maybe this is not the best aesthetical map, but in general plays good, so I don't have problems with it. Good work here too.
That's all I could find!
There aren't major problems in this set, I'll probably recheck it in the future if I have time c: See you in future maybe. ^^
Good luck! Thank you for accepting my request and mod c: also I gonna update beatmap very soon.
-_vicX_-
Easy.

00:30:739 - I do not see any need for it to be activated, it does not even feel like a chorus, I suggest you remove it
00:28:579 (1) - That the spinner better start in the white line friend

Normal.

00:14:179 (2,3) - It feels desroden here, I know it can improve it
00:28:579 (1) - The same with the spinner
00:30:739 - The kiai too
00:39:859 (3) - This slider would be better noticed with a reverse

Hard.

00:11:299 (5,2) - Avoid that the notes appear like this, stack them or try not to look like that when they appear
00:30:739 - This is not (kiai)
00:32:659 (1,2,3) - This triple does not fit, let alone the hitnormal that you added

I hope I helped you, I hope my mods <3
Topic Starter
Jonis221
Mod from -_vicX_-

-_vicX_- wrote:

Easy.

00:30:739 - I do not see any need for it to be activated, it does not even feel like a chorus, I suggest you remove it Kiai is optional thing accually.
00:28:579 (1) - That the spinner better start in the white line friend Maybe, but it's already cool spiner is long enough and it begins on stong beat.

Normal.

00:14:179 (2,3) - It feels desroden here, I know it can improve it I checked this again with all resolution and it stays on screen al the time
00:28:579 (1) - The same with the spinner ^^
00:30:739 - The kiai too :)
00:39:859 (3) - This slider would be better noticed with a reverse There's a strong beat comming on 00:40:339 -

Hard.

00:11:299 (5,2) - Avoid that the notes appear like this, stack them or try not to look like that when they appear It's kinda ok, but I'll probably change it thanks.
00:30:739 - This is not (kiai) :)
00:32:659 (1,2,3) - This triple does not fit, let alone the hitnormal that you added I think "Finish" quite fits right here.

I hope I helped you, I hope my mods <3 Gracias para mod Victor :)
-_vicX_-
:D .. Jjejej Good Map (LOVED) <3..
mancuso_JM_
Ok.. Recheck time. There is no need to make you wait more time. No kds here.

General

  1. There is no need to have Video Game Music in Tags. This information will appear in the "genre" of this map if this is ranked. Make sure to remove it in all difficulties.
Easy

  1. 00:27:379 (2,3) - I think these objects sound weird with custom whistles because only the main music is acting, in addition I think the section sounds a bit loud too. I tried something different here with default whistles, That's what I've done, I used the same whistle used by yourself but instead of using custom ones, decided to use default ones.
    Note: I added a green line with custom hitsounds in 00:27:409 - due the silenced sliderslide that you have in this set. This is placed in 1/16 bar line. If you do this suggestion, change the beat snap divisor only to add this green line but change that inmediatly into 1/4.
  2. 00:39:379 (1) - Same thing here about the hitsounding. Check this, in addition the same thing about that green line added in 1/16 applies here. The end of this slider works perfect with the custom hitsound, so there is no need to change it.
Normal

  1. 00:26:899 (1,2,3,4) - What do you think about making this pattern fully symetrical using y axis? Take a look at my idea.
  2. 00:27:379 (2,3,4) - Similar thing I stated in Easy but in this case is much easier to implement it because you didn't use sliders in this section. Add an Inherited timing point here (green line) with Soft default hitsounds and 30% in volume.
  3. 00:39:379 (2,3) - Similar as above, about hitsound. I used these timing points (I think I don't need to explain 1/16th green lines anymore xD).
Hard

  1. 00:06:499 (2,3) - vs. 00:10:339 (2,3) - The distance between these objects are different while the music is basically the same. Make sure to use the same spacing to make the map consistent.
  2. 00:11:299 (5,2) - The overlap between these objects doesn't look really well during the gameplay, you can avoid it. I fixed that by moving some objects, but always keeping your spacing idea, you can see this screenshot as an example.
  3. 00:13:219 (6,1) - 00:15:139 (6,1) - 00:17:059 (6,1) - I think you can do something interesting here, if you increase the spacing between these objects it'll represent the music better because the music pitch increases gradually. I think you can use 1.30x between 00:13:219 (6,1) - , 1.50 between 00:15:139 (6,1) - and 1.70 x between 00:17:059 (6,1) - . Give it a try and tell me your opinion.
  4. 00:16:579 (4,5) - You can move these objects some grids down (around x:256 y:264, selecting both notes) to avoid some weird aspect during the gameplay.
  5. 00:22:099 (3,4,5) - This flow and looks better to me. In addition I stacked properly 00:22:819 (5,4) -
  6. 00:27:379 (2,3,4) - Hitsound stuff mentioned in Easy/Normal too.
  7. 00:36:499 (1,2) - Try something like this here, if you stay that in the current place, player will probably thing that an additional repetition will come in 00:36:499 (1) - due the number of repetitions in previous sliders, in addition this little overlap doesn't look really neat. Make sure to fix the spacing in the following objects.
  8. 00:39:379 - Add a green line with soft default hitsounds as I mentioned you in other difficulties. After that add a new one in 00:40:339 (1) - with custom hitsounds here.
Aesthetic stuff in Hard especially, the rest works fine to me in general.
I'll be glad to recheck this once again when you consider this stuff.
Call me back later!

PD: If you have a Metadata source, I'd like to see it somewhere.
Topic Starter
Jonis221
Recheck from mancuso_JM_

mancuso_JM_ wrote:

Ok.. Recheck time. There is no need to make you wait more time. No kds here.

General

  1. There is no need to have Video Game Music in Tags. This information will appear in the "genre" of this map if this is ranked. Make sure to remove it in all difficulties.Yes of course, but I saw that already ranked maps has "video game" in tags and some of them are pretty recent.
Easy

  1. 00:27:379 (2,3) - I think these objects sound weird with custom whistles because only the main music is acting, in addition I think the section sounds a bit loud too. I tried something different here with default whistles, That's what I've done, I used the same whistle used by yourself but instead of using custom ones, decided to use default ones.
    Note: I added a green line with custom hitsounds in 00:27:409 - due the silenced sliderslide that you have in this set. This is placed in 1/16 bar line. If you do this suggestion, change the beat snap divisor only to add this green line but change that inmediatly into 1/4. I was reduced the volume here in the past, but Kisses's Mod convinced me to not reduce volume, but I agree with yours, because it can fully support lower volume here with default too.
  2. 00:39:379 (1) - Same thing here about the hitsounding. Check this, in addition the same thing about that green line added in 1/16 applies here. The end of this slider works perfect with the custom hitsound, so there is no need to change it. Alright, agree with this too.
Normal

  1. 00:26:899 (1,2,3,4) - What do you think about making this pattern fully symetrical using y axis? Take a look at my idea. I guess current pattern is already cool, Idea is still great, but I'll think about that.
  2. 00:27:379 (2,3,4) - Similar thing I stated in Easy but in this case is much easier to implement it because you didn't use sliders in this section. Add an Inherited timing point here (green line) with Soft default hitsounds and 30% in volume. Alright, as I did same on Easy I'll add this here too.
  3. 00:39:379 (2,3) - Similar as above, about hitsound. I used these timing points (I think I don't need to explain 1/16th green lines anymore xD). Yep, did it same as in Easy.
Hard

  1. 00:06:499 (2,3) - vs. 00:10:339 (2,3) - The distance between these objects are different while the music is basically the same. Make sure to use the same spacing to make the map consistent. Sure, my idea accually was to cover this slider 00:09:619 (1) - around equally with upcomming objects 00:10:339 (2,3) -
  2. 00:11:299 (5,2) - The overlap between these objects doesn't look really well during the gameplay, you can avoid it. I fixed that by moving some objects, but always keeping your spacing idea, you can see this screenshot as an example. Not sure about flow, but I avoided that overlap thing.
  3. 00:13:219 (6,1) - 00:15:139 (6,1) - 00:17:059 (6,1) - I think you can do something interesting here, if you increase the spacing between these objects it'll represent the music better because the music pitch increases gradually. I think you can use 1.30x between 00:13:219 (6,1) - , 1.50 between 00:15:139 (6,1) - and 1.70 x between 00:17:059 (6,1) - . Give it a try and tell me your opinion. This change sounds influential, but I think this is a wise pointing because of you'r mentioned increacing pitch, so I'm cool with this.
  4. 00:16:579 (4,5) - You can move these objects some grids down (around x:256 y:264, selecting both notes) to avoid some weird aspect during the gameplay. Yes, sure.
  5. 00:22:099 (3,4,5) - This flow and looks better to me. In addition I stacked properly 00:22:819 (5,4) - Alright, this looks more promising, but I Fliped slider horizontally to look more symetrical to this 00:21:139 (1,2,3) -
  6. 00:27:379 (2,3,4) - Hitsound stuff mentioned in Easy/Normal too.
  7. 00:36:499 (1,2) - Try something like this here, if you stay that in the current place, player will probably thing that an additional repetition will come in 00:36:499 (1) - due the number of repetitions in previous sliders, in addition this little overlap doesn't look really neat. Make sure to fix the spacing in the following objects. Of course, kind a same thing mentioned CDFA when this part looked way different.
  8. 00:39:379 - Add a green line with soft default hitsounds as I mentioned you in other difficulties. After that add a new one in 00:40:339 (1) - with custom hitsounds here. Alright.
Aesthetic stuff in Hard especially, the rest works fine to me in general.
I'll be glad to recheck this once again when you consider this stuff.
Call me back later! Thanks for rechecking it helped a lot.

PD: If you have a Metadata source, I'd like to see it somewhere. I added in beatmap description box thing.
mancuso_JM_
Nice set in general! It has improved a lot in term of aesthetic since the first time I saw it.

Best of luck on ranking!

Bubbled!
Topic Starter
Jonis221

mancuso_JM_ wrote:

Nice set in general! It has improved a lot in term of aesthetic since the first time I saw it.

Best of luck on ranking!

Bubbled!
Thank you so much mancuso for your help and bubble!
ZekeyHache
Hi, m4m from my q~

Would you mind explaining the reason why brazil is in tags?

[Normal]
  1. 00:16:339 (3,1) - This blanket can be improved.
[Hard]
  1. 00:03:859 (1) - I suggest to move this slider around x320 y72 so there's a sharper angle, which can give more emphasis in the change that's going in the music.
  2. 00:19:219 (1) - This beat sounds important, you should do a jump like you did at 00:17:299 (1) -
  3. 00:23:059 (1) - This note here deserves some small jump as well because of the change in the music.
Pretty clean~ Call me back!
Topic Starter
Jonis221
Mod from ezek

ezek wrote:

Hi, m4m from my q~

Would you mind explaining the reason why brazil is in tags? - I added brazil in tags according to metadata, but I'll remove this because It started to look a bit dubious using actual country name.

[Normal]
  1. 00:16:339 (3,1) - This blanket can be improved. Ok, I tried to improve this blanket, or do you meant completely replace this into something different?
[Hard]
  1. 00:03:859 (1) - I suggest to move this slider around x320 y72 so there's a sharper angle, which can give more emphasis in the change that's going in the music. Sure, I moved this on y79.
  2. 00:19:219 (1) - This beat sounds important, you should do a jump like you did at 00:17:299 (1) - Now it's should be consistent.
  3. 00:23:059 (1) - This note here deserves some small jump as well because of the change in the music. Added jump here as well.
Pretty clean~ Call me back! Thank you for the mod ezek! I will call you back.
ZekeyHache
When I don't update my maps for a month they go to junkyard instead of graveyard~
Topic Starter
Jonis221
Thank you ezek for nomination! ^^
Please sign in to reply.

New reply