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Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda

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Topic Starter
Asuka_-
This beatmap was submitted using in-game submission on 2017年8月25日 at 18:45:50

Artist: Masaki Gaillard (cv: Kiritani Hana)
Title: Daisuki Nanda
Source: 天色*アイルノーツ
Tags: eroge character song sawasawa キャラクターソング cut ver Amairo Islenauts
BPM: -600
Filesize: 4301kb
Play Time: 02:21
Difficulties Available:
  1. Easy (1.57 stars, 171 notes)
  2. Hard (3.36 stars, 443 notes)
  3. Insane (4.65 stars, 574 notes)
  4. Normal (2.13 stars, 286 notes)
Download: Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda
Information: Scores/Beatmap Listing
---------------
#3

ENHI me
Hit Sound Time Capsule
meta kwan checked
Topic Starter
Asuka_-
...offsetずれてる?
Rouon
00:59:408 ( 1~8 ) 配置が少し近い気がする。
01:05:220 (1-4 ) も配置が気になる!
hyouri
Hello from Alveryn's Mod Queue~

NM




  • General
  1. (AI Mod) Objects not snapped in Insane difficulty (01:47:428 - Slider end, 01:48:366 - Slider end)
  2. Preview time are not set on Normal, Hard and Insane. But Easy difficulty has one
  3. No combo colors on any diff
  4. You have a lot of unsnapped timing lines (green points) such as 00:11:220 - on Insane, fix those
  5. Tag: "sawa" tag is useless since you already have sawasawa
  6. Consider キャラクターソングVol.4 大好きなんだ (including romanized) tag, I found the metadata for the album


    Insane
  7. 00:00:908 (1,3,1,1,3,1) - These should all be same distance from their slider, basically set it so that half the circle is on top of the sliders and make all even
  8. 01:20:595 (1) - move this a little to left to respect even spacing as 01:19:658 (3,4) -
  9. consider moving 01:51:533 (5) - this down so that it sits on top of this 01:56:970 (4) - sliderstart for better structure
Topic Starter
Asuka_-
oops, many general issue xd
i'll fix them and check mod later...
DeletedUser_423548
PMから~
良いmodできないと思います...


  • [General]
  1. たぶんDaisuki Nandaじゃないかな?
  2. Easyだけしかプレビュー設定されてません
  3. コンボカラーをつけよう
  4. offsetを変えたからだと思うけどオブジェクトだったり緑線がずれてるのでそれぞれのDiffでAImodを見て修正しましょう

  • [Easy]
  1. 00:11:220 (2) - 枠外に出ているのでunrankedになります
  2. 00:12:533 (3) - Add clap
  3. 00:14:033 (2) - 00:17:033 (2) - Easyならここまで音拾わなくてもいい気がします。静かなパートでClapが目立つので消してもいいと思います
  4. 00:14:783 - 00:15:533 - 00:17:783 - 00:18:533 - 上と同じでclapが悪目立ちしてるので外してもいいと思います
  5. 00:14:408 - 00:15:908 - 00:17:408 - Add finish
  6. 00:18:908 (1) - 両方の頭にfinish
  7. 00:32:220 - 00:32:970 - 00:33:908 - 00:36:908 (1) - 00:37:845 - Add finish
  8. 00:37:845 (3) - 上がりすぎてHPバーにかぶってるので下にずらしましょう
  9. 00:45:158 (4,1) - 今までの配置的にこういうのはblanketっぽい感じがする
  10. 01:04:658 (2,3,4) - 音取りについて
    こうじゃないかな? 01:05:970 - ここに強い音なってるので拾わないのもおかしいのでAdd finish
  11. 01:16:658 (2,3,4) - ^
  12. 01:18:908 (1,2,1,2,1,2,1,2,1,2,1,2) - スライダーでリバースを使うから似たような配置だったりサークルをstackしたりになってしまうのでリバース外して置きなおしてみては?
  13. 01:40:658 (2) - 1/2スライダーは使わないほうがいいと思います。こういうでかい音を1/2でとるなら他も取れるみたいな事言われそうです
    たとえば01:41:595 (4) - や00:37:845 (3) - 02:07:845 (2) - 02:21:345 (2) - は 1/2リバースでもいいと思うとか言われそう(次のオブジェクトとの間隔は充分にあるので使えそうです)
  14. 01:45:158 (5,2) - 1/1リバースからのstackなら大丈夫だと思うけどこれは大丈夫かな?
  15. 01:48:908 - 01:53:970 - 02:00:908 (1) - 02:02:220 - 02:02:970 - Add finish
  16. 02:06:908 (1,2) - 00:36:908 (1,2,3) - 音付けが違うので一緒にしませんか
  17. 02:19:470 - Add finish
  18. 02:20:408 (1,2) - なにも音つけてないのは寂しすぎます

  • [Normal]
  1. 00:17:408 - ここの音拾いません?
    歌詞にあわせてるっぽいですけどでかい音を無視する必要は無いと思います
  2. 00:15:345 (6,7,1) - こういうのは初心者は混乱しそうなので00:24:345 (6,7) - は1/2リバースにしませんか?
    00:24:345 (6,7,1) -00:27:345 (6,7,1) -
  3. 00:44:408 (5,6,5,6) - 音取りが違うのはなぜですか?
    後者の方があってると思います
  4. 01:05:595 (5) - 1/2リバースで音を拾ってもいいと思う
  5. 01:17:595 (5) - ^
  6. 01:38:414 - 強い音がなってるので画像のような音取りの方がいいかも
  7. 01:45:345 (6,7,1) - kiaiに入ってるからこれはいいと思う
  8. Hitsoundについてはeasyで書いたとおりをそのままコピーしてください

  • [Hard]
  1. 00:25:845 (4,1) - overlapは避けれそう
  2. 00:38:783 - から00:39:533 - まで Hardなら音拾ってもいいと思う
  3. 00:54:908 (4) - Add NC
    01:06:908 (1,2) - と同じように
  4. 01:21:908 (1,2) - これも終点同士のoverlapは避けれそう
  5. 02:17:595 (1) - 終点が枠外に出てます

  • [Insane]
  1. 始めから00:10:095 - までoverlapのDistanceをそろえたほうがいいかもかなりバラバラだったので
  2. 00:53:408 (1,2,1,2,1,2,1,2) - もしかしたら指摘されるんじゃないかな?(配置が)
    気になる箇所はあったけどたぶんどうでもいいことになりそうなのであんまりなかったです
modほしいときはいつでも呼んでー(同じ譜面以外なら)
Good luck! :)
Topic Starter
Asuka_-
insane remap がんばるぞい
Topic Starter
Asuka_-
Insane → Light Insane (4.3)
i made new Insane (5.02) 通る気がしないInsane

general isseue fixed.
Kwan checked.

meta

IamKwaN wrote:

Unicode Title: 大好きなんだ
Romanised Title: Daisuki Nanda
Unicode Artist: 真咲・ガイヤール(cv: 桐谷華) or 真咲・ガイヤール(cv桐谷 華)
Romanised Artist: Masaki Gaillard (cv: Kiritani Hana) or Masaki Gaillard (cv Kiritani Hana)
Source: 天色*アイルノーツ

References:
https://youtu.be/XvclwsRqtp8?t=1m7s
https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html

modもうちょいまってくだちい
Chihara Minori
お待たせしました。新しいHSです
合わせたらまたほかのDiffにコーピします。

https://puu.sh/vAGzu/e382567d9c.osz
Topic Starter
Asuka_-
@Time Capsuleさん
ありがとうございます!!
(HSまじでわけわからん。。 できる人ほんとすごいと思います。。。)
Topic Starter
Asuka_-

Yasaija 714 wrote:


  • [Normal]
  1. 01:05:595 (5) - 1/2リバースで音を拾ってもいいと思う ここはちょい保留(でも良い案)
  2. 01:17:595 (5) - ^ ^

  • [Hard]
  1. 00:25:845 (4,1) - overlapは避けれそう 意図的じゃー
  2. 01:21:908 (1,2) - これも終点同士のoverlapは避けれそう 意図的じゃー

  • [Insane]
  1. 00:53:408 (1,2,1,2,1,2,1,2) - もしかしたら指摘されるんじゃないかな?(配置が) そうかな...? 一旦保留で
modほしいときはいつでも呼んでー(同じ譜面以外なら)
Good luck! :)
かいてないとこはfixed

ありがとうございます!!!!!!!!!!
Topic Starter
Asuka_-
@Alveryn fixed thanks!!
@rouon 自分なりに少しずらしたりしてみた。。
Dubturt
yo


[General]
combo colours for the red and brownish red? are a bit too dark, most players use 100% bg dim so lighten it up just a bit

[Easy]
00:00:904 (1) - remove extra white node to make it similar to 00:03:904 (1) 00:06:904 (1)
00:44:029 (2,3) - fix blanket, its a bit diagonally off
02:01:654 (3,4,5) - going up and down here could be difficult for a new player for this part
"Kiai isn't snapped (AiMod)

[Normal]
00:11:779 (6,7) - might not want to stack this
02:15:154 (3) - tilt up a bit more

[Hard]
00:17:966 (3) - this overlap isn't visually nice

(cant find anything wrong here)


can't mod both insanes cause i cant find anything wrong
sorry for my inexperience

this is a pretty clean set

have a star aswell
Topic Starter
Asuka_-

Dubturt wrote:

yo


[General]
combo colours for the red and brownish red? are a bit too dark, most players use 100% bg dim so lighten it up just a bit

[Easy]
00:00:904 (1) - remove extra white node to make it similar to 00:03:904 (1) 00:06:904 (1) ok
00:44:029 (2,3) - fix blanket, its a bit diagonally off ok
02:01:654 (3,4,5) - going up and down here could be difficult for a new player for this part keep for now
"Kiai isn't snapped (AiMod) oh.. fixed!

[Normal]
00:11:779 (6,7) - might not want to stack this I want to stack 2circle. keep for now
02:15:154 (3) - tilt up a bit more ok

[Hard]
00:17:966 (3) - this overlap isn't visually nice In hard, complete stack (1/2) confuses players. keep it~

(cant find anything wrong here)


can't mod both insanes cause i cant find anything wrong
sorry for my inexperience

this is a pretty clean set

have a star aswell
Thanks!!


edit : offsetずれてたら教えてください。
Topic Starter
Asuka_-
changed offset
904 → 896
I do not know if it matches
Nines
ヤーホーm4mですよ
"light, but critical" things xD
[Insane]
  1. 00:33:521 (4,5) - this flow is very strange. consider something like these
  2. 00:39:052 (2,3) - space further away from 1 to indicate the 1/8 beat delay of this duplet
  3. 00:41:208 (1) - blanket this slider with the circle below it
  4. 00:47:958 (4) - fix blanket
  5. 00:51:896 (1) - fix so that instead of the first picture, it looks like the second picture
  6. 00:52:927 (5) - not sure why this is a triplet, but if you want to create your own drum beat to it, add whistle here. it sounds good.
  7. 01:04:271 (3) - fix blanket
  8. 01:11:021 (5) - instead of the first picture, make like the second picture
  9. 01:18:427 (4,5,6,7,1) - there's a beat missing at 01:18:614 that should be mapped.
  10. 01:23:396 (1) - there's a noticeable beat half-way into this slider, so maybe map like this instead? (objects moved closer on timeline for image clarity)
  11. 01:29:396 (1) - same idea here
[Light Insane]
  1. does not need any changing in my opinion
[Hard]
  1. 00:18:896 (1) - blanket perhaps?
  2. 00:21:896 (1) - also blanket maybe?
  3. 00:26:208 (1) - kind of an ugly overlap. avoid if possible
  4. 00:59:771 (2) - blanket?
  5. 01:07:083 (2) - fix blanket
  6. 01:14:208 (1) - fix blanket
  7. 01:17:958 (4) - fix blanket
  8. 01:22:458 (2) - another ugly overlap. match the overlap with the other pretty ones like this and fix 01:23:021 (3) accordingly
hyouri
You did not apply my general mods, also you need to uppercase "cv"
Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda -> Masaki Gaillard (CV: Kiritani Hana) - Daisuki Nanda
Sidetail
[easy]
00:38:775 - Objectがないから、remove green line
01:05:958 (4) - add finish?
01:11:396 (3) - remove clap。Clapがあるとき、ちょっと変だと思います。。
02:02:958 (5) - sliderのテイルにremove clap

[normal]
00:11:958 (7) - stackしないでください。
00:14:208 (4,5) - これしてみてください。https://puu.sh/vBWuk/3facdfff34.jpg
00:17:208 (4,5,6) - ^これも。歌のcrash(finish)は強いですから。
00:20:208 (4,5) - ^
00:38:775 - Objectがないから、remove green line

[hard]
00:12:896 (1) - sliderのテイルはunsnapped.
00:50:958 (3) - finish?
01:05:958 (4) - ^
01:21:896 (1,2) - overlapはきれいじゃないです
01:47:958 (3,4) - これを1Sliderで作るのがいいです
01:42:333 (1,2) - (#1は01:41:958 (4) - の上に、#2のテイルは01:41:583 (2) - の上に、)はどうですか
01:47:583 (2,3,4,5) - (4,5)のFlowはちょっと変です
01:53:208 (1,2,3,4,5) - Light Insaneので、このように→02:07:271 (2,3) - してください。
02:09:708 (6,1) - remove#6、02:09:896 (1) - は 02:09:708 から始めてください

[insane]
00:23:208 (1,2,3,4,5) - remove #4, #5は00:24:333 (1) - の上に
00:30:521 (1) - 00:30:896にClickable(circle)を使ってください
00:36:802 (9) - remove 歌に、これBeatがないです
02:06:802 (9) - ^
00:43:271 (3,4) - remove #4, #3はSliderで使って、00:43:646 と 00:43:833 にCircleを使ってください
01:05:958 (4) - Finish?
01:11:021 (5) - 変。。
01:21:521 (4) - remove. 01:21:521 と 01:21:708 にCircle使ってください
01:53:208 (1,2,3,4,5) - ^remove #4, move #5

moe moe song, good map !

good luck~
Topic Starter
Asuka_-
:cry: :idea:

Alveryn wrote:

You did not apply my general mods, also you need to uppercase "cv"
Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda -> Masaki Gaillard (CV: Kiritani Hana) - Daisuki Nanda
That point adopts IamKwan's opinion.

meta

IamKwaN wrote:

Unicode Title: 大好きなんだ
Romanised Title: Daisuki Nanda
Unicode Artist: 真咲・ガイヤール(cv: 桐谷華) or 真咲・ガイヤール(cv桐谷 華)
Romanised Artist: Masaki Gaillard (cv: Kiritani Hana) or Masaki Gaillard (cv Kiritani Hana)
Source: 天色*アイルノーツ

References:
https://youtu.be/XvclwsRqtp8?t=1m7s
https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html

Please check https://youtu.be/XvclwsRqtp8?t=1m7s
There is no notation of "CV", it is written as "cv".

i'll check again your general mod
Kensuke
nm

[General]
  1. May add "cut ver" in tags. because it's a cut version~
[Easy]
  • Unsnapped Timing lines
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • Fix this in .osu file. Change from 0.899999999999999 to 0.9
  • 00:11:208 (2,3) - Players can misunderstand that these are spaced 1/1 beat. DS here is inconsistent too. (0.68x) Move (3) to somewhere that makes ds consistent. (hard to explain ;;)
  • 00:42:146 (4,1) - (1) isn't blanket with (4)'s slider-tail perfectly. Change (1)'s slider
  • 00:58:646 (2,4) - (4) isn't stacked with (2)'s slider-tail properly. Move (4) to x:456 y:95.
  • 01:10:646 (2,4) - ^. Move (4) to x:211 y:97.
  • 02:02:583 (4) - I think you could move this upward to avoid overlapping from 02:02:958 (5). Like this.
  • 02:08:771 (1,2) - You might make (2) blanket with (1) if you care about this.[
Normal]
  • Unsnapped Timing lines
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • 00:14:396 - I think you shouldn't miss this cymbal sound here. Because there is a big sound and noticeable. You may make 1/2 beat slider and a note or make something like you did on 00:17:208 (4).
  • 01:08:208 (4) - You might ctrl+h for a better flow.[
Hard]
  • Unsnapped Timing lines (Also in Light Insane and Insane diffs!)
      1. 00:00:900
      2. 00:12:900
      3. 00:38:775
      4. 00:39:531
      5. 01:18:906
      6. 01:36:900
      7. 01:36:906
  • ar 7? ar in this mapset will order like 3/5/7/9.
  • 00:23:864 - There is a sound here so you should fill here. Something like [urlhttp://puu.sh/vC2nk/9dc5a3f323.jpg]this[/url] might be a great idea.
  • 00:23:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:512 y:143
  • 00:25:833 (4,1) - Maybe avoid making these overlap. It looks weird imo.
  • 00:35:021 (4) - just my opinion. but i think you could move this up. It makes more flow than before.
  • 01:26:396 - I think you should add a note here since there is a sound here.
  • 01:32:396 - ^
  • 01:53:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:469 y:235
  • 01:53:864 - There is a sound here so you should fill here.[
Light Insane]
  1. You use difficulty (AR, CS blah blah) as same as Insane diff. Since it's light insane diff, I'd recommend you to reduce these. (make sure you didn't adjust these lower than hard diff! keep it between~)
sorry i feel lazy now :P
gl~ take my star (ノ≧ڡ≦)ノ☆
Topic Starter
Asuka_-
i'll check mod~
Twiggles
from my nm q
insane
  • 01:22:646 (3,4) - blanket better
  • 01:26:583 (1,2,3) - ^^^
  • 01:29:396 (1,2,4) - ^^^^^^^^^^
uhh 3 nazi mod op op

nice eroge, i can't find any more problems lol
Topic Starter
Asuka_-

kookoo11 wrote:

from my nm q
insane
  • 01:22:646 (3,4) - blanket better
  • 01:26:583 (1,2,3) - ^^^
  • 01:29:396 (1,2,4) - ^^^^^^^^^^
uhh 3 nazi mod op op

nice eroge, i can't find any more problems lol
all fixed xD
Thanks!!
Topic Starter
Asuka_-

Nines wrote:

ヤーホーm4mですよ
"light, but critical" things xD
[Insane]
  1. 00:33:521 (4,5) - this flow is very strange. consider something like these littele changed
  2. 00:39:052 (2,3) - space further away from 1 to indicate the 1/8 beat delay of this duplet keep~
  3. 00:41:208 (1) - blanket this slider with the circle below it
  4. 00:47:958 (4) - fix blanket
  5. 00:51:896 (1) - fix so that instead of the first picture, it looks like the second picture
  6. 00:52:927 (5) - not sure why this is a triplet, but if you want to create your own drum beat to it, add whistle here. it sounds good.
  7. 01:04:271 (3) - fix blanket
  8. 01:11:021 (5) - instead of the first picture, make like the second picture
  9. 01:18:427 (4,5,6,7,1) - there's a beat missing at 01:18:614 that should be mapped. keep for now~
  10. 01:23:396 (1) - there's a noticeable beat half-way into this slider, so maybe map like this instead? (objects moved closer on timeline for image clarity) [img]http://puu.sh/vBUm3/d7c4f46608.jpg%20keep~[/img]
  11. 01:29:396 (1) - same idea here
[Light Insane]
  1. does not need any changing in my opinion
[Hard]
  1. 00:18:896 (1) - blanket perhaps?
  2. 00:21:896 (1) - also blanket maybe?
  3. 00:26:208 (1) - kind of an ugly overlap. avoid if possible little changed
  4. 00:59:771 (2) - blanket?
  5. 01:07:083 (2) - fix blanket
  6. 01:14:208 (1) - fix blanket
  7. 01:17:958 (4) - fix blanket
  8. 01:22:458 (2) - another ugly overlap. match the overlap with the other pretty ones like this and fix 01:23:021 (3) accordingly little changed
no reply = fixed
Thanks!!
Topic Starter
Asuka_-
im not good at english
i use google translation

- Frontier - wrote:

nm

[General]
  1. May add "cut ver" in tags. because it's a cut version~
[Easy]
  • Unsnapped Timing lines
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • Fix this in .osu file. Change from 0.899999999999999 to 0.9
  • 00:11:208 (2,3) - Players can misunderstand that these are spaced 1/1 beat. DS here is inconsistent too. (0.68x) Move (3) to somewhere that makes ds consistent. (hard to explain ;;) nice
  • 00:42:146 (4,1) - (1) isn't blanket with (4)'s slider-tail perfectly. Change (1)'s slider
  • 00:58:646 (2,4) - (4) isn't stacked with (2)'s slider-tail properly. Move (4) to x:456 y:95. it is fine
  • 01:10:646 (2,4) - ^. Move (4) to x:211 y:97.
  • 02:02:583 (4) - I think you could move this upward to avoid overlapping from 02:02:958 (5). Like this.
  • 02:08:771 (1,2) - You might make (2) blanket with (1) if you care about this.[
Normal]
  • Unsnapped Timing lines
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • 00:14:396 - I think you shouldn't miss this cymbal sound here. Because there is a big sound and noticeable. You may make 1/2 beat slider and a note or make something like you did on 00:17:208 (4). nice
  • 01:08:208 (4) - You might ctrl+h for a better flow. keep[
Hard]
  • Unsnapped Timing lines (Also in Light Insane and Insane diffs!)
      1. 00:00:900
      2. 00:12:900
      3. 00:38:775
      4. 00:39:531
      5. 01:18:906
      6. 01:36:900
      7. 01:36:906
  • ar 7? ar in this mapset will order like 3/5/7/9.
  • 00:23:864 - There is a sound here so you should fill here. Something like [urlhttp://puu.sh/vC2nk/9dc5a3f323.jpg]this[/url] might be a great idea.
    I would like to put stream on.
    However, it can not be more than four, so it looks like this.


  • 00:23:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:512 y:143 ok changed
  • 00:25:833 (4,1) - Maybe avoid making these overlap. It looks weird imo.
  • 00:35:021 (4) - just my opinion. but i think you could move this up. It makes more flow than before.
  • 01:26:396 - I think you should add a note here since there is a sound here.
    Sure it is. but keep for now... sorry...
  • 01:32:396 - ^
  • 01:53:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:469 y:235 ok changed
  • 01:53:864 - There is a sound here so you should fill here.^ [
Light Insane]
  1. You use difficulty (AR, CS blah blah) as same as Insane diff. Since it's light insane diff, I'd recommend you to reduce these. (make sure you didn't adjust these lower than hard diff! keep it between~) OK!
sorry i feel lazy now :P
gl~ take my star (ノ≧ڡ≦)ノ☆
no reply (blue comment) = fixed
THanks!!
Topic Starter
Asuka_-

BetaStar wrote:

[easy]
00:38:775 - Objectがないから、remove green line
01:05:958 (4) - add finish?
01:11:396 (3) - remove clap。Clapがあるとき、ちょっと変だと思います。。
02:02:958 (5) - sliderのテイルにremove clap

[normal]
00:11:958 (7) - stackしないでください。
00:14:208 (4,5) - これしてみてください。https://puu.sh/vBWuk/3facdfff34.jpg これはいったん保留で。
00:17:208 (4,5,6) - ^これも。歌のcrash(finish)は強いですから。 ここもです。 finishが強いのはわかりますが、ボーカルを拾いたいので。
00:20:208 (4,5) - ^ 
00:38:775 - Objectがないから、remove green line

[hard]
00:12:896 (1) - sliderのテイルはunsnapped. あらま
00:50:958 (3) - finish?
01:05:958 (4) - ^
01:21:896 (1,2) - overlapはきれいじゃないです 少し変更しました。
01:47:958 (3,4) - これを1Sliderで作るのがいいです Aパートの2回目の同じ場所はこの音取りでボーカルが拾えます。なので、1回目も統一性を考えて同じ音取りにしました。 ボーカルではないですが、大きいベルの音が拾えるので問題ないと思います。
01:42:333 (1,2) - (#1は01:41:958 (4) - の上に、#2のテイルは01:41:583 (2) - の上に、)はどうですか 少し変更しました。
01:47:583 (2,3,4,5) - (4,5)のFlowはちょっと変です OK
01:53:208 (1,2,3,4,5) - Light Insaneので、このように→02:07:271 (2,3) - してください。 ここは問題ないです
02:09:708 (6,1) - remove#6、02:09:896 (1) - は 02:09:708 から始めてください

[insane]
00:23:208 (1,2,3,4,5) - remove #4, #5は00:24:333 (1) - の上に 保留で
00:30:521 (1) - 00:30:896にClickable(circle)を使ってください Extraならダメですが、Insaneならいいと思います。 個人的に
00:36:802 (9) - remove 歌に、これBeatがないです 大丈夫!
02:06:802 (9) - ^ 大丈夫!
00:43:271 (3,4) - remove #4, #3はSliderで使って、00:43:646 と 00:43:833 にCircleを使ってください
01:05:958 (4) - Finish? おk
01:11:021 (5) - 変。。 おk
01:21:521 (4) - remove. 01:21:521 と 01:21:708 にCircle使ってください
01:53:208 (1,2,3,4,5) - ^remove #4, move #5 大丈夫だとおもいます

moe moe song, good map !

good luck~
ありがとおおおおおおおおおおおお
Akitoshi
#modreqsから
General
  1. Hard = HP6, Light Insane = HP5.7という所が怪しいです
Easy
  1. 00:35:021 (2,3) - 1/1で自然な流れ方で取りたいのは分かるけど00:31:646 (2,4) - でシンバルとってるからついでに00:35:208 - も取ってみたらどうかな?
  2. 02:02:958 (5) - 45|87に置いてみては?02:02:583 (4) - とのoverlapが今より綺麗になります
Normal
  1. 00:35:583 (5,6,7,8) - Normalだとこういうパターンは怖いので8消して7を1/1にしてみたら?これなら連続1/2から避けられるしボーカルが止まった00:36:521 - にもなんとなく役立つ(と思う)
  2. 01:31:646 (2,3,4) - ここらへん三角にしてみたらどうかな?今のはちょっとずれてるので一応
  3. 01:33:146 (5,6) - 多分そのまま01:32:396 (3,4) - のcircleコピペして左側によせた方がパターン的にいいかも
  4. 01:37:646 (3,4,5,6,7,8,1) - 1/2の使い方が危ないw真ん中に1/1の隙間あげてやってもいいかも
  5. 02:05:583 (5,6,7,8,1) - 最初と似たやつ
Insane
  1. 00:23:771 (3,4,5) - hitsoundあった方がいいと思います
  2. 00:49:458 (4,5) - 同じ長めのギターが鳴ってる00:43:458 (4) - と合わせて1/1 sliderに変えてみたら?
  3. 01:53:771 (3,4,5) - hitsound
  4. 02:02:583 (2,3,4) - ここまで広げなくていいと思うなあ。01:59:583 (2,3,4) - みたいにx0.8 dsくらい下げてみては?02:02:958 (1,2,3,4) - へのボーカルの変化に役にたてると思います
9歳なので変な事言ってたらごめんなさい
goodluck~
Topic Starter
Asuka_-

Akitoshi wrote:

#modreqsから
General
  1. Hard = HP6, Light Insane = HP5.7という所が怪しいです Hardが6だったので LightInsaneも6にしました。
    Insaneとの差はARとODでokですかね...
Easy
  1. 00:35:021 (2,3) - 1/1で自然な流れ方で取りたいのは分かるけど00:31:646 (2,4) - でシンバルとってるからついでに00:35:208 - も取ってみたらどうかな?
  2. 02:02:958 (5) - 45|87に置いてみては?02:02:583 (4) - とのoverlapが今より綺麗になります
Normal
  1. 00:35:583 (5,6,7,8) - Normalだとこういうパターンは怖いので8消して7を1/1にしてみたら?これなら連続1/2から避けられるしボーカルが止まった00:36:521 - にもなんとなく役立つ(と思う)
  2. 01:31:646 (2,3,4) - ここらへん三角にしてみたらどうかな?今のはちょっとずれてるので一応
  3. 01:33:146 (5,6) - 多分そのまま01:32:396 (3,4) - のcircleコピペして左側によせた方がパターン的にいいかも
  4. 01:37:646 (3,4,5,6,7,8,1) - 1/2の使い方が危ないw真ん中に1/1の隙間あげてやってもいいかも 
  5. 02:05:583 (5,6,7,8,1) - 最初と似たやつ
Insane
  1. 00:23:771 (3,4,5) - hitsoundあった方がいいと思います
  2. 00:49:458 (4,5) - 同じ長めのギターが鳴ってる00:43:458 (4) - と合わせて1/1 sliderに変えてみたら? ここは保留にさせてくださいなー
  3. 01:53:771 (3,4,5) - hitsound
  4. 02:02:583 (2,3,4) - ここまで広げなくていいと思うなあ。01:59:583 (2,3,4) - みたいにx0.8 dsくらい下げてみては?02:02:958 (1,2,3,4) - へのボーカルの変化に役にたてると思います 0.8ではないですが、少し狭めました。
9歳なので変な事言ってたらごめんなさい 天才児です。
goodluck~
no reply = fixed

akitoshiさんに見てもらえてうれしいですw
ものすごく助かりました~w
ありがとうございます!!
CucumberCuc
Hi :3

[Easy]
Fix the time of placing their TP, they are not on the ticks
00:15:146 (4,1) far
00:32:583 (3,4,1,2) 3,4,1 ^, 1,2 are close
01:01:646 (2,3) slightly far
01:09:521 (4,1) far
02:05:208 (2,3) are close
00:22:646 (2,1) and 00:37:833 (3,1) make them much further apart

[Normal]
00:17:583 (5,6) are close
00:20:771 (5,6) slightly far
01:03:896 (1) slightly move up
01:08:021 (3) 1 times right
01:38:396 (5) 1 times down
01:39:521 (8,1) are close
01:39:896 (1,2,3,4) slightly far
01:45:896 (1,2) ^
01:54:896 (1,2,3) ^
01:55:646 (3,4) are close
01:56:771 (5,6) are close
02:03:896 (1,2) slightly far
02:04:833 (3,4) ^
02:15:708 (4,5) ^

text may soon be modified...
Topic Starter
Asuka_-

CucumberCuc wrote:

Hi :3

[Easy]
Fix the time of placing their TP, they are not on the ticks
00:15:146 (4,1) far
00:32:583 (3,4,1,2) 3,4,1 ^, 1,2 are close
01:01:646 (2,3) slightly far
01:09:521 (4,1) far
02:05:208 (2,3) are close
00:22:646 (2,1) and 00:37:833 (3,1) make them much further apart

[Normal]
00:17:583 (5,6) are close
00:20:771 (5,6) slightly far
01:03:896 (1) slightly move up
01:08:021 (3) 1 times right
01:38:396 (5) 1 times down
01:39:521 (8,1) are close
01:39:896 (1,2,3,4) slightly far
01:45:896 (1,2) ^
01:54:896 (1,2,3) ^
01:55:646 (3,4) are close
01:56:771 (5,6) are close
02:03:896 (1,2) slightly far
02:04:833 (3,4) ^
02:15:708 (4,5) ^

text may soon be modified... kk
fixed all for now
thanks!
Momochikun
sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there

[Insane]
00:10:833 (2,1) - how about swap hitsound ? i think 00:11:208 - need finish
00:18:896 (1) - finish
00:30:521 (1) - i dont think need to NC here
01:05:771 (3,4) - kinda too big spacing imo, ctrl g on (4) ?
01:23:396 (1) - try a 1/2 slider here to cover the snare drum on red tick
02:05:583 (2,3,4,5,6,7) - i think need some nc cause you did so at 01:51:896 (1,2,1,2,1,2,3) -

[Light Insane]
01:23:583 - clap
01:29:583 - ^

[Hard]
00:12:896 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - something wrong with the snapping, they're all ended on 1/8 here

[Normal]
00:12:333 (8) - would like to see this as 1/2 slider though
00:18:896 (1) - finish
00:13:646 (3,4,5,6) - 00:16:646 (3,4,5) - why not made cymbal on slider start like 00:22:646 (2,3,4) - ? this kind of pattern is hard for newbie to follow
01:03:896 (1,2) - 1/1 slider ?


too much 1/2 sliders here imo, some of the non important part can be merged as 1/1 slider, like using reverse slider for smth like 01:57:333 (6,7) -
Chihara Minori

Akitoshi wrote:

#modreqsから
Insane
  1. 00:23:771 (3,4,5) - hitsoundあった方がいいと思います あったけど
  2. 01:53:771 (3,4,5) - hitsound kiaiなの

Momochikun wrote:

sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there
meski begitu dengan alur drum pattern hs yang sekarang cukup kuat kok menurutku buat nutupin disbanding aslinya. lagipula udah tak coba calm sampleset dan kurang nendang hasilntya lol
@Asuka 01:11:396 (1) - こっちはDrumサンプルセットです、注意して。
hyouri

Asuka_- wrote:

:cry: :idea:

Alveryn wrote:

You did not apply my general mods, also you need to uppercase "cv"
Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda -> Masaki Gaillard (CV: Kiritani Hana) - Daisuki Nanda
That point adopts IamKwan's opinion.

meta

IamKwaN wrote:

Unicode Title: 大好きなんだ
Romanised Title: Daisuki Nanda
Unicode Artist: 真咲・ガイヤール(cv: 桐谷華) or 真咲・ガイヤール(cv桐谷 華)
Romanised Artist: Masaki Gaillard (cv: Kiritani Hana) or Masaki Gaillard (cv Kiritani Hana)
Source: 天色*アイルノーツ

References:
https://youtu.be/XvclwsRqtp8?t=1m7s
https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html

Please check https://youtu.be/XvclwsRqtp8?t=1m7s
There is no notation of "CV", it is written as "cv".

i'll check again your general mod
Thing is CV means "Character Voice" which is almost always (99.999999% of the time) in uppercase. If it's cv and not CV then imo it is a mistake most likely due to lazy writings. In English, to shorten two words you use uppercase, if it's one word it's lowercased or both.
Examples:
Junior -> Jr.
Joking -> jk
Featuring -> ft.
League Champion Ship -> LCS
Character Voice -> CV
Also the link you sent to yimg.jp has "CV" and not "cv" http://puu.sh/vE5qC/5177da5f4a.jpg
All links I've checked all have CV in uppercase, only the video has "cv" and is probably mistake by the designer.
http://puu.sh/vE5qC/5177da5f4a.jpg
https://puu.sh/vE5R8/6529499bd3.jpg
https://puu.sh/vE5T1/c1ce35a3bc.png
https://www.youtube.com/watch?v=itDhg5HEJfg
Topic Starter
Asuka_-
@Alveryn

Im not good at english.
I use google translation.


Some maps rank using "cv".
Https://osu.ppy.sh/s/114579
Https://osu.ppy.sh/s/518377
We should follow the notation of the official .

In this case....
I do not know if your image is official.

your refernce : https://www.youtube.com/watch?v=itDhg5HEJfg
Certainly, "CV" is written in the title.
But I can not confirm if it is official.
Because there is an official channel "yuzusoft公式チャンネル"

In the video of the official channel "cv" is stated.
https://www.youtube.com/watch?v=XvclwsRqtp8

Next, Please look at IamKwan's Reference.
"cv" is written on official CD.

Next, Your Reference
Certainly, "CV" is written in the page.

If "cv" is not written on CD, I think I should have used "CV" instead.
However, since "cv" is written in CD, I think that I should use this.

I'll check to alacat when get qualified state.
Topic Starter
Asuka_-

Momochikun wrote:

sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there

[Insane]
00:10:833 (2,1) - how about swap hitsound ? i think 00:11:208 - need finish
00:18:896 (1) - finish
00:30:521 (1) - i dont think need to NC here
01:05:771 (3,4) - kinda too big spacing imo, ctrl g on (4) ? keep~ its fine ^^
01:23:396 (1) - try a 1/2 slider here to cover the snare drum on red tick
02:05:583 (2,3,4,5,6,7) - i think need some nc cause you did so at 01:51:896 (1,2,1,2,1,2,3) -

[Light Insane]
01:23:583 - clap
01:29:583 - ^

[Hard]
00:12:896 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - something wrong with the snapping, they're all ended on 1/8 here

[Normal]
00:12:333 (8) - would like to see this as 1/2 slider though
00:18:896 (1) - finish
00:13:646 (3,4,5,6) - 00:16:646 (3,4,5) - why not made cymbal on slider start like 00:22:646 (2,3,4) - ? this kind of pattern is hard for newbie to follow
01:03:896 (1,2) - 1/1 slider ?


too much 1/2 sliders here imo, some of the non important part can be merged as 1/1 slider, like using reverse slider for smth like 01:57:333 (6,7) -
little change.
no reply = fixed
thanks!!!!
Lemaire
hello~
easy normalは逆に悪くなりそうなのでパスで

[Insane]
00:40:833 (3) - ちょっと右にずらしたら綺麗にブランケットになると思う。それかスライダーの曲げる位置をちょっと左にする。
00:43:458 (4) - スライダーの間になってるドラムの音拾いたい。(他全部拾ってるからここだけちょっと違和感あるかも)
01:15:146 (5) - ブランケット

[Hard]
00:43:458 (4) - insaneと同じで音拾いたいかも
00:59:396 (1,2,3) - スライダーと音に違和感ある。→01:12:146 (3) - 頭の音がなってないから
こんな感じだったら音も綺麗に取れると思う
01:11:771 (2,3,4) - ここも同じ 
02:20:771 (2,3,4,5,6) - 配置もっと綺麗に置けそう。(3と4が近く見えるのが気になる。)

ranked頑張ってください!
Chihara Minori
本当に。。。
Topic Starter
Asuka_-

RepL4y wrote:

hello~
easy normalは逆に悪くなりそうなのでパスで

[Insane]
00:40:833 (3) - ちょっと右にずらしたら綺麗にブランケットになると思う。それかスライダーの曲げる位置をちょっと左にする。 oki~
00:43:458 (4) - スライダーの間になってるドラムの音拾いたい。(他全部拾ってるからここだけちょっと違和感あるかも)
うわほんとや。。
00:43:458 (4) - 00:49:458 (4,5) - 音取りが違うから修正しなきゃなんですけど
00:39:896 (1) - 00:45:896 (1) - でこういうギターを1/1で取ってるので、00:49:458 (4,5) - を1/1に変えたほうが一貫性があるのかな...
でも確かに中で大きい音が鳴ってるよね...   5.0のinsaneだから埋めるべきなのか...  ちょい保留で!!


01:15:146 (5) - ブランケット うい

[Hard]
00:43:458 (4) - insaneと同じで音拾いたいかも ここはバランス的にkeep
00:59:396 (1,2,3) - スライダーと音に違和感ある。→01:12:146 (3) - 頭の音がなってないから nice!!!!
こんな感じだったら音も綺麗に取れると思う
01:11:771 (2,3,4) - ここも同じ yes!!!
02:20:771 (2,3,4,5,6) - 配置もっと綺麗に置けそう。(3と4が近く見えるのが気になる。)Nice!!

ranked頑張ってください!
ありがとうございます!!!!!!!!!!!!!
Narcissu
Multiple account ?
Topic Starter
Asuka_-
@Narcissu no..
The low Playcount and Playtime are because I was playing offline before.
I am sorry for the chaos caused...

thanks kds~
Mitkoff
Hello
NM from q

[Easy]
  1. 00:59:396 (3) - 01:11:396 (3) - don't understand why hss are different... Clap (with drum additions) on 2nd one i guess should be on head of slider instead of reverse tail?
  2. 01:39:896 (1,2,3,4) - don't want to try https://puu.sh/vGjrP.jpg? for emphasis on 01:41:208 (3) - strong sound here
  3. 02:05:208 (2,3) - not a big deal actually, but might stack them
  4. 02:20:396 - snap timeline, instead of 02:20:404 -
  5. 00:12:896 - 00:54:896 - useless grennlines i guess , You can delete it. You might also check other diffs for stuff like these
[Normal]
  1. 00:00:896 - snap timeline
  2. 00:01:646 (2) - shape supposed to be less curved than others?
  3. 00:12:708 - imo start as combo and new part from vocals not really good idea. i suggest snap start on down beat. It's more intuitive. https://puu.sh/vGkAo.jpg
    Also it's more consistent with your usually map structure.
  4. 00:34:833 (3,4) - ctrl-g for rythm. imo more fits vocals. don't foget resnap hss as well.
  5. 00:59:396 (5) - additions to drum? looks like it's according to all diffs, pls recheck 00:59:396 - 00:59:771 - 01:00:146 - 01:11:396 - 01:11:771 - 01:12:146 - for HS consistency
  6. 01:36:896 (1,2,3,4,5) - suggestion: http://puu.sh/vGkUv.jpg or https://puu.sh/vGl0z.jpg for save your rhythm but less dense and 01:37:646 - not clickable since imo it's really weak beat
[Hard]
  1. 00:38:775 01:18:906 01:36:900 unsnapped lines
  2. 00:23:677 - honestly it's really weak beat, but 00:23:864 - this one is noticeable for sure. You set your priorities the other way. :? mb https://puu.sh/vGlgg.jpg ? Or https://puu.sh/vGltp.jpg for better fits music. Same stuff for higher Light Insane i guess, but with more dense stuff
  3. 01:53:208 (1,2) - ^ same
  4. 01:18:896 (1,2) - i suggest crl-g for rhythm, for better following instruments by following melodic sound 01:18:896 - using slider
  5. 01:24:896 (1) - ^ also i'll get a bit more variation with 01:30:896 (1) - and 01:36:896 (1) - witch sounds a bit more sharp
  6. 02:14:396 (1,2,3,4,5) - https://puu.sh/vGlZP.jpg or http://puu.sh/vGn3J.jpg for fits guitar better, it's solo part so i guess make sense to emphasis on it
[light Insane]
  1. 00:00:906 00:38:775 01:18:906 unsnapped lines
  2. 00:28:646 (3,4,5) - make a squre?
  3. 00:41:583 (2) - questinoble spacing because 00:42:333 (5) - low ds
  4. 00:41:208 (1) - if You are based Ncs on guitars punches, so 00:41:958 - Hs it as well for consistency , according for other places with same souds
  5. 01:04:646 (3,4,5) - mb make even triangle (with same sides)?
[]
That's it.
Hope You'll find smting usefull.
GL~
Topic Starter
Asuka_-

Mitkoff wrote:

Hello
NM from q

[Easy]
  1. 00:59:396 (3) - 01:11:396 (3) - don't understand why hss are different... Clap (with drum additions) on 2nd one i guess should be on head of slider instead of reverse tail? ok
  2. 01:39:896 (1,2,3,4) - don't want to try https://puu.sh/vGjrP.jpg? for emphasis on 01:41:208 (3) - strong sound here keep for mow
  3. 02:05:208 (2,3) - not a big deal actually, but might stack them no
  4. 02:20:396 - snap timeline, instead of 02:20:404 - ok
  5. 00:12:896 - 00:54:896 - useless grennlines i guess , You can delete it. You might also check other diffs for stuff like these ok
[Normal]
  1. 00:00:896 - snap timeline
  2. 00:01:646 (2) - shape supposed to be less curved than others?
  3. 00:12:708 - imo start as combo and new part from vocals not really good idea. i suggest snap start on down beat. It's more intuitive. https://puu.sh/vGkAo.jpg
    Also it's more consistent with your usually map structure. nice
  4. 00:34:833 (3,4) - ctrl-g for rythm. imo more fits vocals. don't foget resnap hss as well. keep for mow
  5. 00:59:396 (5) - additions to drum? looks like it's according to all diffs, pls recheck 00:59:396 - 00:59:771 - 01:00:146 - 01:11:396 - 01:11:771 - 01:12:146 - for HS consistency
  6. 01:36:896 (1,2,3,4,5) - suggestion: http://puu.sh/vGkUv.jpg or https://puu.sh/vGl0z.jpg for save your rhythm but less dense and 01:37:646 - not clickable since imo it's really weak beat
    i should follow 01:38:396 - for bigginer i think. keep
[Hard]
  1. 00:38:775 01:18:906 01:36:900 unsnapped lines
  2. 00:23:677 - honestly it's really weak beat, but 00:23:864 - this one is noticeable for sure. You set your priorities the other way. :? mb https://puu.sh/vGlgg.jpg ? Or https://puu.sh/vGltp.jpg for better fits music. Same stuff for higher Light Insane i guess, but with more dense stuff
  3. 01:53:208 (1,2) - ^ same
  4. 01:18:896 (1,2) - i suggest crl-g for rhythm, for better following instruments by following melodic sound 01:18:896 - using slider its fine
  5. 01:24:896 (1) - ^ also i'll get a bit more variation with 01:30:896 (1) - and 01:36:896 (1) - witch sounds a bit more sharp its fine
  6. 02:14:396 (1,2,3,4,5) - https://puu.sh/vGlZP.jpg or http://puu.sh/vGn3J.jpg for fits guitar better, it's solo part so i guess make sense to emphasis on it nice
[light Insane]
  1. 00:00:906 00:38:775 01:18:906 unsnapped lines
  2. 00:28:646 (3,4,5) - make a squre? i try
  3. 00:41:583 (2) - questinoble spacing because 00:42:333 (5) - low ds its fine
  4. 00:41:208 (1) - if You are based Ncs on guitars punches, so 00:41:958 - Hs it as well for consistency , according for other places with same souds keep its fine
  5. 01:04:646 (3,4,5) - mb make even triangle (with same sides)? k
[]
That's it.
Hope You'll find smting usefull.
GL~
Thanks!!! good mod!!
xDololow
Nothing to say. Sorry :o :o :o
Venix
Hello! From queue~

[Easy]
  1. 00:42:896 (1,2,3) - Flow between these objects can be a bit more smoother like you did on similar patterns. What are you think about something like http://osu.ppy.sh/ss/8005883 this. It should works better, because transition 00:42:896 (1,2) - here will be circular and comforable and 00:44:396 (3) - this slier will continue it well.
  2. 01:38:396 (3,4) - What are you think about changing these shapes to others, like http://osu.ppy.sh/ss/8005902 this to obtain better music fitting, because 01:38:396 - here you've a bit other kind of rythm. It will works for aesthetics aswell, because by this you'll avoid 4x the same slider, which is a bit boring.
  3. 01:42:896 (1,2) - Here you've small antiflow. What are you think about CTRL+H on 01:42:896 (1) - (like you did it 01:57:896 (1,2) - here) this slider. It should works better.
[Insane]
  1. 00:11:583 (2,3,4) - I think this spacing is a bit unlogical, because you don't emphasised the most important ryth here. You should emphasise 00:11:958 (4) - this circle by increasing spacing (Like you did it 00:37:833 (1,2,3) - here), because this rythm is the strongest here and it's need it.
  2. 00:39:333 - I think you can get here nice aesthetics visual by moving 00:39:333 (4) - this circle a bit to up to make blanket with 00:39:521 (1,2,3,4,1) - this stream, like this. http://osu.ppy.sh/ss/8006010
  3. 01:01:458 (3,4) - You should increase spacing here, because rythm is not that light like you emphasised it. You can do it easily by 01:01:458 (3) - moving this circle a bit to right, because in comparsion 01:01:083 (2,3) - this spacing seems overspaced.
Ok! That's all from me, good luck~!
miyukiko
Hi, a little mod how I can
[Easy]
  1. 00:12:521 (3) - maybe delete it? sounds better
  2. 00:37:833 (3) - I don't know if it is good idea, but you can try to replace this with one circle or something similar for more interesting souind
[Normal]
  1. 00:11:771 (6,7) - replace with slider?
  2. 00:30:146 (6) - sounds better without it
  3. 01:48:146 (6) - ^
  4. 02:00:146 (6) - ^
[Hard]
  1. 00:00:896 (1,2,3,4,1,2) - maybe you can make this through more interesting patterns for eyes?
  2. 00:03:896 (1,2,3,4,1,2) - ^
  3. 00:06:896 (1,2,3,4,1,2) - ^
  4. 00:46:833 (3,4,1) - a bit hard to aim for semi-newbies, I think... this little jump to slider is more suitable for kiai-time
  5. 00:51:896 (1) - you can start this from a circle and then from spinner... too hearable place
I can't mod Light Insane and Insane because I can't find something wrong there. You can just make them more readable (DS, overlaps and so on)
Very nice work, good luck!
Topic Starter
Asuka_-

Venix wrote:

Hello! From queue~

[Easy]
  1. 00:42:896 (1,2,3) - Flow between these objects can be a bit more smoother like you did on similar patterns. What are you think about something like http://osu.ppy.sh/ss/8005883 this. It should works better, because transition 00:42:896 (1,2) - here will be circular and comforable and 00:44:396 (3) - this slier will continue it well. changed
  2. 01:38:396 (3,4) - What are you think about changing these shapes to others, like http://osu.ppy.sh/ss/8005902 this to obtain better music fitting, because 01:38:396 - here you've a bit other kind of rythm. It will works for aesthetics aswell, because by this you'll avoid 4x the same slider, which is a bit boring. littele change
  3. 01:42:896 (1,2) - Here you've small antiflow. What are you think about CTRL+H on 01:42:896 (1) - (like you did it 01:57:896 (1,2) - here) this slider. It should works better. keep for now.
[Insane]
  1. 00:11:583 (2,3,4) - I think this spacing is a bit unlogical, because you don't emphasised the most important ryth here. You should emphasise 00:11:958 (4) - this circle by increasing spacing (Like you did it 00:37:833 (1,2,3) - here), because this rythm is the strongest here and it's need it. little change
  2. 00:39:333 - I think you can get here nice aesthetics visual by moving 00:39:333 (4) - this circle a bit to up to make blanket with 00:39:521 (1,2,3,4,1) - this stream, like this. http://osu.ppy.sh/ss/8006010 nice
  3. 01:01:458 (3,4) - You should increase spacing here, because rythm is not that light like you emphasised it. You can do it easily by 01:01:458 (3) - moving this circle a bit to right, because in comparsion 01:01:083 (2,3) - this spacing seems overspaced. okay
Ok! That's all from me, good luck~!
Thanks!!!!!!!
Topic Starter
Asuka_-

Morroni wrote:

Hi, a little mod how I can
[Easy]
  1. 00:12:521 (3) - maybe delete it? sounds better no
  2. 00:37:833 (3) - I don't know if it is good idea, but you can try to replace this with one circle or something similar for more interesting souind desuyone
[Normal]
  1. 00:11:771 (6,7) - replace with slider? keep for now
  2. 00:30:146 (6) - sounds better without it emphasize key sound
  3. 01:48:146 (6) - ^
  4. 02:00:146 (6) - ^
[Hard]
  1. 00:00:896 (1,2,3,4,1,2) - maybe you can make this through more interesting patterns for eyes? hm... remove stack?? xD
  2. 00:03:896 (1,2,3,4,1,2) - ^
  3. 00:06:896 (1,2,3,4,1,2) - ^
  4. 00:46:833 (3,4,1) - a bit hard to aim for semi-newbies, I think... this little jump to slider is more suitable for kiai-time llittle changed
  5. 00:51:896 (1) - you can start this from a circle and then from spinner... too hearable place no
I can't mod Light Insane and Insane because I can't find something wrong there. You can just make them more readable (DS, overlaps and so on) I'll check
Very nice work, good luck!
Thanks!!
Lami
diff name

light insane => insane
insane => custom diff name or etc // insaneより expert難易度に近いですかも

normal

00:27:333 (6) - このnoteをここで00:27:146 - 運んでください

hard

00:13:271 (2,4,1) - 00:14:958 (3,5,1,2) - 、etc.... unsnap
00:38:771 (1,2) - hardでは 3/4は読むのが大変かも知りません
01:00:802 (5) - 01:12:802 (5) - overmapped、特にbeatがないので、敢えてnoteを使うのはよくないと思います
01:06:896 (1,2) - このよに急なjumpは避けてください。hardのjumpは基本的には問題ないですが、全体的にjumpみたいのがないので
特別な音がないばしょうでのjumpは不自然です。
01:07:083 (2) - ・・ ここに 01:07:271 - vocalもあるし、beatもあるので、1/1sliderを1/2rhythmで返してください。
01:14:021 (5,1) - blanket
01:38:396 - 強いbeatをskipするのはなんか変な感じがします
02:07:271 (2,3,4) - DSがビジュアルてきに一致しません。ここと比べれば...(02:20:958 (3,4) - )


light Insane

00:19:646 (3,4,5) - 、00:21:521 (5,6) - 、00:43:458 (4,5) - 、00:49:458 (4,5) - 、01:17:958 (3,4) - ... etc
rhythm自体が理解できないのではないですが、insane diffにある同じpartと比べれば、insaneより もっと きついrhythmを 使っています。
light insaneが 下位難易度という点で、rhythmを 上位難易度よりsimpleにするのも考え見るほうもいいと思います。

00:12:333 - Rhythmの Gapが 長すぎると 感じるので、1/4sliderもいいとおもいます。
00:38:208 (6) - ほかのdiffでは ただのnoteだったのに...(特にhard diffより rhythmがないです。)
01:21:896 (1,2) - make smaller ds、insaneを参考して...(2)はよわいbeat、(3)はつよいbeat、dsも beatの強さを表現すろほうが
いいと思います。

Insane

00:06:521 - hitsoundがmusicと似合わないですね
00:14:021 (5,6) - (6)にあまり強い音がないので、ここでのjumpは気まずい感じdesu
00:30:521 (8) - 、02:00:521 (1) - 一致しないnc rule。
00:39:052 (2,3) - ・00:38:771 (1,2) - dsが 小さいので、3/4は読みづらいです
このsnareみたいな 音よりは(00:52:927 (5) - )、このdrumがある この部分が 00:53:302 - 重要と思います。
01:05:771 (3,4) - ええ、this jump is too big
01:28:646 (3) - ctrl+g
01:44:771 (3,4) - same ^
01:20:396 - だいたい、音楽がdrumで成っているので、mappingするほうがいいとおもいます。
01:24:427 (5) - 01:30:427 (5) - overmapped

personally think, would be better if you recheck how to use your rhythm usage. gl
defiance
Hello there!

[General]

the "cv" should be capitalized so it's "CV"

[Easy]

00:41:396 (3,4) - i honestly think you should curve these a little more or just leaving them straight

00:48:896 (1,4) - i feel like these two should be somewhat similar, they might not be expressing same sound, but it doesn't look that great aesthetically

02:02:958 (5,1) - the entry to 5-1 could be better and more linear imo

[Normal]

00:27:333 (6,1) - this looks realllly ugly, i would ctrl + > and fix ds

00:34:458 (2) - i would make this a 1/2 slider because you are missing the important sound on the white tick

00:36:896 (1,2,3) - this still kinda looks ugly imo, maybe move 3 around x:469 y:37 to make it have like a diagonal flow downwards, it looks better

01:41:208 (3,4) - i would just make 4 go along with the flow of 3

[Hard]

lemme start off with some ds errors

01:07:083 (2,3) -

01:07:646 (3,4) -

02:20:958 (3,4) -

onto the actual map

00:12:896 (1,2,3,4,1,2,3,4,5) - all of this is very confusing. you start off with drums then do the vocals and then back to drums? 00:14:396 - is an important beat i think you should map and overall the rhythm should be more clear

00:23:677 (2,3) - i'd probably just stack these on the end of 1 cause that's very irregularly spaced for a hard

00:33:802 - there's a note here

00:51:427 - and here

01:07:083 (2) - you seem to be mapping vocals here? but i think a reverse slider would work better

01:18:521 (5,6,7) - reverse slider because hard players aren't very good at playing somewhat awkward rhythm

01:37:271 (3,4) - this overlap would look a lot better if you curved 4 some more

02:03:802 - a note here

i'm not very good with light insanes so i'll just skip it

[Insane]

00:12:521 (2,3,1) - the flow here is very weird, i understand you are trying to do a different type of flow, but introducing it like this isn't very intuitive

00:14:583 (1,2,3) - i would try and make these as equal as you can

00:57:521 (5) - i was expecting this slider to be ctrl+g

01:44:677 (2) - overmapped?

02:10:083 (2,3) - this distance is WAYYYYYYYYY too far and it's at a very awkward angle, i'd reduce the distance and make the flow more comfy


good luck
Topic Starter
Asuka_-

Lami wrote:

diff name

light insane => insane
insane => custom diff name or etc // insaneより expert難易度に近いですかも
LightInsaneを削除したので、Insaneはこのままでいきますー

normal

00:27:333 (6) - このnoteをここで00:27:146 - 運んでください

hard

00:13:271 (2,4,1) - 00:14:958 (3,5,1,2) - 、etc.... unsnap
00:38:771 (1,2) - hardでは 3/4は読むのが大変かも知りません 確かに。。 でも少し保留で。
01:00:802 (5) - 01:12:802 (5) - overmapped、特にbeatがないので、敢えてnoteを使うのはよくないと思います
01:06:896 (1,2) - このよに急なjumpは避けてください。hardのjumpは基本的には問題ないですが、全体的にjumpみたいのがないので
特別な音がないばしょうでのjumpは不自然です。
01:07:083 (2) - ・・ ここに 01:07:271 - vocalもあるし、beatもあるので、1/1sliderを1/2rhythmで返してください。
01:14:021 (5,1) - blanket
01:38:396 - 強いbeatをskipするのはなんか変な感じがします
02:07:271 (2,3,4) - DSがビジュアルてきに一致しません。ここと比べれば...(02:20:958 (3,4) - )


light Insane

00:19:646 (3,4,5) - 、00:21:521 (5,6) - 、00:43:458 (4,5) - 、00:49:458 (4,5) - 、01:17:958 (3,4) - ... etc
rhythm自体が理解できないのではないですが、insane diffにある同じpartと比べれば、insaneより もっと きついrhythmを 使っています。
light insaneが 下位難易度という点で、rhythmを 上位難易度よりsimpleにするのも考え見るほうもいいと思います。

00:12:333 - Rhythmの Gapが 長すぎると 感じるので、1/4sliderもいいとおもいます。
00:38:208 (6) - ほかのdiffでは ただのnoteだったのに...(特にhard diffより rhythmがないです。)
01:21:896 (1,2) - make smaller ds、insaneを参考して...(2)はよわいbeat、(3)はつよいbeat、dsも beatの強さを表現すろほうが
いいと思います。

Insane

00:06:521 - hitsoundがmusicと似合わないですね
00:14:021 (5,6) - (6)にあまり強い音がないので、ここでのjumpは気まずい感じdesu
00:30:521 (8) - 、02:00:521 (1) - 一致しないnc rule。
00:39:052 (2,3) - ・00:38:771 (1,2) - dsが 小さいので、3/4は読みづらいです
このsnareみたいな 音よりは(00:52:927 (5) - )、このdrumがある この部分が 00:53:302 - 重要と思います。
01:05:771 (3,4) - ええ、this jump is too big
01:28:646 (3) - ctrl+g
01:44:771 (3,4) - same ^
01:20:396 - だいたい、音楽がdrumで成っているので、mappingするほうがいいとおもいます。
01:24:427 (5) - 01:30:427 (5) - overmapped

personally think, would be better if you recheck how to use your rhythm usage. gl
Nice mod!!
Thanks!
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