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kamome sano Electric Orchestra - HE4VEN ~Tengoku e Youkoso~

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Topic Starter
Kawashiro
This beatmap was submitted using in-game submission on 2018년 2월 6일 화요일 at 오후 11:38:55

Artist: kamome sano Electric Orchestra
Title: HE4VEN ~Tengoku e Youkoso~
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria [_-Scarlet-_] toybot
BPM: 256
Filesize: 8314kb
Play Time: 01:59
Difficulties Available:
  1. [ -Scarlet- ]'s MAXIMUM (5.33 stars, 516 notes)
  2. ADVANCED (3.4 stars, 304 notes)
  3. BASIC (1.5 stars, 84 notes)
  4. NOVICE (2.14 stars, 165 notes)
  5. toybot's HEAVENLY (6.03 stars, 568 notes)
  6. Yuria's EXHAUST (4.34 stars, 383 notes)
Download: kamome sano Electric Orchestra - HE4VEN ~Tengoku e Youkoso~
Information: Scores/Beatmap Listing
---------------


Diff List



BASIC

輝けるカモメ号
"The Shining Gull" Ferry



NOVICE

夢なら見るよ!だって天国はここにあるから!
I will dream! Because heaven is right here!



ADVANCED

星に願おう、風を仰ごう、夢を話そう
Let's pray to the stars, let's look up to the wind, let's talk about dreams.



Yuria's EXHAUST

電子の海にだって楽園はあるんだ!
There is also a paradise in the sea of electrons!



[ -Scarlet- ]'s MAXIMUM

勇なき己は、陸の彼方に置いてきた!
I have left my cowardly self behind over that land!



toybot's HEAVENLY

嵐を超え…天国へようこそ!!
Beyond the storm ... Welcome to heaven !!

RECORD
  1. 2017-04-11 Submitted
  2. 2017-04-15 Achieved 12 SP (with 9 good mods)
  3. 2017-04-23 Added Yuria's EXHAUST
  4. 2017-05-17 Deleted HEAVENLY diff (DownLoad)
  5. 2017-05-18 Deleted MAXIMUM diff (DownLoad)
  6. 2017-06-17 Deleted HEAVENLY diff v2 (DownLoad)
  7. 2017-07-05 Added toybot's HEAVENLY
  8. 2017-07-17 Achieved 30 favorites
  9. 2017-09-01 BG Updated
  10. 2017-09-12 Added [ -Scarlet- ]'s MAXIMUM
  11. 2017-10-02 Achieved 40 favorites
  12. 2017-11-15 Bubbled by Monstrata
  13. 2017-11-25 Achieved 50 favorites
  14. 2017-12-12 Qualified by Plaudible
  15. 2017-12-13 Disqualified by pishifat
  16. 2017-12-20 Achieved 60 favorites
  17. 2018-01-27 Bubbled by Sinnoh
  18. 2018-02-02 Popped by myself
  19. 2018 02-02 Bubbled by - Frontier -
  20. 2018-02-03 Qualified by Sinnoh
  21. 2018-02-06 Disqualified by Kurai
  22. 2018-02-07 Qualified by Kurai
  23. 2018-02-14 Ranked!! Thank you everyone!! :D
  24. 2018-02-20 Achieved 100 favorites wtf :0
milr_
난이도 명단 간지난다..!
Topic Starter
Kawashiro

milr_ wrote:

난이도 명단 간지난다..!
맵은 간지 안남 ㅋㅋㅋㅋㅋ
My Angel Rize
m4m

[BASIC]
check aimod plz

00:07:183 (4,5) - I think it sounds better if you made them into a single slider
01:33:664 (1,2) - thare are the sounds that should not be ignored so the beats should have been mapped like this https://puu.sh/vh51H/2f19f017c2.png
01:09:759 (3) - ^ https://puu.sh/vh5x7/b28297da87.png
01:28:509 (3,4,5) - here you should drag this slider 01:28:509 (3) - to 01:30:149 - and put a spinner here 01:30:384 - (I think you know that why I suggested you to do this :))
01:53:350 (1,2) - both sliders should been started on red tick or make it like this https://puu.sh/vh6w6/162fa8b628.png

[NOVICE]

00:29:448 (4) - should be a slider since the rhythm here is the same as 00:28:745 (3) -
00:39:525 (1,2,3,4) - this part should be harder than basic diff's part because part on this diff has no circles
01:09:759 (5) - this is strong sounds maybe change to circles?
01:39:289 (1) - ^

[MAXIMUM]
01:09:759 (1,2) - 01:10:462 (4,5) - they should been a long slider since they are the same rhythm and you did at 01:10:110 (3) -
01:54:053 (5) - 01:55:459 (5) - I know what you did but you should do the same as 01:54:756 (1,2,3,4) - 01:53:350 (1,2,3,4) - because rhythm at both places are the same and to keep a consistent

[HEAVENLY]
why is this diff's ar lower than MAXIMUM's :v

sorry if this mod doesn't help much
Topic Starter
Kawashiro

nice_safaleen wrote:

m4m

[BASIC]
check aimod plz

00:07:183 (4,5) - I think it sounds better if you made them into a single slider - No, because 4 is same as 00:06:246 (3) - it
01:33:664 (1,2) - thare are the sounds that should not be ignored so the beats should have been mapped like this https://puu.sh/vh51H/2f19f017c2.png - No... I think 1 and 2 are same rhythm
01:09:759 (3) - ^ https://puu.sh/vh5x7/b28297da87.png
01:28:509 (3,4,5) - here you should drag this slider 01:28:509 (3) - to 01:30:149 - and put a spinner here 01:30:384 - (I think you know that why I suggested you to do this :)) - Drag 3 to 01:29:915 - . Thanks
01:53:350 (1,2) - both sliders should been started on red tick or make it like this https://puu.sh/vh6w6/162fa8b628.png - No, they're following low tone sound

[NOVICE]

00:29:448 (4) - should be a slider since the rhythm here is the same as 00:28:745 (3) -
00:39:525 (1,2,3,4) - this part should be harder than basic diff's part because part on this diff has no circles - I never think that whole part of diff must be harder than lower diff. and I thought this beat will fit in here
01:09:759 (5) - this is strong sounds maybe change to circles? - No... i don't think so
01:39:289 (1) - ^ - ^

[MAXIMUM]
01:09:759 (1,2) - 01:10:462 (4,5) - they should been a long slider since they are the same rhythm and you did at 01:10:110 (3) -
01:54:053 (5) - 01:55:459 (5) - I know what you did but you should do the same as 01:54:756 (1,2,3,4) - 01:53:350 (1,2,3,4) - because rhythm at both places are the same and to keep a consistent - Sor, I want to express high tone and low tone. High - low - high - low (like current beat)

[HEAVENLY]
why is this diff's ar lower than MAXIMUM's :v

sorry if this mod doesn't help much
No comment = fix

Thx :)
gary00737
from #modreq m4m


BASIC
01:33:664 (1,2) - i think you cann put it on the right , becase the mucis is Right channel
00:59:915 (3) - i think it end on red tick
01:00:852 (4,5,6) - i think it can https://osu.ppy.sh/ss/7808208
01:02:259 (7) - it end on white tick




MAXIMUM
00:47:142 (3,5,7) - NC i think it can make me clear
00:48:783 (3,5,7) - ^
00:53:469 (3,5,7) - ^
00:55:111 (3,5,7) - ^
01:25:110 (3,5,7) - ^
01:26:985 (3,5,7) - ^
01:57:569 (8) - NC

i am tried :o hold it can help you.
Topic Starter
Kawashiro

gary00737 wrote:

from #modreq m4m


BASIC
01:33:664 (1,2) - i think you cann put it on the right , becase the mucis is Right channel - No, I never care like that. because i use mono channer headphone
00:59:915 (3) - i think it end on red tick
01:00:852 (4,5,6) - i think it can https://osu.ppy.sh/ss/7808208 - No, it makes feel like going up stairs....(?)
01:02:259 (7) - it end on white tick




MAXIMUM
00:47:142 (3,5,7) - NC i think it can make me clear - No, then its too many nc in here. its dirty
00:48:783 (3,5,7) - ^
00:53:469 (3,5,7) - ^
00:55:111 (3,5,7) - ^
01:25:110 (3,5,7) - ^
01:26:985 (3,5,7) - ^
01:57:569 (8) - NC - No. Over Maximum diff, I want to make one combo from 01:56:163 (1) - here to 01:58:858 (15) - here

i am tried :o hold it can help you.
Thx
Aleksander92
Hi! :)

(NC - new combo, OC - old combo)

[General]
  1. No kiai?
[MAXIMUM]
  1. AR - For me 9.4AR in combo with 256 bpm is way too high here... It's really hard to read right now. Just try to search in your beatmaps "ar>=9.4 bpm>=200". If you weren't putting anything on blue ticks, ofc it would be fine, but you're putting streams for a reason. So maybe just go 9.3?
  2. 1/4 saved timeline step doesn't represent all notes, I guess it should be 1/12 instead? (i know that it's hard to look at 1/12 timeline step, but mappers can say from looking at this - "yeah, there are 1/4 and 1/3 notes, okay", and also all notes would be on some timeline positions. So there will be less possible misunderstandings).
  3. 00:06:128 - // 00:06:246 - There are two strong sounds on these, you are representing them with sliderstart and sliderend. Same sounds after 00:07:066 - // 00:07:183 - you represent with circle and sliderstart. Maybe you should make 00:06:011 (1) - OC, and make circle 00:06:128 - and next slider on 00:06:246 - ?
  4. 00:06:128 (2,3,4,5) - So, from ^ - all main clicks are half beat away now, sliderstart/end priorities are inverted. Sliders should start at white ticks and end on red ticks. It's really feeling strange when playing.
  5. 00:10:230 (1) - I'm not sure what this NC is for
  6. 00:17:319 (1) - Mute spinnerend? Sound doesn't respond to anything in music
  7. 00:19:839 - Listen carefully, you are missing bump here. Put a note on this place, or maybe even make a slider from this place to 00:20:777 - :)
  8. 00:30:151 (5) - NC?
  9. 00:32:963 (9) - There's no strong sound here, so circle feels awkward.. Maybe just make this space empty?
  10. 00:33:197 (1) - // 00:33:900 (4) - // 00:36:830 (3) - All of these sliderends are strong sounds, maybe make them clickable? Even if it's some gimmick, I feel it strange
  11. 00:40:580 (3,4) - Between those two you're missing strong sounds, they are similar to the sounds that you're mapping. So map them too, it's really blank when playing, player wants to click there, make player more happy :)
  12. 00:45:853 (5) - NC?
  13. 00:46:791 (1,2,3,4,5,6,7,8) - Wow, those and consecutive same moments are really cooool :)) Well done :)
  14. 01:06:360 - Strong sound here, it's sliderend. Make two circles from slider 01:06:243 (2) - , first near the previous slider 01:06:009 (1) - and second in a line of next 01:06:477 (3,4,5) - ?
  15. 01:10:930 (7,8,9,10) - There are 5 equal bumps, so I think you should represent them by 4 circles and sliderstart. You are filling non-bump space with sliderend like 01:10:813 (6) - , here it's different, there are 5 equal bumps. Also same bumps at 01:11:165 (10,11) - sliderends.
  16. 01:13:743 (2) - Strong sound on the end, same as 01:06:360 -
  17. 01:17:259 - It's pretty clickable sound here, make note on this place and start spinner right after?
  18. 01:17:259 (1) - Mute spinnerend?
  19. 01:21:009 (1,2,3,1,2,3,1,2) - Here dominates 1/3, that's ok. Starting from 01:21:946 (1) - and up to the end 01:23:821 (3) - of this small part dominates 1/4 part, so notes don't respond to the main part of the music. Listen carefully. Please fix it.
  20. 01:26:634 (1,2,3,4,5,6,7,8) - Wow, those are most cool :)
  21. 01:57:569 (8) - NC?
  22. 01:57:569 (8,9) - Isn't this jump overwhelmengly big?
  23. 02:00:029 - This is pretty clickable, make 2 notes at the end and finish spinner a bit earlier.
[ADVANCED]
  1. 00:17:261 (7) - NC? For emphasis
  2. 00:30:151 (5) - NC?
  3. 00:32:611 (4,1) - I dunno why, but this stacking feels bad while playing... I guess it's because 00:33:197 (1) - sound is different from what was before. So, maybe, unstack?
  4. 00:39:525 (7) - Make 1/2 slider instead of note, 00:39:642 - is not empty, so you should fill it
  5. 00:40:580 (3) - Instead of note make slider to 00:40:580 (3) - . Looks better cause there's continious sound in music.
  6. 00:42:220 (3) - ^ Same
  7. 00:56:048 (5) - Mute sliderend, you don't need this sound
  8. 00:56:634 (1,2) - From these two notes you can make 1/1 sliders; 00:57:337 (3) - this can be 2 times long, up to 00:57:805 - , now it looks cut
  9. 00:58:509 (4,5,6) - ^ Same
  10. 01:00:852 (3) - Delete this note and extend 01:00:266 (2) - slider to the notes timeline position. Now this note is questionable, sound is weak so sliderend looks better imho.
  11. 01:15:149 (7) - Strong sound on the end of this slider, you're missing it hard. Make note there, stack it with ongoing 01:15:501 (1,2) - and put NC on it.
  12. 01:17:259 - Missing sound here, make slider from 01:17:141 - or just put new note - see what's better :)
  13. 01:22:884 (9) - NC?
  14. 01:23:352 (3) - Make slider from 01:23:587 - to 01:23:704 - and note on 01:23:821 - . Sound on end of slider 01:23:704 (4) - is strong, player should click it.
  15. 01:30:384 (1) - You can divide this reverse slider into several reverse sliders, not it looks a bit boring :)
  16. 01:34:132 (3) - I'm not sure what is main for your mapping this combo. Two 1/2 sliders are ok to play, but this reverse slider after them looks strange, cause nothing changed in sound and reverse slider instead of 1/2 slider appears. Also maybe look carefully on all this combo.
  17. 01:35:070 (6,1) - Unstack, pls. Yeah, I guess, if something new in music appears, it shouldn't be stack with something else, so position also should signal, that it's something new :)
[NOVICE]
  1. 00:08:121 (7) - NC, for emphasis?
  2. 00:11:871 (1,2) - This pair of slider and _all_ same pair of sliders of the map don't really respond well to the music. Let's take slider 00:11:871 (1) - strong sounds are 00:11:871 - // 00:11:988 - // 00:12:222 - // 00:12:339 - I'm sure you already know it better than me from MAXIMUM diff. So sliderstart and sliderend are ok, but the middle of the slider ruins the flow.. As a result you're mapping 2 strong sounds and 1 non-sound position + missing 2 strong sounds. I think you need to change that somehow, sorry, I can't give a certain advice. At least I told about this concern.
  3. 00:16:558 (3) - This one is like ^, but there's even no strong sound on sliderend so that makes it even more strange :D
  4. So I won't write about same further sliders, if you will be up for changing those I guess you'll find those by yourself, you should be knowing map better than me :)
  5. 00:30:151 (5) - I don't really get why do you need the middle of the slider ( 00:30:737 - ), just make non-reverse slider from 00:30:151 - to 00:31:323 - ?
  6. 01:13:040 (4) - Don't you miss a sound on 01:13:274 - ? Make this 1/1 slider as previous and map 01:13:509 - with a circle or sliderstart, your choice
  7. 01:13:977 (6) - ^ Quite same
  8. 01:16:790 (5) - End this on next big white tick? Feels cut
  9. 01:21:009 (1,2,3,4,5,6) - This part feels strange, I can't actually say what sounds am I playing on that... Maybe erase it? Or remap somehow...
  10. 01:43:039 (5) - NC, you're doing it every 2nd big white tick on this part
  11. 01:46:789 (5) - ^ NC
  12. 01:50:070 (4) - End this on next big white tick?
[BASIC]
  1. 00:08:121 (5) - NC, for emphasis?
  2. 00:15:152 (3) - Make this slider ending on 00:16:909 - , sound ends there. And curve it, long straight slider looks not good)
  3. 00:30:151 (3) - Why don't you want to end this slider on 00:31:323 - ?
  4. 00:33:197 (1,2) - How do these two sliders respond to the music?? (especially the 2nd one)
  5. 00:36:478 (1) - This slider and empty space between it and next slider also look weird
  6. 00:44:916 (2) - NC, after long gap old combo doesn't look any good
  7. 00:46:791 (1,2) - I'm not sure, is it appropriate to overlap things in easy?
  8. 01:00:852 (4) - NC
  9. 01:12:337 (2) - This slider doesn't respond to the music at all
  10. 01:16:321 (2) - End this on big white tick?
  11. 01:21:009 (1,2,3,4,5,6) - Well, this part doesn't correlate to music or to previous parts... I think it needs to be remapped somehow (not sure how) or just erased
  12. 01:28:509 (3) - NC?
Good luck further! :)
Realmaas
Hi, very very little mod. :s

BASIC
  1. 00:34:838 - The rhythm of this slider feels weird (to me at least) : maybe try that (Maybe it's just me but I think it doesn't sounds well).
  2. 01:59:209 - Here, try that, I think it's better to end this way.

NOVICE
  1. 01:59:209 - Same as the BASIC difficulty.


MAXIMUM
  1. 00:08:589 - try x=456 y=192, 00:08:667 (2) - x=448 y=228 00:08:746 (3) - x=408 y=248 : better flow during the stream.
  2. 00:46:791 - All your parts done this way are really weird to read, idk if it's intentional, but if it isn't, try to space the notes a bit more (the ones that are almost at the same place) to make it clearer.
    Btw this diff is very under-weighted. :s

I hope I didn't say too much stupid things, it's my first standard mod so it's kind of a test. ^^'
Saileach
Hey, Returning M4M

HEAVENLY
00:07:535 (7) - This slider here looks a little off, as you can see the indent on it looks just a tiny bit sharp for such a small slider http://puu.sh/vhMKo/e9cfb30fb7.jpg
00:08:121 (1) - Not sure of the NC every 3 notes is needed in my opinion, though you can keep it if you want to make it used to distinguished as 1/3 instead of 1/4
00:10:933 (1) - This note is visably further away than the previous note, spacing might be better if consistent
00:31:557 (1) - I feel here maybe a rhythm of http://puu.sh/vhNcX/b5ecbd58f6.jpg might be better
00:36:010 (9) - Control + G feels better here in my opinion
01:06:829 (6) - I feel the beat here on the reverse arrow is too strong to be ignored, perhaps something like http://puu.sh/vhNqj/4e06eb69e0.jpg
01:07:415 (3) - I feel that the thing on the red tick shouldnt be ignored too, something like this perhaps http://puu.sh/vhNuC/534325e1fe.jpg
01:59:209 (1) - This could be more spaced

Other than that, really solid diff, looks fun
MAXIMUM
00:15:152 (1) - I feel this section's structure could be changed, due to all the sliders ending on an arguablely strong sound
00:40:580 (3) - Maybe this could be extended
01:06:829 (6) - I feel that this repeat slider having the reverse on the strong sound kinda just feels a little off but since its consistent it might be fine
01:44:914 (1,2) - Not sure if these linear sliders go well together in my opinion, even if they were slightly out of alignment might look better imo

Really solid diff, can't really suggest anything else

ADVANCED
00:07:535 (6) - Blanket on 7 is off
00:49:837 (5) - Maybe a 1/2 repeat slider might be better here
01:33:664 (1) - I cant hear the notes here, i feel there isnt enough feedback, might need to increase hitsound volume, might need to be applied across all diffs

Not really much to say, i'm not very good at modding lower diffs

Looks like a really good set, gl ranking!
CucumberCuc
M4M mod

You can add kiai on 01:04:134 to 01:17:141 and 01:35:773 to 01:44:679 (or to 01:50:538)
And if you can, make a Insane difficulty(you can then rename to your), and it seems to me that the gap is a bit big between 3,23 and 5,43

BASIC
I think that the use of many Timing points are not necessarily

00:38:119 (2) I think you can move the slider 1 white tick to the left
00:43:978 I think there may be something to deliver, but it is at your discretion
00:46:791 (1,2) Better not to block one slider the other slider
00:50:072 (3) You can kind of put the circle above
01:09:290 (2) The end of the slider can be put slightly closer to the slider 3
01:13:274 (3) On the Easy difficulty not recommended to put small sliders, although this is again at your discretion
01:26:634 (2) The end of the slider can be put slightly closer to the slider 3
01:38:820 (4) The circle a little closer to the slider
01:56:163 (1) ^

NOVICE
00:37:885 (3) Make the circle a little lower
00:49:837 (3) Make the slider a little left
00:56:165 (3) Make the slider a little lower
01:05:540 (4) You can make the slider a little closer to the slider 5
01:54:756 (4) Make the slider a little up

ADVANCED
00:15:503 (2) You can make a slider away

MAXIMUM
00:46:791 (1,2,3,4,5,6,7,8) I think I can do 2 combos and 3,5,7 NC or do 4 combos and 5 NC (but this is at your discretion)
00:48:197 (1,2,3,4,5,6,7,8) ^
00:53:118 (1,2,3,4,5,6,7,8) ^
00:54:759 (1,2,3,4,5,6,7,8) ^
01:24:759 (1,2,3,4,5,6,7,8) ^
01:26:634 (1,2,3,4,5,6,7,8) ^
01:33:898 I think you can put a spinner

HEAVENLY
Nothing(Or is it just hard for me to modity...)

Goodness song :3 I hope she will rank
Lulu-
Hi, M4M! (I couldn't finish the mod last night, so I had to post it late, sorry about that)

[General]
Please put two kiai sections in the map, like the mod above says.

[HEAVENLY]
I don't think CS5.5 is a good idea for a map this fast

00:11:089 (3,1) - There is no change in the melody, so why do you make this angle this sharp? You should keep the curves in this stream smooth, because the piano is light here.

00:16:675 (10,11) - If you make these two overlap like this, it looks like there is no gap between them and people could think they have to click 11 instantly. I recommend you to clean this up.

00:19:370 (9) - NC

00:30:913 (6,7) - This is way too sharp, too

00:30:854 (1,1,1) - I would NC these

00:38:236 (2) - This feels a bit awkward

00:46:791 (1,1,1,1) - I would map this part with jumps that have different DS values, because these sliders are not sightreadable and fun to play.

00:45:853 (1,1,1) - NC?

00:57:337 (5) - You should be able to overlap this better by moving it down.

00:57:805 (1) - NC

01:30:618 (5,9,13,17,21,25) - NC, this stream is really hard and the NCs would help make it easier (Even AiMod said this)

You need to use different spacing for the different parts of the song, the spacing is the same throughout the entire map, while the intensity varies heavily.

I also dislike the fact that you simplified the part where I told you to put a kiai. That part is where you can place jumps and other things, but you made it an alternate part instead which is a bit sad, because this part is easier than the one in your 5* diff, even though this diff is over 6*.

[MAXIMUM]
I don't really understand what you want to express with the circles and sliders in the beginning part, there is no logic behind it. Please make it more consistent

00:06:949 - Place a circle on the white and red tick and move the sliders forward by half a beat each

00:19:370 (1) - NC

00:47:142 (3,5,7) - NC, it would make this pattern much easier to read. Same applies to all other 1-2 jumps with full beat gaps in the map.

01:57:569 (1) - NC

This diff is pretty nice actually

[ADVANCED]
AR8 is a bit low for this BPM, how about 8.2?

00:17:261 (7) - Either NC or place this further away from 6

[NOVICE]
00:11:871 (1) - I'm really not sure if this is a good idea, try 2/1 sliders instead. (00:15:152 (1,2,3) - This is ok though, because the drums support the reverse tick, so don't change this)

[BASIC]
I dislike your way of handling visuals, you should work with more blankets, parallel sliders and straight lines here, but that's just my opinion. If you're pushing this set to ranked, you should clean your patterns up more, because if your map doesn't look clean, most people won't be interested.

My map: https://osu.ppy.sh/s/530173

Good luck with your set!
Topic Starter
Kawashiro

Aleksander92 wrote:

Hi! :)

(NC - new combo, OC - old combo)

[General]
  1. No kiai? - I don't want to put kiai now. but I'll consider about it
[MAXIMUM]
  1. AR - For me 9.4AR in combo with 256 bpm is way too high here... It's really hard to read right now. Just try to search in your beatmaps "ar>=9.4 bpm>=200". If you weren't putting anything on blue ticks, ofc it would be fine, but you're putting streams for a reason. So maybe just go 9.3? - I already take many testplays to check AR, HP, OD, CS. but I'll consider it and take more testplay
  2. 1/4 saved timeline step doesn't represent all notes, I guess it should be 1/12 instead? (i know that it's hard to look at 1/12 timeline step, but mappers can say from looking at this - "yeah, there are 1/4 and 1/3 notes, okay", and also all notes would be on some timeline positions. So there will be less possible misunderstandings). - Idk what are you pointing...
  3. 00:06:128 - // 00:06:246 - There are two strong sounds on these, you are representing them with sliderstart and sliderend. Same sounds after 00:07:066 - // 00:07:183 - you represent with circle and sliderstart. Maybe you should make 00:06:011 (1) - OC, and make circle 00:06:128 - and next slider on 00:06:246 - ? - I don't follow your suggest but i find beat error like you said. fixed myself
  4. 00:06:128 (2,3,4,5) - So, from ^ - all main clicks are half beat away now, sliderstart/end priorities are inverted. Sliders should start at white ticks and end on red ticks. It's really feeling strange when playing. - ^
  5. 00:10:230 (1) - I'm not sure what this NC is for - I want to cut circle 1/3 stream at 3 notes. except slider.
  6. 00:17:319 (1) - Mute spinnerend? Sound doesn't respond to anything in music
  7. 00:19:839 - Listen carefully, you are missing bump here. Put a note on this place, or maybe even make a slider from this place to 00:20:777 - :)
  8. 00:30:151 (5) - NC? - For follow mood of this part, NC in 00:30:620 (7) - here
  9. 00:32:963 (9) - There's no strong sound here, so circle feels awkward.. Maybe just make this space empty? - No, for emphasize this mute sound and make consistancy.
  10. 00:33:197 (1) - // 00:33:900 (4) - // 00:36:830 (3) - All of these sliderends are strong sounds, maybe make them clickable? Even if it's some gimmick, I feel it strange - No, i want to follow machine sound (?) not drum
  11. 00:40:580 (3,4) - Between those two you're missing strong sounds, they are similar to the sounds that you're mapping. So map them too, it's really blank when playing, player wants to click there, make player more happy :) - Fixed on my own idea, thanks
  12. 00:45:853 (5) - NC?
  13. 00:46:791 (1,2,3,4,5,6,7,8) - Wow, those and consecutive same moments are really cooool :)) Well done :) - Thanks
  14. 01:06:360 - Strong sound here, it's sliderend. Make two circles from slider 01:06:243 (2) - , first near the previous slider 01:06:009 (1) - and second in a line of next 01:06:477 (3,4,5) - ? - No, there is more stronger sound in 01:06:477 (3) - here so i skipped the sound you pointed and emphasize it
  15. 01:10:930 (7,8,9,10) - There are 5 equal bumps, so I think you should represent them by 4 circles and sliderstart. You are filling non-bump space with sliderend like 01:10:813 (6) - , here it's different, there are 5 equal bumps. Also same bumps at 01:11:165 (10,11) - sliderends. - Hmm...
    i want to make consistancy with 01:10:696 (4,5,6) - and emphasize 01:11:165 (10) - this note but I'll consider it more
  16. 01:13:743 (2) - Strong sound on the end, same as 01:06:360 - - Hmm, I just want to express sounds that in sliderhead.
  17. 01:17:259 - It's pretty clickable sound here, make note on this place and start spinner right after? - No, I only want to express 01:17:141 (8) - this bell sound
  18. 01:17:259 (1) - Mute spinnerend?
  19. 01:21:009 (1,2,3,1,2,3,1,2) - Here dominates 1/3, that's ok. Starting from 01:21:946 (1) - and up to the end 01:23:821 (3) - of this small part dominates 1/4 part, so notes don't respond to the main part of the music. Listen carefully. Please fix it.
  20. 01:26:634 (1,2,3,4,5,6,7,8) - Wow, those are most cool :)
  21. 01:57:569 (8) - NC? - No. I want to make 01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - them 1 combo
  22. 01:57:569 (8,9) - Isn't this jump overwhelmengly big?
  23. 02:00:029 - This is pretty clickable, make 2 notes at the end and finish spinner a bit earlier.
[ADVANCED]
  1. 00:17:261 (7) - NC? For emphasis
  2. 00:30:151 (5) - NC? - For follow mood of this part, I'll NC in 00:30:620 (6) - here
  3. 00:32:611 (4,1) - I dunno why, but this stacking feels bad while playing... I guess it's because 00:33:197 (1) - sound is different from what was before. So, maybe, unstack? - No, this stack is for express 00:32:963 - this strange sounds (Yeeep~! ???)
  4. 00:39:525 (7) - Make 1/2 slider instead of note, 00:39:642 - is not empty, so you should fill it - I know there is not empty but no. because i want to cut the flow for emphasize 00:39:760 (1) - this note.
  5. 00:40:580 (3) - Instead of note make slider to 00:40:580 (3) - . Looks better cause there's continious sound in music. - No. I think 00:40:580 (3,1) - , 00:42:220 (3,1) - these gap is very fit with song
  6. 00:42:220 (3) - ^ Same - ^
  7. 00:56:048 (5) - Mute sliderend, you don't need this sound
  8. 00:56:634 (1,2) - From these two notes you can make 1/1 sliders; 00:57:337 (3) - this can be 2 times long, up to 00:57:805 - , now it looks cut
  9. 00:58:509 (4,5,6) - ^ Same - I'll only accept second suggest. about two circles, i just want to click and no hold
  10. 01:00:852 (3) - Delete this note and extend 01:00:266 (2) - slider to the notes timeline position. Now this note is questionable, sound is weak so sliderend looks better imho. - No, bass is in 3 so i want to make clickable notes in here
  11. 01:15:149 (7) - Strong sound on the end of this slider, you're missing it hard. Make note there, stack it with ongoing 01:15:501 (1,2) - and put NC on it. - fixed on my own idea
  12. 01:17:259 - Missing sound here, make slider from 01:17:141 - or just put new note - see what's better :) - No, the bell(?) sound is start at 01:17:141 - here so i want to make clickable note only here and insert break after it
  13. 01:22:884 (9) - NC?
  14. 01:23:352 (3) - Make slider from 01:23:587 - to 01:23:704 - and note on 01:23:821 - . Sound on end of slider 01:23:704 (4) - is strong, player should click it. - I think 3 has same sound as 1. but i understand why you suggest it so changed 01:23:704 (4) - to two circle
  15. 01:30:384 (1) - You can divide this reverse slider into several reverse sliders, not it looks a bit boring :) - No, I want to unify all sound in one click.
  16. 01:34:132 (3) - I'm not sure what is main for your mapping this combo. Two 1/2 sliders are ok to play, but this reverse slider after them looks strange, cause nothing changed in sound and reverse slider instead of 1/2 slider appears. Also maybe look carefully on all this combo. - I listened this part carefully with half speed. this reverse slider is no problem
  17. 01:35:070 (6,1) - Unstack, pls. Yeah, I guess, if something new in music appears, it shouldn't be stack with something else, so position also should signal, that it's something new :) - 01:35:539 - there is a mute so i mapped stack. but I find some errors and fix myself
[NOVICE]
  1. 00:08:121 (7) - NC, for emphasis?
  2. 00:11:871 (1,2) - This pair of slider and _all_ same pair of sliders of the map don't really respond well to the music. Let's take slider 00:11:871 (1) - strong sounds are 00:11:871 - // 00:11:988 - // 00:12:222 - // 00:12:339 - I'm sure you already know it better than me from MAXIMUM diff. So sliderstart and sliderend are ok, but the middle of the slider ruins the flow.. As a result you're mapping 2 strong sounds and 1 non-sound position + missing 2 strong sounds. I think you need to change that somehow, sorry, I can't give a certain advice. At least I told about this concern. - I know why you suggest it but no. because of difficulty. in my idea, this is the easiest way to express the sound of here. I want to unify these 4 strong sounds that you said.
  3. 00:16:558 (3) - This one is like ^, but there's even no strong sound on sliderend so that makes it even more strange :D - ^
  4. So I won't write about same further sliders, if you will be up for changing those I guess you'll find those by yourself, you should be knowing map better than me :)
  5. 00:30:151 (5) - I don't really get why do you need the middle of the slider ( 00:30:737 - ), just make non-reverse slider from 00:30:151 - to 00:31:323 - ? - Because i want to express sounds that start at 00:30:620 - here but i also want to end this slider at 00:31:323 - here. so i mapped like now. if someone suggest more better idea to express both of those sounds, i'll accept that. but its not... sry
  6. 01:13:040 (4) - Don't you miss a sound on 01:13:274 - ? Make this 1/1 slider as previous and map 01:13:509 - with a circle or sliderstart, your choice
  7. 01:13:977 (6) - ^ Quite same - Its not bad but no. almost same reason with your second mod, strong sound is in 01:14:094 - , 01:14:212 - , 01:14:329 - here. but in this diff, i cant make clickable point in all of these sound. so i tried to unify them
  8. 01:16:790 (5) - End this on next big white tick? Feels cut - No, listen carefully
  9. 01:21:009 (1,2,3,4,5,6) - This part feels strange, I can't actually say what sounds am I playing on that... Maybe erase it? Or remap somehow...
  10. 01:43:039 (5) - NC, you're doing it every 2nd big white tick on this part
  11. 01:46:789 (5) - ^ NC
  12. 01:50:070 (4) - End this on next big white tick? - No, listen carefully
[BASIC]
  1. 00:08:121 (5) - NC, for emphasis?
  2. 00:15:152 (3) - Make this slider ending on 00:16:909 - , sound ends there. And curve it, long straight slider looks not good) - move slidertale to 00:16:675 - here because i don't want to use gaps shorter than 2/1 and i like this straight
  3. 00:30:151 (3) - Why don't you want to end this slider on 00:31:323 - ? - ^
  4. 00:33:197 (1,2) - How do these two sliders respond to the music?? (especially the 2nd one)
  5. 00:36:478 (1) - This slider and empty space between it and next slider also look weird
  6. 00:44:916 (2) - NC, after long gap old combo doesn't look any good
  7. 00:46:791 (1,2) - I'm not sure, is it appropriate to overlap things in easy? - I think this is no problem
  8. 01:00:852 (4) - NC
  9. 01:12:337 (2) - This slider doesn't respond to the music at all - So what should i do? and i think its fit in music
  10. 01:16:321 (2) - End this on big white tick? - No, listen carefully
  11. 01:21:009 (1,2,3,4,5,6) - Well, this part doesn't correlate to music or to previous parts... I think it needs to be remapped somehow (not sure how) or just erased - I never think so
  12. 01:28:509 (3) - NC?
Good luck further! :)

Realmas wrote:

Hi, very very little mod. :s

BASIC
  1. 00:34:838 - The rhythm of this slider feels weird (to me at least) : maybe try that (Maybe it's just me but I think it doesn't sounds well). - Fixed another way
  2. 01:59:209 - Here, try that, I think it's better to end this way. - No, I dont want to use the gap that shorter than 2/1

NOVICE
  1. 01:59:209 - Same as the BASIC difficulty. - ^


MAXIMUM
  1. 00:08:589 - try x=456 y=192, 00:08:667 (2) - x=448 y=228 00:08:746 (3) - x=408 y=248 : better flow during the stream. - Sry,
    idk wat r u saying
  2. 00:46:791 - All your parts done this way are really weird to read, idk if it's intentional, but if it isn't, try to space the notes a bit more (the ones that are almost at the same place) to make it clearer. - No, i don't think its hard to read. And even if it is hard, this is MAXIMUM diff. That means this diff is for expert players
    Btw this diff is very under-weighted. :s

I hope I didn't say too much stupid things, it's my first standard mod so it's kind of a test. ^^'

- Rain - wrote:

Hey, Returning M4M

HEAVENLY
00:07:535 (7) - This slider here looks a little off, as you can see the indent on it looks just a tiny bit sharp for such a small slider http://puu.sh/vhMKo/e9cfb30fb7.jpg - what is different with current slider?
00:08:121 (1) - Not sure of the NC every 3 notes is needed in my opinion, though you can keep it if you want to make it used to distinguished as 1/3 instead of 1/4 - OK, no change
00:10:933 (1) - This note is visably further away than the previous note, spacing might be better if consistent
00:31:557 (1) - I feel here maybe a rhythm of http://puu.sh/vhNcX/b5ecbd58f6.jpg might be better - No, I just follow only bell(?) sound
00:36:010 (9) - Control + G feels better here in my opinion - Because I want to keep DS 2.2 and love this flow. No
01:06:829 (6) - I feel the beat here on the reverse arrow is too strong to be ignored, perhaps something like http://puu.sh/vhNqj/4e06eb69e0.jpg - I want to hold from 01:06:829 - here to 01:07:063 - here and also express 01:06:946 - this bass sound. so i mapped like it
01:07:415 (3) - I feel that the thing on the red tick shouldnt be ignored too, something like this perhaps http://puu.sh/vhNuC/534325e1fe.jpg - No, I'll ignore it. because this beat is following white tick sound (bell sound?)
01:59:209 (1) - This could be more spaced

Other than that, really solid diff, looks fun
MAXIMUM
00:15:152 (1) - I feel this section's structure could be changed, due to all the sliders ending on an arguablely strong sound - I just follow this bell(?) sound like 00:11:871 (1,2,3,4,5,6,7,8) - them
00:40:580 (3) - Maybe this could be extended
01:06:829 (6) - I feel that this repeat slider having the reverse on the strong sound kinda just feels a little off but since its consistent it might be fine - actually https://osu.ppy.sh/ss/7820114 this beat is better but i want to express 01:06:946 - bass sound
01:44:914 (1,2) - Not sure if these linear sliders go well together in my opinion, even if they were slightly out of alignment might look better imo - hmm... I like this pattern so i will not change unless this pattern has big problem

Really solid diff, can't really suggest anything else

ADVANCED
00:07:535 (6) - Blanket on 7 is off - No, I think these notes don't have to be a perfect blanket
00:49:837 (5) - Maybe a 1/2 repeat slider might be better here
01:33:664 (1) - I cant hear the notes here, i feel there isnt enough feedback, might need to increase hitsound volume, might need to be applied across all diffs

Not really much to say, i'm not very good at modding lower diffs

Looks like a really good set, gl ranking!
Thank you guys. no comment = fix
Topic Starter
Kawashiro
@CucumberCuc / Lulu- : sry, I'll check it tomorrow ;-; busy in irl now
Topic Starter
Kawashiro

Lulu- wrote:

Hi, M4M! (I couldn't finish the mod last night, so I had to post it late, sorry about that)

[General]
Please put two kiai sections in the map, like the mod above says.

[HEAVENLY]
I don't think CS5.5 is a good idea for a map this fast

00:11:089 (3,1) - There is no change in the melody, so why do you make this angle this sharp? You should keep the curves in this stream smooth, because the piano is light here.

00:16:675 (10,11) - If you make these two overlap like this, it looks like there is no gap between them and people could think they have to click 11 instantly. I recommend you to clean this up. - No, I thin overlap if more harder than current pattern

00:19:370 (9) - NC - No, I want to set these notes 1 combo

00:30:913 (6,7) - This is way too sharp, too - No, something strange sound is added in 00:30:854 - here so i mapped like it

00:30:854 (1,1,1) - I would NC these - ????????

00:38:236 (2) - This feels a bit awkward - it just only you. idk what is strange

00:46:791 (1,1,1,1) - I would map this part with jumps that have different DS values, because these sliders are not sightreadable and fun to play. - Plz... It's fun for me. and i think "fun" is very subjective concept so i never want to fix anythings what have reason 'not fun'.

00:45:853 (1,1,1) - NC? - ???????

00:57:337 (5) - You should be able to overlap this better by moving it down. - Yes I can. but I like current pattern.

00:57:805 (1) - NC - No. 00:56:478 (1,2,3,4,5,6,7,8,9,10,11) - these notes are 1 combo. because same powerful sound is in 00:56:634 (3) - and 00:58:509 (1) -

01:30:618 (5,9,13,17,21,25) - NC, this stream is really hard and the NCs would help make it easier (Even AiMod said this) - No, these all stream has same sound so it is only 1 combo

You need to use different spacing for the different parts of the song, the spacing is the same throughout the entire map, while the intensity varies heavily.

I also dislike the fact that you simplified the part where I told you to put a kiai. That part is where you can place jumps and other things, but you made it an alternate part instead which is a bit sad, because this part is easier than the one in your 5* diff, even though this diff is over 6*. - This is my concept. when i mapped it, I never want to use common circle jumps. I hope everyone to know Higher diff =/= Harder Jumps. Of course, I already use some circle jump in this mapset. But in almost diffs, I almost keep DS. In brief, I hate to abuse circle jumps

[MAXIMUM]
I don't really understand what you want to express with the circles and sliders in the beginning part, there is no logic behind it. Please make it more consistent - I can understand and explain why i mapped like it. so it's fine.

00:06:949 - Place a circle on the white and red tick and move the sliders forward by half a beat each - No, idk why u mapped like that.

00:19:370 (1) - NC - No, 00:18:902 (1,2,3,4,5,6,7,8,9,10,11,12) - these notes are 1 combo.

00:47:142 (3,5,7) - NC, it would make this pattern much easier to read. Same applies to all other 1-2 jumps with full beat gaps in the map. - No, I want to make this pattern hard to read. this diff is for expert player

01:57:569 (1) - NC - No, these notes are 1 combo.

This diff is pretty nice actually

[ADVANCED]
AR8 is a bit low for this BPM, how about 8.2?

00:17:261 (7) - Either NC or place this further away from 6

[NOVICE]
00:11:871 (1) - I'm really not sure if this is a good idea, try 2/1 sliders instead. (00:15:152 (1,2,3) - This is ok though, because the drums support the reverse tick, so don't change this) - this slider is unifying 4 bass sound like [url=00:18:902 (1,2,3,4,5,6,7,8,9,10,11,12) -]this bookmark[/url]. in normal diff, to set clickable point in these sounds will be hard for noob players. because of 256 bpm. so i unify these sounds.

[BASIC]
I dislike your way of handling visuals, you should work with more blankets, parallel sliders and straight lines here, but that's just my opinion. If you're pushing this set to ranked, you should clean your patterns up more, because if your map doesn't look clean, most people won't be interested. - Oh plz. IDK why you tell like this. where is dirty and why i should work with more blankets, parellel slider and straight lines. and i think current pattern is not dirty and you just hate my style.

My map: https://osu.ppy.sh/s/530173

Good luck with your set!
Thanks :)







CucumberCuc wrote:

M4M mod

You can add kiai on 01:04:134 to 01:17:141 and 01:35:773 to 01:44:679 (or to 01:50:538)
And if you can, make a Insane difficulty(you can then rename to your), and it seems to me that the gap is a bit big between 3,23 and 5,43 - Waiting GD now

BASIC
I think that the use of many Timing points are not necessarily - No. Every diff must have same timing points

00:38:119 (2) I think you can move the slider 1 white tick to the left
00:43:978 I think there may be something to deliver, but it is at your discretion - This gap is for emphasize 00:44:916 (1,2,3,4) - this circle beats.
00:46:791 (1,2) Better not to block one slider the other slider - why? its not hard. and there is no problem
00:50:072 (3) You can kind of put the circle above - I think I don't have to move it. and want to keep stack with 00:53:118 (1) -
01:09:290 (2) The end of the slider can be put slightly closer to the slider 3 - sry, no more nazzi
01:13:274 (3) On the Easy difficulty not recommended to put small sliders, although this is again at your discretion - I know that but i can't find better way to express this part easily. consider it
01:26:634 (2) The end of the slider can be put slightly closer to the slider 3 - sry, no more nazzi
01:38:820 (4) The circle a little closer to the slider
01:56:163 (1) ^

NOVICE
00:37:885 (3) Make the circle a little lower
00:49:837 (3) Make the slider a little left
00:56:165 (3) Make the slider a little lower
01:05:540 (4) You can make the slider a little closer to the slider 5
01:54:756 (4) Make the slider a little up

- omg nice nazzi LOL. i fix only 4, 5 things. others are no problem

ADVANCED
00:15:503 (2) You can make a slider away - No, I like current shape

MAXIMUM
00:46:791 (1,2,3,4,5,6,7,8) I think I can do 2 combos and 3,5,7 NC or do 4 combos and 5 NC (but this is at your discretion)
00:48:197 (1,2,3,4,5,6,7,8) ^
00:53:118 (1,2,3,4,5,6,7,8) ^
00:54:759 (1,2,3,4,5,6,7,8) ^
01:24:759 (1,2,3,4,5,6,7,8) ^
01:26:634 (1,2,3,4,5,6,7,8) ^ - No, then its too many nc in here. it's dirty.
01:33:898 I think you can put a spinner - No. I want to emphasize this electric sound(?)

HEAVENLY
Nothing(Or is it just hard for me to modity...)

Goodness song :3 I hope she will rank
Thanks :)
milr_
모딩 임드ㅏ

[General]

EXHAUST 난이도가 비어있슴다 지우는게 어떰? (안 지워도 상관 없음)

그리고 제 생각으로 전체 난이도에 kiai 타임 넣는게 좋을 거 같슴다

[Kiai Time]
[여기]01:04:134 - ~ 01:17:141 -
[여기]01:35:773 - ~ 01:50:538 -

[BASIC]

  1. 00:08:121 (5) - New Combo?
  2. 00:15:152 (3) - ^
  3. 00:28:745 (2) - 슬라이드가 딱딱하게 느껴진듯 00:27:339 (1) - 이거 처럼 휘게 하면 좋을거 같음
  4. 00:41:400 (3) - New Combo?
  5. 00:43:041 (1) - 서클말고 슬라이더로 하는게 어울릴듯 00:43:041 - 에서 00:43:978 - 까지.
  6. 00:50:072 (3) - New Combo
  7. 00:53:118 (1) - 슬라이더를 휘게하면 좋을거같음
  8. 00:54:759 (2) - 완전 세로로 있는것 보다는 좀 기울이면 좋을듯
  9. 01:02:259 (4) - New Combo
  10. 01:12:337 (2) - 를 01:12:102 - 여기에 놔둬야할듯
  11. 01:13:274 (3) - 01:13:977 (4) - 를 삭제하고 01:13:040 - 여기에 서클 넣고 01:13:509 (4) - ~ 01:13:977 (5) - 슬라이드 넣으세요
  12. 01:22:884 (5) - New Combo
  13. 01:28:509 (1) - 01:30:384 (2) - - 이것들도 조금 기울이면 어떰?
  14. 01:48:664 (7) - New Combo
  15. 01:58:038 (4,1) -서로 간격을 늘리세요
[NOVICE]
  • 00:06:246 (4) - New Combo
  1. 00:08:121 (7) - ^
  2. 00:17:261 (4) - ^
  3. 00:39:525 (1) - 를 00:39:760 (1) - 여기에 옮기면 어떰?
  4. 01:00:266 (5) - New Combo?
[ADVANCED]
  1. 00:08:121 (7) - New Combo
  2. 01:17:141 (8) - ^
  3. 01:23:821 (5) - ^
[MAXIMUM]
  1. HP 5~6 으로 설정
  2. 00:14:683 (8) - 슬라이더 삭제하고 서클 2개 넣는게 어떰?
  3. 00:19:839 (12) - New Combo
  4. 00:19:956 - 00:20:073 - 00:20:191 - 00:20:308 - 00:20:425 - 00:20:542 - 00:20:542 - Add Circle or Slider
  5. 00:46:791 (1,2,3,4,5,6,7,8) - 슬라이드로 바꾸면 어떰?
  6. 00:48:431 (1,2,3,4,5,6,7,8) - ^
  7. 00:53:118 (1,2,3,4,5,6,7,8) - ^
  8. 00:54:759 (1,2,3,4,5,6,7,8) - ^
  9. 01:33:664 (4) - New Combo
  10. 01:33:664 - ~ 01:35:539 - Add Break Time
[HEAVENLY]
  1. HP 4.5~6 으로 설정
  2. AR 9.6~ 으로 설정
  3. 01:33:664 (4) - New Combo
  4. 01:57:569 (9) - ^
GL~
Topic Starter
Kawashiro

milr_ wrote:

모딩 임드ㅏ

[General]

EXHAUST 난이도가 비어있슴다 지우는게 어떰? (안 지워도 상관 없음)

그리고 제 생각으로 전체 난이도에 kiai 타임 넣는게 좋을 거 같슴다

[Kiai Time]
[여기]01:04:134 - ~ 01:17:141 -
[여기]01:35:773 - ~ 01:50:538 -

[BASIC]

  1. 00:08:121 (5) - New Combo?
  2. 00:15:152 (3) - ^
  3. 00:28:745 (2) - 슬라이드가 딱딱하게 느껴진듯 00:27:339 (1) - 이거 처럼 휘게 하면 좋을거 같음 - ㄴㄴ. 저는 그 노란 리본같은 동선이 나오는듯 해서 좋아용
  4. 00:41:400 (3) - New Combo?
  5. 00:43:041 (1) - 서클말고 슬라이더로 하는게 어울릴듯 00:43:041 - 에서 00:43:978 - 까지. - ㄴㄴ, 공백을 더욱 돋보이게 하기 위해서 일부러 비운거에요
  6. 00:50:072 (3) - New Combo
  7. 00:53:118 (1) - 슬라이더를 휘게하면 좋을거같음 - 저는 지금도 좋음
  8. 00:54:759 (2) - 완전 세로로 있는것 보다는 좀 기울이면 좋을듯 - 저는 지금이 좋음
  9. 01:02:259 (4) - New Combo - 이거는 굳이 넣어줄 이유가 없다고 봐요. 01:00:852 (1,2,3,4) - 얘네가 한 세트라는 느낌이 듦
  10. 01:12:337 (2) - 를 01:12:102 - 여기에 놔둬야할듯 - 브픔이 너무 높아서 이지에서는 2/1보다 빠른 박자는 쓰고싶지 않네요
  11. 01:13:274 (3) - 01:13:977 (4) - 를 삭제하고 01:13:040 - 여기에 서클 넣고 01:13:509 (4) - ~ 01:13:977 (5) - 슬라이드 넣으세요 - ^
  12. 01:22:884 (5) - New Combo - 마찬가지로 01:21:009 (1,2,3,4,5,6) - 얘네가 전부 한 세트라는 느낌임
  13. 01:28:509 (1) - 01:30:384 (2) - - 이것들도 조금 기울이면 어떰? - 딱히 그렇게 할 이유가 없네요
  14. 01:48:664 (7) - New Combo
  15. 01:58:038 (4,1) -서로 간격을 늘리세요 - 1.2 유지하고 싶네요
[NOVICE]
  • 00:06:246 (4) - New Combo
  1. 00:08:121 (7) - ^
  2. 00:17:261 (4) - ^
  3. 00:39:525 (1) - 를 00:39:760 (1) - 여기에 옮기면 어떰? - ㄴㄴ, 저 1과 2 사이의 빈 음을 표현하고 싶음
  4. 01:00:266 (5) - New Combo? - 4에다가 함
[ADVANCED]
  1. 00:08:121 (7) - New Combo
  2. 01:17:141 (8) - ^
  3. 01:23:821 (5) - ^ - ㄴㄴ, 01:22:884 (1,2,3,4,5) - 얘네가 한 세트라는 느낌이에용
[MAXIMUM]
  1. HP 5~6 으로 설정
  2. 00:14:683 (8) - 슬라이더 삭제하고 서클 2개 넣는게 어떰? - 글쎄용... 00:14:859 (9,10,11,12) - 얘네 연타음이 작아서 슬라 뒤에 붙어나오게 해서 묻혀가게 하고 싶기도 하고 00:13:511 (1,2,3,4,5,6,7,8) - 이 패턴도 깨기 싫네용
  3. 00:19:839 (12) - New Combo
  4. 00:19:956 - 00:20:073 - 00:20:191 - 00:20:308 - 00:20:425 - 00:20:542 - 00:20:542 - Add Circle or Slider - ㄴㄴ. 뒤에 나올 이 00:20:777 (1) - 밝은 음을 위해 일부러 비워두게 했어요.
  5. 00:46:791 (1,2,3,4,5,6,7,8) - 슬라이드로 바꾸면 어떰? - ㄴㄴ
  6. 00:48:431 (1,2,3,4,5,6,7,8) - ^ - ^
  7. 00:53:118 (1,2,3,4,5,6,7,8) - ^ - ^
  8. 00:54:759 (1,2,3,4,5,6,7,8) - ^ - ^
  9. 01:33:664 (4) - New Combo -
  10. 01:33:664 - ~ 01:35:539 - Add Break Time - 여기만큼은 무조건 비워두고 싶네요. 특수한 기계음을 공백을 통해 강조하고 싶습니다.
[HEAVENLY]
  1. HP 4.5~6 으로 설정 - 7이면 충분할거같아용
  2. AR 9.6~ 으로 설정 - cs가 작아서 되도록이면 늘리고 싶지 않은데 테스팅좀 받아봄
  3. 01:33:664 (4) - New Combo
  4. 01:57:569 (9) - ^ - 맥시멈 이상의 난이도에서는, 01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 이 모든 노트가 한 세트라는 느낌으로 두고 싶어요. 노래도 그렇게 들리고
GL~
뉴콤보 필요없는것도 고치긴 해봤어용
안고쳐두면 누군가가 또 언급할거같아서 ㅋㅋ

ㄳㄳ
Enon
Requested by the mapper

[HEAVENLY]
  1. 항상 생각했던 건데, 언락님 맵은 CS가 너무 작다고 생각합니다. 스타일에 어울리는 것 같지도 않고, 그저 playability 를 해치는 요소라고만 생각하게 됩니다. 조금 낮춰보셨으면 하는 바람이네요.
  2. 00:05:308 - 이 점프의 의도가 궁금하네요. 다운비트긴 해도, 이렇게 큰 점프를 넣을만한 소리는 없는 것 같습니다. 00:06:128 (1,2) - 00:07:066 (5,6) - 처럼 두드러지는 악기 소리가 있는 것도 아니고요.
  3. 00:07:769 (8) - ^ 마찬가지로 이렇게 넓은 디스턴스를 가질 이유는 없어보입니다.
  4. 00:07:183 (6) - blanket 이 제대로 되어 있지 않네요.
  5. 00:13:511 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 00:15:152 (1,2,3,4,5,6,7,8,9,10,11) - 뉴콤 주기가 너무 깁니다. 적당한 곳에 뉴콤을 넣어서 끊어주면 좋을 것 같네요.
  6. 00:17:378 (1) - 스피너를 00:18:843 - 여기서 끊어주는 게 이어지는 스트림과 더 자연스럽게 이어지는 것 같습니다.
  7. 00:28:510 (4,5) - 이 부분에서 들리는 소리에는 서클 두 개를 겹쳐 놓는 것보다는, 띄우거나 1/2 슬라 하나를 놓는 게 더 어울려 보입니다.
  8. 00:30:151 (5,6) - 리듬이 살짝 어색한데, 00:30:151 - 에서 시작해서 00:30:503 - 에서 끝나는 슬라이더 하나를 놔보시면 어떨까요.
  9. 00:32:963 (7) - 서클 하나만 두는 것보다는 00:32:963 - 00:33:139 - 사이에 들리는 끄는 듯한? 느낌의 소리를 표현해주기 위해서 SV를 좀 낮추고 슬라이더 하나 놔주면 좋을 것 같습니다. 밑의 사진은 예시입니다. 전 0.5x를 썼습니다.
  10. 00:45:619 (5) - 아무리 들어봐도 1/3 이네요.
  11. 00:46:087 - 뉴콤 주기 좀 끊어줄 겸 뉴콤 넣어줍시다.
  12. 00:56:634 - ^
  13. 01:57:452 - 01:57:569 - ^ 둘 중 한 곳에 뉴 콤보 넣어줍시다.
  14. 01:12:102 (2,3,4,5) - 01:13:977 (3,4,5,6) - 이런 부분은 직선 모양보다는 어느 정도 각도 변화가 있는 게 더 어울릴 것 같은데 아쉽네요.
  15. 01:16:145 - 소리가 어디서 나는지가 좀 애매한데 01:16:165 - (1/6) 아니면 01:16:204 - (1/4) 에서 시작하는 게 더 정확한 것 같습니다.
  16. 01:32:259 (1,2,3) - 그냥 빨간틱에서 끊는 게 어떨까요? 파란틱에서 힛사 들리니까 어색하네요.
  17. 02:00:029 - 끝에서 통수치는 기분.. 저였으면 1/4 리버스슬라로 끝냈을 듯.
[MAXIMUM]
  1. 00:47:142 - 00:47:494 - 00:47:845 - 00:48:783 - 00:49:134 - 00:49:486 - 00:53:470 - 00:53:821 - 00:54:173 - 00:55:110 - 00:55:462 - 00:55:813 - 01:25:110 - 01:25:462 - 01:25:813 - 01:26:985 - 01:27:337 - 01:27:688 - 01:28:860 - 01:29:212 - 01:29:563 - 지금도 괜찮은데 여기에 뉴콤 넣으면 리딩하기 더 좋아질 듯.
  2. 01:57:452 - 01:57:569 - 막난이랑 마찬가지. 둘 중 한 곳에 뉴 콤보 넣어줍시다.
[ADVANCED]
  1. 01:44:914 (1) - 01:48:546 (7) - 스택 에러.
Topic Starter
Kawashiro

Enon wrote:

Requested by the mapper

[HEAVENLY]
  1. 항상 생각했던 건데, 언락님 맵은 CS가 너무 작다고 생각합니다. 스타일에 어울리는 것 같지도 않고, 그저 playability 를 해치는 요소라고만 생각하게 됩니다. 조금 낮춰보셨으면 하는 바람이네요. - 애초에 작게 만든걸 키운거라... 5까지 올려봤습니다
  2. 00:05:308 - 이 점프의 의도가 궁금하네요. 다운비트긴 해도, 이렇게 큰 점프를 넣을만한 소리는 없는 것 같습니다. 00:06:128 (1,2) - 00:07:066 (5,6) - 처럼 두드러지는 악기 소리가 있는 것도 아니고요. - 찍을 당시에는 음이 높아지다가 내려가게 되는 부분이니까 이렇게 박아보자 싶은거였는데
    막상 지금 보니 점프가 너무 넓긴 하군요.
  3. 00:07:769 (8) - ^ 마찬가지로 이렇게 넓은 디스턴스를 가질 이유는 없어보입니다.
  4. 00:07:183 (6) - blanket 이 제대로 되어 있지 않네요. - 나치는 좋아하지 않아요
  5. 00:13:511 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 00:15:152 (1,2,3,4,5,6,7,8,9,10,11) - 뉴콤 주기가 너무 깁니다. 적당한 곳에 뉴콤을 넣어서 끊어주면 좋을 것 같네요. - 저는 저 콤보 끊은대로가 한 덩어리의 멜로디라고 생각되요. 00:11:871 (1,2,3,4,5,6,7,8,9) - 얘랑 00:13:511 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 얘는 7/4 박자로 다운비트마다 끊었고 00:15:152 (1,2,3,4,5,6,7,8,9,10,11,1) - 얘는 1-2 같은 박자가 5번 나오기에 중간에서 끊기도 애매하고 들리기도 한 콤보로 넣는게 어울릴것 같았어요
  6. 00:17:378 (1) - 스피너를 00:18:843 - 여기서 끊어주는 게 이어지는 스트림과 더 자연스럽게 이어지는 것 같습니다.
  7. 00:28:510 (4,5) - 이 부분에서 들리는 소리에는 서클 두 개를 겹쳐 놓는 것보다는, 띄우거나 1/2 슬라 하나를 놓는 게 더 어울려 보입니다.저는 이 두 노트가 같은 음을 가지고 있고 연타가 나오기 직전인 00:27:339 (1,2,3,4,5,1,2,3,4,5) - 여기까지 전부 나팔소리에는 클릭을 박아놓아서 이걸 부수고 싶지 않아요 그래도 어색한 감이 있어서 디스턴스를 수정해보았습니다
  8. 00:30:151 (5,6) - 리듬이 살짝 어색한데, 00:30:151 - 에서 시작해서 00:30:503 - 에서 끝나는 슬라이더 하나를 놔보시면 어떨까요.
  9. 00:32:963 (7) - 서클 하나만 두는 것보다는 00:32:963 - 00:33:139 - 사이에 들리는 끄는 듯한? 느낌의 소리를 표현해주기 위해서 SV를 좀 낮추고 슬라이더 하나 놔주면 좋을 것 같습니다. 밑의 사진은 예시입니다. 전 0.5x를 썼습니다. - 정말 좋은 아이디어라고 생각하긴 해요. 하지만 저는 일부러 두
    노트 사이를 비우는 것으로 저 소리를 표현해주고 싶었어요. 이 부분에 큰 문제가 없다면 저는 제 방식을 지키고 싶어요

  10. 00:45:619 (5) - 아무리 들어봐도 1/3 이네요.
  11. 00:46:087 - 뉴콤 주기 좀 끊어줄 겸 뉴콤 넣어줍시다.
  12. 00:56:634 - ^
  13. 01:57:452 - 01:57:569 - ^ 둘 중 한 곳에 뉴 콤보 넣어줍시다. - 이거는 MXM 난이도 위로는 이 소리들을 전부 한 덩어리의 콤보로 만들고
    싶었어요.
  14. 01:12:102 (2,3,4,5) - 01:13:977 (3,4,5,6) - 이런 부분은 직선 모양보다는 어느 정도 각도 변화가 있는 게 더 어울릴 것 같은데 아쉽네요. - 아쉽지만 제가 직선을 좋아해서요
  15. 01:16:145 - 소리가 어디서 나는지가 좀 애매한데 01:16:165 - (1/6) 아니면 01:16:204 - (1/4) 에서 시작하는 게 더 정확한 것 같습니다.
  16. 01:32:259 (1,2,3) - 그냥 빨간틱에서 끊는 게 어떨까요? 파란틱에서 힛사 들리니까 어색하네요.
  17. 02:00:029 - 끝에서 통수치는 기분.. 저였으면 1/4 리버스슬라로 끝냈을 듯. https://puu.sh/vkh1V/eb3be55145.png 보면 알겠듯이 사실 전부 클릭으로 만들려던걸 너프한거에요. 최고 난이도에서 이 정도의 박자는 살리고 싶었어요
[MAXIMUM]
  1. 00:47:142 - 00:47:494 - 00:47:845 - 00:48:783 - 00:49:134 - 00:49:486 - 00:53:470 - 00:53:821 - 00:54:173 - 00:55:110 - 00:55:462 - 00:55:813 - 01:25:110 - 01:25:462 - 01:25:813 - 01:26:985 - 01:27:337 - 01:27:688 - 01:28:860 - 01:29:212 - 01:29:563 - 지금도 괜찮은데 여기에 뉴콤 넣으면 리딩하기 더 좋아질 듯. - 저는 그런건 뉴콤 남용이 되지 않을까 생각해요. 음악상으로는 아무리 봐도 콤보를 끊을 만한 이유가 없다고 보거든요.
    슬라 변속이나 브픔 변환등의 (제 기준으로) 중요한 이유가 아니라면 아무리 리딩이 어려워져도 필요 이상의 뉴콤보는 최대한 자제하고 싶어요
  2. 01:57:452 - 01:57:569 - 막난이랑 마찬가지. 둘 중 한 곳에 뉴 콤보 넣어줍시다. - 막난이랑 마찬가지. 전부 한 덩어리의 콤보로 만들고 싶게 들렸어요
[ADVANCED]
  1. 01:44:914 (1) - 01:48:546 (7) - 스택 에러.
댓글 없는건 전부 수정한거에요

고마워요
Kaifin
hello!

BASIC

  1. 00:44:916 (1,2,3,4,1) - your line isn't perfectly straight
  2. 00:46:322 (4,1) - if you fix line you might as well fix this blanket as well as it is a little off on the right
  3. 01:22:415 (4,5) - the end of your line is slightly off
  4. 01:46:789 (4,5,6) - uneven but the last one wasnt :?

    very clean easy diff sorry for nitpicking

NOVICE

  1. 00:39:525 (1) - DS here gets a bit far
  2. 00:41:869 (4,5,1) - this would look better if the distance snap was even between the 3 objects
  3. 01:15:384 (1,2,3) - line is uneven

    i really like your rhythm choices in this diff

ADVANCED

  1. 00:55:813 (4,5) - this distance should be closer because right now it is easily misreadable for hard player as 1/1
  2. 01:06:009 (1,2,3) - uneven line
  3. 01:22:884 (1) - to me this curve seems a little weird aesthetically it doesn't look like the other sliders
  4. 01:59:209 (1,2) - imo you could make this spacing a little more to avoid the overlap and to have it be a bit more clear that its 1/1 rhythm after all that 1/2

your lower diffs always so clean

MAXIMUM

  1. 00:46:791 (1,2,3,4,5,6,7,8) - cool pattern :O
  2. 00:55:931 (8,1) - i think stacking these notes could be good because this pattern 00:55:814 (7,8) - make the player stop hard on the 8, and since you repeat the pattern over and over the player will be used to that movement and it will feel very unintuitive to suddenly move to 00:56:009 (1) -
  3. 01:14:915 (8,9,10,11) - line isn't even
  4. 01:25:930 (8,1) - and 01:27:805 (8,1) - here you give 1/1 and 1/2 the same spacing, i don't think it's fair to the player to have this kind of patterning because nothing really indicates a change in rhythm in the patterns
  5. 01:33:898 - add break?
  6. 01:44:445 (7,8,9) - line isn't even

HEAVENLY

  1. 01:04:602 (3,4,5,6) - uneven line
  2. 01:06:477 (3,4,5,6) - uneven line
  3. 01:08:352 (3,4,5,6) - uneven line as well sorry for nitpick LOL
  4. 01:12:102 (2,3,4,5) - ^
  5. 01:13:977 (3,4,5,6) - ^^
  6. 01:15:384 (1,2,3) - ^^^^^^
  7. 01:21:009 (1,2,3,4,5,1,2,3,4,5) - imo making these a little more spacing together would make it a lot easier to read this stream change as it's almost the same spacing as the 1/3 streams
  8. 01:24:290 (1,2,3,1,2,3,1) - likewise this could probably have bigger spacing for big emphasis
  9. 01:33:898 - if you made break in other diff, make break here too
  10. 01:35:773 (1,2,3) - uneven line
  11. 01:44:445 (6,7,8) - ^
  12. 01:44:914 (1,2,3) - ^^
  13. 01:48:898 (3,4,5) - this part is not even with 01:48:664 (1,2,3) - if thats what you wanted
  14. 01:53:350 (1,2,3) - line

very good map i can only nitpick the uneven lines!

good luck :)
davidminh0111
Hello from my modding queue:
[ADVANCED]
  1. 00:19:839: Remove this circle, I don't hear any structure of the music
  2. 00:28:042: Remove this slider, Use circle instead
  3. 00:28:276: Remove
I'm a bad modder, if this doesn't help you, ignore it.
Great song, Love it
Luel Roseline
오랜간만이로구나 언락찡


일단 눈요기 하다가 Exhaust난이도가 4성되길래 좀 봤는데 좀 부분적으로 약간 부족하다 하는 느낌이 들었어요. 'ㅈ'

일단 따단 따단 할 때 속력을 냈어야 하는데 그런 게 없어가지고 밋밋한 느낌이 팍 났습니다. 그것만은 어떻게 했으면 좋겠군요.


제 이야기는 여기까지입니다.
Topic Starter
Kawashiro
Sor, modders. I'm studying midterm exam now

I'll check your mods next weekend

@S A V E R Y : 오랜만임 ㅎ 그리고 익저는 아직 미완이니 기대해봐용
Enon
개인적으로 막난보다 맥시멈이 더 낫다
Topic Starter
Kawashiro
이 맵셋은 베이직부터 맥시멈까지가 정규 난이도고 헤븐리 난이도는 어디까지나 번외편같은 느낌으로 만든거라 취향을 많이 타는것같다

노래 느낌에 맞춰서 속도감 느리면서도 박자는 빡세고 부분부분 읽기 힘든 패턴도 넣으려고 해본거라 사실 나도 이거 하라고 하면 싫을듯
frogyfro
from my modding queue

maximum:

00:11:871 (1,2,3,4,5,6,7,8) - i dont think the spacing here fits. each note should be equally emphasized, but the spacing between 2-3, 4-5, etc. is super small. space those out more. applies to this whole section

00:30:913 (6) - this corner is not justified. corners should only be used on sounds you want to emphasize. nothing here to emphasize.

01:04:602 (3,4,5) - i feel like this kiai should be considerably harder than it currently is for the sake of representing the intensity of the song well. maybe use these notes to justify jumps?

01:07:180 (7,8) - i dont like the flow on these two. the other sharp direction changes (like on the 3 linear notes) kinda makes sense but i dont think it works for this one.

01:19:134 (1,2,3,1,2,3,1,2,3,1,2,3) - these corners here are nonsensical. the accented notes in this piano solo are not on each 3rd note. either change it to properly match the piano or just remove the corners entirely and make this section flow

01:35:773 (1) - same thing i said to the above chorus applies here. i really think some jumps are justified considering the intensity of this part of the song

hopefully this helps!
Topic Starter
Kawashiro

Kaifin wrote:

hello!

BASIC

  1. 00:44:916 (1,2,3,4,1) - your line isn't perfectly straight
  2. 00:46:322 (4,1) - if you fix line you might as well fix this blanket as well as it is a little off on the right
  3. 01:22:415 (4,5) - the end of your line is slightly off
  4. 01:46:789 (4,5,6) - uneven but the last one wasnt :?

    very clean easy diff sorry for nitpicking

NOVICE

  1. 00:39:525 (1) - DS here gets a bit far
  2. 00:41:869 (4,5,1) - this would look better if the distance snap was even between the 3 objects
  3. 01:15:384 (1,2,3) - line is uneven

    i really like your rhythm choices in this diff

ADVANCED

  1. 00:55:813 (4,5) - this distance should be closer because right now it is easily misreadable for hard player as 1/1 - Noooo, I keep DS 1.6 in every notes (except stack)
  2. 01:06:009 (1,2,3) - uneven line
  3. 01:22:884 (1) - to me this curve seems a little weird aesthetically it doesn't look like the other sliders - Why?? it is pretty cool for me
  4. 01:59:209 (1,2) - imo you could make this spacing a little more to avoid the overlap and to have it be a bit more clear that its 1/1 rhythm after all that 1/2 - Sor, I already said i want to keep same DS

your lower diffs always so clean

MAXIMUM

  1. 00:46:791 (1,2,3,4,5,6,7,8) - cool pattern :O
  2. 00:55:931 (8,1) - i think stacking these notes could be good because this pattern 00:55:814 (7,8) - make the player stop hard on the 8, and since you repeat the pattern over and over the player will be used to that movement and it will feel very unintuitive to suddenly move to 00:56:009 (1) - - I already give a hint about this abrupt spacing in 00:54:407 (1) - here. so I don't think its hard to read
  3. 01:14:915 (8,9,10,11) - line isn't even
  4. 01:25:930 (8,1) - and 01:27:805 (8,1) - here you give 1/1 and 1/2 the same spacing, i don't think it's fair to the player to have this kind of patterning because nothing really indicates a change in rhythm in the patterns
  5. 01:33:898 - add break? - Same reason as HVN diff
  6. 01:44:445 (7,8,9) - line isn't even

HEAVENLY

  1. 01:04:602 (3,4,5,6) - uneven line
  2. 01:06:477 (3,4,5,6) - uneven line
  3. 01:08:352 (3,4,5,6) - uneven line as well sorry for nitpick LOL
  4. 01:12:102 (2,3,4,5) - ^
  5. 01:13:977 (3,4,5,6) - ^^
  6. 01:15:384 (1,2,3) - ^^^^^^
  7. 01:21:009 (1,2,3,4,5,1,2,3,4,5) - imo making these a little more spacing together would make it a lot easier to read this stream change as it's almost the same spacing as the 1/3 streams - At first, this diff's concept is low redability. so i use almost same ds.
  8. 01:24:290 (1,2,3,1,2,3,1) - likewise this could probably have bigger spacing for big emphasis - Hmm, i think this sound is not important.
    The emphasize is in 01:24:759 (1,2) - here.
  9. 01:33:898 - if you made break in other diff, make break here too - In easier diff, I mapped 01:33:664 - ~ 01:35:539 - and i put nothing (including break) in harder diffs. both means that i want to emphasize this sound.
  10. 01:35:773 (1,2,3) - uneven line
  11. 01:44:445 (6,7,8) - ^
  12. 01:44:914 (1,2,3) - ^^
  13. 01:48:898 (3,4,5) - this part is not even with 01:48:664 (1,2,3) - if thats what you wanted - I only fix this lines because i don't think its impossible except this
  14. 01:53:350 (1,2,3) - line

very good map i can only nitpick the uneven lines!

good luck :)




frogyfro wrote:

from my modding queue

maximum: Heavenly?

00:11:871 (1,2,3,4,5,6,7,8) - i dont think the spacing here fits. each note should be equally emphasized, but the spacing between 2-3, 4-5, etc. is super small. space those out more. applies to this whole section - I just want to emphasize 1-2 sound for using anti-jumps like 2-3, 4-5. these small space is making jumps more strongly.

00:30:913 (6) - this corner is not justified. corners should only be used on sounds you want to emphasize. nothing here to emphasize. - 00:30:854 (5) - snare(?) sound is in here

01:04:602 (3,4,5) - i feel like this kiai should be considerably harder than it currently is for the sake of representing the intensity of the song well. maybe use these notes to justify jumps? - You already know 01:04:602 (3,4,5) - these notes has orchestra sound(?). So I want to emphasize them for decreasing DS.

01:07:180 (7,8) - i dont like the flow on these two. the other sharp direction changes (like on the 3 linear notes) kinda makes sense but i dont think it works for this one. - About rhythm, It's no problem. And about Pattern and flow, I like it. I'll never change anything if your reasons are just "Don't like."

01:19:134 (1,2,3,1,2,3,1,2,3,1,2,3) - these corners here are nonsensical. the accented notes in this piano solo are not on each 3rd note. either change it to properly match the piano or just remove the corners entirely and make this section flow

01:35:773 (1) - same thing i said to the above chorus applies here. i really think some jumps are justified considering the intensity of this part of the song - Fix some circle

hopefully this helps!



davidminh0111 wrote:

Hello from my modding queue:
[ADVANCED]
  1. 00:19:839: Remove this circle, I don't hear any structure of the music - What? the bass sound is here.
  2. 00:28:042: Remove this slider, Use circle instead - Fix myself
  3. 00:28:276: Remove - ^
I'm a bad modder, if this doesn't help you, ignore it.
Great song, Love it
No comment = fix

Thank you
CircleFairy
Hi from my mod queue :-)

Yuria's EXHAUST
01:13:040 (6) - ctrl+g
01:14:680 (6) - ctrl+g here too.
01:37:179 (7) - ctrl+g
01:42:570 (7) - ctrl+g

Could only find a few notes that needed ctrl+g, everything else looks fine, good luck! :-)
milr_
^~^
Elasia

CircleFairy wrote:

Hi from my mod queue :-)

Yuria's EXHAUST
01:13:040 (6) - ctrl+g keep
01:14:680 (6) - ctrl+g here too. fixed
01:37:179 (7) - ctrl+g keep
01:42:570 (7) - ctrl+g ^

Could only find a few notes that needed ctrl+g, everything else looks fine, good luck! :-)
thanks!

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4371,32963,38119,48197,64134,77259,84759,95773,110538
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:HE4VEN ~Tengoku e youkoso~
TitleUnicode:HE4VEN ~天国へようこそ~
Artist:kamome sano Electric Orchestra
ArtistUnicode:カモメサノエレクトリックオーケストラ
Creator:UnLock-
Version:Yuria's EXHAUST
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria
BeatmapID:1263682
BeatmapSetID:597797

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.20000000596046
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232,184,96945,2,0,L|167:191,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
352,116,97179,2,0,L|287:109,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
436,44,97414,6,0,L|452:192,1,132.000004683971,10|8,0:1|0:0,0:0:0:0:
508,256,97765,1,8,0:1:0:0:
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200,88,98820,2,0,L|276:94,1,66.0000023419855,10|8,0:0|0:1,0:0:0:0:
140,204,99054,2,0,L|64:210,1,66.0000023419855,10|8,0:0|0:1,0:0:0:0:
32,52,99289,6,0,P|29:84|33:117,2,66.0000023419855,14|8|8,0:0|0:1|0:1,0:0:0:0:
184,104,99640,2,0,P|186:71|182:38,2,66.0000023419855,14|8|8,0:0|0:1|0:1,0:0:0:0:
44,224,99992,2,0,L|194:235,1,132.000004683971,14|8,0:0|0:1,0:0:0:0:
331,135,100343,2,0,P|271:135|259:195,1,132.000004683971,14|8,0:0|0:1,0:0:0:0:
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Luel Roseline
언락찡 약속한 대로...

나 몸살나려 한다 젠장
그리고 요즘 대학생활 땜시 모딩이든 매핑이든 다 장기간보류하려다가 가끔씩 하는게 낫다 생각해가지고 한 건데

[EXH4UST]
1. 전에 말했듯이, 속력내기가 없어 밋밋합니다.
2. 휘슬은 특정한 강조되는 부분에만 넣어두는 것을 권장합니다. 일부는 클랩으로 바꿔도 무난합니다.

답변 본 이후로 다음 단계모딩으로 들어가죠. 한번에 하면 찾기가 아려우니깐요.

진행도: 50%

지금 쿠도스 붙여주지 말고요
Elasia

Luel Roseline wrote:

언락찡 약속한 대로...

나 몸살나려 한다 젠장
그리고 요즘 대학생활 땜시 모딩이든 매핑이든 다 장기간보류하려다가 가끔씩 하는게 낫다 생각해가지고 한 건데

[EXH4UST]
1. 전에 말했듯이, 속력내기가 없어 밋밋합니다. 이건 곡 BPM도 빠른편이고, 인센정도의 무난한 난이도로 만드려다보니 이렇게 되었습니다. 저는 괜찮다고 생각합니다.
2. 휘슬은 특정한 강조되는 부분에만 넣어두는 것을 권장합니다. 일부는 클랩으로 바꿔도 무난합니다. 힛사부분은 평소에 찍던데로 멜로디에 따라가면서 휘슬을 넣은건데 크게 문제될것은 없다고 생각됩니다.

답변 본 이후로 다음 단계모딩으로 들어가죠. 한번에 하면 찾기가 아려우니깐요.

진행도: 50%

지금 쿠도스 붙여주지 말고요
Topic Starter
Kawashiro

Luel Roseline wrote:

그리고 요즘 대학생활 땜시 모딩이든 매핑이든 다 장기간보류하려다가 가끔씩 하는게 낫다 생각해가지고 한 건데
대학생활을 장기간 보류해버린 난 대체....
Neptunee
GOOD MAP
Topic Starter
Kawashiro

Neptunee wrote:

GOOD MAP
<3
Halogen
For advanced, the objects are appearing way too fast to be a 3* imo, it's like it gets its rating just from how fast the objects appear rather than how spaced they are, which probably feels awful playing to a noob.
Topic Starter
Kawashiro

Karen waifu wrote:

For advanced, the objects are appearing way too fast to be a 3* imo, it's like it gets its rating just from how fast the objects appear rather than how spaced they are, which probably feels awful playing to a noob.
OK, I'll consider to decrease AR. Thanks.
Topic Starter
Kawashiro


WOW~~~ Thanks for your favorite. I love you <3
Topic Starter
Kawashiro

Luel Roseline wrote:

언락찡 약속한 대로...

나 몸살나려 한다 젠장
그리고 요즘 대학생활 땜시 모딩이든 매핑이든 다 장기간보류하려다가 가끔씩 하는게 낫다 생각해가지고 한 건데

지금 쿠도스 붙여주지 말고요
머학생활 열심히 하고... 몸조심하고...ㅠㅠ

하도 안오길래 그냥 쿠도스 줫음 ㅇㅇ
milr_
:)
Luel Roseline
재검토 완료.

00:39:760 (1,3,1,3) - 슬라이더 보더부분에 휘슬소리가 나면 뭔가 더 색채가 더 있을가 합니다.
01:31:321 (1,2) - 슬라이더를 그냥 이렇게 해보는게...
01:39:289 (1,2) - 리서브슬라이더보다는 슬라이더-서클-슬라이더-서클로 하는게 더 리듬감 있다 생각해요.
01:59:971 - 녹색 타이밍포인트가 스냅되지 않았습니다.

그래..다했엉...
Electoz
Hi, from my modding queue~

[BASIC]

  1. 00:04:371 (1,2,3,4) - The shapes are visually random. In NOVICE you copy-pasted 00:04:371 (1,2,3) twice, you could just apply the same copy-paste thing in this diff too.
  2. 00:34:838 (2) - Using a long slider like 00:38:119 (2) would be better because the song's rhythm is repetitive and you can reflect it this way with my suggestion.
  3. 01:13:274 (3,4,5) - The rhythm is too inconsistent with things in other measures like 01:06:009 (3) - 01:09:759 (3) - 01:16:321 (2) so would be better if you're using a less dense rhythm instead of 01:13:274 (3,4,5) .
  4. Aesthetics would look a lot cleaner if you can be more consistent with your curve sliders like 01:14:446 (5,1) - etc. You could just copy-paste these curve sliders which you did in other diffs but not this one so I'm not sure what's going on here.
[NOVICE]

  1. 01:22:884 (5,6) - 01:21:009 (1,2) - Are they supposed to by symmetrical? Since you placed 01:21:009 (1,2,3,4) in a symmetrical way then might as well do it to the entire pattern.
[ADVANCED]

  1. 00:04:956 (3,4,5,6,7) - This is clearly focusing on piano but idk why you decided to skip the same piano sound on 00:06:597 (3,4,5,6) which is inconsistent.
  2. 00:30:151 (5) - NC?
[Yuria's EXHAUST]

  1. OK.
[MAXIMUM]

  1. 00:04:605 (3,4,5) - Better use 1.2 DS here to make the spacing on 00:05:074 (5,6) more stand out.
  2. 00:05:542 (8,11) - Overlap could be polished, something like this would look better I guess.
  3. 00:06:128 - 00:06:246 - Missing whistle.
  4. 00:15:269 (2) - Make this slider curved like 00:15:620 (4,6,8,10) ? Since you used the same slider shape on 00:11:988 (2,4,6,8) - 00:13:628 (2,4,6,8) anyways.
  5. 00:56:009 (1,2,3) - This rhythm is more intuitive to play since you get to click on the white tick which is also more prominent than other 1/3 ticks.
  6. 01:09:055 (7,8) - Should be spaced more, also would be cool if you can make 01:09:055 (7,8,9) a pattern or have some sort of flow rotation like what you did with 01:05:305 (7,8,9) - 01:12:805 (6,7,8) .
  7. 01:22:415 (1,2,3,4) - 01:22:884 (1,2,3,4) - Could be more consistent with curviness of the stream. Copy-pasting would work and you already did that with 01:21:009 (1,2,3,4,1,2,3,4) so idk why you didn't do it here.
  8. 01:36:359 (5,7) - Could space them a bit more for the sake of visual and tidiness.
  9. 01:46:789 (1,2,3,4) - Would be cool if you can use a complete linear flow like 01:44:914 (1,2,3,4) since they're pretty much on the same rhythm.
[HEAVENLY]

  1. 00:04:371 (1,2) - Same thing as mentioned before about using a smaller spacing to make 00:05:074 (4,5) more stand out.
  2. 00:10:855 (3,1,2) - If you want to do a sharp direction change with the stream then you should do it consistently on other places with the same rhythm like 00:09:058 - 00:09:996 or don't do it at all lol
  3. 00:37:182 (5,6,7,8,9,10) - Not a good overmap because there's no sound worth emphasizing with a stream + the stream makes the rhythm more dense than everything else in this section despite nothing from the song is happening. Actually why don't you just use the same rhythm as 00:36:478 (1,2,3,4) lol since you already did this on 00:33:900 (5,6,7,8) anyways.
  4. 00:56:634 (3,1) - Inconsistent NCs.
  5. 01:13:743 (2) - Should be a different flow from 01:13:040 (7,8,1) because they're not in the same part of rhythm anymore. You also gave 01:05:305 (7,8,9,1) - 01:06:009 (1,2) different kinds of flows, so might as well do it here too.
The difficulty spread between BASIC and NOVICE could be a problem:

  1. BASIC: Barely has any 2/1 rhythms even in the most intense sections, could use a denser rhythm on some places where you placed long sliders. For instance, you could do something like this or this instead of 01:24:759 (1) . There are more places where you can use denser rhythms to decrease the spread difference, so I recommend you going through the difficulty again.
  2. NOVICE: Has constant 1/1 rhythms without any break whatsoever, you have like really long rhythm chains so try to put more 2/1 rhythm gaps occasionally throughout the difficulty.
Good luck~
Topic Starter
Kawashiro
Check it asap

sor im busy XD
Elasia

Luel Roseline wrote:

재검토 완료.

00:39:760 (1,3,1,3) - 슬라이더 보더부분에 휘슬소리가 나면 뭔가 더 색채가 더 있을가 합니다. 휘슬소리가 다소 시끄러운것 같이 느껴져서 그대로 두도록 하겠습니다.
01:31:321 (1,2) - 슬라이더를 그냥 이렇게 해보는게... 계속 같은 박자로 가는것도 괜찮지만 마지막 박자정도는 길게 끌어주는것도 괜찮다고 생각됩니다.
01:39:289 (1,2) - 리서브슬라이더보다는 슬라이더-서클-슬라이더-서클로 하는게 더 리듬감 있다 생각해요. 드럼음도 살리면서 길게 끌어주는듯한 음도 같이 살리기 위하여 이렇게 하였습니다.
01:59:971 - 녹색 타이밍포인트가 스냅되지 않았습니다. 1/3박자에 노트와 같이 스냅 되어있습니다.

그래..다했엉...
모딩 감사합니다. 맵 한번 다시 돌아보면서 고쳐야될것들이 몇개 보이길래 수정했습니다.

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:HE4VEN ~Tengoku e youkoso~
TitleUnicode:HE4VEN ~天国へようこそ~
Artist:kamome sano Electric Orchestra
ArtistUnicode:カモメサノエレクトリックオーケストラ
Creator:UnLock-
Version:Yuria's EXHAUST
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria
BeatmapID:1263682
BeatmapSetID:597797

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,20977,26739
2,50272,52518
2,81209,84159
2,93664,95173
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
621,234.375,4,2,6,50,1,0
11402,-100,4,2,6,70,0,0
11871,234.375,7,2,6,70,1,0
15152,234.375,4,2,6,70,1,0
19839,-100,4,2,6,15,0,0
20777,234.375,7,2,6,50,1,0
27339,234.375,3,2,6,50,1,0
31557,234.375,7,2,6,70,1,0
32963,-125,7,2,6,50,0,0
33197,-100,7,2,6,70,0,0
43041,234.375,4,2,6,50,1,0
46791,234.375,7,2,6,70,1,0
48197,-125,7,2,6,50,0,0
48431,-100,7,2,6,70,0,0
50072,234.375,3,2,6,70,1,0
51478,234.375,7,2,6,70,1,0
56634,234.375,4,2,6,70,1,0
64134,-90.9090909090909,4,2,6,80,0,1
77259,-100,4,2,6,70,0,0
81009,-100,4,2,6,15,0,0
84759,-100,4,2,6,70,0,0
93664,234.375,4,2,6,70,1,0
95773,-90.9090909090909,4,2,6,85,0,1
110538,234.375,3,2,6,70,1,0
113116,-100,3,2,6,15,0,0
113350,-100,3,2,6,50,0,0
116163,-100,3,2,6,80,0,0
118975,234.375,4,2,6,80,1,0
119912,-100,4,2,6,15,0,0
119990,-100,4,2,6,40,0,0


[Colours]
Combo1 : 218,243,137
Combo2 : 44,118,167
Combo3 : 173,245,244
Combo4 : 142,193,50

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119,183,68352,2,0,P|115:215|107:247,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
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148,88,68704,2,0,L|292:92,1,132.000004683971,2|0,0:0|0:0,0:0:0:0:
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208,340,70930,1,8,0:1:0:0:
208,340,70989,1,8,0:1:0:0:
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224,208,71516,1,8,0:1:0:0:
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204,120,72337,1,10,0:1:0:0:
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360,204,73860,1,0,0:0:0:0:
239,223,73977,2,0,P|242:256|247:289,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
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156,172,74329,2,0,L|164:40,1,132.000004683971,2|0,0:0|0:0,0:0:0:0:
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328,128,75735,1,0,0:0:0:0:
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340,340,76087,1,10,0:1:0:0:
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264,216,85110,1,10,0:1:0:0:
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320,84,85462,1,10,0:1:0:0:
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360,280,85930,2,0,L|352:220,1,60.000000298023,10|0,0:1|0:0,0:0:0:0:
504,252,86165,6,0,L|444:248,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
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240,56,87337,1,10,0:1:0:0:
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196,136,87688,1,10,0:1:0:0:
196,136,87805,1,10,0:1:0:0:
104,112,87923,6,0,P|99:82|96:52,2,60.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
160,220,88274,2,0,L|220:224,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
336,148,88509,6,0,L|314:220,1,60.000000298023,14|8,0:1|0:1,0:0:0:0:
292,292,88743,1,8,0:0:0:0:
408,208,88860,2,0,L|416:284,1,60.000000298023,10|8,0:1|0:1,0:0:0:0:
424,356,89094,1,8,0:0:0:0:
280,328,89212,2,0,L|220:335,1,60.000000298023,10|8,0:1|0:1,0:0:0:0:
344,380,89446,1,8,0:0:0:0:
192,308,89563,2,0,L|184:367,1,60.000000298023,10|8,0:1|0:1,0:0:0:0:
252,248,89798,1,8,0:0:0:0:
136,180,89915,2,0,L|143:239,1,60.000000298023,10|8,0:1|0:1,0:0:0:0:
244,128,90149,2,0,L|251:68,1,60.000000298023,10|8,0:0|0:1,0:0:0:0:
340,224,90384,6,0,L|343:253,3,30.0000001490115,14|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
340,144,90618,2,0,L|313:155,3,30.0000001490115,10|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
416,120,90852,2,0,L|396:98,3,30.0000001490115,10|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
464,184,91087,2,0,L|478:158,3,30.0000001490115,10|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
416,248,91321,6,8,L|444:254,8,30.0000001490115,10|8|8|8|10|8|8|8|10,0:1|0:1|0:1|0:1|0:1|0:1|0:1|0:1|0:1,0:1:0:0:
320,111,95773,6,0,P|323:144|327:177,1,66.0000023419855,14|0,0:0|0:0,0:0:0:0:
448,256,96007,2,0,L|360:248,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
260,240,96242,1,10,0:0:0:0:
336,328,96359,2,0,L|204:340,1,132.000004683971,10|8,0:1|0:1,0:0:0:0:
68,272,96710,2,0,L|133:279,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
232,184,96945,2,0,L|167:191,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
352,116,97179,2,0,L|287:109,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
436,44,97414,6,0,L|452:192,1,132.000004683971,10|8,0:1|0:0,0:0:0:0:
508,256,97765,1,8,0:1:0:0:
372,216,97882,2,0,L|364:281,1,66.0000023419855,2|8,0:1|0:0,0:0:0:0:
432,352,98117,1,10,0:1:0:0:
280,312,98234,2,0,L|128:324,1,132.000004683971,10|8,0:1|0:0,0:0:0:0:
224,172,98585,2,0,P|220:204|216:237,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
200,88,98820,2,0,L|276:94,1,66.0000023419855,10|8,0:0|0:1,0:0:0:0:
140,204,99054,2,0,L|64:210,1,66.0000023419855,10|8,0:0|0:1,0:0:0:0:
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184,104,99640,2,0,P|186:71|182:38,2,66.0000023419855,14|8|8,0:0|0:1|0:1,0:0:0:0:
44,224,99992,2,0,L|194:235,1,132.000004683971,14|8,0:0|0:1,0:0:0:0:
331,135,100343,2,0,P|271:135|259:195,1,132.000004683971,14|8,0:0|0:1,0:0:0:0:
412,180,100695,2,0,L|424:140,3,33.0000011709928,10|0|0|0,3:2|3:0|3:0|3:0,0:0:0:0:
452,124,100929,2,0,L|447:82,3,33.0000011709928,10|0|0|0,3:2|3:0|3:0|3:0,0:0:0:0:
472,56,101164,6,0,P|408:64|344:44,1,132.000004683971,14|8,0:1|0:0,0:0:0:0:
256,4,101515,1,0,0:0:0:0:
212,92,101632,2,0,P|244:98|277:102,1,66.0000023419855,10|8,0:0|0:1,0:0:0:0:
128,40,101867,1,10,0:1:0:0:
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327,200,102335,2,0,P|295:196|262:189,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
400,268,102570,2,0,P|369:279|338:290,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
496,240,102804,2,0,L|488:305,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
424,172,103039,6,0,L|400:24,1,132.000004683971,10|8,0:1|0:0,0:0:0:0:
488,88,103390,1,0,0:0:0:0:
340,140,103507,2,0,L|274:136,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
372,20,103742,1,10,0:1:0:0:
220,76,103859,2,0,L|236:220,1,132.000004683971,10|8,0:0|0:1,0:0:0:0:
348,288,104210,2,0,L|355:222,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
192,280,104445,2,0,L|200:348,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
392,364,104679,2,0,P|359:368|326:371,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
440,244,104914,6,0,P|472:248|505:251,2,66.0000023419855,14|0|10,0:1|0:0|0:0,0:0:0:0:
332,188,105265,1,0,0:0:0:0:
281,295,105382,2,0,P|313:291|346:286,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
208,224,105617,1,10,0:0:0:0:
60,300,105734,6,0,B|120:328|120:328|185:321,1,132.000004683971,14|8,0:1|0:1,0:0:0:0:
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264,64,106789,6,0,P|259:96|256:129,2,66.0000023419855,14|0|10,0:1|0:0|0:0,0:0:0:0:
336,0,107140,1,0,0:0:0:0:
411,108,107257,2,0,P|379:104|346:100,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
488,44,107492,1,10,0:0:0:0:
480,192,107609,6,0,L|328:200,1,132.000004683971,14|8,0:1|0:1,0:0:0:0:
196,144,107960,2,0,P|228:147|261:151,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
368,236,108195,2,0,L|376:276,3,33.0000011709928,10|0|0|0,3:1|3:0|3:0|3:0,0:0:0:0:
408,284,108429,2,0,L|400:324,3,33.0000011709928,10|0|0|0,3:2|3:0|3:0|3:0,0:0:0:0:
372,348,108664,6,0,L|440:344,2,66.0000023419855,14|0|10,0:1|0:0|0:0,0:0:0:0:
280,304,109015,1,0,0:0:0:0:
144,372,109132,2,0,L|209:375,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
184,256,109367,1,10,0:0:0:0:
52,300,109484,6,0,P|54:332|59:365,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
116,196,109718,1,8,0:1:0:0:
116,196,109835,2,0,L|128:112,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
264,120,110070,2,0,P|208:104|228:40,1,132.000004683971,10|0,0:0|0:0,0:0:0:0:
332,68,110421,1,10,0:0:0:0:
332,68,110538,5,6,0:0:0:0:
256,192,110596,12,0,113116,0:0:0:0:
132,164,113350,5,0,0:0:0:0:
132,164,113467,2,0,P|134:197|136:244,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
100,308,113702,1,0,0:0:0:0:
236,364,113819,2,0,P|206:361|176:357,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
304,300,114053,1,0,0:0:0:0:
304,300,114170,2,0,P|333:295|363:293,2,60.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,264,114522,2,0,P|232:239|250:215,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
404,200,114756,5,0,0:0:0:0:
403,199,114873,2,0,P|373:197|343:191,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
280,128,115108,1,0,0:0:0:0:
376,44,115225,2,0,P|372:80|367:103,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
248,48,115459,1,0,0:0:0:0:
248,48,115577,2,0,P|216:52|180:56,2,60.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
120,12,115928,2,0,P|112:44|108:72,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
188,192,116163,5,14,0:1:0:0:
104,160,116280,2,0,P|74:163|44:167,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
156,272,116514,2,0,P|185:275|215:279,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
292,228,116748,1,2,0:0:0:0:
208,120,116866,1,10,0:1:0:0:
208,119,116983,2,0,P|210:148|214:178,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
320,80,117217,2,0,P|317:109|313:139,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
244,32,117452,1,2,0:0:0:0:
376,8,117569,5,10,0:1:0:0:
376,8,117686,2,0,P|405:13|434:20,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
408,160,117920,2,0,P|403:130|401:100,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
492,128,118155,1,2,0:0:0:0:
436,252,118272,1,10,0:1:0:0:
436,252,118389,2,0,P|392:248|364:244,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
280,163,118623,2,0,P|284:193|288:223,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
228,292,118858,1,2,0:0:0:0:
228,292,119209,6,0,P|260:216|116:268,1,360.000001788138,14|0,0:1|0:0,0:0:0:0:
140,300,119990,2,0,L|132:340,2,40.000000198682,2|2|2,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Kawashiro

Electoz wrote:

Hi, from my modding queue~

[BASIC]

  1. 00:04:371 (1,2,3,4) - The shapes are visually random. In NOVICE you copy-pasted 00:04:371 (1,2,3) twice, you could just apply the same copy-paste thing in this diff too.
  2. 00:34:838 (2) - Using a long slider like 00:38:119 (2) would be better because the song's rhythm is repetitive and you can reflect it this way with my suggestion. - Hmm, I know why you suggested it but I think the sounds in 00:33:197 (1) - here and 00:34:838 (2) - here are very resemble.
    Of course 00:36:478 (1) - this sounds too.
  3. 01:13:274 (3,4,5) - The rhythm is too inconsistent with things in other measures like 01:06:009 (3) - 01:09:759 (3) - 01:16:321 (2) so would be better if you're using a less dense rhythm instead of 01:13:274 (3,4,5) .
  4. Aesthetics would look a lot cleaner if you can be more consistent with your curve sliders like 01:14:446 (5,1) - etc. You could just copy-paste these curve sliders which you did in other diffs but not this one so I'm not sure what's going on here. - OK, I'll fix some strange sliders
[NOVICE]

  1. 01:22:884 (5,6) - 01:21:009 (1,2) - Are they supposed to by symmetrical? Since you placed 01:21:009 (1,2,3,4) in a symmetrical way then might as well do it to the entire pattern.
[ADVANCED]

  1. 00:04:956 (3,4,5,6,7) - This is clearly focusing on piano but idk why you decided to skip the same piano sound on 00:06:597 (3,4,5,6) which is inconsistent. - Because The bell sounds are in 00:06:128 (1,2) - here, 00:07:066 (4,5) - here and 00:08:121 (1) - here. So I decide to follow almost full piano sound in 00:04:371 (1,2,3,4,5,6,7) - this part and skip whole piano sounds in 00:06:128 (1,2,3,4,5,6,1) - here to emphasize bell sounds.
  2. 00:30:151 (5) - NC?
[Yuria's EXHAUST]

  1. OK.
[MAXIMUM]

  1. 00:04:605 (3,4,5) - Better use 1.2 DS here to make the spacing on 00:05:074 (5,6) more stand out.
  2. 00:05:542 (8,11) - Overlap could be polished, something like this would look better I guess.
  3. 00:06:128 - 00:06:246 - Missing whistle.
  4. 00:15:269 (2) - Make this slider curved like 00:15:620 (4,6,8,10) ? Since you used the same slider shape on 00:11:988 (2,4,6,8) - 00:13:628 (2,4,6,8) anyways.
  5. 00:56:009 (1,2,3) - This rhythm is more intuitive to play since you get to click on the white tick which is also more prominent than other 1/3 ticks. - Hmm? I never think only putting cilck object into white tick is intuitive. I just think the tone of 00:56:009 (1,2,3) - this part is going high in 00:56:243 - here and 00:56:478 - here. Also I want to emphasize 00:56:634 (1) - this sound.
  6. 01:09:055 (7,8) - Should be spaced more, also would be cool if you can make 01:09:055 (7,8,9) a pattern or have some sort of flow rotation like what you did with 01:05:305 (7,8,9) - 01:12:805 (6,7,8) .
  7. 01:22:415 (1,2,3,4) - 01:22:884 (1,2,3,4) - Could be more consistent with curviness of the stream. Copy-pasting would work and you already did that with 01:21:009 (1,2,3,4,1,2,3,4) so idk why you didn't do it here. - This cannot be reason to keep consistency but I agree this unspectacular shape looks bad. fix myself
  8. 01:36:359 (5,7) - Could space them a bit more for the sake of visual and tidiness.
  9. 01:46:789 (1,2,3,4) - Would be cool if you can use a complete linear flow like 01:44:914 (1,2,3,4) since they're pretty much on the same rhythm. - Hey, wat r u saying? Linear is 01:47:023 (2,3,4) - here! of course, fix 01:48:898 (2,3,4) - here to linear
[HEAVENLY]

  1. 00:04:371 (1,2) - Same thing as mentioned before about using a smaller spacing to make 00:05:074 (4,5) more stand out.
  2. 00:10:855 (3,1,2) - If you want to do a sharp direction change with the stream then you should do it consistently on other places with the same rhythm like 00:09:058 - 00:09:996 or don't do it at all lol
  3. 00:37:182 (5,6,7,8,9,10) - Not a good overmap because there's no sound worth emphasizing with a stream + the stream makes the rhythm more dense than everything else in this section despite nothing from the song is happening. Actually why don't you just use the same rhythm as 00:36:478 (1,2,3,4) lol since you already did this on 00:33:900 (5,6,7,8) anyways. - You're right. but I don't want to skip this sounds so I changed it to 1/4 reverse slider[/colors]
  4. 00:56:634 (3,1) - Inconsistent NCs.
  5. 01:13:743 (2) - Should be a different flow from 01:13:040 (7,8,1) because they're not in the same part of rhythm anymore. You also gave 01:05:305 (7,8,9,1) - 01:06:009 (1,2) different kinds of flows, so might as well do it here too.
The difficulty spread between BASIC and NOVICE could be a problem:

  1. BASIC: Barely has any 2/1 rhythms even in the most intense sections, could use a denser rhythm on some places where you placed long sliders. For instance, you could do something like this or this instead of 01:24:759 (1) . There are more places where you can use denser rhythms to decrease the spread difference, so I recommend you going through the difficulty again.
  2. NOVICE: Has constant 1/1 rhythms without any break whatsoever, you have like really long rhythm chains so try to put more 2/1 rhythm gaps occasionally throughout the difficulty. -
Good luck~
Thanks!
Pennek
hi from modqueue o/

[General]
fine

[BASIC]
fine

[NOVICE]
fine

[ADVANCED]
00:53:118 (1,2,3,4) - I like the progression from the previous part to this a lot. damn good job of expressing this song in so many different exciting ways.
01:33:664 (1,2,3,4,5) - Feel this could be slowed down even more to emphasise the next part even better. it's fine as it is now though as well.

[Yuria's EXHAUST]
00:09:761 (4,1) - damn nice buildup! I'll use that in my own maps sometime. note: wow other buildups :O
- nope nothing.

[MAXIMUM]
wew, ez mod!

[HEAVENLY]
00:31:674 (2,3,4,5,6) - I see what you're getting at but the white ticks far overpower the wub sound in the background. You have strong sounds on the sliderends. If you do this anyway please explain your reasoning.

pls rank! <3
Luel Roseline
그냥 난이도 전체에 A를 4로 바꿔보면 어떨까 싶은데
Beomsan
HEAVENLY

강조를 해서 난이도가 급격적으로 높아지는 구간이 공감되지 않음.

01:09:759 (1,2,3,1,2,3,4,5,6,7,8) - 01:39:289 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:15:384 (1,2,3,4,5,6,7,8,9) - 01:44:914 (1,2,3,4,5,1,2,3,4,5) - 01:48:664 (1,2,3,4,5,1,2,3,4) - 이런 부분들은 강조를 하기 좋음에도 실제 플레이 할 때의 난이도는 평균에 비교해보면 꽤 낮아서 키아이에 걸맞는 패턴인지 생각해 볼 필요가 있다고 봄.

저건 꼭 언급하고 싶어서 한 것일 뿐이고 몇 가지 더 있긴 한데 내가 그걸 굳이 언급하고 싶지 않음. 왜냐면 이 난이도가 이 맵셋에서 빠지고 MAXIMUM 난이도를 최고 난이도로 쓰면서 몇 파트에 상향을 해주는게 훨씬 더 퀄리티가 있어 보이기 때문임. 그리고 저 부분만 MAXIMUM 난이도랑 문제를 공유하고 있기도 하고, 아마도 이 곡을 듣고 맵을 만들면서 새겨진 인식이 그러하다고 생각되는데 그런 인식을 바꾸는게 쉬운 일이 아닌건 알고있으니 다양한 의견을 들어봤으면 좋을 것 같고,

MAXIMUM이랑 비교를 해봤을 때 패턴이 뻗어나가는 힘 자체가 다름 특히 키아이. HEAVENLY 맵에선 디스턴스 스냅으로 이어나가는 패턴이 많아서 그런데, 그런
스냅으로 이어지는 패턴들을 보면서 이건 CS5의 잘못된 사용처가 아닌가 생각했음.

MAXIMUM 난이도의 01:24:759 (1,2,3,4,5,6,7,8) - 이런 패턴들, 실제로 플레이 하는 입장에선 까다롭기 그지없는 패턴이란걸 알려나 모르겠는데 HEAVENLY엔 이런 까다로운 패턴이 안보였음. 그저 연타와 CS로 늘린 난이도라는 그런 느낌

만약에 이걸 받아들여서 MAXIMUM 난이도를 상향한다고 하면 일단은 위의 타임스탬프부터 전부 확인하고 01:13:977 (3,4,5) - 이런 변화가 확실하게 느껴지는 파트에서는 앞뒤 패턴 반복하지 않도록만 해도 재미도 챙기고 퀄도 챙긴 맵 나올 거 같음

오랜만에 이런거 말하려니까 두서도 없고 ㅄ같네

분명히 경력 짧은 사람만 요청하라고 했던 것 같아서 아예 안보려다가
맵 자체는 다 괜찮다고 생각해서 이런 맵셋 그 자체에 관련된 의견을 남기고 감

No kds
Topic Starter
Kawashiro

Beomsan wrote:

HEAVENLY

강조를 해서 난이도가 급격적으로 높아지는 구간이 공감되지 않음.

01:09:759 (1,2,3,1,2,3,4,5,6,7,8) - 01:39:289 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:15:384 (1,2,3,4,5,6,7,8,9) - 01:44:914 (1,2,3,4,5,1,2,3,4,5) - 01:48:664 (1,2,3,4,5,1,2,3,4) - 이런 부분들은 강조를 하기 좋음에도 실제 플레이 할 때의 난이도는 평균에 비교해보면 꽤 낮아서 키아이에 걸맞는 패턴인지 생각해 볼 필요가 있다고 봄. - 인정한다, 확실히 이 난이도는 가장 처음 만들던거라 내가 노래에 대한 이해가 부족했던것 같아. 다른 난이도 다 만들고 나서 보니까 잡아준것 외에도 여러 문제가 보이는데 이래도 괜찮겠지 생각했는데 역시 네 말대로 아닌것같아.

저건 꼭 언급하고 싶어서 한 것일 뿐이고 몇 가지 더 있긴 한데 내가 그걸 굳이 언급하고 싶지 않음. 왜냐면 이 난이도가 이 맵셋에서 빠지고 MAXIMUM 난이도를 최고 난이도로 쓰면서 몇 파트에 상향을 해주는게 훨씬 더 퀄리티가 있어 보이기 때문임. 그리고 저 부분만 MAXIMUM 난이도랑 문제를 공유하고 있기도 하고, 아마도 이 곡을 듣고 맵을 만들면서 새겨진 인식이 그러하다고 생각되는데 그런 인식을 바꾸는게 쉬운 일이 아닌건 알고있으니 다양한 의견을 들어봤으면 좋을 것 같고,

MAXIMUM이랑 비교를 해봤을 때 패턴이 뻗어나가는 힘 자체가 다름 특히 키아이. HEAVENLY 맵에선 디스턴스 스냅으로 이어나가는 패턴이 많아서 그런데, 그런
스냅으로 이어지는 패턴들을 보면서 이건 CS5의 잘못된 사용처가 아닌가 생각했음. - 이 말에는 동의할 수 없는데... CS는 그냥 서클의 크기일 뿐이야. 이걸 활용하는 방법에 정답도 오답도 없다고 생각해.

MAXIMUM 난이도의 01:24:759 (1,2,3,4,5,6,7,8) - 이런 패턴들, 실제로 플레이 하는 입장에선 까다롭기 그지없는 패턴이란걸 알려나 모르겠는데 HEAVENLY엔 이런 까다로운 패턴이 안보였음. 그저 연타와 CS로 늘린 난이도라는 그런 느낌

만약에 이걸 받아들여서 MAXIMUM 난이도를 상향한다고 하면 일단은 위의 타임스탬프부터 전부 확인하고 01:13:977 (3,4,5) - 이런 변화가 확실하게 느껴지는 파트에서는 앞뒤 패턴 반복하지 않도록만 해도 재미도 챙기고 퀄도 챙긴 맵 나올 거 같음

오랜만에 이런거 말하려니까 두서도 없고 ㅄ같네

분명히 경력 짧은 사람만 요청하라고 했던 것 같아서 아예 안보려다가
맵 자체는 다 괜찮다고 생각해서 이런 맵셋 그 자체에 관련된 의견을 남기고 감 - 고맙다

No kds
전부터 고민했는데 이렇게 잡아줘서 고맙다

덕분에 맘 잡았다. 이건 내 매핑 실력과 노래에 대한 이해의 부족이 만든 졸작이야. 지워볼게
Topic Starter
Kawashiro

Pennek wrote:

hi from modqueue o/

[General]
fine

[BASIC]
fine

[NOVICE]
fine

[ADVANCED]
00:53:118 (1,2,3,4) - I like the progression from the previous part to this a lot. damn good job of expressing this song in so many different exciting ways. - I just thought 00:46:791 (1,2,3,4,5,1,2,3,4,5) - this part and 00:53:118 (1,2,3,4,5,1,2,3,4) - this part are same
01:33:664 (1,2,3,4,5) - Feel this could be slowed down even more to emphasise the next part even better. it's fine as it is now though as well. - hmm, ok no change

[MAXIMUM]
wew, ez mod! - Thanks


pls rank! <3
Thank you guy :)
Finshie
m4m as requested

[BASIC]
  1. 01:33:664 (1,2) - not really sure what youre following here. no sound at 01:34:132 - (or atleast a reason the have a slider end on) and 01:34:601 - . You could change to this or remove both sliders and insert a break.
  2. 01:39:289 (5) - could halve this slider and change to reverse slider
  3. 01:16:321 (2) -you could copy this rhythm to 01:49:601 (3) - for consistency since it both sound the same and the sound ends at red not white tick (or atleast the noticable sound). You also used same rhythm on every diff except this one.
[NOVICE]
  1. 01:09:759 (5) - this works fine but not 01:10:696 (6) - it sounds completely different in terms of rhythm. this could work (like what you did at 01:40:343 (2,3) - )
  2. 01:33:664 (1,2,3,4) - would be better if u remove this and have a pause here. The sound doesnt really sound good to map tbh except for easy since the sound is so irregular.
  3. the NCs are kinda messy. Like in first kiai, you dont NC that much the ended up with (9) but in 2nd kiai you nc every 2 measures. i suggest making the same nc as 2nd kiai to other parts of the map.
[ADVANCED]
  1. 00:17:378 (1,1) - 1beat gap between spinner and next note is fine but the bpm is really high though. how about ending the spinner at 00:19:839 - ?
  2. 00:38:119 (1,2,3,4,5,6,7) - would be nice you could make then all reverse 1/2 or note+1/2 since they all sound the same.
  3. 00:49:837 (5) - 1/2+note?
  4. 01:02:610 (3) - theres a strong beat on 01:02:727 - and i feel like it should be clickable. why not make it same as 01:02:259 (1,2) - ? the pauses made by reverse slider is kinda awkward too. applies also to 01:03:313 (6) - and 01:25:110 (3,6,3,6) -
  5. 01:33:664 (1,2,3,4,5,6) - same suggestion in normal.
  6. 01:46:085 (5,6) - ctrl+g rhythm 01:46:085 - kinda sound like 01:45:382 (3) - so. same with 01:47:960 (5,6) -
  7. 01:58:858 (6) - i think a note would do here.
    Took me some time to mod this diff since the way you mapped it sound kinda confusing to me
[Yuria's EXHAUST]
not much else to say. clean diff


[MAXIMUM]
  1. 01:06:712 (5) - should be move farther from 01:06:477 (3,4) - since its stronger than those 2 notes. you emphasized it here 01:36:007 (3,4) - though you made 01:36:242 (4,5) - really close.
  2. 01:10:813 (6,9) - this doesnt sound the same. 01:11:048 (9) - has sound on blue tick so maybe change this into 2 notes instead.
  3. 01:15:969 (4) - definitely both should be clickable the slider end is a strong sound too.
  4. 01:28:743 (3,4) - so close. ds should like 01:28:509 (1,2) - . applies to 01:29:094 (6,7) - 01:29:446 (9,10) - and 01:29:797 (12,13) -
  5. 01:31:321 (8,9) - make it closer? the distance is kinda hard with this bpm. same with 01:31:555 (9,10) -
  6. 01:35:773 (1,2,3) - ctrl+g? (slider+2notes) kinda like 01:06:243 (2,3,4,5,6) -
  7. 01:36:242 (5,6) - 6 needs to be emphasized since its a strong sound. like 01:06:712 (5,6) - for example.
  8. 01:54:053 (5) - can be mapped better than 1/1 reverse. same with 01:55:459 (5) - . I dont think the the 1/1 pause after the slider is necessary.
  9. 01:55:459 (5) - remove drum sampleset here? sounds weird while 02:00:029 (1) - doesnt have drum sampleset
rip HEAVENLY?
gl!~
Zero__wind
NM from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
try exchanging your combo color 2 and 3, in order to seperate the similar colors (two blue ones and two green ones) to make reading easier at some particular points
hitsound suggestions can work for other diffs

BASIC
00:27:339 (1) - finish on head? same for other diffs
00:40:228 (2,2) - hitsound feels quite empty, try drum whistle on head and drum clap at end for these two sliders?
01:06:009 (3) - not recommended to draw that small curve at end, slider shapes should better be simple and can be easily understood by beginners
01:09:759 (3) - ^

NOVICE
00:40:228 (2,4) - drum whistle on head?
00:48:197 (3) - add drum clap for the bassdrum?
01:16:087 (4) - the drum whistle sounds a bit out of place imo, I suggest to change to drum clap both on head and at end to fit the music better
01:29:212 (2,3) - blanket seems a bit off
there're some rhythm issues in this diff such as 00:11:871 (1,2,3) - , I think your current rhythm didn't really present the important beats but was only sticking to 1/1 to be easy. I think you should try to use the rhythm 01:39:289 (1,2) - at this point instead, it'll express the heavy beat at 00:12:222 - and 00:12:925 - really well. same for 00:13:511 (1,2) - and similar ones later

ADVANCED
00:08:238 (1,1) - this recovery time of spinner is kinda too short for this diff considering the BPM is really high. it'd be better if you end the spinner at 00:11:402 - to give new players more time to catch 00:11:871 (1) - after spinner
00:17:378 (1,1) - same issue, recommended to remove 00:19:839 (1) - and end the spinner here instead

00:26:439 - you don't need to drag the break here, plz make it back to natural, same at 00:52:218 - 01:20:109 - and 01:52:450 -
00:49:837 (5) - remove the reverse and add a circle at 00:50:072 - ? it'll be really nice if people can hit this heavy beat instead of leaving it at a slider end

Yuria's EXHAUST
good diff, the rhythm is really nice
nothing really bothers me in this diff, just confirm, intended to use default clap? I'm ok with it though, not really fitting the music I'd say

MAXIMUM
00:46:556 (8,9,10,11) - these are wrong snapped, they should be 1/3 beats instead of 1/4. you can consider to use reverse sliders instead if you don't want to make it too hard
00:49:603 (8,1) - this spacing is kinda misleading, it feels more like a common 1/2 gap like 00:55:931 (8,1) - instead of 1/1 like 00:48:548 (2,3) - and others, maybe stack 00:49:603 (8,1) - like 00:48:548 (2,3) - ? or maybe move 1 further away
01:57:569 (9) - consider adding NC here or on 01:57:686 (10) - otherwise this comboset is too long
02:00:146 (1) - I don't think this NC is necessary, better remove it, refer to HEAVENLY diff

HEAVENLY
00:08:121 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - why so many NCs here but no NC from 00:09:761 (1) - on? this inconsistency feels really strange
00:39:525 (1,2,3,4,5) - consider a bigger spacing for this stream? it'll fit the keyboard sound better imo. smaller spacings like 00:38:471 (3,4,5,6,7,8,9,10,11) - express the drumbeat well
00:46:556 (7,8,9,10) - these are wrong snapped, they should be 1/3 beats instead of 1/4
00:26:769 - same as mentioned in ADVANCED, drag these breaks back to natural, same for the other breaktime in later parts
01:57:569 (9) - same as MAXIMUM, add a NC here or on 01:57:686 (10) -

that's all for me
good luck~
Enon
네 말대로 CS는 그냥 서클의 크기일 뿐이고, 이걸 활용하는 방법에는 정답도 오답도 없다고 할 수 있겠지만, CS라는 요소는 확실히 민감하게 다루어져야할 요소라고 생각이 들긴 한다
Nostalgic_old
my part for m4m!

Maximum
  1. 00:39:760 - 00:43:041 slower sv for this section?
  2. 01:04:719 (4,6) - blanket (somewhere like 427, 161) would look nicer
  3. 01:28:860 (4,7,10,13) - nc pls
  4. 01:32:259 should be a slow sv section
  5. In general it's definitely a clear and enjoyable map. Nothing more to add.

Advanced
  1. 00:58:509 (4) - nc
  2. 01:39:054 (7,4) - fix stacking manually

Other diffs look fine to me. It's prolly not the most detailed mod so I will simply shoot stars instead.
Chalwa
Hellow you asked on PM.
[General]
  1. Nothing i think
[BASIC]
  1. 00:31:557 (4) - I prefer to make NC here, because it's new strong part here and it looks better.
  2. 00:36:478 (1,2) - Why you haven't made a second slider horizontally like previous one on the reverse? (I think you know what i mean)
  3. 00:46:791 (1,2) - Ok, in my opinion overlaps on Easy diffs are 100% fine, but this one is really hard to read for newbies, so easier way you can make here is Ctrl + H second slider and then stack end with 00:46:322 (4) circle. Of course you should to move 00:50:072 (1) circle. I think the best place is start of 00:46:791 (1) slider.
  4. 01:06:009 (3) - I think this reverse is too late for newbies and it can be kinda disappointing. Better place where you can move a anchor point is second slider tick imo.
  5. 01:09:759 (3) - Same as above.
[NOVICE]
  1. 00:34:603 (3,4,5,6,7,8) - This pattern is too hard for normal i think, cause it/s 1/2 125 BPM. I think better thing which you can make here is make 1/1 slider within 00:35:307 (5,6) notes.
I don't like 250 BPM modding, i prefer mapping.
.
Topic Starter
Kawashiro
Sorry about delay to check

busy in irl so i'll check it this weekend
Lami
Yuria's EXHAUST

모딩이 오지않는 완벽한 갓갓님맵

00:49:837 (9) - 앞패턴에서 00:48:197 (1) - NC가 4/1로 끊겼기에 00:49:837 (9,1) - 도 그냥 앞에서 끊는게 나을가같아요
01:17:259 (1) - 이거 좀 이상한 느낌인데 걍 빼는게 낫지않겠음?
01:50:538 (1) - ^ d
01:29:212 (5,6,7,8) - 별거 아니긴한데 01:28:509 (1,2,3,4) - 랑 너무 다른패턴이 나와서 조금 시각적으로 난잡해보였음..

MAXIMUM

00:06:949 (5,6) - 이 구간이 그나마 조용한 구간이라그런지, 이 구간의 다른 패턴에 비하면 점프가 조금 과한거같아요
00:10:230 (1) - 이 뉴콤은 다른 뉴콤이랑 주기가 맞질 않는데 여기만 구지 뉴콤해야할 필요가있..?
00:17:261 (1) - x302,y355정도가 맵의 디자인(전반적인 DS)과 더 어울리는거같아요.
리듬이 1/4로 다르긴한데 슬라 끝나는부분이기도 하고 =다른부분에도 있고...,= , 뉴콤이있어서 그정도는 문제 안될거같은 느낌
00:30:385 (6) - 빵빠레 소리인진 뭔진 모르겠지만, 이 구간에서 빵빠레 소리에 맞춰서 슬라를 넣은거라면 (6)에서 새 1/2 슬라가 시작되는건 부자연스럽게 느껴지네요.
차라리 (5)를 1/1슬라로 하고 00:30:151 (5) - 에 노트를 넣는게 나을듯.
00:30:503 - 보다 00:30:385 - 가 많이 작은데 작은박자에 새 클릭노트를 넣는건 좀 그런거같아요.
00:34:252 (5,6) - 여기 왜 갑자기 점프? 00:33:783 (3,4) - 에는 점프가 없기에 음에 맞춰서 넣은거라고 보기도 애매한거같음
그냥 기본DS 맞추는게 모양에 더 어울리는거같네요
00:41:166 (4,1) - (1) 박자가 매우 커서 여기서의 안티점프가 적절한지 잘 모르겠네요.
좀만 간격벌려도 충분히 강조의 효과가 나오는거같은데 DS 좀 더 늘리시는게 나을거같아요
하시는 김에, 00:42:221 (3,4,1) - 의 흐름(진행방향?)도 왼쪽에서 오른쪽, 00:43:861 (1,2,3,4,5) - 도 같은 흐름이라 뭔가 부자연스러운 느낌인데
하나는 반대로 바꾸는것도 괜찮을거같네요.
00:47:962 (8,1) - 뉴콤있다고 하지만 그래도 좀더 간격 늘리는게 나은거같아요. 작은 간격배치때문에 뉴콤있어도 강조효과가 부족한느낌
00:56:009 (1,2,3,1) - 간격 불일치
00:57:923 (5) - ctrl+g 가 낫지 않을까요 4,5 / 6,7 각각 같은방향 하는게 플레이도 훨씬 낫긴한데
01:05:540 (8,9) - 그리 큰 문제는 아니긴한데, 다른 슬라이더 곡률을 고려하면 이 슬라 곡률이 조금 높은거같아요. 큰차이는 아니지만 좀만 줄이는게..?
01:09:759 (1) - 와 01:10:110 (2) - 는 박자가 같아야 할거같은 느낌이네요 박자도 완벽하게 같은데 구지 (2)만 1/1로 빼야할 이유가 부족한느낌. 같은부분 두번째 키아이는 같네요.
01:16:790 (7,8) - , 01:50:070 (7,8) - 구조상의 불일치 (점프의 유무)
01:28:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 뉴콤 너무 길어요 패턴상 123,456,789 이렇게 확 떨어지는 구간이 있어서, NC를 안쓰시면 가독성이 좀 떨어지는거같네요.
요즘 맵이던 그 맵을 플레이하는 플레이어던 이미 패턴상에서 NC로 나누는건 익숙해져서 더욱 그럴거같은데
NC를 잘 안쓰는 스타일이신거같은 느낌이 들긴하는데, 01:21:946 (1,2,1,2,3,4,5,1,2,3,4,5) - 이런 2/1 NC구간을 보면 아닌거같기도하고..
난이도상 이 파트는 점프랑 안티점프가 섞여서 좀 튀게 어려운거같은데 패턴 리메이크같은건 어떤가요.
01:32:259 - 이부분 볼륨이 너무 커서 노래가 묻히는 감이있는데 좀 줄이시는게 나을거같아요. 특히 01:33:548 - 같이 슬라 끝나는부분이..
01:36:945 (7,8) - 맵의 전반적인 디자인을 고려하면 이 점프는 너무 큰거같아요. 대체적으로 점프는 주요 박자에서만 쓰신거같은데 여기는 구지 이런 큰 점프를 넣어야 하나 싶은 느낌
01:48:195 (7,8) - 박자상.. 1/4 슬라?
01:56:631 (3,4) - 특별한 강박이 없어서 꽤나 부자연스러운 점프였습니다, 차라리 (4)를 (3)에 스택하시는게 나을거같아요. 뒤에꺼도 마찬가지
01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 사실, 이 구간의 패턴이 어떤 리듬을 따라서 노트,슬라가 놓여졌는지 잘 이해가 안되네요..
그렇게 생각하는 이유가 01:56:163 (1,2,3,4) - 와 01:56:866 (5,6,7,8,9,10,11,12) - 각각으로 나눠서 보면 이해가 안되는건 아닌데,
전체적인 구간으로 놓고보면 노래패턴은 같은데 리듬은 좀 다르게 짜여져있어서.. 1234와 5~12는 노래상 같은 박자로 짜여져야한다고 생각해요.
점프간격도 노래랑은 좀 따로노는 느낌인데, 노래 박자크기따라서 점프도 다시 맞춰넣으심이..
01:56:163 - 뉴콤 좀 넣는게 좋지않을까요, hp드레인도 그렇긴하지만 스트림아니고서는 숫자가 10이상 넘어가면 시각적으로 패턴이 난잡해보이는감이;
02:00:029 (1,1) - 시각적으로 좀 이상해보이는데 뉴콤을 빼던지 슬라로 바꾸던지 노트 하나지우고 슬라 끝으로 처리한다던지..

01:37:882 (3,4) - 01:41:632 (3,4) - 01:44:562 (8,9) - etc, 앞에서는 단일 서클로 썼던 부분들처럼 두번째 키아이 같은부분을 노트로 바꾸는거에 대해 한번 고려해보세요
개인적으로, 앞부분의 키아이에 비해서 2번째 키아이가 드럼(?)이 빽빽해서 그런지 난이도상 좀 더 어려워도 될거같아서 그런지, 뒷부분이 더 쉬운박자를 쓰는거에 대해서 조금 위화감이 들었어요.
01:44:914 (1,2,3,4) - 이 패턴구간의 전반적인 음이 높은편인데 패턴은 앞보다 쉬운 점프없는 패턴이라서 좀 아쉬웠어요. 노래 분위기는 같은데 갑자기 쉬워지는 느낌이랄까. 좀더 어렵게 하는게 낫지않을까 싶어서,,
Topic Starter
Kawashiro
Finshie

Finshie wrote:

m4m as requested

[BASIC]
  1. 01:33:664 (1,2) - not really sure what youre following here. no sound at 01:34:132 - (or atleast a reason the have a slider end on) and 01:34:601 - . You could change to this or remove both sliders and insert a break.
  2. 01:39:289 (5) - could halve this slider and change to reverse slider
  3. 01:16:321 (2) -you could copy this rhythm to 01:49:601 (3) - for consistency since it both sound the same and the sound ends at red not white tick (or atleast the noticable sound). You also used same rhythm on every diff except this one.
[NOVICE]
  1. 01:09:759 (5) - this works fine but not 01:10:696 (6) - it sounds completely different in terms of rhythm. this could work (like what you did at 01:40:343(2,3) - ) - No, 01:10:696 - this point has pretty strong sound to put clickable object and want to make consistency between 01:09:759 (5,6) - them
  2. 01:33:664 (1,2,3,4) - would be better if u remove this and have a pause here. The sound doesnt really sound good to map tbh except for easy since the sound is so irregular.
  3. the NCs are kinda messy. Like in first kiai, you dont NC that much the ended up with (9) but in 2nd kiai you nc every 2 measures. i suggest making the same nc as 2nd kiai to other parts of the map. - because the second kiai has more noisy and messy sound
[ADVANCED]
  1. 00:17:378 (1,1) - 1beat gap between spinner and next note is fine but the bpm is really high though. how about ending the spinner at 00:19:839 - ?
  2. 00:38:119 (1,2,3,4,5,6,7) - would be nice you could make then all reverse 1/2 or note+1/2 since they all sound the same.
  3. 00:49:837 (5) - 1/2+note?
  4. 01:02:610 (3) - theres a strong beat on 01:02:727 - and i feel like it should be clickable. why not make it same as 01:02:259 (1,2) - ? the pauses made by reverse slider is kinda awkward too. applies also to 01:03:313 (6) - and 01:25:110 (3,6,3,6) -
  5. 01:33:664 (1,2,3,4,5,6) - same suggestion in normal.
  6. 01:46:085 (5,6) - ctrl+g rhythm 01:46:085 - kinda sound like 01:45:382 (3) - so. same with 01:47:960 (5,6) -
  7. 01:58:858 (6) - i think a note would do here.
    Took me some time to mod this diff since the way you mapped it sound kinda confusing to me
[Yuria's EXHAUST]
not much else to say. clean diff


[MAXIMUM]
  1. 01:06:712 (5) - should be move farther from 01:06:477 (3,4) - since its stronger than those 2 notes. you emphasized it here 01:36:007 (3,4) - though you made 01:36:242 (4,5) - really close.
  2. 01:10:813 (6,9) - this doesnt sound the same. 01:11:048 (9) - has sound on blue tick so maybe change this into 2 notes instead.
  3. 01:15:969 (4) - definitely both should be clickable the slider end is a strong sound too.
  4. 01:28:743 (3,4) - so close. ds should like 01:28:509 (1,2) - . applies to 01:29:094 (6,7) - 01:29:446 (9,10) - and 01:29:797 (12,13) -
  5. 01:31:321 (8,9) - make it closer? the distance is kinda hard with this bpm. same with 01:31:555 (9,10) -
  6. 01:35:773 (1,2,3) - ctrl+g? (slider+2notes) kinda like 01:06:243 (2,3,4,5,6) -
  7. 01:36:242 (5,6) - 6 needs to be emphasized since its a strong sound. like 01:06:712 (5,6) - for example.
  8. 01:54:053 (5) - can be mapped better than 1/1 reverse. same with 01:55:459 (5) - . I dont think the the 1/1 pause after the slider is necessary.
  9. 01:55:459 (5) - remove drum sampleset here? sounds weird while 02:00:029 (1) - doesnt have drum sampleset
rip HEAVENLY?
gl!~

Zero__wind

Zero__wind wrote:

NM from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
try exchanging your combo color 2 and 3, in order to seperate the similar colors (two blue ones and two green ones) to make reading easier at some particular points
hitsound suggestions can work for other diffs

BASIC
00:27:339 (1) - finish on head? same for other diffs
00:40:228 (2,2) - hitsound feels quite empty, try drum whistle on head and drum clap at end for these two sliders?
01:06:009 (3) - not recommended to draw that small curve at end, slider shapes should better be simple and can be easily understood by beginners
01:09:759 (3) - ^

NOVICE
00:40:228 (2,4) - drum whistle on head? - No, I don't want it. because I want to emphasis hitfinish sound.
00:48:197 (3) - add drum clap for the bassdrum?
01:16:087 (4) - the drum whistle sounds a bit out of place imo, I suggest to change to drum clap both on head and at end to fit the music better
01:29:212 (2,3) - blanket seems a bit off
there're some rhythm issues in this diff such as 00:11:871 (1,2,3) - , I think your current rhythm didn't really present the important beats but was only sticking to 1/1 to be easy. I think you should try to use the rhythm 01:39:289 (1,2) - at this point instead, it'll express the heavy beat at 00:12:222 - and 00:12:925 - really well. same for 00:13:511 (1,2) - and similar ones later - No, I already consider and about that. But look, 00:11:871 (1,2) - these parts has 8 strong sound. I just want to emphasis first and forth sound so i divided this sound two parts and put clickable object in 1 and 2.

ADVANCED
00:08:238 (1,1) - this recovery time of spinner is kinda too short for this diff considering the BPM is really high. it'd be better if you end the spinner at 00:11:402 - to give new players more time to catch 00:11:871 (1) - after spinner
00:17:378 (1,1) - same issue, recommended to remove 00:19:839 (1) - and end the spinner here instead

00:26:439 - you don't need to drag the break here, plz make it back to natural, same at 00:52:218 - 01:20:109 - and 01:52:450 -
00:49:837 (5) - remove the reverse and add a circle at 00:50:072 - ? it'll be really nice if people can hit this heavy beat instead of leaving it at a slider end

MAXIMUM
00:46:556 (8,9,10,11) - these are wrong snapped, they should be 1/3 beats instead of 1/4. you can consider to use reverse sliders instead if you don't want to make it too hard
00:49:603 (8,1) - this spacing is kinda misleading, it feels more like a common 1/2 gap like 00:55:931 (8,1) - instead of 1/1 like 00:48:548 (2,3) - and others, maybe stack 00:49:603 (8,1) - like 00:48:548 (2,3) - ? or maybe move 1 further away
01:57:569 (9) - consider adding NC here or on 01:57:686 (10) - otherwise this comboset is too long
02:00:146 (1) - I don't think this NC is necessary, better remove it, refer to HEAVENLY diff

that's all for me
good luck~

Nostalgic

Nostalgic wrote:

my part for m4m!

[Maximum]
  1. 00:39:760 - 00:43:041 slower sv for this section?
  2. 01:04:719 (4,6) - blanket (somewhere like 427, 161) would look nicer
  3. 01:28:860 (4,7,10,13) - nc pls
  4. 01:32:259 should be a slow sv section
  5. In general it's definitely a clear and enjoyable map. Nothing more to add.

[Advanced]
  1. 00:58:509 (4) - nc
  2. 01:39:054 (7,4) - fix stacking manually - Hmm? already perfectly stacked between the end of 7 and start of 4

Other diffs look fine to me. It's prolly not the most detailed mod so I will simply shoot stars instead.

Chalwa

Chalwa wrote:

Hellow you asked on PM.
[General]
  1. Nothing i think
[BASIC]
  1. 00:31:557 (4) - I prefer to make NC here, because it's new strong part here and it looks better.
  2. 00:36:478 (1,2) - Why you haven't made a second slider horizontally like previous one on the reverse? (I think you know what i mean) - 00:33:197 (1,2,1) - I thought these 3 points have same melody and only 00:38:119 (2) - this has different melody
  3. 00:46:791 (1,2) - Ok, in my opinion overlaps on Easy diffs are 100% fine, but this one is really hard to read for newbies, so easier way you can make here is Ctrl + H second slider and then stack end with 00:46:322 (4) circle. Of course you should to move 00:50:072 (1) circle. I think the best place is start of 00:46:791 (1) slider. - Hmm, I never think its hard for noobs.
  4. 01:06:009 (3) - I think this reverse is too late for newbies and it can be kinda disappointing. Better place where you can move a anchor point is second slider tick imo.
  5. 01:09:759 (3) - Same as above.
[NOVICE]
  1. 00:34:603 (3,4,5,6,7,8) - This pattern is too hard for normal i think, cause it/s 1/2 125 BPM. I think better thing which you can make here is make 1/1 slider within 00:35:307 (5,6) notes. - I agree but 1/1 is not a good idea. I just stack them
I don't like 250 BPM modding, i prefer mapping.
.

Lami

Lami wrote:

MAXIMUM

00:06:949 (5,6) - 이 구간이 그나마 조용한 구간이라그런지, 이 구간의 다른 패턴에 비하면 점프가 조금 과한거같아요
00:10:230 (1) - 이 뉴콤은 다른 뉴콤이랑 주기가 맞질 않는데 여기만 구지 뉴콤해야할 필요가있..?
00:17:261 (1) - x302,y355정도가 맵의 디자인(전반적인 DS)과 더 어울리는거같아요.
리듬이 1/4로 다르긴한데 슬라 끝나는부분이기도 하고 =다른부분에도 있고...,= , 뉴콤이있어서 그정도는 문제 안될거같은 느낌
00:30:385 (6) - 빵빠레 소리인진 뭔진 모르겠지만, 이 구간에서 빵빠레 소리에 맞춰서 슬라를 넣은거라면 (6)에서 새 1/2 슬라가 시작되는건 부자연스럽게 느껴지네요.
차라리 (5)를 1/1슬라로 하고 00:30:151 (5) - 에 노트를 넣는게 나을듯.
00:30:503 - 보다 00:30:385 - 가 많이 작은데 작은박자에 새 클릭노트를 넣는건 좀 그런거같아요.
00:34:252 (5,6) - 여기 왜 갑자기 점프? 00:33:783 (3,4) - 에는 점프가 없기에 음에 맞춰서 넣은거라고 보기도 애매한거같음
그냥 기본DS 맞추는게 모양에 더 어울리는거같네요
00:41:166 (4,1) - (1) 박자가 매우 커서 여기서의 안티점프가 적절한지 잘 모르겠네요.
좀만 간격벌려도 충분히 강조의 효과가 나오는거같은데 DS 좀 더 늘리시는게 나을거같아요
하시는 김에, 00:42:221 (3,4,1) - 의 흐름(진행방향?)도 왼쪽에서 오른쪽, 00:43:861 (1,2,3,4,5) - 도 같은 흐름이라 뭔가 부자연스러운 느낌인데
하나는 반대로 바꾸는것도 괜찮을거같네요.
00:47:962 (8,1) - 뉴콤있다고 하지만 그래도 좀더 간격 늘리는게 나은거같아요. 작은 간격배치때문에 뉴콤있어도 강조효과가 부족한느낌
00:56:009 (1,2,3,1) - 간격 불일치
00:57:923 (5) - ctrl+g 가 낫지 않을까요 4,5 / 6,7 각각 같은방향 하는게 플레이도 훨씬 낫긴한데
01:05:540 (8,9) - 그리 큰 문제는 아니긴한데, 다른 슬라이더 곡률을 고려하면 이 슬라 곡률이 조금 높은거같아요. 큰차이는 아니지만 좀만 줄이는게..?
01:09:759 (1) - 와 01:10:110 (2) - 는 박자가 같아야 할거같은 느낌이네요 박자도 완벽하게 같은데 구지 (2)만 1/1로 빼야할 이유가 부족한느낌. 같은부분 두번째 키아이는 같네요.
01:16:790 (7,8) - , 01:50:070 (7,8) - 구조상의 불일치 (점프의 유무)
01:28:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 뉴콤 너무 길어요 패턴상 123,456,789 이렇게 확 떨어지는 구간이 있어서, NC를 안쓰시면 가독성이 좀 떨어지는거같네요.
요즘 맵이던 그 맵을 플레이하는 플레이어던 이미 패턴상에서 NC로 나누는건 익숙해져서 더욱 그럴거같은데
NC를 잘 안쓰는 스타일이신거같은 느낌이 들긴하는데, 01:21:946 (1,2,1,2,3,4,5,1,2,3,4,5) - 이런 2/1 NC구간을 보면 아닌거같기도하고..
난이도상 이 파트는 점프랑 안티점프가 섞여서 좀 튀게 어려운거같은데 패턴 리메이크같은건 어떤가요.
01:32:259 - 이부분 볼륨이 너무 커서 노래가 묻히는 감이있는데 좀 줄이시는게 나을거같아요. 특히 01:33:548 - 같이 슬라 끝나는부분이..
01:36:945 (7,8) - 맵의 전반적인 디자인을 고려하면 이 점프는 너무 큰거같아요. 대체적으로 점프는 주요 박자에서만 쓰신거같은데 여기는 구지 이런 큰 점프를 넣어야 하나 싶은 느낌
01:48:195 (7,8) - 박자상.. 1/4 슬라?
01:56:631 (3,4) - 특별한 강박이 없어서 꽤나 부자연스러운 점프였습니다, 차라리 (4)를 (3)에 스택하시는게 나을거같아요. 뒤에꺼도 마찬가지
01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 사실, 이 구간의 패턴이 어떤 리듬을 따라서 노트,슬라가 놓여졌는지 잘 이해가 안되네요..
그렇게 생각하는 이유가 01:56:163 (1,2,3,4) - 와 01:56:866 (5,6,7,8,9,10,11,12) - 각각으로 나눠서 보면 이해가 안되는건 아닌데,
전체적인 구간으로 놓고보면 노래패턴은 같은데 리듬은 좀 다르게 짜여져있어서.. 1234와 5~12는 노래상 같은 박자로 짜여져야한다고 생각해요.
점프간격도 노래랑은 좀 따로노는 느낌인데, 노래 박자크기따라서 점프도 다시 맞춰넣으심이..
01:56:163 - 뉴콤 좀 넣는게 좋지않을까요, hp드레인도 그렇긴하지만 스트림아니고서는 숫자가 10이상 넘어가면 시각적으로 패턴이 난잡해보이는감이;
02:00:029 (1,1) - 시각적으로 좀 이상해보이는데 뉴콤을 빼던지 슬라로 바꾸던지 노트 하나지우고 슬라 끝으로 처리한다던지..

01:37:882 (3,4) - 01:41:632 (3,4) - 01:44:562 (8,9) - etc, 앞에서는 단일 서클로 썼던 부분들처럼 두번째 키아이 같은부분을 노트로 바꾸는거에 대해 한번 고려해보세요
개인적으로, 앞부분의 키아이에 비해서 2번째 키아이가 드럼(?)이 빽빽해서 그런지 난이도상 좀 더 어려워도 될거같아서 그런지, 뒷부분이 더 쉬운박자를 쓰는거에 대해서 조금 위화감이 들었어요.
01:44:914 (1,2,3,4) - 이 패턴구간의 전반적인 음이 높은편인데 패턴은 앞보다 쉬운 점프없는 패턴이라서 좀 아쉬웠어요. 노래 분위기는 같은데 갑자기 쉬워지는 느낌이랄까. 좀더 어렵게 하는게 낫지않을까 싶어서,,


Sorry for not check MXM diff. I have to remake it. :(
I don't have enough experience to make Expert diffs when I make it. And now I can realize it's very bad map by you modders.
Anyway I don't want to rank current map. I will remake MXM asap.
Koiyuki
BASIC
  1. 00:06:246 (3) - ctrl+g? looks better lol
  2. 00:19:839 - drum clap
  3. 00:43:978 - add a note? or 00:43:041 (1) - make it a slider end here?
  4. 01:58:038 (4) - http://puu.sh/w3A3V/24de689f55.jpg
NOVICE
  1. 00:19:839 - drum clap
ADVANCED
  1. 00:07:535 (6,1) - imo it's more comfortable to raise the slider 6, the part is a bit near to the bottom
  2. 00:17:495 (1,1) - due to it's 256 bpm, it's still a little near. I recommend to remove 00:19:839 (1) - and extend the spin here
  3. 00:19:839 - drum clap
  4. 01:57:452 (6,1) - stack
Yuria's EXHAUST
  1. 01:11:282 (8) - ctrl+g may flow better imo, 01:11:048 (7,8) - that ds in 256bpm may cause combo break high possibly.
  2. 01:54:756 (1,2) - stack
MAXIMUM
  1. 00:10:933 (1,2,3,4) - i hear here should be 1/4 as exhaust diff.
  2. 00:33:197 (1) - from this part to 00:38:002 - i think you should use s:c6 clap but not s:c1?
when i mod i havent seem that u say u wanna remake the max diff, so i just post some snapping or hs issues here
since it's a 256bpm song, u'd better think more about mapping streams when remaking because it's really not a easy bpm for players to catch
Topic Starter
Kawashiro

Koiyuki wrote:

BASIC
  1. 00:06:246 (3) - ctrl+g? looks better lol - I don't like it.
  2. 00:19:839 - drum clap
  3. 00:43:978 - add a note? or 00:43:041 (1) - make it a slider end here? - I only add circle. I don't want to break consistency in 00:39:760 (1,2) - 00:41:400 (1,2) -
  4. 01:58:038 (4) - http://puu.sh/w3A3V/24de689f55.jpg
NOVICE
  1. 00:19:839 - drum clap
ADVANCED
  1. 00:07:535 (6,1) - imo it's more comfortable to raise the slider 6, the part is a bit near to the bottom - Hmm, I think current flow is not bad and comfortable.
  2. 00:17:495 (1,1) - due to it's 256 bpm, it's still a little near. I recommend to remove 00:19:839 (1) - and extend the spin here
  3. 00:19:839 - drum clap
  4. 01:57:452 (6,1) - stack

No comment = fix

thanks
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