i'll check mod~
no reply = fixedNines wrote:
ヤーホーm4mですよ"light, but critical" things xD[Insane][Light Insane]
- 00:33:521 (4,5) - this flow is very strange. consider something like these littele changed
- 00:39:052 (2,3) - space further away from 1 to indicate the 1/8 beat delay of this duplet keep~
- 00:41:208 (1) - blanket this slider with the circle below it
- 00:47:958 (4) - fix blanket
- 00:51:896 (1) - fix so that instead of the first picture, it looks like the second picture
- 00:52:927 (5) - not sure why this is a triplet, but if you want to create your own drum beat to it, add whistle here. it sounds good.
- 01:04:271 (3) - fix blanket
- 01:11:021 (5) - instead of the first picture, make like the second picture
- 01:18:427 (4,5,6,7,1) - there's a beat missing at 01:18:614 that should be mapped. keep for now~
- 01:23:396 (1) - there's a noticeable beat half-way into this slider, so maybe map like this instead? (objects moved closer on timeline for image clarity) [img]http://puu.sh/vBUm3/d7c4f46608.jpg%20keep~[/img]
- 01:29:396 (1) - same idea here
[Hard]
- does not need any changing in my opinion
- 00:18:896 (1) - blanket perhaps?
- 00:21:896 (1) - also blanket maybe?
- 00:26:208 (1) - kind of an ugly overlap. avoid if possible little changed
- 00:59:771 (2) - blanket?
- 01:07:083 (2) - fix blanket
- 01:14:208 (1) - fix blanket
- 01:17:958 (4) - fix blanket
- 01:22:458 (2) - another ugly overlap. match the overlap with the other pretty ones like this and fix 01:23:021 (3) accordingly little changed
no reply (blue comment) = fixed- Frontier - wrote:
nm[General][Easy]
- May add "cut ver" in tags. because it's a cut version~
Normal]
Unsnapped Timing lines
- 00:38:775
- 00:39:531
- 01:18:906
- 01:36:906
- Fix this in .osu file. Change from 0.899999999999999 to 0.9
- 00:11:208 (2,3) - Players can misunderstand that these are spaced 1/1 beat. DS here is inconsistent too. (0.68x) Move (3) to somewhere that makes ds consistent. (hard to explain ;;) nice
- 00:42:146 (4,1) - (1) isn't blanket with (4)'s slider-tail perfectly. Change (1)'s slider
- 00:58:646 (2,4) - (4) isn't stacked with (2)'s slider-tail properly. Move (4) to x:456 y:95. it is fine
- 01:10:646 (2,4) - ^. Move (4) to x:211 y:97.
- 02:02:583 (4) - I think you could move this upward to avoid overlapping from 02:02:958 (5). Like this.
- 02:08:771 (1,2) - You might make (2) blanket with (1) if you care about this.[
Hard]
Unsnapped Timing lines
- 00:38:775
- 00:39:531
- 01:18:906
- 01:36:906
- 00:14:396 - I think you shouldn't miss this cymbal sound here. Because there is a big sound and noticeable. You may make 1/2 beat slider and a note or make something like you did on 00:17:208 (4). nice
- 01:08:208 (4) - You might ctrl+h for a better flow. keep[
Light Insane]
Unsnapped Timing lines (Also in Light Insane and Insane diffs!)
- 00:00:900
- 00:12:900
- 00:38:775
- 00:39:531
- 01:18:906
- 01:36:900
- 01:36:906
- ar 7? ar in this mapset will order like 3/5/7/9.
- 00:23:864 - There is a sound here so you should fill here. Something like [urlhttp://puu.sh/vC2nk/9dc5a3f323.jpg]this[/url] might be a great idea.
I would like to put stream on.
However, it can not be more than four, so it looks like this.- 00:23:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:512 y:143 ok changed
- 00:25:833 (4,1) - Maybe avoid making these overlap. It looks weird imo.
- 00:35:021 (4) - just my opinion. but i think you could move this up. It makes more flow than before.
- 01:26:396 - I think you should add a note here since there is a sound here.
Sure it is. but keep for now... sorry...- 01:32:396 - ^
- 01:53:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:469 y:235 ok changed
- 01:53:864 - There is a sound here so you should fill here.^ [
sorry i feel lazy now
- You use difficulty (AR, CS blah blah) as same as Insane diff. Since it's light insane diff, I'd recommend you to reduce these. (make sure you didn't adjust these lower than hard diff! keep it between~) OK!
gl~ take my star (ノ≧ڡ≦)ノ☆
ありがとおおおおおおおおおおおおBetaStar wrote:
[easy]
00:38:775 - Objectがないから、remove green line
01:05:958 (4) - add finish?
01:11:396 (3) - remove clap。Clapがあるとき、ちょっと変だと思います。。
02:02:958 (5) - sliderのテイルにremove clap
[normal]
00:11:958 (7) - stackしないでください。
00:14:208 (4,5) - これしてみてください。https://puu.sh/vBWuk/3facdfff34.jpg これはいったん保留で。
00:17:208 (4,5,6) - ^これも。歌のcrash(finish)は強いですから。 ここもです。 finishが強いのはわかりますが、ボーカルを拾いたいので。
00:20:208 (4,5) - ^
00:38:775 - Objectがないから、remove green line
[hard]
00:12:896 (1) - sliderのテイルはunsnapped. あらま
00:50:958 (3) - finish?
01:05:958 (4) - ^
01:21:896 (1,2) - overlapはきれいじゃないです 少し変更しました。
01:47:958 (3,4) - これを1Sliderで作るのがいいです Aパートの2回目の同じ場所はこの音取りでボーカルが拾えます。なので、1回目も統一性を考えて同じ音取りにしました。 ボーカルではないですが、大きいベルの音が拾えるので問題ないと思います。
01:42:333 (1,2) - (#1は01:41:958 (4) - の上に、#2のテイルは01:41:583 (2) - の上に、)はどうですか 少し変更しました。
01:47:583 (2,3,4,5) - (4,5)のFlowはちょっと変です OK
01:53:208 (1,2,3,4,5) - Light Insaneので、このように→02:07:271 (2,3) - してください。 ここは問題ないです。
02:09:708 (6,1) - remove#6、02:09:896 (1) - は 02:09:708 から始めてください
[insane]
00:23:208 (1,2,3,4,5) - remove #4, #5は00:24:333 (1) - の上に 保留で
00:30:521 (1) - 00:30:896にClickable(circle)を使ってください Extraならダメですが、Insaneならいいと思います。 個人的に
00:36:802 (9) - remove 歌に、これBeatがないです 大丈夫!
02:06:802 (9) - ^ 大丈夫!
00:43:271 (3,4) - remove #4, #3はSliderで使って、00:43:646 と 00:43:833 にCircleを使ってください
01:05:958 (4) - Finish? おk
01:11:021 (5) - 変。。 おk
01:21:521 (4) - remove. 01:21:521 と 01:21:708 にCircle使ってください
01:53:208 (1,2,3,4,5) - ^remove #4, move #5 大丈夫だとおもいます
moe moe song, good map !
good luck~
no reply = fixedAkitoshi wrote:
#modreqsから
GeneralEasy
- Hard = HP6, Light Insane = HP5.7という所が怪しいです Hardが6だったので LightInsaneも6にしました。
Insaneとの差はARとODでokですかね...Normal
- 00:35:021 (2,3) - 1/1で自然な流れ方で取りたいのは分かるけど00:31:646 (2,4) - でシンバルとってるからついでに00:35:208 - も取ってみたらどうかな?
- 02:02:958 (5) - 45|87に置いてみては?02:02:583 (4) - とのoverlapが今より綺麗になります
Insane
- 00:35:583 (5,6,7,8) - Normalだとこういうパターンは怖いので8消して7を1/1にしてみたら?これなら連続1/2から避けられるしボーカルが止まった00:36:521 - にもなんとなく役立つ(と思う)
- 01:31:646 (2,3,4) - ここらへん三角にしてみたらどうかな?今のはちょっとずれてるので一応
- 01:33:146 (5,6) - 多分そのまま01:32:396 (3,4) - のcircleコピペして左側によせた方がパターン的にいいかも
- 01:37:646 (3,4,5,6,7,8,1) - 1/2の使い方が危ないw真ん中に1/1の隙間あげてやってもいいかも
- 02:05:583 (5,6,7,8,1) - 最初と似たやつ
9歳なので変な事言ってたらごめんなさい 天才児です。
- 00:23:771 (3,4,5) - hitsoundあった方がいいと思います
- 00:49:458 (4,5) - 同じ長めのギターが鳴ってる00:43:458 (4) - と合わせて1/1 sliderに変えてみたら? ここは保留にさせてくださいなー
- 01:53:771 (3,4,5) - hitsound
- 02:02:583 (2,3,4) - ここまで広げなくていいと思うなあ。01:59:583 (2,3,4) - みたいにx0.8 dsくらい下げてみては?02:02:958 (1,2,3,4) - へのボーカルの変化に役にたてると思います 0.8ではないですが、少し狭めました。
goodluck~
fixed all for nowCucumberCuc wrote:
Hi :3
[Easy]
Fix the time of placing their TP, they are not on the ticks
00:15:146 (4,1) far
00:32:583 (3,4,1,2) 3,4,1 ^, 1,2 are close
01:01:646 (2,3) slightly far
01:09:521 (4,1) far
02:05:208 (2,3) are close
00:22:646 (2,1) and 00:37:833 (3,1) make them much further apart
[Normal]
00:17:583 (5,6) are close
00:20:771 (5,6) slightly far
01:03:896 (1) slightly move up
01:08:021 (3) 1 times right
01:38:396 (5) 1 times down
01:39:521 (8,1) are close
01:39:896 (1,2,3,4) slightly far
01:45:896 (1,2) ^
01:54:896 (1,2,3) ^
01:55:646 (3,4) are close
01:56:771 (5,6) are close
02:03:896 (1,2) slightly far
02:04:833 (3,4) ^
02:15:708 (4,5) ^
text may soon be modified... kk
Akitoshi wrote:
#modreqsから
Insane
- 00:23:771 (3,4,5) - hitsoundあった方がいいと思います あったけど
- 01:53:771 (3,4,5) - hitsound kiaiなの
@Asuka 01:11:396 (1) - こっちはDrumサンプルセットです、注意して。Momochikun wrote:
sry late, here's mod
hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there
meski begitu dengan alur drum pattern hs yang sekarang cukup kuat kok menurutku buat nutupin disbanding aslinya. lagipula udah tak coba calm sampleset dan kurang nendang hasilntya lol
Thing is CV means "Character Voice" which is almost always (99.999999% of the time) in uppercase. If it's cv and not CV then imo it is a mistake most likely due to lazy writings. In English, to shorten two words you use uppercase, if it's one word it's lowercased or both.Asuka_- wrote:
:cry:That point adopts IamKwan's opinion.Alveryn wrote:
You did not apply my general mods, also you need to uppercase "cv"
Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda -> Masaki Gaillard (CV: Kiritani Hana) - Daisuki NandametaIamKwaN wrote:
Unicode Title: 大好きなんだ
Romanised Title: Daisuki Nanda
Unicode Artist: 真咲・ガイヤール(cv: 桐谷華) or 真咲・ガイヤール(cv桐谷 華)
Romanised Artist: Masaki Gaillard (cv: Kiritani Hana) or Masaki Gaillard (cv Kiritani Hana)
Source: 天色*アイルノーツ
References:
https://youtu.be/XvclwsRqtp8?t=1m7s
https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html
Please check https://youtu.be/XvclwsRqtp8?t=1m7s
There is no notation of "CV", it is written as "cv".
i'll check again your general mod
no reply = fixedMomochikun wrote:
sry late, here's mod
hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there
[Insane]
00:10:833 (2,1) - how about swap hitsound ? i think 00:11:208 - need finish
00:18:896 (1) - finish
00:30:521 (1) - i dont think need to NC here
01:05:771 (3,4) - kinda too big spacing imo, ctrl g on (4) ? keep~ its fine ^^
01:23:396 (1) - try a 1/2 slider here to cover the snare drum on red tick
02:05:583 (2,3,4,5,6,7) - i think need some nc cause you did so at 01:51:896 (1,2,1,2,1,2,3) -
[Light Insane]
01:23:583 - clap
01:29:583 - ^
[Hard]
00:12:896 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - something wrong with the snapping, they're all ended on 1/8 here
[Normal]
00:12:333 (8) - would like to see this as 1/2 slider though
00:18:896 (1) - finish
00:13:646 (3,4,5,6) - 00:16:646 (3,4,5) - why not made cymbal on slider start like 00:22:646 (2,3,4) - ? this kind of pattern is hard for newbie to follow
01:03:896 (1,2) - 1/1 slider ?
too much 1/2 sliders here imo, some of the non important part can be merged as 1/1 slider, like using reverse slider for smth like 01:57:333 (6,7) -
little change.
ありがとうございます!!!!!!!!!!!!!RepL4y wrote:
hello~
easy normalは逆に悪くなりそうなのでパスで
[Insane]
00:40:833 (3) - ちょっと右にずらしたら綺麗にブランケットになると思う。それかスライダーの曲げる位置をちょっと左にする。 oki~
00:43:458 (4) - スライダーの間になってるドラムの音拾いたい。(他全部拾ってるからここだけちょっと違和感あるかも)
うわほんとや。。
00:43:458 (4) - 00:49:458 (4,5) - 音取りが違うから修正しなきゃなんですけど
00:39:896 (1) - 00:45:896 (1) - でこういうギターを1/1で取ってるので、00:49:458 (4,5) - を1/1に変えたほうが一貫性があるのかな...
でも確かに中で大きい音が鳴ってるよね... 5.0のinsaneだから埋めるべきなのか... ちょい保留で!!
01:15:146 (5) - ブランケット うい
[Hard]
00:43:458 (4) - insaneと同じで音拾いたいかも ここはバランス的にkeep
00:59:396 (1,2,3) - スライダーと音に違和感ある。→01:12:146 (3) - 頭の音がなってないから nice!!!!
こんな感じだったら音も綺麗に取れると思う
01:11:771 (2,3,4) - ここも同じ yes!!!
02:20:771 (2,3,4,5,6) - 配置もっと綺麗に置けそう。(3と4が近く見えるのが気になる。)Nice!!
ranked頑張ってください!
Thanks!!! good mod!!Mitkoff wrote:
Hello
NM from q
[Easy][Normal]
- 00:59:396 (3) - 01:11:396 (3) - don't understand why hss are different... Clap (with drum additions) on 2nd one i guess should be on head of slider instead of reverse tail? ok
- 01:39:896 (1,2,3,4) - don't want to try https://puu.sh/vGjrP.jpg? for emphasis on 01:41:208 (3) - strong sound here keep for mow
- 02:05:208 (2,3) - not a big deal actually, but might stack them no
- 02:20:396 - snap timeline, instead of 02:20:404 - ok
- 00:12:896 - 00:54:896 - useless grennlines i guess , You can delete it. You might also check other diffs for stuff like these ok
[Hard]
- 00:00:896 - snap timeline
- 00:01:646 (2) - shape supposed to be less curved than others?
- 00:12:708 - imo start as combo and new part from vocals not really good idea. i suggest snap start on down beat. It's more intuitive. https://puu.sh/vGkAo.jpg
Also it's more consistent with your usually map structure. nice- 00:34:833 (3,4) - ctrl-g for rythm. imo more fits vocals. don't foget resnap hss as well. keep for mow
- 00:59:396 (5) - additions to drum? looks like it's according to all diffs, pls recheck 00:59:396 - 00:59:771 - 01:00:146 - 01:11:396 - 01:11:771 - 01:12:146 - for HS consistency
- 01:36:896 (1,2,3,4,5) - suggestion: http://puu.sh/vGkUv.jpg or https://puu.sh/vGl0z.jpg for save your rhythm but less dense and 01:37:646 - not clickable since imo it's really weak beat
i should follow 01:38:396 - for bigginer i think. keep[light Insane]
- 00:38:775 01:18:906 01:36:900 unsnapped lines
- 00:23:677 - honestly it's really weak beat, but 00:23:864 - this one is noticeable for sure. You set your priorities the other way. mb https://puu.sh/vGlgg.jpg ? Or https://puu.sh/vGltp.jpg for better fits music. Same stuff for higher Light Insane i guess, but with more dense stuff
- 01:53:208 (1,2) - ^ same
- 01:18:896 (1,2) - i suggest crl-g for rhythm, for better following instruments by following melodic sound 01:18:896 - using slider its fine
- 01:24:896 (1) - ^ also i'll get a bit more variation with 01:30:896 (1) - and 01:36:896 (1) - witch sounds a bit more sharp its fine
- 02:14:396 (1,2,3,4,5) - https://puu.sh/vGlZP.jpg or http://puu.sh/vGn3J.jpg for fits guitar better, it's solo part so i guess make sense to emphasis on it nice
[]
- 00:00:906 00:38:775 01:18:906 unsnapped lines
- 00:28:646 (3,4,5) - make a squre? i try
- 00:41:583 (2) - questinoble spacing because 00:42:333 (5) - low ds its fine
- 00:41:208 (1) - if You are based Ncs on guitars punches, so 00:41:958 - Hs it as well for consistency , according for other places with same souds keep its fine
- 01:04:646 (3,4,5) - mb make even triangle (with same sides)? k
That's it.
Hope You'll find smting usefull.
GL~
Thanks!!!!!!!Venix wrote:
Hello! From queue~
[Easy][Insane]
- 00:42:896 (1,2,3) - Flow between these objects can be a bit more smoother like you did on similar patterns. What are you think about something like http://osu.ppy.sh/ss/8005883 this. It should works better, because transition 00:42:896 (1,2) - here will be circular and comforable and 00:44:396 (3) - this slier will continue it well. changed
- 01:38:396 (3,4) - What are you think about changing these shapes to others, like http://osu.ppy.sh/ss/8005902 this to obtain better music fitting, because 01:38:396 - here you've a bit other kind of rythm. It will works for aesthetics aswell, because by this you'll avoid 4x the same slider, which is a bit boring. littele change
- 01:42:896 (1,2) - Here you've small antiflow. What are you think about CTRL+H on 01:42:896 (1) - (like you did it 01:57:896 (1,2) - here) this slider. It should works better. keep for now.
Ok! That's all from me, good luck~!
- 00:11:583 (2,3,4) - I think this spacing is a bit unlogical, because you don't emphasised the most important ryth here. You should emphasise 00:11:958 (4) - this circle by increasing spacing (Like you did it 00:37:833 (1,2,3) - here), because this rythm is the strongest here and it's need it. little change
- 00:39:333 - I think you can get here nice aesthetics visual by moving 00:39:333 (4) - this circle a bit to up to make blanket with 00:39:521 (1,2,3,4,1) - this stream, like this. http://osu.ppy.sh/ss/8006010 nice
- 01:01:458 (3,4) - You should increase spacing here, because rythm is not that light like you emphasised it. You can do it easily by 01:01:458 (3) - moving this circle a bit to right, because in comparsion 01:01:083 (2,3) - this spacing seems overspaced. okay
Thanks!!Morroni wrote:
Hi, a little mod how I can
[Easy][Normal]
- 00:12:521 (3) - maybe delete it? sounds better no
- 00:37:833 (3) - I don't know if it is good idea, but you can try to replace this with one circle or something similar for more interesting souind desuyone
[Hard]
- 00:11:771 (6,7) - replace with slider? keep for now
- 00:30:146 (6) - sounds better without it emphasize key sound
- 01:48:146 (6) - ^
- 02:00:146 (6) - ^
I can't mod Light Insane and Insane because I can't find something wrong there. You can just make them more readable (DS, overlaps and so on) I'll check
- 00:00:896 (1,2,3,4,1,2) - maybe you can make this through more interesting patterns for eyes? hm... remove stack?? xD
- 00:03:896 (1,2,3,4,1,2) - ^
- 00:06:896 (1,2,3,4,1,2) - ^
- 00:46:833 (3,4,1) - a bit hard to aim for semi-newbies, I think... this little jump to slider is more suitable for kiai-time llittle changed
- 00:51:896 (1) - you can start this from a circle and then from spinner... too hearable place no
Very nice work, good luck!
Nice mod!!Lami wrote:
diff name
light insane => insane
insane => custom diff name or etc // insaneより expert難易度に近いですかも
LightInsaneを削除したので、Insaneはこのままでいきますー
normal
00:27:333 (6) - このnoteをここで00:27:146 - 運んでください
hard
00:13:271 (2,4,1) - 00:14:958 (3,5,1,2) - 、etc.... unsnap
00:38:771 (1,2) - hardでは 3/4は読むのが大変かも知りません 確かに。。 でも少し保留で。
01:00:802 (5) - 01:12:802 (5) - overmapped、特にbeatがないので、敢えてnoteを使うのはよくないと思います
01:06:896 (1,2) - このよに急なjumpは避けてください。hardのjumpは基本的には問題ないですが、全体的にjumpみたいのがないので
特別な音がないばしょうでのjumpは不自然です。
01:07:083 (2) - ・・ ここに 01:07:271 - vocalもあるし、beatもあるので、1/1sliderを1/2rhythmで返してください。
01:14:021 (5,1) - blanket
01:38:396 - 強いbeatをskipするのはなんか変な感じがします
02:07:271 (2,3,4) - DSがビジュアルてきに一致しません。ここと比べれば...(02:20:958 (3,4) - )
light Insane
00:19:646 (3,4,5) - 、00:21:521 (5,6) - 、00:43:458 (4,5) - 、00:49:458 (4,5) - 、01:17:958 (3,4) - ... etc
rhythm自体が理解できないのではないですが、insane diffにある同じpartと比べれば、insaneより もっと きついrhythmを 使っています。
light insaneが 下位難易度という点で、rhythmを 上位難易度よりsimpleにするのも考え見るほうもいいと思います。
00:12:333 - Rhythmの Gapが 長すぎると 感じるので、1/4sliderもいいとおもいます。
00:38:208 (6) - ほかのdiffでは ただのnoteだったのに...(特にhard diffより rhythmがないです。)
01:21:896 (1,2) - make smaller ds、insaneを参考して...(2)はよわいbeat、(3)はつよいbeat、dsも beatの強さを表現すろほうが
いいと思います。
Insane
00:06:521 - hitsoundがmusicと似合わないですね
00:14:021 (5,6) - (6)にあまり強い音がないので、ここでのjumpは気まずい感じdesu
00:30:521 (8) - 、02:00:521 (1) - 一致しないnc rule。
00:39:052 (2,3) - ・00:38:771 (1,2) - dsが 小さいので、3/4は読みづらいです
このsnareみたいな 音よりは(00:52:927 (5) - )、このdrumがある この部分が 00:53:302 - 重要と思います。
01:05:771 (3,4) - ええ、this jump is too big
01:28:646 (3) - ctrl+g
01:44:771 (3,4) - same ^
01:20:396 - だいたい、音楽がdrumで成っているので、mappingするほうがいいとおもいます。
01:24:427 (5) - 01:30:427 (5) - overmapped
personally think, would be better if you recheck how to use your rhythm usage. gl
Thanks"osuskrub wrote:
Hello there!
[General]
the "cv" should be capitalized so it's "CV" no
[Easy]
00:41:396 (3,4) - i honestly think you should curve these a little more or just leaving them straight
00:48:896 (1,4) - i feel like these two should be somewhat similar, they might not be expressing same sound, but it doesn't look that great aesthetically
02:02:958 (5,1) - the entry to 5-1 could be better and more linear imo
keep
[Normal]
00:27:333 (6,1) - this looks realllly ugly, i would ctrl + > and fix ds
00:34:458 (2) - i would make this a 1/2 slider because you are missing the important sound on the white tick
00:36:896 (1,2,3) - this still kinda looks ugly imo, maybe move 3 around x:469 y:37 to make it have like a diagonal flow downwards, it looks better
01:41:208 (3,4) - i would just make 4 go along with the flow of 3
[Hard]
lemme start off with some ds errors
01:07:083 (2,3) -
01:07:646 (3,4) -
02:20:958 (3,4) -
onto the actual map
00:12:896 (1,2,3,4,1,2,3,4,5) - all of this is very confusing. you start off with drums then do the vocals and then back to drums? 00:14:396 - is an important beat i think you should map and overall the rhythm should be more clear
00:23:677 (2,3) - i'd probably just stack these on the end of 1 cause that's very irregularly spaced for a hard
00:33:802 - there's a note here
00:51:427 - and here
01:07:083 (2) - you seem to be mapping vocals here? but i think a reverse slider would work better
01:18:521 (5,6,7) - reverse slider because hard players aren't very good at playing somewhat awkward rhythm
01:37:271 (3,4) - this overlap would look a lot better if you curved 4 some more
02:03:802 - a note here
i'm not very good with light insanes so i'll just skip it
[Insane]
00:12:521 (2,3,1) - the flow here is very weird, i understand you are trying to do a different type of flow, but introducing it like this isn't very intuitive
00:14:583 (1,2,3) - i would try and make these as equal as you can
00:57:521 (5) - i was expecting this slider to be ctrl+g
01:44:677 (2) - overmapped?
02:10:083 (2,3) - this distance is WAYYYYYYYYY too far and it's at a very awkward angle, i'd reduce the distance and make the flow more comfy
good luck
No idea who you are or why you getting involved, you seem to be more concern as if this is drama rather than a debate. Since you are not a forum mod or even bother to check any of our facts (info) in the posts, you are being more irrelevant than US politics in this thread. Get your feelings out of here no one cares, I'm here to mod and want this map to get ranked with correct information.Time Capsule wrote:
@Alveryn Please don't make something that actually just a piece of dot on paper become a novel. If it does really annoy you I suggest you to just leave (will really appreciate it tho lol). Peoples have their own prespective about stuff and yes, its not wrong to critized or even point out their mistake. but please keep in mind this sentence because it was so doesn't mean it was so . Restricted a map to not get check by others is just "meh". In simple way, if bn does point out again about CV or cv usage, he will prolly fix it immidiently. if NOT just let what it be. Thanks and have a good day
ps. this is not discussion forum, its mod one
Does that mean that the notation of the CD is incorrect?Alveryn wrote:
Your sources (Designed, Bold-text, Green bad font) are mistakes in production/design, not OFFICIAL notations. -> https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
I already replied to this matter.Alveryn wrote:
My sources (Raw, plain-text, correct format, not-designed) are corrected and done in the right way without design limitations. Saying your fail-design "cv" is correct is false af. ->
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html (This part: https://puu.sh/vORDD/76a3ce3e7e.jpg which YOU sent? Like can't you see it?)
Non-official sites are also displayed in google search.Alveryn wrote:
Even google search of song title shows 99% of the answers to have "CV" and not "cv", it's like writing "adhd" instead of "ADHD" it's nothing but mistake and poor english. https://www.google.co.jp/search?q=Masak ... itani+Hana)+-+Daisuki+Nanda&oq=Masaki+Gaillard+(cv%3A+Kiritani+Hana)+-+Daisuki+Nanda&aqs=chrome..69i57.1807j0j4&sourceid=chrome&ie=UTF-8
I do not think that it is necessary.Alveryn wrote:
You can't take a design image text and use that as "proof" of being "official", you need the Raw text. Many thing are written differently when designed (Logo's for example) yet are written in a different way when shown in plain text.
If it gets the state of qualified, QAT will be checked so we know which is right.Alveryn wrote:
BN please dont bubble until you have fixed this mistake
ALBUM INFORMATION
Original name: 「天色*アイルノーツ」キャラクターソングVol.4 大好きなんだ
Artists: Masaki Gaillard (CV: Kiritani Hana), Shirley Warwick (CV: Kitami Rikka), Amagiri Yune (CV: Toyota Sera), Shiraga Airi (CV: Natsuno Koori)
Lyricist: Nakayama♥Mami (Angel Note)
Composer: Famishin (Yuzusoft)
Arranger: Shinohara Mizuki (Angel Note)
Release date: May 31, 2013
Catalog number: YSCD-0030
Publisher: Yuzusoft
AUDIO INFORMATION
Format: MPEG-1 Layer 3
Channels: 2
Sample rate: 44100 Hz
Compression level: MP3 LAME V0
http://www.yuzu-soft.com/ja/post/5692/%E7%9C%9F%E5%92%B2+%E3%82%AB%E3%82%99%E3%82%A4%E3%83%A4+%E3%83%AB.htmlThis is not the alias of the song, it's a character introduction.
Image 1 and Image 2 (Sources: https://www.youtube.com/watch?v=XvclwsR ... .be&t=1m7s and https://auctions.c.yimg.jp/images.aucti ... s28489.jpg)These are the only official sources so far (i.e. the rar you have posted). So, you are obliged to stick to it, no matter how the other unofficial references show.