marigold 4 marigoldupdated with consistent tags on all diffs (if either clsw or deif reads this, that's probably the cause of your diffs having a possible "update to latest version" message)
Waiting for ascendance to mod this wh was he gonna? and deif to mod spec’s c:
I really don’t know what the drum samples are doing They're used on parts like 00:48:759 (1) - a couple times in my own diffs but dunno if they really fit
Check tags Fixed all those myself, clsw's diff had minato yukina on it's tags and others didn't.
Main issue is that there’s just a lot of overmapping without much reason to do so. Mapping more sounds in the music will decrease. Will try to map main melody mostly, let's see here.
I’d really suggest you review this video, even if you’ve watched it before. yea ik what you mean
00:04:415 (4) - There isn’t really a note here removed
00:04:884 (2,3,4,5) - ua same thing i can’t hear what you’re trying to follow at all I'm trying to follow a quite audible 1/4 piano quadruplet here.
00:52:509 (4) - nc done
00:57:759 (3,4) - simplify to ½ the hyper here is kinda over the top with antiflow done
01:16:696 (2,3,4,5) - Refer to the rhythm I used on my diff, it’s the most prominent drum done
01:21:196 (2,3,4,5,6) - Same thing, the stronger piano is kinda overshadowed by the ¼ sounds removed 1/4 notes and kept it as 1/2 instead
01:27:196 (2,3,4) - There are two very prominent sounds on ½ here, but again are mapped as streams. Yes it uses two separate sliders to make those different, but 01:26:446 (2,3) - does the same and has strong sounds on ¼. (It’s also mapping two instruments in almost identical ways, which also isn’t ideal Made into two 1/2 sliders instead.
01:30:290 (2,3,4,5) - both overdoses don’t map this o.o just follow the violin 1/1 Did the same as in clsw's diff (using 2 1/2 sliders)
There’s just way too much going on for a Rain’s rhythm. Choose which instruments you consider to be most important, and prioritise their most prominent sounds that they make. followed too many instruments at the same time, decided to follow the most prominent violin/piano sounds instead.
00:01:509 (1,2) - is same as 00:03:009 (1,2) - ? Why not have same rhythm density fixed
00:05:446 (2,3) - Make more walkable walkabilified
00:06:946 (5,6,1,2) - aaaa all of these are tap dashes, make non-emphasised sounds walkable and emphasised sounds a larger dash done
00:13:884 (2) - move left to reduce tap dashing done
00:24:946 (5,6) - ^ done
00:26:634 (5,1,2) - 3 objects with identical spacing but 1 has a downbeat/finish on it D: fixed
00:29:259 (4,5) - this could be a dash it is now
2.0x distance snap is too small for emphasis dash but too large for walk :/ using 2,3x instead
00:35:259 (3,4,5) - 3 objects with identical spacing again but 5 needs emphasis more than 4. fixed
00:46:509 (1,2) - increase spacing? sure
00:56:071 (2,3) - hyper into antiflowzzzzzzzz just make a curvy slider to fix done
Wait that was the first hyperdash, there none in 00:19:509 (1) - which is way more intense section
00:57:759 (3) - wait how does the hyper to antiflow rule work for platter bc these are everywhere
01:20:259 (3,4) - ok this one is antiflow
Same kinda overmap things are in kiai so i won’t mention will fix those along with antiflows
00:01:509 (1) - hey look it’s the opening of my rain but with 10x more spacing
00:10:509 (1,2,3,4) - do not have four dashes is a row, salads introduce dashing not dash like sonic the hedgehog I laughed way harder than I should have to this, fixed
00:24:759 (3) - there’s a tonne of sounds going on, i think this one is slightly weaker so no need for dash. removed dash
00:27:009 (1,2) - ^ it didn't really have one to begin with o.O
00:29:634 (5,1) - increase spacing kinda anti-jump done
00:30:759 (2,3) - ok why is this dash 10x bigger than ^ dunno, fixed
00:33:009 (1,2) - make more walkable for low intensity done
00:40:509 (3,4) - make no dash? This section tbh shouldn’t really have any dashes at all bc other parts are more intense done
00:44:821 (6,1,2,3,1) - ok i said that but all of these objects are dashes twfazxfasdjnfccxpls nerf those and only keep dash for 00:46:509 (1) - done
00:54:009 (1,2) - just make stuff like this easy to walk. done
Everything needs to be 100% easy to walk aside from the important thingies to emphasise will search for hard walkable stuff and fix it correctly I guess
00:59:259 (3) - all of the dashes in this section are walkable, half the time i just walk them and half the time i miss bc it was too far to walk using 2,7x distancing fixes this probably
01:09:759 (2) - no 1.5/1 slider? oops
01:12:571 (2,3,4,5) - ok but why are these dashes made walkable instead
01:57:759 (5) - split to two circles to map the stop better bc there’s no slider droplets that way k
02:00:009 (6,7,1,2,3,4,1,2,3) - is it a good idea 9 consecutive dashes in a row nope, fixed
02:19:321 (5,1,2) - weird flow catchy diff spike, just make walkable to avoid weird drops here
02:25:509 (9) - delete? y tho? all other diffs have the same note there (except deif's since he didn't really map the last 2 piano measures)
01:43:884 (1) - would suggest to have break here bc cup would break consistency with other diffs that have it mapped and it doesn't really affect the spread all that much anyway.
i see cup i sleep sleep tight pupper
thanks for modding!